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Metal Gear Solid 2: Sons of Liberty: Metal Gear Solid 2: Sons of Liberty 100% Completion Guide

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Missions, Snake Tales and Extras

The menu modes outside the four runs: the Screenplay Book, a Snake Tale, Boss Survival, two Casting Theater viewings and 50 first places in the missions.

Everything here is played from the menus, not inside a run, so fit it in before, between or after the four runs. The Screenplay Book and Missions are on the menus from the start. Boss Survival and Casting Theater wait for a full clear of the Tanker and the Plant, so they come once run 1's clear save exists. Seven trophies come from this section, and the Platinum comes with whichever trophy you earn last: with the last row here if you leave the 50th first place until after run 4. The rows marked optional are the Snake Tales and mission categories no trophy needs, kept for anyone who wants every mode, with tips for the hard ones; none of them is ever lost.

Read the Screenplay Book to the last pageAchievement
Location
Master Collection launcher · Screenplay Book – Start the game up and, on the menu that comes before the game itself, open the Screenplay Book for this title. Turn through every page until you reach the end, and the trophy pops there.
Summary
The collection's screenplay for this game. Paging through to the end earns a trophy, and it can be done at any time.
Trophies
  • Bronze · PlayStationCover-to-Cover Solid 2: Books of the Patriots
  • Achievement · XboxCover-to-Cover Solid 2: Books of the Patriots
  • Achievement · SteamCover-to-Cover Solid 2: Books of the Patriots
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How Snake Tales play

Five short stories set in the Tanker and Big Shell maps, told through pages of text between stretches of play. There is no radar and no Codec, the guards are tough and plentiful, and you can save only on those text pages. Once a tale is cleared and saved, playing it again starts you with an M9, and beating its last enemy with that gun changes the closing text.

Snake Tales: A WrongdoingHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Main menu · Snake Tales – From the main menu, open Snake Tales and pick A Wrongdoing. You start on the Strut A roof with only an AP Sensor, Cigarettes and Binoculars. Head for the FA connecting bridge, wait for the Cyphers on its left side to point down, then run for the upper door of Strut F: a contact hiding in the room on the left of the upper floor gives you a USP and the Coolant Spray. For the quickest clear, go straight on to the Strut E heliport and the fight with Fatman that ends the tale. Freeing the hostages first is your choice: the Microphone is in a locker in a small room on 1F of the Shell 1 Core, the hostage is in the B1 hall, and the bomb is under the table in the B2 Computer Room. The trophy wants one tale; an older wording asked for all five, so if it doesn't pop, clear the other four.
Summary
The first tale on the list, set in the Big Shell. Clearing any one tale earns the trophy.
Trophies
  • Bronze · PlayStationTell Me a Tale
  • Achievement · XboxTell Me a Tale
  • Achievement · SteamTell Me a Tale
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Snake Tales: Big Shell EvilHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Main menu · Snake Tales – From the main menu, open Snake Tales and pick Big Shell Evil. It is a search through the Big Shell's struts for a missing person, under the same no-radar rules.
Summary
A rescue in the Big Shell. No trophy needs it.
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Snake Tales: Dead Man WhispersHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Main menu · Snake Tales – From the main menu, open Snake Tales and pick Dead Man Whispers. It opens at a Big Shell exercise and moves between the struts and the cores once the exercise goes wrong.
Summary
A tale that starts as a training exercise in the Big Shell. No trophy needs it.
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Snake Tales: External GazerHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Main menu · Snake Tales – From the main menu, open Snake Tales and pick External Gazer. It strings missions together, and some want a set score before the story moves on. At one point it seems to hand you to another character and loop: pick Exit to break out of it and go on to the closing fights.
Summary
The odd one out: a tale built from VR and Alternative missions. No trophy needs it.
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Boss Survival: all bossesHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Main menu · Boss Survival – From the main menu, open Boss Survival; it appears once the Tanker and the Plant have been cleared, on any difficulty. Choose Easy and the character who carries a sword: he has his blade for the closing sword duel on the rooftop, where the other has only his fists. The fights come one after another: Olga, the Deck-2 Starboard firefight, Fatman, the Harrier, Vamp, the Tengu soldiers, the RAY units, and the rooftop duel last. Clear them all for the trophy.
Summary
The run's boss fights back to back in one sitting. Opens after a full clear and earns a trophy.
Trophies
  • Bronze · PlayStationNo Boss of Mine
  • Achievement · XboxNo Boss of Mine
  • Achievement · SteamNo Boss of Mine
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Casting Theater: watch any sceneAchievement
Location
Main menu · Special: Casting Theater – After the full clear, go to Special on the main menu, then Casting Theater. Pick a scene such as Demo 8, keep or change the cast, and watch it to the end.
Summary
Story scenes replayed with a cast you choose from each scene's list. Watching one earns a trophy.
Trophies
  • Bronze · PlayStationCasting Theater
  • Achievement · XboxCasting Theater
  • Achievement · SteamCasting Theater
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Casting Theater: the rooftop scene with Rose castHidden spoiler – activate to revealAchievementMinor spoiler
Location
Main menu · Special: Casting Theater – Back in Casting Theater, pick Demo 8, the scene on the rooftop. Give the lead's part to Rose and put the lead in the part of the man he faces there, then watch. If you cast it this way on your first viewing, this trophy came with the one above.
Summary
A recast rooftop scene that earns a trophy.
Trophies
  • Bronze · PlayStationLove Hurts
  • Achievement · XboxLove Hurts
  • Achievement · SteamLove Hurts
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How the missions work

Missions holds two menus, VR Missions on a virtual grid and Alternative Missions in rooms from the story, some 500 missions in all. Two characters are open from the start, each with their own copy of most categories, and inside a category each level opens only once the one before it is cleared. First place means topping that mission's ranking: on timed missions, beating the best time on the board with a clean run; Weapon Mode is scored in points instead, so there it is the best points total. Clear a level, then replay it straight away while the layout is fresh.

The plan to 50 first places: two characters' Sneaking Mode sets, then ten Weapon Mode levels from the two sets with the fewest gimmicks. The menu lists each character's levels apart, so the plan counts them apart.
StepCharacterWhat to take first place inRunning total
1First starting characterVR Missions, Sneaking Mode: Sneaking and Eliminate All, levels 1 to 1020
2Second starting characterThe same two sets, levels 1 to 1040
3Either starting characterVR Missions, Weapon Mode: Handgun and Assault Rifle, levels 1 to 550
Piece of CakeAchievement
Location
Main menu · Missions: VR Missions – From the main menu, open Missions, then VR Missions. Pick one of the two starting characters, open Sneaking Mode and clear level 1 of the Sneaking set. The trophy pops on that clear.
Summary
Clearing any VR or Alternative mission earns this, so it comes with the first level of the plan.
Trophies
  • Bronze · PlayStationPiece of Cake
  • Achievement · XboxPiece of Cake
  • Achievement · SteamPiece of Cake
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VR Missions: Sneaking ModeQuest step
Location
Main menu · Missions: VR Missions – Stay in Sneaking Mode with the same character and take first place in every Sneaking level, then every Eliminate All level. Then switch to the other starting character and do both sets again. The early levels give you no items and only a few guards; later ones hand out magazines, an M9 or a box. In Eliminate All, a shot that hurts a guard without dropping him starts an Alert and brings a response team, so go for one-hit shots to the head, heart or groin.
Summary
Two sets of ten levels per character, Sneaking and Eliminate All. Steps 1 and 2 of the plan: 40 of the 50 first places.
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VR Missions: Weapon ModeQuest step
Location
Main menu · Missions: VR Missions – Back in VR Missions, open Weapon Mode with either starting character and take first place in all five Handgun and all five Assault Rifle levels; each set's first two levels are among the lightest in the mode. Scoring is in points: hits near the centre of a target are worth more, kills in quick succession add a bonus, orange targets blow up the ones beside them, and red targets cost you points. Leave the Grenade sets for last, if at all: their late levels ask you to land grenades on fast-moving blocks.
Summary
Eight weapon sets of five levels per character. Step 3 of the plan takes ten of them.
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In It to Win ItAchievement
Location
Main menu · Missions: VR Missions – The trophy should pop with your 50th first place, on the tenth Weapon Mode level of the plan. If it hasn't, the game may be counting a level only once across the two characters: keep taking first places in Weapon Mode levels you haven't topped yet, with either character, until it does.
Summary
First place in 50 different VR or Alternative missions. The plan reaches 50 on its last Weapon Mode level.
Trophies
  • Silver · PlayStationIn It to Win It
  • Achievement · XboxIn It to Win It
  • Achievement · SteamIn It to Win It
  • Platinum · PlayStationExtremely Solid
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The rest of the missions

No trophy needs anything below. More characters open as you clear missions: one for each starting character at half of that character's missions, and more after a full set. Each has its own copy of most categories, and the sets of the later ones are noticeably harder, with more knocking on walls to pull guards over.

VR Missions: First Person View ModeQuest step
Location
Main menu · Missions: VR Missions – In VR Missions, open First Person View Mode with a character who has it and clear every level the menu lists. The camera stays in first person for the whole mission and the controls feel awkward, so move slowly.
Summary
Missions played from a first-person view only. No trophy needs them.
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Alternative Missions: Bomb Disposal ModeQuest step
Location
Main menu · Missions: Alternative Missions – From Missions, open Alternative Missions, then Bomb Disposal Mode, and freeze every bomb in each level. In some of the hidden characters' sets a bomb goes off if you get close, so spray it from a distance.
Summary
Five levels per character that has the mode, in rooms from the story. No trophy needs them.
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Alternative Missions: Elimination ModeQuest step
Location
Main menu · Missions: Alternative Missions – In Alternative Missions, open Elimination Mode and down every guard on each map. Being seen doesn't fail these, so a loud approach is fine.
Summary
Ten levels per character that has the mode: take out every guard on a story map. No trophy needs them.
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Alternative Missions: Hold Up ModeQuest step
Location
Main menu · Missions: Alternative Missions – In Alternative Missions, open Hold Up Mode and hold up each guard on the map in turn: come up behind him with a gun out until he raises his hands.
Summary
Ten levels per character that has the mode: hold up every guard on the map. No trophy needs them.
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Alternative Missions: Photograph ModeQuest step
Location
Main menu · Missions: Alternative Missions – Photograph Mode joins the Alternative Missions menu only after every level of Bomb Disposal, Elimination and Hold Up is cleared. Open it with either starting character and clear its seven levels; each has its own set.
Summary
Seven levels, for the two starting characters only. No trophy needs them.
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VR Missions: Variety ModeQuest step
Location
Main menu · Missions: VR Missions – Variety Mode opens for a character only once everything else that character has is cleared, so it comes at the end of each character's list. The hardest are the sniping jobs, where you guard a person or an object from approaching soldiers with a rifle.
Summary
A small set of one-off jobs per character, opened last. No trophy needs them.
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VR Missions: Streaking ModeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Main menu · Missions: VR Missions – Streaking Mode belongs to one hidden character, who opens only after a starting character and the hidden character that came from him have cleared every mission. Pick him in VR Missions and clear the one mission; his moves are limited, so take it slowly.
Summary
A single mission for a hidden, unclothed character. No trophy needs it.
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About this guide

Four runs of the Tanker-Plant game on one save chain, each started from the last run's clear save. Run 1 on Normal sweeps every pickup, secret and dog tag. Runs 2 and 3 on Easy and Very Easy collect that difficulty's dog tags, because tags add up across difficulties and the Stealth rewards need more than one difficulty holds. Run 4 on Extreme is the Big Boss run: under three hours, no kills, no alerts beyond the scripted ones, no special items, few saves. The VR and Alternative missions, Snake Tales, Boss Survival and Casting Theater sit outside the runs, in the menu.

Last verified: Nov 12, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.