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Metal Gear Solid 2: Sons of Liberty: Metal Gear Solid 2: Sons of Liberty 100% Completion Guide

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Run 2: Easy, the Tanker Tags

Replay the Tanker on Easy from run 1's clear save for that difficulty's 26 dog tags, from the Aft Deck to the photo upload in Hold No. 3.

Run 2 is a second Tanker-Plant game, on Easy, played for that difficulty's dog tags. This section covers the Tanker: the same climb to the Navigational Deck, the walk down through the Engine Room and Deck 2, and the three timed holds. Snake starts with the M9, the Scope, the Camera and Cigarettes again, and picks up the USP and the Thermal Goggles on the way as before. The pickups, boxes, photos and locker trophies were all taken in run 1 and are not listed again; the rows here are the checkpoints, the Easy tag holders and one tranquilizer trophy.

What Easy changes on the Tanker

Easy has 26 Tanker holders against Normal's 33, and most stand where run 1's did. Per area: three on the Aft Deck, one in the Deck-A Crew's Quarters, three in the Crew's Lounge (one only after the boss fight), one on Deck B, none on Deck C, two on Deck D, Olga and the wing guard up top, six in the Engine Room, three on Deck-2 Port, two in Hold No. 1, three in Hold No. 3 and none in Hold No. 2. Two of the hold marines stand in the front row of a crowd and need the darts-and-drag method on their rows. The M9 is the hold-up gun throughout. Run 1's 33 tags don't reach any reward, so there are no special items yet; with these 26 the Tanker total reaches 59, past the Bandana's 50, and its trophy comes once this run is cleared. From a second game on, Special > Dog Tag Viewer on the clear save shows where every holder stands, and looking through the Camera or the Scope shows a name over each guard whose tag you already hold.

Start Easy Tanker-Plant from the clear saveQuest stepNG+1
Location
The Tanker · Main menu – Load the clear data saved after run 1's credits and start a new game from it: choose Tanker-Plant and Easy. Keep using this one save chain; run 3 starts from this run's clear save.
Summary
Run 2 is a full Tanker-Plant game on Easy, started from run 1's clear save so the tags add up.
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Don't Taze Me, BroAchievementNG+1
Location
The Tanker · Aft Deck – Use the M9 for every takedown in this run: dart guards once you have their tags, and dart the marines in the holds where a tag needs it. Whether run 1's darts count toward the 100 isn't known, so keep at it on the Plant if it hasn't popped by the end of the Tanker.
Summary
Earned for putting 100 enemies to sleep with tranquilizer darts. It pops partway through a tag run: tick it then.
Trophies
  • Bronze · PlayStationDon't Taze Me, Bro
  • Achievement · XboxDon't Taze Me, Bro
  • Achievement · SteamDon't Taze Me, Bro
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Dog Tag: Aft Deck, guard 1 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Aft Deck, port side – From the start, go round the port (left) side of the deck. The guard walks round the corner past the stairs, near the hatch: come up behind him with the M9 drawn, then step in front and aim at his head until the tag drops.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Aft Deck, guard 2 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Aft Deck – A second Aft Deck guard carries one; his post isn't recorded. Sweep the open deck and its port side, checking each guard's chest in first-person view for a glint.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Aft Deck, guard 3 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Aft Deck – A third Aft Deck guard holds one, post unknown as well. Keep sweeping until three tags from this deck are in hand, then head for the hatch.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Run 2: Through the decks to the Navigational DeckQuest stepNG+1
Location
The Tanker · Deck-A to Deck-D, Crew's Quarters – Take the hatch at the foot of the port-side stairs on the Aft Deck into the Deck-A Crew's Quarters, then follow run 1's path: the lounge, the central stairs to Deck B, the stairs up to Deck C (a wall camera, no Easy holders) and on to Deck D.
Summary
The climb from the Aft Deck to the top of the ship, the same way as run 1. Easy's deck holders are on the way.
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Dog Tag: Deck A, Crew's Quarters, guard 1 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Deck-A, Crew's Quarters, corridor – Inside the hatch, follow the passage to the locker room. The guard walks the corridor to the right as you come back out of it: hold him up from behind.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Deck A, Crew's Lounge, guard 1 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Deck-A, Crew's Lounge, hall – Through the sliding door at the end of the corridor, a short scene shows two lounge guards. Wait for the one pacing the hall to turn his back, then hold him up.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Deck A, Crew's Lounge, guard 2 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Deck-A, Crew's Lounge, bar – The other guard keeps to the bar side of the lounge, east of the hall. Knock on a wall to draw him over, let him pass and take him from behind.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Deck B, Crew's Quarters, guard 1 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Deck-B, Crew's Quarters, passage – Climb the lounge's central stairs and take the door on the right. A brief scene shows the lone guard patrolling the passage; he rarely turns, so hold him up from behind.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Deck D, Crew's Quarters, guard 1 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Deck-D, Crew's Quarters – A guard on Deck D; sweep it. Climb through Deck C to Deck D, where several guards patrol with little cover. Check each chest from a distance and hold up the holder before you step into the food storeroom on the right, which brings the next one.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Deck D, storeroom stairs guard (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Deck-D, Crew's Quarters, storeroom stairs – Go right at the top of the Deck-C stairs into the food storeroom, with its box and shelves. A guard then comes up the stairs and turns back almost at once: wait by the door and hold him up as soon as he shows. Hiding in the box or under the middle shelves keeps you out of sight if he comes in.
Why you can lose it
He heads back down soon after he arrives, so catch him at once. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Run 2: Olga on the Navigational DeckQuest stepNG+1
Location
The Tanker · Navigational Deck, Wing – From the storeroom, crawl under the infrared beams in the Deck-D corridor (the extinguisher's smoke shows them), climb to the Bridge and go out the side door on the left. Beat Olga with darts as in run 1: shoot out the spotlight and the tarp ropes, then keep moving between crates. Take the USP from her afterwards (it comes empty: pick up its rounds on the Bridge and under the table on Deck D on the way back down), and climb the mast for the Thermal Goggles; the Engine Room's sensor room needs both.
Summary
The Tanker's boss fight again, won with the M9 so her tag can be taken, then the mast climb and the walk back down.
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Dog Tag: Olga (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Navigational Deck, Wing – Where the fight ends, pick up her sleeping body and drop it, again and again, until the tag falls.
Why you can lose it
Take it before you leave the Navigational Deck. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Navigational Deck Wing guard (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Navigational Deck, Wing – Climb back down the mast with the goggles and go down the steps, then head right: a guard comes out through a door. Hold him up for his tag.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Deck A, Crew's Lounge, guard 3 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Deck-A, Crew's Lounge – Go back in through the Bridge side door and down through Deck D, Deck C and Deck B to the lounge, where a third guard now patrols. If he isn't there, step out and come back in through the lounge's south-east door to make him appear.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Run 2: The Engine Room and Deck-2Quest stepNG+1
Location
The Tanker · Engine Room – Take the stairs down on the right side of the lounge and go through the door at the bottom and up the short corridor to the main hall. Further on, the small sensor room past the exit door has the three Semtex units to shoot with the USP (Thermal Goggles on), and its hatch leads to Deck-2 Port.
Summary
Down below decks: the Engine Room's six Easy holders, the sensor room and Deck-2 Port, as in run 1.
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Dog Tag: Engine Room, guard 1 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Engine Room, inside the door – Go through the door into the main hall straight away: a guard stands right beside it on the first catwalk and leaves if you are slow. Hold him up from behind.
Why you can lose it
He walks off if you linger, so take him on arrival. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Engine Room, guard 2 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Engine Room, below the first steps – From the door guard, walk to the top of the first flight of steps and look down: a guard paces the level below. Go down while his back is turned and hold him up.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Engine Room, guard 3 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Engine Room, lower level – At the foot of the first steps, swing over the railing on the right and drop to the level below. A guard stands just round the corner there, usually facing away.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Engine Room, guard 6 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Engine Room – A guard in the Engine Room; sweep it. Before you climb back up, check every guard on the lower levels, the bridges and the walkways toward the big central stairs for a glint on the chest, and hold up the one still wearing a tag.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Engine Room, guard 4 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Engine Room, top of the far stairs – Climb the large central stairs, follow the walkway round to the left side of the hall and go up the steps there. A guard patrols the top by the exit door; hold him up as he turns away.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Run 2: Grip Lv. 3 before the holdsQuest stepNG+1
Location
The Tanker · Engine Room, catwalk railings – Before the exit door, pick a catwalk railing away from the patrols, hang from it and do pull-ups: 100 bring Lv. 2 and another 100 bring Lv. 3. Whether run 1's level carries into a new game isn't known, so do them again unless you know it did. Save on 140.96 first: a fall or a death wipes the progress.
Summary
Two of the Easy hold tags sit on the upper route through the holds, which needs grip Lv. 3.
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Dog Tag: Engine Room, guard 5 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Engine Room, sensor room – Go through the exit door and up into the small room with lockers and crates. A scene shows a guard coming in and radioing his check: once the radio is away, hold him up before he walks back out. A locker on the left is a good place to wait.
Why you can lose it
He walks back out if you are slow, so take him during his visit. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Deck 2, Port, guard 1 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Deck-2, Port, third bay on the right – Shoot out the sensor room's three Semtex units with the USP and take the hatch beyond. Run down the Deck-2 Port passage into the third bay on the right; a guard halts in front of it, so step out behind him for the hold-up.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Deck 2, Port, guard 2 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Deck-2, Port, the corner – Where the passage turns a corner, wait for the guard lost in the music on his headphones and come up behind him.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Dog Tag: Deck 2, Port, guard 3 (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Deck-2, Port, by the exit door – Past the corner, the last guard stands near the exit door and keeps nodding off between radio check-ins. Move in while he dozes and hold him up from behind.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared.
Report an issue
Finish the decks before Deck-2 Starboard

The door at the end of Deck-2 Port leads into the forced firefight and from there straight into the timed holds. Nothing confirms the decks above can be walked back to afterwards, so check first that you hold the 21 Easy tags so far: the Aft Deck's three, Deck A's four (one in the Crew's Quarters, three in the lounge), Deck B's one, Deck D's two, Olga's, the wing guard's, the Engine Room's six and Deck-2 Port's three. Grip should be at Lv. 3. Save on 140.96 before you go through.

Run 2: The holds, timer runningQuest stepNG+1
Location
The Tanker · Hold No. 1 – Through the Deck-2 Port exit door, win the firefight from behind the crates with the USP as in run 1. The scenes after it bring you into Hold No. 1 with the clock running. Take the marines' tags with darts and hold-ups only, crawl under the projector beams, and save on 140.96 in each hold. On Easy no Hold No. 2 marine carries a tag, so cross that hold on its upper level and don't go back.
Summary
The Deck-2 Starboard firefight, then the three holds under a countdown, with five Easy marines to take without harm.
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Retake the marine photo if run 1 missed itOtherMissablePoint of no returnNG+1
Location
The Tanker · Hold No. 1 – Do this first on arrival: look over the front of the briefing group for the marine in his underwear, best seen from the ladder on the right side of the hold; he is there only if you reach the holds quickly. Photograph him with the Camera you started with (the Digital Camera doesn't count) and keep the shot. Upload it at the Hold No. 3 terminal before the four photos of the machine, then tick run 1's marine photo row as well.
Why you can lose it
Lost for this run once Otacon accepts the four photos at the Hold No. 3 terminal: take it on arrival in Hold No. 1 and upload it first.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
Only if the marine photo's trophy didn't pop in run 1. On Easy the marine in his underwear is also one of Hold No. 1's tag holders.
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Dog Tag: Hold No. 1, front-row marine (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Hold No. 1, front of the briefing group – Climb down the ladders to the floor. The marine at the front of the group, the one in his underwear, carries a tag and is hard to reach unseen. Put every marine in the group to sleep with M9 darts, drag him aside and stand over him with the gun aimed as he comes to: he is held up at once and the tag drops. Then climb back up the first ladder.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared. Killing or alerting a marine here ends the game.
Report an issue
Dog Tag: Hold No. 1, upper-level marine (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Hold No. 1, upper level – From the middle level, hang from the right-hand railing and shimmy all the way to the far end of the hold, then pull yourself up. A marine stands there: hold him up. Stay high and carry on to the top-level door into Hold No. 2.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared. Killing or alerting a marine here ends the game.
Report an issue
Dog Tag: Hold No. 3, second-floor marine (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Hold No. 3, second floor, right – Cross Hold No. 2 along its upper level into Hold No. 3. Before you go down, find the marine on the second floor on the right side and hold him up from behind.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared. Killing or alerting a marine here ends the game.
Report an issue
Dog Tag: Hold No. 3, dozing marine (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Hold No. 3, right side – Slide down the pole to the floor and slip past the guard there. On the right, a marine keeps nodding off: come up behind him and hold him up.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared. Killing or alerting a marine here ends the game.
Report an issue
Dog Tag: Hold No. 3, front-row marine (Easy)CollectibleMissablePoint of no returnNG+1
Location
The Tanker · Hold No. 3, front row – The last holder sits in the front row of this hold's crowd. Look along the row in first-person view for the glint of a tag, then dart the row to sleep, drag him aside and hold him up with the M9 aimed as he wakes.
Why you can lose it
The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal: take this tag before that upload.
Point of no return
Otacon accepts the four photos at the Hold No. 3 terminal: the Tanker chapter ends for this run.
Summary
One of Easy's 26 Tanker tags. Tags add up across difficulties on one save and count once the chapter is cleared. Killing or alerting a marine here ends the game.
Report an issue
Sending the photos ends this run's Tanker

When Otacon accepts the four photos, the Tanker is closed for this run and the game moves on to the Plant. Check that you hold every one of these first. Dog tags (Easy): Aft Deck, guard 1; Aft Deck, guard 2; Aft Deck, guard 3; Deck A, Crew's Quarters, guard 1; Deck A, Crew's Lounge, guard 1; Deck A, Crew's Lounge, guard 2; Deck B, Crew's Quarters, guard 1; Deck D, Crew's Quarters, guard 1; Deck D, storeroom stairs guard; Olga; Navigational Deck Wing guard; Deck A, Crew's Lounge, guard 3; Engine Room, guard 1; Engine Room, guard 2; Engine Room, guard 3; Engine Room, guard 6; Engine Room, guard 4; Engine Room, guard 5; Deck 2, Port, guard 1; Deck 2, Port, guard 2; Deck 2, Port, guard 3; Hold No. 1, front-row marine; Hold No. 1, upper-level marine; Hold No. 3, second-floor marine; Hold No. 3, dozing marine; Hold No. 3, front-row marine. Optional: Retake the marine photo if run 1 missed it (upload it before the four photos). An Easy tag missed here comes back only by playing the Tanker on Easy again from a clear save.

Run 2: Photograph RAY and upload the photosHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
The Tanker · Hold No. 3, terminal by the entrance – At the white terminal in the entrance corner of Hold No. 3, upload the marine photo first if you took one. Then take the four shots as in run 1 (the front, front left and front right from the middle ground and the two cameramen's platforms, and the marking on the leg from the passage under the stage) and upload them before the clock runs out.
Summary
The same four photos as in run 1. Once Otacon accepts them, the run carries on into the Plant.
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About this guide

Four runs of the Tanker-Plant game on one save chain, each started from the last run's clear save. Run 1 on Normal sweeps every pickup, secret and dog tag. Runs 2 and 3 on Easy and Very Easy collect that difficulty's dog tags, because tags add up across difficulties and the Stealth rewards need more than one difficulty holds. Run 4 on Extreme is the Big Boss run: under three hours, no kills, no alerts beyond the scripted ones, no special items, few saves. The VR and Alternative missions, Snake Tales, Boss Survival and Casting Theater sit outside the runs, in the menu.

Last verified: Nov 12, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.