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Metal Gear Solid 2: Sons of Liberty: Metal Gear Solid 2: Sons of Liberty 100% Completion Guide

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Run 3: Very Easy, the Plant Tags

Play the Plant again on Very Easy for its 43 dog tags, then take the two Stealth trophies at the clear and save the clear data.

The second half of run 3: the Plant chapter on Very Easy, straight on from this run's Tanker. The job is Very Easy's 43 Plant tags; the story and the route are the same as in run 1, so each checkpoint only points the way and names the gear to pick up on the way. Pickups, boxes, Codec gags and the one-off secrets are not listed again. At the end of the credits, the tags of all three tag runs together hand over both Stealth items, each with a trophy. Left for later: the Extreme run and the menu modes.

What Very Easy changes for the tags

A gun from the first room: an M9 lies under the shelves in the Deep Sea Dock (the Thermal Goggles from the bottom of the pool show it), so every tag can be taken as you meet its holder. Two holders in the dock carry tags on this difficulty: take them before you ride the lift up. The SOCOM Suppressor lies up the stairs in the Strut B Transformer Room, not in Strut F: fitted to the SOCOM, it lets you wound a guard who won't give in, once in an arm or a leg, before you aim at his head again. Holders differ from run 1: where one stands at the same post, his row says so. Infinite ammo: the Infinity Wig from run 2's clear should be in your items; equipped, it keeps the guns from running dry. Checking: the Thermal Goggles show a tag on the chest of a guard who still carries one, and from a second playthrough on, the Dog Tag Viewer on the Special menu shows every holder's spot when you load a save. The timed legs (Sensor B, the dash to the Shell 1 Core lift) run as in run 1: a few minutes each.

Run 3: Start the Plant at the Deep Sea DockQuest stepNG+2
Location
The Plant: Shell 1 · Strut A, Deep Sea Dock – After the Tanker's closing scenes you surface in the dock's pool. Dive to the pool floor for the Thermal Goggles, low on the right-hand wall, and climb out. Put them on and look along the bottom of the shelves for a glowing block: crawl to it for the M9. Once the hatch scene brings Rose onto the line, save on 140.96 whenever you like.
Summary
The Plant opens in the Strut A Deep Sea Dock, as in run 1. On Very Easy a gun and two tag holders are waiting there.
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Both dock tags before the lift

The lift up from the dock storage room ends your time in the dock rooms, and the two Very Easy holders down here are not met again. Take Dog Tag: Strut A, Deep Sea Dock, guard 1 (Very Easy) and Dog Tag: Strut A, Deep Sea Dock, guard 2 (Very Easy) before you call the lift.

Dog Tag: Strut A, Deep Sea Dock, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut A, Deep Sea Dock – Through the hatch, the storage room's guards lie knocked out; log in at the Node there and they start to come round. Two guards in the dock rooms carry tags on Very Easy and no post is recorded: sweep the storage room and the corridor as they stand. Come up behind him with a gun out, step round to his front and aim at his head until the tag drops. The Thermal Goggles show which guards still have a tag.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Strut A, Deep Sea Dock, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut A, Deep Sea Dock – The other dock holder; keep sweeping the same rooms and hold him up the same way, out of the first guard's sight. Ride the lift only with both tags in hand.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Run 3: Struts A to F, first passHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
The Plant: Shell 1 · Strut A to the F-A Connecting Bridge – From the dock lift, sweep the Strut A Roof for its Chaff Grenades, crawl through the gap in the fence and go down into the Pump Room. Cross the A-B bridge into Strut B for the long scene and the SOCOM; climb the stairs there for the SOCOM Suppressor. Over the B-C bridge, the Strut C briefing hands you the Coolant Spray, Sensor A and the Lv.1 Card; freeze the charge in the women's restroom. Then go round the ring the way run 1 did: the C-D bridge and Strut D, the D-E bridge and the Strut E Parcel Room (the Mine Detector lies down the stairs on its left-hand side), the Heliport, the E-F bridge and Strut F, then the F-A bridge. Follow Sensor A's cloud in every strut and freeze each charge.
Summary
The first lap of the ring: up through Strut A, over to Strut B and the bomb-disposal briefing in Strut C, then round Struts D, E and F, freezing each charge Sensor A finds.
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Dog Tag: Strut A, Pump Room, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut A, Pump Room – The guard by the Node, the same post as in run 1. As you come down the Pump Room stairs, knock on a wall to turn him away, then come up behind him with a gun out, step round to his front and aim at his head until the tag drops.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: A-B Connecting Bridge, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · A-B Connecting Bridge – Leave the Pump Room by the left-hand door onto the A-B bridge: two guards watch it. Wait for one to turn away, then hold him up. Take both on this first crossing, since one of the pair may not be there later.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: A-B Connecting Bridge, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · A-B Connecting Bridge – The other guard on the A-B bridge. Hold him up from behind, then from the front, before you go on into Strut B.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut D, Sediment Pool, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut D, Sediment Pool – After Strut C and the C-D bridge, you come into the Sediment Pool at the head of its stairs. The guard posted at those top stairs, as in run 1: work down behind him and hold him up.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Strut D, Sediment Pool, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut D, Sediment Pool – The guard on the lower walkway who radios his base from time to time. Take his tag with a hold-up and leave him on his feet: if he misses a report, a team comes looking.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Strut E, Parcel Room, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut E, Parcel Room – Over the D-E bridge into the Parcel Room. A guard in the Parcel Room, post unrecorded; sweep the floor between the belts and shelves and hold up each guard you find.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut E, Parcel Room, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut E, Parcel Room – A second Parcel Room holder, post unrecorded. Check every guard here with the Thermal Goggles. If no second holder turns up on this pass, look again by the conveyor belts on the timed dash late in the run, where a guard listening to music may appear.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut E, Heliport, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut E, Heliport – Up the Parcel Room's right-hand stairs and out toward the pad. The guard watching the E-F bridge through binoculars, as in run 1: before you climb the big stairs to the pad, go round to the left to come up behind him, and hold him up.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut E, Heliport, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut E, Heliport – A second Heliport holder, post unrecorded; sweep the pad and the ground round the stairs before you go back down.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut F, Warehouse, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut F, Warehouse – Over the E-F bridge (Claymores: Mine Detector on) and in at the Warehouse's top floor. The guard you meet just inside, before the corner to the left, as in run 1. Hold him up before you go on.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut F, Warehouse, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut F, Warehouse – A second Warehouse holder, post unrecorded. Sweep both floors, the lower floor's aisles between the crate stacks included, and check each guard with the Thermal Goggles.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: F-A Connecting Bridge, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · F-A Connecting Bridge – Out on the F-A bridge, by either the lower-floor or the top-floor door. The bridge guard, with a Cypher on patrol: jam it with Chaff or shoot it down, then come up behind the guard and hold him up.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Run 3: The charges, Fortune and FatmanHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
The Plant: Shell 1 · Strut A Pump Room to the Strut E Heliport – From the F-A bridge, go into the Strut A Pump Room and freeze its charge, then cross to Strut B and freeze the one in the Transformer Room. New guards stand in both struts now. Back in the Strut C Dining Hall, two more turn up: take them before you open the pantry, because Sensor B starts a countdown to the Deep Sea Dock. Freeze the charge under the mini-sub, outlast Fortune in the storage room, then beat the second countdown from the Strut A Roof (Claymores there: Mine Detector on) to the Strut E Heliport and freeze the charge in the centre of the pad. Fatman comes next: M9 head shots while he is down for a non-lethal win, the safe way to his tag.
Summary
The second lap: the Strut A and Strut B charges, Sensor B and two timed legs, the charge under the mini-sub, Fortune, the Heliport charge and Fatman.
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Dog Tag: Strut A, Roof, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut A, Roof – With the Pump Room charge frozen, climb the stairs back up to the Roof: a guard is posted there now that the Strut C briefing is done. Sweep the roof and hold him up. Take him now: later in the run Claymores are laid up here.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut B, Transformer Room, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut B, Transformer Room – Back down through the Pump Room, over the A-B bridge and into the Transformer Room. One of two guards who only join Strut B after the Strut C briefing; sweep the room. Come up behind him with a gun out, step round to his front and aim at his head until the tag drops.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut B, Transformer Room, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut B, Transformer Room – The other late Strut B guard; sweep the Transformer Room, the upper level by the stairs included, and hold him up the same way before you freeze the charge.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut C, Dining Hall, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut C, Dining Hall – Out of Strut B by the far door, over the B-C bridge and into the Dining Hall. One of the two guards who arrive when you come back for Sensor B; sweep the hall and hold him up.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut C, Dining Hall, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut C, Dining Hall – The other new Dining Hall guard. Take his tag before you open the pantry: once Sensor B is in hand, the clock leaves no time for him.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Fatman (Very Easy)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnNG+2Minor spoiler
Location
The Plant: Shell 1 · Strut E, Heliport – When the Fatman fight ends, he lies across the last charge. Pick him up, carry him the short way he moves and put him down: a tag falls. Take it at once, then freeze the charge he was covering before its countdown ends.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item. Fatman drops it after the fight.
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Run 3: The loop back and the Shell 1 CoreHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
The Plant: Shell 1 · Strut E Heliport stairs to the Shell 1 Core – After the last charge, the scene on the Heliport stairs hands over the Lv.2 Card and the B.D.U. Go back down into the Parcel Room and round the ring the long way: the D-E bridge, Strut D, the C-D bridge, Strut C, the B-C bridge, Strut B, the A-B bridge and the Pump Room, where fresh guards now stand. Over the F-A bridge into Strut F, open the Lv.2 room furthest north-east on the lower floor for the AKS-74u, then leave by the top-floor door and take the branch off the E-F bridge to the Shell 1 Core. Wear the B.D.U. with the AKS-74u equipped from the door on. Work down: 1F, the lift to the B2 Computer Room (the Directional Mic lies on its left side), then B1, where a guard's eye at the retinal scanner opens the hostage hall. There, aim the Directional Mic at the seated hostages until one heartbeat carries a pacemaker's beep: that is Ames. Talk to him, and the scene hands over the Lv.3 Card.
Summary
The long way round the ring to Strut F's Lv.2 rooms, then the Shell 1 Core in uniform, down to the hostage hall.
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The loop back and the core

The bridge and Pump Room guards on the loop arrive only after the Heliport fight: take them all before you go into the Shell 1 Core. Inside the core, take every tag before you talk to Ames in the hostage hall: once the scene there ends, the core's guards shoot on sight.

Dog Tag: D-E Connecting Bridge, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · D-E Connecting Bridge – From the Heliport stairs, go back down into the Parcel Room and out by the door to the D-E bridge. One of two guards who only arrive here after the Heliport fight; sweep both decks. Come up behind him with a gun out, step round to his front and aim at his head until the tag drops.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: D-E Connecting Bridge, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · D-E Connecting Bridge – The other new D-E bridge guard; hold him up the same way before you go on into Strut D.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: C-D Connecting Bridge, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · C-D Connecting Bridge – Through the Sediment Pool to its door onto the C-D bridge. One of two guards posted here since the Heliport fight; sweep the bridge and hold him up.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: C-D Connecting Bridge, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · C-D Connecting Bridge – The other new C-D bridge guard; same hold-up before you cross into Strut C.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: B-C Connecting Bridge, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · B-C Connecting Bridge – Through Strut C and out onto the B-C bridge. The guard who now stands on it; sweep the bridge and hold him up.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut A, Pump Room, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Strut A, Pump Room – Through the Transformer Room and over the A-B bridge into the Pump Room. A second guard here since the Heliport fight, post unrecorded; sweep the Node room and the room of pipes and hold him up.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Shell 1 Core, 1F, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Shell 1 Core, 1F – Over the F-A bridge to Strut F for the AKS-74u, then in at the core's 1F door in uniform. A 1F guard, post unrecorded; sweep the floor calmly, from the Node room to the lift, and hold up each guard you find.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Shell 1 Core, 1F, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Shell 1 Core, 1F – A second 1F holder, post unrecorded. Keep sweeping, and check each guard on the floor with the Thermal Goggles.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Shell 1 Core, 1F or B1 guard (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Shell 1 Core, 1F or B1 – One more Very Easy holder stands either on 1F or on B1. Before you ride the lift, look over every 1F guard with the Thermal Goggles; if none still shows a tag, he is on B1, so check there after the computer room.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Shell 1 Core, B2 Computer Room, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – Ride the lift down to B2 (in uniform, AKS-74u in hand) and go into the computer room. One of four holders here, post unrecorded; sweep between the desks and the side hallways and hold him up.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Shell 1 Core, B2 Computer Room, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – A second computer room holder, post unrecorded; keep sweeping and check the guards you have met with the Thermal Goggles.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Shell 1 Core, B2 Computer Room, guard 3 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – A third computer room holder, post unrecorded. Look into the west hallway by the lockers as well as the main room.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Shell 1 Core, B2 Computer Room, guard 4 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – The fourth computer room holder, post unrecorded. Check every guard on B2 with the Thermal Goggles, and pick up the Directional Mic on the room's left side before you go back to the lift.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Shell 1 Core, B1, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Shell 1 Core, B1 – Ride the lift up one floor to B1. The guard who patrols the corridor, the one you will drag to the retinal scanner: let him pass, then hold him up from behind and in front for his tag first.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Shell 1 Core, B1, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Shell 1 Core, B1 – Another B1 holder, post unrecorded; sweep the floor outside the hall door and hold him up the same way.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Shell 1 Core, B1, guard 3 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Plant: Shell 1 · Shell 1 Core, B1 – A third B1 holder, post unrecorded. Check every guard on B1 with the Thermal Goggles, then drag the patrolling guard to the scanner and go on to the hostage hall.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, Shell 1 is out of reach for the rest of this run except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Shooting the charge units closes Shell 1

Once every charge unit on the Shell 1-2 bridge is shot out, walking on starts events you can't undo, and Shell 1 is out of reach for the rest of this run except for a short timed dash much later. Check that you hold every one of these Very Easy tags first. Strut A: Strut A, Deep Sea Dock, guard 1; Strut A, Deep Sea Dock, guard 2; Strut A, Pump Room, guard 1; Strut A, Pump Room, guard 2; Strut A, Roof, guard 1. A-B bridge: A-B Connecting Bridge, guard 1; A-B Connecting Bridge, guard 2. Strut B: Strut B, Transformer Room, guard 1; Strut B, Transformer Room, guard 2. B-C bridge: B-C Connecting Bridge, guard 1. Strut C: Strut C, Dining Hall, guard 1; Strut C, Dining Hall, guard 2. C-D bridge: C-D Connecting Bridge, guard 1; C-D Connecting Bridge, guard 2. Strut D: Strut D, Sediment Pool, guard 1; Strut D, Sediment Pool, guard 2. D-E bridge: D-E Connecting Bridge, guard 1; D-E Connecting Bridge, guard 2. Strut E: Strut E, Parcel Room, guard 1; Strut E, Parcel Room, guard 2 (or, if he never appeared, by the conveyor belts on the timed run); Strut E, Heliport, guard 1; Strut E, Heliport, guard 2; Dog Tag: Fatman. Strut F: Strut F, Warehouse, guard 1; Strut F, Warehouse, guard 2. F-A bridge: F-A Connecting Bridge, guard 1. Shell 1 Core: Shell 1 Core, 1F, guard 1; Shell 1 Core, 1F, guard 2; Shell 1 Core, 1F or B1 guard; Shell 1 Core, B2 Computer Room, guard 1; Shell 1 Core, B2 Computer Room, guard 2; Shell 1 Core, B2 Computer Room, guard 3; Shell 1 Core, B2 Computer Room, guard 4; Shell 1 Core, B1, guard 1; Shell 1 Core, B1, guard 2; Shell 1 Core, B1, guard 3. A Very Easy tag missed here comes back only by playing the Plant chapter again on Very Easy. Save with Rose on 140.96 before you start shooting.

Run 3: The Shell 1-2 bridge and the HarrierHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
The Plant: Shell 1-2 Bridge · Strut F Warehouse to the Shell 1-2 Connecting Bridge – When the hall scene ends, equip the AKS-74u and stand still; after the next scene the core's guards fire on sight. Ride up to 1F, get out to the E-F bridge and cross to Strut F's top floor, where the Lv.3 doors now open: the PSG1 is in the middle room on the right-hand side. Back over the E-F bridge, through the Parcel Room and over the D-E bridge to the Sediment Pool's door at the top centre of the map. On the Shell 1-2 bridge, stay by the door and shoot every Semtex control unit with the PSG1: on Very Easy look at the foot of the stairs ahead, on the big tank, on the left of the far door, along the bridge's left side and on the Cypher hovering toward Shell 2 (hit the unit, never the drone). Walk on, pick up the Stinger thrown down to you, bring the Harrier down, then cross the wreck by the ledge round Strut G and drop to the bridge below.
Summary
The sniper rifle from Strut F, the charge units on the bridge to Shell 2, the Harrier and the climb across the wreck.
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Run 3: Shell 2 Core, Vamp and EmmaHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
The Plant: Shell 2 · L-G Connecting Bridge to the Shell 2 Core – Along the L-G bridge and the Strut L Perimeter (cartwheel the first gap, hang past the second, squeeze under the debris) and down onto the K-L bridge; Chaff the Cyphers and go into the Shell 2 Core's 1F. Ride the lift to B1 and swim to the end of the flooded corridor for the Nikita, then fly a missile from 1F through the duct onto the power box in the sealed room. The scenes inside give the Lv.4 Card. Back on B1, swim the flooded passages to the fight room and beat Vamp (lights out first, stay out of the pool). Find Emma in a locker in the room up the stairs past the passages and lead her back: wait at each air pocket, and spray the sea lice in the lift hall with the Coolant Spray so she will pass.
Summary
Strut L to the Shell 2 Core, the Nikita and the sealed room, the fight in the flooded basement, and the escort back out.
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Dog Tag: Shell 2 Core, 1F Air Purification Room, guard 1 (Very Easy)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnNG+2Minor spoiler
Location
The Plant: Shell 2 · Shell 2 Core, 1F, Air Purification Room – Back on 1F with Emma, new guards patrol the Air Purification Room. Let go of her hand and leave her out of the way, then sweep the floor for the first of three holders. Come up behind him with a gun out, step round to his front and aim at his head until the tag drops.
Why you can lose it
The Oil Fence crossing is the deadline: once it ends, Shell 2, its bridges and Strut L are out of reach for the rest of this run. Take it before then.
Point of no return
The end of Emma's Oil Fence crossing: the scene that follows moves you on to Strut E with a clock running, and Shell 2 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: Shell 2 Core, 1F Air Purification Room, guard 2 (Very Easy)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnNG+2Minor spoiler
Location
The Plant: Shell 2 · Shell 2 Core, 1F, Air Purification Room – A second guard of the 1F patrol; sweep the floor and hold him up the same way.
Why you can lose it
The Oil Fence crossing is the deadline: once it ends, Shell 2, its bridges and Strut L are out of reach for the rest of this run. Take it before then.
Point of no return
The end of Emma's Oil Fence crossing: the scene that follows moves you on to Strut E with a clock running, and Shell 2 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Shell 2 Core, 1F Air Purification Room, guard 3 (Very Easy)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnNG+2Minor spoiler
Location
The Plant: Shell 2 · Shell 2 Core, 1F, Air Purification Room – The third 1F holder; check every guard on the floor with the Thermal Goggles, then go back for Emma and lead her out by the door you came in through.
Why you can lose it
The Oil Fence crossing is the deadline: once it ends, Shell 2, its bridges and Strut L are out of reach for the rest of this run. Take it before then.
Point of no return
The end of Emma's Oil Fence crossing: the scene that follows moves you on to Strut E with a clock running, and Shell 2 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
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Dog Tag: K-L Connecting Bridge, guard 1 (Very Easy)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnNG+2Minor spoiler
Location
The Plant: Shell 2 · K-L Connecting Bridge – Out on the K-L bridge, a guard now stands where there was none on the way in. Leave Emma behind and hold him up before you go near the fire; then shoot the Cyphers, lead her across, and spray the fire out for the Lv.5 Card scene.
Why you can lose it
The Oil Fence crossing is the deadline: once it ends, Shell 2, its bridges and Strut L are out of reach for the rest of this run. Take it before then.
Point of no return
The end of Emma's Oil Fence crossing: the scene that follows moves you on to Strut E with a clock running, and Shell 2 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut L, Sewage Treatment Facility, guard 1 (Very Easy)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnNG+2Minor spoiler
Location
The Plant: Shell 2 · Strut L, Sewage Treatment Facility – Through the door past the burnt-out fire into the Sewage Treatment Facility. Leave Emma just inside the entrance and go on alone: two guards stand further in. Hold up the first.
Why you can lose it
The Oil Fence crossing is the deadline: once it ends, Shell 2, its bridges and Strut L are out of reach for the rest of this run. Take it before then.
Point of no return
The end of Emma's Oil Fence crossing: the scene that follows moves you on to Strut E with a clock running, and Shell 2 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
Dog Tag: Strut L, Sewage Treatment Facility, guard 2 (Very Easy)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnNG+2Minor spoiler
Location
The Plant: Shell 2 · Strut L, Sewage Treatment Facility – The other guard, further in. Same hold-up; if he won't give in, wound him once in an arm or a leg with the suppressed SOCOM and aim at his head again.
Why you can lose it
The Oil Fence crossing is the deadline: once it ends, Shell 2, its bridges and Strut L are out of reach for the rest of this run. Take it before then.
Point of no return
The end of Emma's Oil Fence crossing: the scene that follows moves you on to Strut E with a clock running, and Shell 2 can't be walked back into this run.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item.
Report an issue
The Oil Fence closes Shell 2

The facility's second door leads into the Oil Fence crossing, and when it ends, Shell 2, its bridges and Strut L are out of reach for the rest of this run. Before you take Emma through, check that you hold these Very Easy tags: Shell 2 Core, 1F Air Purification Room, guard 1; Shell 2 Core, 1F Air Purification Room, guard 2; Shell 2 Core, 1F Air Purification Room, guard 3; K-L Connecting Bridge, guard 1; Strut L, Sewage Treatment Facility, guard 1; Strut L, Sewage Treatment Facility, guard 2. A Very Easy tag missed here comes back only by playing the Plant chapter again on Very Easy. Save with Rose on 140.96 before you go through.

Run 3: The Oil Fence and the timed runHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
The Plant: Shell 2 · Strut L, Oil Fence to the Shell 1 Core lift – Take Emma by the hand through the facility's other door. From the sniping post, keep the PSG1 on the fence ahead of her: the Thermal Goggles show the Claymores, so shoot those, then the tower guards and Cyphers; when Pliskin calls at the second column, call him back on 141.80 for covering fire, and win the short sniping duel at the end. Play resumes in Strut E with a few minutes on the clock: climb through the Parcel Room, take its bottom-right door onto the E-F bridge, run the branch to the Shell 1 Core and, with the Mine Detector on, step into the lift. If the second Parcel Room tag was not found on the first pass, look by the conveyor belts on the way through.
Summary
Cover Emma's crossing with the sniper rifle, win the duel at its end, then race the clock from Strut E to the Shell 1 Core lift.
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Run 3: The Ascending ColonHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
The Plant: The Last Stretch · Stomach to the Ascending Colon – After the scenes that follow the lift, you wake in the Stomach: tap Triangle (Y on Xbox) through the choke hold. Go through the door, log in at the Node and cross the Jejunum unseen, behind the crates, up the stairs and along the walkway, to the corridor on the right and the Ascending Colon. Answer the calls there; Pliskin hands back all your equipment with the High-Frequency Blade, and a short practice begins. Keep the blade off him.
Summary
The lift ride to the late rooms with no gear, through to the room where it all comes back.
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Take the tag before the practice ends

The blade practice ends after a while with a scene, and the fight in the Ileum starts straight after it. Before then, take: Dog Tag: Pliskin (Very Easy). Knock him out rather than cut him: killing him ends the game. A Very Easy tag missed here comes back only by playing the Plant chapter again on Very Easy.

Dog Tag: Pliskin (Very Easy)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnNG+2Minor spoiler
Location
The Plant: The Last Stretch · Ascending Colon – Still in the practice, knock Pliskin out with an M9 dart or a few punches. Pick him up and drop him, again and again, until a tag falls, and take it. Never kill him: that ends the game.
Why you can lose it
It is his alone and this is the moment to take it: the blade practice in the Ascending Colon ends with a scene that starts the Ileum fight, so take it during the practice.
Point of no return
The blade practice in the Ascending Colon ends and the Ileum fight begins.
Summary
One of Very Easy's 43 Plant tags. Plant tags add up across difficulties on one save toward the Plant Stealth item. Pliskin carries this one himself.
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Run 3: The last fights and the creditsHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
The Plant: The Last Stretch · Ileum to The Rooftop – Fight the first Tengu wave up the Ileum beside Pliskin, then the second in the round Sigmoid Colon with the blade (a game-over screen partway is fake: keep fighting in the small picture). Climb to the Rectum and take on the RAY units with the Stinger and Chaff, missiles into each open mouth. Hold out through the second choke, then win the sword duel on The Rooftop. Let the closing scenes run into the credits; if the background-zoom trophy is still missing, the last scene gives another try at it.
Summary
The fights from the Ileum to The Rooftop, then the closing scenes and the credits.
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PoodleAchievementNG+2
Location
The Plant: The Last Stretch · Credits – It comes with this clear: on a Tanker-Plant game the reward is given once both chapters are done. With every Tanker tag of the three tag runs taken, the save holds 83 (33 Normal, 26 Easy, 24 Very Easy), past the 76 needed.
Summary
The trophy for the Tanker Stealth item, handed over once the Tanker tags taken on this save reach 76.
Trophies
  • Silver · PlayStationPoodle
  • Achievement · XboxPoodle
  • Achievement · SteamPoodle
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Shiba InuAchievementNG+2
Location
The Plant: The Last Stretch · Credits – It comes with the same clear. With every Plant tag of the three tag runs taken, the save holds 136 (49 Normal, 44 Easy, 43 Very Easy), past the 121 needed.
Summary
The trophy for the Plant Stealth item, handed over once the Plant tags taken on this save reach 121.
Trophies
  • Silver · PlayStationShiba Inu
  • Achievement · XboxShiba Inu
  • Achievement · SteamShiba Inu
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Save the clear data

When the credits end, the game offers to save the clear data. Say yes: the tag totals and the two Stealth items are kept only on that save, and run 4, on Extreme, starts from it. A tag missed in any of the three tag runs can be made up from it later by replaying that chapter on that difficulty.

Save the clear dataQuest stepNG+2
Location
The Plant: The Last Stretch · After the credits – At the prompt after the credits, accept and save. If either trophy above didn't pop, open the Dog Tag Viewer on the Special menu, load this save to see which holders are still missing, and play that chapter again on that difficulty from this save.
Summary
The save that holds all three tag runs' tags, and the save run 4 starts from.
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About this guide

Four runs of the Tanker-Plant game on one save chain, each started from the last run's clear save. Run 1 on Normal sweeps every pickup, secret and dog tag. Runs 2 and 3 on Easy and Very Easy collect that difficulty's dog tags, because tags add up across difficulties and the Stealth rewards need more than one difficulty holds. Run 4 on Extreme is the Big Boss run: under three hours, no kills, no alerts beyond the scripted ones, no special items, few saves. The VR and Alternative missions, Snake Tales, Boss Survival and Casting Theater sit outside the runs, in the menu.

Last verified: Nov 12, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.