Skip to content
0%, 0 of 251

All areas

Run 1 of 4 · Grouped by category

Current area: Run 1: The Timed Run to the Credits

Run 1 of 4 · 0 of 25 in this area

On this device

Metal Gear Solid 2: Sons of Liberty: Metal Gear Solid 2: Sons of Liberty 100% Completion Guide

Next up

Run 1: The Timed Run to the Credits

Beat the countdown from Strut E to the Shell 1 Core lift, follow the last rooms to the rooftop fight, then watch the closing scenes and save the clear data.

The last stretch of the first run. It opens in Strut E with a countdown running: one new guard turns up in the Parcel Room on the way, then the E-F bridge leads to the Shell 1 Core lift, and the ride leaves the Big Shell behind for the rest of the run. After that the route is a straight line of rooms with no way back (Stomach, Jejunum, Ascending Colon, Ileum, Sigmoid Colon, Rectum and The Rooftop) and a run of fights near the end. You carry everything the Big Shell gave you, from the Mine Detector to the Stinger and the two assault rifles. One tag in the Ascending Colon has a short window, and a trophy hides in the closing scene. Left for later: the menu modes and the tag runs, which start from the clear save made at the end of this section.

Area: Strut E, Material Distribution FacilityHidden spoiler – activate to revealAreaMinor spoiler
Location
The Plant: Shell 1 · Strut E, Material Distribution Facility – When the sniping duel at the Oil Fence is over, a scene plays and you take control here, in Strut E, with a clock of a few minutes to reach the Shell 1 Core. The room behind the Lv.5 door here is the Digital Camera's storeroom: if the camera is not already in your items, grab it now.
Summary
The floor beneath Strut E's Parcel Room, where play resumes after the Oil Fence with a countdown running.
Report an issue
Dog Tag: Parcel Room, conveyor-belt guard (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Strut E, Parcel Room – Climb the stairs from the Material Distribution Facility (a box of SOCOM ammo sits on the way), take the door up there, then climb the next flight into the Parcel Room. A guard who wasn't here before stands by the conveyor belts, listening to music. Come up behind him with a gun out, step round to his front and aim at his head until the tag drops. Keep an eye on the clock.
Why you can lose it
He appears only during the timed run; the Shell 1 Core lift at the end of this timed run takes you off the Big Shell for the rest of the run, so take it on the way to the lift.
Point of no return
Riding the Shell 1 Core lift at the end of the timed run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item. This guard only turns up on the timed run.
Report an issue
Last stop on the Big Shell this run

Riding the Shell 1 Core lift at the end of this countdown takes you off the Big Shell for the rest of the run: none of it can be walked back to. Before you step into the lift, make sure you have these. Strut E: Digital Camera (on the Box 5 belt earlier, or in the Lv.5 room where this countdown starts); Dog Tag: Parcel Room, conveyor-belt guard (Normal). A Normal tag missed here comes back only by playing the Plant chapter again on Normal. A camera is also handed over once the game is cleared.

Reach the Shell 1 Core before the timer endsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Plant: Shell 1 · E-F Connecting Bridge to the Shell 1 Core – From the guard, take the Parcel Room's door out to the E-F bridge, in the bottom-right corner of the room. Shoot the Cyphers over it and keep running: some deck panels fall away underfoot, and running over them is safe. Inside the Shell 1 Core, switch on the Mine Detector, since Claymores have been laid, and step into the lift. The ride starts a long run of scenes.
Summary
A dash against the clock from Strut E over the E-F bridge to the Shell 1 Core lift. Running out of time ends the game.
Report an issue
Area: StomachHidden spoiler – activate to revealAreaMinor spoiler
Location
The Plant: The Last Stretch · Stomach – The scenes that follow the lift ride end with you waking in the Stomach. There is nothing to do but get through the next step.
Summary
The first of the late rooms, where you come to after the lift ride with none of your equipment.
Report an issue
Endure the first chokeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Plant: The Last Stretch · Stomach – Right after you wake, a choke hold begins. Tap Triangle (Y on Xbox) as fast as you can to keep your breath until it lets go. When the scenes end you are free to move, still without gear: avoid fights from here to the Ascending Colon, as the guards ahead hit hard.
Summary
A choke hold you hold out against by tapping a button.
Report an issue
Area: JejunumHidden spoiler – activate to revealAreaMinor spoiler
Location
The Plant: The Last Stretch · Jejunum – Go through the Stomach's door, log in at the Node, then take the next door into the Jejunum.
Summary
A long hall patrolled by guards in Tengu suits, crossed with no gear.
Report an issue
Area: Ascending ColonHidden spoiler – activate to revealAreaMinor spoiler
Location
The Plant: The Last Stretch · Ascending Colon – Cross the Jejunum unseen: you take extra damage without your gear. Keep behind the crates as you work to the far end, climb the stairs, cross the walkway at the top past its guards and cameras, and follow the corridor on the right to the door at its end.
Summary
The room where your gear comes back.
Report an issue
Recover your gearHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Plant: The Last Stretch · Ascending Colon – Stay in the room and answer each Codec call as it comes; after Rose's call a scene starts and Pliskin hands back all your equipment. A story trophy belongs to this part of the story; it comes with the story, with nothing extra to do.
Summary
Every item and weapon you had comes back here, in a scene.
Trophies
  • Bronze · PlayStationSharing Is Caring
  • Achievement · XboxSharing Is Caring
  • Achievement · SteamSharing Is Caring
Report an issue
High-Frequency BladeHidden spoiler – activate to revealWeaponMinor spoiler
Location
The Plant: The Last Stretch · Ascending Colon – Handed over with your gear in the same scene. A short practice follows: swing it and try blocking, but keep the blade off Pliskin, or he opens fire on you.
Summary
A sword, and the only weapon allowed in the last fight. It can also knock bullets aside.
Report an issue
Take the tag before the practice ends

The blade practice ends after a while with a scene, and the fight in the Ileum starts straight after it. Before then, take: Dog Tag: Pliskin (Normal). Knock him out rather than cut him: killing him ends the game. A Normal tag missed here comes back only by playing the Plant chapter again on Normal.

Dog Tag: Pliskin (Normal)CollectibleMissablePoint of no return
Location
The Plant: The Last Stretch · Ascending Colon – Still in the practice, knock Pliskin out: a dart from the M9 or a few punches will do it. Then pick him up and drop him, again and again, until a tag falls, and take it. Never kill him: that ends the game.
Why you can lose it
It is his alone and this is the moment to take it; the blade practice in the Ascending Colon ends with a scene that starts the Ileum fight, so take it during the practice.
Point of no return
The blade practice in the Ascending Colon ends and the Ileum fight begins.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item. Pliskin carries this one himself.
Report an issue
Area: IleumHidden spoiler – activate to revealAreaMinor spoiler
Location
The Plant: The Last Stretch · Ileum – When the practice ends, a scene plays and you start the Ileum with Pliskin at your side and the fight already on.
Summary
A long room full of crates, where the first big fight takes place.
Report an issue
Tengu soldiers, first waveHidden spoiler – activate to revealBossMinor spoiler
Location
The Plant: The Last Stretch · Ileum – Use the crates as cover and push up the room with Pliskin, firing the M4 or the AKS-74u; when you run dry he gives you more ammo. These guards can swat bullets away with their swords, so the blade is worth using up close. Wear the Body Armor if you picked it up. When the last of them is down and the Alert gauge drains, go through the far door.
Summary
Truckloads of Tengu-suited guards, fought alongside Pliskin.
Report an issue
Empty Magazine (Plant)Weapon
Location
The Plant: The Last Stretch · Ileum – If no Empty Magazine shows in your weapons yet, empty any gun and reload: the empty one is added. Any reload of an empty gun counts, so the fight above may already have given it.
Summary
Counts as a weapon type for the Plant weapon trophy. It comes from reloading a gun whose magazine has run dry.
Report an issue
Weapon Completionist: PlantAchievement
Location
The Plant: The Last Stretch · Ileum – The blade is the last type on the list: the trophy pops once it and the Empty Magazine are both in hand, if every earlier type was taken (one grenade kind, such as Chaff, Stun or Grenade; M9, Coolant, Book, Claymore, AKS-74u, M4, C4, Directional Microphone, RGB6, PSG1, PSG1-T, Stinger and Nikita). If it doesn't pop, a type was missed on the Big Shell. Later runs in this guide don't list pickups, so it means a Plant run that collects every type again.
Summary
Hold every Plant weapon type. Only one kind of grenade is needed, but the route took all three, both suppressors and the SOCOM as well.
Trophies
  • Silver · PlayStationWeapon Completionist: Plant
  • Achievement · XboxWeapon Completionist: Plant
  • Achievement · SteamWeapon Completionist: Plant
Report an issue
Area: Sigmoid ColonHidden spoiler – activate to revealAreaMinor spoiler
Location
The Plant: The Last Stretch · Sigmoid Colon – Through the Ileum's far door, walk on through the doorway into the round room; a scene starts as you enter.
Summary
A round room where the second wave is waiting.
Report an issue
Tengu soldiers, second waveHidden spoiler – activate to revealBossMinor spoiler
Location
The Plant: The Last Stretch · Sigmoid Colon – Fight them off with the HF Blade, which leaves you freer to move than a rifle, while Pliskin shoots. Partway through, a game-over screen may appear: it is fake, so keep fighting in the small picture in the corner until the screen comes back. A scene ends the fight after a few minutes.
Summary
A second, larger wave of Tengu guards closing in from all sides of the round room.
Report an issue
Area: RectumHidden spoiler – activate to revealAreaMinor spoiler
Location
The Plant: The Last Stretch · Rectum – After the scene that ends the second wave, climb the ladder. More scenes play on arrival, and the next fight starts at the end of them.
Summary
The last of the late rooms, reached by a ladder.
Report an issue
Metal Gear RAY unitsHidden spoiler – activate to revealBossMinor spoiler
Location
The Plant: The Last Stretch · Rectum – Equip the Stinger and throw a Chaff Grenade now and then to scramble their missiles. Shoot a unit in the leg so it opens its mouth, then put a missile into the mouth. Standing between a unit's legs keeps you clear of missiles, but watch for the water cutter, and roll away from stomps and jumps. Spread the damage; when one leaps into the middle, finish it there, and another takes its place until the fight ends. Rations and Stinger ammo turn up in the middle as it goes on. Its trophy comes with the win.
Summary
A pack of Metal Gear RAYs, three at a time, fought with the Stinger.
Trophies
  • Bronze · PlayStationNo Ray, José
  • Achievement · XboxNo Ray, José
  • Achievement · SteamNo Ray, José
Report an issue
Area: The RooftopHidden spoiler – activate to revealAreaMinor spoiler
Location
The Plant: The Last Stretch · The Rooftop – After the choke, another long run of scenes ends on a rooftop, and the last fight starts there.
Summary
The rooftop where the last fight takes place.
Report an issue
Let the scenes after this fight play

Don't skip the scenes that follow the rooftop fight: the closing scene hides a trophy, and it plays only once per run.

Rooftop sword duelHidden spoiler – activate to revealBossMinor spoiler
Location
The Plant: The Last Stretch · The Rooftop – He blocks most swings, so knock him off balance with punches and a kick, then slash, and cut back after every attack you block or dodge; cartwheels work well for getting in close. Roll if his slide sets you alight, tap Triangle (Y on Xbox) to break a grab, and when he fires missiles keep your distance while he fires, then roll in beside him before the last one and strike. A Ration lies in one corner, and the edges are a long drop. Its trophy comes with the win.
Summary
A sword fight to finish the run, with the HF Blade as your only weapon.
Trophies
  • Bronze · PlayStationAnother Snake Bites the Dust
  • Achievement · XboxAnother Snake Bites the Dust
  • Achievement · SteamAnother Snake Bites the Dust
Report an issue
Zoom in on the background in the closing sceneHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
The Plant: The Last Stretch · Closing scene – Watch the scenes after the duel without skipping. In the last one, out in the street, wait until the talk turns to the dog tags you are wearing, then hold the zoom button (R1; on some setups L2 or R2) and steer the view with the right stick across the background. A figure stands back there watching the two of you: keep zoomed in on him until the trophy pops.
Why you can lose it
It can only be done during that scene; the closing scenes play once per run, so watch them through without skipping; a miss waits for the next run's ending.
Point of no return
The closing scenes after the rooftop duel play to the end.
Summary
A trophy for spotting someone in the background of the closing scene.
Trophies
  • Bronze · PlayStationVamp Eyer
  • Achievement · XboxVamp Eyer
  • Achievement · SteamVamp Eyer
Report an issue
The closing scenes play once

The scenes after the rooftop duel play once per run, and skipping them loses: Zoom in on the background in the closing scene. If it is missed, the same scene ends every later run, so the next run's ending is another chance.

Plant chapter completeHidden spoiler – activate to revealEndingMinor spoiler
A Cut AboveAchievement
Location
The Plant: The Last Stretch · Credits – It comes with this clear; there is nothing extra to do.
Summary
The trophy for clearing the Tanker and the Plant, on any difficulty.
Trophies
  • Bronze · PlayStationA Cut Above
  • Achievement · XboxA Cut Above
  • Achievement · SteamA Cut Above
Report an issue
Save the clear data

When the credits end, the game offers to save the clear data. Say yes. Run 2 starts from this save, and each later run from the clear save of the run before it: dog tags and clear rewards carry on only along that chain, and the Stealth items need the tags of all three tag runs together.

About this guide

Four runs of the Tanker-Plant game on one save chain, each started from the last run's clear save. Run 1 on Normal sweeps every pickup, secret and dog tag. Runs 2 and 3 on Easy and Very Easy collect that difficulty's dog tags, because tags add up across difficulties and the Stealth rewards need more than one difficulty holds. Run 4 on Extreme is the Big Boss run: under three hours, no kills, no alerts beyond the scripted ones, no special items, few saves. The VR and Alternative missions, Snake Tales, Boss Survival and Casting Theater sit outside the runs, in the menu.

Last verified: Nov 12, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.