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Metal Gear Solid 2: Sons of Liberty: Metal Gear Solid 2: Sons of Liberty 100% Completion Guide

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Run 1: The Loop Back and the Shell 1 Core

Loop back round the ring for the guards who arrive after the Heliport fight, open Strut F's Lv.2 rooms, then walk into the Shell 1 Core in uniform to find the hostage you were sent for.

From the Heliport stairs this stretch goes the long way round the ring: back through the Parcel Room, over the D-E bridge, through Strut D, the C-D bridge, Strut C, the B-C bridge, Strut B and the A-B bridge to the Strut A Pump Room, then over the F-A bridge into Strut F. New guards stand on that loop, and Strut F's three Lv.2 rooms hold the C4, the M4 and the AKS-74u. With the uniform on and the AKS-74u in hand, the Shell 1 Core comes next, floor by floor, down to the hostages. You carry the Lv.2 Card, the B.D.U., the SOCOM with its suppressor, the M9, the Coolant Spray, both sensors, the Mine Detector and the Thermal Goggles. Left for later: Strut F's Lv.3 rooms and the Shell 1-2 bridge, which the next section covers.

The loop back

After the Heliport fight, fresh tag holders stand on the D-E, C-D and B-C bridges, and Normal has a second holder in the Strut A Pump Room. Take them on this loop, before you go into the Shell 1 Core. The hold-up works as before: from behind with a gun drawn, then step to his front and aim at his head (or groin) until he shakes. A guard who won't give in can be wounded once in an arm or a leg with the suppressed SOCOM and aimed at again. The Thermal Goggles show a tag on a guard who still carries one.

Dog Tag: D-E Connecting Bridge, guard 1 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · D-E Connecting Bridge – From the Heliport stairs, go back down into the Parcel Room and leave by the door you first came in through from the D-E bridge. A guard on the D-E bridge, one of two who only arrive after the Heliport fight; sweep both decks. Come up behind him with a gun out, step round to his front and aim at his head until the tag drops.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, these struts are out of reach except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
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Dog Tag: D-E Connecting Bridge, guard 2 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · D-E Connecting Bridge – The other new guard on the D-E bridge; sweep the upper and the lower deck. Check him with the Thermal Goggles if you are unsure which of the two still carries a tag.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, these struts are out of reach except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: C-D Connecting Bridge, guard 1 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · C-D Connecting Bridge – Go through the door at the bridge's end into Strut D, follow the Sediment Pool's upper walkway round to the head of the stairs and leave by the door there onto the C-D bridge. The camera over that door covers the start: shoot it, jam it with Chaff or slip past along the wall. A guard on the C-D bridge, new since the Heliport fight; sweep it. Come up behind him with a gun out, step round to his front and aim at his head until the tag drops.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, these struts are out of reach except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Requires
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: C-D Connecting Bridge, guard 2 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · C-D Connecting Bridge – The second new guard on the C-D bridge; sweep the whole span to the Strut C door and take his tag the same way.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, these struts are out of reach except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: B-C Connecting Bridge, guard 1 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · B-C Connecting Bridge – Go into Strut C's Dining Hall and cross it to the door onto the B-C bridge, the one whose branch to the core is broken off. A guard on the B-C bridge, posted here only since the Heliport fight; sweep it. Come up behind him with a gun out, step round to his front and aim at his head until the tag drops.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, these struts are out of reach except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Requires
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: Strut A, Pump Room, guard 2 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Strut A, Pump Room – Cross into Strut B, go through the Transformer Room and out along the corridor onto the A-B bridge, then into the Pump Room. A second guard here carries a tag on Normal, post unrecorded; sweep both the Node room and the room of pipes, and check every guard with the Thermal Goggles before you leave.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, these struts are out of reach except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
C4WeaponMissablePoint of no return
Location
The Plant: Shell 1 · Strut F, Warehouse, top-floor Lv.2 room – Leave the Pump Room for the F-A bridge (a Cypher patrols it) and enter the Warehouse by its top-floor door. The Lv.2 door to the room in the top-right corner of the map opens with the new card: the C4 is in a locker, with Claymores beside it. More C4 lies later, but take this one now.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, these struts are out of reach except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
Plastic explosive you can stick to walls and set off from a distance. The first C4 of the Plant, one of the weapon types its weapon trophy counts.
Report an issue
M4WeaponMissablePoint of no return
Location
The Plant: Shell 1 · Strut F, Warehouse, top-floor Lv.2 room – Back out on the top floor, go to the Lv.2 room on the middle of the map's left side. Infrared beams wired to Semtex cross it: crawl under them (Cigarette smoke shows where they run); their control unit sits on top of the locker nearest the door. The M4 lies inside. A duct on the room's left side can't be used yet.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, these struts are out of reach except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
An assault rifle with a laser sight, one of the weapon types the Plant's weapon trophy counts.
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AKS-74uWeapon
Location
The Plant: Shell 1 · Strut F, Warehouse, lower-floor Lv.2 room – Take the stairwell in the top-right corner of the map down to the lower floor and open the Lv.2 door furthest to the north-east, on the right of the small hallway there. The AKS-74u lies inside with ammo.
Summary
The guards' own rifle. Carried while you wear the B.D.U., it lets you pass in the Shell 1 Core as one of them.
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In uniform

Wear the B.D.U. and keep the AKS-74u equipped from the core door onward: the camera at the lift only lets a guard through. Move like one: don't run into the soldiers or act oddly near them, or they see through it. Take every tag in the core before you talk to anyone in the hostage hall: after the scene there, the core's guards shoot on sight.

Area: Shell 1 Core, 1FArea
Location
The Plant: Shell 1 · Shell 1 Core, 1F – Climb back to the top floor and leave by the door onto the E-F bridge. Halfway across, heading toward Strut E, turn left onto the branch to the core: its deck panels give way under you, so keep running, and watch for the Gun Cyphers. Put on the B.D.U. and equip the AKS-74u before the door, where a camera faces you.
Summary
The ground floor of the central tower, with a Node room, a lift down to B1 and B2, and a camera that checks who rides it.
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Dog Tag: Shell 1 Core, 1F, guard 1 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, 1F – One of four 1F guards who carry a tag on Normal; no post is recorded. Past the entry corridor, the room to the south has a Node (log in) and C4, Chaff and a Book in its lockers. Sweep the floor from there, calmly, and hold up each guard you find.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: Shell 1 Core, 1F, guard 2 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, 1F – A second 1F holder, post unrecorded. Leave the Node room by its other door to the left-hand side of the floor and work along it toward the lift; the B-C bridge door halfway along is shut.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: Shell 1 Core, 1F, guard 3 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, 1F – A third 1F holder on Normal, post unrecorded. Check each guard on the floor with the Thermal Goggles and hold up the next one still showing a tag.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: Shell 1 Core, 1F, guard 4 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, 1F – The fourth 1F holder on Normal, post unrecorded. Before you ride the lift, look over every guard on 1F once more with the Thermal Goggles.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Area: Shell 1 Core, B2 Computer RoomArea
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – Walk up to the lift in uniform with the AKS-74u in hand, so the camera lets you on, and choose B2. Go through one of the doors and down into the computer room; its Node is in the top-right corner. Log in there.
Summary
A big room of computer desks below the core, with a Node, lockers and a parrot in a cage.
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Box 4 (Computer Room)ItemMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – From the Node, cross the room: Box 4 sits across from the Node, near the parrot's cage and the Directional Mic. If it isn't there, try the side room on the right.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
The box for action figures, one of the five Plant cardboard boxes, and the seventh and last box on the route.
Report an issue
Moving Day: all seven boxesAchievementMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – With Box 4 in hand the route has given you all seven: Box 1 (Tanker, Deck-D food store), the Wet Box, Box 1 (Plant, Pump Room), Box 2 (Warehouse), Box 3 (Heliport), Box 5 (Parcel Room) and Box 4 (Computer Room). The trophy is for the full set. Open the item menu and check: a missing Plant box can still be fetched before the Shell 1-2 bridge.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, these struts are out of reach except for a short timed dash through Strut E much later. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
Hold every cardboard box in the game: two from the Tanker and five from the Plant.
Trophies
  • Silver · PlayStationMoving Day
  • Achievement · XboxMoving Day
  • Achievement · SteamMoving Day
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Directional MicrophoneWeapon
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – On the left-hand side of the computer room, near Box 4. While you are here, the lockers in the west hallway have Books on top: kick the leftmost one to knock them down.
Summary
A long-range microphone used in first-person view; it picks up voices and heartbeats through walls. The hostage hall can't be done without it.
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The parrot's tricksOther
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – Stand by the parrot's cage, equip the Directional Mic, aim it at the bird and press the action button a few times to ask for Ames: it soon starts repeating the line back. Bullets fired at it bend round the cage. Do it now, while you are in the room.
Summary
A caged parrot in the computer room that copies what it hears.
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Dog Tag: Shell 1 Core, B2 Computer Room, guard 1 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – One of four computer room guards who carry a tag on Normal; no post is recorded. Sweep the room between the desks and the side hallways, staying in character, and hold up each one you find.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: Shell 1 Core, B2 Computer Room, guard 2 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – A second computer room holder, post unrecorded. Keep sweeping, and check the guards you have already met with the Thermal Goggles.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: Shell 1 Core, B2 Computer Room, guard 3 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – A third computer room holder, post unrecorded. Look into the west hallway by the lockers as well as the main room.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: Shell 1 Core, B2 Computer Room, guard 4 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, B2 Computer Room – The fourth computer room holder, post unrecorded. Check every guard on B2 with the Thermal Goggles before you go back to the lift.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Area: Shell 1 Core, B1Area
Location
The Plant: Shell 1 · Shell 1 Core, B1 – Ride the lift back up one floor to B1. Step right into the small room and log in at its Node.
Summary
The floor above the computer room: a Node room, a corridor and the hostage hall behind a retinal scanner.
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Dog Tag: Shell 1 Core, B1, guard 1 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, B1 – Leave the Node room and wait for the guard who patrols the corridor to pass. Come up behind him with a gun out (don't fire), step round to his front and aim at his head until the tag drops.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Requires
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: Shell 1 Core, B1, guard 2 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, B1 – Another B1 guard carries a tag on Normal, post unrecorded. Sweep the floor outside the hall door and hold him up the same way.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Dog Tag: Shell 1 Core, B1, guard 3 (Normal)CollectibleMissablePoint of no return
Location
The Plant: Shell 1 · Shell 1 Core, B1 – The third B1 holder on Normal, post unrecorded. Check every guard on the floor with the Thermal Goggles before you open the hall: after the scene inside, they will shoot on sight.
Why you can lose it
The Shell 1-2 bridge is the deadline: once it falls, the Shell 1 Core is seen again only on a timed dash to its lift much later, and the lift ride on that dash ends the visit. Take it on this pass.
Point of no return
Shooting out every Semtex control unit on the Shell 1-2 bridge: walking on starts the fight that wrecks it, and Shell 1 can't be walked back into this run.
Summary
One of Normal's 49 Plant tags. Plant tags add up across difficulties toward the Infinity Wig and the Plant Stealth item.
Report an issue
Open the hall with a guard at the retinal scannerQuest step
Location
The Plant: Shell 1 · Shell 1 Core, B1 – Wait for a guard to walk near the retinal scanner on the right of the corridor, put your gun away, grab him from behind and drag him to it. His eye opens the door, and a scene takes you into the hostage hall.
Summary
The hostage hall door opens only for a guard's eye.
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One chance at the corner-door listen

Talking to Ames starts a scene in which you listen in on a meeting next door with the Directional Mic. That scene is the only time this run that Directional Mic: the corner door in the hostage room (1 of 2) can be done: when the voices start, swing the mic a little to the left, onto the door in the far corner, and keep it there. Save through Rose on 140.96 before you talk to him.

Find Ames by his pacemakerHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Plant: Shell 1 · Shell 1 Core, B1 hostage hall – Go down the stairs into the hall and aim the Directional Mic at the hostages one by one, away from the guard: Ames's pacemaker adds a beep to his heartbeat. He is further down the room, with shoulder-length brown hair. Face him and press the action button to talk; the trophy comes during the scene, when he says where the President is held.
Summary
Ames is one of the seated hostages, and only his heartbeat gives him away.
Trophies
  • Bronze · PlayStationThanks, Ames
  • Achievement · XboxThanks, Ames
  • Achievement · SteamThanks, Ames
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Richard AmesHidden spoiler – activate to revealNPCMinor spoiler
Location
The Plant: Shell 1 · Shell 1 Core, B1 hostage hall – Met in the hostage hall when you talk to him; the meeting is the scene that follows.
Summary
The hostage you were sent into the core to find. He hands over the Lv.3 Card.
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Directional Mic: the corner door in the hostage room (1 of 2)Hidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
The Plant: Shell 1 · Shell 1 Core, B1 hostage hall – During the scene with Ames you are asked to point the mic through the wall at a meeting. Once the voices start, aim a little to the left, at the door in the far corner, and hold it there: a guard is groaning in the toilet behind it. Stay on him until he stops; faint noise from a distance doesn't count. To be safe, play on to the second listen without quitting the game in between.
Why you can lose it
This listen works only while the hostage-room scene plays and can't be repeated once that scene ends this run; missing it means doing both listens again on a later run.
Point of no return
The scene with Ames in the hostage hall ends.
Summary
The first of two listens with the Directional Mic that together earn a trophy; the second comes much later in the Plant. Both are needed in the same run.
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Lv.3 CardHidden spoiler – activate to revealKey itemMinor spoiler
Location
The Plant: Shell 1 · Shell 1 Core, B1 hostage hall – Ames hands it over in the same scene; nothing to pick up.
Summary
Opens the three upper Lv.3 rooms in the Strut F Warehouse.
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Hold still in disguise through the hall sceneHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Plant: Shell 1 · Shell 1 Core, B1 hostage hall – When the scene ends you have only a few seconds: equip the AKS-74u at once and don't move. Another scene follows. When it ends you are back in the corridor and your cover is gone: the core's guards now fire on sight, so make straight for the lift.
Summary
Right after the meeting with Ames, the disguise has to pass one more look.
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About this guide

Four runs of the Tanker-Plant game on one save chain, each started from the last run's clear save. Run 1 on Normal sweeps every pickup, secret and dog tag. Runs 2 and 3 on Easy and Very Easy collect that difficulty's dog tags, because tags add up across difficulties and the Stealth rewards need more than one difficulty holds. Run 4 on Extreme is the Big Boss run: under three hours, no kills, no alerts beyond the scripted ones, no special items, few saves. The VR and Alternative missions, Snake Tales, Boss Survival and Casting Theater sit outside the runs, in the menu.

Last verified: Nov 12, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.