The opening chapter: the gang shelters from a blizzard in Colter and Arthur rides out on six story missions before the camp moves down to the Heartlands.
This guide finishes everything in one playthrough. It follows the story chapter by chapter with Arthur on the high-honor path, and each mission says which choice keeps his honor up. Every chapter closes some content behind it, so read each warning before the mission it sits above. Most map collectibles wait for the region sweeps after the story, when the whole map is open and nothing can be lost. Gold medals can be replayed after the credits, but the first run is easier.
Chapter 1 runs on rails
The blizzard keeps Arthur in Colter between missions; riding off alone gets him killed, so there is no free roam until the chapter ends. Nothing here counts toward a missable trophy. The only things to watch are the unique horse and two letters on the train.
Camp: ColterArea
Location
Grizzlies West · Colter – The game opens with the gang riding through the blizzard into this empty mining town; it is the camp from the first scene. You can't leave it except on a mission.
Summary
The gang's first camp, an abandoned mining town snowed in by the storm. Every Chapter 1 mission starts here.
Grizzlies West · Adler Ranch – Starts on its own in Colter. Follow Dutch until Micah leads you to the Adler Ranch homestead. For honor, let the captured O'Driscoll go when given the choice, and don't shoot men who run.
Summary
Arthur and Dutch search the snow for supplies and clear O'Driscolls out of a homestead. Gold: take no damage in the ranch shootout, loot at least six items at the ranch, keep 80% accuracy.
Mahogany Bay Tennessee Walker (unique horse)ItemMissablePoint of no return
Location
Grizzlies West · Adler Ranch – The skittish, well-bred horse Arthur calms in the Adler Ranch barn and ties to the hitching post during Outlaws from the West.
Why you can lose it
One of a kind: lost for good if it is sold or dies, and the route counts it gone once the last Chapter 6 mission starts.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Grizzlies West – Starts in camp after the first mission, when Abigail asks Arthur to find John. Ride up the mountain with Javier to John's frozen horse, take the shotgun from your saddle, and climb the ledges to him.
Arthur and Javier track down a missing John in the mountains and fight off wolves to bring him back. Gold: kill every wolf without taking damage, keep 80% accuracy.
Grizzlies West · Ewing Basin – Bill Williamson starts it in Colter. Follow Dutch into the mountains to the O'Driscoll camp; the dynamite is in a red crate in the building on the left. Kieran is on horseback by a river: rope him and carry him back to camp.
The gang raids an O'Driscoll hideout, and Arthur takes a prisoner and a Carbine Repeater. Gold: lasso and hogtie Kieran within 45 seconds, kill three O'Driscolls in one Dead Eye, finish within 15:30, 15 headshots, no health items.
Grizzlies West – Pearson starts it in Colter; it can come before or after Old Friends. Ride out with Charles and take the bow from your horse once he finds the trail. Expect a bear on the way back.
Charles takes Arthur deer hunting with a bow because the camp is out of food. Gold: one arrow per deer, never spook either deer, a clean kill on the second.
Grizzlies West · Granite Pass – Starts in Colter after the hunt and the raid: ride with Dutch to the cliff over the tracks and drop onto the train from the far end of the tunnel. When dynamite opens the private car, take the two letters inside (next items) before the mission ends; sparing the guards suits the high-honor route.
The gang robs an oil magnate's train in the mountains. Gold: save Lenny when he hangs off the train, clear the guards within 1:30 once it stops, take no damage in that fight, 10 headshots, no health items.
Once "Who the Hell is Leviticus Cornwall?" ends, the private car is gone. Before you start the engine, take the Oil Company Letter to Cornwall and the Mining Company Letter to Cornwall from its desk (both optional).
Eastward BoundQuest step
Location
Heartlands · Horseshoe Overlook – Dutch starts it in Colter after the train job. When a wheel breaks past the river crossing, help Hosea and Charles fit it back on; near the end, stop when Javier calls out so he can climb aboard. It ends at Horseshoe Overlook near Valentine.
Free roam opens. Valentine and the camp at Horseshoe Overlook, the first strangers and camp chores, the Jack Hall Gang treasure, a bear hunt in the Grizzlies and the first honor missions.
Camp chapters: the tithing box, requests and activities
From here to the end of Chapter 4 the camp has three systems that close for good with "Banking, The Old American Art". Tithing box beside Dutch's tent: your own cash or valuables count toward Give to the Poor ($250 in all); $20 or more at once also raises honor. Item requests: gang members stop you in camp (mostly 8:00 to 20:00) and ask for an item; talk to them again with it. More open once you have done a mission with someone. Five delivered gives Errand Boy, and some givers ask only in Chapter 2. Companion activities: a member invites you out (a hunt, a robbery); one in each of the three camps gives Friends With Benefits. They are random, so if none shows, sleep or move the story on. Each request and activity is listed where it is easiest.
Keep Arthur's honor high from now on
Two Chapter 6 honor missions need honor level 4 of 8, and the ending this route takes is the high-honor one. Greet people, help strangers, do camp chores, release fish and give $20 or more to the box; each mission below names its honorable choice.
Camp: Horseshoe OverlookArea
Location
Heartlands · Horseshoe Overlook – The gang's wagons roll in at the end of "Eastward Bound". The camp sits on a plateau just east of the Dakota River, north of Flatneck Station, a short ride from Valentine.
The gang's Chapter 2 camp: stew, coffee, the supply wagons, Arthur's tent and wagon, and the tithing box and ledger by Dutch's tent. It is your base until "A Strange Kindness".
Dutch's Speech NotesCollectibleMissablePoint of no return
Location
Heartlands · Horseshoe Overlook – Search the wooded edge of the Horseshoe Overlook camp for a broken-down wagon; the notes are on the table next to it.
Why you can lose it
Chapter 2 only: gone once "A Strange Kindness" moves the gang away from Horseshoe Overlook.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Heartlands · Horseshoe Overlook – Yarrow grows thickly right around camp: pick six from the clumps on the plateau. Then start Herbalist 2 at once: eat a Blackberry from the lone bush just south of camp and a Raspberry from the nearby grass.
Summary
The first Herbalist rank; eating Yarrow counts too.
Heartlands · Valentine – Wake Uncle in camp to start it. On the road, calm the runaway horse and lead it back to the coach driver. The chase ends with the man hanging from a cliff on Caliban's Seat: pull him up (the honorable choice; see the next item).
Ride into Valentine with Uncle, Karen, Tilly and Mary-Beth, then chase down a man who knows you from Blackwater. Gold: give the runaway wagon horse back to its owner; find Karen within 45 seconds.
Pen (Jimmy Brooks)CollectibleMissablePoint of no return
Location
Heartlands · Caliban's Seat – At the end of "Polite Society, Valentine Style", choose to pull Jimmy Brooks up from the cliff edge on Caliban's Seat; he gives you the pen before riding off.
Why you can lose it
Lost if Jimmy Brooks falls: stamping on his hand or leaving him ends the offer.
Point of no return
Finishing "Polite Society, Valentine Style" without pulling Jimmy Brooks up.
Before "Polite Society, Valentine Style" ends, pull Jimmy Brooks up from the cliff edge. It locks: Pen (Jimmy Brooks) (optional).
Town: ValentineArea
Location
Heartlands · Valentine – You first ride in during "Polite Society, Valentine Style"; afterwards it is a short ride from camp. The stable is at the north-west end, and the station with the post office and stagecoach at the south-east end. The town locks down after "The Sheep and the Goats", so shop here before that.
The Heartlands' cattle town and Chapter 2's shopping stop: hotel with baths, stable, gunsmith, doctor, general store, butcher, barber, two saloons, sheriff, bank and a train station with the post office.
Charity Handbill (Thomas Downes)CollectibleMissablePoint of no return
Location
Heartlands · Valentine – From your first visits to Valentine, Downes stands at his fundraiser table near the stable at the north-west end of town. Talk to him and take the handbill off the table before you walk on.
Why you can lose it
Lost if you leave Downes's table without it: you can meet him there only once.
Point of no return
Leaving Thomas Downes's charity table by the Valentine stable without the handbill (you can meet him there only once).
You meet Thomas Downes at his table by the Valentine stable only once, before or after "Americans at Rest". Before you leave it, take the Charity Handbill (optional).
Locked and LoadedAchievement
Location
Heartlands · Valentine – At the Valentine gunsmith, take one sidearm or longarm (the revolver you start with works) and change every customisable part: grip, barrel, rifling and sights, for example. Save first and reload afterwards if you want your money back.
The Noblest of Men: meet Levin in ValentineQuest step
Location
Heartlands · Valentine – Find Levin at the bar in Keane's Saloon, the saloon toward Valentine's eastern edge, standing next to a very drunk Jim "Boy" Calloway. Read the backs of the photographs to mark each gunslinger on your map.
Heartlands · Valentine – At Saints Hotel in Valentine, pay the 25 cents for a bath (deluxe costs more) and let it run. Baths don't work during a mission.
Heartlands · Valentine – J.J. Riggins' Traveling Magic Lantern Show is the tent at the south-west edge of Valentine. Buy a ticket (50 cents), sit down and stay until it ends.
Heartlands · Valentine – Tear the poster off the wall in Valentine Station, where the post office is. Kill a squirrel and a rabbit cleanly (the Varmint Rifle from the gunsmith keeps small game perfect), don't skin them, and mail both from the post office together.
Item request: Bill, Hair PomadeOtherMissablePoint of no return
Location
Heartlands · Horseshoe Overlook – Buy Hair Pomade at the Valentine general store now. Back at camp, Bill calls Arthur over from his chair (8:00 to 20:00); talk to him to hand it over.
Why you can lose it
Lost once "Banking, The Old American Art" starts: camp requests end with the camp chapters.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Good, Honest, Snake OilQuest stepMissablePoint of no return
Location
Heartlands · Valentine – Sheriff Malloy in Valentine's sheriff's office gives it (the skull icon). Allbright is in the gorge north of Valentine by the Dakota River; bring him back alive and hogtied.
Why you can lose it
Taken as lost when "A Strange Kindness" starts; other lists keep it open until Chapter 5 or 6, but do it now.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Bring in a quack medicine seller for the Valentine sheriff; it opens bounty hunting and counts as an honor mission for Lending a Hand. Gold: keep Benedict Allbright from going over the cliff; hogtie him within 1:15; deliver him within 1:30.
Heartlands · Cumberland Falls – Take her poster in the Valentine sheriff's office. She is arguing with her lover on the west bank of the river a little south-west of Cumberland Falls; she stabs him and runs at you, so lasso her quickly, hogtie her and carry her back to the sheriff.
Fetch Reverend Swanson from a poker game and bring him home; it opens poker and the Gambler challenges. Gold: win 2 poker hands; get the Reverend back to camp within 2:05.
Heartlands · Flatneck Station – Hands won in the mission's poker game count. Win the rest at the poker table in the Flatneck Station building or at Smithfield's Saloon in Valentine.
Smoking and other Hobbies: meet Phineas at Flatneck StationQuest step
Location
Heartlands · Flatneck Station – After "Who is Not Without Sin", Phineas sits on a bench outside Flatneck Station. Talk to him; finished sets are mailed to him from any post office.
Phineas T. Ramsbottom buys complete sets of cigarette cards; all 144 (12 sets) finish this required strand. The cards are collected in the region sweeps after the story.
A Test of Faith: meet Deborah MacGuinessQuest step
Location
Heartlands · Flatneck Station – Her dig site is south-east of Horseshoe Overlook and north-east of Flatneck Station. Talk to her; bone locations are mailed to her from a post office.
The Jack Hall Gang treasure is on this chapter's route
Máximo's map near Flatneck Station leads to Caliban's Seat, then Cotorra Springs, then two gold bars on O'Creagh's Run, which you reach in "Exit Pursued by a Bruised Ego". This chain is the one treasure hunt 100% needs and covers Explorer 1 to 4. The bars can go straight into the tithing box: valuables count toward Give to the Poor.
Jack Hall Gang map 1 (All That Glitters)Key item
Location
Heartlands · Flatneck Station – Máximo stands on the ridge west of Flatneck Station, along the cliff edge north of Bard's Crossing. Turn down his $10 price once and he drops it to $5. If he is gone, any fence sells the map for $1.
Heartlands · Caliban's Seat – Ride a little north to Caliban's Seat, the mountain south of Valentine, and climb it from the east. From the top, follow the path down its side and jump from ledge to ledge to a patch of white rock with a hole in it; the map is inside.
Heartlands · Granger's Hoggery – Granger's Hoggery is the pig farm east of Flatneck Station, south of camp. Shovel the four manure piles, blow up the manure shed with dynamite, then win the duel and photograph his body.
Granger's RevolverWeaponMissablePoint of no return
Location
Heartlands · Granger's Hoggery – Pick it up from Granger's body or the ground beside it straight after the duel. If you shot it out of his hand, wound him before the kill, or it may not drop.
Why you can lose it
Lost if you leave the hoggery after the duel without picking it up.
Point of no return
Leaving Granger's Hoggery after the duel without looting Granger's body.
Before you ride away from Granger's Hoggery, take the revolver from Granger's body. It locks: Granger's Revolver (optional).
Item request: Susan, two seasoning herbsOtherMissablePoint of no return
Location
Heartlands · Horseshoe Overlook – Susan stops you in camp and asks for two of any seasoning herb: Oregano, Wild Mint or Creeping Thyme. All three are common in grassland everywhere; pick two and talk to her.
Why you can lose it
Lost once "Banking, The Old American Art" starts: camp requests end with the camp chapters.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Heartlands – Buy the Varmint Rifle at the Valentine gunsmith; only it keeps a rabbit pelt perfect. Rabbits are common in the grass around camp and Flatneck Station.
Grizzlies East · O'Creagh's Run – Hosea gives it in camp. At the Valentine stable keep the black Shire rather than selling it (next item), then ride with Hosea to O'Creagh's Run. At the end, choose to stay in the Grizzlies: the next stops are close by.
Sell or stable a spare horse in Valentine, then go after a huge bear with Hosea in the Grizzlies; it gives the Legendary Animal Map and the camp grill. Gold: track the bear within 1:30; hit it 6 or more times; finish within 12:00.
Heartlands · Valentine – In "Exit Pursued by a Bruised Ego" you lead the black Shire to the Valentine stable to sell. Choose to stable it instead, and never sell it or let it die.
Why you can lose it
Gone for good if it is sold or dies, and horses left in stables are lost after Chapter 6.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Grizzlies East · Cotorra Springs – From O'Creagh's Run ride west to Cotorra Springs. At their west end is a ring of stacked stones; search the middle stack.
Grizzlies East · O'Creagh's Run – Ride back east to the lake at O'Creagh's Run and swim out to the little rocky island at its centre. The bars lie under a rock on the island.
Grizzlies West · Cairn Lake – Ride west from O'Creagh's Run into Grizzlies West to Cairn Lodge, the cabin by Cairn Lake south-east of Colter; wear warm clothes. Threaten or kill the guards, call Flaco out and win the duel (he dives to your right).
Cumberland Forest · Six Point Cabin – Kieran, tied to a tree in camp, gives it. The ride ends at Six Point Cabin in Cumberland Forest: make the four silent kills there with your knife, which also clears Weapons Expert 1 (next item).
Kieran leads Arthur, John and Bill to an O'Driscoll hideout; you get throwing knives on the way. Gold: 4 silent O'Driscoll kills; 12 headshots; 80% accuracy or better; no health items.
Weapons Expert 1: kill 3 enemies with a knifeOther
Location
Cumberland Forest · Six Point Cabin – Ticks with the knife kills in "Paying a Social Call" above. If you used another weapon there, knife three hostiles at any gang hideout.
Cumberland Forest · Six Point Cabin – Nothing to do: "Paying a Social Call" clears it. Before you ride off, eat a Wintergreen Berry (Herbalist 2) and pick 7 Hummingbird Sage for Herbalist 3; both grow in these woods.
Weapons Expert 2: 3 throwing-knife kills in 10 sOther
Location
Cumberland Forest · Six Point Cabin – Replay "Paying a Social Call" (pause menu, Progress, Story): the three O'Driscolls at its start stand with their backs to you, so mark them in Dead Eye and throw. Animals count too.
Money Lending and Other Sins I & IIQuest stepMissablePoint of no return
Location
Heartlands · Horseshoe Overlook – Strauss gives it in camp. Lasso Chick Matthews off his horse at Guthrie Farm and he hands over a map to money hidden in a tree; Mr. Wróbel is at his Painted Sky farm in Big Valley, and Lilly Millet at Emerald Ranch, where her man Cooper picks a fight.
Why you can lose it
Lost when "A Strange Kindness" moves the camp.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Putting a Money Lending debt into the tithing box opens the ledger. Its upgrades are optional: none counts for 100% or a trophy. Dutch's tent ($220) and then Arthur's lodging ($325) add a fast-travel map by Arthur's wagon. It goes one way only, to places you have visited.
Give to the PoorAchievementMissablePoint of no return
Location
Heartlands · Horseshoe Overlook – Use the tithing box beside Dutch's tent. The two Jack Hall gold bars from O'Creagh's Run clear the $250 at once.
Why you can lose it
Lost once "Banking, The Old American Art" starts: the camp chapters end and the box goes.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Money Lending and Other Sins IIIQuest stepMissablePoint of no return
Location
Heartlands · Downes Ranch – Strauss gives it in camp once a debt is in the box. Thomas Downes is in the garden at Downes Ranch in the Heartlands, east of Wallace Station.
Why you can lose it
Lost when "A Strange Kindness" moves the camp.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
We Loved Once and True I & IIQuest stepMissablePoint of no return
Location
Heartlands · Chadwick Farm – Susan tells you a letter from Mary has come; read it in Arthur's tent, then ride to Chadwick Farm near Valentine and knock on the door.
Why you can lose it
Lost when "A Strange Kindness" moves the camp.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Arthur's old love Mary Linton asks for help with her brother; an honor mission for Lending a Hand. Agree to help her: it raises honor and opens part III.
We Loved Once and True IIIQuest stepMissablePoint of no return
Location
Cumberland Forest · Cumberland Forest – It starts in Cumberland Forest, where the Chelonians camp on a cliff, and ends with Jamie at Valentine Station.
Why you can lose it
Lost when "A Strange Kindness" moves the camp, and it only opens if Arthur agreed to help Mary.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Bring Mary's brother Jamie home from a religious order; an honor mission for Lending a Hand. Gold: talk the Chelonians into letting Jamie go peacefully; return Jamie to Mary within 2:00.
Sharpshooter 3: kill 5 birds from a moving trainOther
Location
Heartlands · Valentine – Part III leaves you at Valentine Station: buy a ticket at its post office, stand on the platform at the front of a carriage and shoot birds as the train runs. They needn't all fall at once.
Arthur takes Lenny for one drink in Valentine, which turns into a long night. Gold: try to patch things up with Tommy; catch Lenny in the act; don't get arrested.
Item request: Pearson, a rabbit carcassOtherMissablePoint of no return
Location
Heartlands · Horseshoe Overlook – Pearson asks between 8:00 and noon while cooking at the food tent; ride in and out of camp until he does. Bring a whole, unskinned rabbit, pick "Give request" when you talk to him, then put it on his table. Save first: the reward sometimes fails.
Why you can lose it
Lost at the move to Clemens Point: it is meant to run to Chapter 4, but it hasn't been seen after Chapter 2.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Chapter 2: Emerald Ranch, Strawberry and the move south
The rest of Chapter 2: Emerald Ranch and the oil job into Lemoyne, a long stay in Big Valley around Strawberry, then the last Valentine jobs before the gang moves south. It ends at the Chapter 2 point of no return.
The Spines of AmericaQuest step
Location
Heartlands · Emerald Ranch – Hosea starts it at Emerald Ranch, in the eastern Heartlands. Ride there from Horseshoe Overlook and meet him.
Summary
Hosea's job: take a wagon from Carmody Dell and bring it to Emerald Ranch. Gold: loot all of Carmody Dell, stay unseen, and get the wagon to Emerald Ranch within 1:10.
Heartlands · Emerald Ranch – The Spines of America ends here. The fence and wagon fence are on the south side by a barn, the stable lies south of the ranch, and Emerald Station is to the north-east.
Summary
The fence closest to camp, with a wagon fence, plus a stable and Emerald Station's post office, trains and stagecoach.
Item request: Charles, moonshineOtherMissablePoint of no return
Location
Heartlands · Emerald Ranch – Buy moonshine from the Emerald Ranch fence (south side, by the barn) and give it to Charles at camp once he asks. His later request is for Oleander Sage.
Why you can lose it
Lost once "Banking, The Old American Art" starts: camp requests end with the Chapter 4 camp.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Summary
Charles's first camp request, for Fire Arrows; it counts toward Errand Boy (camp requests work as the camp callout in the previous section explains).
Roanoke Ridge · Osman Grove – From Emerald Station ride east and a little south, just over the Roanoke Ridge line; Mossy Flats lies beyond it across the Kamassa. The front door is locked: use the side door.
Summary
A counted shack (the 100% list needs 5): a family's house where a broken stove pipe killed them. Mary-Beth's pen and one of Jack's comics are inside.
Item request: Mary-Beth, a fountain penOtherMissablePoint of no return
Location
Roanoke Ridge · Osman Grove – The pen is in the Osman Grove house, in the nightstand drawer (it may sit on a table instead); take the Penny Dreadful comic there too, for Jack's request later. Give the pen to Mary-Beth at camp once she asks.
Why you can lose it
Lost once "A Strange Kindness" starts: this giver asks only at the Horseshoe Overlook camp.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Summary
Mary-Beth's camp request, rewarded with a ring. Jimmy Brooks's pen from Valentine does not fill it.
Pouring Forth Oil IIQuest stepMissablePoint of no return
Location
Heartlands · Cornwall Kerosene & Tar – Take it from John right after part I. The closest wagon is at Cornwall Kerosene & Tar in the Heartland Oil Fields; drive it to the marked drop-off at Old Trail Rise.
Why you can lose it
Lost if the in-game day (perhaps only 4 hours) passes after part I before you start it: John steals the wagon himself.
Point of no return
Letting the in-game day (strictly, 4 in-game hours) pass after "Pouring Forth Oil I" without starting part II: John steals the wagon himself.
Letting time pass after part I locks Pouring Forth Oil II (optional; not an honor mission).
Shack: Old Trail RiseArea
Location
Scarlett Meadows · Old Trail Rise – It is the Pouring Forth Oil II drop-off, by Dewberry Creek north of Rhodes. Climb down the ladder into the basement.
Summary
A counted shack: a ruined house whose basement holds $50 behind a loose stone and a cigarette card.
Heartlands · Horseshoe Overlook – Back at Horseshoe Overlook, talk to John. While you wait the hour, pick 5 Parasol Mushrooms on the plain east of the camp railway and 9 Indian Tobacco west of it, for Herbalist 4 and 5.
A train robbery in Scarlett Meadows. Gold: kill every guard before Sean fires, empty the baggage car, lose the law within 1:30, 10 Dead Eye kills, no health items.
Scarlett Meadows · Dewberry Creek – From Old Trail Rise, pick and eat an Evergreen Huckleberry just south of Dewberry Creek. With the Blackberry, Raspberry and Wintergreen Berry eaten earlier this chapter, that makes four; Raspberry is common across the Heartlands if one is missing.
Scarlett Meadows · Dewberry Creek – Pick 7 Common Bulrush along the dry bed of Dewberry Creek, north-east of Old Greenbank Mill; more Hummingbird Sage grows east of the mill if you are short. Set up camp here and craft seven Potent Horse Stimulants from the sage and bulrush.
Scarlett Meadows · Dewberry Creek – Right here, feed your horse the five Parasol Mushrooms picked during Pouring Forth Oil III; more mushrooms grow around the creek if you are short.
Scarlett Meadows · Dewberry Creek – At the same camp, craft nine Potent Snake Oils from the tobacco picked during Pouring Forth Oil III (it grows here too). This also covers the tonic recipe.
Scarlett Meadows · Dewberry Creek – Fourteen kinds grow between Dewberry Creek and Eris Field: pick one of each. Burdock Root, the fifteenth, grows by water, for example on the Flat Iron Lake shore.
Item request: Javier, Oleander SageOtherMissablePoint of no return
Location
Bayou Nwa – Oleander Sage grows in the Bayou Nwa swamps: ride on from Dewberry Creek into the bayou and pick some for Charles too. Give it to Javier at camp.
Why you can lose it
Lost once "A Strange Kindness" starts: this giver asks only at the Horseshoe Overlook camp.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Summary
Javier's camp request, rewarded with Poison Throwing Knives.
Item request: Charles, Oleander SageOtherMissablePoint of no return
Location
Bayou Nwa – Use sage from the same Bayou Nwa trip and give it to Charles at camp when he asks.
Why you can lose it
Lost once "Banking, The Old American Art" starts: camp requests end with the Chapter 4 camp.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Heartlands · Heartland Oil Fields – On the ride back north, his camp lies south of the Heartland Oil Fields, where part II's wagon stood. Bring 4 Yarrow, the plant from Herbalist 1.
Summary
William, a plant collector, asks for Yarrow; he pays in honor and a Horse Reviver. It is not known to count as a stranger strand.
Item request: Jack, a Penny Dreadful comicOtherMissablePoint of no return
Location
Heartlands · Horseshoe Overlook – Jack asks for it during A Fisher of Men. Give him the comic from the Osman Grove house; others lie at Clawson's Rest north-west of Valentine, the Pleasance schoolhouse and Downes Ranch.
Why you can lose it
Lost once "A Strange Kindness" starts: this giver asks only at the Horseshoe Overlook camp.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Heartlands · Horseshoe Overlook – Once rank 2 ticks, kill five more animals around camp with the Varmint Rifle: kills made before the rank is active don't count.
Heartlands · Horseshoe Overlook – Pops on the fifth delivery. By now eight requests above can be handed in (Bill, Susan, Charles's two, Mary-Beth, Javier, Jack's comic and Abigail), not counting Pearson's rare rabbit, and every later request counts too.
Why you can lose it
Lost once "Banking, The Old American Art" starts (requests after the story may also count; don't wait for them).
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Summary
Bronze trophy for handing in five camp item requests from gang members.
Recipe: weapon (Improved Throwing Knife or Fire Bottle)Other
Location
Anywhere – Craft an Improved Throwing Knife (a throwing knife and two eagle or hawk feathers) or a Fire Bottle (animal fat and gin, bourbon or brandy).
Big Valley · Strawberry – Cross the Dakota River into West Elizabeth and ride into Big Valley. Shop here before Blessed are the Meek?: the town goes into lockdown after it. The stable is south of town.
Summary
A Big Valley town with a hotel room at the Welcome Center, a stable, general store, butcher and a post office without trains.
Big Valley · Strawberry – Micah's mission starts at the Strawberry jail. Don't kill the sheriff for his cell key: it costs honor.
Summary
Break Micah out of the Strawberry jail; you get the off-hand holster. Gold: kill every mounted lawman within 55 s of the escape, 15 headshots, 70% accuracy, no health items.
Bucket Hat (Appleseed Timber Co. worker, Monto's Rest)ArmorMissablePoint of no return
Location
Big Valley · Monto's Rest – Ride to Monto's Rest, north-east of Strawberry, where the timber company's workers are. Knock one worker's hat off and pick it up.
Why you can lose it
Lost when "That's Murfree Country" starts in Chapter 6, or sooner if the Appleseed Timber camp finishes all three of its stages.
Point of no return
Starting "That's Murfree Country", the last Chapter 5 mission (the strictest reading of "until Chapter 6")
Summary
A hat the Appleseed Timber Co. workers wear; knocked off and picked up, it stays in the wardrobe.
Letter from St. Luke's AcademyCollectibleMissablePoint of no return
Location
Big Valley · Monto's Rest – The timber camp changes over separate visits (the foreman short of supplies, then a tree pinning a worker, then wolves), so look in whenever you pass Monto's Rest. On the wolf visit, kill the wolves and loot the two mauled workers, which costs no honor; one of them, at random, has the letter.
Why you can lose it
Lost once the timber camp packs up after its last stage, and at the latest when "That's Murfree Country" starts.
Point of no return
Starting "That's Murfree Country", the last Chapter 5 mission (the strictest reading of "until Chapter 6")
Wedding Certificate (Jim Peyton's wagon)CollectibleMissablePoint of no return
Location
Big Valley · Monto's Rest – Near the timber camp, a wagon lies wrecked at the foot of the Monto's Rest cliff, just north-east of Strawberry (it may instead turn up east of Lenora View, the cabin north of town, or only as a chance encounter). The certificate is in the lockbox on the wreck.
Why you can lose it
Loot the wreck the first time you find it, since it can be missed if left; the route counts it lost once "A Strange Kindness" starts.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Big Valley · Monto's Rest – Micah's camp is at Monto's Rest too, so start it while you are here. It must be done before "Advertising, The New American Art" (Chapter 3).
Liberty Hat (coach guards)ArmorMissablePoint of no return
Location
Big Valley · Near Strawberry – In An American Pastoral Scene, one of the mounted guards around the coach may wear it (at random): once they are down, step off and pick it up before you rejoin Micah. Missed it? The hogtied man at the end of the stranger mission A Fine Night For It, by Lagras in Chapter 3, may wear it too.
Why you can lose it
Only two places give it: a coach guard here, at random, and the hogtied man in "A Fine Night For It"; once that stranger mission ends, it is gone.
Point of no return
Finishing "A Fine Night For It": the hogtied man is the Liberty Hat's last chance
Big Valley · Strawberry – Back by Strawberry, he is in the woods south-east of town, north of the "Z" of West Elizabeth on the map. Go before 18:00 or he leaves; each later part needs about two in-game days' wait.
Summary
Albert Mason, a photographer, loses his bag to a coyote: chase it down. Part 1 of 5 of a counted stranger strand.
Geology for Beginners: meet Francis SinclairQuest step
Location
Big Valley – He sits on the porch of a cabin north-west of Strawberry. Talk to him before mailing any carving, or the tenth won't count; the carvings come in the region sweeps.
Summary
Francis Sinclair wants the 10 rock carvings; the strand counts for 100%. Meet him now so every carving registers.
Big Valley · Beryl's Dream – Pay off Arthur's Strawberry bounty at any post office, then take his poster in the Strawberry sheriff's office. He waits in the Beryl's Dream mine west of Mount Shann, north of town, and forces a duel: shoot the gun from his hand, lasso him and ride back past rival hunters.
Letter to Mayor Timmins from BelindaCollectibleMissablePoint of no return
Location
Big Valley · Strawberry – While you are in Strawberry for Joshua Brown, Mayor Nicholas Timmins (top hat, blue frock coat) greets visitors at the Welcome Center from 8:00 to 20:00. Knocking out a friendly townsman costs honor and can make you Wanted, so save first, then knock him out and loot the letter.
Why you can lose it
Lost once all three of his meetings are used up without looting him (the strictest reading).
Point of no return
Using up Mayor Timmins's third and last meeting in Strawberry without looting the letter from him.
Point of no return: Mayor Timmins's three meetings
You can meet Mayor Timmins only three times (twice at the Welcome Center, then on the main street by the general store, at least two days apart). Loot the Letter to Mayor Timmins from Belinda (optional) before the third ends; knocking him out costs honor.
Town: Wallace StationArea
Location
Big Valley · Wallace Station – From Strawberry, ride north-east to the Dakota River: Wallace Station is the railway stop on its west bank.
Summary
A railway stop north-east of Strawberry with a post office and a general store.
Big Valley · Watson's Cabin – From Wallace Station, follow the Little Creek River upstream: the cabin stands just north of it, roughly midway between Wallace Station and Hanging Dog Ranch. Old Mama Watson takes you for a delivery man; climb down the ladder at the back into the cellar and take the shotgun.
Summary
One of the four homestead stashes Breaking and Entering needs: the Semi-Auto Shotgun in the cellar is the stash.
Big Valley · Vetter's Echo – South-west of Hanging Dog Ranch (the ranch past Watson's Cabin), across the Little Creek River; a grizzly attacks as you arrive. The bloody tent to the south-east holds the Special Miracle Tonic pamphlet.
Summary
A counted shack where a grizzly killed a writer. Dutch's pipe and Lenny's pocket watch are inside.
Item request: Dutch, a pipeOtherMissablePoint of no return
Location
Big Valley · Vetter's Echo – The pipe is in the Vetter's Echo cabin; it may instead be in a hut east of Pronghorn Ranch. Give it to Dutch at camp.
Why you can lose it
Lost once "Banking, The Old American Art" starts: camp requests end with the Chapter 4 camp.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Summary
Dutch's camp request, rewarded with the Vaquero Rider Spurs.
Vaquero Rider Spurs (Dutch's pipe request reward)CollectibleMissablePoint of no return
Location
Heartlands · Horseshoe Overlook – Dutch hands them over at camp when you give him the pipe.
Why you can lose it
Lost once "Banking, The Old American Art" starts: Dutch's pipe request ends with the camp chapters.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Item request: Lenny, a pocket watchOtherMissablePoint of no return
Location
Big Valley · Vetter's Echo – Take the watch from the Vetter's Echo cabin, or buy or loot one; a hut close to Pronghorn Ranch may also have one lying on its table. Give it to Lenny at camp.
Why you can lose it
Lost once "Banking, The Old American Art" starts: camp requests end with the Chapter 4 camp.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Summary
Lenny asks at night (20:00 to 03:00) for a pocket watch; he gives Dynamite for it.
Watson's Scrapbook PageCollectibleMissablePoint of no return
Location
Big Valley · Watson's Cabin – From part II's spot, ride back to Watson's Cabin a day or more after your first visit: the four sons attack at the door, then their mother comes at you. Kill the sons but knock out or hogtie Mama Watson, and return at least a day later: the page is on the kitchen table.
Why you can lose it
No source gives a deadline, so the route counts it lost once "A Strange Kindness" starts: make all three visits in Chapter 2.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Great Plains · Blackwater – Javier waits just outside Blackwater, across the Upper Montana River in the Pinkerton-held Great Plains; patrols are thinned only for this mission. Leave the area once it ends: the region stays hostile until late in the story.
Summary
Javier and Arthur free Sean from bounty hunters; you get the Tomahawk. Gold: silent kills on the riverside hunters with Javier, shoot Sean's rope, 10 headshots, no health items.
Item request: Sean, Kentucky BourbonOtherMissablePoint of no return
Location
Heartlands · Horseshoe Overlook – Once Sean is back in camp after "The First Shall Be Last", he asks for it while he works on fire bottles near the tents around the campfire (8:00 to 20:00). Any general store sells the bourbon; talk to him to hand it over.
Why you can lose it
Lost when "A Strange Kindness" moves the camp: the request has only been seen in Chapter 2.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Weapons Expert 3: 3 birds of prey by tomahawkOther
Location
Anywhere – Use the Tomahawk from The First Shall Be Last. Ravens on a carcass are easiest; owls perch on lone roofs at night, and an eagle sits at the end of the Swadbass Point dock by day.
Master Hunter 7: bait a herbivore and a predatorOther
Location
Heartlands · Valentine – Back in the Heartlands, buy bait at the Valentine general store. Bait and kill a deer, then bait and kill a coyote straight after; both are common here.
Companion activity, Horseshoe Overlook (Charles's bison hunt or Javier's homestead robbery)OtherMissablePoint of no return
Location
Heartlands · Horseshoe Overlook – Take Charles's bison hunt or Javier's homestead robbery when one is offered at camp; if neither is, sleep or play on and check again. Charles's hunt also gives the Poison Throwing Knife pamphlet; table games may not count.
Why you can lose it
Lost once "A Strange Kindness" starts: the Horseshoe Overlook activities leave with the camp.
Point of no return
Starting "A Strange Kindness": the gang leaves Horseshoe Overlook for Clemens Point.
Summary
Friends With Benefits needs one companion activity in each of the three camps; this is the Horseshoe Overlook one.
Grizzlies West · Chez Porter – From Valentine ride west into the Grizzlies: it lies west of Whinyard Strait, and Javier's robbery can lead here. Climb the barn ladder: the stash box is by the hay. The shotgun case is upstairs in the master bedroom; a solo robbery may not count, so go with Javier if you can.
Summary
A homestead stash for Breaking and Entering: two $50 bills and jewellery in the barn loft. A Pump-Action Shotgun waits in the house.
Heartlands · Hani's Bethel – By a small pond north-east of the Heartland Overflow. A chest under a broken wagon north of the pond holds the Volatile Dynamite pamphlet.
Summary
A counted shack where a cult died together; read the "Mysterious Sermon" note. Rum is hidden in the chimney.
American Dreams: three night murder scenes and Lowry's cellarQuest step
Location
Heartlands · Lucky's Cabin – Each scene shows only from 22:00 to 05:00 and holds a map scrap: a body in a tree at the "S" of Meadows, east of Braithwaite Manor; rocks north-east of the rail and road crossing south of Wallace Station; under the small rail trestle south of Valentine. The scraps lead to Lucky's Cabin west of Valentine: take the cellar letters (below) first, then hogtie Lowry for the Valentine sheriff.
Summary
A counted stranger strand: a killer's three crime scenes lead to his cellar; bring him in for $20.
Leaving the cellar of Lucky's Cabin locks the two American Dreams letters (optional). Take them before anything else.
The Sheep and the GoatsQuest step
Location
Heartlands · Valentine – John waits at the Valentine livestock yard. Valentine goes into lockdown afterwards, so deliver Lowry and do any shopping there first.
Summary
John's sheep job in Valentine; you get the Rolling Block Rifle. Gold: pen every sheep in Valentine, 25 headshots, 70% accuracy, no health items.
Newsboy Cap (Cornwall's men)ArmorMissablePoint of no return
Location
Heartlands · Valentine – In the Valentine shoot-out near the end of The Sheep and the Goats, Cornwall's henchmen wear it (often the one on the balcony): kill one and pick up the glowing cap before you run for the cart. Missed it? His men wear it again in An Honest Mistake (Chapter 3) and in one Chapter 6 mission, and some Cornwall oil-wagon drivers wear it until the end of Chapter 6.
Why you can lose it
Only Cornwall's men wear it: in three story missions and, at random, on his oil-wagon drivers until the end of Chapter 6; after that it is gone.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Starting it moves the gang to Clemens Point. Finish first: the requests of Sean (Kentucky Bourbon), Mary-Beth (fountain pen), Jack (Penny Dreadful and the thimble), Javier (Oleander Sage), Abigail ($5) and Pearson (a rabbit carcass; it may last until Chapter 4); Jack's Drawing, the Scout Jacket, Dutch's Speech Notes, the Wedding Certificate, the Bride Photograph and Watson's Scrapbook Page (all optional); the Horseshoe Overlook companion activity; Money Lending and Other Sins I & II and III; We Loved Once and True I & II and III; Good, Honest, Snake Oil (other lists keep it open until Chapter 5 or 6; take the early deadline).
A Strange KindnessQuest step
Location
Heartlands · Horseshoe Overlook – Dutch starts it at Horseshoe Overlook; the ride goes by Dewberry Creek.
Arthur rides with Charles into Lemoyne; it ends at Clemens Point, the Chapter 3 camp, and gives a Gold Ingot. Gold: return the captive to his family within 1:40, 5 headshots, 80% accuracy, no health items.
The gang's first weeks in Lemoyne: Rhodes and its gunsmith, Billy Midnight's train duel, the Grays' courtship errands, the bayou strangers and the Scarlett Meadows homestead stashes.
What Chapter 3 closes
The Course of True Love I–III, Money Lending and Other Sins IV, and the Clemens Point camp requests and companion activity end when "Blood Feuds, Ancient and Modern" starts. The warning sits just before that mission, in the next section.
Camp: Clemens PointArea
Location
Scarlett Meadows · Clemens Point – The gang settles here at the end of "A Strange Kindness": a peninsula on the west shore of Flat Iron Lake, close to Rhodes.
The Chapter 3 camp, where this chapter's missions, camp requests and companion activity start. It closes when "Blood Feuds, Ancient and Modern" moves the gang out.
Scarlett Meadows · Gill Landing – From Clemens Point, follow the shore north-west to the pier at Gill Landing on Flat Iron Lake's north shore and talk to Gill there.
Jeremy Gill wants every legendary fish mailed to him, which opens a counting stranger strand the 100% list names. The fish come in the sweeps and his finale in the wrap-up.
Scarlett Meadows · Clemens Point – Starts with Sadie at Clemens Point; the icon may sit on Pearson instead, who is in the opening scene too. Ride the wagon with her to Rhodes.
Arthur and Sadie drive the wagon into Rhodes for supplies. Gold: drive off the Lemoyne Raiders within 1:00, 5 headshots, 85% accuracy or better, no health items.
Scarlett Meadows · Rhodes – First reached with Sadie in "Further Questions of Female Suffrage". The station and post office sit by the tracks on the west side, the gunsmith south of the general store, the fence north of the centre and the Parlour House in the south of town.
Scarlett Meadows' town: post office and station, gunsmith, fence, general store, butcher, and the Parlour House saloon with blackjack and a room. Shop here before "A Short Walk in a Pretty Town", which puts the town in lockdown for a while.
100%: rob a shop: the Rhodes gunsmith's basementOther
Location
Scarlett Meadows · Rhodes – While the Rhodes gunsmith is open, find the ground-level cellar window on the right side of the building and talk to the man held below. Go in, aim at the owner and make him open the basement, shoot the prisoner's chain, then take the Lancaster case and the small lockbox.
Son's Drawing (Jasper Feeney)CollectibleMissablePoint of no return
Location
Scarlett Meadows · Rhodes – After the basement job above, the gunsmith stands by while you loot. Getting the drawing means knocking him out (he fights back once attacked), which costs honor and can make you Wanted: save first, then loot it from his body.
Why you can lose it
One list keeps it to Chapters 2 and 3, so the route counts it lost once "Blood Feuds, Ancient and Modern" starts; another says it never goes.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
Letter to Nigel from TomCollectibleMissablePoint of no return
Location
Scarlett Meadows · Rhodes – Nigel (straw boater, bright yellow patterned vest) turns up in Rhodes, Saint Denis, Roanoke Ridge and Blackwater; no source fixes when. Whenever you meet him, save, knock him out and loot the letter: knocking out a friendly stranger costs honor and can make you Wanted.
Why you can lose it
Lost once all six of his meetings (four early on, two much later) are used up without looting him.
Point of no return
Using up Nigel's sixth and last meeting without looting the letter from him.
Nigel can be met only six times in the whole game. Loot the Letter to Nigel from Tom (optional) at one of them, before the last is used up; knocking him out costs honor.
Take From the RichAchievement
Location
Scarlett Meadows · Rhodes – Pops by itself once your robbing and looting add up to $250. It tends to come by mid-story if you loot every body; the gunsmith job above adds to it.
Scarlett Meadows · Rhodes station – At Rhodes station on the west side of town, ask the clerk about Billy Midnight, then board the next train. He is in the bar car at the back; chase him forward to the front of the train for the duel.
Scarlett Meadows · The train from Rhodes – Straight after the duel, before you step off the train, loot the pistol from his body and take the photo for Levin.
Why you can lose it
Lost if you leave the train after the duel without picking it up.
Point of no return
Leaving the train after the duel without picking up Midnight's Pistol.
Pick up Midnight's Pistol from Billy Midnight's body before you leave the train. It can't be collected later.
Gambler 2: 5 double-down wins at blackjackOther
Location
Scarlett Meadows · Rhodes – Back in Rhodes, sit at the blackjack table in the Parlour House in the south of town. Double down when your first two cards make 10 or more.
Scarlett Meadows · Clemens Point – Micah offers five finger fillet at Clemens Point in this chapter. The nearest town tables are Keane's Saloon in Valentine (not always manned) and Strawberry, near the stagecoach on the south-west side.
Scarlett Meadows · Clemens Point – Starts with Dutch at Clemens Point. The boat goes out on Flat Iron Lake; afterwards the mission moves to the sheriff's office in Rhodes.
A fishing trip on Flat Iron Lake with Dutch and Hosea, then work for the Rhodes sheriff. Gold: knock out Anders Anderson without being hit, get him back to jail within 5:30, catch a fish with Dutch and Hosea.
Bayou Nwa · Merkins Waller – Meet Dutch at the Scarlett Meadows sheriff's office in Rhodes. The job runs out to Merkins Waller in the bayou and ends with a race back to Clemens Point.
Dutch takes Arthur after the moonshiners at Merkins Waller in Bayou Nwa. Gold: win the race back to camp, take no damage, 10 headshots, 70% accuracy or better.
Scarlett Meadows · Rhodes – In Rhodes between 06:00 and 18:00, look for Renaud at the church fence on the town's east side; he may instead stand by the Gray woolen mill. The wagon is on the Macomb's End peninsula in Bayou Nwa, and three riders come after you on the drive back.
Dr. Alphonse Renaud's medicine wagon has been stolen; take it back from the thieves. A counting stranger strand; the reward is the Special Health Cure pamphlet.
Bayou Nwa · Lagras – From Rhodes, ride east into Bayou Nwa: Lagras is a strip of houses in the swamp north of Saint Denis, between the Kamassa River and a lake. The tackle shop stands on the lake side, and Lagras is a camp fast-travel destination.
Summary
A fishing village in the swamp. Its bait and tackle shop is the only one that sells the full range of fishing gear.
Arcadia for Amateurs IV: alligators at LagrasQuest step
Location
Bayou Nwa · Lagras – At least two in-game days after part III, find Albert on the east side of the swamp at Lagras before 18:00 (he leaves if you come later). Row him to the three alligator spots.
Bayou Nwa · North-west of Lagras – It only appears after one Night Folk chance encounter (a torch procession, stalking shadows, a spooked horse or a voice). Then, between 22:00 and 05:00, go to the campfire by the road north-west of Lagras; clear five Night Folk there and a second wave at his cabin. Before you go in for the reward, check the hogtied man by the cabin for a Liberty Hat.
Summary
An old Cajun needs help against the Night Folk. A counting stranger strand; the reward is a Gold Tooth.
If no coach guard in An American Pastoral Scene gave you the Liberty Hat (optional), this is the last chance: after the second wave, check the hogtied man by the cabin before you go in for the reward, and reload the checkpoint if he has no hat.
The Course of True Love IQuest stepMissablePoint of no return
Location
Bayou Nwa · Caliga Hall – Ride to Caliga Hall, the Gray family's estate east of Rhodes, and go in by the front gate to meet Beau. Take his letter to Penelope at the gazebo at Braithwaite Manor.
Why you can lose it
Lost once "Blood Feuds, Ancient and Modern" starts, and Lending a Hand only counts it played in the story.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
The Course of True Love IIQuest stepMissablePoint of no return
Location
Scarlett Meadows · Braithwaite Manor – Talk to Beau at Caliga Hall again once part I is done; the mission ends with a quiet approach through the Braithwaite Manor grounds.
Why you can lose it
Lost once "Blood Feuds, Ancient and Modern" starts, and Lending a Hand only counts it played in the story.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
Scarlett Meadows · Compson's Stead – Opens at Clemens Point with Molly and Uncle after "The Course of True Love II"; the mission rides out to Compson's Stead.
A job out of camp that leads to Compson's Stead in Scarlett Meadows. Gold: save Uncle when he is overpowered, 20 headshots, 80% accuracy or better, no health items.
The Iniquities of History II: Compson's houseQuest step
Location
Scarlett Meadows · Compson's house – His house is north of Scarlett Meadows, between the E and M of LEMOYNE on the map. Use the side door beside the boarded front door: take the pocket watch on the mantel, win the knife fight with two squatters, grab Compson's Pistol, and get the ledger from the cellar under the trapdoor. Then find him at his camp near Eris Field.
The Course of True Love IIIQuest stepMissablePoint of no return
Location
Scarlett Meadows · Bolger Glade – Talk to Beau at Caliga Hall again; the meeting place is Bolger Glade in Scarlett Meadows.
Why you can lose it
Lost once "Blood Feuds, Ancient and Modern" starts, and Lending a Hand only counts it played in the story.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
Bayou Nwa · Shady Belle – Starts with Lenny at Clemens Point after "An Honest Mistake"; the fight is at Shady Belle in Bayou Nwa. It opens "Sodom? Back to Gomorrah" and puts the Bolt Action Rifle in gunsmiths.
Lenny takes Arthur after the Lemoyne Raiders at Shady Belle. Gold: 10 Raider kills with a long scoped rifle, finish within 11:30, 70% accuracy or better, no health items.
He's British, of Course I: the circus wagonQuest step
Location
Scarlett Meadows · Near Pleasance – His broken-down circus wagon stands on the road north of Lonnie's Shack, near Pleasance (just north of the O of LEMOYNE on the map). Talk to Margaret there.
Summary
Margaret, an animal wrangler with a travelling show, has lost his animals; agree to round them up. Opens a counting stranger strand.
Scarlett Meadows · Lonnie's Shack – Save first. Four outlaws hold the cabin: kill three, then aim at the last and threaten him, and he names the stash spot (a grain sack, a pillow or the floor planks, depending on who is left). Let him go, since killing him too costs honor.
Summary
One of the four homestead stashes Breaking and Entering needs. A Double-Action Revolver sits in a case under a bunk.
Scarlett Meadows · Aberdeen Pig Farm – North-east of Lonnie's Shack, near the Roanoke Ridge border. Greet the man on the porch and follow him in, which unlocks the door on the house's south side; the lockbox there (two $20) is the stash. If it doesn't count, eat with the siblings, and after they drug and rob you, take your money back from behind the portrait.
Summary
Another homestead stash for Breaking and Entering: a lockbox in a side room of the farmhouse.
Scarlett Meadows · Aberdeen Pig Farm – Pops with the fourth stash: Watson's Cabin and Chez Porter from Chapter 2, plus Lonnie's Shack and Aberdeen Pig Farm above.
Scarlett Meadows · Aberdeen Pig Farm – Nothing extra to do: taking a homestead stash, as above, counts. Check that it ticked in the 100% progress list.
Heartlands · Larned Sod – Back at the circus wagon, Margaret sends you to a field near Larned Sod, south-west of Emerald Station and north of Dewberry Creek. Calm the striped animal (a lasso helps) and bring it back to the wagon.
He's British, of Course III: the "lion" and the "tiger"Quest step
Location
Scarlett Meadows · North-east of Rhodes – Sally waits on the road north-east of Rhodes. Track the "lion" with Eagle Eye to its body, load it into the wagon as bait and shut the cage once the cougar (the "tiger") jumps in. Drive it back to Margaret and accept part IV from him there (it may need a day's wait).
Item request: Tilly, a necklaceOtherMissablePoint of no return
Location
Scarlett Meadows · Clemens Point – Tilly asks while you play her dominoes game at Clemens Point; talk to her afterwards with a necklace in your satchel. Necklaces turn up in safes, lockboxes and homestead stashes like the ones above.
Why you can lose it
Lost once "Blood Feuds, Ancient and Modern" starts: the gang leaves Clemens Point and the request goes with it.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
Summary
A Chapter 3 camp request; the reward is two Health Cures.
Scarlett Meadows · Clemens Point – Pops when the last of the four is played: poker came with Gambler 1, blackjack and five finger fillet with Gambler 2 and 3, dominoes with Tilly's camp game above. If it hasn't popped, play the dominoes table at Emerald Station (07:00–12:00).
Item request: Hosea, two American GinsengOtherMissablePoint of no return
Location
Scarlett Meadows · Clemens Point – When Hosea asks at Clemens Point, pick two American Ginseng on your rides and hand them over by talking to him. No fixed spot: gather it wherever you find it growing.
Why you can lose it
Lost once "Blood Feuds, Ancient and Modern" starts: the gang leaves Clemens Point and the request goes with it.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
Summary
A Chapter 3 camp request; the reward is a Potent Health Cure.
Item request: Kieran, two Burdock RootOtherMissablePoint of no return
Location
Scarlett Meadows · Clemens Point – Kieran asks between 12:00 and 18:00 at Clemens Point. Burdock Root grows along the Flat Iron Lake shore by camp; pick two and give them to him.
Why you can lose it
Lost once "Blood Feuds, Ancient and Modern" starts: the gang leaves Clemens Point and the request goes with it.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
Summary
A Chapter 3 camp request; the reward is a Horse Stimulant and the Horse Meal pamphlet.
Chapter 3: Valentine, Big Valley and the Braithwaite feud
The rest of Chapter 3: Bill's Valentine bank job, a loop through the Heartlands for strangers, requests and challenges, the Gray and Braithwaite jobs around Rhodes, a Big Valley trip, and the chapter's last missions.
Sodom? Back to GomorrahQuest step
Location
Heartlands · Valentine – Bill (B) starts it at Clemens Point, and the gang rides to the bank in Valentine. For honor, crack the safes rather than blowing them. The escape heads for Downes Ranch, and you get a Springfield Rifle.
Bill's bank job in Valentine. Gold: loot every safe; headshot 5 mounted lawmen in the escape; reach Downes Ranch inside 1:55; 70%+ accuracy; no health items.
Arcadia for Amateurs V: the hilltop above Horseshoe OverlookQuest step
Location
Heartlands · Horseshoe Overlook – From Valentine, ride back to Horseshoe Overlook, the old Chapter 2 camp. Mason waits on the hilltop just north of it, south-east of Caliban's Seat. Come at least two in-game days after part IV, and before 18:00, or he leaves.
Item request: Sadie, a harmonica (Granger's Hoggery)OtherMissablePoint of no return
Location
Heartlands · Granger's Hoggery – From Horseshoe Overlook, ride down to Flatneck Station and on to Granger's Hoggery, just east of it. The harmonica is on a shelf in the hut. Give it to Sadie at Clemens Point once she asks (from Further Questions of Female Suffrage on).
Why you can lose it
Sadie's request belongs to Chapter 3: at the strictest reading it is gone once 'Blood Feuds, Ancient and Modern' starts.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
Summary
Sadie asks for a harmonica and gives you gun oil for it. Each delivered request counts toward Errand Boy.
He's British, of Course IV: the lion at Emerald RanchQuest step
Location
Heartlands · Emerald Ranch – From Granger's Hoggery, ride east to Emerald Ranch, where Margaret's last animal is loose (part IV, which you accepted at his wagon after part III). Go into the barn and track the lion to the stalls; Dead Eye starts on its own.
Point of no return: leaving the Emerald Ranch barn
Take the Lion's Paw from the lion before you leave the barn. The strand can't be replayed, so the paw never comes back.
Shack: Martha's SwainArea
Location
Grizzlies East · Martha's Swain – From Emerald Ranch, ride north toward O'Creagh's Run: the hut stands south-east of its lake, just west of the New Hanover border.
Summary
A counted shack: Martha's body lies here with an 1864 Confederate letter, and Molly's pocket mirror is inside.
Item request: Molly, a pocket mirror (Martha's Swain)OtherMissablePoint of no return
Location
Grizzlies East · Martha's Swain – On the nightstand inside the Martha's Swain hut. Give it to Molly at Clemens Point once she asks.
Why you can lose it
Molly's request is Chapter 3 only: it is gone once 'Blood Feuds, Ancient and Modern' starts.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
Summary
Molly asks for a pocket mirror and gives you a cigar. It counts toward Errand Boy.
Grizzlies East – Ticks once you have looked around Martha's Swain, after Osman Grove, Old Trail Rise, Vetter's Echo and Hani's Bethel. If Progress shows fewer, look around another counted shack you pass.
Heartlands · Valentine – Ride into Valentine, give your horse a stimulant, then race to Rhodes in Scarlett Meadows without dismounting or getting into a fight. If lawmen are after you, pay the bounty at a post office first.
He's British, of Course V: Margaret's emeraldQuest step
Location
Scarlett Meadows · Near Pleasance – From Rhodes, ride back up the road toward Emerald Station to Margaret's wagon north of Lonnie's Shack, near Pleasance, where the strand began. Talk to him for the payout.
Scarlett Meadows · Eris Field – From the wagon, rope someone who is alive and ride. One suggested target that avoids a bounty is Jeremiah Compson from The Iniquities of History, at his camp near Eris Field. Save first, as the honor cost is unclear.
Scarlett Meadows · Rhodes – Pick it up at Clemens Point (Abigail's or Hosea's marker); the first part is a camp scene. It leads to the Parlour House in Rhodes and ends at Clemens Cove. If An American Pastoral Scene is somehow still open, do it first: starting this removes it.
A job in Rhodes that ends in a saloon fight with Lemoyne Raiders. Gold (second part): headshot 5 Raiders in the saloon; 90%+ accuracy; no health items.
Scarlett Meadows · Rhodes – Dutch (D) starts it at Clemens Point. The first stop is Trelawny's rented caravan in Rhodes, and it ends back in Rhodes. Take the two pickups below before it ends.
Dutch and Arthur go looking for Trelawny, and the trail leads to the Braithwaites. Gold: inspect every clue in Trelawny's caravan; stay within 30 ft of the trail; kill the 2 cornfield bounty hunters inside 1:00; no health items.
Rare Rolling Block RifleWeaponMissablePoint of no return
Location
Scarlett Meadows · Braithwaite Manor – Near the end, bounty hunters open fire from a barn near Braithwaite Manor. Kill the sniper in the barn (the one who runs back inside once the other two fall) and take the rifle from him before you ride off.
Why you can lose it
Lost when 'Magicians for Sport' ends: a replay adds its Compendium entry, never the rifle.
Point of no return
Finishing "Magicians for Sport"
Summary
A unique sniper rifle that can't be customised, and a Compendium weapon.
Before the mission ends, take the Mine Share from Trelawny's caravan and the Rare Rolling Block Rifle from the barn sniper. A replay restores the rifle's Compendium entry but not the rifle.
Horse Flesh for DinnerQuest step
Location
Bayou Nwa · Caliga Hall – From John (J); it starts at Caliga Hall, east of Rhodes, and the target is the Braithwaites' stock.
Scarlett Meadows · Clemens Point – Trelawny (T) starts it at Clemens Point; it ends at Siltwater Strand. Afterwards the Rhodes and Strawberry post-office clerks sell coach tips, and Sean and Bill offer coach robberies at camp.
100%: rob a tip-off coach (Alden, Rhodes station)Other
Location
Scarlett Meadows · Rhodes – At Rhodes station, pay Alden Carruthers $2 for a tip and read the note to mark the coach. Stop it, deal with the riders, then drive it to Seamus's wagon fence in the barn at Emerald Ranch and sell it. Tips expire if you wait too long or sleep.
Companion activity, Clemens Point (fishing, or Sean's or Bill's coach robbery)OtherMissablePoint of no return
Location
Scarlett Meadows · Clemens Point – At Clemens Point, join Javier's or Kieran's fishing trip, or Sean's or Bill's coach robbery (open since Friends in Very Low Places); skip table games, which may not count. Don't rely on Sean's home robbery, whose target is Lonnie's Shack, already robbed. If none is offered, sleep or move the story on and check again.
Why you can lose it
Clemens Point's activities end when the gang leaves the camp, once 'Blood Feuds, Ancient and Modern' starts.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
A Braithwaite job: burn the Grays' tobacco fields. Gold: silently kill the Gray that Sean distracts in the wagon store; douse the fields inside 2:20; kill 5 Grays in the escape; no health items.
Item request: Pearson, a naval compass (Braithwaite Manor boathouse)OtherMissablePoint of no return
Location
Scarlett Meadows · Braithwaite Manor – In the Braithwaite Manor boathouse by the north dock, while you're at the manor for Hosea. Pearson asks for it while you play poker with him at camp; hand it over then.
Why you can lose it
At the strictest reading Pearson asks only in Chapters 2 and 3, so it is gone once 'Blood Feuds, Ancient and Modern' starts; it may instead stay open through Chapter 4.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
Summary
Pearson asks for a naval compass and gives you Guarma Rum. It counts toward Errand Boy.
Scarlett Meadows · Rhodes – Buy the arrow pamphlets from the Rhodes fence, north of the town centre, then craft one of each. The poison arrow recipe also sits in a lockbox outside the Mysterious Hill Home.
Herbalist 7: craft and use 5 Special Miracle TonicsOther
Location
Scarlett Meadows · Rhodes – The recipe pamphlet is sold at the Rhodes fence, unless you took the copy from the bloody tent by Vetter's Echo. Five tonics take 30 each of Yarrow, Burdock Root and Golden Currant, so upgrade the satchel before you gather.
Money Lending and Other Sins IVQuest stepMissablePoint of no return
Location
Scarlett Meadows · Rhodes – Strauss (S) gives it at Clemens Point. Gwyn Hughes is at the Rhodes undertaker, and his part ends in the First Church of Rhodes graveyard. Winton Holmes is camped north of Strawberry in Big Valley.
Why you can lose it
At the strictest reading it is gone once 'Blood Feuds, Ancient and Modern' starts; it may last into Chapter 4.
Point of no return
Starting "Blood Feuds, Ancient and Modern" (it runs straight into "The Battle of Shady Belle"; Money Lending IV taken at the earliest claimed deadline)
Summary
Strauss sends Arthur after two more debtors. An optional honor mission that Lending a Hand needs; it has no medal.
Big Valley – Stay in Big Valley after Winton Holmes and wait for night. Meanwhile, take Ms. Hobbs's second hunting poster (cardinal, rat, woodpecker) from the Strawberry post office for Chapter 4, and check the Monto's Rest timber camp for the St. Luke's letter. Opossums come out in Black Bone Forest and south-east of Riggs Station: startle one so it plays dead, then shoot it.
Weapons Expert 4: 10 shotgun kills with crafted ammoOther
Location
Big Valley · Hanging Dog Ranch – Craft special shotgun shells (incendiary or explosive), then ride to Hanging Dog Ranch, the O'Driscoll hideout in north-west Big Valley, which has plenty of targets.
A parley with the O'Driscolls at Lone Mule Stead goes wrong. Gold: free yourself and do the self-surgery inside 1:00; get your weapons back from the O'Driscoll camp; kill the O'Driscolls who beat and shot you; leave the camp unspotted.
Scarlett Meadows · Bolger Glade – It appears only once Master Hunter 9 is done. From Clemens Point, ride past Braithwaite Manor to Bolger Glade, then into the woods south-east of it toward the coast west of Shady Belle. Study the three clues with Eagle Eye; the panther then stalks you, so get onto high ground or a wagon.
One of the legendary animals the route hunts, and Master Hunter 10's target. Its pelt goes to a trapper (Panther Cloak, Panther Range Gloves), its part to a fence (Panther's Eye Trinket).
Scarlett Meadows · Rhodes – Starts with Bill in Rhodes. Rhodes is locked down for a while afterwards (shops shut, lawmen shoot on sight), so buy what you need there first. It unlocks the Explosive Slug pamphlet at fences.
Trouble in Rhodes ends with Arthur shooting his way out to save Bill. Gold: 3 lawman kills in Dead Eye while saving Bill; sidearms only; finish inside 4:30; 20 headshots; no health items.
Point of no return: starting Blood Feuds, Ancient and Modern
It runs straight into The Battle of Shady Belle, and the gang leaves Clemens Point for good. Finish first: The Course of True Love I, II and III; Money Lending and Other Sins IV; the Clemens Point companion activity; the item requests from Tilly (a necklace), Hosea (two American Ginseng), Kieran (two Burdock Root), Sadie (the harmonica), Molly (the pocket mirror) and Pearson (the naval compass; it may instead last into Chapter 4); and the Son's Drawing from the Rhodes gunsmith (optional; one list says it stays). Two pickups inside the manor come next and are lost when the mission ends.
Blood Feuds, Ancient and ModernHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Scarlett Meadows · Braithwaite Manor – Dutch (D) starts it at Clemens Point. Inside the manor, take the two pickups below before the mission ends. Catherine Braithwaite's brooch comes later, from the burnt-out manor in Chapter 4 (if you can loot her before this mission ends, take it then).
Point of no return: finishing Blood Feuds, Ancient and Modern
The manor's rooms can't be searched again afterwards. Before the mission ends, take the Gold Shield and the Letter to Angelo Bronte from the first room on the left (both optional; the two items above).
The Battle of Shady BelleQuest step
Location
Bayou Nwa · Shady Belle – Starts on its own as Blood Feuds ends, at Shady Belle in Bayou Nwa, where you fought the Raiders in Preaching Forgiveness as He Went. Afterwards gunsmiths stock the M1899 Pistol.
Arthur and John clear the Lemoyne Raiders out of Shady Belle, the gang's next camp. Gold: kill every Raider at Shady Belle; clear 2 bodies inside 1:40; finish inside 11:00.
The first half of Chapter 4: the move to Shady Belle, the first visits to Saint Denis and its strangers, Bronte's errand, Mary's father, the rescue at Radley's House, then a Scarlett Meadows loop for bounties, Strauss's last Chapter 4 debt, Old Harry Fen, Braithwaite Manor and Bayall Edge, and Professor Bell's moonshine.
What Chapter 4 closes
Chapter 4 is the last camp chapter. The tithing box, camp item requests and companion activities, this chapter's honor missions (Help a Brother Out, Brothers and Sisters, Fatherhood and Other Dreams, Money Lending V) and, at the strictest reading, The Mercies of Knowledge all end when "Banking, The Old American Art" starts. The full warning sits before that mission, two sections on.
Camp: Shady BelleArea
Location
Bayou Nwa · Shady Belle – The gang moves in when The Battle of Shady Belle ends: a ruined manor on the Lannahechee's north bank, south-west of Saint Denis; Arthur's room has the fast-travel map once the lodging upgrade is bought. Before you leave, read The Case of the Deceitful German in Hosea's quarters to set off his book request (below).
Bayou Nwa · Shady Belle – Oleander Sage grows in the Bayou Nwa swamps, which start just east of camp. Pick enough for six and craft poison arrows with the recipe you used for Survivalist 4 (poison throwing knives count too, if you have that recipe).
Bayou Nwa · Saint Denis – Ride north-east from Shady Belle to Dutch's marker (D) in Saint Denis. The boy is hard to outrun: try to tackle him as he jumps onto the trolley. Afterwards gunsmiths sell the Semi-Automatic Pistol.
Arthur meets Dutch in Saint Denis to look for Angelo Bronte and ends up chasing a young thief. Gold: catch the street urchin before he reaches the market; finish inside 5:30.
Bayou Nwa · Saint Denis – First reached in The Joys of Civilization. The tip below lists the landmarks the rest of the guide uses for directions in the city.
Lemoyne's capital and the largest city on the map, with every kind of shop: post office and trains, stagecoach, stable, gunsmith, fence, trapper, tailor, doctor, barber, theatres and a room at the Bastille Saloon.
South-east: Victoria Street Station (post office, train tickets, stagecoach) and, nearby, the Horner general store. South: the Eckhart stable and the port along the Lannahechee, where the Grand Korrigan riverboat docks. Centre: Harris Square, with the town hall, De Coursey's tailor and the stop where the red and blue tram lines meet. East: the market by the railway (the pawnbroker fence and the trapper) and the Kuo Chao gunsmith. North: the Bastille Saloon (room, bath, poker) and the barber; Doyle's Tavern sits in the north-east. South-west: the police station, where bounty posters hang. The cathedral, the tallest building, stands on Courtenay Street by the Chinese quarter.
Survivalist 5: bayou boat fish + rail-track fishOther
Location
Bayou Nwa · Saint Denis – From the city, ride out to the rail bridge south-east of Saint Denis, stand on its tracks and cast from there. For the boat fish, buy the camp boat from the ledger (Chapters 3 and 4 only), which gives you a canoe at Shady Belle, and fish from it in the bayou water by camp on your next visit.
Chelonian Handbill (Anders Helgerson)CollectibleMissablePoint of no return
Location
Bayou Nwa · Saint Denis – Helgerson, a clean-shaven man in a white suit, preaches on the Saint Denis streets near Angelo Bronte's walled mansion, which the gang visits later in this section; he may instead be elsewhere in the city. Talk to him and accept the pamphlet when he offers it.
Why you can lose it
Lost after Chapter 6: Helgerson offers the pamphlet only at this first meeting.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
A one-off pamphlet from Anders Helgerson, a street preacher for the turtle-worshipping Chelonians. Meeting him also counts as one of the street characters 100% asks for.
Help a Brother OutQuest stepMissablePoint of no return
Location
Bayou Nwa · Saint Denis – Brother Dorkins stands in eastern Saint Denis under a stranger icon (BD once Swanson mentions him at camp). Donate when he asks, then go to the pawnbroker fence at the market: check the bookshelf and pull it aside. Back with Dorkins, tell him to keep the dollar for the poor (more honor).
Why you can lose it
Lost once "Banking, The Old American Art" starts: this honor mission belongs to Chapter 4, and Lending a Hand needs it.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
A monk asks Arthur to look into children held at a shop; an optional honor mission that Lending a Hand needs. Gold: find the captives without threatening the shopkeeper; finish inside 2:45.
Fundraiser: donate $20Quest stepMissablePoint of no return
Location
Bayou Nwa · Saint Denis – Her table is outside a small hall in north-west Saint Denis, a short walk from the tailor's. Robbing the collection box makes you Wanted and drains honor, so just hand over the $20.
Why you can lose it
Lost after Chapter 6: the fundraiser is gone from then on.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Bayou Nwa · Saint Denis – Saint Denis has the most: Helgerson (above), the suffragette Dorothea Wicklow outside the tailor's on Harris Square (12:00 to 18:00) and Lillian Powell in the Bastille Saloon. Hear each one out. Earlier meetings such as Thomas Downes in Valentine or Mayor Timmins in Strawberry probably count too.
Bayou Nwa · Saint Denis – He drinks in Doyle's Tavern in the north of the city: buy him a brandy and he sketches Arthur. While in the north, find Professor Bell on the riverbank at the city's northern edge and agree to look for moonshine (The Mercies of Knowledge I, ticked with part II in Rhodes below).
Bayou Nwa · Saint Denis – Find him in the park in south-western Saint Denis between 6:00 and 18:00. Steer the boat around the lake, return it to the dock, then use it to blow up the moving sailboats: wait at the start, clear of the mines, and let them come to you.
Brothers and Sisters, One and AllQuest stepMissablePoint of no return
Location
Bayou Nwa · Saint Denis – A few in-game hours after Help a Brother Out, BD marks the small church in the north of the city. Chase the boy (at the crossroads by the hurt man, take the right-hand path), shake off the lawmen a passer-by sets on you, and hand the crucifix back to the sister at the cathedral.
Why you can lose it
Lost once "Banking, The Old American Art" starts: this honor mission belongs to Chapter 4, and Lending a Hand needs it.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Dorkins introduces Arthur to Sister Calderón, and a boy runs off with her crucifix; another optional honor mission for Lending a Hand. Gold: reach the kid inside 19 seconds.
Item request: Hosea, "The Case of the Shrew in the Fog" (Hagen Orchards)OtherMissablePoint of no return
Location
Bayou Nwa · Hagen Orchards – Ride out of Saint Denis into the bayou north-west of the city to the house at Hagen Orchards; the book lies on a table inside. Hand it to Hosea at camp once he has asked (see Camp: Shady Belle).
Why you can lose it
Lost once "Banking, The Old American Art" starts: camp requests end with the Chapter 4 camp.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Summary
Hosea asks for the next book in his detective series and gives you Predator Bait. It counts toward Errand Boy.
Bluewater Marsh · Canebreak Manor – From Hagen Orchards, ride north-east into Bluewater Marsh, north of Saint Denis, to her lone shack at Canebreak Manor, with a rifle equipped. Set off the charges when she gives the word, then hold off three waves of hunters (shoot the Gatling gunner on the wagon first) and photograph her before she rides away. She has no gun to loot.
Bluewater Marsh · Canebreak Manor – Look around once Belle has gone. Its two cigarette cards (on the middle table and in a crate under the stilts) are listed, and ticked, in the Bluewater Marsh sweep after the story.
Bayou Nwa · Saint Denis – Back in Saint Denis, inspect five blood-red writings on city walls, in any order: the south-east side of the general store; the alley east of the Fontana Theatre; the alley behind the gunsmith; the yard of stacked goods on your right inside the market's main gate, by the trapper; and the north-west corner of the red building south-west of Doyle's Tavern. Your journal then marks the dead-end alley in the passage between the cathedral and the butcher: save, go there between midnight and 1:00 while not Wanted, and shoot him before he reaches you (if he kills you, he returns three days later).
Ornate Dagger (Saint Denis vampire)WeaponMissablePoint of no return
Location
Bayou Nwa · Saint Denis – Pick it up from the ground beside his body as soon as he falls. Rarely only his victim's corpse appears, and the dagger can't be had then.
Why you can lose it
Lost if you leave without picking it up after the kill, or if you go to the meeting while Wanted.
Point of no return
Leaving the vampire's alley without picking up the Ornate Dagger (going to the meeting while Wanted may also lock the encounter)
Pick up the Ornate Dagger (optional) the moment the vampire dies; it can't be collected later. Don't go to the meeting while Wanted: he won't show, and the encounter may lock for good.
Angelo Bronte, A Man of HonorQuest step
Location
Bayou Nwa · Saint Denis – Dutch (D) starts it in Saint Denis. In the cemetery, find the dog and the drunk, then go straight to the dig to the right of the drunk without waiting for John. It ends back at Shady Belle.
Dutch, Arthur and John call on Angelo Bronte, the city's crime boss, and clear grave robbers out of the cemetery for him. Gold: meet the dog and the drunk; never be spotted by the law; finish inside 10:40; 4 headshots.
Fatherhood and Other DreamsQuest stepMissablePoint of no return
Location
Bayou Nwa · Saint Denis – After Angelo Bronte, Mary's letter (ML) waits in Arthur's room at Shady Belle; meet her at the hotel in Saint Denis. Pay the $100 for the brooch (beating the buyer gives no honor, killing him costs it), and accept the theatre. The buyer's coach holds a Naval Compass, a fallback if Pearson still wants one.
Why you can lose it
Lost once "Banking, The Old American Art" starts: this honor mission belongs to Chapter 4, and Lending a Hand needs it.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Mary Linton asks Arthur to help with her father, who is about to sell her mother's brooch; an optional honor mission for Lending a Hand. Gold: take the wagon to the secluded spot inside 1:45; take Mary to the theater.
At the end of the mission Susan leaves Anthony Foreman's fate to you. Let him live: killing him removes his optional bounty poster, which the guide picks up much later in the Saint Denis sweep.
No, No and Thrice, NoQuest step
Location
Scarlett Meadows · Radley's House – Back at Shady Belle, Susan interrupts Arthur and Mary-Beth to start it; ride the wagon with her to Radley's House. Chase the fleeing Foremans on the horse you're given, using Dead Eye so Susan doesn't kill one first, lasso Anthony and bring him back alive, then spare him.
The Foreman brothers have taken Tilly, and Arthur and Susan go to get her back. Gold: kill both Foreman boys yourself during the chase; 90% accuracy or better.
The Ties That Bind Us I: posters, burn themQuest step
Location
Scarlett Meadows · Rhodes – From Radley's House, ride to the pair brawling by a tree south of Rhodes, then collect five posters in town: on the lamp post in the centre (you may have to fight the man leaning on it), the sheriff's board, inside the post office, on a post at the end of the road, and from a rider you knock off his horse. Take them back and burn them (turning them in ends the strand).
The Mercies of Knowledge I-IIQuest stepMissablePoint of no return
Location
Scarlett Meadows · Rhodes – You met Bell in north Saint Denis (part I, see The Artist's Way I). Now ask Alden, the clerk at Rhodes station on the west side of town, about a big moonshine delivery (part II).
Why you can lose it
Lost once "Banking, The Old American Art" starts, at the strictest reading; the latest reading keeps the strand open until late in Chapter 6.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Bounty: Mark Johnson (Rhodes poster, Siltwater Strand)Quest step
Location
Scarlett Meadows · Siltwater Strand – Take his poster at the Rhodes sheriff's office (posted between 7:00 and 19:00). He is at Siltwater Strand teaching his son to ride: let him say goodbye (honor), put him on your horse, and when he slips off and gunmen ride in, kill them, hogtie him and take him to the Rhodes jail.
Money Lending and Other Sins VQuest stepMissablePoint of no return
Location
Scarlett Meadows · Catfish Jacksons – Ride back to Shady Belle for Strauss, then to Catfish Jacksons, a homestead on the Lannahechee south of Rhodes (robbing or hurting the family before this cancels it). Algie attacks you indoors: beat him with your fists, and his son Nate gives up the money in his footlocker.
Why you can lose it
Lost once "Banking, The Old American Art" starts: this honor mission belongs to Chapter 4, and Lending a Hand needs it.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Letter to Nate from MommaCollectibleMissablePoint of no return
Location
Scarlett Meadows · Catfish Jacksons – Search the cabin's rooms while you are inside for Money Lending V; the letter is somewhere in the house.
Why you can lose it
Counted lost when Chapter 4 ends, at the strictest reading; it is gone for good once Algie and Nate are both dead.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Bounty: Camille de Millemont (Rhodes poster, Catfish Jacksons)Quest step
Location
Scarlett Meadows · Catfish Jacksons – Take his poster at the Rhodes sheriff's office when you deliver Mark Johnson. With Money Lending V done, wait at Catfish Jacksons for him to ride in with Raiders; kill them and hogtie him (alive pays the same). Keep him on your horse for the next two stops, which lie on the way to the Rhodes jail, and expect a second group to ambush that ride.
Scarlett Meadows · Catfish Jacksons – Rob the house before you ride off with Camille, and only after Money Lending V. Hogtie Algie and threaten Nate, who points you to the stash in the living-room chimney (or a crate in the crawlspace outside, right of the door); killing both of them empties the house for good.
Scarlett Meadows · Old Harry Fen – From Catfish Jacksons, ride north up the road loop: the hut stands near the loop's northern side, south-east of Braithwaite Manor. Take the family photo and the newspaper clipping inside now, with Chapter 3 over and Mark Johnson brought in.
Scarlett Meadows · Old Harry Fen – At the Rhodes jail, hand in Camille, then take Laidlaw's poster at the sheriff's office and ride back to Old Harry Fen, his hideout. An accomplice jumps you at the cabin, then Laidlaw runs and sets a field alight. Lasso him alive and hand him to Sheriff Thomas in Rhodes.
POI: Braithwaites' SecretAreaMissablePoint of no return
Location
Scarlett Meadows · Braithwaite Manor – From Rhodes, ride south-east to Braithwaite Manor after dark, since guards may be about. On the manor's east side, by the houses on the water, head south into the scrub toward a girl's voice and inspect the small white outhouse it comes from; it may instead be on the west side.
Why you can lose it
It can only be sketched before the end of Chapter 6: after that the outhouse gives no inspect prompt.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Summary
A point of interest the Braithwaites kept hidden: someone shut away in an outhouse near the manor.
Scarlett Meadows – Ticks when you inspect Braithwaites' Secret just above. Any other point of interest counts too; the controller buzzes twice near one.
Summary
100% needs one point of interest inspected, which also draws it in the journal.
Catherine's BroochHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Scarlett Meadows · Braithwaite Manor – While you are at Braithwaite Manor, search the burnt-out house for Catherine Braithwaite's body and loot the brooch from it.
Why you can lose it
No source gives a deadline for her body, so the route counts it lost once "Banking, The Old American Art" starts, the end of the chapter where you find it.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Summary
A one-off valuable on Catherine Braithwaite's body, which lies in the burnt-out manor after the feud.
Bayou Nwa · Bayall Edge – From Braithwaite Manor, ride east toward Caliga Hall: the cabin stands north-west of it, on a small peninsula curling into a little lake. Step inside and look around; this first visit starts the painting.
Summary
A counted shack: a strange cabin full of paintings. The one in the middle fills in a little more on each of your visits.
The Mercies of Knowledge III: moonshine wagonQuest stepMissablePoint of no return
Location
Bluewater Marsh · North of Saint Denis – From Bayall Edge, ride east to Saint Denis and out on the road north toward Bluewater Marsh. Once you cross the wooden bridge north of the city, the wagon rolls up with two men aboard and two riders: kill all four with nobody watching and drive it south to Bell.
Why you can lose it
Lost once "Banking, The Old American Art" starts, at the strictest reading; the latest reading keeps the strand open until late in Chapter 6.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
The Mercies of Knowledge IV-V: permit and posterQuest stepMissablePoint of no return
Location
Bayou Nwa · Saint Denis – At the police station in south-west Saint Denis, Chief Lambert sells the permit for $100 (haggle it down; demanding it costs $150). Bring it back to Bell for Wilson McDaniels's wanted poster; the hunt for him comes in the next section.
Why you can lose it
Lost once "Banking, The Old American Art" starts, at the strictest reading; the latest reading keeps the strand open until late in Chapter 6.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Bayou Nwa – Ride out to the farmland just north of Saint Denis, kill a deer in an open field and leave it. Crows, ravens or hawks come down to feed, most often in the afternoon; animals at bait you set also count.
Survivalist 7: 8 small game arrow kills in a rowOther
Location
Bluewater Marsh – Hunt frogs in the marsh north of Saint Denis with small game arrows. A miss, a hit on a bigger animal or loading a save resets the count.
Chapter 4: The Gilded Cage, the Heartlands and Roanoke Ridge
The middle of Chapter 4: the mayor's party and the riverboat job in Saint Denis, a Heartlands loop for American Fathers and Oh, Brother, a Roanoke Ridge trip to Van Horn, Annesburg and Doverhill, then a run of Saint Denis strangers that brings Western Stranger, and Horseman 6 from Strawberry back to Saint Denis.
The Gilded CageQuest step
Location
Bayou Nwa · Saint Denis – Hosea and Dutch start it at Shady Belle, and the gang rides to the party in Saint Denis. The three optional pickups below exist only at this party. Afterwards gunsmiths sell the LeMat Revolver.
Hosea talks Arthur into the mayor's party in Saint Denis to learn what the mayor is hiding. Gold: at the party pour drinks, compliment an outfit, accept a gift and save a life; tail the servant unseen.
Theatre TicketCollectibleMissablePoint of no return
Location
Bayou Nwa · Saint Denis – During the party, chat with the guests standing about smoking; talking to them earns the ticket. Keep it for the theatre show later in this section.
Why you can lose it
Lost when "The Gilded Cage" ends: the party guests are gone for good.
Point of no return
Finishing "The Gilded Cage": the party guests and the mayor's study are only there during the mission.
Summary
A free pass to a show at the Saint Denis theatre, given out only at the mayor's party.
Algernon's Business CardCollectibleMissablePoint of no return
Location
Bayou Nwa · Saint Denis – By the food table, a top-hatted guest chokes on a nut: help him and he gives you the card. His exotics strand opens after the mission whether or not you have it.
Why you can lose it
Lost when "The Gilded Cage" ends without helping the choking guest.
Point of no return
Finishing "The Gilded Cage": the party guests and the mayor's study are only there during the mission.
Summary
Algernon Wasp's card, from the guest you save from choking; saving him is also the gold's "save a life".
Letter to Bronte from the MayorCollectibleMissablePoint of no return
Location
Bayou Nwa · Saint Denis – Tail the servant into the house and upstairs; he locks a drawer and walks out. The ledger is in that drawer and the letter lies on the desk in the same room: take both.
Why you can lose it
Lost when "The Gilded Cage" ends: the mayor's study can't be entered again.
Point of no return
Finishing "The Gilded Cage": the party guests and the mayor's study are only there during the mission.
Summary
A letter from the mayor to Angelo Bronte, on the desk in the room where the ledger is hidden.
Three optional pickups exist only during "The Gilded Cage": the Theatre Ticket (the smoking guests), Algernon's Business Card (the choking guest) and the Letter to Bronte from the Mayor (the desk by the ledger drawer). Take them before the mission ends.
Duchesses and other Animals: meet AlgernonQuest step
Location
Bayou Nwa · Saint Denis – After the party, find his iron-and-glass greenhouse, tucked in a garden in north-west Saint Denis. His five orders are handed in during the Saint Denis sweep. Before an order is given you can carry all but the last of each orchid it wants; the sweeps say how many to pick.
Bayou Nwa · Saint Denis – After The Gilded Cage, collect the mayor's letter at any post office. Go to his mansion in north-west Saint Denis between 22:00 and 05:00, then tail Professor Shiftacre from the art gallery in the east of town and confront him by the fountain with no witnesses.
Bayou Nwa · Saint Denis – Trelawny's marker in Saint Denis starts it. You keep the Reutlinger Pocket Watch, and gunsmiths add the Semi-Auto Shotgun afterwards.
Trelawny takes Arthur aboard the Grand Korrigan riverboat for a high-stakes poker game. Gold: win the poker game without Strauss's tells; get off the boat within 35 s once your cover is blown; 5 headshots; no health items.
Bayou Nwa · Saint Denis – While Arthur still has it on during the mission, save it as an outfit. It may instead stay only through a glitch, so treat it as a bonus.
Why you can lose it
Lost when "A Fine Night of Debauchery" ends unless it was saved as an outfit (and perhaps even then).
Point of no return
Finishing "A Fine Night of Debauchery" without the Wittemore suit saved as an outfit (whether it can be kept at all is disputed).
Summary
The suit Arthur wears on the riverboat, blue when his honor is high. It is not in the wardrobe afterwards unless it was saved.
Try to save the Wittemore suit (optional) as an outfit before "A Fine Night of Debauchery" ends; no shop sells it. Whether saving works without a glitch is uncertain.
American Fathers IQuest step
Location
Bayou Nwa · Saint Denis – Its marker is outside the courthouse in Saint Denis.
Heartlands · Heartland Oil Fields – Ride north out of Lemoyne to Cornwall Kerosene & Tar in the Heartland Oil Fields, where Eagle Flies waits. The escape ends at Twin Stack Pass.
Eagle Flies wants Arthur's help at the Cornwall oil works. Gold: enter the factory hidden in the wagon; reach Danbury's office unseen; kill every mounted pursuer in the escape; 80%+ accuracy.
Property DeedCollectibleMissablePoint of no return
Location
Heartlands · Central Union Railroad Camp – The camp sits on the new rail line that links Emerald Ranch to the main line. It changes over visits through Chapters 2–6: at the stage where Cornwall's men harass the crew, clear them and take the deed from foreman Percy Whitsickle's table; if that stage hasn't come, look in whenever you pass. Taking it can freeze the camp at that stage until late in the story.
Why you can lose it
No source names a deadline: the route counts it lost once "Banking, The Old American Art" starts, the end of the chapter where it is found.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Summary
A one-off deed on the foreman's table at the Central Union Railroad Camp, once Cornwall's thugs there are driven off.
Heartlands · Valentine – Ride west to Valentine and find the pair in front of the general store; follow them round the back and shoot the bottles off their heads in three rounds without hitting them (Dead Eye helps when they stand on one leg). While in town, ask the saloon bartender about Calloway: it points you to the Noblest of Men meeting below.
Heartlands · Cumberland Falls – About two days later they wait at the top of Cumberland Falls, a short ride west-south-west of Valentine, with Helen on the bank. Push their barrel over, then follow the river down to where they wash up.
Survivalist 8: craft the four improved throwablesOther
Location
Heartlands · Emerald Ranch – Ride east to Emerald Ranch and, if you lack them, buy the Homing Tomahawk and Volatile Fire Bottle pamphlets at the fence (the Volatile Dynamite one came from Hani's Bethel); at night, shoot an owl for its feather (they often sit on the Emerald Station roof). Then craft: tomahawk + owl feather; tomahawk + eagle or hawk feather; dynamite + animal fat + a high-velocity cartridge; moonshine + animal fat.
Heartlands – Pops on the 30th different item made at camp, a campfire or from the crafting menu. With the 100% recipe types, arrows, tonics and the four throwables above, it often comes about now; if not, craft things you haven't made yet.
The Mercies of Knowledge VI–VII: McDaniels and the demonstrationQuest stepMissablePoint of no return
Location
Grizzlies East · Moonstone Pond – With Bell's poster from part V, ride north to Wilson J. McDaniels' camp at Moonstone Pond; it may instead be just north of the railway, below the "N" of "Hanover" on the map. Kill his gang, lasso and hogtie him, and ride him to Bell at the Saint Denis gallows (expect an ambush on the way).
Why you can lose it
The route counts it lost once "Banking, The Old American Art" starts, the strictest reading; the strand may instead stay open until "Our Best Selves" in Chapter 6.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Loot the Electric Chair Blueprint (optional) from Professor Bell's body before you leave the gallows; it is found nowhere else.
The Noblest of Men: Grand Korrigan meetingQuest step
Location
Bayou Nwa · Saint Denis – Having asked the Valentine bartender (Oh, Brother I), board the Grand Korrigan at the Saint Denis docks to meet Levin and Calloway; the next step starts at the Annesburg sheriff's office. Before you leave the city, take Lindsey Wofford's bounty poster at the police station.
Roanoke Ridge · Van Horn Mansion – Ride north out of Saint Denis on the road to Van Horn; the mansion stands just south-west of the trading post, off that road. The sleepers spawn at random: if it is empty, rest an hour nearby and look again, and don't lead a chase past it.
Summary
An optional homestead stash: two sleeping criminals and cash on a downstairs table, when they spawn.
Roanoke Ridge · Van Horn – Carry on up the road from the mansion into town. The stagecoach stops at the north entrance and the stable is to the north by the shore.
Summary
A lawless port with a post office and fence on the pier, a hotel, a stable and the Old Light Saloon. There are no lawmen, and townsfolk shoot back.
Roanoke Ridge · Kamassa River – His campfire is across the Kamassa River south-west of Van Horn, north of MacLean's House. Follow his smoke trail until you catch him.
Roanoke Ridge · Annesburg – From the Kamassa, ride back through Van Horn and follow the coast north to Annesburg.
Summary
A coal town: station with post office and trains at the south end, a stagecoach, a gunsmith with a room and bath next door, and a guarded mine on the hill.
The Noblest of Men: Slim Grant and CallowayHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Roanoke Ridge · Brandywine Drop – Start at the Annesburg sheriff's office, then raid the outlaw camp west of town on the north side of the river and free Grant. Take him to Brandywine Drop, where Calloway calls Arthur out: win the duel. Days later $350 and Levin's letter wait at a post office.
Before you ride away from Brandywine Drop, take the revolver from Calloway's body. It locks: Calloway's Revolver (optional).
A Bright Bouncing Boy II: Doverhill at nightQuest step
Location
Roanoke Ridge · Doverhill – Ride north-east from Annesburg to Doverhill, at the north-east tip of the map. Come between 22:00 and 05:00 (a thunderstorm may also be needed) and use the back door: place the three conductors with the detector, then climb the tower and throw the two outer switches before the middle one.
A Bright Bouncing Boy III: Marko's fateHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Roanoke Ridge · Doverhill – Return at least 48 in-game hours later (rest in the room by the Annesburg gunsmith). Take the Electric Lantern, which later points to a robot on a peak above Colter, and the two papers below.
Roanoke Ridge · Fort Brennand – From Doverhill, ride south past Annesburg and Van Horn to Fort Brennand, the ruined fort on a hill by the Kamassa bend, where rats and small birds live. Outside its walls, kill a cardinal, a rat and a woodpecker cleanly with small game arrows or the Varmint Rifle, unskinned and unplucked, and mail all three together straight away from the Van Horn post office on the pier.
Ms. Hobbs's second list (the Strawberry poster): a perfect cardinal, rat and woodpecker, mailed together. Requests 1–4 must all be mailed before the end of Chapter 6 for her letter.
Roanoke Ridge · Fort Brennand – Ride back to Fort Brennand with his poster and go inside the walls so he and his men spawn; he usually holds the south-west tower. Carry him to the Saint Denis police station: alive into the cells, a body to the marker out back.
The Smell of the Grease Paint III: the showQuest step
Location
Bayou Nwa · Saint Denis – While you are in Saint Denis, go to the theatre and tell the ticket taker you're there for Marjorie. Watch the show, then collect the money and the letter.
100%: watch a live show at the Théâtre RâleurOther
Location
Bayou Nwa · Saint Denis – Use the free ticket from The Gilded Cage (or buy one) at the Théâtre Râleur and stay to the end. The Robin Koninsky card needs all five shows here, so come back for more.
Summary
100% needs one live show watched at the Théâtre Râleur.
Bayou Nwa · Saint Denis – A second letter comes at least 48 hours after part I. Go to the mansion at night, ride north up the road, board the red coach as it passes and intimidate Hector Fellowes.
Idealism and Pragmatism III: spare Jean-MarcQuest step
Location
Bayou Nwa · Saint Denis – Return to the mansion at night and escort Jean-Marc from his house back to it unseen (the park nearby gives cover). Follow the mayor out back and spare Jean-Marc; a letter follows days later. Killing him costs honor but gives 10% off in Saint Denis shops.
Bayou Nwa · Saint Denis – A day or more after part I, find his marker in a back alley in central Saint Denis and threaten the gunman until he leaves. Charles invites you to his exhibition.
Bayou Nwa · Saint Denis – Some in-game days later, go to Galerie Laurent without causing trouble on the way in, or the part fails. When the fight breaks out, knock out the attacker, then follow Charles across the street and hide.
Bayou Nwa · Saint Denis – Some days later, meet him at his marker. Duck the searchers by riding the tram, cut through the post office, then win the fist fight at the dock.
Scarlett Meadows · Dewberry Creek – Ride west from Saint Denis to Dewberry Creek, north of Rhodes, and give them a health cure; buy one from a doctor or craft it first if you have none.
Big Valley – On this route A Bright Bouncing Boy is the tenth finished strand, after American Dreams, No Good Deed, A Fine Night For It, The Iniquities of History, Arcadia for Amateurs, He's British, Oh, Brother, The Mercies of Knowledge and The Noblest of Men. The trophy often lags until twelve or more, so Grease Paint, Idealism, The Artist's Way and Ties above give slack; if it still hasn't popped, it comes with later strands.
Horseman 6: Strawberry to Saint Denis under 9 min, dryOther
Location
Big Valley · Strawberry – From the Ties cabin, ride into Strawberry and start there (if you still lack the Bucket Hat or the Letter from St. Luke's Academy, look in at the Appleseed Timber camp at Monto's Rest, just north-east of town, first). Drop to Riggs Station, follow the railway east, and cross into Saint Denis on the rail bridge south-east of the city; a single splash fails it.
Cigarette Card: Robin Koninsky (Stars of the Stage)Collectible
Location
Bayou Nwa · Saint Denis – Horseman 6 ends in Saint Denis. At the Théâtre Râleur, watch shows on separate nights until you have seen all five (the last runs only after Fatherhood and Other Dreams). The curtain then opens, and the card lies on a table at the left side of the stage.
The end of Chapter 4: the attack on Shady Belle, the trolley job, Lagras and the raid on Bronte, one western trip for the last Horseman ranks and Ms. Hobbs's lists, and the bank job that ends the camp chapters. Read the big warning before the bank.
Horsemen, ApocalypsesQuest step
Location
Bayou Nwa · Shady Belle – Sadie (S) starts it at Shady Belle once The Gilded Cage and No, No and Thrice, No are done. Its gold is called one of the hardest: hold your balcony spot and headshot riders in Dead Eye; the boat lands to Sadie's right once she has killed three.
The O'Driscolls attack Shady Belle and the gang holds the house. Gold: shoot the O'Driscolls in the boat before they land; sidearms only; 70%+ accuracy; 15 headshots; no health items.
Bayou Nwa · Saint Denis – Dutch's marker (D) is in Saint Denis: meet him and Lenny in the alley across from the trolley station. The escape ends in the bayou outside town. A sawed-off in the off-hand slot makes the dynamite shot easier.
Dutch, Arthur and Lenny hit a Saint Denis trolley station on Bronte's tip. Gold: rob every customer; kill 10 lawmen from the trolley; let no lawman onto the wagon; shoot Lenny's thrown dynamite; no health items.
Bayou Nwa · Lagras – Dutch (D) starts it at Shady Belle, and you ride with him to Lagras. Sprint all the way back with Jules; first-person view helps you move through the water.
Dutch takes Arthur to Lagras to borrow a skiff, and the swamp has a monster in it. Gold: get Jules back to the skiff inside 1:40; hit the Bullgator 5 times.
Bayou Nwa · Saint Denis – Dutch (D) waits at Lagras once Country Pursuits is done. Inside the mansion, check the rooms left and right of the stairs before the middle one, and take the two documents below from the desk in Bronte's office. Loot Bronte once he is knocked out (his cash covers the bounty); it ends at Shady Belle.
The gang crosses the river by skiff to raid Angelo Bronte's mansion. Gold: search every room; carry Bronte to the skiff inside 1:30; 20 headshots; no health items.
Before you carry Bronte out, take the List of Accounts and the Telegram to Police Chief Lambert from the desk in his office (both optional). The mission ends the chance for good.
Horseman 7: 7 kills from horsebackOther
Location
Big Valley · Hanging Dog Ranch – From Shady Belle, head west to Hanging Dog Ranch in north-west Big Valley, an O'Driscoll hideout that opens fire as you ride in. Stay in the saddle and shoot seven of them. Lawmen count too, but cost honor.
A Better World, A New Friend: request 3 (Rhodes poster: chipmunk, oriole, robin, opossum)Quest step
Location
Big Valley · Rhodes – Stay in Big Valley for night: opossums come out in Black Bone Forest and south-east of Riggs Station, and orioles live by Riggs Station and Lone Mule Stead. Then ride east to Rhodes, where chipmunks are thick around town; robins are commonest in the east. Tear the poster at Rhodes station and mail all four at once, before they rot.
A Better World, A New Friend: request 4 (Saint Denis poster: sparrow, songbird, toad, bullfrog, skunk)Quest step
Location
Bayou Nwa · Saint Denis – From Rhodes, ride to Braithwaite Manor for a sparrow and a songbird, and take a skunk in the woods around it. Head east into the bayou shallows by Shady Belle for a bullfrog, then on past Saint Denis to Bluewater Marsh, just north of the city, for a toad. Back in Saint Denis, tear the poster at the station and mail all five at once.
Bayou Nwa · Shady Belle – From Saint Denis, ride south-west to Shady Belle and into the swamp east of camp. Alligators are the targets: shoot them from the saddle, ideally with a scoped long rifle.
Companion activity, Shady Belle (Pearson hunt, Uncle rustling, or Micah/Lenny coach robbery)OtherMissablePoint of no return
Location
Bayou Nwa · Shady Belle – At Shady Belle, go hunting with Pearson, rustle cattle with Uncle, or join Micah's or Lenny's coach robbery. Table games may not count. Offers come at random: if none shows, sleep or check back at other times.
Why you can lose it
Shady Belle's activities end with the camp once 'Banking, The Old American Art' starts.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Summary
One activity with a gang member at each camp builds Friends With Benefits; this is the Shady Belle one.
Friends With BenefitsAchievementMissablePoint of no return
Location
Bayou Nwa · Shady Belle – Pops when the Shady Belle activity ends, if you did one at Horseshoe Overlook and one at Clemens Point.
Why you can lose it
Lost once 'Banking, The Old American Art' starts: the camp activities end with Shady Belle.
Point of no return
Starting "Banking, The Old American Art": it runs straight on to the end of Chapter 4, and the tithing box, item requests and companion activities end with it
Point of no return: starting Banking, The Old American Art
The biggest lockout in the guide. The bank job ends the camp chapters, and with them the tithing box, item requests, camp upgrades and companion activities. Tick all of these first. Camp requests: Bill (Hair Pomade); Susan (two seasoning herbs); Charles (moonshine, then Oleander Sage); Dutch (the pipe from Vetter's Echo) and his Vaquero Rider Spurs (optional); Lenny (a pocket watch); Hosea ("The Case of the Shrew in the Fog" from Hagen Orchards). Trophies: Give to the Poor ($250 of your own in the box, all told); Errand Boy (five requests delivered); Friends With Benefits (the Shady Belle companion activity above, after one at each earlier camp). Honor missions (Lending a Hand needs every one): Help a Brother Out; Brothers and Sisters, One and All; Fatherhood and Other Dreams; Money Lending and Other Sins V, with the Letter to Nate from Momma (optional). Other: every part of The Mercies of Knowledge; the Property Deed from the Central Union Railroad Camp and Catherine's Brooch from the burnt-out Braithwaite Manor (both optional).
Banking, The Old American ArtQuest step
Location
Bayou Nwa · Saint Denis – Dutch (D) starts it at Shady Belle; the gang rides to the bank in Saint Denis. Only start it once the warning above is cleared.
Chapter 5 opens on Guarma, a sugar island the gang washes up on. Five missions get them home; before the second rescue job ends, take the seven species that live only here.
Welcome to the New WorldQuest step
Location
Guarma · Guarma beach – It starts by itself after the shipwreck: walk along the beach toward the smoke. Arthur has lost his gear and his Dead Eye is drained, so take plain shots. It ends at the rebels' camp, La Capilla.
Arthur washes up on Guarma, finds Dutch, Micah, Bill and Javier, and escapes a chain gang with the island's rebels. Gold: keep pace with the chain gang; 10 headshots.
Guarma · La Capilla – Hercule leaves the gang here at the end of Welcome to the New World, near the river Arroyo de la Vibora. You can roam only a small area around it: an unseen sniper shoots anyone who goes further.
Guarma's own animals: optional, and only while you can roam
Seven species live only here: three macaws, the Red-footed Booby and three boas. Zoologist and Skin Deep don't need them, but they have compendium entries and the island can't be revisited. Take them now, before either mission: from La Capilla go to the waterfall for the macaws, follow the river for the booby, then go downhill to the snake spot and cycle it (the boas also need tracking). Arthur has no journal here, so they get entries but no sketches. The Cuban Land Crab and Green Iguana also live on Guarma; the guide lists both later at Flat Iron Lake, but they count if you take them here.
Scarlet Macaw: study and skinCollectibleMissablePoint of no return
Location
Guarma · La Capilla – From La Capilla, go to the waterfall near camp, where all three macaws gather. Study it first, then shoot it and pluck the body.
Why you can lose it
Lost with Guarma: free roam on the island ends once both "A Kind and Benevolent Despot" and "Savagery Unleashed" are done, and you can't come back.
Point of no return
Finishing the second of "A Kind and Benevolent Despot" and "Savagery Unleashed" (Guarma free roam ends, strictest reading); "Paradise Mercifully Departed" leaves the island for good
Blue-and-yellow Macaw: study and skinCollectibleMissablePoint of no return
Location
Guarma · La Capilla – At the same waterfall as the Scarlet Macaw: study one before you shoot, then pluck it.
Why you can lose it
Lost with Guarma: free roam on the island ends once both "A Kind and Benevolent Despot" and "Savagery Unleashed" are done, and you can't come back.
Point of no return
Finishing the second of "A Kind and Benevolent Despot" and "Savagery Unleashed" (Guarma free roam ends, strictest reading); "Paradise Mercifully Departed" leaves the island for good
Great Green Macaw: study and skinCollectibleMissablePoint of no return
Location
Guarma · La Capilla – Also at the waterfall by camp: study, shoot and pluck it while you are there.
Why you can lose it
Lost with Guarma: free roam on the island ends once both "A Kind and Benevolent Despot" and "Savagery Unleashed" are done, and you can't come back.
Point of no return
Finishing the second of "A Kind and Benevolent Despot" and "Savagery Unleashed" (Guarma free roam ends, strictest reading); "Paradise Mercifully Departed" leaves the island for good
Red-footed Booby: study and skinCollectibleMissablePoint of no return
Location
Guarma · La Capilla – From the waterfall, follow the river: the booby often flies above it. Study it in the air, then shoot it down and pluck it.
Why you can lose it
Lost with Guarma: free roam on the island ends once both "A Kind and Benevolent Despot" and "Savagery Unleashed" are done, and you can't come back.
Point of no return
Finishing the second of "A Kind and Benevolent Despot" and "Savagery Unleashed" (Guarma free roam ends, strictest reading); "Paradise Mercifully Departed" leaves the island for good
Red Boa Snake: track, study and skinCollectibleMissablePoint of no return
Location
Guarma · La Capilla – Go downhill from La Capilla into the undergrowth under the "E" of Arroyo de la Vibora on the map. One snake waits there at a time: track it (follow its trail in Eagle Eye), study it, then kill and skin it. Leave and let time pass, or save, quit to the menu and resume, and another type appears.
Why you can lose it
Lost with Guarma: free roam on the island ends once both "A Kind and Benevolent Despot" and "Savagery Unleashed" are done, and you can't come back.
Point of no return
Finishing the second of "A Kind and Benevolent Despot" and "Savagery Unleashed" (Guarma free roam ends, strictest reading); "Paradise Mercifully Departed" leaves the island for good
Rainbow Boa Snake: track, study and skinCollectibleMissablePoint of no return
Location
Guarma · La Capilla – At the same snake spot as the Red Boa: keep cycling it (time away or a reload) until a rainbow boa appears, then track it in Eagle Eye, study it, and kill and skin it.
Why you can lose it
Lost with Guarma: free roam on the island ends once both "A Kind and Benevolent Despot" and "Savagery Unleashed" are done, and you can't come back.
Point of no return
Finishing the second of "A Kind and Benevolent Despot" and "Savagery Unleashed" (Guarma free roam ends, strictest reading); "Paradise Mercifully Departed" leaves the island for good
Sunglow Boa Snake: track, study and skinCollectibleMissablePoint of no return
Location
Guarma · La Capilla – Same spot, same cycling; track it in Eagle Eye before you study, kill and skin it. A Fer-de-Lance can turn up here too: it is a required species, listed in the New Austin sweep, and taking it now does no harm.
Why you can lose it
Lost with Guarma: free roam on the island ends once both "A Kind and Benevolent Despot" and "Savagery Unleashed" are done, and you can't come back.
Point of no return
Finishing the second of "A Kind and Benevolent Despot" and "Savagery Unleashed" (Guarma free roam ends, strictest reading); "Paradise Mercifully Departed" leaves the island for good
Guarma · Aguasdulces – Dutch's marker, by Arroyo de la Vibora. The mission edges along a cliff ledge and through a cave to Aguasdulces, and ends back at the river with Cinco Torres as the next meeting point. For the 2:00, run ahead of Dutch once he grabs Javier.
Sun Hat (Guarma soldiers)ArmorMissablePoint of no return
Location
Guarma · Aguasdulces – In the Aguasdulces shoot-out of A Kind and Benevolent Despot (above), shoot a soldier wearing one so the hat falls off, then pick up the glowing hat. Missed it? Soldiers in Savagery Unleashed wear it too.
Why you can lose it
Only Guarma's soldiers wear it: the route counts it lost when Guarma free roam ends, and the island can't be revisited.
Point of no return
Finishing the second of "A Kind and Benevolent Despot" and "Savagery Unleashed" (Guarma free roam ends, strictest reading); "Paradise Mercifully Departed" leaves the island for good
Guarma free roam runs from the end of Welcome to the New World until you finish the second of "A Kind and Benevolent Despot" and "Savagery Unleashed" (either order; here that is Savagery Unleashed). From then on Hell Hath No Fury and Paradise Mercifully Departed follow with no free roam, and the boat home closes the island for good. Finish first (all optional): the Scarlet, Blue-and-yellow and Great Green Macaws, the Red-footed Booby, the Red, Rainbow and Sunglow Boas, and the Sun Hat.
Savagery UnleashedQuest step
Location
Guarma · La Capilla – The rebels' marker in the jungle near La Capilla; start it only once the Guarma animals above are done. For the 4 s, use Dead Eye: mark the hangman first, then the three ropes.
Ambushed in the jungle, Arthur breaks free and saves the rebels' captured workers with Leon. Gold: free all the workers inside 4 s; finish inside 5:40; 8 headshots.
Guarma · Cinco Torres – Meet Hercule and the gang at the fort at Cinco Torres, on the coast. On the cannon, wait for the camera to stop shaking and aim at the warship's funnel.
Hold Hercule's seaside fort against a landing and sink a warship with its cannon. Gold: stop 4 boats reaching the beach; sink the warship without a miss; 70%+ accuracy.
Guarma · Aguasdulces – It follows straight on from Hell Hath No Fury. Kill the right-hand sentry as soon as Micah moves. It ends with the boat to the mainland: Guarma is gone after this.
Wreck the shore guns and free a ship's captain so the gang can sail home. Gold: kill the first 2 sentries unseen; escort the captain to the boat inside 1:45; finish inside 6:45; 25 headshots.
The rest of Chapter 5: the return to Lemoyne, the gang regrouped at Lakay, two missions in Saint Denis, and the search for a new camp that opens Chapter 6.
Dear Uncle TacitusQuest step
Location
Bayou Nwa · Shady Belle – It starts as the boat lands across the river from Van Horn Trading Post: take the hitched horse and ride to Shady Belle, the old Chapter 4 camp. The letter is on a table in a room to the right of the front door; read it and keep it in your satchel. When the Pinkertons come in, crouch out behind them and ride on to Lakay.
Back on the mainland, Arthur rides to Shady Belle looking for the gang and finds a letter from "Caroline" that points him on. Gold: leave Shady Belle without the Pinkertons detecting you; finish inside 8:00.
Bayou Nwa · Lakay – It starts by itself when Arthur reaches Lakay. Save Dead Eye for the gun, and fire only once you have a target locked. Afterwards the Double-Action Revolver unlocks, and fences sell the hatchet, machete and cleaver.
The gang regroups at Lakay until the Pinkertons attack, and Arthur breaks the assault on a mounted gun. Gold: 2 Pinkerton kills in the Dead Eye ambush; 5 Gatling gun headshots; 70%+ Gatling accuracy; no health items.
Bayou Nwa · Lakay – The gang holds it from the end of Fleeting Joy. Lakay sits on a spit of land in the Kamassa River, south-east of Lagras and north-west of Saint Denis.
A Fork in the RoadHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bayou Nwa · Saint Denis – It has no marker of its own: ride from Lakay to Saint Denis and head for Sadie's Icarus and Friends marker at Doyle's Tavern, and it triggers on the way. For the gold, skip the cutscenes, then leave the doctor's office, turn left and walk the road to the crossroads.
Bayou Nwa · Saint Denis – Back to Sadie at Doyle's Tavern; she rides with you to the balloon at the edge of town. Only the flight out to the prison farm counts for the height objective. Bring a long-scoped rifle for the headshots; the flight ends by the Kamassa River.
Sadie's contact takes Arthur up in a hot-air balloon to scout Sisika Penitentiary. Gold: hold the balloon at the right height the whole way; 5 headshots from the balloon; 70%+ accuracy; no health items.
Point of no return: starting That's Murfree Country
It is the last mission of Chapter 5: the gang moves to Beaver Hollow and Chapter 6 begins. Items said to last "until Chapter 6" count as lost from its start. Finish first (all optional): the Zoological Compendium and Rambles Through Woods and Plains, the two books in Arthur's tent (Chapter 2); the Bucket Hat from an Appleseed Timber worker at Monto's Rest, north-east of Strawberry; and the Letter from St. Luke's Academy, on a mauled worker at the same timber camp once wolves attack it (gone sooner if the camp has finished its last stage).
That's Murfree CountryQuest step
Location
Roanoke Ridge · Beaver Hollow – Dutch starts it at Lakay. Pick the horse over the canoe: you keep your saddle and your own faster horse for the 2:00 ride. Afterwards the gang moves to Beaver Hollow, and gunsmiths stock the Mauser Pistol.
Arthur and Charles scout Beaver Hollow in Roanoke Ridge for a new camp, then Arthur takes a girl held there home to Annesburg. Gold: deliver Meredith to her mother inside 2:00; 15 headshots; 85%+ accuracy; no health items.
Chapter 6 from the Beaver Hollow camp: the chapter's honor missions and strangers, a ring of jobs from Roanoke Ridge to the Grizzlies and Cumberland Forest, and the chapter's final missions.
Chapter 6: the last chance for the camp-era side content
Every honor change in this chapter counts half again as much, and this guide's ending needs Arthur's honor at the top: Do Not Seek Absolution also won't start below level 4 of 8. The guide checks the bar at Extreme Personality (after Money Lending VI & VII) and again before Our Best Selves. Fast travel from the camp map costs nothing this chapter.
Camp: Beaver HollowArea
Location
Roanoke Ridge · Beaver Hollow – The gang moves into this hill basin and its cave once That's Murfree Country clears out the Murfree Brood; its camp map now fast travels for free. Whenever you ride past the Old Tomb, north-west of Annesburg, watch for a howling wild man: a third meeting leads to the Wild Man's Journal, listed later.
Summary
The gang's Chapter 6 camp: Arthur's tent, Penelope's letter and Strauss's last job are here. The tithing box is gone; only food can still be stocked.
Bluewater Marsh · Sisika Penitentiary – Sadie's marker is at Copperhead Landing on the Lannahechee River, across from Sisika. For honor, let Milliken, the guard you take hostage, go unharmed. Afterwards Roanoke Ridge, Bluewater Marsh and Bayou Nwa carry a bounty you can't pay off for the rest of the chapter: watch for Pinkerton patrols on the roads.
Arthur and Sadie row out to Sisika Penitentiary to break a gang member out. Gold: headshot both guards from the sniper tower; reach the boat inside 2:45; finish inside 9:00; 80%+ accuracy; no health items.
Roanoke Ridge · Butcher Creek – Ride west of Van Horn to the ground below the railway tracks; Lemuel lies by a bridge there. Put him on your horse and ride north to Butcher Creek; knock him out when he turns on you.
Summary
A dazed man by a bridge keeps naming Butcher Creek: take him home. First part of a stranger strand that counts toward 100%.
Roanoke Ridge · Butcher Creek – First reached in That's Murfree Country, and again now with Lemuel: across the Kamassa River, south-east of Elysian Pool. Don't fire a gun or break the law here, or the whole village turns on you.
Summary
A handful of cabins on the creek, home of Obediah Hinton, and a camp-map fast-travel spot from now on.
The Wisdom of the Elders II: the night attackQuest step
Location
Roanoke Ridge · Butcher Creek – Come back between midnight and 6am, the next night or later, and knock on Obediah's door. Kill the rabid dogs at the three houses that call for help.
Roanoke Ridge · Butcher Creek – Search the trees south of the village: the charms jingle when you're close, blink red on the minimap and glow in Eagle Eye. A shotgun breaks them easily.
Roanoke Ridge · Butcher Creek – Cross the hill north of the village to the boarded mine, break in and bottle the water at the bottom; when the entrance blows, follow the runoff out behind the Kamassa River waterfall, taking the Miner's Hat on the way (next item; looting the bodies costs honor), then ride back to Obediah.
Roanoke Ridge · Butcher Creek mine – In part V's escape tunnel, the hat lies next to the first dead miner: take it as you pass. Missed it? Another waits in the Beryl's Dream mine in Big Valley: blast the rocks, then turn right into the side room.
Take the Liability Agreement (and the $50) from the table before you go.
The Course of True Love IVQuest stepMissablePoint of no return
Location
Scarlett Meadows · Braithwaite Manor – Her letter turns up in Arthur's tent at Beaver Hollow after a Chapter 6 story mission (sleep or travel if it isn't there yet). Ride, or take the camp map, to Braithwaite Manor and find her in the cabin behind it, above the river near the gazebo.
Why you can lose it
Lost once "Our Best Selves" starts, and with it Lending a Hand.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
The Course of True Love VQuest stepMissablePoint of no return
Location
Scarlett Meadows · Rhodes – It runs on from part IV: escort Penelope to Rhodes station (cut straight across the fields), brawl with Beau's cousins, then hold off the riders from the train and drive it to Riggs Station. There, accept Penelope's bracelet (next item).
Why you can lose it
Lost once "Our Best Selves" starts, and with it Lending a Hand.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Penelope's BraceletCollectibleMissablePoint of no return
Location
Big Valley · Riggs Station – At Riggs Station at the end of part V, accept it when she offers. Accepting may raise honor (refusing may instead be what does); either way the change is small.
Why you can lose it
Refusing it at Riggs Station loses it for good.
Point of no return
Answering Penelope at Riggs Station at the end of "The Course of True Love V"
Just a Social CallHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Roanoke Ridge · Annesburg – From Riggs Station take the train to Annesburg; Micah's marker is in town. The horse dash is one of the stricter golds: keep moving and firing. Cornwall's men here are the last sure wearers of the Newsboy Cap, if you still lack it.
Dutch and Micah's meeting with Leviticus Cornwall at the Annesburg docks, and the fight that follows. Gold: headshot 3 riders; reach the horses inside 2:45 once the shooting starts; no health items.
The Widow of Willard's Rest IQuest stepMissablePoint of no return
Location
Roanoke Ridge · Willard's Rest – Ride north out of Annesburg to the stranger marker by a grave outside Willard's Rest. Track and shoot a rabbit with her, then kill the two wolves on the walk back to her cabin.
Why you can lose it
Lost once "Our Best Selves" starts at the strictest reading: the full strand belongs to Chapter 6. A shorter form of it may stay open later.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Summary
A grieving widow, Charlotte Balfour, wants to learn to hunt: an optional stranger whose full story plays out in Chapter 6.
Do Not Seek Absolution IQuest stepMissablePoint of no return
Location
Roanoke Ridge · Annesburg – Edith's marker (ED) is on the north side of Annesburg; it only appears with honor at level 4 of 8 or more. She sends you up to the mine.
Why you can lose it
Lost once "Our Best Selves" starts, and with it Lending a Hand.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Summary
Help Edith Downes's son Archie against the foreman at the Annesburg mine, an honor mission for Lending a Hand. Gold: finish inside 1:20.
Do Not Seek Absolution IIQuest stepMissablePoint of no return
Location
Roanoke Ridge · Annesburg – A few in-game hours later Archie waits in Annesburg; ride out to Manito Glade to reach her, but keep away from the hermit's fenced cabin with Keep Out signs (his Rare Shotgun waits for the post-story Roanoke Ridge sweep). Help them both for the honor.
Why you can lose it
Lost once "Our Best Selves" starts, and with it Lending a Hand.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Money Lending and Other Sins VI & VIIQuest stepMissablePoint of no return
Location
Roanoke Ridge · Beaver Hollow – Take it from Strauss at Beaver Hollow. Find J. John Weathers by Moonstone Pond, west of camp (bring a rifle: soldiers arrive), then ask for Londonderry at the Annesburg mine and visit his widow's cabin a short ride south. Absolve both debts, give the widow money, and go back to Strauss.
Why you can lose it
At the strictest reading lost once "My Last Boy" starts (others say "Our Best Selves"), and it can vanish if "Mrs. Sadie Adler, Widow" is done first.
Point of no return
Starting "My Last Boy"
Summary
Strauss's last two debts, then Arthur throws him out of camp. Honor mission (Lending a Hand); no medal, and a large honor gain.
Anywhere – Pops the moment the bar fills, often right after Strauss leaves. If it hasn't, raise honor before going on: release fish you catch, greet people, help strangers on the road and pay off payable bounties.
Grizzlies East · O'Creagh's Run – Between 6am and 6pm, ride to the path west of O'Creagh's Run, where Hamish sits against a rock. Buell is drinking at the water to the north-east: approach slowly, calm him and lead him back (not in first person).
Summary
Hamish Sinclair, a one-legged old soldier, needs his horse back. First part of a stranger strand that counts toward 100%.
Grizzlies East · O'Creagh's Run – Between 6am and 6pm at the cabin. Row to the marked spot and fish with the Special Lake Lure; when Hamish is pulled in, row to him first, then land the pike yourself.
Grizzlies East · O'Creagh's Run – Pops when you land the Tyrant in Veteran II: the pike weighs well over 40 lb. If it doesn't, any later fish of 16 lb or more, such as a legendary fish, does it.
Grizzlies East · O'Creagh's Run – It should pop with the Tyrant in Veteran II above, at well over 40 lb. If it doesn't, any later fish of 19 lb or more clears it, such as the Legendary Sockeye Salmon in the Grizzlies West sweep.
Grizzlies East · O'Creagh's Run – At least a day later, 6am to 6pm, at the cabin. Follow the tracks (Eagle Eye helps) and be ready for a whole pack, with a big alpha last. Part IV waits until the Epilogue on this route.
Cigarette Card: Turkoman (Breeds of Horses)Collectible
Location
Grizzlies East · Veteran's Homestead – On the workbench inside Hamish's cabin, where part III brings you. If it isn't there, a copy lies on a crate at the foot of Fort Wallace's north-west tower from "The King's Son" until "Our Best Selves".
The Widow of Willard's Rest IIQuest stepMissablePoint of no return
Location
Roanoke Ridge · Willard's Rest – A few days after part I, ride back to her cabin at Willard's Rest. Coach her through the bottles (the rat that runs past is optional, and shooting it only earns a jibe) and stay for the meal.
Why you can lose it
Lost once "Our Best Selves" starts.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Letter from CharlotteCollectibleMissablePoint of no return
Location
Roanoke Ridge · Willard's Rest – When part II ends you wake in her cabin: take the letter, and the money from the box on the nightstand, before you leave.
Why you can lose it
Only part II, in Chapter 6, gives it, so it is lost once "Our Best Selves" starts.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Bluewater Marsh · Lannahechee River – Reverend Swanson's or Dutch's marker at Beaver Hollow; the boat is on the Lannahechee River. At the end, when Charles asks you to go and see Rains Fall, say yes: Archeology for Beginners needs it.
The gang helps Eagle Flies take back the Wapiti horses from an army boat. Gold: knock out 2 soldiers on the boat; gather the horses and reach the shore inside 1:30.
Roanoke Ridge · Van Horn Trading Post – Micah's marker in Roanoke Ridge. It leaves a $20 New Hanover bounty: pay it at the Annesburg post office for a little honor.
Bill and Arthur ambush an army dynamite convoy at Van Horn; you get the Carcano Rifle. Gold: headshot 5 soldiers with a long scoped rifle; 85%+ accuracy.
Of Men and AngelsQuest stepMissablePoint of no return
Location
Bayou Nwa · Saint Denis – Take the camp map to Saint Denis for the next mission and find her (SC) outside the cathedral first. Give $10 or four food items. It only appears if you did Brothers and Sisters, One and All in Chapter 4.
Why you can lose it
Lost once "The Fine Art of Conversation" starts, and with it Lending a Hand.
Point of no return
Starting "The Fine Art of Conversation"
Summary
Sister Calderón collects for the poor outside the cathedral. Honor mission (Lending a Hand); part II finishes on the spot.
Goodbye, Dear FriendHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bayou Nwa · Saint Denis – Meet Sadie and Dutch in the Saint Denis saloon. Back at Beaver Hollow, Tilly hands over Mary's goodbye letter with her ring and a photograph, and the Litchfield Repeater goes on sale.
The Widow of Willard's Rest IIIQuest stepMissablePoint of no return
Location
Roanoke Ridge · Willard's Rest – A few days after part II, go back to her cabin at Willard's Rest. She lets you take anything from the cabin: the Premium Cigarettes are worth it (cards).
Why you can lose it
Lost once "Our Best Selves" starts.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Wild Man's JournalCollectibleMissablePoint of no return
Location
Roanoke Ridge · Old Tomb – From Willard's Rest, ride west to the Old Tomb, north-west of Annesburg inside the river bend, and keep passing it until the Feral Man has run from you twice. On the third meeting, track him to his cave, fight off his wolves (killing them or him costs a little honor) and pick up the journal. Leave the Ancient Viking Comb in the tomb: taken now, it is gone after Chapter 6, and the Roanoke sweep collects it.
Why you can lose it
No source names a deadline, so the route counts it lost once "Our Best Selves" starts.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Summary
A one-off journal in the cave of the Feral Man, a naked hermit who runs with wolves.
Military Mountie Hat (army soldiers)ArmorMissablePoint of no return
Location
Cumberland Forest · Favored Sons canyon – In the canyon fight of Favored Sons, soldiers wear it: shoot one so his hat falls, and pick it up before the mission moves on. Missed it? Soldiers in The King's Son and My Last Boy wear it too, as does a guard in Archeology for Beginners, where a kill costs the Owl Feather Trinket.
Why you can lose it
Only the army wears it, in this chapter's missions up to "My Last Boy"; the route counts it lost once "Our Best Selves" starts.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Grizzlies East · Wapiti – Ride up into Grizzlies East toward the Cumberland Forest edge; Rains Fall's tent is in the reservation. Guns can't be drawn here.
Summary
The Wapiti people's reservation, where Rains Fall's and Captain Monroe's missions start; a camp-map destination.
Archeology for BeginnersQuest stepMissablePoint of no return
Location
Grizzlies East · Wapiti Indian Reservation – Rains Fall (RF) at his tent in Wapiti; only there if you said yes in A Rage Unleashed. Kill no one at the camp (the trinket needs it), and agree to help Captain Monroe on the ride back: Honor, Amongst Thieves needs it.
Why you can lose it
Lost if you turn Charles down in "A Rage Unleashed", and once "Our Best Selves" starts.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Point of no return: finishing Archeology for Beginners
The Owl Feather Trinket comes only if you said yes to Charles in A Rage Unleashed and take the relics without killing anyone.
Honor, Amongst ThievesQuest stepMissablePoint of no return
Location
Cumberland Forest · Wapiti Indian Reservation – Monroe (CM) at Wapiti; the vaccine wagon is in Cumberland Forest.
Why you can lose it
Lost if you don't agree to help Monroe in "Archeology for Beginners", and, at the strictest reading, once "The Fine Art of Conversation" starts: Monroe leaves at its end.
Captain Monroe asks Arthur to steal back vaccines meant for the reservation, an honor mission for Lending a Hand. Gold: take the vaccine undetected; finish inside 5:00.
Starting it ends Of Men and Angels (Sister Calderón leaves for Mexico). Captain Monroe leaves for good at the end of this mission, so finish Archeology for Beginners and Honor, Amongst Thieves (he offers it only during Archeology) first; both are Lending a Hand honor missions. Swanson and Trelawny leave camp after it.
The Fine Art of ConversationQuest step
Location
Grizzlies East – Trelawny's or Rains Fall's marker at Beaver Hollow. It ends at Emerald Station.
Rains Fall's truce talks with Colonel Favours, and a getaway with Captain Monroe. Gold: kill a pursuer's horse; finish inside 9:30; 75%+ accuracy; no health items.
Arthur and Charles sneak into Fort Wallace to free Eagle Flies. Gold: headshot every soldier between you and Eagle Flies inside the fort; 15 kills from the canoe; 80%+ accuracy.
Letter to Martin from FatherCollectibleMissablePoint of no return
Location
Cumberland Forest · Fort Wallace – Loot a soldier you drop inside Fort Wallace during The King's Son, before you free Eagle Flies. Any Army soldier may carry it instead.
Why you can lose it
At the strictest reading only the Fort Wallace soldiers in "The King's Son" carry it.
Point of no return
Finishing "The King's Son" without looting a Fort Wallace soldier
Loot a soldier inside Fort Wallace for the Letter to Martin from Father before the escape.
Mrs. Sadie Adler, WidowQuest stepMissablePoint of no return
Location
Big Valley · Hanging Dog Ranch – Sadie (SA) throws knives at Beaver Hollow once Favored Sons, The Delights of Van Horn and The Bridge to Nowhere are done and few missions are open. Say yes, and ride with her to Hanging Dog Ranch.
Why you can lose it
Lost once "Our Best Selves" starts, and with it Lending a Hand.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
Sadie wants to finish the O'Driscolls at Hanging Dog Ranch, an honor mission for Lending a Hand (medal on part II). Gold: headshot the barn sniper; take the barn unhurt; finish inside 5:30.
Lending a HandAchievementMissablePoint of no return
Location
Big Valley – Pops once the last one is done; on this route that is Mrs. Sadie Adler, Widow, after the Chapter 2–4 ones and this chapter's honor missions above.
Why you can lose it
Lost if any honor mission is missed; this chapter's last ones close when "Our Best Selves" starts.
Point of no return
Starting "Our Best Selves" (it runs straight into the last mission of Chapter 6)
At the strictest reading, starting it closes Money Lending and Other Sins VI & VII (and with it Lending a Hand). The route did it long ago; if you skipped it, do it now.
My Last BoyHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Heartlands · Heartland Oil Fields – Dutch's marker at Beaver Hollow, after The King's Son, The Bridge to Nowhere and Mrs. Sadie Adler, Widow. It ends in Annesburg.
Dutch takes the gang into Eagle Flies's raid on the oil fields. Gold: save Paytah (kill the soldier on him by the train car); 30 headshots; 80%+ accuracy; no health items.
After the last mission of Chapter 6, play passes to John. Arthur's weapons, items and clothes carry over; his cash, the horses he owns and a few one-off valuables (Jimmy Brooks's pen among them) do not. Keep treasure maps and other valuables unsold for John rather than spending them as Arthur, and leave the Ancient Viking Comb in the Old Tomb for him.
Point of no return: Our Best Selves
Starting it runs straight into the last mission of Chapter 6 with no free roam between, and nothing below can be done after. Honor missions (Lending a Hand): The Course of True Love IV and V; Do Not Seek Absolution I and II; Archeology for Beginners; Mrs. Sadie Adler, Widow; and the Lending a Hand trophy itself (Honor, Amongst Thieves closed earlier). Strangers: Arcadia for Amateurs III (herd the horses); Fundraiser, the $20 donation in Saint Denis (optional); The Widow of Willard's Rest I to III and the Letter from Charlotte (optional). Horses and hats (optional): the Mahogany Bay Tennessee Walker and the Raven Black Shire; the Classic Raccoon Mountain Hat from Jon in Valentine, the Newsboy Cap from Cornwall's men and the Military Mountie Hat from the army. Documents and places (optional): the Chelonian Handbill from Anders Helgerson; the Wild Man's Journal; the Letter from Ms. Hobbs (mail hunting requests 1 to 4, then collect it at any post office); Braithwaites' Secret by Braithwaite Manor. Honor: the bar should be full (Extreme Personality) for the ending this guide takes; top it up first if it isn't.
Our Best SelvesHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Roanoke Ridge · Beaver Hollow – Dutch's marker at Beaver Hollow. It runs on into the next mission.
The gang's last job: an army payroll train. Gold: Dead Eye headshot right after leaping from Dutch's horse onto the train; finish inside 11:00; 80%+ accuracy through the train; no health items.
Red Dead RedemptionHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Roanoke Ridge · Van Horn Trading Post – Starts on its own after Our Best Selves. Snipe from the top of the Van Horn lighthouse, then ride for Beaver Hollow. At the final choice, help John.
The last mission of Chapter 6: Abigail's rescue at Van Horn, then the reckoning at Beaver Hollow. Gold: 7 headshots covering Sadie from the lighthouse; reach Abigail and Sadie inside 1:00 after Sadie is caught; 70%+ accuracy; no health items.
Ending: Arthur's high-honor death (help John)Hidden spoiler – activate to revealEndingMajor spoiler
Location
Roanoke Ridge – Choose to help John get away. With high honor, after the fight Dutch and then Micah walk off, and Arthur crawls to the cliff edge to watch the sun come up.
With low honor, helping John ends with Micah shooting Arthur. Going back for the money leads to a knife fight with Micah: with high honor Arthur slashes Micah's eye and still dies at sunrise; with low honor Micah stabs him to death (another account has Micah shoot him). No trophy or 100% item needs these; replay the mission from the Story menu to see them.
The first part of the Epilogue, on a cattle ranch in Big Valley: ranch work, trouble with a local gang, the last part of The Veteran and a new stranger strand, ending with a land deal in Blackwater.
1907: what carries over, and what is open now
You now play as John Marston, eight years on. Arthur's weapons, satchel items and clothes reach you at the end of Motherhood (until then you can't change clothes or buy guns); his cash, the horses he owned and a few one-off valuables are gone. The whole map is open, including New Austin and the Great Plains around Blackwater. These two Epilogue sections do the story and what it can lock; collectibles, animals and the rest of the map wait for the region sweeps after the credits.
The WheelHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Big Valley · Strawberry – Starts on its own after the last Chapter 6 mission. Drive to the Strawberry general store, see Abigail at the doctor's, then take the supplies to the ranch. Get your cap knocked off before it ends (next item).
Years after Chapter 6, a family drives a wagon into Strawberry, takes a delivery job and gets the goods to Pronghorn Ranch. Gold: reach the ranch without dropping any supplies; take the wagon back inside 1:00.
Worn Flat CapHidden spoiler – activate to revealArmorMissablePoint of no returnMajor spoiler
Location
Big Valley · Strawberry – Fighting is limited in this mission, so let an animal do it: slap one of the horses in Strawberry on the rear until it kicks you, then pick the cap up before the mission ends.
Why you can lose it
At the strictest reading it can only be saved during "The Wheel".
Knock off and pick up the Worn Flat Cap before the mission ends.
Rachel (unique horse)Hidden spoiler – activate to revealItemMajor spoiler
Location
Big Valley · Pronghorn Ranch – She is yours once The Wheel ends. Keep her stabled rather than selling her; if you ever do sell, study and ride her first for the compendium.
Camp: Pronghorn RanchHidden spoiler – activate to revealAreaMajor spoiler
Location
Big Valley · Pronghorn Ranch – Tom Dickens, the foreman, lets you have it at the end of The Wheel. It stays your safehouse until Gainful Employment or The Landowning Classes.
Big Valley · Pronghorn Ranch – Tom Dickens's marker at the ranch's blacksmith forge, the morning after The Wheel. Skip the cutscenes for the time medal.
John's Gambler's HatHidden spoiler – activate to revealArmorMissablePoint of no returnMajor spoiler
Location
Big Valley · Pronghorn Ranch – Right after the mission, pick a fight with someone on the road beside the ranch, or slap a horse on the rear until it kicks you, then pick the hat up.
Why you can lose it
No source names a deadline; at the strictest reading it is lost once another hat replaces it.
Point of no return
Putting on any other hat before the gambler hat is saved (strictest reading)
Fatherhood, For BeginnersHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Big Valley · Pronghorn Ranch – David Geddes's marker at the ranch after Simple Pleasures. The ride with Jack runs down the Little Creek River and back.
Help Duncan Geddes settle his horse Jeremiah, help a mare foal, then ride out with Jack. Gold: tire Jeremiah out inside 45 s; feed him a treat; keep Jack from being bucked off; win the race home.
Big Valley · Hanging Dog Ranch – David Geddes's marker at the ranch after Old Habits; the gang holds Hanging Dog Ranch. You come away with a Repeating Shotgun, a Cattleman Revolver and a knife.
After a night raid, ride with Tom and Abe to take the cattle back from the Laramie gang. Gold: 10 kills dual-wielding sidearms; 15 headshots; no health items.
Take Jack to Strawberry for the ranch mail, then deal with three riders who follow you out. Gold: kill all 3 in Dead Eye; back at the ranch inside 1:30 after the standoff.
MotherhoodHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Big Valley · Pronghorn Ranch – Starts on its own at the ranch once Jim Milton and Fatherhood, For Idiots are done. Skip every cutscene and do any one of the three chores. Afterwards Arthur's kit is yours, and you can change clothes and buy guns.
The Veteran IV: the boar, claim BuellHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Grizzlies East · O'Creagh's Run – Now armed, ride to Valentine, but before the saloon take the train to Annesburg and ride west to Hamish's cabin on the east shore of O'Creagh's Run (6:00 to 18:00). Follow the trail, then the gunshots; in the Dead Eye moment tag the boar's head. Take Buell (honor).
Hamish's horse, yours to keep at the end of The Veteran IV. Starting that part in the Epilogue, as this route does, is what lets you keep him; don't sell him or let him die.
Gainful EmploymentHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Big Valley · Strawberry – Back in Valentine, Sadie waits in Smithfield's Saloon. In Strawberry go straight to room 3 of the Welcome Center; Kirk jumps from the balcony. It ends at Diablo Ridge.
An old friend now hunting bounties wants help catching Nathan Kirk, an embezzler hiding in Strawberry. Gold: find him inside 30 s of reaching Strawberry; catch and hogtie him inside 1:15 of mounting up.
The Great Plains town that was closed until now: post office (no trains), stagecoach, a stable with the best horses, hotel, tailor, general store, butcher, barber and the bank.
Great Plains · Blackwater – Take his poster at the Blackwater police station (posters go up between 7:00 and 19:00). He runs when found: lasso him, hogtie him and carry him into the cells.
Tall Trees – Once The Landowning Classes is done, his marker shows on a mountainside west of Blackwater, south-west of Strawberry, above the Upper Montana River. Talk to him.
Tall Trees · Tanner's Reach – At least a day later, go to his cabin at Tanner's Reach in the Tall Trees forest; camp and sleep nearby to pass time. Free the trapped animal on the way, then knock out or kill the poachers.
Home of the Gentry?Hidden spoiler – activate to revealQuest stepMajor spoiler
Location
Great Plains · Beecher's Hope – Atherton's marker at the Blackwater bank after The Landowning Classes. Pay the squatters $10 to go (fastest), sign at the bank, then ride out with Uncle.
The second part of the Epilogue: building a home on the Great Plains with old friends, jobs from Saint Denis to New Austin and Tall Trees, and the last mission before the credits.
Camp: Beecher's HopeHidden spoiler – activate to revealAreaMajor spoiler
Location
Great Plains · Beecher's Hope – Yours at the end of Home of the Gentry?; Uncle rides back with you. From now on the safehouse map fast-travels for free.
Your ranch on the Great Plains for the rest of the game: a shack at first, then a house, barn and, after the credits, chores, family dinners and a bedroom save point.
Bare Knuckle FriendshipsHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Bayou Nwa · Saint Denis – Uncle's marker at the shack; you take the train to Saint Denis together. Ask at the saloon, then gallop to the alley by Saint Saturnine's church. At the docks, mark all four gunmen in Dead Eye.
Uncle hears an old friend is prize-fighting in Saint Denis: find him and get him out of town. Gold: find Charles inside 1:50 of reaching Saint Denis; kill all of Guido Martelli's men inside 10 s.
Home Improvement for BeginnersHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Great Plains · Beecher's Hope – Join Uncle and Charles at the campfire by the shack and skip the cutscenes. If Lending a Hand never popped, replaying this mission after the credits was reported to award it on an early patch; that is unconfirmed on the current one.
An Honest Day's LaborsHidden spoiler – activate to revealQuest stepMajor spoiler
Location
New Austin · Pike's Basin – Sadie at the Blackwater saloon, after Bare Knuckle Friendships. Ride with her to Pike's Basin in Hennigan's Stead; it ends at the Blackwater police station.
Help Sadie take back her bounty from a rival hunter at Pike's Basin, the story's only trip into New Austin. Gold: kill all of Langton's men in the escape; get away with Finley inside 5:00 of choosing your approach; 70%+ accuracy; no health items.
The Tool BoxHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Tall Trees · Manzanita Post – Albert Cakes at Cakes Hardwood & Timber in Blackwater, after both missions above. Charles leads the wagons to Manzanita Post and back to the ranch.
Buy a pre-cut house, fetch tools from Manzanita Post and get the wagons home past the Skinner Brothers. Gold: headshot every Skinner hiding in the trees; find Mr. Wayne inside 2:15; sidearms only; no health items.
A Quick Favor for an Old FriendHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Scarlett Meadows · Rhodes – Uncle, resting under a tree at Beecher's Hope. You visit the Blackwater lumber yard and bank, where Sadie finds you; Cortez hides at a ranch at Painted Sky.
To pay for a barn, you join Sadie on the bounty of Ramón Cortez, and his Del Lobo friends follow you to Rhodes. Gold: make Cortez's men flee Rhodes inside 30 s; 5 long-scoped-rifle headshots covering Sadie; 4 hip-fire kills; no health items.
The morning after the barn party Uncle is gone, taken by the Skinner Brothers; track them with Charles. Gold: 5 bow headshots; back at Beecher's Hope inside 3:10 after freeing Uncle; 80%+ accuracy; no health items.
The Best of WomenHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Great Plains · Beecher's Hope – Plays on its own as Uncle's Bad Day winds down. Straight after, greet Charles hammering at the barn's front door: his eagle-feather request (below) triggers most easily now.
A Really Big BastardHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Tall Trees · Bear Claw – Sadie arrives at Beecher's Hope after The Best of Women (Abigail's marker). Ride with her to the camp at Bear Claw; the bounty goes to the Blackwater police.
Sadie's next bounty, an accountant on the run in Tall Trees, has a scarred grizzly for company. Gold: hit the charging bear 4 times; Dead Eye headshots on both rival bounty hunters; finish inside 7:15.
Item request: Charles, an eagle featherHidden spoiler – activate to revealOtherMissablePoint of no returnMajor spoiler
Location
Great Plains · Beecher's Hope – Shoot any eagle and pluck a feather: golden eagles live in the mountains of West Elizabeth and Ambarino, and both kinds perch on the Bard's Crossing rail bridge over the Dakota. Hand it to Charles at Beecher's Hope.
Why you can lose it
Lost once "American Venom" starts: Charles's request ends with it.
A New Future ImaginedHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Great Plains · Blackwater – Abigail's marker at Beecher's Hope after Trying Again and A Really Big Bastard. Drive the wagon to Blackwater, visit the photo studio and the theatre, then row out.
Starting the story's last mission ends Charles's eagle feather request; hand it in first. Nothing else in this guide closes here.
American VenomHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Grizzlies West · Mount Hagen – Sadie arrives at Beecher's Hope after A New Future Imagined. Find Cleet in Strawberry (sparing him gives a little honor), then ride for Mount Hagen. It pays $20,000.
The last mission: with Sadie and Charles, run down an old enemy from Strawberry to his hideout on Mount Hagen. Gold: help Sadie catch Cleet inside 35 s; headshot the sniper who hits Charles; 85%+ accuracy; no health items.
Ending: credits, story completeHidden spoiler – activate to revealEndingMajor spoiler
Location
Great Plains · Beecher's Hope – Watch the credits after American Venom. The region sweeps that follow start at the ranch, which now works like the old camp: chores, dinner from 16:00 to 20:00, bedroom saves.
Great Plains · Blackwater – The $20,000 from American Venom covers it. Save first, then spend at the Blackwater stable (it sells the best horses) and reload to get the money back; buying horses or store goods and selling them straight back also works.
The first post-story sweep: the ranch at Beecher's Hope, then Tall Trees out to the Bear Claw owls and the legendary fish of Aurora Basin, and back to Blackwater for six cards and two bounties.
The sweeps: the rest of the map in one loop
From here the guide rides one loop out of Beecher's Hope, one region per section: Great Plains and Tall Trees, New Austin, Big Valley, Grizzlies West, Grizzlies East, Cumberland Forest and Valentine, the Heartlands, Roanoke Ridge (two parts), Bluewater Marsh, Bayou Nwa, Saint Denis, Scarlett Meadows (two parts), then the treasure hunts and a wrap-up. Almost nothing in the sweeps can be lost; the few one-off finds are flagged where you meet them: Zhou Yi's letter on a body in New Austin, the sculptor's note in the Grizzlies East, a letter on a burnt body at the Heartlands oil derrick, the Manito Glade hermit's Rare Shotgun in Roanoke Ridge and the Rare Orchids Order after Algernon's last list. Everything else can wait. For each animal, press Study while it is in your binoculars (no tracking needed), then kill it and skin, pluck or pick it up; Eagle Eye picks out small finds such as bones, crayfish and fish in the water. If a species won't show, sleep or reload a save to re-roll the local wildlife.
Rufus: studyCollectible
Location
Great Plains · Beecher's Hope – The ranch dog at Beecher's Hope: he lazes on the house porch or trots round the yard. Study him through the binoculars before you set out; dogs can't be skinned.
Uncle's home-remedy requestHidden spoiler – activate to revealOtherMinor spoiler
Location
Great Plains · Beecher's Hope – Talk to Uncle on the ranch-house porch (8:00 to 20:00) for his list: milkweed, Kentucky bourbon, peppermint, hair pomade and a skunk carcass. Bourbon and pomade are general-store goods (Blackwater's is on this loop), and skunks are plentiful in Black Bone Forest on the Big Valley sweep; hand it all over on your next visit home.
Uncle wants the makings of a home remedy. Bringing them pays four unique clothes (Tornado Boots, Classic Frock Coat, Drifter Hat, Frontier Vest) and a little honor.
Weapons Expert 5: 5 mounted kills by throwing knifeOther
Location
Great Plains – On the trails out of the ranch toward Tall Trees, goad passing riders until they draw on you, and drop each one from the saddle with a single throwing knife (Dead Eye helps). Failing that, a minor crime in Blackwater later brings mounted bounty hunters; pay the bounty off at its post office.
Tall Trees · Manzanita Post – Ride on toward Manzanita Post: just inside Tall Trees, east of the post and beside the trail, lies a wrecked circus convoy. Inspect it to sketch it.
Summary
An abandoned travelling-circus convoy with one wagon on its side; punch the dead fortune-telling machine and it lights up and reads your fortune.
Tall Trees – Skinner Brothers camps are scattered across Tall Trees after the story. At the first one you find, knock out or hogtie four of the men, lay them close together and throw one stick of dynamite between them.
Weapons Expert 7: 4 kills with one retrieved tomahawkOther
Location
Tall Trees – At the next Skinner camp, keep a single tomahawk (throw the spares into a tree to collect later) and kill the men one by one with it, retrieving it each time; it often takes a fifth kill to register. Killing a wolf, bear or cougar mid-run resets the count.
Owls and wolf packs come out after dark. Wait at Bear Claw for nightfall: all three horned owls perch on the ruined cabins here, and gray wolves roam the woods around them. In the morning, ride west to Aurora Basin, where sunny weather suits its legendary fish.
Californian Horned Owl: study and skinCollectible
Location
Tall Trees · Bear Claw – After dark, scan the Bear Claw cabin roofs with the binoculars and study it when it lands, then shoot it and pluck it. Owls also hunt round Aurora Basin, your next stop.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Tall Trees · Bear Claw – The second owl on the Bear Claw roofs at night. If it won't show, it also hunts along the Lannahechee shore south-west of Saint Denis.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Tall Trees · Bear Claw – Packs hunt through Tall Trees at night and come straight for you: from the Bear Claw cabins, study one as they close in, then shoot. If none come, they also roam round Hanging Dog Ranch in Big Valley after dark.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Tall Trees · Aurora Basin – In the morning, ride west from Bear Claw to Aurora Basin and walk out on the broken dock of the old cabin at Swadbass Point, on the north bank. Cast a special lake or river lure (sold at the Lagras bait shop), ideally in sunshine. It's too big for the satchel: your horse carries one big fish at a time, so take it straight to Blackwater's post office and mail it there, catching no other big fish first.
Great Plains · Blackwater – Ride back east past Manzanita Post and out of Tall Trees to Blackwater, and mail the Rock Bass at the post office first. The card is on a barrel by the door in the west wall of the big warehouse west of the post office.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Evelyn Miller (Artists, Writers & Poets)Collectible
Location
Great Plains · Blackwater – Just north-west of that warehouse, a house has a clothesline in the yard; the card lies on the table beside it.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Black Belle (Famous Gunslingers & Outlaws)Collectible
Location
Great Plains · Blackwater – Down at the riverboat company's pier on the waterfront, it is on a barrel to your right as you face the pier, past a bench and some crates. It may instead be on a crate by an iron fence just south of the pier.
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Great Plains · Blackwater – Leave town by the south road along the telegraph poles until a grey-blue house with a white porch stands west of the road. The card lies on the porch between its two chairs.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Great Plains · Blackwater – Back in town, take his poster at the Blackwater police station and ride to the search circle it marks, out where the Skinner Brothers roam Tall Trees. Bring him back dead or alive, beating off the gang members who chase you, and hand him in at the station.
Tall Trees · Blackwater – When you hand Green in, take Otis Skinner's poster at the same station. He and his gang hold a camp in Tall Trees inside the search circle; bring him back to the Blackwater police station. If Weapons Expert 6 or 7 is still open, his camp serves for it too.
From Blackwater, on the shore of Flat Iron Lake, ride to Thieves' Landing on New Austin's eastern edge, where the Lower Montana meets the San Luis by the lake. The New Austin sweep starts there.
Sweep: New Austin
The desert state that opens only after the story: from Thieves' Landing west through Hennigan's Stead, Armadillo and Cholla Springs, along the Rio Bravo past Fort Mercer, and out to Tumbleweed and Gaptooth Ridge.
New Austin: what to know
The Del Lobo gang holds all four of the state's hideouts: Thieves' Landing, Fort Mercer, Gaptooth Breach and Solomon's Folly. The state's only post office is at Benedict Point, for mailing legendary fish to Gill and paying off a bounty on your head. Stagecoaches run from MacFarlane's Ranch, Armadillo and Tumbleweed, and visited towns join the camp fast-travel map. The three New Austin legendary animals appear once "The Wheel" is done.
Weapons Expert 8: 15 kills with a long-barreled sidearmOther
Location
Hennigan's Stead · Thieves' Landing – Thieves' Landing stands where the Lower Montana meets the San Luis, on New Austin's eastern edge, and the Del Lobos hold it. Equip a long-barreled sidearm (the LeMat doesn't count) and use it for the first fifteen kills as you clear the settlement.
Hennigan's Stead · Stillwater Creek – Ride west up Stillwater Creek, south-west of Thieves' Landing, to its largest pool. The snake lies on the ground just east of the pool.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). A Guarma kill already counts.
Hennigan's Stead · Stillwater Creek – Fish that same pool, the biggest on Stillwater Creek, between Thieves' Landing and MacFarlane's Ranch. Use a special lake lure (Lagras bait shop) on a warm, sunny day. Your horse carries one big fish at a time and this loop's post office is far west, so ride back past Thieves' Landing to Blackwater's post office, mail it, and return to the creek.
Hennigan's Stead · MacFarlane's Ranch – Back at Stillwater Creek, cross to its south side: its zone lies south-east of MacFarlane's Ranch. Study the three clues in Eagle Eye; it soaks up many shots, so bring a long scope rifle or improved arrows.
A legendary animal from the map Hosea gives in "Exit Pursued by a Bruised Ego". Its pelt goes to a trapper (Bison Vest and Chaps, Boar & Bison Fowlers), its horn to a fence (a trinket).
Cigarette Card: Irene Grubb (Stars of the Stage)Collectible
Location
Hennigan's Stead · MacFarlane's Ranch – Walk over to the ranch's train platform, just south-west of the buildings: the card lies on a bench.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Hennigan's Stead · Pike's Basin – Head up into Pike's Basin, at its north-western bend (south-west of the first N of "Hennigan's" on the map). It lies on the first level of the small canyon, at the foot of the rock wall among shrubs.
Dinosaur Bone: Hennigan's Stead San Luis RiverCollectible
Location
Hennigan's Stead · San Luis River – Follow the river's north bank to the cliff above a small islet, north of the "AN" of "San Luis" on the map. The bone is in the open among shrubs near the cliff edge.
Hennigan's Stead · San Luis River – Look on the small islands in the San Luis below that cliff; iguanas also turn up anywhere in New Austin. A varmint rifle keeps the carcass clean.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Hennigan's Stead · San Luis River – Keep west along the San Luis to the shore south-east of Lake Don Julio. Use a special river lure, best in rain. It rides on your horse to Benedict Point's post office, later on this loop; catch no other big fish before you mail it there.
Cigarette Card: The Grizzlies (Vistas of America)Collectible
Location
Cholla Springs · Venter's Place – North-west of the lake, on the way to Armadillo, a small ranch called Venter's Place: the card is on the table inside the shack.
Summary
A card for the Vistas of America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cholla Springs · Armadillo – Find the house across from the undertaker and go round the back: the card is on a barrel next to a discarded green shelf.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Hungarian Half-bred (Breeds of Horses)Collectible
Location
Cholla Springs · Armadillo – At the blacksmith's at the north end of town, look through the hole in the front door: the card is on the floor just inside. Reach in for it.
Summary
A card for the Breeds of Horses set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cholla Springs · Armadillo – Ride north-east of Armadillo to a wrecked camp, midway between the tops of the two Ls of "Armadillo" on the map, marked by a black cross. The cap lies next to Zhou Yi's body.
Summary
A red skull cap with gold stripes, lying by a dead traveller; it saves to the wardrobe once picked up.
Search the body for the Letter to Zhou Yi from Zhou Wei (optional) before you ride on.
Dinosaur Bone: Cholla Springs High DesertCollectible
Location
Cholla Springs · Rattlesnake Hollow – Ride north-west to the northern edge of Cholla Springs near Rattlesnake Hollow, north of the region's map label. Climb the big hill there: the bone is set into the wall of the first small ledge.
Cholla Springs · Odd Fellow's Rest – Still west of Armadillo, a little past halfway out to the road and just north-east of Odd Fellow's Rest, lies a broken pair of wings. Inspect it to sketch it.
Summary
The wreck of a homemade winged flying machine. The map may name it Crashed Airship or Flying Machine.
Cholla Springs · Jorge's Gap – Ride south-west to the hills west of Jorge's Gap (between the A and U of "New Austin" on the map) and climb the highest one. The bone is under bushes on the grassy top; Eagle Eye shows it.
Cholla Springs · Two Crows – Cut east to the rock outcrop south of Armadillo with a ruined brick house on top. A lockbox lies under the red wagon to the west.
Summary
A cabin the 100% list doesn't count. A ruined brick farmstead on a rock outcrop.
Rio Bravo · Río del Lobo Rock – Ride south to Río del Lobo Rock above the San Luis. At its east tip, the bone sits on a small cliff top beside a green bush; watch the drop.
Rio Bravo · Río del Lobo Rock – Its zone is just west of Río del Lobo Rock, east and a little south of Fort Mercer. Study the three clues, then shoot from range: it bolts easily.
A legendary animal from Hosea's map. Its pelt goes to a trapper (Pronghorn Coat and Range Gloves), its horn to a fence (a trinket that slows carcass rot).
Weapons Expert 9: 9 unaware enemies by bow from behindOther
Location
Rio Bravo · Fort Mercer – Before you attack Fort Mercer, creep up to its south gate and arrow the guard from behind, then pull back west and repeat until nine are down.
Rio Bravo · Fort Mercer – Now storm the fort and kill every Del Lobo inside the walls; it counts when the last one falls. Its valuables refill, so search it whenever you pass.
Summary
One of the six gang hideouts 100% needs, and the last the story leaves for you.
Dinosaur Bone: Rio Bravo San Luis RiverCollectible
Location
Rio Bravo · Fort Mercer – Climb the big rock plateau that overlooks Fort Mercer, south of the B of "Rio Bravo" on the map. The bone is near the top by some green bushes.
Rio Bravo · Road to Benedict Point – Ride west toward Benedict Point: north of the I of "Rio Bravo" on the map, just before the road, a whale skeleton lies in the sand. Inspect it to sketch it.
Gaptooth Ridge · Tumbleweed – Ride into Tumbleweed and take Esteban Cortez's bounty poster in the sheriff's office (one poster at a time: Joaquín Arroyo's comes when you hand Cortez in). The stable is at the south end and the stagecoach on the west side.
Summary
A fading desert town with a stable, gunsmith (room and bath behind), general store, butcher, saloon with poker, sheriff's office and stagecoach.
Cigarette Card: Billy Midnight (Famous Gunslingers & Outlaws)Collectible
Location
Gaptooth Ridge · Tumbleweed – Climb the windmill on the east side of town: the card is on the top platform.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Desert Fan Palm (Flora of North America)Collectible
Location
Gaptooth Ridge · Tumbleweed – Cross to the big house on the west side of town: the card is on a table on its front porch.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Carolina Lupine (Flora of North America)Collectible
Location
Gaptooth Ridge · Tumbleweed – Climb onto the sheriff's office roof: the card is behind the sign.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Jesse Raymond (Stars of the Stage)Collectible
Location
Gaptooth Ridge · Tumbleweed – North of the saloon, enter the burned-out house: the card is on the mantel, or on the south-west windowsill beside it.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Dinosaur Bone: Gaptooth Ridge South TumbleweedCollectible
Location
Gaptooth Ridge · Tumbleweed – Climb the rocky plateau that overlooks the town from the south-east (below the L of "Tumbleweed" on the map). The bone is at the plateau's south-east edge.
Dinosaur Bone: Gaptooth Ridge North TumbleweedCollectible
Location
Gaptooth Ridge · Tumbleweed – Ride back north past Tumbleweed to the mountain north of town (between the D and G of "Gaptooth Ridge" on the map). Only a dirt path off the trail on its north side leads up; the bone is on the cliff top, right at the edge over the canyon.
Gaptooth Ridge · Silent Stead – Come down and head for the railway north-west of Tumbleweed: a lone house with an animal pen faces the tracks and the road. A lockbox is under the bed.
Summary
A cabin the 100% list doesn't count. A small homestead backed by mountains, with an outhouse by its pen.
Gaptooth Ridge · Gaptooth Breach – With Cortez's poster, ride to Gaptooth Breach, the Del Lobo mining camp marked under the "Gap" of Gaptooth Ridge. Clear the camp, mine and shacks, taking Cortez dead or alive; miners inside the mine may drop gold nuggets.
Summary
An extra Del Lobo hideout, not one of the six 100% counts; Esteban Cortez holds it.
Gaptooth Ridge · Tumbleweed – Put Cortez on your horse and ride back to Tumbleweed: hand him in at the sheriff's office (alive, he goes in the jail). Take Joaquín Arroyo's poster there now.
Gaptooth Ridge · Gaptooth Breach – Ride back west from Tumbleweed: its zone is just north of Gaptooth Breach. Study the three clues and keep your weapon up: the cat is fast, with a black coat.
A legendary animal from Hosea's map. Its pelt goes to a trapper (Cougar Riding Gloves and Flop Hat, and with the Hotah pelt the Cougar & Wolf Vest), its fang to a fence (a trinket).
Gaptooth Ridge · Rathskeller Fork – Ride on to Rathskeller Fork, a named spot on the Gaptooth Ridge map. The mask hangs in a pergola over a goat pen in the north-east corner.
Summary
A painted ram's-skull mask; it saves to the wardrobe once picked up.
Gaptooth Ridge · Solomon's Folly – With Arroyo's poster, follow its search circle to Solomon's Folly in Gaptooth Ridge, where he and his men are planning a train robbery. Clear the gang but take Arroyo alive: lasso and hogtie him.
Summary
An extra Del Lobo hideout, not one of the six 100% counts; Joaquín Arroyo's gang holds it.
Gaptooth Ridge · Sea of Coronado – From Tumbleweed, ride to the far west of New Austin, just east of the Sea of Coronado (west of the N of "New Austin" on the map). Climb the rocky outcrop: the remains lean on a rock near its second-highest point. Inspect them to sketch them.
Summary
The century-old remains of a Jesuit traveller; take and read the letter to Brother Rodolfo in his clothes.
Gila monsters come out mostly after dark. Make camp or wait near the outcrop until night, then ride slowly through the Gaptooth Ridge scrub watching the ground.
Banded Gila Monster: study and skinCollectible
Location
Gaptooth Ridge – After dark, search the desert floor of Gaptooth Ridge; it also lives in Cholla Springs and Rio Bravo if you are passing there at night.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
A loop through Big Valley from Strawberry: the town's cards, Riggs Station and Lone Mule Stead, north along the Dakota to Wallace Station, up the Little Creek River, over Mount Shann into Black Bone Forest and Owanjila, then up the western edge to Hanging Dog Ranch below the Grizzlies.
Pick six Lady Slipper orchids for Algernon
Lady Slipper orchids grow on the ground across Big Valley and glow in Eagle Eye. Algernon's second list (Saint Denis sweep) wants seven, but until that list is in your hands they stop appearing once you hold six: pick six as you ride this loop. The seventh is one short trip once the list is open.
Cigarette Card: Elsie Rose (Artists, Writers & Poets)Collectible
Location
Big Valley · Strawberry – From the Jesuit Missionary in far-west Gaptooth Ridge, ride north out of New Austin, through West Elizabeth and over the Upper Montana River into Big Valley, to Strawberry. In the Welcome Center hotel, go up the stairs: the card lies on the table at the top.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Coastal Redwood (Flora of North America)Collectible
Location
Big Valley · Strawberry – Walk to the south-east edge of town: the card sits on a table on the back porch of a house there.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Big Valley · Strawberry – Take his poster in the Strawberry sheriff's office (it goes up after "Gainful Employment") and ride to the search circle it marks. His gang lie drunk and sick in their camp: deal with them, then hogtie or kill him and take him to the Strawberry jail.
Summary
An optional poster bounty: a Laramie Gang outlaw wanted dead or alive for $60.
Big Valley · Strawberry – Quail run on the ground around Strawberry. If none show, they are easiest at Lone Mule Stead, further down this loop. A small game arrow keeps the carcass whole.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Big Valley · Monto's Rest – Carry on to Monto's Rest, just north-east of Strawberry: the Appleseed Timber Co. camp usually has foxhounds. If the camp has packed up, check the dogs in each town you pass; the breed turns up in towns everywhere.
Summary
A species Zoologist needs: study it through the binoculars.
Cigarette Card: Stagecoach (Marvels of Travel)Collectible
Location
Big Valley · Riggs Station – From Monto's Rest, ride back past Strawberry and on south-east to Riggs Station, the railway stop where The Course of True Love V ended. The card is on a bench on the platform, outside the station building.
Summary
A card for the Marvels of Travel set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Ride on south-east of the station towards Lone Mule Stead, the farm near Bard's Crossing from the Chapter 3 parley, and wait for dark there; make camp to pass the time. The quail and orioles above are around the farm too.
Virginia Opossum: study and skinCollectible
Location
Big Valley · Lone Mule Stead – After dark, opossums come out in the country south-east of Riggs Station, around Lone Mule Stead. A small game arrow keeps the carcass whole.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Cigarette Card: Andalusian (Breeds of Horses)Collectible
Location
Big Valley · Painted Sky – In the morning, ride north up the Big Valley bank of the Dakota River to Painted Sky, a ranch by the river. The card is on a shelf on the back wall of the stable.
Summary
A card for the Breeds of Horses set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Ardennes (Breeds of Horses)Collectible
Location
Big Valley · Wallace Station – Keep north along the Dakota River to Wallace Station, the railway stop on its west bank: the card is on the middle shelf on the station platform.
Summary
A card for the Breeds of Horses set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Weapons Expert 10: grizzly by throwing knives, no damage takenOther
Location
Big Valley · Wallace Station – Grizzlies roam the ground between Wallace Station and Watson's Cabin, upstream; mornings are best. Craft poison throwing knives, hit the bear from as far off as you can and keep backing away. If it touches you, start again on another bear.
Summary
Kill a grizzly with throwing knives alone without taking a hit; it unlocks the Weapons Expert Bandolier, bought from a Trapper.
Big Valley · Wallace Station – Stay on foot at the same bear ground with a fully upgraded Carbine Repeater and express ammo. When a bear pins you, break free and shoot it while you are still down; kills from range don't count. Make camp to pass time when none come: mornings and midday spawn most.
Dinosaur Bone: Big Valley Northern CaveCollectible
Location
Big Valley · Wallace Station – From the bear ground, take the trail north (north of Wallace Station, east of Watson's Cabin) and drop down the slope to a cave at the foot of a rocky hill. The bone is inside, in the dark.
Big Valley · Shepherds Rise – Head back toward the Little Creek River and look for the cabin west of Wallace Station before you ride upstream to Watson's Cabin.
Summary
A shack the 100% list counts (any five). A newer cabin that only stands in the Epilogue.
Big Valley · Mount Shann – From Watson's Cabin, ride south to Mount Shann, the mountain north of Strawberry, and take the trail up it. About halfway up, the bone lies in the open on the trail.
Big Valley · Mount Shann – Near the skeleton, follow the path that bends round to face the valley. The carving is high on the rock wall on the west side of the trail, with a cabin far below.
Summary
One of the 10 rock carvings Francis Sinclair asks for in Geology for Beginners.
Dinosaur Bone: Big Valley Beryl's Dream OverlookCollectible
Location
Big Valley · Mount Shann – Go down the mountain's west path. Where it zig-zags halfway down, south of Beryl's Dream, step off onto a flat rock that looks over the valley: the bone is there.
Big Valley · Beryl's Dream – Below is the Beryl's Dream mine, entered from the south; bring a lantern. Push the plunger to blast the rocks blocking the tunnel, then search the dark beyond for a miner's body: the knife is on him. If you still lack the Miner's Hat, one lies in the side room on the right just past the blasted rocks.
Summary
A unique knife for the weapons compendium, on a dead miner.
Big Valley · Black Bone Forest – Ride down into Black Bone Forest at the west foot of Mount Shann; Obie's zone, on your legendary map since "Exit Pursued by a Bruised Ego", is in the middle of the forest. Follow the three clues with Eagle Eye. Sell the pelt at the trapper west of Black Bone Forest.
A legendary animal: a perfect pelt for a Trapper (Buck Vest, Buck & Fox Range Gloves) and an antler a fence turns into the Buck Antler Trinket, which improves skinning.
Big Valley · Black Bone Forest – Cougars hunt through Black Bone Forest and along the road north-west of Owanjila. They attack: study one from the saddle and shoot first.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Big Valley · Black Bone Forest – Plentiful on the floor of Black Bone Forest. Take a second one whole (unskinned) if the home-remedy request at the ranch is still open.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Big Valley · Owanjila – Fish from the shore by Owanjila Dam with a special lure (any of the three works); it bites best in the rain. Your horse carries one big fish at a time and the loop passes no post office after this, so ride back to Strawberry, mail it there, and return to the lake.
Big Valley · Owanjila – Follow the shore round to the south-west side of the lake, across from the dam. The carving is on a big rock wall right at the water's edge.
Summary
One of the 10 rock carvings Francis Sinclair asks for in Geology for Beginners.
Big Valley · Owanjila – Head north-west of Owanjila Dam to an open area near the map's west edge, between the river and the railway, just south of the Obelisk.
Summary
Ritual markings on the ground, with a corpse at their centre.
Big Valley · Owanjila – At the Obelisk (above), inspect the plaque on its west side and take the map from the hole behind it.
Summary
The first map of an optional chain; its drawing of a hand pointing at a church bell leads to the Tiny Church in the bayou. Take it now: the treasure hunts follow it later.
Big Valley · Hanging Dog Ranch – Keep north along the map's west edge, west of Hanging Dog Ranch, to a narrow trail that ends at a rock wall: the cave mouth is at its far left. Cross the rope bridge inside and take the right-hand ladder down to the hermit; the site can be inspected only after you have spoken to him.
Summary
A cave with a lantern-lit rope bridge and a hermit living at the back.
Big Valley · Stilt Shack – Ride north to Stilt Shack, the cabin on stilts in the north-west corner. South-west of it, cross the Little Creek River and go into the trees.
Summary
A home-built flying machine lies wrecked in the trees with its builder.
Big Valley · Little Creek River – From Stilt Shack, follow the Little Creek River upstream into the far north-west corner, south of the railway: her cabin is in the woods on the right. Three dogs and her shotgun greet you; deal with them, then walk into the camp to inspect it.
Big Valley · Hanging Dog Ranch – Ride back south-east toward Hanging Dog Ranch. Between the ranch and Stilt Shack lies a dead grizzly: the knife is stuck in its neck.
Cigarette Card: Black Widow Spider (Fauna of North America)Collectible
Location
Big Valley · Vetter's Echo – From the dead grizzly, cross the Little Creek River to Vetter's Echo, the cabin south-west of Hanging Dog Ranch. A grizzly may be inside. The card is on the desk inside.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Blazing Star (Flora of North America)Collectible
Location
Big Valley · Vetter's Echo – On the porch railing in front of the cabin door.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Sharpshooter 6: kill at 660+ ft with a long scopeOther
Location
Big Valley · Hanging Dog Ranch – The Laramie Gang holds Hanging Dog Ranch now. From Vetter's Echo, south of the Little Creek River, fit a long scope and pick off one of them at the ranch.
Summary
Kill someone more than 660 ft away with a long-scoped rifle.
Big Valley · Hanging Dog Ranch – Use a scoped gun on the gang's survivors and stay off your horse (holstering resets it). If the ranch runs out of men, any other hideout works.
Summary
Shoot the guns out of three enemies' hands without reloading or switching weapons.
Cigarette Card: Bart Love (Famous Gunslingers & Outlaws)Collectible
Location
Big Valley · Hanging Dog Ranch – Once the ranch is clear, go into the house: the card is on the half-wall shelf beside the couch.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Big Valley · Hanging Dog Ranch – Upstairs in the same house, under the bunk bed.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Augusta Tremlow (Stars of the Stage)Collectible
Location
Big Valley · Hanging Dog Ranch – Climb the ranch's windmill to the top platform.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
The Grizzlies West rise just north of Hanging Dog Ranch: the next section starts here. Gray wolves were taken at the Bear Claw night stop; if you still need one, packs roam round this ranch after dark.
Sweep: Grizzlies West
A loop through the frozen west of the Grizzlies: up Mount Hagen, round Lake Isabella to the map's western edge, north to Colter, then south-east by Barrow Lagoon and Window Rock to Cattail Pond and the Dakota north of Valentine.
Dress for the snow
Most of this loop is deep snow. Change into a heavy coat and hat before you ride up: in light clothes the cold drains your health core.
Cigarette Card: Agnes Guyon (Gems of Beauty)Collectible
Location
Grizzlies West · Millesani Claim – From Hanging Dog Ranch ride north into the Grizzlies to Millesani Claim, the old mine camp above the "E" of "Grizzlies" on the map. The card is on a big wooden crate inside the abandoned house on the east side.
Summary
A card for the Gems of Beauty set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Grizzlies West · Mount Hagen – Climb on to Mount Hagen and follow its road to the very end, at the highest cabin. The carving is cut into the rock just around the corner from that cabin.
Summary
One of the 10 rock carvings Francis Sinclair asks for in Geology for Beginners.
Grizzlies West · Mount Hagen – Close to the carving, on the summit's north-west top (the middle of the "M" of "Mount Hagen" on the map), a body sits frozen along the snowy ridge. Inspect it.
Summary
A man in centuries-old armour, frozen solid on the mountain top.
Micah's RevolverHidden spoiler – activate to revealWeaponMajor spoiler
Location
Grizzlies West · Mount Hagen – At the hideout on the summit where "American Venom" ends, search Micah's frozen body for the gun. The body stays there until the revolver is taken.
Summary
A unique double-action revolver with a red-and-black skull grip and an etched barrel.
Grizzlies · Random corpse marker – No fixed spot: while you ride the Grizzlies, a corpse marker can appear on the map. It leads to two frozen settlers; pull the map from their hands. Tick it whenever it turns up.
Summary
An unsolved puzzle map whose lines point at Mount Shann; it leads to no reward.
Grizzlies West · Lake Isabella – Bring a special lake lure (Lagras bait shop) and ride north from Mount Hagen to Lake Isabella: cast north from the ice between the two Ls of the "Isabella" map label, or try the lake's southern part; overcast days help. It rides on your horse, one big fish at a time, until you mail it from Valentine at the end of this loop.
Grizzlies West · Lake Isabella – Stay on Lake Isabella and switch to a river lure: pike ignore food bait and bite best under grey skies. Release it once landed: Survivalist 10 only asks you to catch one, and your horse is already carrying the Legendary Sockeye.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
Grizzlies West · Lake Isabella – Same lake, with a lake lure. Muskie are long, thin and grey; the bright red, thick-bodied fish are salmon. Release it once landed: Survivalist 10 only asks you to catch one, and your horse is already carrying the Legendary Sockeye.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
Grizzlies West · Lake Isabella – Its zone has been on your legendary map since "Exit Pursued by a Bruised Ego". Ride round to Lake Isabella's north shore, level with the island, and follow the three clues with Eagle Eye; a long-scope rifle or improved arrows suit its size. Sell the pelt to a trapper: west of Black Bone Forest, or on the hill north-east of Riggs Station.
Grizzlies West · Lake Isabella – Follow the shore west from the bison's spot to the lake's north-west side: a cart under a rock overhang, beside a frozen body, holds a lockbox with the wood and some cash.
Summary
A unique find a fence needs, with the legendary boar's tusk, for the Boar Tusk Talisman.
Grizzlies West · Deadboot Creek – From Dormin Crest ride east to Deadboot Creek and follow it up to the waterfall at its head. Just past the falls, a wrecked campsite holds a lockbox with the trinket.
Summary
A found trinket: holding a drawn bow drains 30% less stamina, for good.
Grizzlies West · Spider Gorge – Head back down Deadboot Creek to where it meets Spider Gorge. Just north of the meeting point, off the path, curved tusks rise out of the snow.
Grave: Jenny (Spider Gorge)Hidden spoiler – activate to revealCollectibleMajor spoiler
Location
Grizzlies West · Spider Gorge – From the mammoth follow Spider Gorge upstream (north) until you are north of Colter: Jenny Kirk's grave is in the snow on the east side of the river.
Summary
One of the nine graves Paying Respects needs: stand at it and pay your respects.
Cigarette Card: Felix Hawley (The World's Champions)Collectible
Location
Grizzlies West · Barrow Lagoon – From Cairn Lake head for Barrow Lagoon, the frozen lagoon north-east of Mount Hagen and due north of Cattail Pond. The card is on the table inside Planters Bawn, the lone cabin on the north-west shore.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Jack Hall Gang (Famous Gunslingers & Outlaws)Collectible
Location
Grizzlies West · Chez Porter – From the lagoon ride east toward Window Rock to Chez Porter, the ranch north-west of Window Rock and west of Whinyard Strait. The card is on the windowsill left of the door in the small hut beside the barn. If the Porters still live there, they turn hostile as soon as you step on the property.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Grizzlies West · Whinyard Strait – Ride east from the ranch to the Whinyard Strait bridge, north of Window Rock. North of the bridge, east of the "H" of "Whinyard" on the map, the carving is on the second tier of the rock ledge facing the river.
Summary
One of the 10 rock carvings Francis Sinclair asks for in Geology for Beginners.
Grizzlies West · Whinyard Strait – Go to the waterfall at Whinyard Strait and walk in behind the falling water: the hat sits on a rock slab next to a note from Robert Elliot Patchen.
Summary
A black hat with a wide, curved brim and an amber band.
Grizzlies West · Window Rock – Head south to Window Rock and climb to the hole through the rock (on the "O" of "Window" on the map); the painting is under the overhang. Count the tail feathers of the upright birds: 2, 3, 5 and 7 are the statues to press in the statue cave in Grizzlies East.
Summary
A cave painting of hands, figures and birds: the key to the Strange Statues puzzle.
Grizzlies West · Granite Pass – Granite Pass is the railway bridge above Window Rock; in the ravine below the line, toward Cotorra Springs, lies a wrecked train with the bars in its upright car. Go round the car's right side, up the hill, under the tracks and left to the edge; crouch down the slope, pass under the overhang, slide to the lip and climb the rock at its end. Sprint-jump the gap, then sprint-jump again from the lone tree toward the tracks and drop into the car.
Summary
Two gold bars in a wrecked train car; sell them at a fence.
Grizzlies West – Take the road from Window Rock toward Cattail Pond. North of the "t" of "Dakota River" on the map, it hangs in a tree on the north side of the road, across from a campsite.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Dreamcatcher: Grizzlies West Snowy PeakCollectible
Location
Grizzlies West · Cattail Pond – Near Cattail Pond, make for the snowy hill north-east of it (south of the "S" of "West" on the map). It is up on the peak: climb north up the snow slope, the hardest climb of the set.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Cigarette Card: Edwin A. Rowe (The World's Champions)Collectible
Location
Grizzlies West · Clawson's Rest – On a windowsill inside the Clawson's Rest shack.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Capt. Jack Page (The World's Champions)Collectible
Location
Grizzlies West · Clawson's Rest – On another windowsill in the same shack; both cards may instead sit together on the south-east sill.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Grizzlies West · Cattail Pond – Its zone is on the legendary map from "Exit Pursued by a Bruised Ego": the hills just north of the railway, a little east of Cattail Pond, across the Dakota from Valentine. Follow the three clues with Eagle Eye. Sell the pelt to a trapper: west of Black Bone Forest, or on the hill north-east of Riggs Station.
Grizzlies West · Dakota River – Ride down to the Dakota River and cast a river lure into the fast, cold water; salmon ignore food bait and bite best when it's overcast. The legendary one already counts for Survivalist 10, and an ordinary one is quick to add here.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
Grizzlies West · Dakota River – Follow the Dakota to the stretch due north of Valentine's map label. The hand-shaped bone is set into the rock wall along the cliff edge, just south of the river.
Valentine lies just south of this stretch of the river. Ride to its post office in the station at the south-east corner of town, mail the Sockeye to Gill, and come back to the rock wall: the next section starts here.
Sweep: Grizzlies East
A clockwise ride through the eastern Grizzlies: Hotah, a ledge bone and the monk above Fort Wallace at Cotorra Springs, the high north-east around the Loft, Bharati at O'Creagh's Run, Moonstone Pond, then Donner Falls and the hill house above Cumberland Forest.
Pick four Dragon's Mouth orchids for Algernon
Dragon's Mouth orchids grow on the ground in the Grizzlies East and glow in Eagle Eye. Algernon's last list (Saint Denis sweep) wants five, but until that list is in your hands they stop appearing once you hold four: pick four on this ride. The fifth is one short trip once the list is open.
Legendary Wolf "Hotah"Boss
Location
Grizzlies East · Cotorra Springs – From the rock wall on the Dakota, ride north-east with the river to Cotorra Springs, the steaming pools on the north bank across from Fort Wallace. Its zone has been on your legendary map since "Exit Pursued by a Bruised Ego": follow the three clues with Eagle Eye, moving slowly; it howls just before it charges.
Dinosaur Bone: Grizzlies Dakota River LedgeCollectible
Location
Grizzlies East · Cotorra Springs – From Hotah's ground, go to the clifftops above the Dakota just south of the springs' steam, north-west of Fort Wallace across the water. Peer over the edge and take the faint path down onto a small ledge; the bone is at its far end.
Grizzlies East · Fort Wallace – Climb back up and work east along the clifftops to the mountain that looks down on Fort Wallace (below the "R" of "Grizzlies" on the map); keep out of the fort, a restricted army post. Climb to the top, then leave the trail south to the cliff ledge: he seems to sit there only around noon, so if it is empty, camp and sleep to midday.
Summary
A monk sits cross-legged on the very edge of the cliff, deep in meditation.
Grizzlies East · Cotorra Springs – Come down to the road by the springs and follow it toward Bacchus Bridge: the tree is on the road's eastern verge above the railway, facing a fallen grey trunk. From it, the tracks and the springs' steam lie to the west.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Grizzlies East · Calumet Ravine – Ride north-east from the dreamcatcher past the Wapiti reservation, then east into Calumet Ravine. It is stuck in a broken target on the ravine's east side.
Summary
A one-of-a-kind throwing tomahawk, found only here.
Grizzlies East · Fairvale Shanty – Keep heading east from the ravine across the high ground, well north of O'Creagh's Run, to a small stone hut with a flat roof. A grizzly often roams here.
Summary
A shack the 100% list counts (any five). Two dead men outside each drop a Cattleman Revolver; a lockbox and crates inside hold a gold nugget, a platinum pocket watch and jewellery.
Cigarette Card: Slim Grant (Famous Gunslingers & Outlaws)Collectible
Location
Grizzlies East · Fairvale Shanty – On the barrel beside the shanty's door.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Grizzlies East · The Loft – From the hill, ride east to the lodge with a tall watchtower on the hills; a campsite sits beside it.
Summary
A cabin the 100% list doesn't count. A well-stocked lodge: food downstairs, a tonic upstairs, bait and lotion in the chest at the foot of the bed, and ammunition in the basement off its south face.
Grizzlies East · The Loft – From the top of the watchtower, look west for a short, bare grey tree hung with dreamcatchers. Take the road below the lodge on its south side and follow it west to the tree.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Grizzlies East · O'Creagh's Run – Carry on south-west toward O'Creagh's Run. The nest sits on the eastern rock face of a mountain north-west of the lake; search the cliff from below before you climb.
Summary
Two gems, Ammolite and Fluorite, in one bird's nest; a fence pays $25 for each, and they never come back.
Grizzlies East · O'Creagh's Run – Its zone is the clearing north of the lake at O'Creagh's Run. Follow the three clues with Eagle Eye and keep your distance: it is the biggest bear in the game, so bring a scoped rifle or improved arrows.
The scarred bear that escaped in "Exit Pursued by a Bruised Ego", now a legendary hunt: its pelt goes to a Trapper (Bear Head Hat, Roper, Coat) and its claw to a fence (Bear Claw Talisman).
Grizzlies East · O'Creagh's Run – Ordinary grizzlies roam the woods around O'Creagh's Run (and the one by Fairvale Shanty counts too). Study it from a distance before it notices you: grizzlies charge even at riders.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Dinosaur Bone: Grizzlies O'Creagh's Run OverlookCollectible
Location
Grizzlies East · O'Creagh's Run – Scale the peak east of O'Creagh's Run and work along its ridge until a rock face blocks the way; climb it and inch across the knife-edge beyond to the bone. A slip means a long fall.
Rocky Mountain Bull Elk: study and skinCollectible
Location
Grizzlies East · O'Creagh's Run – Elk herds graze the forests on the way down from the overlook, most often at dawn and dusk. They spook easily: study and shoot from long range.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Grizzlies East · Martha's Swain – Ride south-east from the lake to Martha's Swain, the lone cabin just west of the New Hanover border. The hatchet is wedged in a tree stump west of the cabin.
Summary
A one-of-a-kind hatchet, found only here. If you throw it, pick it up again: a unique hatchet left on the ground is gone for good.
Grizzlies East · Moonstone Pond – Ride west to Moonstone Pond and head up the steep slope north of it until the way ends. A thin ledge on your left wraps round the rock, and a scaffold ladder climbs to the face.
Summary
A giant face carved into the cliff, with a hanged sculptor on the scaffold in front of it and a lockbox holding the Special Health Cure pamphlet.
Before you climb down, take the Note from the Sculptor from the hanged man's body: shoot the rope, then loot him straight away.
Cabin: Flattened Cabin (not a counted shack)Area
Location
Grizzlies East · Moonstone Pond – Ride round to the south edge of Moonstone Pond, where a fallen pine has crushed a cabin. Run up the trunk and drop through the roof; the door is locked, so leave by the ladder.
Summary
A cabin the 100% list doesn't count. A lockbox inside holds the Homing Tomahawk pamphlet, and a drawer some jewellery.
Grizzlies East · Moonstone Pond – Walk south from the cabin onto the plateau that looks down on the Heartland Overflow. The pyramid-shaped carving is on a boulder at the plateau's lowest ledge.
Summary
One of the 10 rock carvings Francis Sinclair asks for in Geology for Beginners.
Grizzlies East · Donner Falls – Ride west to Donner Falls. Leave the path beside the falls and climb east up the slope; the bone pokes out of a reddish outcrop near the crest, partly screened by grey boulders.
Grizzlies East · Donner Falls – Press the statues that show 2, 3, 5 and 7 fingers (the seven-finger one, missing an arm, stands right in front of the harpy). The harpy opens on the bars.
Summary
Three gold bars, $500 each at a fence, behind the cave's puzzle; solving it also refills your cores.
Grizzlies East · Mysterious Hill Home – Ride south from the cave toward the Cumberland Forest border: north of the railway, a house with a grass roof is built into the foot of a hill.
Summary
An odd turf-roofed home; a lockbox among the barrels to the right of the door holds the Poison Arrow pamphlet.
Grave: Arthur (above the Mysterious Hill Home)Hidden spoiler – activate to revealCollectibleMajor spoiler
Location
Grizzlies East · Mysterious Hill Home – Go up the grass bank to the left of the hill house; the headstone is on the summit, with Cumberland Forest spread out below.
Summary
One of the nine graves Paying Respects needs: stand at it and pay your respects.
From Bacchus Station down the Dakota cliffs of Cumberland Forest to Six Point Cabin and Firwood Rise, a night stop for wolves, then Valentine and its outskirts, ending on the river at Bard's Crossing.
Legendary Elk "Enyeto"Boss
Location
Cumberland Forest · Bacchus Station – From the hill house, ride toward Bacchus Station: Enyeto's zone is the woods due east of the station, on your legendary map since "Exit Pursued by a Bruised Ego". Follow the three clues with Eagle Eye and stay well back, as elk bolt easily: a long-scoped rifle or improved arrows work best.
A legendary animal: its pelt goes to a Trapper for three Ghost Bison pieces (moccasins, half chaps, range gloves) and its antler to a fence for the Elk Antler Trinket.
Cigarette Card: Pauline Henderson (Gems of Beauty)Collectible
Location
Cumberland Forest · Bacchus Station – At Bacchus Station, the unmanned freight stop west of the elk woods: on a crate at the north end of the platform.
Summary
A card for the Gems of Beauty set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cumberland Forest · Bacchus Station – Cross the tracks from the station and head north-west to the cliffs above the Dakota. Follow them to a big waterfall, then pick your way down the steep, slippery slope to its foot; the barrel lies on the bank a short way off.
Summary
A body sealed in a barrel, washed up on the riverbank below the falls.
Cumberland Forest · Bacchus Station – Climb back up and make for the mountain west of the station. Come at it from the south, reach the top, then look for a gap between the trees that drops to a narrow ledge facing the Dakota: the carving is on the rock just under the summit. A slip is a long fall.
Summary
One of the 10 rock carvings Francis Sinclair asks for in Geology for Beginners.
Cumberland Forest · Bacchus Station – Cross to the peak south-west of the station. The bone lies beside a tall stone spike at the top of the cliff, with Fort Wallace in view below.
Cumberland Forest · Six Point Cabin – From the peak, follow Cumberland Forest's western cliffs south, high above the Dakota, to the rope bridge from Grizzlies West. Almost directly over the bridge, a small path leads down to the carving just under the clifftop; jumping down from the top needs full health.
Summary
One of the 10 rock carvings Francis Sinclair asks for in Geology for Beginners.
Cigarette Card: Otis Miller Boys (Famous Gunslingers & Outlaws)Collectible
Location
Cumberland Forest · Six Point Cabin – Six Point Cabin, the old hideout just off the road south-east of the rope bridge, stands empty by now. The card is in the bed of the pale-blue wagon on the camp's east side, beside some ammunition.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cumberland Forest · Six Point Cabin – Ride on to the cliffs under the "C" of "Cumberland Forest" on your map. The bone pokes out of the ground at the cliff edge, just north of a small trail.
Cigarette Card: Snapping Turtle (Fauna of North America)Collectible
Location
Cumberland Forest · Firwood Rise – Head for Firwood Rise, Deborah MacGuiness's homestead in the woods north-east of Valentine. Inside the house, look in the small crate under the dresser at the foot of the bed.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cumberland Forest · Firwood Rise – Raccoons live in the Cumberland Forest woods north-east of Valentine, around Firwood Rise; search the undergrowth as you ride.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Cumberland Forest · Firwood Rise – Whitetails roam the woods and fields all over New Hanover, these woods included. Bucks travel with the does: study both from cover before you shoot.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Night stop in southern Cumberland Forest: timber wolves
Timber wolves come out at night in the south of Cumberland Forest. Make camp in these woods and wait for dark before you ride on toward Valentine.
Timber Wolf: study and skinCollectible
Location
Cumberland Forest · Firwood Rise – After dark, timber wolves roam these southern woods in packs. Study one before the fight starts: an animal that is attacking you can't be studied.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Heartlands · Citadel Rock – Leave the forest for the railway east of Valentine, north of Citadel Rock. Near the bridge that spans the tracks, the dreamcatcher tree stands just above the rails; coming from the east you pass under that bridge.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Cigarette Card: Valentine (Vistas of America)Collectible
Location
Heartlands · Valentine – Follow the line west into Valentine. The station is at the south-east corner of town: the card sits on the side table by the rail notice board inside.
Summary
A card for the Vistas of America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Frank Heck (Famous Gunslingers & Outlaws)Collectible
Location
Heartlands · Valentine – Walk up to the tall white church ringed by graves. Left of the church, below the obelisk, the card lies on an unmarked grave.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Valentine – Head into Smithfield's Saloon, the big one on the main street: the card is on the windowsill facing the street, by the piano. It may instead be in Keane's Saloon, just south of the church.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Valentine – Coonhounds are usually somewhere about the streets of Valentine. Dogs can't be skinned, and harming one costs honor: the study is all you need.
Summary
A species Zoologist needs: study it through the binoculars.
Heartlands · Valentine – No fixed spot: huskies turn up in the towns and ranches of New Hanover and West Elizabeth. Look over every dog in Valentine and at the farms ahead (Chadwick Farm, Downes Ranch). Dogs can't be skinned, and harming one costs honor: the study is all you need.
Summary
A species Zoologist needs: study it through the binoculars.
Heartlands · Valentine – Ride past the stables at the north-west end of town and on to the cliffs above the Dakota. The bone lies in the grass near the edge, with a rail bridge in sight.
Cigarette Card: Charles Châtenay (Artists, Writers & Poets)Collectible
Location
Heartlands · Chadwick Farm – Chadwick Farm is the house on the north-west outskirts of Valentine. On the porch along its west side, the card is on a small table next to a chair; the house itself stays shut.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Isadore Reid (Stars of the Stage)Collectible
Location
Heartlands · Valentine – Back in town, two wagons stand side by side directly south of the stables: the card is in the bed of one of them.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Nettie Palmer (Stars of the Stage)Collectible
Location
Heartlands · Valentine – The magic lantern show tent faces the gallows at the south-west edge of town. Buy a ticket at the booth to get in; the card (and a spare cigarette pack) is under the projectionist's raised platform at the back.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Valentine – South-west of the show tent, at the edge of town, a wooden house has an upturned barrel on its front porch: the card is on the barrel.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Fay Delaro (Gems of Beauty)Collectible
Location
Heartlands · Valentine – Cross to the auction yard in the livestock pens south of the main street and climb into the southernmost barn: the card is on the upper floor, at the foot of the window.
Summary
A card for the Gems of Beauty set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Valentine – Valentine's livestock pens hold all three pig breeds. If one is missing, save and reload beside the pen to change the animals.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Valentine – In the same Valentine pens as the Berkshire.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Valentine – In the same Valentine pens as the Berkshire.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Valentine – Sheep graze on the farm along the south edge of Valentine.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Lucky's Cabin – Head west out of town on the side road to Lucky's Cabin. The dreamcatcher tree stands beside that road a little east of the cabin, on the left as you face Valentine.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Heartlands · Downes Ranch – Take the path heading west from the ranch and keep south-west. Between the two roads south of Cumberland Falls, the bone is set into the foot of the cliff beside the path.
Heartlands · Caliban's Seat – Ride south to the riverbank road west of Caliban's Seat, the mountain south of Valentine. The dreamcatcher tree stands on the north side of that road, in plain view as you ride west.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Heartlands · Bard's Crossing – Carry on down the Dakota to Bard's Crossing, where the railway bridges the river. Eagles perch on the bridge and the rocks beneath it; watch for trains if you walk out onto it.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Black-tailed Jackrabbit: study and skinCollectible
Location
Heartlands · Bard's Crossing – Jackrabbits live almost everywhere and often dash across the road; study the next one you see on the ride out, if you haven't already.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Sweep: The Heartlands: Flatneck Station, the oil fields and Emerald Ranch
Up the Dakota from Bard's Crossing to Limpany and Horseshoe Overlook, down the railway to Flatneck Station and Gill Landing, across the open Heartlands to Larned Sod and the oil fields, round the Heartland Overflow, and on to Emerald Ranch and Emerald Station.
Legendary Chain PickerelCollectible
Location
Heartlands · Dakota River – From Bard's Crossing, follow the Dakota's east bank upstream to the stretch west of Limpany, north-west of Flatneck Station. Cast a special river lure (sold at the Lagras bait shop); it bites best on a sunny day. It rides on your horse, one big fish at a time, to Emerald Station's post office at the end of this loop; until then, leave big pelts (the bison's) on the ground.
Heartlands · Dakota River – Stay on the same bank and switch to food bait (bread, corn, cheese or live bait); spot a small pickerel with Eagle Eye and cast beside it.
Summary
One of the 15 fish species Survivalist 10 asks for (and one toward the compendium's ten): catch one.
Heartlands · Limpany – Leave the river eastward toward Flatneck Station. Where three roads meet south-west of Limpany, a bare dead tree stands on a low ridge above the junction: walk up to it.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Heartlands · Flatneck Station – Climb the mountain north-west of Flatneck Station. Near the top, at the cliff edge above a burned-out settlement, two stone walls stand one above the other: the carving is on the rock wall there.
Summary
One of the 10 rock carvings Francis Sinclair asks for in Geology for Beginners.
Heartlands · Horseshoe Overlook – Ride north past Limpany toward Horseshoe Overlook. North of it (west of the "N" of "New Hanover" on the map), look for a patch of blackened grass and bare trees; the burnt cart is the spot to inspect.
Summary
A burned-out camp with a charred body by the fire pit; a lockbox in the ashes holds a gold nugget and the Volatile Fire Bottle pamphlet.
Heartlands · Horseshoe Overlook – Head east to the railway and follow it north from Horseshoe Overlook. The dreamcatchers hang in one tree of a stand on the west side of the line.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Cigarette Card: Rio Bravo (Vistas of America)Collectible
Location
Heartlands · Flatneck Station – Follow the tracks south past Horseshoe Overlook to Flatneck Station. Cross the line to the yellow windmill and climb its ladder: the card is on the top platform beside an empty bottle.
Summary
A card for the Vistas of America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Tall Trees (Vistas of America)Collectible
Location
Heartlands · Flatneck Station – Behind the station building, a barrel stands with firewood piled on one side and a bale of cotton on the other: the card is on it.
Summary
A card for the Vistas of America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Flatneck Station – Look over the dogs around Flatneck Station; the ranches ahead are the fallback. Dogs can't be skinned, and harming one costs honor: the study is all you need.
Summary
A species Zoologist needs: study it through the binoculars.
American Pronghorn Buck: study and skinCollectible
Location
Heartlands · Flatneck Station – Pronghorn herds graze the grassland around Flatneck Station and down toward the Dakota. They spook easily: study them from range before you shoot.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Heartlands · Flatneck Station – Ride east from Flatneck Station along the railway to a single tiny shack beside the line, with a telegraph wire running to it.
Summary
An empty trading post: a few tins and biscuits on the shelves and a box of high-velocity rifle rounds.
Heartlands · Flatneck Station – Keep east along the telegraph poles for a few hundred yards. North of a small rail bridge, the bone sticks out of a grassy hillside.
Summary
One of the 30 dinosaur bones Deborah MacGuiness asks for in A Test of Faith.
Cigarette Card: Large Mouth Bass (Fauna of North America)Collectible
Location
Heartlands · Gill Landing – Ride down to Flat Iron Lake's north shore and take the trail off the road to Gill Landing, Jeremy Gill's fishing shack, just north of the nearest big island. The card is under the sofa inside, on the window side.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Oil Derrick – Head back north into the open Heartlands to a lone wooden derrick (on the map, just south of the gap between the "A" and "R" of "Heartlands").
Summary
A small rival oil well, abandoned, with its owner's charred body at the derrick and supplies scattered around the camp to the east.
Before you ride on, take the Letter from Cornwall Kerosene & Tar from Mr. Varley's burnt body.
Dinosaur Bone: Oil DerrickCollectible
Location
Heartlands · Oil Derrick – Go under the derrick and climb down its ladder into the drilled shaft. The bone is at the very bottom, in the dark: a lantern helps.
Summary
One of the 30 dinosaur bones Deborah MacGuiness asks for in A Test of Faith.
Heartlands · Oil Derrick – Back on top, follow the dry riverbed beside the derrick south and up the ravine to the rocks near the hilltop. The bone lies among small stones at the foot of the slope and blends in: use Eagle Eye.
Summary
One of the 30 dinosaur bones Deborah MacGuiness asks for in A Test of Faith.
Heartlands · Heartlands – Ride east across the hills toward the "N" of "Heartlands" on the map. The dreamcatcher tree stands a short way off the road there.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Heartlands · Larned Sod – Cross the road and ride well north-east to Larned Sod, the small farm west of Emerald Ranch whose house is dug partly into a hill.
Summary
A cabin the 100% list doesn't count. A sod-roofed farmhouse; a Valerian Root sits on the mantel inside.
Cigarette Card: Mittie Comstock (Stars of the Stage)Collectible
Location
Heartlands · Larned Sod – On the barrel beside the front door of the house.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Larned Sod – The farmer at Larned Sod keeps a Border Collie; it is usually around the house. Dogs can't be skinned, and harming one costs honor: the study is all you need.
Summary
A species Zoologist needs: study it through the binoculars.
Heartlands · Heartland Oil Fields – Ride west to the road just below the Heartland Oil Fields (south of the second "I" of the map label). The rock stands right by the road, ringed by a tree and bushes.
Summary
A boulder carved with travellers' names and dates.
Cigarette Card: General Quincy Harris (Prominent Americans)Collectible
Location
Heartlands · Cornwall Kerosene & Tar – Ride north into Cornwall Kerosene & Tar, the oil works. The card lies at the foot of the oil-well tower, on its north-east side.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Weightlifter: William Sleicher (The World's Champions)Collectible
Location
Heartlands · Cornwall Kerosene & Tar – Cross to the house south of the railway: go past the log pile and drop down a short ledge. The card is on the table inside.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Leila Stetson (Gems of Beauty)Collectible
Location
Heartlands · Carmody Dell – Ride north-east from the oil works to Carmody Dell, the blue ranch house with a water tower. The card is on the windowsill next to the downstairs fireplace.
Summary
A card for the Gems of Beauty set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Heartlands – Ride east from Carmody Dell toward the Heartland Overflow: a bison herd grazes the grassland between the oil fields and the lake, west of Emerald Ranch. Skin the one you kill but drop the pelt (the legendary pickerel fills that room on your horse), and leave the carcass for the scavengers below.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Heartlands · Hani's Bethel – Ride round the Heartland Overflow to its north-east side, to the cabin of Hani's Bethel by a small pond. The card is on the blue nightstand right of the front door.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Heartland Overflow – Follow the shore round to the lake's south-east side. Between the water and Guthrie Farm, a nearly bare tree carries the dreamcatchers.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Cigarette Card: George Dixie (Artists, Writers & Poets)Collectible
Location
Heartlands · Guthrie Farm – Guthrie Farm is the fenced wheat farm just beyond: the card is on the bed in the house's south bedroom, next to a guitar. The old man, a hand and the two dogs turn hostile if you trespass.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Guthrie Farm – Find the scarecrow in Guthrie Farm's fields and shoot the hat off its head, then pick it up. By day the farmers may object.
Summary
A hat you can only get by shooting it off this farm's scarecrow.
Heartlands · Guthrie Farm – Guthrie Farm's dogs: study one from outside the fence if you can. Dogs can't be skinned, and harming one costs honor: the study is all you need.
Summary
A species Zoologist needs: study it through the binoculars.
Cigarette Card: Pugilist: Theobaud Getzin (The World's Champions)Collectible
Location
Heartlands · Emerald Ranch – Ride on to Emerald Ranch, south of the lake. The disused saloon stands in the north-central part of the ranch: the card is on the wall shelf by the bench on its front porch.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Chicago (Vistas of America)Collectible
Location
Heartlands · Emerald Ranch – Go past the big house to the yellow windmill and climb its ladder. The card is on the top platform, on the side opposite the ladder.
Summary
A card for the Vistas of America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Emerald Ranch – Hens of all three breeds peck around the Emerald Ranch yard.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Emerald Ranch – Each chicken pen at the ranch has one rooster. If it is the wrong breed, save and reload beside the pen to change it.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Emerald Ranch – In the same Emerald Ranch yard as the Dominique hens.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Emerald Ranch – Same rooster pens; reload by the pen until a Java appears.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Emerald Ranch – The white hens in the same yard.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Emerald Ranch – Same rooster pens; reload by the pen until a Leghorn appears.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Emerald Ranch – The ranch's penned cattle include this breed.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Emerald Ranch – Usually one of the ranch dogs at Emerald Ranch. Dogs can't be skinned, and harming one costs honor: the study is all you need.
Summary
A species Zoologist needs: study it through the binoculars.
Heartlands · Emerald Ranch – Goats are kept at Emerald Ranch; a herd also roams west of Larned Sod.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Emerald Ranch – Oxen stand in the Emerald Ranch farm pens (Guthrie Farm and Carmody Dell keep them too).
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Heartlands · Emerald Ranch – The same pens hold the Devon breed.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Killing livestock costs honor and brings an Animal Cruelty bounty, so make the kill where nobody sees it.
Cigarette Card: Black Mangrove (Flora of North America)Collectible
Location
Heartlands · Emerald Station – Ride north-east to Emerald Station and mail the Legendary Chain Pickerel to Gill at its post office. On the platform's north-west side, the card is under a bench beside a barrel.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Heartlands · Emerald Station – Ride north of the station area (above the "O" of "New Hanover" on the map) to a small abandoned shack. The bone is small, in the grass on the shack's south side where the slope begins: use Eagle Eye.
Summary
One of the 30 dinosaur bones Deborah MacGuiness asks for in A Test of Faith.
Heartlands · Emerald Station – Drop back south to the road that runs north along the east side of the map's "O". Walk through the flower field to the treeline: one leafy tree in it is hung with dreamcatchers.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Sweep: Roanoke Ridge: Annesburg and the north-east
A loop through northern Roanoke Ridge: Clingman, the Grizzlies East border and Brandywine Drop, the upper Kamassa for two legendaries, Deer Cottage, the Old Tomb and Manito Glade, then Annesburg and the hills south-west of town.
Cigarette Card: Bluejay (Fauna of North America)Collectible
Location
Roanoke Ridge · Clingman – From Emerald Station, ride north-east into Roanoke Ridge to Clingman, a lone wooden shack just south of the fire lookout tower. A few yards from the shack, climb the ladder to the lookout platform built into a tree: the card is on top.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Pheasant (Fauna of North America)Collectible
Location
Roanoke Ridge · Clingman – On the same tree platform, right next to the Bluejay.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Roanoke Ridge · Roanoke Ridge Overlook – Ride north from Clingman to the railway on the Grizzlies East border, east of The Loft, where a bridge leads into a tunnel with "Ambarino" painted over it. Drop onto the lowest rock ledge beside the tunnel to find the fossil.
Summary
A human skeleton set into the rock wall beside the tracks.
Roanoke Ridge · Roanoke Ridge Overlook – From the bridge, go straight south to a small rocky plateau. The bone sits on top of the first large rock just off the path; looking north from it you should see the bridge and the Ambarino tunnel.
Summary
One of the 30 dinosaur bones Deborah MacGuiness asks for in A Test of Faith.
Roanoke Ridge · Brandywine Drop – Ride north-east toward Brandywine Drop. North of Roanoke Valley, just south of the northernmost trail, the trees lie flattened in a ring: the meteorite sits in the middle of the crater.
Summary
An impact crater with the meteorite still in it and the forest knocked flat around it.
Roanoke Ridge · Brandywine Drop – Look under the meteorite at the centre of the crater and pick up the fragment.
Summary
A meteorite fragment, a one-off valuable that cuts the damage you take from heat by 10%. There are two copies: one in the crater and one in the Meteor House.
Roanoke Ridge · Roanoke Valley – Inside the cottage, in the smoking hole in the floor.
Summary
A meteorite fragment, a one-off valuable that cuts the damage you take from heat by 10%. There are two copies: one in the crater and one in the Meteor House.
Cigarette Card: Electric Light Bulb (Amazing Inventions)Collectible
Location
Roanoke Ridge · Doverhill – Ride back past the trading post and follow the trail north to Doverhill, Marko Dragic's laboratory. The card is outside, on a crate near the back door.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Roanoke Ridge · Willard's Rest – Bring a special river lure (Lagras bait shop) and ride north from Doverhill to the waterfall at the top of the Kamassa, upstream of Brandywine Drop near Willard's Rest. With your back to the falls, cast downstream; rain helps. It rides on your horse, one big fish at a time, to the post office at Annesburg station later in this loop.
Roanoke Ridge · Willard's Rest – Its zone (on your legendary map since "Exit Pursued by a Bruised Ego") is the largest island west of Willard's Rest; follow the three clues with Eagle Eye. Kill it on dry land: shot, it may flee into the water, and a sunken carcass can't be skinned. Sell the pelt at the trapper west of Elysian Pool on the next leg.
Roanoke Ridge · Deer Cottage – Ride back south from the island along the road toward Deer Cottage. Where boulders sit by the road, turn into the treeline: the tree is tall and nearly bare, on the hillside between the road and the Kamassa.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Roanoke Ridge · Deer Cottage – Climb the rock plateau just east of the cottage: the carving is high on its second level, facing the road and looking down on the cottage.
Summary
One of the 10 rock carvings Francis Sinclair asks for in Geology for Beginners.
Dinosaur Bone: Roanoke Ridge Valley OverlookCollectible
Location
Roanoke Ridge · Deer Cottage – Back on the road below the plateau, find where the path runs under a cliff (on the map, just east of the "O" and "A" of "Roanoke Ridge"). Climb above the path: the bone lies on the cliff edge, looking out over Roanoke Valley.
Summary
One of the 30 dinosaur bones Deborah MacGuiness asks for in A Test of Faith.
Roanoke Ridge · Old Tomb – Cross the river west of Deer Cottage. Inside the river's horseshoe bend, almost on the path, a sunken stone site opens out in four paths around an altar.
Summary
A Viking burial ground: a stone altar in a star of paths, with skulls and a cave on its north-west side.
Roanoke Ridge · Old Tomb – Lodged in a skull at the south edge of the altar.
Summary
A one-of-a-kind throwing hatchet carved with Norse patterns, found only here. If you throw it, pick it up again: a unique hatchet left on the ground is gone for good.
Roanoke Ridge · Old Tomb – In a side room of the same cave, hidden under a row of skulls: spot it with Eagle Eye, or shoot the skulls away to uncover it.
Summary
A one-off valuable (a fence pays $50) from the same Viking hoard.
Roanoke Ridge · Manito Glade – Ride back east past Deer Cottage toward Annesburg and take the right-hand road north of town to Manito Glade, a fenced cabin with Keep Out signs. The hermit comes out shouting and fires if you keep coming: lasso and hogtie him (or punch the gun from his hands). Pick the shotgun up off the ground at once.
Why you can lose it
Lost if you walk away without picking it up once the hermit is dealt with: it can't be collected later, and he may leave for good after a third meeting.
Point of no return
Leaving Manito Glade after dealing with the hermit without picking up his Rare Shotgun (he may also leave for good after a third meeting)
Summary
A unique engraved double-barrelled shotgun, owned by the Manito Glade hermit.
Roanoke Ridge · Manito Glade – With the hermit tied up, go into his cabin: the torn half is in a drawer.
Summary
The second half of the torn treasure map: with the Hermit Woman's half it becomes the Mended Map, which leads to Otis Miller's Revolver (the treasure section covers the dig).
Before you ride off, pick up the hermit's Rare Shotgun from the ground: once you leave it, it's gone. Hogtying him is enough; he doesn't need to die. Make this one of your first visits: he may leave for good after a third meeting.
POI: Old World ScriptsArea
Location
Roanoke Ridge · Annesburg – From Manito Glade, ride south-east toward the north-east corner of the map, above the Lannahechee. Leave the road heading east to the large rock closest to the drop.
Summary
A runestone carved with an old-world inscription inside a ring of serpent runes.
Roanoke Ridge · Annesburg – Head south to the road junction east of Annesburg. The tree stands above the crossing and is easiest to spot from the junction's western road.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Cigarette Card: Packet Ship (Marvels of Travel)Collectible
Location
Roanoke Ridge · Annesburg – Ride into Annesburg and walk out on the L-shaped pier: the card is on a crate at the far back right, under the roofed part.
Summary
A card for the Marvels of Travel set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Roanoke Ridge · Annesburg – Go round to the back terrace of the Annesburg gunsmith: the card is on a table there.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Roanoke Ridge · Annesburg – Find the coal-mine building in the middle of town: the hatchet is stuck in a tree stump between the two big houses just north of it.
Summary
A one-of-a-kind double-headed hatchet, found only here. If you throw it, pick it up again: a unique hatchet left on the ground is gone for good.
Cigarette Card: Preston T. Stephenson (Artists, Writers & Poets)Collectible
Location
Roanoke Ridge · Annesburg mine – Head up to the mine office west of the tracks, on the top floor of the mining facility: the card is on the desk. Armed guards patrol the mine grounds, so work quickly.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Edwin Singerly (The World's Champions)Collectible
Location
Roanoke Ridge · Annesburg mine – Climb the tall tower on the mine's west side: the card lies on the floor in a corner at the top.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Longleaf Pine (Flora of North America)Collectible
Location
Roanoke Ridge · Annesburg mine – Go round to the small wooden shaft on the mine's south-west side and start down: the card is on a crate at the top of the first ladder. It may instead be one floor above the bottom.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Isabelle Standish (Gems of Beauty)Collectible
Location
Roanoke Ridge · Annesburg mine – Climb down that shaft to the bottom and turn right into the open chamber to the left of the main mine entrance: the card is on a table. This way in skirts most of the guards.
Summary
A card for the Gems of Beauty set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Rains Fall at Annesburg stationHidden spoiler – activate to revealNPCMinor spoiler
Location
Roanoke Ridge · Annesburg – Walk down to the train station at the south end of town and talk to Rains Fall on the platform. The station's post office is where the Legendary Steelhead Trout gets mailed.
Summary
An optional talk with Rains Fall, the old Wapiti chief, who recognises you, before he leaves on the train; it gives a big honor boost.
Roanoke Ridge · Annesburg – Leave town to the south: on a hill just south of Annesburg, west of a sharp bend in the path, stands a tall, bare grey tree.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Roanoke Ridge · Annesburg – Black bears roam the forests around Annesburg: search the woods south-west of town on the way to the next hill. Study it from a distance, then shoot it with a long-scope rifle.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Roanoke Ridge · Annesburg – Ride south-west toward the Kamassa and climb the tall hill about halfway between Annesburg and the river. The tree is on the hill's east side, with the Lannahechee visible far off.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Sweep: Roanoke Ridge: Elysian Pool, Van Horn and the Kamassa
Down the Kamassa from the cliffs north of Elysian Pool: the trail trees, two legendaries at the pool, Butcher Creek, a round of Van Horn and its outskirts, then Fort Brennand's birds and the river down to the Lemoyne border.
Pack lures and small game arrows
Bring a Special Lake Lure and a Special River Lure (the Lagras bait shop) for the two legendary fish, and small game arrows for the birds at Fort Brennand. Butcher Creek and Van Horn both answer any crime with gunfire.
Pick nine Sparrow's Egg orchids for Algernon
Sparrow's Egg orchids grow on the ground between Roanoke Valley and Elysian Pool, the stretch this leg starts on, and glow in Eagle Eye. Algernon's last list (Saint Denis sweep) wants ten, but until that list is in your hands they stop appearing once you hold nine: pick nine here. The tenth is one short trip once the list is open.
Roanoke Ridge · Kamassa River – From the Roanoke Ridge Hill dreamcatcher, ride west to the Kamassa north of Elysian Pool and climb the cliff just east of the "I" in the map's "Kamassa River" label. The bone is on the cliff's middle ledge: walk north along the ridge to an easier way down, or slide carefully.
Summary
One of the 30 dinosaur bones Deborah MacGuiness asks for in A Test of Faith.
Roanoke Ridge · Roanoke Valley – From the cliff, head a little north along the river's west side to the big hill west of the second "A" in the "Kamassa River" label. The L-shaped tree stands on its slope.
Summary
A tree bent into an L as an old trail marker; the first of four on this stretch.
Roanoke Ridge · Kamassa River – Drop south-west onto the footpath below. Where it tops a hill just before a bend, the bent tree is beside the path, on your left as you head south.
Roanoke Ridge · Kamassa River – Cross the wooden bridge at the south end of the path, near a bend in the road west of the Kamassa; the last L-shaped tree is right beside the path there.
Roanoke Ridge · Kamassa River – Turkeys forage in the woods and brush all over Roanoke Ridge: watch for a flock from here down to Elysian Pool. The Varmint Rifle drops one cleanly.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Grave: Susan (hill above the tracks, Elysian Pool)Hidden spoiler – activate to revealCollectibleMajor spoiler
Location
Roanoke Ridge · Elysian Pool – From the trail's wooden bridge, ride to the hill south-west of Elysian Pool that looks down on the railway; the headstone is on its top edge.
Summary
One of the nine graves Paying Respects needs: stand at it and pay your respects.
Roanoke Ridge · Elysian Pool – Ride north-east down to Elysian Pool, selling the Anoki pelt at the trapper just west of the pool on the way. Fish from the shore east of the waterfall with a Special Lake Lure, ideally on a sunny day. It rides on your horse, one big fish at a time, to Van Horn's post office later in this ride.
Roanoke Ridge · Elysian Pool – Walk round to the pool's east shore, just north of the small bridge in its south-east corner. The carving is high on the rock wall above the big ledge beside the road.
Summary
One of the 10 rock carvings Francis Sinclair asks for in Geology for Beginners.
Roanoke Ridge · Elysian Pool – From the bridge, search the thick woods just south of the pool, east of the "E" of the map's "New Hanover" label. The growth is dense, so let the controller's vibration guide you.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Roanoke Ridge · Elysian Pool – Its zone, on your legendary map since "Exit Pursued by a Bruised Ego", is the Kamassa just south-east of the pool, due west of Van Horn. Follow the clues with Eagle Eye; it barely fights back. Sell the pelt at the trapper west of the pool, just behind you, or at the Saint Denis market later.
A legendary animal with pale fur: its pelt goes to a Trapper (Beaver Cavalry Gloves, and the Beaver Flop Hat with the legendary boar's pelt) and its tooth to a fence for the Beaver Tooth Trinket.
Moccasin orchids grow on the ground around Butcher Creek, next on this ride. Algernon's second list wants ten, but until that list is in your hands they stop appearing once you hold nine: pick nine round the village. The tenth is one short trip once the list is open.
Roanoke Ridge · Butcher Creek – Follow the river on to Butcher Creek, the cabins on the shore south-east of the pool. The card is on a barrel on the porch of the south-easternmost house, the dirty-red one hung with hides.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Hummingbird Sage (Flora of North America)Collectible
Location
Roanoke Ridge · Butcher Creek – Leave the village east into the woods toward Van Horn. On the west side of a lone shack there, the card lies on a table.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Roanoke Ridge · Van Horn – Carry on toward Van Horn to the Roadside Brothel by the road. Cross the road heading south to a clearing with a small house, home to a man and his dog; the bone is in the shrubs at the clearing's edge east of the house.
Summary
One of the 30 dinosaur bones Deborah MacGuiness asks for in A Test of Faith.
Roanoke Ridge · Van Horn – Ride on to the abandoned train station north-west of Van Horn. The card is on the bench of the stagecoach by the platform; it may instead be on a platform bench.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Louis Durand (Stars of the Stage)Collectible
Location
Roanoke Ridge · Van Horn – Head toward town: west of the Van Horn saloon, across the tracks and a trail, an empty house has the card on a crate on its east porch.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Turkey (Fauna of North America)Collectible
Location
Roanoke Ridge · Van Horn – Enter Van Horn and climb to the upper floor of the burned-out sheriff's office: the card is on the mantel. The townsfolk fight back at any crime, so keep your guns holstered.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Jennie Willetts (Gems of Beauty)Collectible
Location
Roanoke Ridge · Van Horn – Mail the Legendary Perch to Gill at the post office on the pier now, before you fish for the muskie. Across the road west of that post office stands the "Horse Shoeing" building; the card is on a barrel in its back yard.
Summary
A card for the Gems of Beauty set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Roanoke Ridge · Van Horn – Stand at the foot of the lighthouse at the south end of town and cast east with a Special River Lure, best when it's overcast. Then mail it to Gill from the same post office on the pier.
Roanoke Ridge · Van Horn Mansion – Take the road south out of town: the Van Horn Mansion stands just south-west of the trading post. The card is on a crate at the north-east end of the back balcony.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Roanoke Ridge · Van Horn – From the road south of town, turn west; just past the railway, take the fork north to an abandoned house. Climb onto the cart below the lit upstairs window and go in through it.
Summary
A creature stitched together from animal and human parts, with the maker's experiment notes.
Cigarette Card: Percy Wood (The World's Champions)Collectible
Location
Roanoke Ridge · Huron Glen – Follow the road on west to the Kamassa. Huron Glen, a run-down shack with a well, sits on the river due west of Van Horn; the card is on the well.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Roanoke Ridge · Huron Glen – Beavers work this stretch of the Kamassa around Huron Glen. Shoot one on the bank or in the shallows, not in deep water, or the body sinks.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Cigarette Card: Panther (Fauna of North America)Collectible
Location
Roanoke Ridge · Fort Brennand – Follow the river south past Mossy Flats to Fort Brennand, the ruined fort on the hill in the Kamassa's bend; Lemoyne Raiders may hold it, so come ready to clear them. The card is on a crate near the entrance of the building against the west wall.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Roanoke Ridge · Fort Brennand – Orioles live across Roanoke Ridge. Wait inside the walls of Fort Brennand and watch the sky; small game arrows keep the bird whole.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Cigarette Card: R.S. Harradon (The World's Champions)Collectible
Location
Roanoke Ridge · MacLean's House – Follow the Kamassa downstream from the fort to MacLean's House, a shack on the north bank just above the Lemoyne border, across the water from a moored houseboat. The card is on the front-porch table.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
A loop through the marsh north of Saint Denis: the state line and the houseboat on the Kamassa, the legendary boar, Copperhead Landing and the catfish off Sisika, two graves and Canebreak Manor, then west toward Lagras for a night watching for the marsh ghost.
Dreamcatcher: Bluewater MarshCollectible
Location
Bluewater Marsh · Lemoyne state line – From MacLean's House, keep to the state line and find the road junction with a "Welcome to Lemoyne" sign; on the map it sits on the border just above the "B" of the "Bluewater Marsh" label. The dreamcatchers hang in a leafy tree at the junction, looking out over the marsh.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Bluewater Marsh · Houseboat – Cross the Kamassa into the marsh to the rundown houseboat moored on the river's south bank, just south of its large island (under the "W" of "Bluewater" on the map). The phonograph stands on a table inside.
Summary
An old phonograph aboard an abandoned houseboat, still playing its tunes; nobody knows whose it was.
Cigarette Card: Miss Maud Delancey (Artists, Writers & Poets)Collectible
Location
Bluewater Marsh · Houseboat – Climb to the houseboat's top deck: the card lies on a table up there. If it isn't, check the table inside.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Algernon's lists in Saint Denis want 20 heron plumes and 30 spoonbill plumes, and plumes can be stocked in any number before a list asks: skin every heron and spoonbill you drop in this marsh and the next, best around noon. Cigar orchids grow on trees here too; his third list wants seven, but until it is given they stop appearing once you hold six, so pick six.
Great Blue Heron: study and skinCollectible
Location
Bluewater Marsh · Houseboat – Work the Kamassa's banks and the marsh channels around the houseboat by day. Herons keep to the wet, grassy ground by the water; a varmint rifle drops them cleanly.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Bluewater Marsh · Houseboat – Spoonbills feed in these channels too. If none turns up here, they are also all through Bayou Nwa, the next stretch of the loop.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Bluewater Marsh · Houseboat – Its zone lies north-east of the houseboat, along the Kamassa's eastern edge (north-east of Lagras). Follow the three clues with Eagle Eye. It charges as soon as it sees you, so have a strong rifle ready, or hit it with a poison arrow and back off.
A pale legendary boar from the map in "Exit Pursued by a Bruised Ego": its pelt goes to a trapper (Boar & Bison Fowlers, Beaver Flop Hat) and its tusk to a fence (Boar Tusk Talisman).
Cabin: Copperhead Landing (not a counted shack)Area
Location
Bluewater Marsh · Copperhead Landing – Ride east along the marsh's northern edge to the spit of land at its north-east tip, with Sisika Penitentiary across the Lannahechee to the south-east. The burnt-out cabin stands at the end of the spit.
Summary
A cabin the 100% list doesn't count. A lockbox under the floorboards holds the Incendiary Buckshot pamphlet; a second lockbox, west of the cabin by the water near the westernmost rail tracks, holds brandy and cash.
Bluewater Marsh · Sisika Penitentiary – Swim your horse from Copperhead Landing to the Sisika island, or take a boat, and fish the channel on the island's south-west side with a special river lure (a swamp lure also works); it bites best in rain. The island is restricted ground: fish and leave. The catfish rides on your horse until you mail it in Saint Denis.
Grave: HoseaHidden spoiler – activate to revealCollectibleMajor spoiler
Location
Bluewater Marsh · North of Saint Denis – Back on land, ride south through the marsh toward Saint Denis. The headstone stands under a small clump of trees in the south-east of the marsh, west of the main road north of the city.
Summary
One of the nine graves Paying Respects needs: stand at it and pay your respects.
Into Saint Denis: mail the catfish, sell the boar pelt
Ride on south into the city. Mail the Legendary Bullhead Catfish to Gill from the post office at the station in the south-east, and sell the Oryx pelt to the trapper at the market. Then head back north out of the city for Canebreak Manor.
Cigarette Card: H.T. Slocum (The World's Champions)Collectible
Location
Bluewater Marsh · Canebreak Manor – Canebreak Manor is the stilted shack in the swamp just north of Saint Denis (north-east of Lakay), reached by a lamp-lit wooden walkway; it's on the "H" of "Marsh" on the map. This card is on a crate under the shack; it may instead be on a box inside.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bluewater Marsh · Canebreak Manor – Inside the shack, on the table with the red checked cloth in the middle of the room.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bluewater Marsh · Canebreak Manor – Search the calm, shallow swamp water around Canebreak Manor's walkway. Use small game arrows so the carcass stays whole.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Alligator Snapping Turtle: study and skinCollectible
Location
Bluewater Marsh · Canebreak Manor – Snapping turtles live in the marsh's swamp water: check the shallows and banks around the manor. Small game arrows work best.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Bluewater Marsh · Lagras – Ride west across the marsh toward Lagras. This is the old Cajun's stilted home from "A Fine Night For It", a short walk from his old camp on the road north-west of Lagras: a fenced porch hung with sheet metal, an outhouse behind and a jetty on the Kamassa by the back door.
Summary
A cabin the 100% list doesn't count. Predator and herbivore bait sit in the wardrobe.
Night stop in Bluewater Marsh: the ghost walks between 9 PM and 3 AM, usually in fog
Make camp near the Trapper's Cabin and ride the marsh after dark. Night Folk roam the bayou at night, so stay alert. The next stretch starts at Lagras; if it is still dark when you reach Macomb's End beyond it, take its bats then.
American Muskrat: study and skinCollectible
Location
Bluewater Marsh · Lagras – Muskrats are more numerous in this marsh than anywhere else and busiest at night: scan the river banks. A varmint rifle keeps the fur clean.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Bluewater Marsh · Bluewater Marsh – She has no fixed spot: between 9 PM and 3 AM, best on a foggy night, ride slowly through the marsh and watch for a woman in white in the distance. Keep back, as she fades if you get close. There are 16 sightings; the last leads to the tree where she died.
Summary
A ghost who walks the marsh at night, crying out pieces of her story; the journal gets a sketch of her.
A loop through the swamp south of Bluewater Marsh: Lagras, west by Macomb's End and Bayall Edge to Caliga Hall, back up to the Bullgator's swamp and Lakay, then south past Shady Belle and Crawdad Willies to the rail bridge into Saint Denis.
Watch the waterline
Alligators lie along the banks all over this loop, from Lagras to Crawdad Willies. Most stay still until you get close, but one grab can kill you: look along the shore before you wade or swim, and drop one with a rifle shot to the head.
Pick ahead for Algernon's exotics
Plumes and gator eggs stock in any number, so take them all as you go: herons and spoonbills along the water around noon (his lists want 20 and 30), egrets at Crawdad Willies (5 of each), and gator eggs from the nests by adult gators here and round Shady Belle (25). His first list is already open, so pick all 15 Lady of the Night orchids in the west. Every other orchid stops appearing one short of its list's count until that list is given, so pick: Rat Tail 9 round Lagras and Lakay, Spider 4 by Bayall Edge, Queen's 4 in the swamp between Lagras and Lakay, Acuna's Star 2 and Cigar 6 in the north-east of the bayou, Ghost 4 round Shady Belle, Clamshell 4 on the river banks west of Saint Denis. Orchids glow in Eagle Eye.
Cigarette Card: President Hardin (Prominent Americans)Collectible
Location
Bayou Nwa · Lagras – Follow the Kamassa south out of Bluewater Marsh to Lagras, the village on a strip of land between the river and a lake. The card is on the porch railing of the shack just south-west of the bait and tackle shop, facing two wagon wheels.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Grouper (Fauna of North America)Collectible
Location
Bayou Nwa · Lagras – Cross to the western dock on the river side of the village: the card lies at the back of the big fishing boat moored there.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · Lagras – From the western dock, cast a lake lure into the deep Kamassa water south and west of the village; sturgeon feed on the bottom and are busiest under cloud. Release it once landed: Survivalist 10 only asks you to catch one, and the legendary gar ahead needs the room on your horse.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
Lady of the Night orchids: pick all 15 on this stretch
From Macomb's End to Caliga Hall you ride through western Bayou Nwa, north of the Kamassa, where Lady of the Night orchids grow on the trees (also on Caliga Hall's northern banks). Algernon's open first list wants 15: pick until you have them, and the first order is a plain hand-in.
Cigarette Card: Parrot (Fauna of North America)Collectible
Location
Bayou Nwa · Macomb's End – Follow the Kamassa from Lagras toward Bayall Edge to Macomb's End, a few huts on a spit of land jutting into the river. The card sits on a crate on the pier.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · Macomb's End – After dark a flock of bats streams out of the Macomb's End huts. If you got here by day, wait or camp until nightfall; a bow with small-game arrows brings one down.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Bayou Nwa · Bayall Edge – Carry on to Bayall Edge, the cabin on a little peninsula in a small lake north-west of Caliga Hall, and step inside. The portrait needs four separate visits and can only finish after the story: if it isn't done, leave and look in again on later rides through Scarlett Meadows.
Summary
The unfinished portrait in the middle of the cabin fills in a little each visit; finished, it shows a strange man, who also appears in the mirror beside it.
Bayou Nwa · Bayall Edge – Small green parakeets flit around the Bayall Edge cabin. Study one from a distance with the binoculars, then shoot one with a small-game arrow and pick it up.
Summary
A rare compendium bird that neither Zoologist nor Skin Deep needs. Killing the first costs honor, and after 25 kills the species is extinct and never spawns again, so take just one.
Cigarette Card: Horse Crippler Cactus (Flora of North America)Collectible
Location
Bayou Nwa · Caliga Hall – Ride south-east to Caliga Hall, the Gray plantation east of Rhodes. By its north-west pier, a shack has a lean-to; the card is on the workbench under it.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · Caliga Hall – Walk to the big barn in the middle of the estate: the card is on the workbench at its centre.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · Caliga Hall – Go round the big house to its porch: the discovery and the letter lie there. Armed men may still guard the estate; going at night helps.
Summary
A grim find on the plantation house's porch, with a historian's letter that undoes the Gray family's proud story.
Cigarette Card: New York (Vistas of America)Collectible
Location
Bayou Nwa · Caliga Hall – South of the house stands a row of buildings: the card is on the front porch of the second from the left as the map shows them.
Summary
A card for the Vistas of America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · South of Lagras – Ride back north-east toward Lagras: its zone, on your legendary map since "Exit Pursued by a Bruised Ego", is the swamp just south of Lagras by the road, west of Lakay. Follow the clues with Eagle Eye, then keep your distance: it charges once shot and soaks up hits, so explosive rifle rounds are the easy way (the pelt stays perfect). Sell the pelt at the Saint Denis market trapper.
A huge white legendary alligator. Its pelt makes The Death Roll set at a trapper (Alligator Fowlers, Vest and Gambler's Hat), and its tooth the Alligator Tooth Talisman at a fence.
Bayou Nwa · South of Lagras – Ordinary alligators share the Bullgator's channels. Study one from the bank, then a rifle shot to the head; Skin Deep needs only the skinning, so leave the heavy skin if your horse is loaded.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Bayou Nwa · Lakay – Ride east to Lakay and fish from its north-west point, in the swamp between Lakay and Lagras, with a special swamp lure (a river lure works too); cloudy days help. It rides on your horse, one big fish at a time, to the Saint Denis station post office early in the next section.
Bayou Nwa · Lakay – Stay on the same bank: ordinary gar, long and thin, live in these swamps. They ignore food bait, so use a swamp lure, ideally in rain or under cloud. Release it once landed: Survivalist 10 only asks you to catch one, and your horse is carrying the Legendary Longnose Gar.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
Bayou Nwa · Lakay – Small catfish feed on the bottom of the swamp water around Lakay. Corn works best (cheese or bread also do), and they bite more in rain.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
Bayou Nwa · Lakay – Big catfish lurk in the deep, muddy water here, as all over Lemoyne's waterways. They ignore natural bait and go for a swamp lure, best on an overcast day. Release it once landed: Survivalist 10 only asks you to catch one, and your horse is carrying the Legendary Longnose Gar.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
Bayou Nwa · Lakay – On the north edge of Lakay, by the water, a shack has half collapsed. Crouch through the hole in its plank wall and climb the raised platform: the mask hangs on an old picture frame on the north wall.
Cigarette Card: Golden Currant (Flora of North America)Collectible
Location
Bayou Nwa · Lakay – Walk south into the settlement to the first shack, due north of the biggest house: the card is on its shelf.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · Lakay – In the middle of Lakay, a shed holds a little voodoo shrine. Shoot the clay jar at the centre of the table, under the picture, and take the head from the pieces.
Summary
A one-off valuable: a fence buys it, and once sold it's gone for good.
Cigarette Card: Coral Snake (Fauna of North America)Collectible
Location
Bayou Nwa · Lakay – The largest house stands at the south end of Lakay: the card is on the table by its west wall.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · Lakay – Leave Lakay heading east and a little north, to the far side of the Lakay road: the chapel stands alone in the swamp. Alligators lie in the water round it.
Summary
A tiny, mossy white chapel with pews and a bell tower, abandoned to the swamp.
Cigarette Card: Yarrow (Flora of North America)Collectible
Location
Bayou Nwa · South-east of Lakay – Ride south-east to the cluster of cabins almost at the edge of Saint Denis. The card is on the south windowsill inside. If someone there offers you food, refuse: eating it gets you knocked out and robbed.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Indian Tobacco (Flora of North America)Collectible
Location
Bayou Nwa · South-east of Lakay – On a crate on the cabin's west side.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · Shady Belle – Ride south-west to Shady Belle, the old mansion by the Lannahechee south-west of Saint Denis. Lemoyne Raiders hold the boarded-up house again: clear them or slip round the back. The card is on the back porch railing, by the big corner pillar.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Diamondback Rattlesnake: study and skinCollectible
Location
Bayou Nwa · Shady Belle – The swamp around Shady Belle spawns most snake types, so work through them here. The diamondback is a land snake: walk the drier ground near the house.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Cigarette Card: President Alfred MacAlister (Prominent Americans)Collectible
Location
Bayou Nwa · Crawdad Willies – Swim (or take a boat) to Crawdad Willies, the shack on an island east of Shady Belle. The card is on the south-east windowsill inside.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · Crawdad Willies – Look round the shack, then cross to the southernmost islet: an old camp sits at the foot of a tree hung with fish, with a lockbox beside it.
Summary
A shack the 100% list counts (any five). A swamp shack on an island; the lockbox holds a large jewelry bag, a tonic and revolver ammo.
Bayou Nwa · Crawdad Willies – Egrets wade at the north-east end of the Crawdad Willies swamp, just south of the rail line. The reddish one is the darkest of the three.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Bayou Nwa · Crawdad Willies – The third egret of the strip. Algernon's first order in Saint Denis wants five plumes of each egret: skinning extras now saves a trip back.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Bayou Nwa · South-west of Saint Denis – Follow the Lannahechee bank from Crawdad Willies toward the tracks: the body lies in the open marsh before the abandoned building short of the railway.
Summary
An old man's body face-down in the marsh, with one hand no bigger than a baby's.
Bayou Nwa · South-west of Saint Denis – Cross to the small island just south of the rail bridge into Saint Denis (swim or take a boat). The sword is lodged in a wrecked boat with a skeleton aboard.
Bayou Nwa · South-west of Saint Denis – Back on the bank by the rail bridge, fish the open water: bass swim near the surface but snub most lures, so use live bait, ideally in rain. Then cross the bridge into Saint Denis.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
A loop through the city by district: the police station, freight hall and docks along the river, the station and the market, the north-east and the slums, the farms past the cemetery, then Harris Square, the theatre and the mansion district. It ends with Algernon's five exotics orders (three need a short trip out first) and a last stop at the post office.
Bounty: Anthony Foreman (only if spared)Quest step
Location
Bayou Nwa · Saint Denis – From the rail bridge at the Lannahechee's mouth, ride into the city to the police station in the south-west and take his poster from the board; if you killed him in Chapter 4 there is none. Follow the search circle it puts on your map, lasso and hogtie him, and carry him back to the station.
Bayou Nwa · Saint Denis – Go to the freight hall in the city's south-west corner, the brick building where the rail lines meet, with "Slow to Stop" painted on its wall. The card is on the workbench to your left as you go in, against the south wall.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · Saint Denis – Walk down to the south-western docks on the river: it sits on a crate there. It may instead be on a crate in the eastern corner of the easternmost dock, which you pass for the Balener card.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Appaloosa (Breeds of Horses)Collectible
Location
Bayou Nwa · Saint Denis – Follow the waterfront east to the south-central docks. Behind the large building, check the barrel at the pier's south-east corner (on the map, below the T of the city's label).
Summary
A card for the Breeds of Horses set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: The Showboat (Marvels of Travel)Collectible
Location
Bayou Nwa · Saint Denis – Carry on east to the newspaper seller at the south-eastern roundabout. The pier straight south of him, the city's southernmost, has the card on a table along its east side.
Summary
A card for the Marvels of Travel set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Balener Whaling Vessel (Marvels of Travel)Collectible
Location
Bayou Nwa · Saint Denis – Find the steamer Maria Isabella at the south-eastern piers and take the dock just north-east of her. A blue booth stands at its end; the card lies on the windowsill inside, on the east side.
Summary
A card for the Marvels of Travel set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Saint Denis (Vistas of America)Collectible
Location
Bayou Nwa · Saint Denis – Head up to the post office at Victoria Street Station in the south-east and mail the Legendary Longnose Gar to Gill. By the benches outside stands a small green luggage cart with red wheels; the card rests on its edge.
Summary
A card for the Vistas of America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · Saint Denis – Walk north to the market by the railway in the east and find the trapper. In the alley across from him, a wooden wall stands in front of a red brick one: the card is on a table at the far end of the gap between them.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Camera (Amazing Inventions)Collectible
Location
Bayou Nwa · Saint Denis – Go north-east to Marcel Beliveau's photographic studio. The building just south of it has a balcony, and the card is on the table up there.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Oleander Sage (Flora of North America)Collectible
Location
Bayou Nwa · Saint Denis – Also just south of the studio (on the map, right above the E of "Denis"), an upstairs outdoor railing is smothered in vines. The card is tucked behind the vines.
Summary
A card for the Flora of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Patsey Hill (The World's Champions)Collectible
Location
Bayou Nwa · Saint Denis – Make for the cemetery at the north end of the city. On Pandella Street, the second shack east of it has the card on its back-porch railing.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Jim "Boy" Calloway (Famous Gunslingers & Outlaws)Collectible
Location
Bayou Nwa · Saint Denis – Cross the cemetery to its north-west corner. Inside the mausoleum with a wrought-iron gate and stained glass, ringed by small pointed trees, is the card.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Richard McCullough (Artists, Writers & Poets)Collectible
Location
Bayou Nwa · Saint Denis – Leave the cemetery and head north up Rue de la Diligent. Past it, a gazebo stands on the west side of the road; the card is on a table south-east of the gazebo.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · North of Saint Denis – Keep north on the same road past the first junction outside the city. A red house on the east side has the card on a table on its front porch.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Bayou Nwa · North of Saint Denis – Among the farms on the city's north edge, one pen holds a single bull with the cows. Study it, then drive it away before the kill: killing it in the pen can start a shoot-out or a bounty.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up). Only one bull spawns at a time: save, quit to the menu and reload to change its breed.
Bayou Nwa · North of Saint Denis – Same pen and the same reload trick. It is the rarest of the three (about one spawn in five), so expect several reloads.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Cigarette Card: Player Piano (Amazing Inventions)Collectible
Location
Bayou Nwa · Saint Denis – Ride back south into the city to the Bastille Saloon in the north (just west of the D of "Denis" on the map). The card lies on top of the piano.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Axel McCormack (The World's Champions)Collectible
Location
Bayou Nwa · Saint Denis – Go out to the courtyard behind the Bastille: the card is on a crate beside the wrought-iron fence.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Mabel Potter (Stars of the Stage)Collectible
Location
Bayou Nwa · Saint Denis – The Théâtre Râleur is just south of Harris Square on Hestia Street. In its west corridor, the card is on the table beside the fireplace.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Velocipede (Marvels of Travel)Collectible
Location
Bayou Nwa · Saint Denis – Head into the mansion district in the north-west. On the map, go straight up from the first N of "Saint" (just east of the last E of "Lemoyne"): a house there has the card on a table on its west porch.
Summary
A card for the Marvels of Travel set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Catfish (Fauna of North America)Collectible
Location
Bayou Nwa · Saint Denis – Go west to the small docks behind Angelo Bronte's mansion, off the west edge of the city's map label. Follow the path down to the dock walkway; the card is on a barrel.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Algernon's exotics: five hand-ins, three short trips
Algernon gives one list per visit to his greenhouse, and the next only when the last is handed in; the open list is in your satchel (Documents, Exotic Collector's List). If you followed the sweeps' pick-ahead tips, you already hold every plume and egg and all but the last orchid of each kind: those stop growing one short until their list is given, so lists 2, 4 and 5 each need a short trip (by train from Victoria Street Station) before the hand-in. Orchids glow in Eagle Eye.
Exotics order 1: egrets and Lady of the Night orchidsQuest step
Location
Bayou Nwa · Saint Denis – From the Bronte docks, walk to Algernon's wrought-iron greenhouse in a back garden in north-west Saint Denis. Hand in the egret plumes (5 each of Little, Reddish and Snowy) and the 15 Lady of the Night orchids from the Bayou ride; he pays and gives the second list.
Exotics order 2: herons, Lady Slipper and Moccasin orchidsQuest step
Location
Bayou Nwa · Saint Denis – You hold the heron plumes, six Lady Slippers and nine Moccasins; with the list given, the last of each grows again. Take the train to Annesburg and ride to Butcher Creek for a Moccasin, then the train to Wallace Station for a Lady Slipper in Big Valley. Back by train, hand it all in for the third list.
Exotics order 3: gator eggs, Acuna's Star, Cigar and Ghost orchidsQuest step
Location
Bayou Nwa · Saint Denis – You hold the eggs, two Acuna's Star, six Cigar and four Ghost orchids. Pick the last of each just outside the city (Acuna's Star and Cigar on trees in the north-east of the bayou, Ghost round Shady Belle), then hand them in for the fourth list.
Exotics order 4: spoonbills, Rat Tail, Spider and Night Scented orchidsQuest step
Location
Bayou Nwa · Saint Denis – You hold the plumes, nine Rat Tail and four Spider orchids; the five Night Scented grow only south and south-east of Braithwaite Manor and Bolger Glade in Scarlett Meadows. Ride west for the last Rat Tail round Lagras and Lakay and the last Spider by Bayall Edge, then on into Scarlett Meadows for the Night Scented. Take the train back from Rhodes and hand in for the last list.
Exotics order 5: Clamshell, Queen's, Sparrow's Egg and Dragon's Mouth orchidsQuest step
Location
Bayou Nwa · Saint Denis – You hold four Clamshell, four Queen's, nine Sparrow's Egg and four Dragon's Mouth. Pick the last Clamshell on the river banks west of the city and the last Queen's between Lagras and Lakay, then take the train to Annesburg for a Sparrow's Egg (between Roanoke Valley and Elysian Pool) and to Valentine, riding up the Dakota into the Grizzlies East, for a Dragon's Mouth. Come back by train for the final visit.
Duchesses and other Animals: final visit (Algernon's Revolver, Exotic Hat)Quest step
Location
Bayou Nwa · Saint Denis – Make a manual save, then take the orchids to the greenhouse. After the scene, go straight to the post office below without quitting or loading a save.
Rare Orchids Order (post office wall)CollectibleMissablePoint of no return
Location
Bayou Nwa · Saint Denis – Ride back to the post office at Victoria Street Station (any post office will do). The list hangs on the wall like a bounty poster; nothing in the game points you to it.
Why you can lose it
Lost if you reload after the game has saved (autosaves count) before taking it: the poster disappears.
Point of no return
Reloading after a save (autosaves count) made after Algernon's final visit, before the Rare Orchids Order is taken from a post office wall
A handwritten list Algernon pins up in post offices once his strand is over; taking it lets you sell orchids by mail. A one-off document for the journal.
Between Algernon's final visit and a post office, don't quit or load a save: once the game has saved (autosaves count), a reload makes the Rare Orchids Order (optional) disappear. From the station, the next section heads south-west to the rail bridge and on toward Shady Belle.
Sweep: Scarlett Meadows: Bolger Glade, Braithwaite Manor and Rhodes
West from Saint Denis through southern Scarlett Meadows: the legendary sturgeon at the rail bridge, the Bolger Glade battlefield and its church, Catfish Jacksons and the Old Harry Fen woods, the burnt Braithwaite Manor on Flat Iron Lake, then Rhodes and a night north of town.
Legendary Lake SturgeonCollectible
Location
Bayou Nwa · South-west of Saint Denis – From Victoria Street Station, ride to the rail bridge over the Lannahechee's mouth, just south-west of the city, and fish from its south side with a special river lure, ideally under cloud; from a canoe, the catch may land you on an islet. It rides on your horse, one big fish at a time, to the Rhodes post office later in this ride.
Grave: Kieran (meadow west of Shady Belle)Hidden spoiler – activate to revealCollectibleMajor spoiler
Location
Scarlett Meadows · West of Shady Belle – From the bridge, ride south-west to Shady Belle and carry on west into the open meadow beyond it, south of Bolger Glade. The headstone stands alone in the grass and is easy to see.
Summary
One of the nine graves Paying Respects needs: stand at it and pay your respects.
Scarlett Meadows · Bolger Glade – Head north from the grave toward Bolger Glade: the burnt-out church stands just east of the battlefield, by the road into Shady Belle. Lemoyne Raiders use it as a lookout and open fire as you come close, so clear them first.
Summary
A church ruin, gutted when gunpowder stored in it blew up during the 1864 battle; lockboxes under the collapsed wall and by the north wall hold a large jewelry bag, cash and platinum earrings.
Scarlett Meadows · Bolger Glade – Climb to the church's upper landing and sprint-jump across the gap to a bird's nest: the card is in it.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Bolger Glade – Walk west from the church into the maze of trenches below the "A" of the Bolger Glade map label, and inspect the broken cannons in the middle of the field.
Summary
The 1864 Battle of Scarlett Meadows site, all trenches, breastworks and abandoned cannons. A lockbox between the wheels of a caisson propped on a tree by the road, north-east of the field, holds rum and rifle cartridges; a skeleton pinned to a tree beside it carries Martha's letter to Garfield.
Cigarette Card: Bloodhound (Fauna of North America)Collectible
Location
Scarlett Meadows · Bolger Glade – North-west of the battlefield, beside the road, stands a ruined house. The card is inside its fireplace.
Summary
A card for the Fauna of North America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: American Standardbred (Breeds of Horses)Collectible
Location
Scarlett Meadows · Catfish Jacksons – Ride west toward Braithwaite Manor to the road loop south-east of it. Catfish Jacksons is the bungalow on the Lannahechee bank at the loop's southern end; the card is on the desk in the boy's bedroom. If the son is home he may try to throw you out: take both cards and go.
Summary
A card for the Breeds of Horses set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Old Harry Fen – Ride north up the loop to its northern side, where the Old Harry Fen shack stands, and search the woods around it, above all their south-east edge. Panthers attack on sight or wait in the brush: bring a rifle with high-velocity or express rounds, or improved arrows.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Scarlett Meadows · Old Harry Fen – Same woods. Only one panther is there at a time, and the next (of either kind) appears about three in-game days later: wait or sleep nearby, and save and reload if none turns up.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Scarlett Meadows · Braithwaite Manor – Ride north-west to Braithwaite Manor: burnt out and unguarded now, with a small, friendly fishing community by the docks. The scarecrow stands in the cornfields south of the house, south-east of the boathouses; take the hat from it.
Summary
A hat worn by the scarecrow in the Braithwaite cornfields.
Scarlett Meadows · Braithwaite Manor – Walk north from the cornfield to the middle of the grounds: the card is under the table beside the clothesline.
Summary
A card for the Artists, Writers & Poets set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Braithwaite Manor – Go into the charred shell of the main house at the north end of the grounds. In the room just past the burnt body, east of it, turn to face the west wall: the lockbox sits under it.
Summary
A gold bar in a lockbox in the ruined house, worth $500 at a fence.
Cigarette Card: U.S. Frigate (Marvels of Travel)Collectible
Location
Scarlett Meadows · Braithwaite Manor – Go down to the boathouses on the shore west of the house. In the one on the north dock, the card is on the workbench beside a boat.
Summary
A card for the Marvels of Travel set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlet Tanager Songbird: study and skinCollectible
Location
Scarlett Meadows · Braithwaite Manor – Flocks of small birds gather all round the manor grounds. Study each kind as it lands, then use a bow with small-game arrows to keep the bird whole.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Scarlett Meadows · Flat Iron Lake – Swim out to the southernmost island in Flat Iron Lake, off the manor's shore. The trinket is in a lockbox in the island's upper corner.
Summary
A found trinket: fortifying tonics last 20% longer, for good.
Scarlett Meadows · Rhodes – Back on shore, ride north toward Rhodes. The farmhouse stands just south of town, south-east of the gazebo by the saloon, among red earth and white flowers.
Summary
A shack the 100% list counts (any five). A newly built homestead, found standing completely empty.
Scarlett Meadows · East of Rhodes – From Argil Rise, ride into the fields east of town, toward Caliga Hall. The scarecrow blends into the crop, so sweep the rows slowly; shoot the hat off and pick it up.
Summary
A hat worn by a scarecrow in the Caliga Hall crop fields.
Scarlett Meadows · Rhodes – Ride back west into Rhodes. East of the Parlour House saloon, in the south of town, is a white gazebo: the card is on its table.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Nokota (Breeds of Horses)Collectible
Location
Scarlett Meadows · Rhodes – Walk north to the gunsmith, across the street from the general store. In the stable just south of it, the card is on the workbench.
Summary
A card for the Breeds of Horses set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Rhodes – The bank is next to the gunsmith, south of the butcher. Climb the ladder at its back: the card lies on the roof's edge at the northern corner.
Summary
A card for the Famous Gunslingers & Outlaws set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: American Paint (Breeds of Horses)Collectible
Location
Scarlett Meadows · Rhodes – Cross to the cotton mill directly east of the general store. Under the mill, the card is on the first crate east of the machinery.
Summary
A card for the Breeds of Horses set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Rhodes (Vistas of America)Collectible
Location
Scarlett Meadows · Rhodes – Follow the road north from the butcher to the church. In the graveyard on its east side, the card rests on the base of William "Willie" Bowles's headstone, the easternmost one, by the fence.
Summary
A card for the Vistas of America set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Robert Elliot Patchen (Stars of the Stage)Collectible
Location
Scarlett Meadows · Rhodes – In the north of town by the fence's caravans are two yellow huts. The card is on a crate on the north side of the southern one.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: Thoroughbred (Breeds of Horses)Collectible
Location
Scarlett Meadows · Rhodes – Head west to the station by the tracks and mail the Legendary Lake Sturgeon to Gill at its post office. The wagon at the post office's north-west side, by the cotton bales, has the card in its bed.
Summary
A card for the Breeds of Horses set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Rhodes – Badgers are common in the grass around Rhodes but small enough to miss: ride out of town slowly and look low. A Varmint Rifle keeps the pelt clean.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Scarlett Meadows · Rhodes – Chipmunks are thick around Rhodes too, low and hard to spot: stop for any that dart across the grass. Small-game arrows keep it whole.
Summary
A species Zoologist and Skin Deep both need: study it through the binoculars, then skin it (or pluck or pick it up).
Scarlett Meadows · Mattock Pond – Ride north from Rhodes to Mattock Pond: its zone, on your legendary map since "Exit Pursued by a Bruised Ego", is just east of the pond. Follow the clues with Eagle Eye and close in slowly; it bolts as soon as it scents you, so make the first rifle shot count.
A legendary animal, a white fox: its pelt goes to a Trapper (Fox Moccasins with a perfect elk pelt, Buck & Fox Range Gloves) and its claw to a fence (Fox Claw Trinket: 5 more seconds of Eagle Eye).
Sweep: Scarlett Meadows: Southfield Flats, Flat Iron Lake, Dewberry Creek and Pleasance
The last region sweep: the farms north of Rhodes, Flat Iron Lake round Clemens Point, then Suki and the last fish on Dewberry Creek, which close the hunting trophies, and east along the creek to Pleasance, where the last cigarette card finishes the card strand.
Cigarette Card: General Cornelius Palmer (Prominent Americans)Collectible
Location
Scarlett Meadows · Hill Haven Ranch – From your night camp by Mattock Pond, ride to Hill Haven Ranch, which sits by the pond. Step into the cow enclosure: the card is on the table in its shed.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Southfield Flats – Robard Farm is the farmhouse in Southfield Flats on the north side of the larger lake that lies beside Mattock Pond and the ranch.
Summary
A shack the 100% list counts (any five). A crime scene: two bodies inside, and a third out back with a revolver and a letter that explains what happened.
Cigarette Card: Laurence Dunn (Stars of the Stage)Collectible
Location
Scarlett Meadows · Southfield Flats – Inside the Robard farmhouse, on the mantelpiece.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: President Fisher (Prominent Americans)Collectible
Location
Scarlett Meadows · Southfield Flats – Go round to the south-west side of the larger lake, to the Jansen Mills building by the railway. The card sits on a barrel at the top of its loading ramp.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Flat Iron Lake – Ride west to Flat Iron Lake, to the shallows south of Clemens Point where a small island sits close to the bank (south-west of Rhodes). Cast a special lake lure between the island and the shore; rain helps. It rides on your horse, one big fish at a time, to the end of this sweep: mail it with the last card sets.
Scarlett Meadows · Flat Iron Lake – Cross to the large island just west of Clemens Point, by canoe or by swimming a strong horse across. The hat lies in the wrecked ship inside a cove on the island.
Summary
A one-off hat found only here, in a wreck on a Flat Iron Lake island.
Scarlett Meadows · Flat Iron Lake – Fish from the island: smallmouth bass live round Flat Iron Lake's eastern islands, take natural bait such as crickets over lures and bite best in the rain.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
Scarlett Meadows · Clemens Point – It pops at this headstone, the ninth grave on the route. If it doesn't, one of the earlier eight was missed; the two side-by-side graves in Bluewater Marsh count separately.
Cigarette Card: Steam Locomotive (Marvels of Travel)Collectible
Location
Scarlett Meadows · Clemens Point – Close by, between Clemens Point and the horse fence to the north, a small ruined stone cottage hides in the trees. The card is next to its chimney.
Summary
A card for the Marvels of Travel set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Flat Iron Lake – Carry on to the lake's north-east corner, a steelhead spot. Worms work, though a special lake lure draws them better when small fish crowd the bait; rain helps.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
Scarlett Meadows · Dewberry Creek – Its zone covers the west end of Dewberry Creek, north-west of Rhodes. Follow the three clues with Eagle Eye; a repeater or a bow brings it down.
A legendary animal from the map in "Exit Pursued by a Bruised Ego": its pelt goes to a trapper (Coyote Mountain Hat and Half Chaps, The Huntsman set) and its fang to a fence (Coyote Fang Trinket).
Scarlett Meadows · Dewberry Creek – It pops with the last study: on this route the lake birds, or Suki above if legendary animals count. If not, open Progress > Compendium > Animals for the gaps, and re-roll local animals by sleeping, or by saving, quitting and reloading.
Summary
The trophy for studying every animal in the compendium; Guarma-only animals and the Carolina Parakeet aren't needed.
Scarlett Meadows · Dewberry Creek – It pops with the last skin (Suki's, if legendary animals count). Sources disagree on which species count, so skinning, plucking or picking up every species you studied covers them all; if it hasn't popped, look for studied entries you never looted.
Summary
The trophy for skinning every species in the compendium.
Scarlett Meadows · Dewberry Creek – Redfin pickerel live in rivers across the south, so fish Dewberry Creek here with bread or other food bait. They are tiny and bite best on warm, sunny days.
Summary
One of the 15 fish species Survivalist 10 asks for (and the fish compendium): catch one.
Scarlett Meadows · Dewberry Creek – It ticks with the last fish above. A rank only counts catches made while it is active, so this route re-catches the species it first landed before Survivalist 9; if it still hasn't ticked, catch again any species you only caught before then.
Scarlett Meadows · Dewberry Creek – Follow the creek to its map label. On the creek's west side, due west of the label's double R, the grassy bank breaks off into bare dirt: the ribcage lies there between boulders.
Summary
One of the 30 dinosaur bones Deborah MacGuiness asks for in A Test of Faith.
Cigarette Card: Jim Cobb (Stars of the Stage)Collectible
Location
Scarlett Meadows · Eris Field – Leave the creek southward for Eris Field, the open ground north-west of Hill Haven Ranch. An abandoned house stands due north of the label's first I: the card is on the west bench of its front porch.
Summary
A card for the Stars of the Stage set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Cigarette Card: E.D. Ewing (The World's Champions)Collectible
Location
Scarlett Meadows · Old Trail Rise – Return to Dewberry Creek and follow it east to where it meets the state line. Just east of that point is the ruined cabin of Old Trail Rise: climb in on its west side and drop through the hole in the floor. The card is on the shelves behind the ladder.
Summary
A card for the The World's Champions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Dewberry Creek – Keep east along the creek to the stretch north of Old Greenbank Mill, under the L of the map's Lemoyne label. A small side channel splits off the creek; the bone lies in the open on dry ground between three boulders.
Summary
One of the 30 dinosaur bones Deborah MacGuiness asks for in A Test of Faith. On this route it is the 30th bone, which finishes Deborah's list.
Scarlett Meadows · Aberdeen Pig Farm – Ride on east to Aberdeen Pig Farm by the New Hanover border. The tree is a lone leafy one on a grassy hill just inside Lemoyne, north-west of the farm across the road; if it isn't there, try just east of the farm.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead.
Scarlett Meadows · Lonnie's Shack – Take the road south-west from the farm toward Lonnie's Shack. Before the cabin, look to the north side of the road: a bare grey tree on the left of the tree line holds them.
Summary
One of the 20 dreamcatchers; finding them all leads to the Ancient Arrowhead. On this route it is the 20th dreamcatcher, which opens the way to the Ancient Arrowhead.
Cigarette Card: Senator Thaddeus Waxman (Prominent Americans)Collectible
Location
Scarlett Meadows · Lonnie's Shack – Cross the road south to Lonnie's Shack, the Chapter 3 cabin just north of Pleasance; whoever is home may fight. Inside, check the fireplace: on the mantel or the shelf at its back; if it isn't there, search the bedroom.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Pleasance – Find the shack just east of Lonnie's Shack, north-west of the schoolhouse: on its north-east side, a crate hidden in the bushes holds the card.
Summary
A card for the Prominent Americans set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Scarlett Meadows · Pleasance – Walk to the burned schoolhouse with a tree fallen across it, just west of the bridge into Bluewater Marsh. The card is on a desk inside.
Summary
A card for the Amazing Inventions set. Mail each complete set to Phineas for Smoking and other Hobbies; every card can also turn up in cigarette packs.
Smoking and other Hobbies: all 144 cardsQuest step
Location
Scarlett Meadows · Pleasance – With the Fountain Pen, all 144 cards are in your satchel. Mail every set you haven't sent, and the Legendary Bluegill, from a post office (Rhodes has one), keeping each set whole until it goes. Once the strand is done, leave stray cards alone: picking one up reopens it.
That was the last region. The treasure hunts follow as their own pass, since their maps cross the whole map in a fixed order, and then the wrap-up gathers what needs several towns at once: strand finales, the hunting lists, table games and the last challenges.
Sweep: Treasure hunts
The treasure chains in one ride: Face Rock, a train west for two first maps, the bayou church, up the Kamassa to Serpent Mound and the Elysian Pool cave, west to Cumberland Falls, Barrow Lagoon and Fort Wallace, then Bolger Glade, the Elemental Trail in New Austin and the sundial on Mount Shann.
How this pass works
Each map points to the next stash, so a chain can't be taken out of order; this pass threads the chains into one ride from Rhodes to Mount Shann, with a train or stagecoach where a chain jumps across the map. The Jack Hall Gang chain (Chapter 2) already gave Explorer 2 to 4 and the one finished chain 100% needs. The six Poisonous Trail and High Stakes finds below cover Explorer 5 to 10; an optional Landmarks map counts as a find too, so a rank may pop before its item. Gold bars fetch $500 each at a fence: Rhodes, Emerald Ranch, Saint Denis and Van Horn have one, West Elizabeth and New Austin none.
Poisonous Trail stash 1: Face RockKey item
Location
Scarlett Meadows · Face Rock – From Rhodes, ride north to Hill Haven Ranch and take the road north-west: Face Rock is on its left. Go round the rock's right side, past a tree and down the slope to a hollow, withered trunk with a fallen log behind it; the map is in the hole at its base.
High Stakes map 1: treasure hunter near Riggs StationKey item
Location
Big Valley · Riggs Station – Back in Rhodes, take the train from Rhodes Station to Riggs Station. The hunter turns up between the station and Diablo Ridge, often on a rock north-east of the station, poring over the map: sprint into him and it drops into your satchel with no honor lost (looting him after a hogtie or a kill costs honor). Let him go several times and the fences start selling the map.
Summary
The first High Stakes map, carried by a wandering treasure hunter; it leads to Cumberland Falls.
Bayou Nwa · Lakay – From Riggs Station ride to Strawberry and take the stagecoach to Saint Denis, then head north-west into the swamp toward Lakay: the little white chapel stands alone in the water east of Lakay, with alligators around it. Climb onto the roof and search the bell tower.
Landmarks map 2, on the church the Obelisk map drew (you took that map in the Big Valley sweep); it leads to the Mysterious Hill Home by Bacchus Bridge.
Roanoke Ridge · Serpent Mound – From the Tiny Church (or Saint Denis, by train from Riggs Station, if you skip the Landmarks chain), ride to Lagras and follow the Kamassa River north to Huron Glen, the shack due west of Van Horn. Take the road east and climb the lookout tower south of it to see the snake; the map is in the hole inside the ring of rocks at its round west end.
Roanoke Ridge · Annesburg – Ride on east to Van Horn; if you still carry the Gold Ingot from A Strange Kindness, sell it at the fence on the pier, as the Sketched Map's ingot won't pick up while you hold one. Then ride north past Annesburg to Reed Cottage, a wooden bungalow with a green door and a well in front.
Summary
A cabin the 100% list doesn't count. Its fireplace hides the Sketched Map.
Poisonous Trail treasure: Elysian Pool cave, 4 gold barsConsumable
Location
Roanoke Ridge · Elysian Pool – Ride west to Elysian Pool and go through the waterfall at its north end with your lantern lit. Past the first ledge, drop down the hole on your right, crawl through the gap at its foot and keep to the right wall past an old camp to a cliff edge; jump the gap on your left, slide down to the dead end and search the rock pile on the left, then climb back out the way you came.
Roanoke Ridge · Elysian Pool – Back in the cave's first chamber, go on into the wide chamber and climb the ledge on your right to the painted bison: the arrowhead sits in its eye.
Sketched Map treasure: Gold Ingot by Elysian PoolConsumable
Location
Roanoke Ridge · Elysian Pool – Out of the cave, climb the ridge on the pool's north-west side, below the second R of "Kamassa River" on the map. From the tree carved with an X, walk 20 steps north and 5 east and lift the rock; the ingot won't pick up while you carry another.
Heartlands · Cumberland Falls – Ride south-west to Emerald Ranch and sell the gold at the fence on its south side, then go west past Valentine to Cumberland Falls. Come at the falls from the west, swim to the rocks on the south side, walk up the fallen log beside the falls and step behind the water for the map.
Grizzlies West · Barrow Lagoon – Ride north into the Grizzlies West past Cattail Pond to Barrow Lagoon, the frozen lake due north of it. The map is in the knot of the log that bridges the island and the shore.
High Stakes treasure: Fort Wallace ridge, 3 gold barsConsumable
Location
Cumberland Forest · Fort Wallace – Ride east past Window Rock to Fort Wallace, a restricted army post, so stay outside: go round its front and climb the back of the rocky ridge between the fort and Bacchus Station. From the saddle between its two peaks, go left along the ledge, run up the thin ramp, drop down twice, jump the gap and duck under the overhang to the bars in the rocks; land carefully, as the slopes can slide you off the ridge.
Each later map or final stash of a treasure chain counts as one find, one rank at a time. Reward: the Explorer Off-Hand Holster, to buy from a Trapper.
Landmarks stash 2: Mysterious Hill Home roofKey item
Location
Grizzlies East · Mysterious Hill Home – Ride on to Bacchus Bridge: east of it, north of the railway, the turf-roofed house is built into a hill. Climb onto the roof, where a turtle is painted, and search the broken window.
Scarlett Meadows · Bolger Glade – Ride back to Valentine and take the train to Rhodes; sell the High Stakes bars at the fence north of the town centre, then ride south to the Bolger Glade battlefield. Just south of the L of "Glade" on the map, a stump stands on a little hill ringed by a trench, by a broken cannon and a log over the trench: search the stump.
Elemental Trail map 1: hanging body by the Sea of CoronadoKey item
Location
Gaptooth Ridge · Sea of Coronado – From Rhodes, take the stagecoach to Tumbleweed and ride south-west to the shore of the Sea of Coronado. A body hangs from the canyon wall: shoot the rope and loot everything on it.
Summary
The first map of an optional New Austin chain, on a hanged man; it leads to Greenhollow.
Cholla Springs · Rattlesnake Hollow – Ride east toward Armadillo into Cholla Springs. At the region's northern edge, west of Twin Rocks, is Rattlesnake Hollow: the chest is in a small cave there.
A unique revolver, with some erotic photographs, in a chest the Mended Map leads to (the two torn halves from the Big Valley and Roanoke Ridge sweeps); it counts for no Explorer rank.
Hennigan's Stead · Greenhollow – Ride on east across Cholla Springs into the south-west of Hennigan's Stead: Greenhollow is the ruined house in the hills just north of the San Luis River. Bait set here at night can draw a cougar.
Summary
A cabin the 100% list doesn't count. Its chimney hides the next Elemental Trail map.
Elemental Trail stash 2: Benedict Point troughKey item
Location
Rio Bravo · Benedict Point – Ride to Benedict Point, the Rio Bravo post-office town. A raised wooden trough on stilts runs down to the railway from a hillside water tank: climb onto it from the tank, walk about halfway along and search there.
Elemental Trail treasure: Coot's Chapel grave, gold bar and Crow Beak TrinketConsumable
Location
Cholla Springs · Coot's Chapel – Ride to Coot's Chapel, south-east of Armadillo. In the graveyard to the chapel's left, find the wooden cross right under a tree and lift the rock on that grave. One list puts the trinket on the hanged man instead, whom you have already looted.
The end of the Elemental Trail, where the trough map leads: a gold bar ($500 at a fence), the Crow Beak Trinket (10% more ammo from looting) and a special horse stimulant and medicine.
Landmarks of Riches treasure: Mount Shann sundial, 6 gold barsConsumable
Location
Big Valley · Mount Shann – From Armadillo, take the stagecoach to Strawberry and ride north up Mount Shann, in sight of the Obelisk. Come at the stone sundial from the west and lift the rock at its seven o'clock position.
Keep the last bars (six from Mount Shann, one from Coot's Chapel) for the next fence you pass: none trades in West Elizabeth or New Austin. The wrap-up starts close by, at the Strawberry post office and then Francis Sinclair's cabin north-west of Strawberry.
Post-game wrap-up
What the map sweep leaves: three strand finales, the table-game tour, Ms. Hobbs's last list and the squirrel statue, the last challenge ranks, the Bandit crimes and Bountiful, the 100% counters, then Gold Rush and Best in the West.
What's left, and how to get around
These tasks need several towns or the whole map, so ride the stagecoaches and trains between stops. The Bandit ranks come late on purpose: every one of them costs honor. The gold bars from the last treasure hunts can't be sold in West Elizabeth or New Austin, which have no fence: the first fence on this route is the pawnbroker in Saint Denis.
First stop: the Strawberry post office
From the Mount Shann sundial, ride down to Strawberry Depot and collect the letters waiting for you: Francis Sinclair's and Jeremy Gill's invitations, and Deborah MacGuiness's if it has come. If you still have bone or carving locations to mail, mail them now, then sleep a day or two before you collect that invitation.
Geology for Beginners: the invitation and finaleQuest step
Location
Big Valley · Sinclair cabin – Read Francis's invitation and ride back north-west of Strawberry to the cabin where the strand began, then go inside for the closing scene.
After the finale's scene, take the Old Brass Compass (optional) from the cabin table before you leave: the door may be locked afterwards.
A Test of Faith: Firwood Rise finaleQuest step
Location
Cumberland Forest · Firwood Rise – Take the stagecoach from Strawberry to Valentine and pick up Deborah's letter at the station post office if it wasn't at Strawberry. Ride north-east into the woods to Firwood Rise, her homestead, and go into the barn.
Gambler 4: bust a poker player at Flatneck Station, Saint Denis and ValentineOther
Location
Heartlands · Valentine – Back in Valentine, sit at the poker table in Smithfield's Saloon, then ride to the one inside the Flatneck Station building. Flatneck sells no tickets, so ride on to Emerald Station (or back to Valentine) and take the train to Saint Denis for the Bastille Saloon's table. Save before you sit; going all in on a strong hand busts players fastest, and in Saint Denis sell your gold bars to the pawnbroker fence at the market by the tracks.
Bayou Nwa · Saint Denis – Stay in Saint Denis and join its dominoes game in the morning. It is luck: if a round goes badly, leave after a round or two and sit down again.
Gambler 6: beat the blackjack dealer at Rhodes and Van HornOther
Location
Roanoke Ridge · Van Horn Trading Post – Take the train to Rhodes and win a hand in the Parlour House at the south end of town. Then take the stagecoach to Van Horn and win one in the Old Light Saloon.
Gambler 7 is open now: beat the five finger fillet player behind the brick building south of the saloon. Then take Ms. Hobbs's fifth hunting list from the poster at the post office on the pier; the hunt comes later in this section.
Horseman 9: Van Horn to Blackwater in 17 minutes, dryOther
Location
Great Plains · Blackwater – Start at Van Horn and cross only on dry bridges: rail bridges such as the one at Bard's Crossing, and Owanjila Dam, the only dry way over the Upper Montana River. Dismounting, falling or stopping for a fight resets the run, and Dewberry Creek may count as water.
Rank 10 asks for one broken wild horse of each of nine breeds, and only breaks made from now on count. This section passes them all: Hungarian Halfbred and Kentucky Saddler around and south-west of Blackwater (now); Appaloosa south of Wapiti near Donner Falls, and Mustang and Tennessee Walker in the Heartlands (after Gambler 7); American Standardbred and Morgan on the Little Creek River; American Paint south of Tumbleweed and Nokota south of Armadillo, the last two.
Gambler 7: beat the five finger fillet player at Strawberry, Valentine and Van HornOther
Location
Heartlands · Valentine – With Van Horn already won, take the stagecoach from Blackwater to Strawberry (the game is south-west, near the stagecoach), then on to Valentine, where it is in Keane's Saloon and not always set up. If no one is seated, walk away for about ten seconds and come back.
Before leaving Valentine, ride up into the Grizzlies East for the Appaloosa south of Wapiti, near Donner Falls, and break a Mustang and a Tennessee Walker in the Heartlands on the way back.
Gambler 8: 3 blackjack wins with 3+ hitsOther
Location
Scarlett Meadows · Rhodes – Take the train from Valentine to Rhodes and play at the Parlour House. A bad hand is cheap to escape: leave the table and rejoin.
Bayou Nwa · Saint Denis – Take the train to Saint Denis and play dominoes in the morning (7:00 to 12:00). If you are about to lose, quit before your opponent lays a tile so the streak survives; loading a save resets it.
Bayou Nwa · Saint Denis – Move to the poker table in the Bastille Saloon and play until three wins come in a row. A replay of the mission A Fine Night of Debauchery (two sure wins) followed by Who is Not Without Sin also does it.
A Better World, A New Friend: request 5 and the Squirrel StatueQuest step
Location
Big Valley · Strawberry – With the Van Horn list, leave Saint Denis after dark for a bat on the Lannahechee shore between Shady Belle and Catfish Jacksons, then cross the Heartlands for a blue jay around Caliban's Seat and a crow (they come down to carcasses), and a waxwing on the Dakota River banks. Take the beaver last, at the west end of Lake Owanjila, as it rides on the saddle (don't shoot it in deep water), and mail all five from Strawberry. Collect her invitation at the post office when it comes and ride to her cottage just north-east of Strawberry.
Ms. Hobbs's last list: perfect, unskinned waxwing, bat, blue jay, crow and beaver carcasses, mailed together. Her invitation follows, and at her cottage she gives you the Squirrel Statue.
If Uncle's home-remedy request is still open, bring the milkweed, Kentucky bourbon, peppermint, hair pomade and a whole skunk (plentiful in Black Bone Forest) while you are at Beecher's Hope.
It's ArtAchievement
Location
Great Plains · Beecher's Hope – At Beecher's Hope, set it on the shelf above the living-room fireplace and sleep 24 hours; when it is gone, find it, put it back and sleep again. It turns up in this order: the chest in your bedroom, your bedroom chimney, the chest on the right in the loft up the kitchen ladder, the wheelbarrow in the sheep pen, the chest up the barn ladder, and finally the top of Mount Shann, north of Strawberry, where the trophy pops.
From Mount Shann, ride to the Little Creek River in the north of West Elizabeth and break an American Standardbred and a Morgan.
Point of no return: the end of A Fisher of Fish II
Make a manual save before you start Gill's outing: as it ends, his hat can land in the San Luis River out of reach. If it does, reload and play it again; if not, pick up the Fisherman's Hat (Jeremy Gill's hat) (optional) before you ride off.
A Fisher of Fish II: Rio BravoQuest step
Location
Rio Bravo · San Luis River – Take the stagecoach to Rhodes and ride up the Flat Iron Lake shore past Clemens Point to Gill Landing, his pier and cabin. Read his invitation if you haven't, save, and go with him to the San Luis River in Rio Bravo, where you fish until night.
Jeremy Gill's big outing, a night on the San Luis River after a giant catfish, finishes his strand. It pays the Special Spinner, and the Legendary Channel Catfish's compendium entry comes only from here.
Fisherman's Hat (Jeremy Gill's hat)Hidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Rio Bravo · San Luis River – As the mission ends, look along the water's edge for his hat and pick it up, with the Special Spinner. If it lies in the river out of reach, reload the save from before the mission and try again.
Why you can lose it
Lost if, as the mission ends, his hat flies too far into the San Luis River to reach.
Point of no return
The end of "A Fisher of Fish II", when Gill's hat may land in the San Luis River out of reach
New Austin · New Austin – Stay in New Austin and find a group of Del Lobo gang members, who wear sombreros. Save first, then in one Dead Eye tag each hat by hand, not heads: a death voids the attempt.
New Austin · New Austin – A river or lake with birds will do, so try the San Luis while you are here; the best spot is south of the Heartland Oil Fields by the map's W, where many birds fly. The rifle needs a long scope, the birds must be in flight, and a miss starts the count again.
New Austin · New Austin – Pick Blackcurrant, Wild Feverfew, Desert Sage and Red Sage as you cross New Austin. The game shows no list of what you are missing, so if it doesn't tick, pick every plant you pass from here on.
New Austin · New Austin – Season with Oregano, Creeping Thyme or Wild Mint (thick around Limpany) and cook at a campfire as the section's hunts and fights give you meat; a crab from the San Luis riverbank covers crustacean. The others: exotic bird (pelican), pork (boar, peccary, pig), plump bird (chicken, goose, turkey), big game (alligator, bear, cougar, wolf), beef (bison, cow, bull), succulent fish (salmon, trout), game meat (duck, pheasant, rabbit), flaky fish (perch, bass and the like), mutton (goat, sheep, ram), venison (deer, elk, pronghorn).
New Austin · Cholla Springs – Finish the list here: an American Paint south of Tumbleweed and a Nokota south of Armadillo, after the seven broken earlier in this section.
New Austin · Armadillo – The nine breeds you broke count; study any one other breed for the tenth, such as a horse hitched in Armadillo or stock in a stable.
Heartlands · Emerald Ranch – Take the stagecoach from Armadillo to Valentine and stop a coach on the road toward Emerald Station. Loot its box, then drive it to the wagon fence on the south side of Emerald Ranch and sell it: the two count as two.
Big Valley · Valentine – In one day, rob the Valentine doctor, take the train to Wallace Station and rob its store, ride to Strawberry's general store, and finish at Valentine's general store. Loading a save resets the count.
Heartlands · Emerald Ranch – Back on the road between Valentine and Emerald Station, take three coaches in one day, robbing them or selling them at the Emerald Ranch fence. Loading a save resets the count.
Heartlands · Emerald Ranch – Save, then keep committing crimes in New Hanover until the bounty shown on the map reaches $250; if you already owe that much in some state, just riding into it ticks the rank. Pay it off at a post office afterwards.
Scarlett Meadows · Clemens Cove – Ride south to the horse fence at Clemens Cove, by Clemens Point. Wild horses you catch and break count and cost no honor, and a four-horse stagecoach driven to the fence and cut loose gives four at once; you can't sell while anyone is attacking you.
Scarlett Meadows · Rhodes – Buy a ticket at Rhodes station and, once the train is out of town, rob the first-class passengers car by car until you have $50.
Heartlands · Emerald Ranch – Go to Emerald Station, where a four-horse coach often waits, and take wagons on the roads around Emerald Ranch to the wagon fence one by one. Nobody may see you take one, and no search may be on when you sell.
Bandit 9: leave a hogtied person on the rails 3 timesOther
Location
Heartlands · Emerald Station – On the line by Emerald Station, lay a hogtied person squarely between the rails three times; you can cut the same one free and tie them again.
Heartlands · Emerald Station – Buy a ticket at Emerald Station for Valentine, the cheapest run. Once the train is moving, slip into a freight car unseen, take one tin and get off: that is the robbery, and the first of Bandit 10's five.
Heartlands · Valentine – Repeat the freight-car theft four more times between Emerald Station and Valentine; a robbery where you are seen doesn't count.
Buy all nine reinforced sets (36 pieces) for level-10 coresOther
Location
Bayou Nwa · Saint Denis – With every challenge rank done, take the train from Valentine to Saint Denis and buy all 36 pieces from the trapper at the market. A core needs the sets of its three categories: Health (Horseman, Sharpshooter, Weapons Expert), Stamina (Bandit, Gambler, Master Hunter), Dead Eye (Explorer, Herbalist, Survivalist).
Challenge ranks only unlock the reinforced bandoliers, gun belts and holsters: buying all nine sets from a Trapper is what lifts Health, Stamina and Dead Eye from level 8 to 10.
Bayou Nwa · Saint Denis – It ticks with those purchases if not long before: the story's lasso, binoculars, fishing rod, lantern and camera count, and so does every reinforced piece.
New Austin – Save first. From Saint Denis, raise the bounty to $250 in Lemoyne, New Hanover, Ambarino (it has no towns: carry a body to a road there and wait for a passer-by to report it), West Elizabeth and New Austin, then sleep until three days pass. Pay the bounties off at post offices afterwards.
Anywhere – They come on their own as you ride; check the count under Progress > Total Completion. If it is short, walk the streets of Saint Denis, the best place to meet them.
Summary
Take part in 25 chance encounters: the strangers in trouble, races, prisoners and roadside tricks marked by white dots.
Anywhere – It also comes on its own, often as a burning wagon rolled across the road and then gunfire. If it hasn't happened yet, ride the back roads of Lemoyne, where the Lemoyne Raiders lie in wait, and win the fight.
Anywhere – Count them under Progress > Compendium. If short, buy guns from any gunsmith (stock stays on sale) and fire, throw or swing each new weapon once, crafted throwables included: improved and poison throwing knives, improved and homing tomahawks, volatile fire bottles and volatile dynamite.
Anywhere – Replay any finished mission from Pause > Progress > Story; its gold checklist shows only on a replay. A gold needs every objective in one run (a retry starts the ticks over), and replays give a preset loadout and horse without tonics, so pick the golds you find easiest.
Summary
Earn gold medals in 70 of the 104 story missions; golds from your first run count, and replays make up the rest.
Taking the relics unseen inside 1:30; a soldier outside may spot you even in stealth.
The Course of True Love II
3
Reaching Penelope unspotted inside 3:00, harder with the replay loadout.
Horsemen, Apocalypses
4
Sidearms only, 70% accuracy, 15 headshots and no health items in one run.
Just a Social Call
6
Reaching the horses inside 2:45 at the end, hard without knowing the way.
The Joys of Civilization
4
Catching the urchin before the market without stamina upgrades.
A Fork in the Road; Visiting Hours; Motherhood
5; 6; Epilogue
Tight timers players report (3:05, 9:00, 1:30).
Stuck at 99%?
Open Progress > Total Completion and find the unticked row. The usual causes: Health, Stamina or Dead Eye stuck at level 8 because the reinforced sets were never bought; a robbery done inside a mission, or an ordinary coach or till, which don't count (a tip-off coach and a shop with a hidden side business do); one grave site that holds two of the nine graves; Ms. Hobbs's last list, which only appears after the story; the two New Austin gang hideouts; and Herbalist 9's New Austin herbs.
Best in the WestAchievement
Location
Anywhere – It pops as the last row ticks, followed by a short scene and a new journal entry.
Red Dead Online's 17 trophies and the PlayStation Platinum, each with what makes it pop. They don't touch the story save, but the Platinum needs them all.
Online is separate from your story save
Online trophies don't touch your story save, and nothing here is missable: Online is still running and none of the 17 is known to be out of reach. The Platinum needs every one. Tips date from Online's launch, so prices and menus may differ now.
All 52 PlayStation trophies and the section that holds each. Steam and Xbox have the same list without the Platinum.
Trophy
Grade
Section
Back in the Mud
Bronze
1. Chapter 1: Colter
Just a Scratch
Bronze
1. Chapter 1: Colter
To Greener Pastures
Bronze
3. Chapter 2: Emerald Ranch, Strawberry and the move south
Settling Feuds
Bronze
5. Chapter 3: Valentine, Big Valley and the Braithwaite feud
Washed Ashore
Bronze
8. Chapter 4: Lagras and the bank
No Traitors
Bronze
10. Chapter 5: Back to the mainland and Lakay
Third Time Lucky
Bronze
11. Chapter 6: Beaver Hollow
Redemption
Silver
11. Chapter 6: Beaver Hollow
Cowboy Builder
Bronze
13. Epilogue Part 2: Beecher's Hope
Endless Summer
Gold
13. Epilogue Part 2: Beecher's Hope
Lending a Hand
Silver
11. Chapter 6: Beaver Hollow
Best in the West
Gold
29. Post-game wrap-up
Gold Rush
Silver
29. Post-game wrap-up
Friends With Benefits
Bronze
8. Chapter 4: Lagras and the bank
Hobby Horse
Bronze
4. Chapter 3: Clemens Point, Rhodes and the Grays
Breaking and Entering
Bronze
4. Chapter 3: Clemens Point, Rhodes and the Grays
Artificial Intelligence
Bronze
7. Chapter 4: The Gilded Cage, the Heartlands and Roanoke Ridge
Take From the Rich
Bronze
4. Chapter 3: Clemens Point, Rhodes and the Grays
Give to the Poor
Bronze
2. Chapter 2: Horseshoe Overlook and Valentine
Pony Up
Bronze
13. Epilogue Part 2: Beecher's Hope
Extreme Personality
Bronze
11. Chapter 6: Beaver Hollow
Western Stranger
Bronze
7. Chapter 4: The Gilded Cage, the Heartlands and Roanoke Ridge
Bountiful
Bronze
29. Post-game wrap-up
Collector's Item
Silver
25. Sweep: Saint Denis
Paying Respects
Bronze
27. Sweep: Scarlett Meadows: Southfield Flats, Flat Iron Lake, Dewberry Creek and Pleasance
Errand Boy
Bronze
3. Chapter 2: Emerald Ranch, Strawberry and the move south
It's Art
Bronze
29. Post-game wrap-up
Self Sufficient
Bronze
7. Chapter 4: The Gilded Cage, the Heartlands and Roanoke Ridge
Skin Deep
Bronze
27. Sweep: Scarlett Meadows: Southfield Flats, Flat Iron Lake, Dewberry Creek and Pleasance
Zoologist
Bronze
27. Sweep: Scarlett Meadows: Southfield Flats, Flat Iron Lake, Dewberry Creek and Pleasance
It was THIS Big!
Bronze
11. Chapter 6: Beaver Hollow
Locked and Loaded
Bronze
2. Chapter 2: Horseshoe Overlook and Valentine
Grin and Bear it
Bronze
16. Sweep: Big Valley
Trusty Steed
Bronze
3. Chapter 2: Emerald Ranch, Strawberry and the move south
Breakout
Bronze
30. Appendix: Red Dead Online
Series Major
Bronze
30. Appendix: Red Dead Online
Gun For Hire
Bronze
30. Appendix: Red Dead Online
Eventful
Bronze
30. Appendix: Red Dead Online
Buckle Up
Bronze
30. Appendix: Red Dead Online
The Real Deal
Bronze
30. Appendix: Red Dead Online
Horses for Courses
Bronze
30. Appendix: Red Dead Online
Getting Started
Bronze
30. Appendix: Red Dead Online
Notorious
Gold
30. Appendix: Red Dead Online
All's Fair
Bronze
30. Appendix: Red Dead Online
Home Comforts
Bronze
30. Appendix: Red Dead Online
Non-Regulation
Bronze
30. Appendix: Red Dead Online
Posse Up
Bronze
30. Appendix: Red Dead Online
Master Craftsman
Bronze
30. Appendix: Red Dead Online
Butchered
Bronze
30. Appendix: Red Dead Online
Picked to Perfection
Bronze
30. Appendix: Red Dead Online
Strength in Numbers
Bronze
30. Appendix: Red Dead Online
Legend of the West
Platinum
30. Appendix: Red Dead Online
Trophies that need other players
Strength in Numbers (a posse of two or more), All's Fair (a rival posse to stop), Series Major (a lobby of players) and The Real Deal (matches of four or more). Eventful hangs on events that start when the game decides. A friend makes all of them quicker.
BreakoutAchievement
Location
Red Dead Online – Choose Red Dead Online from the game's menu and play the opening missions straight through; they run in a fixed order. It pops at the cutscene with Cripps at your camp.
Summary
The first Online trophy: it comes with the end of the Online opening missions.
Red Dead Online – Carry what you hunted to a butcher: there are ones in Valentine, Strawberry, Blackwater, Rhodes, Saint Denis and Tumbleweed. Sell the parts one at a time until 20 have gone.
Red Dead Online – A friend in a separate posse can start a mission for you to break up; train-station missions are said to work best. Make sure your shot is the one that ends it.
Red Dead Online – Keep playing series matches after Series Major. At launch the standard Showdown series (16 players) gave better odds than the large one (32).
Red Dead Online – Back at your camp, talk to Cripps and buy five improvements. Five flags in different colours, bought in one visit, were the quick way at launch; it may have changed.
Red Dead Online – Pick five awards: 1,000 kills with one weapon type (it comes on the way to rank 50), a flying bird shot with an arrow (the bow is sold at a gunsmith from rank 10), the Valentine to Strawberry ride in under 3:30, selling to three kinds of shop, and visiting 50 shops. The shop ones fill while you trade for the trophies above.