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Hollow Knight: Silksong missables

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The Marrow and the Bell Beast

Shakra's first shop, the Bell Beast and the Bellways, a Silk Heart, two tools and the first wishes.
Wish: Bone Bottom RepairsQuest stepMissablePoint of no return
Location
Bone Bottom · Wishwall
Why you can lose it
Bone Bottom's wishwall is destroyed when Act 3 begins, so an unfinished donation there is very likely lost.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Requires
Summary
Back at the Bone Bottom wishwall, give Flick 200 Shell Shards. Granted unlocks on whichever wish you finish first, which on this route is usually this one.
Trophies
  • Achievement · SteamGranted
  • Achievement · XboxGranted
  • Bronze · PlayStationGranted
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Deep Docks

Swift Step, the Forge Daughter's shop, two fleas and the first Lace fight, which can be missed for good.
Lace (Deep Docks)BossMissablePoint of no return
Location
Deep Docks · Lace's arena
Why you can lose it
Skipping the Deep Docks fight (through the lower Docks, a Simple Key door or the Flea Caravan) loses this fight and its achievement once the story moves her on.
Point of no return
Moving on without beating Lace in the Deep Docks. The sites disagree on the exact moment: hollowknight.wiki says she stops appearing there once Hornet reaches the Blasted Steps or Sinner's Road through the Wormways; Allthings.how says once you meet her later in the Citadel.
Requires
Summary
She blocks the way to Far Fields. Beat her here; ringing the Bellshrine past her arena then opens the gate onward.
Trophies
  • Achievement · SteamPharloom's Welcome
  • Achievement · XboxPharloom's Welcome
  • Bronze · PlayStationPharloom’s Welcome
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Far Fields

The Drifter's Cloak, Pilgrim's Rest, the Fourth Chorus and a quick dip into the lower Docks.
Wish: Garb of the PilgrimsQuest stepMissablePoint of no return
Location
Bone Bottom · Wishwall
Why you can lose it
Act 3 wrecks Bone Bottom: the wish leaves the list and any shawls you carry are taken.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Requires
Summary
Hand in 12 Pilgrim Shawls at the Bone Bottom wall for a Rosary Necklace. Any enemy with Pilgrim in its name can drop one, except in gauntlets.
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Greymoor and Craw Lake

The Hunter's Journal, Thread Storm, the Reaper Crest, Moorwing, and three Bone Bottom wishes that open up once you reach Greymoor.
Garmond and Zaza: talk to GarmondQuest stepMissablePoint of no return
Location
Greymoor
Why you can lose it
Garmond never returns to rooms he has already passed. If he enters the Citadel before you have spoken to him, the Act 2 duel and the Garmond & Zaza journal entry are gone.
Point of no return
Garmond and Zaza moving into the Citadel before Hornet has ever spoken to Garmond. No site gives the exact moment, so this guide treats Hornet's own entry through the Grand Gate as the deadline. It closes the Act 2 duel (section 15) and the Garmond & Zaza journal entry.
Summary
Find the pair in Greymoor and talk to Garmond. Once you have spotted Moorwing they wait above its arena and may join that fight.
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Wish: A Lifesaving BridgeQuest stepMissablePoint of no return
Location
Bone Bottom · Wishwall
Why you can lose it
Act 3 wrecks Bone Bottom and its wishwall, so an unfinished donation there is very likely lost.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Reaching Greymoor puts it on the Bone Bottom wall: donate 300 Shell Shards and a bridge goes up over the drop to Moss Grotto. Silk and Soul needs it later, so do not leave it.
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Wish: Volatile FlintbeetlesQuest stepMissablePoint of no return
Location
The Marrow
Why you can lose it
Act 3 removes the wish from the destroyed Bone Bottom wall, and the Flintbeetles only appear while it is active.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Take it from the Bone Bottom wall now that you have seen Greymoor. Follow the dung trails through the Marrow to three Flintbeetles and kill all three.
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Hunter's Journal: FlintbeetleCollectibleMissablePoint of no return
Location
The Marrow
Why you can lose it
The Flintbeetles spawn only during the wish, and Act 3 takes the wish away.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Kill 3 to complete the entry. Only the three wish targets exist, never return and appear only while Volatile Flintbeetles is active (optional for the Hunter's Memento).
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Shellwood and Cling Grip

Through haunted Bellhart to Shellwood: Sister Splinter, Cling Grip, the Pollip Pouch, and the Skull Tyrant back in the Marrow.
Wish: The Terrible TyrantQuest stepMissablePoint of no return
Location
Bone Bottom · Wishwall
Why you can lose it
The wish comes off the destroyed Bone Bottom wall in Act 3; a Skull Tyrant still appears then but drops nothing for it.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Requires
Summary
Break the Crown Fragment off the Marrow's Skull Tyrant and bring it to the Bone Bottom wall for a Heavy Rosary Necklace.
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Bellhart and the Needolin

Widow and the Needolin free Bellhart: its wishwall, Plinney's free needle upgrade, Frey's shop, and a Cling Grip sweep of the Marrow.
Pinmaster's Oil: take the wishQuest stepMissablePoint of no return
Location
Bellhart · Pinmaster Plinney
Why you can lose it
Giving Plinney a Pale Oil before taking this wish skips it; the Shining Needle still comes, but the wish itself is gone.
Point of no return
Handing Pinmaster Plinney a Pale Oil before taking his Pinmaster's Oil wish. Only hollowknight.wiki reports this, and flags it as needing verification.
Summary
Accept Pinmaster's Oil from Plinney now. It is finished in Act 2, when you bring him the first Pale Oil.
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Sinner's Road and the Mist

Cling Grip extras in Greymoor, then Sinner's Road, the Green Prince's cell, the Mist and Phantom.
Wish: Roach GutsQuest stepMissablePoint of no return
Location
Sinner's Road · Crull and Benjin
Why you can lose it
Crull and Benjin are dead in Act 3 and any carried Roach Guts are taken, so the wish is lost (the Tacks then lie by their bodies).
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Crull and Benjin want 10 Roach Guts, which Muckroaches drop. You can only carry 10 at once.
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Act 2: Grand Gate, Underworks and Songclave

Into the Citadel: the Grand Gate, the west Underworks, the Choral Chambers and Songclave, the Grand Bellway and Ventrica, Jubilana's shop, and a long round of new wishes in the Citadel and the lowlands.
Wish: An Icon of HopeHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Bone Bottom · Wishwall
Why you can lose it
Act 3 wrecks Bone Bottom and its wishwall, so an unfinished donation there is very likely lost.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Now on the Bone Bottom wall: donate 440 Shell Shards, then talk to Flick for a Hornet Statuette (one site lists a Rosary Necklace instead).
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Wish: Bone Bottom SuppliesHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Bone Bottom · Flick
Why you can lose it
Bone Bottom is wrecked in Act 3 and this delivery is no longer offered (Survivor's Camp Supplies replaces it).
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Carry Tipp and Pill's parcel from Bellhart to Flick in Bone Bottom for 150 rosaries.
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Wish: Pilgrim's Rest SuppliesHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Far Fields · Pilgrim's Rest
Why you can lose it
Mort is dead in Act 3 and two sites say this delivery is gone then (Fextralife still lists an Act 3 reward, so the sites disagree).
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Carry the parcel all the way to Mort at Pilgrim's Rest in the Far Fields for 180 rosaries.
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Cogwork Core and the Whispering Vaults

The Cogwork Dancers, the lower Cogwork Core, the Whispering Vaults and Trobbio, the first Pale Oil, and the Garmond and Zaza duel before it closes.
Garmond and Zaza (duel)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Whispering Vaults · Roof above the Vaults
Why you can lose it
Two locks: the pair stop offering the duel once the Threefold Melody is learned with Fine Pins done (hollowknight.wiki; Prodigy Gamers blames Songclave wishes), and the duel is gone in Act 3.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Once the shortcut onto the roof above the Whispering Vaults is open, find the pair there and accept the friendly duel. Winning also brings them to help in the High Halls Forum.
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Hunter's Journal: Garmond & ZazaCollectibleMissablePoint of no return
Location
Whispering Vaults
Why you can lose it
Lost once the Threefold Melody is learned with Fine Pins done, when the pair settle in Songclave and stop duelling (one site blames Songclave wishes); Act 3 also ends the duel.
Point of no return
Learning the whole Threefold Melody once the Fine Pins wish is done: Garmond and Zaza settle in Songclave and stop offering their duel, closing Garmond and Zaza (duel) and its journal entry. Only hollowknight.wiki gives this trigger; Prodigy Gamers ties it to finishing Songclave wishes.
Summary
Kill 1 to complete the entry. The roof duel is the only way to record it (optional for the Hunter's Memento).
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High Halls and the Threefold Melody

The Vaultkeeper's, Conductor's and Architect's melodies, High Halls and the Forum, the Rosary Cannon, the Second Sentinel's Final Audience, and Grindle's rescue.

Memorium and the Putrified Ducts

The Memorium and the Huge Flea, Jubilana's second rescue and new stock, the Putrified Ducts with Vog, the Huntress and the Key of Apostate, and the Flea Caravan's last move to Fleatopia.
Broodfeast: accept the Huntress's truceHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Putrified Ducts · South-west, the Huntress's hut
Why you can lose it
Offered only before Act 3: if the wish is still open when Act 3 starts, the Huntress is eaten and Runtfeast replaces it.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
She lairs in the south-west Putrified Ducts. Accept her truce and her wish for 60 organs: 15 Seared, 35 Shredded and 10 Skewered.
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Everything before Act 3

The checklist of every Act 3 loss in this guide, then the Bellhome Key, Trail's End and Shakra's duel, Broodfeast, the Architect Crest, Eva's Vesticrest and the Snare Setter.
Shakra (duel)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Greymoor · Bellhart entrance
Why you can lose it
Her ring post is gone once Act 3 begins, so the duel can no longer be started.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
After Trail's End, strike Shakra's ring post at the Greymoor entrance to Bellhart and accept her friendly duel. The post is missing while the Flea Caravan camps in Greymoor, but it left in section 20.
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Hunter's Journal: ShakraCollectibleMissablePoint of no return
Location
Greymoor
Why you can lose it
Lost with her duel when Act 3 begins.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Kill 1 to complete the entry. The Greymoor duel is the only way to record her (optional for the Hunter's Memento).
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Wish: BroodfeastHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Putrified Ducts · The Huntress's hut
Why you can lose it
Unfinished at Act 3, the Huntress is eaten and Runt's Runtfeast takes its place; one save gets only one of the two wishes.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Bring the Huntress in the south-west Putrified Ducts 15 Seared, 35 Shredded and 10 Skewered organs. They drop from living enemies killed with fire or volt tools, jagged tools and piercing tools.
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The Cradle and the Act 2 endings

Lace and Grand Mother Silk in the Cradle, then three endings in a fixed order: Weaver Queen, the curse and Twisted Child, the cure and Sylphsong, and finally Silk and Soul and Snared Silk.
Ending: Weaver QueenHidden spoiler – activate to revealEndingMissablePoint of no returnMajor spoiler
Location
The Cradle · Top of the Cradle
Why you can lose it
The Snared Silk ending moves the save into Act 3, where Grand Mother Silk can never be fought again.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Beat Grand Mother Silk while not cursed and before Silk and Soul is done, then Bind her. After the credits, loading the save puts Hornet back at her last bench with the boss alive again.
Trophies
  • Achievement · SteamWeaver Queen
  • Achievement · XboxWeaver Queen
  • Gold · PlayStationWeaver Queen
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Ending: Twisted ChildHidden spoiler – activate to revealEndingMissablePoint of no returnMajor spoiler
Location
The Cradle · Top of the Cradle
Why you can lose it
Only a cursed Hornet gets this ending, and finishing Infestation Operation cures the curse for good; the Snared Silk ending closes it too.
Point of no return
Finishing Infestation Operation: Yarnaby cures the curse and the Cursed Crest becomes the Witch Crest. Only a cursed Hornet can earn Twisted Child, so that ending closes for this save.
Summary
Go back up the Cradle still cursed and beat Grand Mother Silk again. With no tools, skills or Bind it is the hardest of the three fights; the save reloads to before it afterwards.
Trophies
  • Achievement · SteamTwisted Child
  • Achievement · XboxTwisted Child
  • Gold · PlayStationTwisted Child
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The Old Hearts

Four memory bosses, four hearts: Crust King Khann in the Coral Tower, Seth and Nyleth at the Grand Gate, Skarrsinger Karmelita in the north-east Far Fields, and the Clover Dancers in Verdania.
PalestagHidden spoiler – activate to revealBossMissablePoint of no returnMajor spoiler
Location
Verdania · Lost Verdania (memory)
Why you can lose it
Lost Verdania closes for good once the Clover Dancers fall, and Palestag with it.
Point of no return
Defeating the Clover Dancers: Lost Verdania closes for good, and Palestag with it. Every other Verdania enemy entry completes with the Dancers.
Summary
Play the Elegy of the Deep to enter Lost Verdania, the Green Prince's memory, and gather its memory orbs; Palestag holds some of them. Beat it before the Clover Dancers.
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Hunter's Journal: PalestagHidden spoiler – activate to revealCollectibleMissablePoint of no returnMajor spoiler
Location
Verdania
Why you can lose it
The Clover Dancers kill closes Lost Verdania and does not grant this entry.
Point of no return
Defeating the Clover Dancers: Lost Verdania closes for good, and Palestag with it. Every other Verdania enemy entry completes with the Dancers.
Summary
Kill 1 to complete the entry. Only in Lost Verdania. Unlike the other Verdania entries, the Clover Dancers kill does not fill it in (optional for the Hunter's Memento).
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Red Memory and Lost Lace

Three Old Hearts open the Red Memory and the Everbloom. Then the Everbloom extras, Mister Mushroom's wish and the Hunter's Memento, and last of all Lost Lace for Sister of the Void, Passing of the Age and Completion.

Cycle 2: the speed save

A second Classic save: an ending inside five hours for Speedrunner, then the same save on to 100% inside thirty hours for Speed Completion, and the PlayStation platinum.
Wish: RuntfeastHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Major spoiler
Location
Putrified Ducts · The Huntress's hut
Why you can lose it
Runtfeast only appears if Broodfeast is unfinished when Act 3 begins; finishing Broodfeast on this save closes it.
Point of no return
Handing the Huntress her last organs on the speed save: Broodfeast completes in Act 2 and Runtfeast never appears on this save.
Summary
In Act 3, Runt waits in the Huntress's hut in the Putrified Ducts with her order: 15 Seared, 35 Shredded and 10 Skewered organs. The reward is the same Longclaw, which this save needs as one of the 51 tools.
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About this guide

Expect a hard action platformer with many optional bosses. The full route adds a speed save (an ending inside five hours, then 100% inside thirty) and a one-life Steel Soul save taken to 100% on Steam and Xbox.

Last verified: Oct 29, 2026 · Patch 1.0.30000 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.