Skip to content
0%, 0 of 696

All areas

Grouped by category

Current area: Moss Grotto

0 of 8 in this area

On this device

Hollow Knight: Silksong: Hollow Knight: Silksong 100% Completion Guide

Next up

Moss Grotto

The opening cave: one required boss, six journal entries to start, and the plan for the three saves.
Three saves for everything

This guide uses three save files: the main Classic save for 100% and every ending, a second Classic save for the two speed achievements, and a Steel Soul save last. PlayStation has no Steel Soul trophies, so players there need only the first two.

Hornet wakes in Moss Grotto with the Hunter Crest and nothing else. The only way on is the Ruined Chapel, where the Moss Mother bars the climb up to Bone Bottom. Every enemy you kill from here on counts toward the Hunter's Journal, even before you own it.

Bone Bottom and Mosshome

The first village: Silkspear, Pebb's shop, a Spool Fragment, two relics and the pilgrim journal entries.

Climb out of the Ruined Chapel into Bone Bottom. Mosshome sits above it and holds the first silk skill; Bonegrave and the Wormways lie further west but need tools you don't have yet. The village wishwall stays empty until the Bell Beast is beaten in the next section.

Silkspear before the Marrow

The Bell Beast fight in the Marrow needs Silkspear, and that fight opens both the Bellways and the Deep Docks. Collect it before heading east.

The Moss Druid's wish

The Moss Druid in Mosshome offers the Berry Picking wish: three Mossberries for the Druid's Eye. Take it now; it is handed in during the Marrow section.

Pebb's shop

Pebb trades left of the wishwall. Her Simple Key (500 rosaries) is bought later, when the route needs it; if Act 3 arrives first, Grindle sells whatever she had left at higher prices.

The Marrow and the Bell Beast

Shakra's first shop, the Bell Beast and the Bellways, a Silk Heart, two tools and the first wishes.

The Marrow lies east of Bone Bottom. Shakra the mapmaker is met here first, and the Bell Beast waits at the Marrow Bellway. Beating her opens fast travel and the way south-east to the Deep Docks.

Buy maps when you meet Shakra

Shakra sells each area's map when you meet her there. If you miss one, she sells it at her next stop, and you can always call her back to Bone Bottom with her ring pole.

Wish: Bone Bottom RepairsQuest stepMissablePoint of no return
Location
Bone Bottom · Wishwall
Why you can lose it
Bone Bottom's wishwall is destroyed when Act 3 begins, so an unfinished donation there is very likely lost.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Requires
Summary
Back at the Bone Bottom wishwall, give Flick 200 Shell Shards. Granted unlocks on whichever wish you finish first, which on this route is usually this one.
Trophies
  • Achievement · SteamGranted
  • Achievement · XboxGranted
  • Bronze · PlayStationGranted
Report an issue
Take the pilgrim wish now

The same wall now offers Garb of the Pilgrims (12 Pilgrim Shawls). Accept it while you are here; it is finished in the Far Fields section.

Deep Docks

Swift Step, the Forge Daughter's shop, two fleas and the first Lace fight, which can be missed for good.

With the Bell Beast beaten, the north Marrow leads south-east into the Deep Docks. Swift Step waits in the far north, the Forge Daughter turns Craftmetal into tools, and Lace guards the way on to Far Fields. The locked lower Docks come later.

The Forge Daughter

She works in the central Docks behind an enemy gauntlet. Spend the two Craftmetals you carry on her two tools.

Spool Fragment: Deep DocksUpgrade
Location
Deep Docks · Below the Forge Daughter
Summary
Leave the Forge Daughter's room by the south-west exit, drop down the shaft and take the first exit east into a room with a burning floor. Hit the lever at the far end so the platforms shift, then hop back up to the fragment.
Trophies
  • Achievement · SteamRestored
  • Achievement · XboxRestored
  • Bronze · PlayStationRestored
Report an issue
Fight Lace now

Beat Lace on this first visit to the Docks. If you slip past her by another route, the fight and its achievement are gone for this save.

Lace (Deep Docks)BossMissablePoint of no return
Location
Deep Docks · Lace's arena
Why you can lose it
Skipping the Deep Docks fight (through the lower Docks, a Simple Key door or the Flea Caravan) loses this fight and its achievement once the story moves her on.
Point of no return
Moving on without beating Lace in the Deep Docks. The sites disagree on the exact moment: hollowknight.wiki says she stops appearing there once Hornet reaches the Blasted Steps or Sinner's Road through the Wormways; Allthings.how says once you meet her later in the Citadel.
Requires
Summary
She blocks the way to Far Fields. Beat her here; ringing the Bellshrine past her arena then opens the gate onward.
Trophies
  • Achievement · SteamPharloom's Welcome
  • Achievement · XboxPharloom's Welcome
  • Bronze · PlayStationPharloom’s Welcome
Report an issue

Far Fields

The Drifter's Cloak, Pilgrim's Rest, the Fourth Chorus and a quick dip into the lower Docks.

Past the Bellshrine, Swift Step clears the lava gap into Far Fields. The Seamstress here trades the Drifter's Cloak for a hunt, and the cloak is the only way up to Greymoor. Pilgrim's Rest, Mort's toll shop, sits in the fields too.

Pilgrim's Rest

Mort charges 30 rosaries every time you enter. Strike the cog inside and the lock breaks for good, so you only pay once.

Wish: Garb of the PilgrimsQuest stepMissablePoint of no return
Location
Bone Bottom · Wishwall
Why you can lose it
Act 3 wrecks Bone Bottom: the wish leaves the list and any shawls you carry are taken.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Requires
Summary
Hand in 12 Pilgrim Shawls at the Bone Bottom wall for a Rosary Necklace. Any enemy with Pilgrim in its name can drop one, except in gauntlets.
Report an issue

Hunter's March

An optional Act 1 area: the Beast Crest, a Memory Locket, a flea and Mottled Skarr's two tools.

Go back to the Marrow: the full way into Hunter's March is its Marrow entrance, below the path toward Bellhart and past a Skarrgard (the Deep Docks door only opens from inside). The Chapel of the Beast needs the Drifter's Cloak, which you now have.

Mottled Skarr's camp

His hidden camp lies west of the room north of the bench, through a trapped tunnel that needs Swift Step. If he dies later in the story, both tools can still be found nearby.

Greymoor and Craw Lake

The Hunter's Journal, Thread Storm, the Reaper Crest, Moorwing, and three Bone Bottom wishes that open up once you reach Greymoor.

Ride the updraft at the top of the long Far Fields shaft with the Drifter's Cloak and you come out in Greymoor, with Craw Lake and the Halfway Home tavern inside it. Nuu, who hands out the Hunter's Journal, lives here, and Moorwing guards the west road on to Bellhart.

Talk to Garmond before Moorwing

Garmond and his companion Zaza wander Greymoor. Speak to him now: if he reaches the Citadel without you ever talking to him, his Act 2 duel and its journal entry never open.

Garmond and Zaza: talk to GarmondQuest stepMissablePoint of no return
Location
Greymoor
Why you can lose it
Garmond never returns to rooms he has already passed. If he enters the Citadel before you have spoken to him, the Act 2 duel and the Garmond & Zaza journal entry are gone.
Point of no return
Garmond and Zaza moving into the Citadel before Hornet has ever spoken to Garmond. No site gives the exact moment, so this guide treats Hornet's own entry through the Grand Gate as the deadline. It closes the Act 2 duel (section 15) and the Garmond & Zaza journal entry.
Summary
Find the pair in Greymoor and talk to Garmond. Once you have spotted Moorwing they wait above its arena and may join that fight.
Report an issue
Finish the Reaper chapel in one go

The Chapel of the Reaper is said to seal for good once you leave it. Clear its fight and climb to the crest before stepping out.

Wish: The Lost FleasQuest step
Location
The Marrow · Flea Caravan
Summary
With five Fleas freed, talk to Fleamaster Mooshka at the caravan in the Marrow (or take the wish from the Bone Bottom wall). The caravan then moves to Moorwing's old arena in Greymoor.
Report an issue
Wish: A Lifesaving BridgeQuest stepMissablePoint of no return
Location
Bone Bottom · Wishwall
Why you can lose it
Act 3 wrecks Bone Bottom and its wishwall, so an unfinished donation there is very likely lost.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Reaching Greymoor puts it on the Bone Bottom wall: donate 300 Shell Shards and a bridge goes up over the drop to Moss Grotto. Silk and Soul needs it later, so do not leave it.
Report an issue
Wish: Volatile FlintbeetlesQuest stepMissablePoint of no return
Location
The Marrow
Why you can lose it
Act 3 removes the wish from the destroyed Bone Bottom wall, and the Flintbeetles only appear while it is active.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Take it from the Bone Bottom wall now that you have seen Greymoor. Follow the dung trails through the Marrow to three Flintbeetles and kill all three.
Report an issue
Hunter's Journal: FlintbeetleCollectibleMissablePoint of no return
Location
The Marrow
Why you can lose it
The Flintbeetles spawn only during the wish, and Act 3 takes the wish away.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Kill 3 to complete the entry. Only the three wish targets exist, never return and appear only while Volatile Flintbeetles is active (optional for the Hunter's Memento).
Report an issue

Shellwood and Cling Grip

Through haunted Bellhart to Shellwood: Sister Splinter, Cling Grip, the Pollip Pouch, and the Skull Tyrant back in the Marrow.

With Moorwing gone, the west road leads into Bellhart, still under Widow's hold; pass through and take its west exit into Shellwood. Sister Splinter guards the spire that teaches Cling Grip, the wall jump that most of the rest of Act 1 needs.

Why the Skull Tyrant comes now

It lives in the Marrow, but its wish only goes up on the Bone Bottom wall once you have Cling Grip, so it waits until now. Take The Terrible Tyrant first and one fight covers the wish, the boss and the journal.

Wish: The Terrible TyrantQuest stepMissablePoint of no return
Location
Bone Bottom · Wishwall
Why you can lose it
The wish comes off the destroyed Bone Bottom wall in Act 3; a Skull Tyrant still appears then but drops nothing for it.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Requires
Summary
Break the Crown Fragment off the Marrow's Skull Tyrant and bring it to the Bone Bottom wall for a Heavy Rosary Necklace.
Report an issue

Bellhart and the Needolin

Widow and the Needolin free Bellhart: its wishwall, Plinney's free needle upgrade, Frey's shop, and a Cling Grip sweep of the Marrow.

Climb back through the bell veins from Shellwood into Bellhart. Widow holds the town; beating her gives the Needolin and wakes Bellhart up, with a wishwall, a pinmaster, a shop and a relic buyer.

Take Plinney's wish before you own a Pale Oil

Talk to Plinney again right after the free upgrade to accept Pinmaster's Oil. Handing him a Pale Oil before the wish is taken skips the wish for good, though not the needle upgrade.

Pinmaster's Oil: take the wishQuest stepMissablePoint of no return
Location
Bellhart · Pinmaster Plinney
Why you can lose it
Giving Plinney a Pale Oil before taking this wish skips it; the Shining Needle still comes, but the wish itself is gone.
Point of no return
Handing Pinmaster Plinney a Pale Oil before taking his Pinmaster's Oil wish. Only hollowknight.wiki reports this, and flags it as needing verification.
Summary
Accept Pinmaster's Oil from Plinney now. It is finished in Act 2, when you bring him the first Pale Oil.
Report an issue
Sell one relic to Scrounge

Restoration of Bellhart needs you to have sold Relic Seeker Scrounge a relic. Any of the four you carry will do; the relic still counts as found.

Wish: Silver BellsQuest step
Location
Bellhart · Bell veins
Requires
Summary
Find eight Silver Bells in the bell-vein tunnels around Bellhart for a Rosary Necklace. Each spot only has a chance of holding one, so search every tunnel; the Magnetite Dice raise the odds slightly.
Report an issue
Take Crawbug Clearing now

Accept Crawbug Clearing from the Bellhart wall, or from Creige at the Halfway Home, and talk to Creige either way. You hand it in when the route returns to Greymoor in section 11.

A Cling Grip sweep of the Marrow

Take the Bellway to the Marrow for the next three items; Loddie's game only opens once Bellhart is free.

Mask Shard: Marrow to Deep Docks passageUpgrade
Location
The Marrow · Passage to the Deep Docks
Requires
Summary
From the Marrow's east end, fight through the enemy room into the Docks. The shard sits above the westernmost Docks bench; Cling Grip gets you there.
Trophies
  • Achievement · SteamProtected
  • Achievement · XboxProtected
  • Bronze · PlayStationProtected
Report an issue

Weavenest Atla and the Wormways

The Needolin opens the Weavenests: Eva's first crest upgrade, the Weavelight, Sharpdart, the Wanderer Crest and the first Simple Key.

The Needolin opens the sealed Weavenest doors. Weavenest Atla lies past one at the far east of Moss Grotto, and Weavenest Cindril hides in the Far Fields. West of Bone Bottom, the Wormways hold Weavenest Karn, Alchemist Zylotol and the way to the Wanderer Crest.

Four Simple Keys, four locks

Any key fits any lock and breaks after one use. The locks are the Wormways gate, the Green Prince's cell, the High Halls Rosary Bank and the Deep Docks door, and the last is optional once you have Clawline.

Sinner's Road and the Mist

Cling Grip extras in Greymoor, then Sinner's Road, the Green Prince's cell, the Mist and Phantom.

Back in Greymoor, Cling Grip opens the high rooms around the Halfway Home. Sinner's Road starts north-east of the tavern; a breakable wall in its north-west leads into the Mist and on to Phantom at the Exhaust Organ.

Wish: Roach GutsQuest stepMissablePoint of no return
Location
Sinner's Road · Crull and Benjin
Why you can lose it
Crull and Benjin are dead in Act 3 and any carried Roach Guts are taken, so the wish is lost (the Tacks then lie by their bodies).
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Crull and Benjin want 10 Roach Guts, which Muckroaches drop. You can only carry 10 at once.
Report an issue
A second Skull Tyrant

Now that Sinner's Road is reached, resting at Bone Bottom has a chance of setting off a second Skull Tyrant raid. It is a random event the journal does not need.

The Wardenfly capture

With the Bell Beast beaten and Cling Grip learned, a cage-carrying Wardenfly in the Deep Docks or Bilewater can snatch Hornet and drop her in the Slab without her gear, fighting with only a kick (the Cloakless Crest). It happens once at most, earns no completion point, and this route reaches the Slab by its Act 2 door anyway.

The Organ lift starts Act 2

The lift behind Phantom rides up into the Choral Chambers, and stepping in there begins Act 2. This route enters through the Grand Gate instead, but nothing is lost whichever way you go.

Blasted Steps and the Last Judge

The Great Conchflies, Needle Strike, Lumble's dice and the Last Judge at the Grand Gate, the end of Act 1.

The Blasted Steps start west of Shellwood, from the bench near its Bellway, and need Cling Grip. The Great Conchflies bar the way to the Pinstress and the Sands of Karak, and the Grand Gate stands at the far end.

Act 2 begins in the Choral Chambers

Act 2 starts the moment Hornet steps into the Choral Chambers, whether through the Grand Gate or up Phantom's lift. Nothing in Act 1 closes then, and the Bellways keep every lowland area in reach.

Act 2: Grand Gate, Underworks and Songclave

Into the Citadel: the Grand Gate, the west Underworks, the Choral Chambers and Songclave, the Grand Bellway and Ventrica, Jubilana's shop, and a long round of new wishes in the Citadel and the lowlands.
Spoken to Garmond yet?

Garmond never returns to a room he has left, and if he reaches the Citadel before you have talked to him, his Act 2 duel and journal entry are gone. If you skipped him in Greymoor (section 7), go back and find him before you walk through the Grand Gate.

Beyond the Last Judge, the Grand Gate is the first part of the Citadel: four rooms, an old lift that crashes down into the west Underworks, and a breakable wall into the Choral Chambers, the Citadel's hub. Act 2 begins the moment Hornet steps into the Choral Chambers.

Memory Locket: above the Grand BellwayUpgrade
Location
Choral Chambers · Above the Grand Bellway
Summary
East of the Grand Bellway's Ventrica station, pull the lever to open a trapdoor, climb, and break the wall on the west side. Sites route you there differently (from the east Underworks, or up from the Exhaust Organ); with Phantom beaten, try the Organ side first.
Report an issue
Leave Grindle hiding for now

You may find Grindle cowering from a Reed in the west Choral Chambers. The route frees him in section 17, after the Citadel chests are open, because once rescued he loots one of them.

Take the White Key on your first visit

A Surgeon's corpse at the far right of Songclave holds the White Key until Songclave grows into a town. Grab it now and you save the 220 rosaries Jubilana charges for one later.

Wish: The Wandering MerchantHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Choral Chambers · West Choral Chambers
Summary
Take it from the Songclave wall and follow Jubilana's dropped wares to the west Choral Chambers, north-west of the Whiteward lift. Kill the Envoy and Choristor cornering her and she opens a shop in Songclave.
Report an issue
Jubilana's first stock

The Mask Shard, Ascendant's Grip, Spool Extender and Simple Key cost 2,470 rosaries together. Nothing leaves her shelf, so buy them as your purse allows.

Ride the Ventrica down to its Underworks station for one more fragment before heading back to the lowlands.

Act 2 also posts new wishes in the lowlands. Take the Bellways to Bellhart, Bone Bottom, Mosshome, Greymoor and the Far Fields for the batch below; the parcel deliveries come last because they must be walked.

Savage Beastfly (second)Hidden spoiler – activate to revealBossMinor spoiler
Location
Far Fields · Fourth Chorus arena
Summary
Take the Savage Beastfly hunt from the Bellhart wall first, then find the second Beastfly in the Fourth Chorus arena in the Far Fields. Do it now: left until Act 3 it comes back black-threaded.
Report an issue
Wish: An Icon of HopeHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Bone Bottom · Wishwall
Why you can lose it
Act 3 wrecks Bone Bottom and its wishwall, so an unfinished donation there is very likely lost.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Now on the Bone Bottom wall: donate 440 Shell Shards, then talk to Flick for a Hornet Statuette (one site lists a Rosary Necklace instead).
Report an issue
Great Taste of Pharloom: Vintage NectarHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Greymoor · Halfway Home
Summary
Buy it from Creige at the Halfway Home for 480 rosaries, then survive the Skarr ambush in his basement. Get it now: Creige will not sell it while Hornet is cursed later in Act 2.
Report an issue
Wish: My Missing BrotherHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Sinner's Road · Central Sinner's Road
Summary
Tipp's wish on the Bellhart wall: follow Pill's dropped cargo through Greymoor into central Sinner's Road and kill the Roachfeeder and Roachcatcher holding him. The reunited couriers then offer deliveries.
Report an issue
Walk every parcel

Bellway, Ventrica, Flea Caravan and Beastling Call travel all break a parcel outright, and hits, hard landings and bumping walls or ceilings wear it down. A broken parcel can be picked up again from Tipp and Pill in Bellhart.

Great Taste of Pharloom: Courier's RasherHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bellhart · Tipp and Pill
Summary
Tipp and Pill carry the Courier's Rasher once they are reunited. It follows the parcel rules and also spoils over time (one of its eight points every 47 seconds), so plan a short, clean walk first.
Report an issue
Wish: Bone Bottom SuppliesHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Bone Bottom · Flick
Why you can lose it
Bone Bottom is wrecked in Act 3 and this delivery is no longer offered (Survivor's Camp Supplies replaces it).
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Carry Tipp and Pill's parcel from Bellhart to Flick in Bone Bottom for 150 rosaries.
Report an issue
Wish: Pilgrim's Rest SuppliesHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Far Fields · Pilgrim's Rest
Why you can lose it
Mort is dead in Act 3 and two sites say this delivery is gone then (Fextralife still lists an Act 3 reward, so the sites disagree).
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Carry the parcel all the way to Mort at Pilgrim's Rest in the Far Fields for 180 rosaries.
Report an issue

Whiteward

The White Key lift down to the Whiteward: Sherma's wish, two Spool Fragments, the Injector Band, Strengthening Songclave, and Nuu's journal wish.

The White Key unlocks a lift in the south-west Choral Chambers down to the Whiteward. Sherma's wish sends you back here, and its door is also the start of a later Clawline errand.

Wish: Balm for the WoundedHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Whiteward · East Whiteward
Summary
Once Sherma has settled in Songclave and you have seen the Whiteward, take his wish from the Songclave wall. Go through the small door that opens in the east Whiteward, talk to him, survive the ambush and talk to him again.
Report an issue
Wish: Strengthening SongclaveHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Choral Chambers · Songclave wishwall
Summary
With Building Up Songclave and three more Songclave wishes done, donate 500 rosaries at the Songclave wall. Silk and Soul needs this one later.
Report an issue
Wish: Bugs of PharloomHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Greymoor · Halfway Home
Summary
Your journal should now hold well over 100 different enemies, so visit Nuu at the Halfway Home; she is always in once you have 100. Only one kill of each enemy counts here, not the full notes.
Trophies
  • Achievement · SteamKeen Hunter
  • Achievement · XboxKeen Hunter
  • Bronze · PlayStationKeen Hunter
Report an issue

Cogwork Core and the Whispering Vaults

The Cogwork Dancers, the lower Cogwork Core, the Whispering Vaults and Trobbio, the first Pale Oil, and the Garmond and Zaza duel before it closes.

The Cogwork Dancers hold the way into the Cogwork Core. Past them the Core runs south-east into the Whispering Vaults, home of Vaultkeeper Cardinius and of Trobbio's Stage.

Duel Garmond and Zaza before the Threefold Melody

The pair stop offering their duel once Hornet knows the whole Threefold Melody and Fine Pins is done (one site blames Songclave wishes instead), and it is gone for good in Act 3. Fine Pins is already done on this route, so fight them now.

Garmond and Zaza (duel)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Whispering Vaults · Roof above the Vaults
Why you can lose it
Two locks: the pair stop offering the duel once the Threefold Melody is learned with Fine Pins done (hollowknight.wiki; Prodigy Gamers blames Songclave wishes), and the duel is gone in Act 3.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Once the shortcut onto the roof above the Whispering Vaults is open, find the pair there and accept the friendly duel. Winning also brings them to help in the High Halls Forum.
Report an issue
Hunter's Journal: Garmond & ZazaCollectibleMissablePoint of no return
Location
Whispering Vaults
Why you can lose it
Lost once the Threefold Melody is learned with Fine Pins done, when the pair settle in Songclave and stop duelling (one site blames Songclave wishes); Act 3 also ends the duel.
Point of no return
Learning the whole Threefold Melody once the Fine Pins wish is done: Garmond and Zaza settle in Songclave and stop offering their duel, closing Garmond and Zaza (duel) and its journal entry. Only hollowknight.wiki gives this trigger; Prodigy Gamers ties it to finishing Songclave wishes.
Summary
Kill 1 to complete the entry. The roof duel is the only way to record it (optional for the Hunter's Memento).
Report an issue

The Cauldron and Clawline

Clawline from the Cauldron, the Twelfth Architect, the Unravelled and its Silk Heart, then a Clawline sweep of the Vaults, the Deep Docks and the Far Fields.

Trobbio's lift, or a hidden passage in the Whiteward, leads down into the east Underworks and the Cauldron. Clawline waits in the burial spire there, and you need it to climb back out.

The Architect's other wares

His Sawtooth Circlet and Scuttlebrace each need a Craftmetal you do not have yet, and the Architect's Key needs 25 tools. The route comes back for them in sections 21 and 23.

Clawline also opens the deeper Whispering Vaults: two cylinders and two fleas.

Back in the Whiteward, Clawline reaches the Surgeon's Key and the hatch it opens.

Clawline backtrack: Deep Docks and Far Fields

The next six items are Act 1 pickups that need Clawline. Take the Bellway to the Deep Docks and work through its south-east gate and lower levels, then ride to the Far Fields for the Skull Cave.

High Halls and the Threefold Melody

The Vaultkeeper's, Conductor's and Architect's melodies, High Halls and the Forum, the Rosary Cannon, the Second Sentinel's Final Audience, and Grindle's rescue.

The three parts of the Threefold Melody come from the Whispering Vaults, the High Halls Forum and the top of the Cogwork Core. Together they open the way to the Cradle; the route plays it in section 24.

Land the Choir Clapper kills yourself

Only four Choir Clappers exist and none come back: three in the Forum gauntlet, one more there in Act 3. Garmond and Zaza may join this fight, and no site confirms an ally's kill counts, so finish each Clapper yourself.

Garmond's duel closes with the third melody

Learning the last part of the Threefold Melody with Fine Pins done sends Garmond and Zaza to rest in Songclave, and they stop duelling. If their duel from section 15 is still open, fight them before climbing the Cogwork Core.

Architect's MelodyHidden spoiler – activate to revealSkillMinor spoiler
Location
Cogwork Core · Top of the Core
Summary
Work up through the puzzle to the top of the Cogwork Core with Clawline; the cogwork constructs there teach the last part of the Threefold Melody.
Trophies
  • Achievement · SteamHarmonious
  • Achievement · XboxHarmonious
  • Bronze · PlayStationHarmonious
Report an issue
Wish: Final AudienceHidden spoiler – activate to revealQuest stepMinor spoiler
Location
High Halls · New High Halls room
Summary
Opens on the Songclave wall once the Sentinel is repaired and met twice and you know the Conductor's Melody. Follow its pins to a new room in High Halls.
Report an issue
Open the Citadel chests before freeing Grindle

After you save Grindle from the Reed and rest, he loots one of three chests in the Choral Chambers or High Halls, and you can no longer open it yourself. Which chests, and what they hold, is not known, so open every chest you have seen in both areas first.

Sands of Karak

Clawline into the Sands of Karak: the Raging Conchfly, the Coral Tower and its Conchcutter, the last Simple Key and a delicacy for Mergwin.

Back in the west Blasted Steps, Clawline swings Hornet up from the Pinstress's balloon house into the Sands of Karak. The surviving Great Conchfly waits here, now the Raging Conchfly, in front of the Coral Tower.

The Voltnest comes later

The Voltnest and its boss Voltvyrm are also in the Sands, but sites disagree on whether Act 2 can reach them, so this guide takes them in section 28.

Mount Fay and the Faydown Cloak

The Slab's front door and its Bellway, the freezing climb up Mount Fay to the Faydown Cloak, then a round of double-jump pickups back in the Blasted Steps, High Halls, the Whiteward and the Halfway Home.

Leave the Choral Chambers heading west, one floor above the Citadel Spa bench. This front door of the Slab only reaches a Bellway, a bench and the way out to Mount Fay; the rest of the Slab stays locked until section 22.

The cold is the clock

The climb to the summit runs on a freezing timer, so keep moving and treat each bench as a reset. Faydown without Clawline is possible but very hard; you already have it.

Remember the rune by the peak

A rune near the summit can repair the Ruined Tool into the Silkshot. You find the tool in section 21, where the guide sets out all three repair choices.

Faydown Cloak backtrack

The next nine items are older areas that the double jump opens: Grindle's hideout and a mask shard in the Blasted Steps, a spool fragment in High Halls, a relic in the Whiteward and a locket in the Halfway Home.

Ride the Bellway to the Blasted Steps and climb into the north to find Grindle's hideout, then work over to the western edge for the shard. Take the Ventrica to High Halls and the Whiteward, and finish with the Greymoor Bellway for the Halfway Home.

Memorium and the Putrified Ducts

The Memorium and the Huge Flea, Jubilana's second rescue and new stock, the Putrified Ducts with Vog, the Huntress and the Key of Apostate, and the Flea Caravan's last move to Fleatopia.

The Memorium opens off the long hall between Songclave and the Cogwork Core; the double jump is the key. A hidden way in the ceiling of its map room leads down to the Putrified Ducts and the Pale Lake.

The Memorium's Rhinogrund

One of the three Rhinogrunds in the game lives in the Memorium and does not respawn. If the Pilgrim's Rest one is already dead, this kill completes the entry.

Wish: The Lost MerchantHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Memorium · South-east
Summary
Opens on the Songclave wall once Strengthening Songclave is among five Songclave wishes done and you have the Faydown Cloak. Follow Jubilana to the south-east Memorium and survive two waves of Drapeflies and Drapelords.
Report an issue
Where to find Jubilana

Before Act 3 she sometimes wanders outside Songclave to scavenge, still selling her stock. If her shop is empty, look for her nearby.

Drop through the ceiling of the Memorium's map room into the Putrified Ducts. A second way in from the top of Bilewater only reaches the bottom room, where a gate blocks the rest.

Start Broodfeast now

If Broodfeast is not finished when Act 3 begins, the Huntress is gone and her runt offers the same job as Runtfeast; one save only ever sees one of the two. Take the truce now, let tool kills fill the order as you play, and hand it in by section 23.

Broodfeast: accept the Huntress's truceHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Putrified Ducts · South-west, the Huntress's hut
Why you can lose it
Offered only before Act 3: if the wish is still open when Act 3 starts, the Huntress is eaten and Runtfeast replaces it.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
She lairs in the south-west Putrified Ducts. Accept her truce and her wish for 60 organs: 15 Seared, 35 Shredded and 10 Skewered.
Report an issue
Flea Caravan: move to FleatopiaHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Putrified Ducts · Pale Lake, east end
Summary
Find the Pale Lake cave at the east end of the Ducts (one site says to read its harp scripture with the Needolin), then tell Mooshka about it with 22 or more fleas freed. The caravan moves to Fleatopia, a step Silk and Soul needs.
Report an issue

Wisp Thicket and Bilewater

Wisp Thicket and the Father of the Flame, Lugoli's kitchen and the last delicacy for Mergwin, upper Bilewater and Groal the Great, the Twisted Bud, and the Silkshot.

Wisp Thicket hides above the far north-west of Greymoor: climb the tower by the Halfway Home to a ceiling passage, where an invisible wall only lets you through with the double jump. It also has a shortcut down into the Underworks.

Next, Sinner's Road: the double jump now reaches Disgraced Chef Lugoli's kitchen, and his Pickled Muckmaggot is the last of Mergwin's five delicacies.

Wish: Great Taste of PharloomHidden spoiler – activate to revealQuest stepMinor spoiler

Back to Bilewater by its Bellway. The lower swamp has been open since Act 1; the Faydown Cloak now reaches Bilehaven above it, and Clawline the corner under the Whispering Vaults.

Mask Shard: east BilewaterUpgrade
Location
Bilewater · East of the Exhaust Organ
Summary
From the bench east of the Exhaust Organ, go up into the tall room north of it and run the corridor of leaping Slubberlugs to the end. Sites disagree on what it needs; with Clawline and both cloaks you are covered.
Report an issue
Pick up the Twisted Bud, but hold it

Giving the bud to Greyroot starts Rite of Rebirth, which curses Hornet: no tools, no silk skills, no binding, and Creige stops serving. Carry it until the Weaver Queen ending is done (section 24).

A Covetous Pilgrim at Shakra's old camp

With Groal dead, one of the game's three Covetous Pilgrims appears at Shakra's old Bilewater camp and never respawns. Kill it now if that entry is not complete.

The Silkshot: three workshops, one repair

The Ruined Tool can be fixed once, and the other two versions are gone for good: yourself at the rune by the Mount Fay peak (one Craftmetal, 8 shots), the Twelfth Architect (130 rosaries and a Craftmetal, 12 shots), or the Forge Daughter (240 rosaries and a Craftmetal, 15 shots). Any of the three gives the completion point.

Repair at the Architect before you buy him out

One site says the Twelfth Architect dies once all his other stock is bought and you know the Architect's Melody, taking his Silkshot with him. Another says his shop closes in Act 3; the route buys his last item, the Architect's Key, in section 23.

The Slab

The Key of Apostate opens the prison: its three keys, the Broodmother for The Wailing Mother, the First Sinner and Rune Rage, the last two fleas and the Egg of Flealia.

Ride to the Slab's Bellway. Everything past the front rooms is behind the lock the Key of Apostate opens, and two more keys found inside open its deeper cells.

Spool Fragment: the SlabUpgrade
Location
The Slab · Above the Bellway
Summary
From the Bellway go up two levels into a big room, climb its west wall, cross the cage tops to the east and enter a ceiling passage. Then go west through the traps and finish with the climb outside.
Trophies
  • Achievement · SteamExtended
  • Achievement · XboxExtended
  • Silver · PlayStationExtended
Report an issue
The Broodmother's cave opens with a wish

Walk into the Slab room with the empty alcove first; that, plus five Songclave wishes including both donations, puts The Wailing Mother on the Songclave wall. Take it, then follow the slime trail back here.

The First Sinner is a safe loss

Losing to the First Sinner does not end a Steel Soul run (one site), so this is a good fight to practise there. On this save, just retry.

Egg of FlealiaItem
Location
Putrified Ducts · Fleatopia
Summary
With every lost flea freed, visit Mooshka in Fleatopia for her final gift. One site counts 29 fleas instead of 30; this guide has now routed all 30.
Trophies
  • Achievement · SteamFleafriend
  • Achievement · XboxFleafriend
  • Silver · PlayStationFleafriend
Report an issue

Everything before Act 3

The checklist of every Act 3 loss in this guide, then the Bellhome Key, Trail's End and Shakra's duel, Broodfeast, the Architect Crest, Eva's Vesticrest and the Snare Setter.
Read this before the Cradle

The Snared Silk ending at the end of section 24 moves this save into Act 3 for good. Everything in the table below is lost or cut short then; tick each one off before you play the Needolin for Grand Mother Silk.

Everything the Snared Silk ending closes or cuts short
WhatRouted inBefore the Snared Silk ending
Wish: Bone Bottom Repairssection 3Finish the shard donation: the Bone Bottom wall is wrecked in Act 3.
Wish: Garb of the Pilgrimssection 5Hand in the shawls; Act 3 drops the wish and takes any you carry.
Wish: A Lifesaving Bridgesection 7Finish the shard donation before Bone Bottom falls.
Wish: Volatile Flintbeetlessection 7Finish the wish; its beetles exist only while it is open.
Hunter's Journal: Flintbeetlesection 7Optional entry: kill a beetle while the wish is open.
Wish: The Terrible Tyrantsection 8Bring the Skull Tyrant's drop back; an Act 3 Tyrant drops nothing.
Wish: Roach Gutssection 11Hand over the guts; Crull and Benjin die in Act 3.
Wish: An Icon of Hopesection 13Finish the donation and talk to Flick.
Wish: Bone Bottom Suppliessection 13Walk the parcel to Flick.
Wish: Pilgrim's Rest Suppliessection 13Walk the parcel to Mort (the sites disagree on Act 3).
Garmond and Zaza (duel)section 15Fought in section 15; if not, the full Threefold Melody (section 17) already closed it.
Broodfeast: accept the Huntress's trucesection 20Accept the Huntress's truce; Broodfeast below finishes the job.
Shakra (duel)this sectionRing her post in Greymoor once Trail's End is done.
Hunter's Journal: Shakrathis sectionComes with the Shakra duel (optional entry).
Wish: Broodfeastthis sectionHand in the 60 organs, or Runtfeast replaces the wish (same Longclaw).
Ending: Weaver Queensection 24The first ending, before the curse.
Hunter's Journal: Rhinogrund (only three exist)section 5Release the caged one at Pilgrim's Rest; left caged, it is dead in Act 3.
Hunter's Journal: Covetous Pilgrim (only three exist)section 8The Shellgrave one is only there before Act 3.
Hunter's Journal: Elder Pilgrim (rare spawns)section 2Five are needed and spawns are rare, so take every one you meet.
Hunter's Journal: Choir Clapper (only four exist)section 17Three in the Forum gauntlet, and just one more there in Act 3.
Green Prince: freed and met twicesections 11, 13, 15Without the cage, the Citadel Spa and the Dancers' arena meetings, Verdania stays shut in Act 3.
Twisted Child endingsection 24Closed even earlier, by curing the curse; take it while still cursed.
Not lost: shops that close in Act 3

Unbought stock from Pebb, Mort and Lumble moves to Grindle's shop in the Blasted Steps, Mort's Weighted Belt lies by his body, Loddie's Tool Pouch sits on his table and the Tacks lie by Crull and Benjin. Shakra is only sometimes in Bellhart in Act 3 (one site), so buy any pins and markers you still want now.

One last sweep before the Cradle. The Bellhome Key and Silk and Soul's trap part come from here, and so do Trail's End and Shakra's duel, the Architect Crest and Eva's Vesticrest.

Wish: Trail's EndHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bilewater · Upper east cave
Summary
Shakra's own wish shows on the Bellhart wall once all her maps are bought, you have the Faydown Cloak, and Groal is beaten (or two parts of the Threefold Melody are learned). Follow her rings to a new cave in upper east Bilewater and play the Needolin for her dead master.
Trophies
  • Achievement · SteamTrail's End
  • Achievement · XboxTrail's End
Report an issue
Shakra (duel)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Greymoor · Bellhart entrance
Why you can lose it
Her ring post is gone once Act 3 begins, so the duel can no longer be started.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
After Trail's End, strike Shakra's ring post at the Greymoor entrance to Bellhart and accept her friendly duel. The post is missing while the Flea Caravan camps in Greymoor, but it left in section 20.
Report an issue
Hunter's Journal: ShakraCollectibleMissablePoint of no return
Location
Greymoor
Why you can lose it
Lost with her duel when Act 3 begins.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Kill 1 to complete the entry. The Greymoor duel is the only way to record her (optional for the Hunter's Memento).
Report an issue
Broodfeast before Act 3

If the Huntress's organs are not all in when Act 3 starts, her brood eats her and Runt offers the same deal as Runtfeast. Longclaw is safe either way, but the Broodfeast wish itself is not.

Wish: BroodfeastHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Putrified Ducts · The Huntress's hut
Why you can lose it
Unfinished at Act 3, the Huntress is eaten and Runt's Runtfeast takes its place; one save gets only one of the two wishes.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Bring the Huntress in the south-west Putrified Ducts 15 Seared, 35 Shredded and 10 Skewered organs. They drop from living enemies killed with fire or volt tools, jagged tools and piercing tools.
Report an issue

Finish in Weavenest Atla. Eva counts every unlocked slot on every crest except the Hunter Crest, the slots a crest comes with included, and rewards each threshold the next time you visit.

The Cradle and the Act 2 endings

Lace and Grand Mother Silk in the Cradle, then three endings in a fixed order: Weaver Queen, the curse and Twisted Child, the cure and Sylphsong, and finally Silk and Soul and Snared Silk.
Three endings, one order

Weaver Queen and Twisted Child both reload the save to before the final fight, so they cost nothing. Take Weaver Queen first (no site says it still works after the curse is cured), then the curse and Twisted Child, then the cure, and Snared Silk last.

Ending: Weaver QueenHidden spoiler – activate to revealEndingMissablePoint of no returnMajor spoiler
Location
The Cradle · Top of the Cradle
Why you can lose it
The Snared Silk ending moves the save into Act 3, where Grand Mother Silk can never be fought again.
Point of no return
The Snared Silk ending: the save moves into Act 3 for good. Grand Mother Silk can never be fought again, so Weaver Queen and Twisted Child close, along with everything in section 23's table.
Summary
Beat Grand Mother Silk while not cursed and before Silk and Soul is done, then Bind her. After the credits, loading the save puts Hornet back at her last bench with the boss alive again.
Trophies
  • Achievement · SteamWeaver Queen
  • Achievement · XboxWeaver Queen
  • Gold · PlayStationWeaver Queen
Report an issue
Life with the curse

Rite of Rebirth locks Hornet into the Cursed Crest: no tools, no silk skills and no Bind until Yarnaby cures her, and the crest cannot be swapped at a bench. Eva shuts her chamber and Creige will not serve you, and a cursed Hornet cannot enter Act 3.

Ending: Twisted ChildHidden spoiler – activate to revealEndingMissablePoint of no returnMajor spoiler
Location
The Cradle · Top of the Cradle
Why you can lose it
Only a cursed Hornet gets this ending, and finishing Infestation Operation cures the curse for good; the Snared Silk ending closes it too.
Point of no return
Finishing Infestation Operation: Yarnaby cures the curse and the Cursed Crest becomes the Witch Crest. Only a cursed Hornet can earn Twisted Child, so that ending closes for this save.
Summary
Go back up the Cradle still cursed and beat Grand Mother Silk again. With no tools, skills or Bind it is the hardest of the three fights; the save reloads to before it afterwards.
Trophies
  • Achievement · SteamTwisted Child
  • Achievement · XboxTwisted Child
  • Gold · PlayStationTwisted Child
Report an issue
Twisted Child before the cure

Do not hand Yarnaby the Steel Spines until the Twisted Child credits have rolled. The cure is permanent, and with it this ending is gone for the save.

Wish: Infestation OperationHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Greymoor · Yarnaby
Summary
While cursed, find Yarnaby in Greymoor; the Bell Hermit points the way, and her door only opens for a cursed Hornet. Buy Steel Spines from Crull and Benjin on Sinner's Road (160 or 260 rosaries; the sites differ) and bring them to her.
Report an issue

The Witch Crest's slots are what Eva's last two rewards wait for. Open its locked slots with Memory Lockets, then visit Weavenest Atla.

SylphsongHidden spoiler – activate to revealSkillMinor spoiler
Location
Weavenest Atla · Eva
Summary
At 32 unlocked slots Eva asks to be bound and Hornet learns Sylphsong. It takes every Act 1 and 2 crest, and one site puts the need at 12 to 15 Memory Lockets.
Trophies
  • Achievement · SteamEntwined
  • Achievement · XboxEntwined
  • Silver · PlayStationEntwined
Report an issue
When Silk and Soul appears (the sites disagree)

hollowknight.wiki: 17 of 25 quest points from wishes (one per named wish, half per delivery), plus Flexile Spines, A Lifesaving Bridge, Crawbug Clearing, Strengthening Songclave, Trail's End, Balm for the Wounded, the Faydown Cloak, the Bellhome Key, the Flea Caravan at Fleatopia and Lace beaten here. IGN: every wishwall wish in Songclave, Bellhart and Bone Bottom, a Bellhome, and the caravan moved to the Putrified Ducts. This route has done both lists.

Silk and Soul: take the wishHidden spoiler – activate to revealQuest stepMinor spoiler
Wish: Silk and SoulHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Choral Chambers · Songclave
Summary
Bring the three souls and the Snare Setter to the Caretaker in Songclave. The Snare Setter is gone for good after this; the wish's last task, DESTROY: Soul Snare, is finished at Grand Mother Silk.
Report an issue
Last stop before Act 3

Go back over the table at the top of section 23 before this fight: every row on it is lost or cut short the moment the Snared Silk ending plays. The save must not be cursed, either.

Ending: Snared SilkHidden spoiler – activate to revealEndingMajor spoiler
Location
The Cradle · Top of the Cradle
Summary
Beat Grand Mother Silk one last time and play the Needolin at the end instead of binding her. After the credits the save slot is bound in black thread; select it a few times to begin Act 3.
Trophies
  • Achievement · SteamSnared Silk
  • Achievement · XboxSnared Silk
  • Gold · PlayStationSnared Silk
Report an issue

Act 3: After the Fall

Act 3 opens in the wrecked Cradle. Climb out, get the Bellways back from the Bell Eater, learn the Beastling Call and report to the Snail Shamans in the Ruined Chapel.

Select the black-threaded save slot a few times to load Act 3. Hornet wakes at the top of the ruined Cradle with the Hunter Crest and Silkspear equipped and not a single tool, so the climb down is fought with the needle and one silk skill.

What Act 3 changes for the route

Bone Bottom is rubble apart from its Bellway; its survivors camp in the Marrow, where the Flea Caravan used to stand (hollowknight.wiki, Nerdschalk). The Wormways are flooded with Plasmium and their enemies replaced (hollowknight.wiki, Nerdschalk). The Cradle lift is dead: getting back in takes Silk Soar from the upper right hallway of the Choral Chambers, and the Terminus station is cut off for good (hollowknight.wiki). Hunter's March is blocked again on the Deep Docks side, so enter it from the Marrow (hollowknight.wiki, IGN). Pilgrim's Rest is wrecked, but its bench still works for free (hollowknight.wiki). The Bellways stop until the Bell Eater dies (hollowknight.wiki, IGN, Fextralife). Void Masses and black-threaded enemies appear everywhere, and the Caretaker moves to the Ruined Chapel (hollowknight.wiki).

Hunter's Journal: Void MassHidden spoiler – activate to revealCollectibleMajor spoiler
Location
Across Pharloom
Summary
8 kills (one checklist says 10). Act 3 only: 47 of them sit across 17 areas from Bone Bottom to the Citadel, and none ever comes back. Break every one you pass; the Dark Hearts wish (section 28) wants 12 and counts the earlier ones.
Report an issue

The Abyss and Silk Soar

The Diving Bell Key, a one-way trip into the Abyss, Silk Soar and the Farsight in Weavenest Absolom, then the climb home, the Elegy of the Deep and the Shaman Crest.
The first dive is one-way

The diving bell will not bring Hornet back up, so the only way out is Silk Soar, found in Weavenest Absolom below. Ballow strengthens the bell for return trips only after the Everbloom.

FarsightHidden spoiler – activate to revealSkillMajor spoiler
Location
The Abyss · Weavenest Absolom, upper east passage
Summary
In the upper east passage of Weavenest Absolom. Build it in your Bellhome in Bellhart and the menus start showing the completion percentage and the journal's gaps.
Report an issue
Shaman CrestHidden spoiler – activate to revealWeaponMajor spoiler
Location
Moss Grotto · Ruined Chapel, hidden passage
Summary
In the Snail Shamans' hall, just before the lore tablet, Silk Soar up into a hidden passage, break through its walls and take the big snail shell at the end. The last crest in the game.
Trophies
  • Achievement · SteamConsumed
  • Achievement · XboxConsumed
  • Silver · PlayStationConsumed
Report an issue

The Old Hearts

Four memory bosses, four hearts: Crust King Khann in the Coral Tower, Seth and Nyleth at the Grand Gate, Skarrsinger Karmelita in the north-east Far Fields, and the Clover Dancers in Verdania.
Three hearts open the way, four are worth taking

The Snail Shamans need any three of the Encrusted, Pollen, Hunter's and Conjoined Hearts. The fourth is optional for the story, but every heart boss has its own achievement and journal entry, so this guide counts all four toward 100%; the spare one can go on display in your Bellhome.

Crust King KhannHidden spoiler – activate to revealBossMajor spoiler
Location
Sands of Karak · Top of the Coral Tower
Summary
Silk Soar to the top of the Coral Tower and play the Elegy of the Deep at Khann's body. His memory is full of the Coral Tower enemies listed below, and he waits at its end.
Trophies
  • Achievement · SteamTyrant
  • Achievement · XboxTyrant
Report an issue
Wish: Fastest in PharloomHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Far Fields · Sprintmaster Swift
Summary
Take it from Sprintmaster Swift at the far east of the Far Fields or from the Bellhart wall; it needs Silk Soar and the bridge lever in Hunter's March pulled. Win his three races of three laps each, touching every checkpoint in order without leaving the room.
Report an issue
VerdaniaHidden spoiler – activate to revealAreaMajor spoiler
Location
Greymoor · Craw Lake, far right wall
Summary
On the far right wall of Craw Lake in Greymoor; it only exists if the Green Prince was freed and met twice in the Citadel. The sites disagree on when it opens (from the start of Act 3, or once the Elegy of the Deep is learned and played there), so with the Elegy in hand both are covered.
Report an issue
PalestagHidden spoiler – activate to revealBossMissablePoint of no returnMajor spoiler
Location
Verdania · Lost Verdania (memory)
Why you can lose it
Lost Verdania closes for good once the Clover Dancers fall, and Palestag with it.
Point of no return
Defeating the Clover Dancers: Lost Verdania closes for good, and Palestag with it. Every other Verdania enemy entry completes with the Dancers.
Summary
Play the Elegy of the Deep to enter Lost Verdania, the Green Prince's memory, and gather its memory orbs; Palestag holds some of them. Beat it before the Clover Dancers.
Report an issue
Hunter's Journal: PalestagHidden spoiler – activate to revealCollectibleMissablePoint of no returnMajor spoiler
Location
Verdania
Why you can lose it
The Clover Dancers kill closes Lost Verdania and does not grant this entry.
Point of no return
Defeating the Clover Dancers: Lost Verdania closes for good, and Palestag with it. Every other Verdania enemy entry completes with the Dancers.
Summary
Kill 1 to complete the entry. Only in Lost Verdania. Unlike the other Verdania entries, the Clover Dancers kill does not fill it in (optional for the Hunter's Memento).
Report an issue
Palestag before the Dancers

Defeating the Clover Dancers shuts Lost Verdania for good. Check that Palestag's journal entry is in before you start that fight.

Act 3 across Pharloom

One loop through Pharloom with Silk Soar: the ruined Cradle and Pale Nails, the surface, every Act 3 wish, the optional bosses, the Pale Steel Needle and the last Act 3 shards, locket and relic.

Silk Soar opens Pharloom one more time. The loop below starts at the top, in the ruined Cradle and on the surface, then works down through the Citadel, the Blasted Steps and the Sands, the lowlands and Fleatopia, and ends back at Bellhart with the wishes handed in. Break every Void Mass you pass: Dark Hearts counts the ones broken before you take it.

Where the Act 3 wishes come from

Fatal Resolve, Dark Hearts, The Hidden Hunter, Ecstasy of the End and Hero's Call go up on the Bellhart wall; Pain, Anguish and Misery is on the Songclave wall. Runtfeast is not on this save: Broodfeast was finished before Act 3 (section 23).

Ride up to the Choral Chambers. The Cradle lift is dead, but a recess off the upper right hallway leads back into the ruined Cradle with Silk Soar, and the top of it leads on to the Border Caves and the surface.

Back down in the Citadel, Songclave's wall has Trobbio's sequel, and High Halls has an Act 3 relic.

Take the Bellway to the Blasted Steps. The Pinstress has left a note in her hut, and her trail leads up Mount Fay to the mountain's last secret; then cross into the Sands of Karak.

Grindle's Act 3 shelf

Grindle's Blasted Steps shop now also sells whatever Pebb, Mort and Lumble left unbought (see section 23). Nothing new is routed there, but if the Snitch Pick was missing in section 19, buy it now.

Wish: Fatal ResolveHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Mount Fay · The Pinstress
Summary
Take it from the Bellhart wall or the note in the Pinstress's Blasted Steps hut; it needs Needle Strike and Silk Soar. Follow her pins up Mount Fay, hit her to wake her, and win the duel.
Trophies
  • Achievement · SteamFatal Resolve
  • Achievement · XboxFatal Resolve
Report an issue

Now the lowlands. On these roads you will keep running into Garmond and Zaza; talk to them each time, because three Act 3 meetings open Hero's Call.

Wish: Advanced AlchemyHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Wormways · Alchemist Zylotol
Summary
Zylotol's Act 3 wish. Drain 10 Plasmified Blood from plasmified enemies with the Needle Phial; the reward, the Plasmium Gland, lets a bench refill the Plasmium Phial. Zylotol keeps the Needle Phial afterwards, which costs nothing (it counts for neither Arsenal nor completion).
Report an issue
Wish: Survivor's Camp SuppliesHidden spoiler – activate to revealQuest stepMajor spoiler
Location
The Marrow · Survivors' Camp
Summary
Collect Tipp and Pill's parcel in Bellhart and carry it to Flick at the Survivors' Camp in the Marrow for 180 rosaries. Walk it there: Bellway, Ventrica and Beastling Call travel break the parcel.
Report an issue
The Curveclaw leaves for a while

Handing over the Curveclaw drops it from your tools, so its completion point and Arsenal progress are gone until the Curvesickle comes back. Finish the trade in one go.

Wish: The Hidden HunterHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Far Fields · Gurr's trap pit
Summary
Gilly offers it on the Bellhart wall once you have Silk Soar and have met Skarrsinger Karmelita. Follow Gurr the Outcast's traces through the Far Fields; the last one shuts Hornet in his trap pit.
Report an issue

Last stop before Bellhart: Fleatopia, at the east end of the Putrified Ducts, for the Festival of the Flea.

Wish: Ecstasy of the EndHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Putrified Ducts · Fleatopia
Summary
Take it from Mooshka or the Bellhart wall; it needs the Egg of Flealia and Silk Soar, and it does not show if you last rested in Fleatopia. Beat all three Festival of the Flea records: Juggle 30 with Grishkin, Dodge 65 and Bounce 42 with Vog.
Report an issue

Ride back to Bellhart with the oil, hand in what is done, and finish with Garmond in the Blasted Steps.

Garmond and Zaza: three Act 3 meetingsHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Greymoor · Lowland roads
Summary
They turn up at random in the Marrow, Mosshome, the Far Fields, Greymoor, Sinner's Road, Shellwood or the Blasted Steps, and a bench rest moves them. Talk to them three times; if you are short, the Everbloom in section 29 opens Hero's Call too.
Report an issue
Elder Pilgrims before Hero's Call

If the Elder Pilgrim entry is still short, one appears in Lumble's old Blasted Steps room in Act 3, but only until the Lost Garmond fight.

Red Memory and Lost Lace

Three Old Hearts open the Red Memory and the Everbloom. Then the Everbloom extras, Mister Mushroom's wish and the Hunter's Memento, and last of all Lost Lace for Sister of the Void, Passing of the Age and Completion.

Everything is in place. Bring the Old Hearts to the Snail Shamans in the Ruined Chapel, then use the Everbloom to finish the last few pieces before the final dive.

The Red Memory is a one-way trip

Once the White Lady gives Hornet the Everbloom, the Red Memory closes for good. Nothing inside can be lost, since finishing the memory completes its only journal entry.

The Red MemoryHidden spoiler – activate to revealAreaMajor spoiler
Location
Moss Grotto · Ruined Chapel
Summary
The Snail Shamans in the Ruined Chapel use three Old Hearts to send Hornet into the memory. Any three of the four will do.
Report an issue
EverbloomHidden spoiler – activate to revealSkillMajor spoiler
Location
Moss Grotto · Red Memory
Summary
The White Lady gives it at the end of the Red Memory. It lets Hornet swim the Void unharmed, which the way to Lost Lace needs, and it is worth a completion point.
Trophies
  • Achievement · SteamRemembrance
  • Achievement · XboxRemembrance
  • Silver · PlayStationRemembrance
Report an issue
The spare Old Heart

The heart the Shamans did not use stays with Hornet and goes on the Bellhome display. Only one heart is ever left over, so no save can show all four.

The Everbloom wakes up two more mementos, and the Crawfather's court sits after it too.

Before the final dive, finish Mister Mushroom's wish. The ending scene it adds only plays when Lost Lace falls after the wish is done.

Wish: Passing of the AgeHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Putrified Ducts · Riddle tablet
Summary
Silk Soar into a secret room in the east Putrified Ducts and read the riddle tablet to take the wish. Find Mister Mushroom at seven spots in order and wake him with the Needolin each time; the last spot is above the Cradle and needs Silk Soar.
Report an issue
Hunter's MementoHidden spoiler – activate to revealCollectibleMajor spoiler
Location
Greymoor · Halfway Home
Summary
With every required entry in the Hunter's Journal, talk to Nuu in the Halfway Home in Greymoor; she gives the memento and leaves. Lost Garmond and Lost Lace are among the six entries she does not need.
Trophies
  • Achievement · SteamTrue Hunter
  • Achievement · XboxTrue Hunter
  • Silver · PlayStationTrue Hunter
Report an issue
The last fight, in this order

Finish the wish and every pickup first, rest at a bench after the last one, and check that the Farsight shows 100%. Then one Lost Lace kill can earn Sister of the Void, Passing of the Age and Completion together; the save reloads at the last Abyss bench, so any that do not pop just need another kill.

Ending: Sister of the VoidHidden spoiler – activate to revealEndingMajor spoiler
Location
The Abyss · Under the Void sea
Summary
Beat Lost Lace. After the credits, loading the save puts Hornet at the last Abyss bench with Lost Lace alive again, so nothing is closed.
Trophies
  • Achievement · SteamSister of the Void
  • Achievement · XboxSister of the Void
  • Gold · PlayStationSister of the Void
Report an issue
Ending: Passing of the AgeHidden spoiler – activate to revealEndingMajor spoiler
Location
The Abyss · Under the Void sea
Summary
The extra scene for Mister Mushroom's wish, played after a Lost Lace kill once the wish is done. If it did not play with your first kill, beat her again from the reload.
Trophies
  • Achievement · SteamPassing of the Age
  • Achievement · XboxPassing of the Age
  • Silver · PlayStationPassing of the Age
Report an issue
CompletionHidden spoiler – activate to revealAchievementMajor spoiler
Location
The Abyss · Under the Void sea
Summary
Reach 100% and then see an ending. If it did not pop, rest at a bench after your last pickup, confirm 100% on the Farsight, and beat Lost Lace once more.
Trophies
  • Achievement · SteamCompletion
  • Achievement · XboxCompletion
  • Gold · PlayStationCompletion
Report an issue

Cycle 2: the speed save

A second Classic save: an ending inside five hours for Speedrunner, then the same save on to 100% inside thirty hours for Speed Completion, and the PlayStation platinum.
Every platform plays this save

Speedrunner and Speed Completion are trophies on PlayStation as well, so everyone needs this save. Only the Steel Soul save after it is for Steam and Xbox alone.

Start fresh and play only for the two clocks. Both achievements read the save's own in-game time, and no ending closes the save, so the same file carries on from the five-hour ending to 100%. Extras that only earn achievements the main save already holds can be left alone.

Act 1 in Game-Checklists' order

Bone Bottom, the Marrow, the Deep Docks, the Far Fields, Greymoor and Moorwing, Shellwood and Widow, then Hunter's March for the Fractured Mask. Thread Storm in Craw Lake is optional.

Speed save: Act 1 by the Phantom routeHidden spoiler – activate to revealQuest stepNG+1Major spoiler
Location
Bilewater · Exhaust Organ
Summary
From Sinner's Road, push through the Mist to the Exhaust Organ in Bilewater, beat Phantom and ride the lift up into the Choral Chambers. That skips the five Bellshrines and the Last Judge.
Report an issue
Speed save: the Threefold Melody and the CradleHidden spoiler – activate to revealQuest stepNG+1Major spoiler
Location
Cogwork Core · Cogwork Statues
Summary
Run the Citadel in this order: Songclave, the Cogwork Dancers, the Whispering Vaults and Trobbio, Clawline in the Underworks, the Vaultkeeper's and Architect's Melodies, then the High Halls. Play the full melody at the Cogwork Core statues; the Faydown Cloak can wait.
Report an issue
Speed save: Weaver Queen inside five hoursHidden spoiler – activate to revealQuest stepNG+1Major spoiler
Location
The Cradle · Top of the Cradle
Summary
Beat Lace at the top of the Cradle lift, then Grand Mother Silk, and bind her for the Weaver Queen ending before the save reaches five hours. Any ending counts; this is the only one open at this point.
Report an issue
SpeedrunnerHidden spoiler – activate to revealAchievementNG+1Major spoiler
Location
The Cradle · Top of the Cradle
Summary
Earned with that ending when the save shows less than five hours of in-game time.
Trophies
  • Achievement · SteamSpeedrunner
  • Achievement · XboxSpeedrunner
  • Silver · PlayStationSpeedrunner
Report an issue
Speedrunner cannot be undone

The time the achievement reads is fixed at the end of the ending scene. Playing on toward Speed Completion afterwards never takes it away.

Optional: fold this run into Steel Soul

Game-Checklists takes Speedrunner on the Steel Soul save instead, which saves a whole playthrough. A death during that rush ends the Steel Soul run, though, so this guide keeps the two apart.

Leave Broodfeast unfinished on this save

Do not hand the Huntress her last organs in Act 2. If Broodfeast is still open when Act 3 starts, Runt offers Runtfeast instead, with the same order, the same Longclaw and your organs carried over; finishing Broodfeast means Runtfeast never appears.

Speed save: finish Act 2 and take Snared SilkHidden spoiler – activate to revealQuest stepNG+1Major spoiler
Location
The Cradle · Top of the Cradle
Summary
When Weaver Queen reloads the save, clear Act 2 as the main save did, the curse and Yarnaby's cure included for the Witch Crest, then Silk and Soul and the Snared Silk ending. Twisted Child is not needed again.
Report an issue
Wish: RuntfeastHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Major spoiler
Location
Putrified Ducts · The Huntress's hut
Why you can lose it
Runtfeast only appears if Broodfeast is unfinished when Act 3 begins; finishing Broodfeast on this save closes it.
Point of no return
Handing the Huntress her last organs on the speed save: Broodfeast completes in Act 2 and Runtfeast never appears on this save.
Summary
In Act 3, Runt waits in the Huntress's hut in the Putrified Ducts with her order: 15 Seared, 35 Shredded and 10 Skewered organs. The reward is the same Longclaw, which this save needs as one of the 51 tools.
Report an issue
Speed save: reach 100%Hidden spoiler – activate to revealQuest stepNG+1Major spoiler
Location
Bellhart · Bellhome
Summary
Take Act 3 to 100% as the main save did, checking the Farsight in the Bellhome. Fleas, maps, Bellways, the journal and most wishes add nothing to the percentage, so skip whatever does not lead to a counted item.
Report an issue
Speed CompletionHidden spoiler – activate to revealAchievementNG+1Major spoiler
Location
The Abyss · Under the Void sea
Summary
At 100% and with less than 30 hours on the save, beat Lost Lace in the Abyss for the Sister of the Void ending.
Trophies
  • Achievement · SteamSpeed Completion
  • Achievement · XboxSpeed Completion
  • Silver · PlayStationSpeed Completion
Report an issue
Pharloom's Heart (PlayStation platinum)Hidden spoiler – activate to revealAchievementNG+1Major spoiler

Cycle 3: Steel Soul

One life: the main route again in Steel Soul mode, with the mode's own wish and tool, for Steel Soul and Steel Heart on Steam and Xbox.
One life

Any death ends a Steel Soul run: the slot shows DEFEATED and can only be cleared. When a fight turns bad, quit to the menu and reload; Hornet wakes at her bench with full health.

Steel Soul opens once you have finished the game, or at once if you press Up, Down, Up, Down, Left, Right, Left, Right on the Extras screen. The achievements are Steam and Xbox only, but the mode itself is on every platform. If the speed save ran past 30 hours, an ending at 100% inside that time here earns Speed Completion too.

Losses that do not end the run (one site)

hollowknight.wiki says losing to the First Sinner, Shakra, or Garmond and Zaza, or dying inside an Elegy of the Deep memory, leaves the run intact; Game-Checklists says the Old Heart memory fights cannot kill you. Treat every other fight as final.

What Steel Soul changes

Styx lies dead in his nest with Skynx in his place, so the Queen's Egg delivery belongs to the Classic save. Steel Seer Zi brings a wish of her own, the Shell Satchel replaces the Dead Bug's Purse, the White Bellhome lacquer becomes Chrome, and the Hunter's Memento needs 231 entries instead of 230.

A Vassal Lost: Steel Seer Zi's three campsHidden spoiler – activate to revealQuest stepNG+2Major spoiler
Location
Blasted Steps · Steel Seer Zi
Summary
Once Hornet owns any map, break the wall in the far east Blasted Steps and take Steel Seer Zi's wish. She names three camps at random, one at a time: the first in Shellwood, Bone Bottom or the Far Fields, the second in the Putrified Ducts, High Halls or Sands of Karak, the third in any of the six.
Report an issue
Finish A Vassal Lost before Act 3

Bone Bottom is wrecked when Act 3 begins, and no site says whether the wish survives that. Clear it in Act 2.

Steel SoulHidden spoiler – activate to revealAchievementNG+2Major spoiler
Location
The Cradle · Top of the Cradle
Summary
Beat Lace and Grand Mother Silk in the Cradle and bind her for Weaver Queen, as the main save did. Banking it at this first ending keeps it safe if the run ends later.
Trophies
  • Achievement · SteamSteel Soul
  • Achievement · XboxSteel Soul
Report an issue
Steel Soul: Act 3 to 100%Hidden spoiler – activate to revealQuest stepNG+2Major spoiler
Location
Bellhart · Bellhome
Summary
Take Act 3 to 100% as in sections 25 to 29, the Shell Satchel standing in for the Dead Bug's Purse. Check the Farsight in the Bellhome before the last fight.
Report an issue
Steel HeartHidden spoiler – activate to revealAchievementNG+2Major spoiler
Location
The Abyss · Under the Void sea
Summary
At 100%, beat Lost Lace for Sister of the Void. Steel Heart comes with that ending, and it grants Steel Soul too if that is somehow still missing.
Trophies
  • Achievement · SteamSteel Heart
  • Achievement · XboxSteel Heart
Report an issue

Achievements and trophies

Every achievement and trophy, which platforms have it, and where this guide earns it.

Steam and Xbox share one list of 52 achievements. PlayStation has 33 of them as trophies, plus the platinum, and lacks the other 19, Steel Soul and Steel Heart among them. A row's place is the first item in the guide that earns it.

All 52 achievements and the PlayStation platinum. The Switch has no platform achievements, only the same 52 as in-game Feats.
AchievementSteam and XboxPlayStationWhere in this guideSave
EquippedyesBronze2. Bone Bottom and Mosshome: Magnetite Brooch1 (main)
ArsenalyesSilver28. Act 3 across Pharloom: Volt Filament1 (main)
BoundyesBronze2. Bone Bottom and Mosshome: Silkspear1 (main)
WovenyesSilver28. Act 3 across Pharloom: Pale Nails1 (main)
ClaimedyesBronze6. Hunter's March: Beast Crest1 (main)
ConsumedyesSilver26. The Abyss and Silk Soar: Shaman Crest1 (main)
ProtectedyesBronze9. Bellhart and the Needolin: Mask Shard: Marrow to Deep Docks passage1 (main)
MaskedyesSilver28. Act 3 across Pharloom: Mask Shard: Dark Hearts1 (main)
RestoredyesBronze4. Deep Docks: Spool Fragment: Deep Docks1 (main)
ExtendedyesSilver22. The Slab: Spool Fragment: the Slab1 (main)
RegeneratedyesBronze24. The Cradle and the Act 2 endings: Silk Heart: Lace1 (main)
CartographeryesBronze27. The Old Hearts: Map: Verdania1 (main)
ConnectedyesBronze20. Memorium and the Putrified Ducts: Bellway: Putrified Ducts1 (main)
Bondedyesnone25. Act 3: After the Fall: Beastling Call1 (main)
TransportedyesBronze20. Memorium and the Putrified Ducts: Ventrica: Memorium1 (main)
Keen HunteryesBronze14. Whiteward: Wish: Bugs of Pharloom1 (main)
True HunteryesSilver29. Red Memory and Lost Lace: Hunter's Memento1 (main)
Flea FinderyesBronze12. Blasted Steps and the Last Judge: Flea: Blasted Steps1 (main)
FleafriendyesSilver22. The Slab: Egg of Flealia1 (main)
LiberatedyesBronze3. The Marrow and the Bell Beast: Bell Beast1 (main)
Pharloom's WelcomeyesBronze4. Deep Docks: Lace (Deep Docks)1 (main)
Servantyesnone5. Far Fields: Fourth Chorus1 (main)
Fanaticyesnone9. Bellhart and the Needolin: Widow1 (main)
Judgeyesnone12. Blasted Steps and the Last Judge: Last Judge1 (main)
Last Danceyesnone15. Cogwork Core and the Whispering Vaults: Cogwork Dancers1 (main)
Tragedianyesnone15. Cogwork Core and the Whispering Vaults: Trobbio1 (main)
White KnightyesBronze24. The Cradle and the Act 2 endings: Lace (the Cradle)1 (main)
Grey Ghostyesnone11. Sinner's Road and the Mist: Phantom1 (main)
Hereticyesnone22. The Slab: First Sinner1 (main)
Tyrantyesnone27. The Old Hearts: Crust King Khann1 (main)
Seedyesnone27. The Old Hearts: Nyleth1 (main)
Divayesnone27. The Old Hearts: Skarrsinger Karmelita1 (main)
Lamenteryesnone27. The Old Hearts: Clover Dancers1 (main)
GrantedyesBronze3. The Marrow and the Bell Beast: Wish: Bone Bottom Repairs1 (main)
Gluttonyesnone21. Wisp Thicket and Bilewater: Wish: Great Taste of Pharloom1 (main)
Trail's Endyesnone23. Everything before Act 3: Wish: Trail's End1 (main)
Hero's Callyesnone28. Act 3 across Pharloom: Wish: Hero's Call1 (main)
Fatal Resolveyesnone28. Act 3 across Pharloom: Wish: Fatal Resolve1 (main)
EntwinedyesSilver24. The Cradle and the Act 2 endings: Sylphsong1 (main)
Residentyesnone23. Everything before Act 3: Bellhome Key1 (main)
HarmoniousyesBronze17. High Halls and the Threefold Melody: Architect's Melody1 (main)
RemembranceyesSilver29. Red Memory and Lost Lace: Everbloom1 (main)
Weaver QueenyesGold24. The Cradle and the Act 2 endings: Ending: Weaver Queen1 (main)
Snared SilkyesGold24. The Cradle and the Act 2 endings: Ending: Snared Silk1 (main)
Twisted ChildyesGold24. The Cradle and the Act 2 endings: Ending: Twisted Child1 (main)
Sister of the VoidyesGold29. Red Memory and Lost Lace: Ending: Sister of the Void1 (main)
Passing of the AgeyesSilver29. Red Memory and Lost Lace: Ending: Passing of the Age1 (main)
CompletionyesGold29. Red Memory and Lost Lace: Completion1 (main)
SpeedrunneryesSilver30. Cycle 2: the speed save: Speedrunner2 (speed)
Speed CompletionyesSilver30. Cycle 2: the speed save: Speed Completion2 (speed)
Steel Soulyesnone31. Cycle 3: Steel Soul: Steel Soul3 (Steel Soul)
Steel Heartyesnone31. Cycle 3: Steel Soul: Steel Heart3 (Steel Soul)
Pharloom's HeartnoPlatinum30. Cycle 2: the speed save: Pharloom's Heart (PlayStation platinum)2 (speed)

The completion percentage

The 100 completion points, each with the items in this guide that give it.

The game only shows its percentage once the Farsight from the Abyss is built in the Bellhome, so it stays hidden until Act 3. Act 2 can reach 93% at most: one mask, the Pale Steel Needle, the Pin Badge, Pale Nails, the Shaman Crest, Silk Soar and the Everbloom are Act 3 only. Fleas, maps, Bellways, Ventrica stations, Memory Lockets, the journal and wishes add nothing by themselves. On a Steel Soul save the Shell Satchel takes the Dead Bug's Purse's point.

Each completion point and the main-save items that give it (section number in brackets)
CategoryPointsItems
Tools51Magnetite Brooch (2), Compass (3), Straight Pin (3), Shard Pendant (3), Druid's Eye (3), Sting Shard (4), Magma Bell (4), Weighted Belt (5), Warding Bell (5), Curveclaw (6), Fractured Mask (6), Threefold Pin (7), Flea Brew (7), Longpin (8), Pollip Pouch (8), Multibinder (9), Weavelight (10), Silkspeed Anklets (10), Dead Bug's Purse (10), Plasmium Phial (10), Pimpillo (11), Barbed Bracelet (11), Tacks (11), Magnetite Dice (12), Delver's Drill (13), Ascendant's Grip (13), Spool Extender (13), Injector Band (14), Claw Mirror (15), Cogwork Wheel (16), Flintslate (16), Rosary Cannon (17), Cogfly (17), Reserve Bind (17), Conchcutter (18), Memory Crystal (19), Thief's Mark (19), Snitch Pick (19), Voltvessels (20), Spider Strings (20), Wreath of Purity (20), Wispfire Lantern (21), Quick Sling (21), Silkshot (21), Sawtooth Circlet (21), Scuttlebrace (21), Egg of Flealia (22), Throwing Ring (23), Longclaw (23), Pin Badge (28), Volt Filament (28)
Silk skills6Silkspear (2), Thread Storm (7), Sharpdart (10), Cross Stitch (11), Rune Rage (22), Pale Nails (28)
Crafting kit4Crafting Kit: Forge Daughter (4), Crafting Kit: Creige (11), Crafting Kit: Twelfth Architect (16), Crafting Kit: Grindle (19)
Tool pouch4Tool Pouch: Mort (5), Tool Pouch: Loddie (9), Tool Pouch: Nuu (14), Tool Pouch: Mooshka (20)
Silk hearts3Silk Heart: Bell Beast (3), Silk Heart: the Unravelled (16), Silk Heart: Lace (24)
Crests6Beast Crest (6), Reaper Crest (7), Wanderer Crest (10), Architect Crest (23), Witch Crest (24), Shaman Crest (26)
Abilities7Swift Step (4), Cling Grip (8), Needolin (9), Needle Strike (12), Clawline (16), Sylphsong (24), Silk Soar (26)
Mask shards (5 masks)5Mask Shard: Pebb (2), Mask Shard: above the Seamstress (5), Mask Shard: central Shellwood (8), Mask Shard: Marrow to Deep Docks passage (9), Mask Shard: east Weavenest Atla (10), Mask Shard: lower Wormways (10), Mask Shard: Jubilana (13), Mask Shard: Savage Beastfly (13), Mask Shard: Cogwork Core gauntlet (15), Mask Shard: Vaults box puzzle (15), Mask Shard: Far Fields Skull Cave (16), Mask Shard: south-west Mount Fay (19), Mask Shard: west Blasted Steps (19), Mask Shard: east Wisp Thicket (21), Mask Shard: east Bilewater (21), Mask Shard: north-east Slab (22), Mask Shard: Sprintmaster Swift (27), Mask Shard: Brightvein (28), Mask Shard: The Hidden Hunter (28), Mask Shard: Dark Hearts (28)
Spool fragments (9 spools)9Spool Fragment: Mosshome (2), Spool Fragment: Deep Docks (4), Spool Fragment: Frey (9), Spool Fragment: lower Weavenest Atla (10), Spool Fragment: above Shakra's Greymoor bench (11), Spool Fragment: Mooshka at the Grand Gate (13), Spool Fragment: top of the Grand Gate (13), Spool Fragment: central Underworks (13), Spool Fragment: under the Whiteward lift (14), Spool Fragment: Sherma (14), Spool Fragment: lower south-east Core (15), Spool Fragment: east of the Cauldron (16), Spool Fragment: south-east Deep Docks (16), Spool Fragment: Grindle's shop (19), Spool Fragment: High Halls west shaft (19), Spool Fragment: west Memorium (20), Spool Fragment: Jubilana (20), Spool Fragment: the Slab (22)
Needle upgrades4Sharpened Needle (9), Shining Needle (15), Hivesteel Needle (21), Pale Steel Needle (28)
Everbloom1Everbloom (29)
Total100Completion, Speed Completion and Steel Heart need all of it

About this guide

Expect a hard action platformer with many optional bosses. The full route adds a speed save (an ending inside five hours, then 100% inside thirty) and a one-life Steel Soul save taken to 100% on Steam and Xbox.

Last verified: Oct 29, 2026 · Patch 1.0.30000 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.