Cloud's first job with Avalanche: fight from the train station into Mako Reactor 1, plant the bomb at the core, beat the Scorpion Sentinel and run before the timer runs out.
Chest: 2× Potion (station stairs)ConsumableMissablePoint of no return
Location
Mako Reactor 1 · Station – From the platform, follow the path left past another pair of officers, cross the Ticket Gates and beat the group of three inside. Go up the staircase; the chest waits at the top, before you reach the rest of the crew.
Why you can lose it
Lost for this run once Chapter 1 ends, since Mako Reactor 1 is never entered again; Chapter Select can bring it back.
Point of no return
Sprint to Safety ends Chapter 1; Mako Reactor 1 is not visited again this run.
Summary
Two Potions in the first chest of the game. Potions are also sold in shops.
Chest: 2× Grenade (station upper floor)ConsumableMissablePoint of no return
Location
Mako Reactor 1 · Station – On the same upper floor as the Potion chest, walk around to the northwest corner. The chest sits behind the stair railing next to the vending machines.
Why you can lose it
Lost for this run once Chapter 1 ends, since Mako Reactor 1 is never entered again; Chapter Select can bring it back.
Point of no return
Sprint to Safety ends Chapter 1; Mako Reactor 1 is not visited again this run.
Summary
Two Grenades, a thrown item that hurts every enemy in its blast.
Chest: Ether (Reactor Grounds)ConsumableMissablePoint of no return
Location
Mako Reactor 1 · Reactor Grounds – After the Guard Dog fight, head north to a narrow gap on the left side of the yard where the chest is tucked away. Opening it brings a second Guard Dog and an officer running in, so be ready to fight.
Why you can lose it
Lost for this run once Chapter 1 ends, since Mako Reactor 1 is never entered again; Chapter Select can bring it back.
Point of no return
Sprint to Safety ends Chapter 1; Mako Reactor 1 is not visited again this run.
Summary
One Ether, which restores MP. Ethers are also sold in shops.
Chest: 2× Potion (forklift yard)ConsumableMissablePoint of no return
Location
Mako Reactor 1 · Reactor Grounds – From the Ether chest, go east into the small bunker-like building and ride its lift up. Follow the slope down; once Jessie opens the wire fence and Cloud clears the guards, go through the passage. Beat the two officers in the wide yard with the forklift and crates; the chest is near the passage entrance.
Why you can lose it
Lost for this run once Chapter 1 ends, since Mako Reactor 1 is never entered again; Chapter Select can bring it back.
Point of no return
Sprint to Safety ends Chapter 1; Mako Reactor 1 is not visited again this run.
Chest: Phoenix Down (interior lift room)ConsumableMissablePoint of no return
Location
Mako Reactor 1 · Interior – On the walkway, follow Barret to the reactor door and talk to Biggs to open it. Guards seal Cloud inside to teach Mode Shift; win, then talk to Jessie to open the next door. The chest is on the right by some Shinra boxes, just in front of the lift button.
Why you can lose it
Lost for this run once Chapter 1 ends, since Mako Reactor 1 is never entered again; Chapter Select can bring it back.
Point of no return
Sprint to Safety ends Chapter 1; Mako Reactor 1 is not visited again this run.
Summary
A Phoenix Down, which revives a fallen ally. Also sold in shops.
Chest: 2× Potion (past the lasers)ConsumableMissablePoint of no return
Location
Mako Reactor 1 · Utility Access – Take the stairs down to the laser security grids and dash through each one while it is switched off. After three grids, more stairs lead to a second set that blinks a few times before opening. Beyond the last grid, the chest is by the boxes ahead of the next stairs down.
Why you can lose it
Lost for this run once Chapter 1 ends, since Mako Reactor 1 is never entered again; Chapter Select can bring it back.
Point of no return
Sprint to Safety ends Chapter 1; Mako Reactor 1 is not visited again this run.
Chest: Ether (before the Sweeper)ConsumableMissablePoint of no return
Location
Mako Reactor 1 · Armory – Go down those stairs; at the bottom Jessie points out a parked Sweeper. Before going near it, turn back and run west along the side of the stairs to a chest in the corner.
Why you can lose it
Lost for this run once Chapter 1 ends, since Mako Reactor 1 is never entered again; Chapter Select can bring it back.
Point of no return
Sprint to Safety ends Chapter 1; Mako Reactor 1 is not visited again this run.
Chest: Ether (Monodrive platform)ConsumableMissablePoint of no return
Location
Mako Reactor 1 · Mako Storage – Take the next ladder down past Jessie and clear the Sentry Rays and Monodrives. Follow the path to its end, beat a group of four Monodrives, and open the chest beside the stack of boxes there.
Why you can lose it
Lost for this run once Chapter 1 ends, since Mako Reactor 1 is never entered again; Chapter Select can bring it back.
Point of no return
Sprint to Safety ends Chapter 1; Mako Reactor 1 is not visited again this run.
Chest: 2× Potion (escape scaffolding)ConsumableMissablePoint of no return
Location
Mako Reactor 1 · Mako Storage – Follow Jessie down the nearby ladder and cross the wooden scaffolding. The chest sits just before the ladder that leads back up.
Why you can lose it
Lost for this run once Chapter 1 ends, since Mako Reactor 1 is never entered again; Chapter Select can bring it back.
Point of no return
Sprint to Safety ends Chapter 1; Mako Reactor 1 is not visited again this run.
Cloud's solo escape through the burning streets of Sector 8 to catch the last train home, with fourteen chests and pickups along a one-way path.
Chest: 2× Potion (escape-route tunnel)ConsumableMissablePoint of no return
Location
Sector 8 · Plate Partition interior – Where a side passage opens to the west, carry on a few steps south to the end of the first corridor: the chest is there. Then come back and follow the group down the side tunnel.
Why you can lose it
Lost for this run once Chapter 2 ends: Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Chest: Ether (Warehouse Zone)ConsumableMissablePoint of no return
Location
Sector 8 · Warehouse Zone – Through the doors Jessie blew open: once Barret's speech ends and the team runs ahead, the chest is close by, before the stairs leading up the side of the building.
Why you can lose it
Lost for this run once Chapter 2 ends: Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Chest: 50 Gil or 2× Potion (Arcade van)ConsumableMissablePoint of no return
Location
Sector 8 · Station Avenue – Once Jessie leaves, walk northwest along the street to the building marked Arcade: the chest stands beside the white van parked in front of it.
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Chest: 3× Grenade (stairs by the rubble)ConsumableMissablePoint of no return
Location
Sector 8 · Station Avenue – Keep north from the Arcade until Jessie calls down from the debris and points at the stairs on the right. Climb them; the chest is on your left before you step out onto the rubble. Take it now: the rubble gives way under Cloud and there is no walking back.
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Chest: 3× Potion (rooftop pipes)ConsumableMissablePoint of no return
Location
Sector 8 · Station Alleyway rooftops – Follow the roof around from the ladder. Just before the stairs that lead back down, look right: the chest is tucked between the pipes.
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Chest: Hi-Potion (Aerith's alley)ConsumableMissablePoint of no return
Location
Sector 8 · Loveless Street – From the fight, go west down the street and turn north into the alley she ran into. The gate to the station is locked; the chest is on the ledge above a stack of Shinra boxes at the blocked end.
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
HP Up Materia (behind the white van)SpellMissablePoint of no return
Location
Sector 8 · Loveless Street – Back on the main street, head east instead of south and turn southeast at the junction, passing between the barricades. Beat the Guard Dog and two Security Officers; the materia glows behind the parked white van, by more Shinra boxes.
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Deadly Dodge Materia (by the blue van)SpellMissablePoint of no return
Location
Sector 8 · Loveless Street – Walk back to where you met the flower peddler and take the street south. Defeat the two Security Officers and the Grenadier there; the materia lies by the blue van on the right of the road.
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Power Wristguards (Loveless Street dead end)ItemMissablePoint of no return
Location
Sector 8 · Loveless Street – Go a little further south from the Deadly Dodge to a junction and turn east. Beat the two Guard Dogs and the Security Officer, then open the chest at the dead end, beside the boxes on the left (north).
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Chest: 2× Grenade (Fountain Plaza)ConsumableMissablePoint of no return
Location
Sector 8 · Fountain Plaza – In the southeast corner of the plaza, near the foot of the ladder up to the rooftops; open it before you climb.
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Iron Bangle (rooftops)ArmorMissablePoint of no return
Location
Sector 8 · Rooftops – Climb the ladder by the Grenade chest while troops shoot from below, then cross the roofs west by the ladders (Climb to the Roof). The chest is on one of the first roofs you drop down to.
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Chest: Ether (café, Residential Area)ConsumableMissablePoint of no return
Location
Sector 8 · Residential Area – After the fights on the road (Grenadiers and Riot Troopers), climb the short stairs on the south side and walk east: the chest is to the left of the café tables and chairs.
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Chest: Hi-Potion (by the truck)ConsumableMissablePoint of no return
Location
Sector 8 · Residential Area – Back down the café stairs, follow the road west and south past a Riot Trooper and two Guard Dogs. Further south, turn into the side street on the east: the chest is next to a truck between parked cars.
Why you can lose it
Lost for this run once Cloud drops onto the train after The Huntsman, and Chapter 2 ends soon after; Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Chest: 100 Gil (Last Train carriage)ConsumableMissablePoint of no return
Location
Sector 8 · Last train – After Cloud lands on the train and rejoins the team, walk into the next carriage and squeeze round the boxes (the gap is on the right). As soon as you are past them, turn round to spot the hidden chest.
Why you can lose it
Lost for this run once Chapter 2 ends: Sector 8 is never visited again in the story. Chapter Select brings it back.
Point of no return
Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run
Settle into the Sector 7 Slums with Tifa, take the slums' first round of odd jobs, rescue a local in trouble and finish the evening at Seventh Heaven.
Music Disc: Tifa's ThemeCollectibleMissablePoint of no return
Location
Sector 7 Slums · Seventh Heaven – Inside the bar, once Marlene has run off and Tifa steps out, examine the jukebox in the corner before you follow her outside.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Chest: Phoenix Down (Stargazer Heights roof)ConsumableMissablePoint of no return
Location
Sector 7 Slums · Stargazer Heights – Outside the bar, follow Tifa down the road to Stargazer Heights and room 202 on the top floor. When noise from next door wakes Cloud that night, walk past the neighbour's door to the end of the balcony and climb the ladder to the chest, then come back and check the door. You can also grab it next morning before going downstairs.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Chest: 2× Adrenaline (porch)ConsumableMissablePoint of no return
Location
Sector 7 Slums · Residential Area – Tifa expects you at the bar, but take the long way. From Stargazer Heights walk downhill east, turn south at the crossing, go round the fence and double back west. Crawl through the small metal shed on the south side, then turn east and climb the stairs to the chest on the porch.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Chest: 3× Grenade (brick-wall lot)ConsumableMissablePoint of no return
Location
Sector 7 Slums · Residential Area – Crawl back north through the shed and keep to the northernmost road heading east. Climb the stairs into the round structure on the north side, take the northwest fork through the gap in the wall, and look by the brick wall on the east side of the lot.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Chest: 2× Hi-Potion (up the stairs near the DJ)ConsumableMissablePoint of no return
Location
Sector 7 Slums · Residential Area – Go back through the gap and take the other (northeast) fork. Where a fence stops you, head northwest down two flights of stairs, then southeast until junk blocks the way. Climb the stairs on the right and turn left round the corner to the chest.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Music Disc: Hip Hop de ChocoboCollectibleMissablePoint of no return
Location
Sector 7 Slums · Residential Area, northeast – Go back down the stairs from the Hi-Potion chest and walk northeast toward the music. Talk to the DJ standing by a green barrel and record player.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Music Disc: The PreludeCollectibleMissablePoint of no return
Location
Sector 7 Slums · Item Shop – At the item shop on Tifa's rounds (the red sign on the road between Seventh Heaven and Stargazer Heights), the owner pays up and opens his stock. Buy the disc, the record playing on his counter.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Chest: Ether (near Beginner's Hall)ConsumableMissablePoint of no return
Location
Sector 7 Slums · Beginner's Hall – Follow Tifa on to Stargazer Heights (Marle pays) and the weapon store in Beginner's Hall, then upstairs. Before using the door where she waits, walk past her and round the corner to the chest. It may instead sit on a southern rooftop, up a ladder.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Chest: 2× Antidote (Scrap Boulevard fences)ConsumableMissablePoint of no return
Location
Sector 7 Slums · Scrap Boulevard – From Beginner's Hall, go through the gate at the southwest of the Residential Area into Scrap Boulevard. Loop round it, west from the gate and then southwest, west, northwest and east, beating four groups of Wererats and Gorgers. The chest sits in the far northeast of the loop beside the fences, close to the final Shinra box pile.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Ice Materia (Scrap Boulevard cave)SpellMissablePoint of no return
Location
Sector 7 Slums · Scrap Boulevard – The loop ends back near the entrance gate: after the last pair of Gorgers, walk east into the small cave, where the orb sits in a nook on its north side.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Sector 7 Slums · Residential Area, back lot – Talk to the item shop owner, then head northeast up the road, back up the stairs into the round structure and crawl through the gap to the Grenade lot to fight Wererats. Report, return to the same lot for the tougher Doomrats (weak to Ice), and report again. Assess both kinds for Chadley.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
The item shop owner's job: two rounds of rats in a back lot. Done first, it earns Gotta Start Somewhere, and the shop then adds a Cleansing Materia and cheap Hi-Potions.
Sector 7 Slums · Residential Area – Betty waits at the children's play area of Beginner's Hall, east then south of the weapon store. Each cat runs off once touched: one is east of her, at the fork, northeast toward the three-way junction on the station road; one sits on Seventh Heaven's porch by the door; the third is through the Adrenaline shed, west past the item shop on the southern road (a woman by the shed points the way). Report to Betty.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Chadley's ReportQuest stepMissablePoint of no return
Location
Sector 7 Slums · Residential Area, west of Beginner's Hall – With the Wererats and Doomrats of Rat Problem assessed, walk back to Chadley west of Beginner's Hall and report. If you skipped Assess there, use it on a Wererat and a Gorger on Scrap Boulevard's first path west of the gate instead.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Chadley's first job: assess two enemy types. It completes Battle Intel 01 and opens his materia shop (Assess copies and Auto-Cure) and his weapon-upgrade reset.
Battle Intel Report 01: Monster Bio Pt. 1AchievementMissablePoint of no return
Location
Sector 7 Slums · Residential Area, west of Beginner's Hall – It completes together with Chadley's Report: hand it in in the same talk, then buy the Auto-Cure copy from his shop.
Why you can lose it
A report not handed in to Chadley is Lost for this run if it is still open when you leave 63F of the Shinra Building in Chapter 16, Chadley's last stop; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Battle Intel Report 02: Magic Elements Pt. 1AchievementMissablePoint of no return
Location
Sector 7 Slums · Residential Area, west of Beginner's Hall – Progress counts from the start of the game, so it is often ready the moment Chadley hands it out. If not, keep casting matching spells on weak foes and hand it in on a later visit. Its Wind Materia makes Nuisance in the Factory much easier, so buy that copy as soon as you can.
Why you can lose it
A report not handed in to Chadley is Lost for this run if it is still open when you leave 63F of the Shinra Building in Chapter 16, Chadley's last stop; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Exploit Fire, Ice and Lightning weaknesses once each, using the matching spell on a weak enemy. Handing it in lets you buy the first Wind Materia for 100 gil.
Shop: Wind Materia (2nd copy)SpellMissablePoint of no return
Location
Sector 7 Slums · Chadley's shop – Chadley's shop, after Battle Intel 02. Gil is tight now, and any later Chadley stop sells it too, up to 63F in Chapter 16.
Why you can lose it
His limited stock is Lost for this run if it is still open when you leave 63F of the Shinra Building in Chapter 16, Chadley's last stop; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Shop: Wind Materia (3rd copy)SpellMissablePoint of no return
Location
Sector 7 Slums · Chadley's shop – Chadley's shop, after the second copy. Any later Chadley stop sells it too, up to 63F in Chapter 16. If he offers no third copy, his stock may stop at two.
Why you can lose it
His limited stock is Lost for this run if it is still open when you leave 63F of the Shinra Building in Chapter 16, Chadley's last stop; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Katie's tally reward: 5× Potion (10 kills)ConsumableMissablePoint of no return
Location
Sector 7 Slums · Beginner's Hall, west side – Katie's board stands just east of Chadley. Talk to her whenever the tally shows 10 kills or more; the route passes her board again later.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Sector 7 Slums · Scrap Boulevard – Talk to Wymer, a few steps west of Katie's board, then go to Scrap Boulevard's northwest corner. The Wrath Hound (weak to Ice) bolts after losing about a third of its HP: chase it east through the cave and out the southeast side, where Wymer points to a fenced area north. Crawl through the gap in the fence to finish it, then report to Wymer outside Scrap Boulevard.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Nuisance in the FactoryQuest stepMissablePoint of no return
Location
Sector 7 Slums · Abandoned Talagger Factory – From Scrap Boulevard walk back to Seventh Heaven: the junk dealer is in the tunnel just west of the bar. Then go east to Pillar Plaza, where Narjin lets you through the once-sealed northwest gate into the factory. Two drakes wait in the east warehouse and one in the northwest building (Wind hits them hard); take the four factory pickups below as you go, then report to the dealer.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Music Disc: Barret's ThemeCollectibleMissablePoint of no return
Location
Sector 7 Slums · Sector 7 Undercity Station – Before going through Narjin's gate, walk east out of Pillar Plaza onto the station platform; the vendor near it has been open since the odd jobs began. Buy the disc now even though it may still be on sale in Chapter 4, then head back west to the plaza's northwest gate.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Chest: 2× Antidote (Talagger Factory fence)ConsumableMissablePoint of no return
Location
Sector 7 Slums · Abandoned Talagger Factory – Through the northwest gate, follow the path northwest and duck under the half-open shutter into the first building. Head out its northwest side to the fenced pen with the chest; a materia orb glints beyond the fence.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Fire Materia (Talagger Factory)SpellMissablePoint of no return
Location
Sector 7 Slums · Abandoned Talagger Factory, southwest yard – Leave the first building southeast, go northeast and into the next building (Gorgers), exit north, and turn northwest at the crossing into another building with Gorgers. On its south side, hold Triangle at the device beside the almost-closed door, then go through to the yard.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Chest: 2× Sedative (Talagger Factory, northwest warehouse yard)ConsumableMissablePoint of no return
Location
Sector 7 Slums · Abandoned Talagger Factory, northwest building – From the bench go back north, up the stairs and through the east doorway to the east warehouse and its two drakes. Leave by the north door, turn northwest at the crossing into the last building and its drake. Turn down the offer to return to the dealer, open the door on the building's south side, and the chest is in the fenced yard outside.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Just Flew In from the GraveyardQuest stepMissablePoint of no return
Location
Sector 7 Slums · Abandoned Talagger Factory – After reporting to the junk dealer, find Gwen arguing with the two guards at Pillar Plaza's southwest gate. In the factory, smash the crates in the bench yard for the security key, then open the locked east door of the east warehouse and crawl under the fence to the walled yard. The drake stays in the air and hits with ice; land Wind to stagger it, then report to Gwen.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Battle Intel Report 03: The Stagger Effect Pt. 1AchievementMissablePoint of no return
Location
Sector 7 Slums · Residential Area, west of Beginner's Hall – Through the odd jobs, use each fighter's Triangle ability (Tifa's chi moves) on staggered enemies; it may take some extra fights. Walk back west from Pillar Plaza to Chadley and hand it in. Report 04 cannot be finished in this chapter.
Why you can lose it
A report not handed in to Chadley is Lost for this run if it is still open when you leave 63F of the Shinra Building in Chapter 16, Chadley's last stop; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Shop: First Strike Materia (2nd copy)SpellMissablePoint of no return
Location
Sector 7 Slums · Chadley's shop – Chadley's shop, after Battle Intel 03 and the first copy. Any later Chadley stop sells it too, up to 63F in Chapter 16.
Why you can lose it
His limited stock is Lost for this run if it is still open when you leave 63F of the Shinra Building in Chapter 16, Chadley's last stop; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Katie's tally reward: MP Up Materia (50 kills)SpellMissablePoint of no return
Location
Sector 7 Slums · Beginner's Hall, west side – Talk to Katie again at 50 kills. If you are short, lap Scrap Boulevard or the factory, where the monsters come back.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Alone at Last: answer "Something... sporty?"Quest stepMissablePoint of no return
Location
Sector 7 Slums · Stargazer Heights – With the sixth job reported, Tifa mentions the apartments and a Discovery marker appears at Stargazer Heights, at the far west of the district. Speak with Marle, swap the filter in the upstairs sink, then visit Tifa's room and give the sporty answer for this run's dress. Afterwards, talk to Marle downstairs.
Why you can lose it
Lost for this run once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; Chapter Select brings it back.
Point of no return
Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run.
Darts: top Wedge's record (7 darts or fewer)AchievementMissablePoint of no return
Location
Sector 7 Slums · Seventh Heaven – At the dartboard during Talking Strategy, bring 301 down to exactly 0 in 7 darts or fewer: five bullseyes and a triple 17, or four triple 20s to start. Throw when the reticle shrinks, and quit from the pause menu to retry a poor game. If it won't come, there is a second chance at the bar late in Chapter 4.
Why you can lose it
Lost for this run when Chapter 4 ends at the Sector 7 Undercity Station; until then the bar board is open again after the spectre fight. Chapter Select brings it back.
Point of no return
Telling Barret you're ready, up on the Sector 7 Undercity Station platform, ends Chapter 4
A motorcycle ride up to Upper Sector 7, a raid on a Shinra warehouse with Biggs, Wedge and Jessie, and a long night back in the slums.
Biker Boy: earn Jessie's praise on the bike rideAchievementMissablePoint of no return
Location
Corkscrew Tunnel · Corkscrew Tunnel – It pops in the scene right after Roche's bike is beaten. Keep the HP bar at the bottom right at about 80% or higher: dodge firebombs to the side away from the arm holding them, guard when a red reticle lands on Cloud, and weave through Roche's lightning. Hit Roche hard the first time you reach him and he skips his repeat round of blade beams.
Why you can lose it
Decided once, when the ride ends: too much damage or a single retry loses it for this run. Chapter Select brings the ride back.
Point of no return
Beating Roche on the bike ends Motor Chase, and Jessie's verdict settles Biker Boy for this play of the chapter
Trophy for ending the ride with Jessie's best verdict: she tells Cloud he passed and kisses his cheek. A hug and a remark that it was close means the ride fell short.
Chest: 2× Hi-Potion (Annex forklift)ConsumableMissablePoint of no return
Location
Upper Sector 7 · Sector 7-6 Annex – From the bench, walk away from Biggs and Wedge to the west, then north among the metal cargo crates to a forklift; the chest is tucked behind it on the west side. Back south, stairs on the right lead down to the training center: three Sentry Rays pay 100 gil, as often as you like.
Why you can lose it
Lost for this run when Chapter 4 ends at the latest, and the Annex yard may close sooner, once the diversion begins. Chapter Select brings it back.
Point of no return
Telling Barret you're ready, up on the Sector 7 Undercity Station platform, ends Chapter 4
Revival Materia (Plate Edge)SpellMissablePoint of no return
Location
Upper Sector 7 · Plate Edge – Take the stairs down and keep west onto the grated floor: the materia lies on the main path. Follow the group on from here; a scene at the edge carries everyone down to the slums.
Why you can lose it
Lost for this run when Chapter 4 ends at the latest, and likely as soon as the group leaves the plate. Chapter Select brings it back.
Point of no return
Telling Barret you're ready, up on the Sector 7 Undercity Station platform, ends Chapter 4
Ride the train toward Sector 4, then fight through the Corkscrew Tunnel on foot, following Stamp's graffiti to the Crab Warden.
Healing Materia (train)SpellMissablePoint of no return
Location
Corkscrew Tunnel · Train to Sector 4 – Once Barret's scene ends, stay in the second car: the orb sits on the left beside the seats. Then go back toward Tifa to carry on.
Why you can lose it
Lost for this run once the elevator at the end of the tunnel ends Chapter 5: this orb is on the train only. Chapter Select brings the chapter back.
Point of no return
Riding the elevator in the Plate Maintenance Corridor ends Chapter 5; the Corkscrew Tunnel is not visited again.
Chest: 2× Hi-Potion (Railway Control C2)ConsumableMissablePoint of no return
Location
Corkscrew Tunnel · Section C, Railway Control C2 – From the C2 bench, follow the tracks northeast and watch the right-hand (east) side: a side platform with a stack of Shinra boxes holds the chest.
Why you can lose it
Lost for this run once the elevator at the end of the tunnel ends Chapter 5: the chest stays in the tunnel. Chapter Select brings the chapter back.
Point of no return
Riding the elevator in the Plate Maintenance Corridor ends Chapter 5; the Corkscrew Tunnel is not visited again.
Chest: Elixir (C4 store room)ConsumableMissablePoint of no return
Location
Corkscrew Tunnel · Section C, Railway Control C4 – After Barret explains Plan E, head west along the tracks. Soon after setting off, a service door on the north (right-hand) side opens a store room; the chest is inside among Shinra boxes.
Why you can lose it
Lost for this run once the elevator at the end of the tunnel ends Chapter 5: the chest stays in the tunnel. Chapter Select brings the chapter back.
Point of no return
Riding the elevator in the Plate Maintenance Corridor ends Chapter 5; the Corkscrew Tunnel is not visited again.
Star Pendant (C4 hallway)ItemMissablePoint of no return
Location
Corkscrew Tunnel · Section C, Railway Control C4 – Back on the tracks, beat the Slug-Rays further west, then climb the stairs on the south (left) side and follow the walkway back east. Wererats guard the chest at its end.
Why you can lose it
Lost for this run once the elevator at the end of the tunnel ends Chapter 5: this chest stays in the tunnel. Chapter Select brings the chapter back.
Point of no return
Riding the elevator in the Plate Maintenance Corridor ends Chapter 5; the Corkscrew Tunnel is not visited again.
Chest: Ether (C4 store room)ConsumableMissablePoint of no return
Location
Corkscrew Tunnel · Section C, Railway Control C4 – Return down the stairs and go west along the tracks. Slug-Rays, a Guard Dog and an Elite Grenadier charge out of a side room; once they fall, walk into that room for the chest.
Why you can lose it
Lost for this run once the elevator at the end of the tunnel ends Chapter 5: the chest stays in the tunnel. Chapter Select brings the chapter back.
Point of no return
Riding the elevator in the Plate Maintenance Corridor ends Chapter 5; the Corkscrew Tunnel is not visited again.
Chest: Antidote (Section D)ConsumableMissablePoint of no return
Location
Corkscrew Tunnel · Section D – Climb the long stairway and beat the Wererats on the passage at the top. Head down the next flight toward the insects below; the chest waits on a landing before the bottom.
Why you can lose it
Lost for this run once the elevator at the end of the tunnel ends Chapter 5: the chest stays in the tunnel. Chapter Select brings the chapter back.
Point of no return
Riding the elevator in the Plate Maintenance Corridor ends Chapter 5; the Corkscrew Tunnel is not visited again.
Chest: 2× Hi-Potion (Section D corner)ConsumableMissablePoint of no return
Location
Corkscrew Tunnel · Section D – Go on down from the Antidote landing to the open floor and beat the Wererats and the Grashtrike there. The chest is in the southwest corner of that floor.
Why you can lose it
Lost for this run once the elevator at the end of the tunnel ends Chapter 5: the chest stays in the tunnel. Chapter Select brings the chapter back.
Point of no return
Riding the elevator in the Plate Maintenance Corridor ends Chapter 5; the Corkscrew Tunnel is not visited again.
Leather Bracer (E3)ArmorMissablePoint of no return
Location
Corkscrew Tunnel · Section E, Railway Control E3 – From the route map, go west down the tracks keeping to the right where they split. That branch dead-ends, but a service door on its platform opens a room with the chest; Security Officers jump you as you come back out.
Why you can lose it
Lost for this run once the elevator at the end of the tunnel ends Chapter 5: the chest stays in the tunnel. Chapter Select brings the chapter back.
Point of no return
Riding the elevator in the Plate Maintenance Corridor ends Chapter 5; the Corkscrew Tunnel is not visited again.
Music Disc: StampCollectibleMissablePoint of no return
Location
Corkscrew Tunnel · Section E, Former Rail Yard – Buy it from the vending machine in the maintenance room by the bench; it heads the item list.
Why you can lose it
Lost for this run once the elevator at the end of the tunnel ends Chapter 5: the vending machine that sells it stays in the tunnel. Chapter Select brings the chapter back.
Point of no return
Riding the elevator in the Plate Maintenance Corridor ends Chapter 5; the Corkscrew Tunnel is not visited again.
Under the Sector 4 plate: open the Section F gate, cross Section G, and switch off three sun lamps in Section H to power the cargo lift, with a timed fan-room detour for the Chocobo & Moogle materia.
Chest: Hi-Potion (Section F walkway)ConsumableMissablePoint of no return
Location
Sector 4 Plate · Section F Utility Access – From the start bench, climb down the ladder to the south and turn west on the walkway at the bottom; the chest is right there.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Chest: 3× Potion (No. 1 Lighting Equipment)ConsumableMissablePoint of no return
Location
Sector 4 Plate · No. 1 Lighting Equipment – Cross east to Barret and Tifa at the sealed gate, then take the passage southwest and up the ladder to the control room console, which reports too little power. Back at the gate, climb the ladder north of it to the lamp walkway and go clockwise to the chest.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Summary
Three Potions on the walkway round the first lamp. Vending machines sell Potions too.
Chest: Hazardous Material (Section G)ConsumableMissablePoint of no return
Location
Sector 4 Plate · Section G Utility Access – Through the gate, beat the two Grashtrikes and follow the walkways on east and north. Where a staircase leads down, don't take it yet: keep going round it to the north and east to the chest.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Summary
A throwable item that deals light damage and poisons the target.
Chest: Remedy (Section G pylon)ConsumableMissablePoint of no return
Location
Sector 4 Plate · Section G Utility Access (lower level) – Take the staircase down. The narrow walkway south gives way under Cloud (the Collapsed Passageway discovery; that materia comes later), so go back north, then west and south to where a staircase and a catwalk west split. Cross the west catwalk, beat three Grashtrikes, and open the chest beside the central pylon.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Chest: 2× Antidote (Section G north edge)ConsumableMissablePoint of no return
Location
Sector 4 Plate · Section G Utility Access (upper level) – Back east, climb the staircase you skipped; Tifa stops the party to talk over the route. The chest is on the north edge of this upper platform.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Chest: Turbo Ether (cubby past the sentries)ConsumableMissablePoint of no return
Location
Sector 4 Plate · Sun Lamp 1 – Go back down to the platform below the lamp, destroy the two Sentry Rays and use the console that slides the catwalk. Move it to the far setting first, cross, and follow the path south to a chest tucked into a cubby.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Summary
A Turbo Ether, a large MP restore. Moggie's shop sells them later in the story.
Moogle Medal (Sun Lamp 3 platform, west edge)CollectibleMissablePoint of no return
Location
Sector 4 Plate · Sun Lamp 3 – From the H01 bench, ride the small lift east to a little platform and walk south onto a bigger one. The chest is on its west edge, next to a ladder down.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Summary
A Moogle Medal for Moggie's shop in Chapter 8. Medals can also be farmed later, so this one is optional.
MP Up Materia (lowered walkway, Sun Lamp 3)SpellMissablePoint of no return
Location
Sector 4 Plate · Section H Utility Access (lower level) – Climb down the ladder by the medal chest to the H06 platform and head east and north, where two Queen Grashtrikes nest (pressure one with ice and finish it first). At the walkway console north of them, lower the walkway as far as it goes, then step off and take the materia it uncovers.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Summary
A free MP Up materia; the H01 vending machine sells it for 2,000 gil.
Elemental Materia (discovery: Collapsed Passageway)SpellMissablePoint of no return
Location
Sector 4 Plate · Section H Utility Access (lower level) – Back at the same console, raise the walkway level with the floor so it bridges north to the H07 platform, then walk to its north end. The materia lies by the broken catwalk.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Summary
The blue materia seen from the collapsed walkway in Section G: the first support materia, which adds a linked element to attacks or defence. It is a one-off: once taken, a replay doesn't offer it again.
Moogle Medal (pushed box stack)CollectibleMissablePoint of no return
Location
Sector 4 Plate · Sun Lamp 3 – Climb back up to the medal-chest platform and go east to the catwalk console. Before lining up the bridge, raise the catwalk all the way and slide it right to knock the boxes off their shelves, then break them on the right-hand platform.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Summary
Shinra boxes knocked off a shelf here are said to always include a Moogle Medal. Box contents are otherwise random, so it may not show up.
Mesmeric Armlet (Sun Lamp 3 walkway)ArmorMissablePoint of no return
Location
Sector 4 Plate · Sun Lamp 3 – Now move the hanging catwalk down and to the left so it bridges east, beat the two Sentry Gun Prototypes and two Terpsicolts, and climb the ladder to Sun Lamp 3. The chest is counter-clockwise round the walkway, past the switch.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Summary
An armlet with better magic defence than the Leather Bracer, at the cost of some defence.
Chocobo & Moogle Materia (discovery: Inside the Ventilation Fan)SpellMissablePoint of no return
Location
Sector 4 Plate · Plate Ventilation Facilities interior – Use the console west of the fan-room bench to stop the fans and start a one-minute timer. Clear the next room, led by a Queen Grashtrike, and hit the terminal at its north end before time runs out; then go through the north door into the fan and east to the materia. If the timer runs out, restart it from the terminal in the room to the south (Grashtrikes only the second time).
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end. Chapter Select on Easy or Normal brings it back; on Hard the spot holds a manuscript instead.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Chest: Hi-Potion (fan control room)ConsumableMissablePoint of no return
Location
Sector 4 Plate · Plate Ventilation Facilities interior – On the way back out of the fan, stop in the timed fight room: the chest is in its southwest corner, and with the timer stopped there is no rush.
Why you can lose it
Lost for this run once you ride the H01 cargo lift on towards the chapter's end; Chapter Select brings it back.
Point of no return
Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run
Moogle Medal (Interplate Utility Access)CollectibleMissablePoint of no return
Location
Sector 4 Plate · Interplate Utility Access – Go back down the fan-room ladder and ride the small lift east to H01, then call the cargo lift at its console and send it south. West of the landing, beat the mixed turret group (Sentry Launchers first, with lightning), climb the ladder west and crawl through the chute; past the boxes, climb the ladder, and the chest is to the north.
Why you can lose it
Lost for this run when Chapter 6 ends; Chapter Select brings it back.
Point of no return
Chapter 6 ends when the party meets Biggs at the end of the Interplate Utility Access
Summary
The chapter's last Moogle Medal. Medals can also be farmed later, so it is optional.
A one-way run through Mako Reactor 5: plant the bomb at the core, strip parts off Shinra's new war machine on the climb back up, and fight it outside the front gate.
Chest: 3× Hi-Potion (pipe base)ConsumableMissablePoint of no return
Location
Mako Reactor 5 · Armory – From the start, cross the walkway west, then south to where Tifa points out the way down, and slide down the big pipe. At the bottom, circle south around the pipe's base and turn east: the chest sits under the pipe.
Why you can lose it
Lost for this run once you head out to the Airbuster, which ends the chapter; Chapter Select brings it back.
Point of no return
Heading out from the Gate Passageway rest area to the walkway outside the reactor starts the Airbuster fight; the chapter ends when it falls.
Summary
Three Hi-Potions, a common restorative that shops also sell.
Chest: 2× Echo Mist (lower platform)ConsumableMissablePoint of no return
Location
Mako Reactor 5 · Reactor core scaffolding – Head south past the dormant robot and through two doors, then beat the Monodrives in the room beyond. From the balcony, go east and down the ladder: the chest is on the south side of the lower platform.
Why you can lose it
Lost for this run once you head out to the Airbuster, which ends the chapter; Chapter Select brings it back.
Point of no return
Heading out from the Gate Passageway rest area to the walkway outside the reactor starts the Airbuster fight; the chapter ends when it falls.
Summary
Two Echo Mists, which cure Silence; shops also sell them.
Chest: Ether (light bridge)ConsumableMissablePoint of no return
Location
Mako Reactor 5 · Reactor Core Upper Level, Light Bridge – From the Echo Mist chest, cross the walkway southeast and south, then take the stairs down to the west. Once the Monodrives and Slug-Ray are down, the chest waits at the north end of the platform, before the next ladder.
Why you can lose it
Lost for this run once you head out to the Airbuster, which ends the chapter; Chapter Select brings it back.
Point of no return
Heading out from the Gate Passageway rest area to the walkway outside the reactor starts the Airbuster fight; the chapter ends when it falls.
Bulletproof Vest (Left-Side Bridge)ItemMissablePoint of no return
Location
Mako Reactor 5 · Reactor Core Lower Level, Left-Side Bridge – Take the ladder down and walk west to the junction, where two Sweepers and two Laser Cannons ambush you (take the cannons out first with Thunder). Climb down the ladder to the north, follow the walkway past the ladder on the south side, and keep east to the chest at the end.
Why you can lose it
Lost for this run once you head out to the Airbuster, which ends the chapter; Chapter Select brings it back.
Point of no return
Heading out from the Gate Passageway rest area to the walkway outside the reactor starts the Airbuster fight; the chapter ends when it falls.
Summary
A Defense-raising accessory in a chest; shops also stock it.
Lightning Materia (B7 Facilities)SpellMissablePoint of no return
Location
Mako Reactor 5 · B7 Facilities – From B8, push on past two Monodrives and two Laser Cannons and up the ramp into the B7 Facilities room. After the fight, take the keycard from the west side, then smash the Shinra boxes in the northwest corner to uncover the orb.
Why you can lose it
Lost for this run once you head out to the Airbuster, which ends the chapter; Chapter Select brings it back.
Point of no return
Heading out from the Gate Passageway rest area to the walkway outside the reactor starts the Airbuster fight; the chapter ends when it falls.
Summary
Lightning magic materia, the Airbuster's weakness; shops also sell it.
Sonic Strikers (Tifa)WeaponMissablePoint of no return
Location
Mako Reactor 5 · Connecting passage, B6 to B5 – In B7, spend the keycard at one console and leave by the door console. Through the next chamber (a spare keycard lies in its southwest corner) you reach the B6 Facilities, with another keycard on its west table; spend what you need, then leave by the north door, and in the empty passage up the ramp the purple chest stands in the northwest corner.
Why you can lose it
Lost for this run if you don't have it by the time the Shinra Building's 63F shop, the last place that sells it, closes in Chapter 16; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Summary
Tifa's Focused Strike weapon, one of the 24 for Weapons Expert. Its chest is lost with the chapter, but weapon shops sell the weapon again later in the story if you miss it.
Chest: Ether (Armory)ConsumableMissablePoint of no return
Location
Mako Reactor 5 · Utility Access (B3) – Climb over the panels and up the ramp the Cutter came from. Heading south through the cluttered room, the chest stands among the Shinra boxes before the stairs up.
Why you can lose it
Lost for this run once you head out to the Airbuster, which ends the chapter; Chapter Select brings it back.
Point of no return
Heading out from the Gate Passageway rest area to the walkway outside the reactor starts the Airbuster fight; the chapter ends when it falls.
In Lockstep: open the Waste Recovery vault (four synchronized lever pulls)AchievementMissablePoint of no return
Location
Mako Reactor 5 · Security Ops – With the lock lifted, use the purple Discovery console to the east of the levers (Waste Recovery), then work the levers again: matching Tifa four times opens the vault and pops the trophy. A failed pull can simply be tried again, and keycards play no part.
Why you can lose it
Lost for this run once you head out to the Airbuster, which ends the chapter; Chapter Select brings the vault back.
Point of no return
Heading out from the Gate Passageway rest area to the walkway outside the reactor starts the Airbuster fight; the chapter ends when it falls.
Chests of restoratives plus the parts you discarded: a Big Bomber for each bomber shell and an AI Programming Core for each core. The exact mix depends on your keycard choices.
Cloud wakes in the Sector 5 church, gets Aerith out past the Turks, and crosses the rooftops and backstreets to the Center District, the second side-quest hub, before an evening at her house.
Chest: Talisman (church stairs)ItemMissablePoint of no return
Location
Sector 5 Slums · Church – After Reno, the spectres herd the pair into the back of the church. Follow Aerith upstairs; after a spectre catches her, the stairs split: go down first to the chest at the bottom.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Summary
An accessory in a chest at the back of the church. The Sector 5 weapon shop also sells it.
Chest: Smelling Salts (church attic)ConsumableMissablePoint of no return
Location
Sector 5 Slums · Church Attic – Follow the attic path from the ladder. At the fork just before Aerith runs on ahead, take the left-hand branch to the chest.
Why you can lose it
Lost for this run once the shaky ladder at the end of the rooftops gives way and drops you to the ground: the attic and rooftops aren't crossed again. Chapter Select brings it back.
Point of no return
Climbing the shaky ladder at the end of the rooftops during Head for the Station: it gives way and drops Cloud and Aerith to the ground
Chest: Moogle Medal (rooftops)CollectibleMissablePoint of no return
Location
Sector 5 Slums · Rooftops – Out of the attic, the rooftops are a single path. Once you have crossed the plank and the water tank between two rusted roofs, drop down to the lower roof below for the chest.
Why you can lose it
Lost for this run once the shaky ladder at the end of the rooftops gives way and drops you to the ground: the attic and rooftops aren't crossed again. Chapter Select brings it back.
Point of no return
Climbing the shaky ladder at the end of the rooftops during Head for the Station: it gives way and drops Cloud and Aerith to the ground
Chest: Ether (rooftop ladder)ConsumableMissablePoint of no return
Location
Sector 5 Slums · Rooftops – Further along, after Aerith steadies herself for a jump, climb the long ladder up to the old tracks overgrown with dry grass. The chest is on the right at the top.
Why you can lose it
Lost for this run once the shaky ladder at the end of the rooftops gives way and drops you to the ground: the attic and rooftops aren't crossed again. Chapter Select brings it back.
Point of no return
Climbing the shaky ladder at the end of the rooftops during Head for the Station: it gives way and drops Cloud and Aerith to the ground
Chest: 500 Gil (Sector 5 station)ConsumableMissablePoint of no return
Location
Sector 5 Slums · Undercity Station – When the talk on arrival ends, walk to the south corner of the station platform.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Music Disc: Cait Sith's ThemeCollectibleMissablePoint of no return
Location
Sector 5 Slums · Undercity Station – Buy it from the vending machine beside the station bench.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Chest: Caliginous Bracelet (Twilight Valley)ArmorMissablePoint of no return
Location
Sector 5 Slums · Twilight Valley – From the Hedgehog Pie clearing, climb the ladder to the south-east, then the one to the west. Shimmy along the braces on the big pipe to the north (off the story path) to reach the chest.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Chest: Remedy (pipe bars, Twilight Valley)ConsumableMissablePoint of no return
Location
Sector 5 Slums · Twilight Valley – Back down from the Caliginous Bracelet, go up the south-east ladder again and head east. After the fight with Gorgers and Hedgehog Pies, go south-west under the pipes, then south, and climb along the metal bars over the gap to the chest.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Discovery: The Gate Won't OpenQuest stepMissablePoint of no return
Location
Sector 5 Slums · Twilight Valley – From the Remedy, go back north and west, pull the lever on the gate to the north-west and beat the Smogger behind it. Then climb the ladder to the west: it comes out on the far side of the gate that wouldn't open, so throw its switch.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Music Disc: Tango of TearsCollectibleMissablePoint of no return
Location
Sector 5 Slums · Center District – From Leaf House, walk south past two turnings on the west and go into the building on the west side, the retirement home just south of Leaf House. Use the jukebox inside.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Chest: Celeris (community building)ConsumableMissablePoint of no return
Location
Sector 5 Slums · Center District – In the same building as the jukebox.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Chest: Echo Mist (Center District)ConsumableMissablePoint of no return
Location
Sector 5 Slums · Center District – Leave the retirement home and keep going south; the chest is just round the corner near the weapon shop.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Chest: 200 Gil (Center District)ConsumableMissablePoint of no return
Location
Sector 5 Slums · Center District – From Oates's fork, take the stairs down to the east and turn straight north: the chest sits in the middle of the path.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Battle Intel Report 04: The Stagger Effect Pt. 2AchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – Talk to Chadley beside the Center District bench. It has tracked since Chapter 3, so it usually completes on this first talk; if not, stagger new enemy types and come back.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, on the 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Battle Intel Report 06: Monster Bio Pt. 2AchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – Chadley hands out reports 05 to 09 here. Keep Assess equipped and use it on each new enemy; hand the report in at this bench now or on any later visit in the hub.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, on the 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Shop: Steadfast Block (Chadley, second copy)SpellMissablePoint of no return
Location
Sector 5 Slums · Center District – Once Battle Intel 06 is in, Chadley sells three Steadfast Block in all: the first for 100 gil, then this one. It stays on sale at his later stops if you are short of gil now.
Why you can lose it
Lost for this run if it isn't bought by Chadley's last stop, on the 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Shop: Steadfast Block (Chadley, third copy)SpellMissablePoint of no return
Location
Sector 5 Slums · Center District – Bought from Chadley after the second copy; like it, it waits at his later stops.
Why you can lose it
Lost for this run if it isn't bought by Chadley's last stop, on the 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Battle Intel Report 07: Magic Elements Pt. 2AchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – Hand it in to Chadley by the Center District bench once it is complete; the hub's new enemies (Hedgehog Pies to Ice, Smoggers to Lightning) help it along.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, on the 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Battle Intel Report 08: The Manipulation TechniqueAchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – Usually already done by now; if not, finish off a group of weak foes with one sweeping attack, then talk to Chadley by the bench.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, on the 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Music Disc: Costa del SolCollectibleMissablePoint of no return
Location
Sector 5 Slums · Center District – From Chadley, walk south-west; the materia shop is on your left. It also sells Revival Materia.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Chest: Moogle Medal (Children's Secret Hideout)CollectibleMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Go back to Leaf House, where Oates tells Aerith about a man in a black robe, then follow him into the hideout. After the talk, the chest is beside the girl in a light-blue jacket holding a flower.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Chest: Mega-Potion (Specter St. shack)ConsumableMissablePoint of no return
Location
Sector 5 Slums · Specter St. – Follow Oates north-east out of the hideout, past three Hedgehog Pies and down the ladder to the east. After the next fight, before you cross the bridge to the north, go up the planks and ramps to the south to the chest by the shack.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
The Mysterious Moogle MerchantQuest stepMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Talk to Moggie in the hideout and buy the card. There is no fight.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Odd job: buy the Moogle Membership Card from Moggie for one Moogle Medal. It opens the Moogle Emporium, which sells the Graveyard Key that Paying Respects needs.
Battle Intel Report 05: Combat Simulation: ShivaAchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – Talk to Chadley by the Center District bench and pick the VR battle (it opens once reports 01 to 04 are in). Take Aerith along now that she is back; Shiva is weak to fire, so cast Fire or Fira and call Ifrit.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, on the 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Chest: Ether (inside Leaf House)ConsumableMissablePoint of no return
Location
Sector 5 Slums · Leaf House – From Chadley, walk west through the market to Leaf House. It can be entered now: the chest is in the classroom.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Kids on PatrolQuest stepMissablePoint of no return
Location
Sector 5 Slums · Center District – Ms. Folia, outside Leaf House, wants five kids with wooden swords sent home: one by the community building just south of Leaf House, one tucked between two large pipes around the south-east corner, one outside the weapon shop, one near the item shop and one at the north exit to Station Way. Report back, then go through the hideout into Specter St., where you found the children, for the Hedgehog Pie King and two Hedgehog Pies (weak to Ice). Report at Leaf House once they fall.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Odd job: send five children home, then beat a Hedgehog Pie King. The reward is the Nail Bat, and it unlocks A Verified Hero and The Angel of the Slums.
Sector 5 Slums · Leaf House – Ms. Folia hands it over when you report Kids on Patrol done at Leaf House.
Why you can lose it
Lost for this run if you don't have it by the time the Shinra Building's 63F shop, the last place that sells it, closes in Chapter 16; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Cloud's weapon from Kids on Patrol, needed for Weapons Expert. If you miss it, the Sector 5 weapon shop sells it in Chapters 13 and 14 and the 63rd-floor shop in Chapter 16.
A Verified HeroQuest stepMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Back in the hideout after Kids on Patrol, talk to Sarah on its north side and play a round. Score at least 10,000 so it counts whichever way the game judges it.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Whack-a-Box, Normal course: 10,000 points (Elixir)AchievementMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Talk to Sarah to play. Yellow boxes give 50 points, blue ones 100 and the big blue ones 1,500; red boxes add 10 seconds to the 30 you start with. Go for the red boxes first; Triple Slash breaks the big ones fast.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Whack-a-Box, Normal course: 20,000 points (Crescent Moon Charm)AchievementMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Same game at Sarah's spot in the hideout; replay as often as you like.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Whack-a-Box, Normal course: 30,000 points (Spectral Cogwheel)AchievementMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Keep playing at Sarah's spot until a round reaches 30,000. Chapter 14 may only offer a harder course, so treat this one as a Chapter 8 job.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
The Angel of the SlumsQuest stepMissablePoint of no return
Location
Sector 5 Slums · Lookout Point – Oates points you to Damon, the reporter south of the community building; talk to Mireille inside (north door) and go back to him. Then leave by the north exit: east at the first fork, north-west at the second, along to the east and south-east at the last fork to Lookout Point. Hit the Chromogger's iron ball with Thunder, take the calling cards from the table and report to Damon.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Weapons on a RampageQuest stepMissablePoint of no return
Location
Sector 5 Slums · Scrapyard Back Alley – A scared man waits just outside the Center District's north exit: go north, east at the first junction and north-west at the next, through the open gate, then west and over the gate. The first group is up the north path; climb back to the ladder and take the north-east path for the second pair. Break their shields with Wind, then report back to him.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Protective Boots (Weapons on a Rampage reward)ItemMissablePoint of no return
Location
Sector 5 Slums · Center District – The scared man by the north exit gives them when you report the job done.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Paying RespectsQuest stepMissablePoint of no return
Location
Sector 5 Slums · Slums Public Cemetery – The old man is at the weapon shop; buy the Graveyard Key from Moggie (one medal) if you haven't yet. Leave by the north exit, go east at the first fork and east again to the locked cemetery gate, and open it with the key. The Venomantis are weak to Ice and can poison and put you to sleep; once they fall, report to the old man.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Studded Bracer (Paying Respects reward)ArmorMissablePoint of no return
Location
Sector 5 Slums · Center District – The old man at the weapon shop gives it when you report the job done.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Battle Intel Report 09: Monster Variants Pt. 1AchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – The odd-job bosses of Chapters 3 and 8 count as variants, so it should be complete now (variants carry an icon in Enemy Intel). From the weapon shop, walk north to Chadley by the bench and hand it in.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, on the 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Chest: Mythril Armlet (Station Way)ArmorMissablePoint of no return
Location
Sector 5 Slums · Station Way – From Leaf House, cross to the north-east corner of the Center District and leave by the north exit. Keep north at the fork (the north-east branch goes back to the scrapyard) and follow the road toward the station; the chest is on the side path you skipped before reaching the station.
Why you can lose it
Lost for this run once you walk up Petal Lane toward Aerith's house and Rude steps in; Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Music Disc: Descendant of ShinobiCollectibleMissablePoint of no return
Location
Sector 5 Slums · Undercity Station – Follow Station Way north to the Undercity Station. Just south of the stairs up to the station stalls, in the middle of the station area, a man stands by a gramophone: talk to him for the disc. If nobody is there, collect it from him in Chapter 14 instead.
Why you can lose it
If he has it now, lost for this chapter once you walk up Petal Lane toward Aerith's house; it may only be offered in Chapter 14 (by the same man near Johnny), and Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
One of the 31 Music Discs, given free by a man playing records at the station. If he isn't there in this chapter, he stands near Johnny at the same station in Chapter 14.
Chakra Materia (church back room)SpellMissablePoint of no return
Location
Sector 5 Slums · Church – From the station, walk north through the fence and back along Sanctuary Way to the church; no enemies or rooftops this time. Go through to the back rooms, turn right and through the next doorway on the ground floor to the materia. Then walk back to the Center District.
Why you can lose it
Lost for this chapter once you walk up Petal Lane toward Aerith's house; if the room is still blocked now, it is there in Chapter 14, and Chapter Select brings it back.
Point of no return
Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door)
Chakra Materia in the church room the spectres blocked during the escape. If spectres still bar the room, it waits there until the church opens again in Chapter 14.
MP Up Materia (The Language of Flowers, Aerith's garden)SpellMissablePoint of no return
Location
Sector 5 Slums · Aerith's House – After Rude, walk on toward the house. Aerith pulls Cloud aside to the west, across to her flower island at the north of the garden; after the scene, pick up the materia near where she stood.
Why you can lose it
Needs all six odd jobs before you walk up Petal Lane, and is lost for this run once you go in at Aerith's front door; Chapter Select brings it back.
Point of no return
Confirming the prompt at Aerith's front door after Rude and the garden detour ends Chapter 8
Aerith's shortcut through the Collapsed Expressway, then Wall Market: win Don Corneo's tournament, take on the town's odd jobs, and talk your way into his mansion.
Moogle Medal (Collapsed Expressway, before the ladder)CollectibleMissablePoint of no return
Location
Collapsed Expressway · First section – Follow Aerith from the chapter start through the tunnel into the expressway. Past the Terpsicolts, climb the ladder, beat the Lesser Drake, and keep on until a ladder leads down; before taking it, turn back northwest to the chest.
Why you can lose it
Lost for this run once you say yes to Madam M's offer after the Colosseum, since Cloud can't leave Wall Market after that: the expressway is behind the town. Chapter Select brings it back.
Point of no return
Accepting Madam M's offer to dress Aerith, once the Colosseum is won: Cloud can't leave Wall Market any more, and Aerith leaves the party, closing her Colosseum bout.
Chest: 2× Hi-Potion (expressway)ConsumableMissablePoint of no return
Location
Collapsed Expressway · Past the first robot arm – Climb Aerith's ladder and beat the Sweeper Prototype in the tunnel beyond (it is weak to Lightning). Carry on east, go down the next ladder, and the chest is to the southwest of its foot.
Why you can lose it
Lost for this run once you say yes to Madam M's offer after the Colosseum, since Cloud can't leave Wall Market after that: the expressway is behind the town. Chapter Select brings it back.
Point of no return
Accepting Madam M's offer to dress Aerith, once the Colosseum is won: Cloud can't leave Wall Market any more, and Aerith leaves the party, closing her Colosseum bout.
Chest: 1,000 Gil (pipe off the fissure path)ConsumableMissablePoint of no return
Location
Collapsed Expressway · Path Through Fissure – From the Hi-Potion chest, follow the path to the next ladder up and beat the two Terpsicolts. Where the road splits, take the eastern branch down a ramp: the chest sits inside a large pipe. Then come back to the main road.
Why you can lose it
Lost for this run once you say yes to Madam M's offer after the Colosseum, since Cloud can't leave Wall Market after that: the expressway is behind the town. Chapter Select brings it back.
Point of no return
Accepting Madam M's offer to dress Aerith, once the Colosseum is won: Cloud can't leave Wall Market any more, and Aerith leaves the party, closing her Colosseum bout.
Binding Materia (first crate puzzle)SpellMissablePoint of no return
Location
Collapsed Expressway · Crate puzzle – Back on the main road, take the southwestern uphill path at the next fork to a console on a ledge. Move the crate to the right and set it down, then pick Aerith up and drop her on top of it: she grabs the orb.
Why you can lose it
Lost for this run if Aerith gets off the arm before she has the orb from the crate: she won't climb back on. Chapter Select brings it back.
Point of no return
Robot-arm puzzles in the Collapsed Expressway: once Aerith has left an arm by a ladder, she refuses to ride it again, so materia she could reach from it is gone for this run.
Chest: Mega-Potion (dead-end tunnel)ConsumableMissablePoint of no return
Location
Collapsed Expressway · Below the crate console – Climb down from the console ledge and turn northeast straight away: the chest is at the end of a short dead-end tunnel below the console. You can also grab it before using the console.
Why you can lose it
Lost for this run once you say yes to Madam M's offer after the Colosseum, since Cloud can't leave Wall Market after that: the expressway is behind the town. Chapter Select brings it back.
Point of no return
Accepting Madam M's offer to dress Aerith, once the Colosseum is won: Cloud can't leave Wall Market any more, and Aerith leaves the party, closing her Colosseum bout.
Music Disc: Cosmo CanyonCollectibleMissablePoint of no return
Location
Collapsed Expressway · Large Cave-In – Buy it from the vending machine next to the bench.
Why you can lose it
Lost for this run once you say yes to Madam M's offer after the Colosseum, since Cloud can't leave Wall Market after that: the vending machine stays in the expressway. Chapter Select brings it back.
Point of no return
Accepting Madam M's offer to dress Aerith, once the Colosseum is won: Cloud can't leave Wall Market any more, and Aerith leaves the party, closing her Colosseum bout.
Magnify Materia (dual robot arms)SpellMissablePoint of no return
Location
Collapsed Expressway · Dual Robot Arms Worksite – Past the gang, crawl through the pipes, climb a ladder and beat two Bandits and a Sweeper Prototype. At the next console (Triangle swaps arms), lift a container, turn it all the way round and set it down, then put Aerith on top of it: she takes the orb.
Why you can lose it
Lost for this run if Aerith gets off the arm before she has the orb from the turned container: she won't climb back on. Chapter Select brings it back.
Point of no return
Robot-arm puzzles in the Collapsed Expressway: once Aerith has left an arm by a ladder, she refuses to ride it again, so materia she could reach from it is gone for this run.
Chest: Ether (shelter after the bandit ambush)ConsumableMissablePoint of no return
Location
Sector 6 Slums · Evergreen Park – Finish the twin-arm puzzle by stacking the containers and moving Aerith across to the ladder ledge, then follow her on through a Bandit ambush and a crawl hole to the park by the Sector 7 gate. Before talking to her, follow the east wall south to a narrow way that ends at a shelter with the chest.
Why you can lose it
Lost for this run once you say yes to Madam M's offer after the Colosseum, since Cloud can't leave Wall Market after that: the park is outside the town. Chapter Select brings it back.
Point of no return
Accepting Madam M's offer to dress Aerith, once the Colosseum is won: Cloud can't leave Wall Market any more, and Aerith leaves the party, closing her Colosseum bout.
Chest: Phoenix Down (Sam's chocobo shed)ConsumableMissablePoint of no return
Location
Sector 6 Slums · Wall Market outskirts – After Sam's question, carry on a short way north, beyond the Wall Market gate on your left (west), and search the shed beside two men and a chocobo. Then go back and enter the town.
Why you can lose it
Lost for this run once you say yes to Madam M's offer after the Colosseum, since Cloud can't leave Wall Market after that: the shed is outside the town gate. Chapter Select brings it back.
Point of no return
Accepting Madam M's offer to dress Aerith, once the Colosseum is won: Cloud can't leave Wall Market any more, and Aerith leaves the party, closing her Colosseum bout.
Chest: Adrenaline (Wall Market inn)ConsumableMissablePoint of no return
Location
Wall Market · Hotel – In the hotel, the chest is in the empty room on the south side, opposite the bathroom. Johnny's father waits in the lobby.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the chest may not wait for your Chapter 14 return. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Music Disc: Under the Rotting PizzaCollectibleMissablePoint of no return
Location
Wall Market · Jukebox yard – Leave the hotel and take the alley that runs southeast from beside its door to a fenced yard. Interact with the jukebox there.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the jukebox is part of this visit to the town. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Chest: Celeris (stairs past the jukebox)ConsumableMissablePoint of no return
Location
Wall Market · Jukebox yard – From the jukebox, keep going uphill to the southwest to the end of the yard. The chest is at the top of a short flight of stairs.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the chest may not wait for your Chapter 14 return. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Discovery: Vagabond Johnny (answer "Yeah.")Quest stepMissablePoint of no return
Location
Wall Market · Honeybee Inn – Back at the hotel front, head southwest, up a flight of stairs, and turn south: Johnny dashes by. Follow him north past Chadley and west down an alley at two flights of stairs, then descend another two flights; he stops at the Honeybee Inn door. Talk to him and answer "Yeah."
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the Discovery may also close sooner, so do it on this first walk. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
A short Discovery in which Johnny runs off through town. It counts as one Johnny incident for The Johnny Experience, and agreeing with him is an answer for Sam's line.
Music Disc: Farm BoyCollectibleMissablePoint of no return
Location
Wall Market · Bar above the Honeybee Inn stairs – From the Honeybee Inn door, climb the stairs to the southeast and cross the small bridge south. Talk to the cowgirl in a cowboy hat by the record player.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the cowgirl gives it only on this visit. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Barrier Materia (drunkards' alley)SpellMissablePoint of no return
Location
Wall Market · Drunkards' alley – Take the stairs down south from the cowgirl's bar into the alley Johnny ran through. Go west past two men standing by a side alley, then keep south until you crouch into a quiet alley: the orb is at its end. If the alley is blocked, it opens in Chapter 14.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the alley is part of this visit to the town. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Headband (gym shower room)ItemMissablePoint of no return
Location
Wall Market · Gym – Work back toward Chadley and take the uphill road south from him. Past the dress shop, the gym is on the right (west); the chest is in its shower room.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the chest may not wait for your Chapter 14 return. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Music Disc: The Midgar BluesCollectibleMissablePoint of no return
Location
Wall Market · Restaurant across from the gym – Cross the street from the gym to the restaurant (east side) and talk to the man singing karaoke.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the singer gives it only on this visit. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Chest: 1,200 Gil (Corneo's mansion front)ConsumableMissablePoint of no return
Location
Wall Market · Road to the mansion – Carry on south up the stairs, past the Colosseum (west) and the weapon store (east). Just before the bridge to the mansion, turn right (west) to the chest.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the chest may not wait for your Chapter 14 return. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Chest: Ether (side of the mansion)ConsumableMissablePoint of no return
Location
Wall Market · Road to the mansion – Cross the bridge, turn left (east) at once and follow the path down the side of the mansion to the chest.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the chest may not wait for your Chapter 14 return. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Star Pendant (S6-5 Road ruins)ItemMissablePoint of no return
Location
Sector 6 Slums · S6-5 Road – Leave the parlour and walk north out of town until the road forks; bear northeast, and at the next split turn left (west) into the shell of an abandoned house, where the chest is.
Why you can lose it
Lost for this run once you say yes to Madam M's offer after the Colosseum, since Cloud can't leave Wall Market after that: the road is outside the town. Chapter Select brings it back.
Point of no return
Accepting Madam M's offer to dress Aerith, once the Colosseum is won: Cloud can't leave Wall Market any more, and Aerith leaves the party, closing her Colosseum bout.
Music Disc: Honeybee InnCollectibleMissablePoint of no return
Location
Wall Market · Item store – Walk back south past the parlour to the gate square. The item store stands on the north side of the square; the disc is in its list.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the store's single copy belongs to this visit. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Chest: Elixir (up two flights of stairs by Chadley)ConsumableMissablePoint of no return
Location
Wall Market · Stairs by Chadley – Head west from the item store toward Chadley. Before talking to him, climb the two flights of stairs beside him and go round the corner to the chest. It may instead be the alley chest behind the item store, which can only be reached in Chapter 14.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the chest may not wait for your Chapter 14 return. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Battle Intel Report 10: Combat Simulation: Fat ChocoboAchievementMissablePoint of no return
Location
Wall Market · Chadley – Come down from the Elixir and talk to Chadley: he hands in old reports and gives Reports 10 to 14. Start the VR fight from his menu. Fat Chocobo has no weakness, and its moogles summon a Bomb, a Tonberry or a Cactuar.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16: the VR fight is his to offer. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Hardedge (Cloud, Wall Market weapon shop)WeaponMissablePoint of no return
Location
Wall Market · Weapon store – From Chadley, walk uphill south toward the mansion. The weapon store faces the Colosseum entrance, on the east side of the road; the Hardedge costs 2,000 gil.
Why you can lose it
Lost for this run if you don't have it by the time the Shinra Building's 63F shop, the last place that sells it, closes in Chapter 16; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
A sword for Cloud with the Infinity's End ability, one of the 24 weapons for Weapons Expert. The store sells it again in Chapter 14 and the Shinra Building shop in Chapter 16.
Colosseum bout: Aerith vs. Wild Animals (Legacy: Planet's Protection)AchievementMissablePoint of no return
Location
Wall Market · Corneo Colosseum – Pick it from the same Gatekeeper right after Cloud's bout. This is the only time Aerith can enter on a first run, so do it now.
Why you can lose it
Lost for this run once you say yes to Madam M's offer after the Colosseum, since Cloud can't leave Wall Market after that: Aerith also leaves the party, and her bout with her. Chapter Select brings it back.
Point of no return
Accepting Madam M's offer to dress Aerith, once the Colosseum is won: Cloud can't leave Wall Market any more, and Aerith leaves the party, closing her Colosseum bout.
Battle Intel Report 13: Refocus AnalysisAchievementMissablePoint of no return
Location
Wall Market · Chadley – Use Aerith's Refocus Materia (from Chapter 8) twice in battle while she is still with you; the Colosseum bouts are a good place. On the way back north from the Colosseum, hand it in to Chadley.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16: progress carries over, but Aerith must be in the party to raise it. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Battle Intel Report 11: Monster Bio Pt. 3AchievementMissablePoint of no return
Location
Wall Market · Chadley – Keep Assess equipped and scan every new enemy type; the Corneo Cup and the optional bouts add several. Hand it in to Chadley at the same stop.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16: progress carries over until then. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Shop: Item Master (Chadley, second copy)SpellMissablePoint of no return
Location
Wall Market · Chadley – At Chadley's shop, after handing in Report 11, buy the first copy and then the second.
Why you can lose it
Lost for this run if it isn't bought by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16: his stock is only sold at his stops. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
The Party Never Stops (Sam's line)Quest stepMissablePoint of no return
Location
Wall Market · Across Wall Market – Sam, outside the gate, starts it; then talk to the dress shop owner's son by the gym and to his father, drinking in the restaurant across the street. Get The Sauce for the materia store owner by using Assess on the hotel's vending machine until it drops, fix an appliance in the restaurant west of the hotel, and cure at least one of the item store owner's sick customers with Cleansing (higher materia levels earn extra items). Take the VIP Card back to the father, then the son.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the odd jobs end there. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Sam's first odd job: get the dress maker back to work, with Johnny tagging along. It pays a Turbo Ether, counts as a Johnny incident, and is one of the 24 run-1 quests Divine Gratitude needs in Chapter 14.
Burning ThighsQuest stepMissablePoint of no return
Location
Wall Market · Gym – From the dress shop, step next door into the gym and talk to Jules. Press Triangle, Circle, Cross, Square in time with Cloud; pressing early makes him stumble, and a tie loses.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the odd jobs end there. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
The gym's squat contest: beat Ronnie for 3 Mega-Potions and unlock the harder tiers. Each questline's second job needs it, and Divine Gratitude needs it in Chapter 14.
Squats Amateur vs Jay (Luck Up Materia)AchievementMissablePoint of no return
Location
Wall Market · Gym – Still in the gym, talk to Jay. This tier adds moments of fatigue where one button has to be mashed.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the gym's contests end there. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Squats Pro vs Jules (Champion Belt)AchievementMissablePoint of no return
Location
Wall Market · Gym – Talk to Jules again for the Pro bout. He can score into the forties; if Cloud falls even once, pause and restart.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the gym's contests end there. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
A Dynamite Body (Sam's line)Quest stepMissablePoint of no return
Location
Wall Market · Corneo Colosseum – With both jobs above done, talk to Sam outside the gate, then ride the Colosseum lift down and ask the Gatekeeper for the Special Match. Fire with Elemental on Cloud's armor blunts the Bombs.
Why you can lose it
Lost for this run once you return to Madam M's parlour with the odd jobs done, which starts the mansion sequence: the odd jobs end there. Chapter Select brings it back.
Point of no return
Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase.
Arcane Scepter (Aerith, A Dynamite Body reward)WeaponMissablePoint of no return
Location
Wall Market · Corneo Colosseum – Sam is waiting outside the arena after the Bombs and hands it over.
Why you can lose it
Lost for this run if you don't have it by the time the Shinra Building's 63F shop, the last place that sells it, closes in Chapter 16; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
A staff for Aerith with the Fleeting Familiar ability, one of the 24 weapons for Weapons Expert. Weapon stores sell it again from Chapter 13 if it is ever missed.
Chest: Sedative (Honeybee Inn, Johnny's father's room)ConsumableMissablePoint of no return
Location
Wall Market · Honeybee Inn – Go through the northwest door into the hexagonal hall, then into the side room on its south side. Answer Triangle in the guessing game, then open the chest behind him.
Why you can lose it
Lost for this run once the main dance with Andrea begins: the Inn's rooms close then. Chapter Select brings it back.
Point of no return
Leaving the practice round for the main dance with Andrea: it can't be retried without reloading, and the Inn closes behind it.
Music Disc: Let the Battles Begin! -REMAKE-CollectibleMissablePoint of no return
Location
Wall Market · Honeybee Inn – Talk to the three bee girls by the door in the northwest of the hall to go to the stage. Score Great on all 10 prompts in the practice round; you may retry the practice as often as you like.
Why you can lose it
Lost for this run once the main dance with Andrea begins: the practice round ends there. Chapter Select brings it back.
Point of no return
Leaving the practice round for the main dance with Andrea: it can't be retried without reloading, and the Inn closes behind it.
Honeybee Inn dance: top rating (Andrea's Earrings)AchievementMissablePoint of no return
Location
Wall Market · Honeybee Inn – Press each button as its light passes through the hexagon, when the prompt glows brightest, over three rounds. If Aerith ends on high praise, you have it; the trophy pops after the next scene.
Why you can lose it
Lost for this run once the main dance with Andrea begins: this dance has no second try. Chapter Select brings it back.
Point of no return
Leaving the practice round for the main dance with Andrea: it can't be retried without reloading, and the Inn closes behind it.
Music Disc: Don of the SlumsCollectibleMissablePoint of no return
Location
Wall Market · Corneo's Mansion – After the dance, walk Cloud back to the mansion and talk to the doorman. Go upstairs through the easternmost doors; after the scenes you wake in the basement with Tifa. The machine is in the southeast corner of that room.
Why you can lose it
Lost for this run when Corneo's trap ends Chapter 9: the machine stays in the mansion. Chapter Select brings it back.
Point of no return
Confronting Don Corneo in his bedroom: he springs a trap and Chapter 9 ends.
Fury Ring (under the foyer stairs)ItemMissablePoint of no return
Location
Wall Market · Corneo's Mansion – Go out to the inner balcony and down to the foyer, and beat the three Corneo Lackeys. On the west side, by a big vase under the stairs, squeeze through a gap to the chest.
Why you can lose it
Lost for this run when Corneo's trap ends Chapter 9: the chest stays in the mansion. Chapter Select brings it back.
Point of no return
Confronting Don Corneo in his bedroom: he springs a trap and Chapter 9 ends.
Otherworldly Crystal (behind the bookshelf)ItemMissablePoint of no return
Location
Wall Market · Corneo's Mansion – Climb back up and enter the easternmost room, where the gas caught Cloud and Aerith. Check the bookshelf on the south wall, then step on the floor plate nearby to slide it aside, and take the stairs down to the chest. It may instead only appear on the Chapter 14 visit.
Why you can lose it
Lost for this run when Corneo's trap ends Chapter 9: the room stays in the mansion. Chapter Select brings it back.
Point of no return
Confronting Don Corneo in his bedroom: he springs a trap and Chapter 9 ends.
A one-way trek through the sewers back toward Sector 7 with Tifa and Aerith: a boss at the start, then sluice gates, a generator, a key and a pump between the party and the surface.
Chest: EtherConsumableMissablePoint of no return
Location
Sewer System · Sector 6 Sewers, Aqueduct 1 – Go through the hole Abzu smashed in the east wall. Where Tifa turns north, head the other way, south, to a chest in the corner.
Why you can lose it
Lost for this run once Chapter 10 ends at the exit ladder past the pump; Chapter Select brings it back.
Point of no return
Climbing the exit ladder after the pump and the Sahagin fights ends Chapter 10; the sewers are not walked again in this run.
Chest: 2 Hi-PotionsConsumableMissablePoint of no return
Location
Sewer System · Sector 6 Sewers, Aqueduct 1 – Follow the others south and beat the first Sahagin (Fire works best). Go west past a ladder to break the boxes, come back and climb it, then walk east: the chest sits by the passage before you rejoin the women.
Why you can lose it
Lost for this run once Chapter 10 ends at the exit ladder past the pump; Chapter Select brings it back.
Point of no return
Climbing the exit ladder after the pump and the Sahagin fights ends Chapter 10; the sewers are not walked again in this run.
Feathered Gloves (Tifa)WeaponMissablePoint of no return
Location
Sewer System · Sector 6 Sewers, Aqueduct 1 – Take the tunnel north and use the sluice control to the east to drain the canal. Don't climb the stairs yet: take the steps down and duck west under the raised gate to reach the purple chest.
Why you can lose it
Lost for this run if you don't have it by the time the Shinra Building's 63F shop, the last place that sells it, closes in Chapter 16; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Tifa's gloves with the Starshower ability, one of the 24 weapons for Weapons Expert. The chest is gone after this chapter, but the 63rd-floor shop in Chapter 16 sells the gloves again if you miss them.
Chest: Potion (under the Aqueduct 1 canal)ConsumableMissablePoint of no return
Location
Sewer System · Sector 6 Sewers, Aqueduct 1 – While you are down in the drained canal by the gloves, check the canal floor for a chest. It may only turn up when you pass through here again in Chapter 14.
Why you can lose it
Lost for this run once Chapter 10 ends at the exit ladder past the pump; Chapter Select brings it back.
Point of no return
Climbing the exit ladder after the pump and the Sahagin fights ends Chapter 10; the sewers are not walked again in this run.
Music Disc: The OppressedCollectibleMissablePoint of no return
Location
Sewer System · Sector 6 Sewers, Aqueduct 1 – Buy it from the vending machine next to the bench. If this machine doesn't list it, the one by the next bench, past the main aqueduct, should stock it instead.
Why you can lose it
Lost for this run once Chapter 10 ends at the exit ladder past the pump; Chapter Select brings the disc back.
Point of no return
Climbing the exit ladder after the pump and the Sahagin fights ends Chapter 10; the sewers are not walked again in this run.
Chest: 800 GilConsumableMissablePoint of no return
Location
Sewer System · Settling Basin Corridor – Leave east, drop down the ladder and fight through the Wererat and Scissorclaw chambers to the north door, then climb on to the pair of dark rooms. Cross either one to the lit chamber at the far north end and throw the switch through its south door; back in the lit-up west room, pull its sluice lever and climb down to the chest.
Why you can lose it
Lost for this run once Chapter 10 ends at the exit ladder past the pump; Chapter Select brings it back.
Point of no return
Climbing the exit ladder after the pump and the Sahagin fights ends Chapter 10; the sewers are not walked again in this run.
Sewer System · Sector 7-6 Main Aqueduct – In the big trunk-line chamber, work along the lower canals, pulling each lever to drain the water and beating the Blugus and Scissorclaws, until a switch shuts a gate and a ladder takes you back up. Climb the stairs there and go through the gate east to the platform with the green orb you saw on the way in.
Why you can lose it
Lost for this run once Chapter 10 ends at the exit ladder past the pump; Chapter Select brings it back.
Point of no return
Climbing the exit ladder after the pump and the Sahagin fights ends Chapter 10; the sewers are not walked again in this run.
Chest: 2 Orbs of GravityConsumableMissablePoint of no return
Location
Sewer System · Sector 7 Sewers, Aqueduct 2 – From the bench, go north and west and down the ladder, then south into the eight-sided chamber. Take its south exit into the next big chamber, clear the Wererats, and open the chest at the south end.
Why you can lose it
Lost for this run once Chapter 10 ends at the exit ladder past the pump; Chapter Select brings it back.
Point of no return
Climbing the exit ladder after the pump and the Sahagin fights ends Chapter 10; the sewers are not walked again in this run.
Warding Materia (Discovery: On the Other Side)SpellMissablePoint of no return
Location
Sewer System · Sector 7 Sewers, Aqueduct 1 – Back in the first chamber, go west, up the ladder, north past the pipe and the two Scissorclaws, west, down a ladder and south, then west up another ladder to a fork. Take the south room (Blugu and Wererats), climb down the ladder to the west and turn north to the blue orb behind the grating.
Why you can lose it
Lost for this run once Chapter 10 ends at the exit ladder past the pump; Chapter Select brings it back.
Point of no return
Climbing the exit ladder after the pump and the Sahagin fights ends Chapter 10; the sewers are not walked again in this run.
Support materia that shields its wearer from the status effects of the orb it is linked with, and the prize of the Discovery On the Other Side. A replay after you own it may give Healing instead.
Chest: Revival EarringsItemMissablePoint of no return
Location
Sewer System · Sector 7 Sewers, Aqueduct 1 – From the Warding orb, carry on south through another eight-sided room and up a ladder to the east, where a lone Sahagin waits. Then turn north past a heap of Shinra boxes to the chest.
Why you can lose it
Lost for this run once Chapter 10 ends at the exit ladder past the pump; Chapter Select brings it back.
Point of no return
Climbing the exit ladder after the pump and the Sahagin fights ends Chapter 10; the sewers are not walked again in this run.
Cloud, Tifa and Aerith cross an abandoned rail yard on the way back to Sector 7, with a weapon to steal from the last boss and a few one-way drops that leave chests behind.
Mythril Rod (Aerith)WeaponMissablePoint of no return
Location
Train Graveyard · Switchyard 2, Section C – From the bench, go west over the carriage and through a train car to the open ground where Wererats attack. Skip the ladder to the north for now: go east through the other train car, south past the containers, then west to the purple chest.
Why you can lose it
Lost for this run if you don't have it by the time the Shinra Building's 63F shop, the last place that sells it, closes in Chapter 16; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Aerith's Ray of Judgment weapon, one of the 24 for Weapons Expert. If you miss its chest, the Sector 5 weapon shop (Chapters 13–14) and the Shinra Building's 63F shop sell it again.
Train Graveyard · Switchyard 2, Section B – Crawl under the wreckage through the Cripshays' building, go through the next train car and beat the Cripshays and Wererats. The girls head for a ladder to the northeast; first go east through the other train car and out its south side to the chest.
Why you can lose it
Lost for this run once you drop down the short ladder on the east side of this part of Switchyard 2: it can't be climbed back. Chapter Select brings it back.
Point of no return
Dropping down the short ladder east of the 1 Gil chest in Switchyard 2, which can't be climbed again from below.
Train Graveyard · Switchyard 2, Section B – At the foot of the short ladder, beat the Cripshays and head east, then north and northwest. Before the next ladder north, walk west around a train car on the south side to the orb.
Why you can lose it
Lost for this run once you drop down the short ladder past the turntable in Switchyard 1, which can't be climbed back; the whole Maintenance Facility stays behind you. Chapter Select brings it back.
Point of no return
Dropping down the short ladder north-west of the turntable in Switchyard 1: it is too short to climb back, and the Maintenance Facility is left behind.
Chest: Gothic BangleArmorMissablePoint of no return
Location
Train Graveyard · Maintenance Facility, south-east stairs – Upstairs, ignore the graffiti door to the north and the dead console a little east of it. Keep east to a staircase, go down, and beat the Lesser Drake guarding the chest.
Why you can lose it
Lost for this run once you drop down the short ladder past the turntable in Switchyard 1, which can't be climbed back; the whole Maintenance Facility stays behind you. Chapter Select brings it back.
Point of no return
Dropping down the short ladder north-west of the turntable in Switchyard 1: it is too short to climb back, and the Maintenance Facility is left behind.
Chest: 2 Mega-PotionsConsumableMissablePoint of no return
Location
Train Graveyard · Maintenance Facility, west warehouse – Back up the stairs, take the north door and beat two Ghosts, then go out west and on to the next building and its single Ghost. Through the south door, the east door leads to the chest (the south one opens a shortcut back to the stairs).
Why you can lose it
Lost for this run once you drop down the short ladder past the turntable in Switchyard 1, which can't be climbed back; the whole Maintenance Facility stays behind you. Chapter Select brings it back.
Point of no return
Dropping down the short ladder north-west of the turntable in Switchyard 1: it is too short to climb back, and the Maintenance Facility is left behind.
Chest: 3 Echo MistsConsumableMissablePoint of no return
Location
Train Graveyard · Maintenance Facility, north-west – Leave the building by its north door and go on to a pair of staircases; the upper door to the east is locked. Take the stairs down to the west and walk north around the beams to the chest, before the ladder.
Why you can lose it
Lost for this run once you drop down the short ladder past the turntable in Switchyard 1, which can't be climbed back; the whole Maintenance Facility stays behind you. Chapter Select brings it back.
Point of no return
Dropping down the short ladder north-west of the turntable in Switchyard 1: it is too short to climb back, and the Maintenance Facility is left behind.
Chest: 1,000 GilConsumableMissablePoint of no return
Location
Train Graveyard · Maintenance Facility 2F – From the Echo Mist chest, climb the ladder to the south, cross the shipping containers east and drop to the north-east corner. Beat the Cripshays and climb the stairs. Before you take the next stairs west to the control room, go south past them and turn west to the chest.
Why you can lose it
Lost for this run once you drop down the short ladder past the turntable in Switchyard 1, which can't be climbed back; the whole Maintenance Facility stays behind you. Chapter Select brings it back.
Point of no return
Dropping down the short ladder north-west of the turntable in Switchyard 1: it is too short to climb back, and the Maintenance Facility is left behind.
Chest: Moogle MedalCollectibleMissablePoint of no return
Location
Train Graveyard · Maintenance Facility 2F – From the 1,000 Gil chest, go through the door to the south. In the room beyond, the south door leads to the chest (the west door only has Shinra boxes).
Why you can lose it
Lost for this run once you drop down the short ladder past the turntable in Switchyard 1, which can't be climbed back; the whole Maintenance Facility stays behind you. Chapter Select brings the medal back.
Point of no return
Dropping down the short ladder north-west of the turntable in Switchyard 1: it is too short to climb back, and the Maintenance Facility is left behind.
Music Disc: Let the Battles Begin!CollectibleMissablePoint of no return
Location
Train Graveyard · Maintenance Facility 2F – Buy it from the vending machine next to the control-room bench.
Why you can lose it
Lost for this run once you drop down the short ladder past the turntable in Switchyard 1, which can't be climbed back; the whole Maintenance Facility stays behind you. Chapter Select brings the disc back.
Point of no return
Dropping down the short ladder north-west of the turntable in Switchyard 1: it is too short to climb back, and the Maintenance Facility is left behind.
Chest: 3 Echo MistsConsumableMissablePoint of no return
Location
Train Graveyard · Maintenance Facility, ground floor – Take the south-west stairs down, go east into the train car and north through the new one, leaving it by the west side. Head north, then west, beat two Lesser Drakes and turn south to the chest.
Why you can lose it
Lost for this run once you drop down the short ladder past the turntable in Switchyard 1, which can't be climbed back; the whole Maintenance Facility stays behind you. Chapter Select brings it back.
Point of no return
Dropping down the short ladder north-west of the turntable in Switchyard 1: it is too short to climb back, and the Maintenance Facility is left behind.
Chest: Hi-PotionConsumableMissablePoint of no return
Location
Train Graveyard · Switchyard 1, Turntable – On solid ground across the turntable, leave the ladder ahead for later and turn west to the chest.
Why you can lose it
Lost for this run once you drop down the short ladder past the turntable in Switchyard 1, which can't be climbed back; the whole Maintenance Facility stays behind you. Chapter Select brings it back.
Point of no return
Dropping down the short ladder north-west of the turntable in Switchyard 1: it is too short to climb back, and the Maintenance Facility is left behind.
Chest: 2 Mega-PotionsConsumableMissablePoint of no return
Location
Train Graveyard · Switchyard 1, Section A – After the drop, climb into the first locomotive and start it, then climb north and follow the path to the next drop. Board the train to the north, leave east, climb into the next locomotive and start it; once it moves, walk round its north end to the chest.
Why you can lose it
Lost for this run when the chapter ends after Eligor; the Train Graveyard is never revisited. Chapter Select brings it back.
Point of no return
Walking on from Freight Storage after Eligor ends Chapter 11; the Train Graveyard is not revisited.
Bladed Staff (Aerith): steal from EligorWeaponMissablePoint of no return
Location
Train Graveyard · Freight Storage – Walk on north-west from the bench into the scenes and the fight. Let the character with Steal chase Eligor and use Steal each time the ATB fills until the Bladed Staff is taken.
Why you can lose it
Can only be stolen during the Eligor fight and never drops; once Eligor falls it is gone for this run. Chapter Select brings the fight back.
Point of no return
Eligor is defeated: the Bladed Staff can no longer be stolen this run.
A fight up the Sector 7 support pillar: Cloud climbs alone, the story follows Aerith through the slums, then Cloud and Tifa push on to the top for a rematch with two old foes.
Chest: 2 Orbs of GravityConsumableMissablePoint of no return
Location
Sector 7 Slums · Sector 7 pillar – Climb the stairs from the bench and beat the Sentry Gun and Elite Security Officers, then go up again to the landing with the Elite Riot Troopers. Instead of taking the next stairs, keep going past the Shinra boxes and around behind the central column to the chest; equip Lightning first, as two Slug-Rays fly in when you open it.
Why you can lose it
Lost for this run once Reno and Rude fall and the escape from the pillar ends Chapter 12; Chapter Select brings it back.
Point of no return
Continuing past the 14F bench to the top of the pillar starts the Reno and Rude fight; once they are beaten, the escape from the pillar ends Chapter 12 and the Sector 7 slums are gone.
Sector 7 Slums · Sector 7 pillar – Back on the way up, the floor above has a scene with Biggs; go round behind the column there and climb the ladder to meet the first Helitroopers. Once they are down, work round to the far side of the column, which the ladder doesn't lead to directly, for the chest.
Why you can lose it
Lost for this run once Reno and Rude fall and the escape from the pillar ends Chapter 12; Chapter Select brings it back.
Point of no return
Continuing past the 14F bench to the top of the pillar starts the Reno and Rude fight; once they are beaten, the escape from the pillar ends Chapter 12 and the Sector 7 slums are gone.
Sector 7 Slums · Sector 7 pillar, 12F – Back with Cloud and Tifa, use the debris as cover from the helicopter and climb through 9F to 11F (on 10F, hop the junk to the west side for the ladder, since the way round the column is a dead end). On 12F, deal with the Elite Shock Trooper, two Sentry Guns and the two Helitroopers that arrive late, then go northeast around the column to the chest.
Why you can lose it
Lost for this run once Reno and Rude fall and the escape from the pillar ends Chapter 12; Chapter Select brings it back.
Point of no return
Continuing past the 14F bench to the top of the pillar starts the Reno and Rude fight; once they are beaten, the escape from the pillar ends Chapter 12 and the Sector 7 slums are gone.
A walk through the slums to check on Marlene, a stop with Chadley in Sector 5, the Collapsed Expressway back to a survivors' camp in Evergreen Park, then a stretch underground with Barret on his own.
Chest: Mythical AmuletItemMissablePoint of no return
Location
Sector 5 Slums · Aerith's house, upstairs – After the talk downstairs, go back up to the bedroom where Marlene is sleeping: the chest is in that room. If it isn't there, it may only turn up on the Chapter 14 visit to the house.
Why you can lose it
Lost for this run once you drop into the hole at the Seventh Heaven ruins, since the rest of the chapter stays underground: the house is left behind until Chapter 14. Chapter Select brings it back.
Point of no return
Dropping into the hole after Wedge's cat at the Seventh Heaven ruins: the chapter carries on underground, so Sector 5, the Collapsed Expressway and Evergreen Park are out of reach for the rest of Chapter 13.
Battle Intel Report 16: Monster Bio Pt. 4AchievementMissablePoint of no return
Location
Sector 5 Slums · Chadley, by the materia shop – Leave the house and walk back into the slums: Chadley waits near the materia shop with Reports 15 to 19. Hand this one in if 30 types are already Assessed, then buy the Enemy Skill materia. If you're short, keep Assess on and hand it in at his Chapter 14 stop, before the odd job Missing Children.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16: progress carries over until then. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Chadley's report for Assessing 30 kinds of enemy. Handing it in puts Enemy Skill materia in his shop, the only copy in the game and the one Master of Mimicry needs: buy it at once.
Chest: Mega-PotionConsumableMissablePoint of no return
Location
Collapsed Expressway · Past the narrow gap – From Chadley, take the road back toward Wall Market; at the fork Cloud points out the tunnel on the east side, into the Collapsed Expressway. Past the Gorgers, the first old robot arm and the next ladder up, squeeze through the narrow gap (the right-hand way is blocked): the chest is straight in front.
Why you can lose it
Lost for this run once you drop into the hole at the Seventh Heaven ruins, since the rest of the chapter stays underground: the expressway is above ground. Chapter Select brings it back.
Point of no return
Dropping into the hole after Wedge's cat at the Seventh Heaven ruins: the chapter carries on underground, so Sector 5, the Collapsed Expressway and Evergreen Park are out of reach for the rest of Chapter 13.
Chest: Heavy-Duty BracerArmorMissablePoint of no return
Location
Collapsed Expressway · Bandit's Den – Go on past the Ringmaws and the Varghidpolis packs to a clearing guarded by a Smogger and a Sweeper Prototype (both weak to Lightning). Beyond them, climb down the ladder to the south, crawl under the fallen train car and take the doorway to the southeast: the chest is in the side hallway.
Why you can lose it
Lost for this run once you drop into the hole at the Seventh Heaven ruins, since the rest of the chapter stays underground: the expressway is above ground. Chapter Select brings it back.
Point of no return
Dropping into the hole after Wedge's cat at the Seventh Heaven ruins: the chapter carries on underground, so Sector 5, the Collapsed Expressway and Evergreen Park are out of reach for the rest of Chapter 13.
Collapsed Expressway · Train tracks – Back outside, head southwest around a train car and beat two groups of Bandits (weak to Fire). After the second group, step onto the northern track and follow it northeast: the chest is at its far end.
Why you can lose it
Lost for this run once you drop into the hole at the Seventh Heaven ruins, since the rest of the chapter stays underground: the expressway is above ground. Chapter Select brings it back.
Point of no return
Dropping into the hole after Wedge's cat at the Seventh Heaven ruins: the chapter carries on underground, so Sector 5, the Collapsed Expressway and Evergreen Park are out of reach for the rest of Chapter 13.
Chest: Orb of GravityConsumableMissablePoint of no return
Location
Collapsed Expressway · Before the ladder – Return southwest to the third group: Beck, Butch and Burke with a Grungy Bandit, who has a Championship Belt to steal. Once they're down, the chest is on the left just before the ladder.
Why you can lose it
Lost for this run once you drop into the hole at the Seventh Heaven ruins, since the rest of the chapter stays underground: the expressway is above ground. Chapter Select brings it back.
Point of no return
Dropping into the hole after Wedge's cat at the Seventh Heaven ruins: the chapter carries on underground, so Sector 5, the Collapsed Expressway and Evergreen Park are out of reach for the rest of Chapter 13.
Music Disc: On Our WayCollectibleMissablePoint of no return
Location
Sector 6 Slums · Evergreen Park – In the camp, talk to the item vendor among the Sector 7 traders and buy the disc. If he doesn't offer it, Wymer is in the camp too and may hand it over.
Why you can lose it
Lost for this run once you answer Barret at the Avalanche wall in Chapter 14, which closes Sectors 5 and 6: the camp's traders still sell it until then. Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Shop: Big Bertha (Barret)WeaponMissablePoint of no return
Location
Sector 6 Slums · Evergreen Park – In the same camp, the weapon vendor from Sector 7 has a single Big Bertha in stock.
Why you can lose it
Lost for this run if you don't have it by the time the Shinra Building's 63F shop, the last place that sells it, closes in Chapter 16; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
A gun for Barret with the Maximum Fury ability, one of the 24 weapons for Weapons Expert, 2,500 gil. If you skip it, it is on sale again in Chapter 14 and at the Shinra Building's 63rd-floor shop in Chapter 16.
Chest: 2,000 GilHidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Underground Test Site · B6 Researcher Access – Blast the rubble south of the bench and follow the tunnel past Bugaboos and Wererats, shooting the Shinra boxes on the shelves as you go. After the second Bugaboo swarm there is rubble to the south and more at the tunnel's east end: blast the eastern pile first to reach the chest.
Why you can lose it
Lost for this run when Chapter 13 ends after the Failed Experiment: the lab's chests are not restocked. Chapter Select brings it back.
Point of no return
Beating the Failed Experiment: the scenes after it take the party out of the lab, and Chapter 13 ends with Barret carrying Wedge to safety.
Chest: 2 Mega-PotionsHidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Underground Test Site · B6 Type-C Specimens Nursery – Back in the tunnel, blast the southern rubble and beat the two Bloodhounds beyond (weak to Ice), then climb the ladder south to the catwalks. Leave the stairs to the east for now and take the catwalk north: shoot the machine there to drop a piece of catwalk and reach the chest.
Why you can lose it
Lost for this run when Chapter 13 ends after the Failed Experiment: the lab's chests are not restocked. Chapter Select brings it back.
Point of no return
Beating the Failed Experiment: the scenes after it take the party out of the lab, and Chapter 13 ends with Barret carrying Wedge to safety.
Chest: Healing CarcanetHidden spoiler – activate to revealItemMissablePoint of no returnMinor spoiler
Location
Underground Test Site · B5 Researcher Access – Go back to the east stairs and climb them, then head north past more Bugaboos and a Bloodhound and up a ladder into the next passage. Rubble blocks both ways: blast the northern pile first, and the chest is behind it.
Why you can lose it
Lost for this run when Chapter 13 ends after the Failed Experiment: the lab's chests are not restocked. Chapter Select brings it back.
Point of no return
Beating the Failed Experiment: the scenes after it take the party out of the lab, and Chapter 13 ends with Barret carrying Wedge to safety.
Chest: EtherHidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Underground Test Site · B2, behind the left fan – With Tifa, follow the walkway and stairs northeast to three fans you can shoot. Blast the southwestern (left) one: the chest is in the caged space behind it.
Why you can lose it
Lost for this run when Chapter 13 ends after the Failed Experiment: the lab's chests are not restocked. Chapter Select brings it back.
Point of no return
Beating the Failed Experiment: the scenes after it take the party out of the lab, and Chapter 13 ends with Barret carrying Wedge to safety.
Ice MateriaHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Underground Test Site · B2 Type-D Specimens Creche – Shoot the middle fan to go on and beat the two Bloodhounds behind it. Of the two cells to the northwest, blast the door of the northeastern one: the orb is inside.
Why you can lose it
Lost for this run when Chapter 13 ends after the Failed Experiment: the cells are inside the lab. Chapter Select brings it back.
Point of no return
Beating the Failed Experiment: the scenes after it take the party out of the lab, and Chapter 13 ends with Barret carrying Wedge to safety.
Chest: Turbo EtherHidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Underground Test Site · B2 Type-D Specimens Creche – Next to the Ice Materia cell, blast the door of the southwestern cell: the chest stands among the Shinra boxes inside.
Why you can lose it
Lost for this run when Chapter 13 ends after the Failed Experiment: the cells are inside the lab. Chapter Select brings it back.
Point of no return
Beating the Failed Experiment: the scenes after it take the party out of the lab, and Chapter 13 ends with Barret carrying Wedge to safety.
Warding MateriaHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Underground Test Site · B2, upper cells – Take the stairs southwest from the two cells. Of the cells up there, only the first can be blasted open, and the orb is inside it with some Shinra boxes.
Why you can lose it
Lost for this run when Chapter 13 ends after the Failed Experiment: the cells are inside the lab. Chapter Select brings it back.
Point of no return
Beating the Failed Experiment: the scenes after it take the party out of the lab, and Chapter 13 ends with Barret carrying Wedge to safety.
Music Disc: Main Theme of FFVIIHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Underground Test Site · B1 Break Room – Buy it from the vending machine next to the bench.
Why you can lose it
Lost for this run when Chapter 13 ends after the Failed Experiment: a ladder reaches the break room again in Chapter 14 and the disc may still be on sale there, but buy it now to be safe. Chapter Select brings it back.
Point of no return
Beating the Failed Experiment: the scenes after it take the party out of the lab, and Chapter 13 ends with Barret carrying Wedge to safety.
The last and biggest side-quest hub: nine odd jobs across Sectors 5 and 6 and Wall Market, the Colosseum, the gym and the Moogle Emporium, then a trip through the sewers before the party climbs the wall.
Pedometer MateriaSpellMissablePoint of no return
Location
Sector 5 Slums · Outside Aerith's house – Step out of the house and cross the little bridge to the north: the orb glows in the brush on the far side. Equip it straight away so the steps of the hub count.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Battle Intel Report 14: The Stagger Effect Pt. 4AchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – Chadley stands by the Center District materia shop, as in Chapter 13. The count is usually reached by now; if not, pressure foes with their weakness during the hub and hand it in at his later stop.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Shop: ATB Stagger (Chadley, extra copies)SpellMissablePoint of no return
Location
Sector 5 Slums · Center District – Buy them from Chadley's shop once Report 14 is in; they also wait at his later stops.
Why you can lose it
Lost for this run if it isn't bought by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Whack-a-Box, Hard course: 10,000 points (Elixir)AchievementMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Squeeze between the buildings east of the item shop into the hideout; Sarah waits in its northeast corner, and offers the Hard course provided you finished A Verified Hero in Chapter 8. Rounds start with 1 minute 30 seconds and the stacks are smaller and moved about: break red boxes for time, and use Iron Blade's Triple Slash on the big blue ones.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Whack-a-Box, Hard course: 20,000 points (Crescent Moon Charm)AchievementMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Keep playing at Sarah's spot. A single strong round may pay the lower prizes as well; First Strike Materia gives a quicker start.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Whack-a-Box, Hard course: 30,000 points (Transference Module)AchievementMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Play on until a round reaches 30,000. Restarting a poor round early saves time.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Shop: Steel Pincers (Barret, Moogle Emporium)WeaponMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Buy it from Moggie in the same hideout. Short of medals? Each Whack-a-Box round pays one.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Shop: Enfeeblement Ring (Moogle Emporium)ItemMissablePoint of no return
Location
Sector 5 Slums · Children's Secret Hideout – Buy it at Moggie's counter, together with Moogle's Mortar (also one medal), which Secret Medicine needs.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Enemy Skill: Spirit SiphonSkillMissablePoint of no return
Location
Sector 5 Slums · Slum Public Cemetery – Before setting off for Missing Children, put the Enemy Skill Materia on a character you will control in the cemetery fight. When a Phantom starts Essence Drain, let it reach that character and heal through the drain until the skill is learned.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall: the enemies that teach it aren't met again. A Chapter Select replay on any difficulty brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Missing ChildrenQuest stepMissablePoint of no return
Location
Sector 5 Slums · Slum Public Cemetery – Ms. Folia stands near the Center District item shop. Leave by the north exit and head northeast to the Slum Public Cemetery, where talking to Oates starts the fight. The Phantoms are weak to Fire, raise Reflect after a few spells (Breach removes it) and vanish to strike from behind.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Ms. Folia's lost child is Oates, alone at the cemetery with two Phantoms. Pays Time Materia; Ms. Folia may only offer it if Kids on Patrol was done in Chapter 8.
Chocobo SearchQuest stepMissablePoint of no return
Location
Sector 5 Slums · Around Sector 5 – The stablehand at the Center District's north exit gives it, with the Gysahl Greens. Bird one is at Nuts 'n' Bolts Hills past the cemetery, guarded by a Rust Drake (Ice or Wind); bird two waits on Sanctuary Way where Cloud and Aerith came down from the rooftops. For bird three ride to Collapsed Expressway - Entrance and go to the south end of the Old Bypass, beat a Trypapolis that clones itself, then report back.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Enemy Skill: Self-DestructSkillMissablePoint of no return
Location
Sector 6 Slums · Collapsed Expressway – With the Enemy Skill wearer under your control, stay close when Chocobo Search's Trypapolis explodes. If it slips by, a Smogger roams Steel Mountain, northeast of the Center District, on the way to Corneo's first vault later: beat it and stand by it until it blows up.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall: the enemies that teach it aren't met again. A Chapter Select replay on any difficulty brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
One of the four enemy skills for Master of Mimicry. A Trypapolis, a Smogger, a Bomb or the Chapter 13 expressway's Varghidpolis can teach it, so it may already be learned.
Sector 5 Slums · Sector 5 church – With the Lifetime Pass from Chocobo Search, ride a carriage for free to the Undercity Station, where Johnny at the east end starts Tomboy Bandit. Walk up Sanctuary Way to the church and talk to Kyrie inside; pick up the glowing Medicinal Flowers on the floor in front of her for Secret Medicine.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Music Disc: Good Night, Until TomorrowCollectibleMissablePoint of no return
Location
Wall Market · Hotel – Ride a carriage to Wall Market. In the jukebox yard down the alley beside the hotel, Betty starts The Power of Music; then step into the hotel and talk to the grey-haired man in the lobby corner.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Chest: Moogle Medal (Wall Market alley)CollectibleMissablePoint of no return
Location
Wall Market · Alley by Madam M's – Walk up the main street to Madam M, who waits outside her parlour and gives Malicious Goons. Just south of the parlour, squeeze into the east-side alley and follow it north to the dead end.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Chest: Elixir (Wall Market alley by the item store)ConsumableMissablePoint of no return
Location
Wall Market · Alley by the item store – Back on the street, cross over and follow the dead-end alley beside the item store to the chest.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
An Elixir in a chest; if you opened an Elixir chest in this alley in Chapter 9, it may already be empty. The Moogle Emporium sells Elixirs this chapter.
Chest: Sorcerer's ArmletArmorMissablePoint of no return
Location
Wall Market · Alley facing the Honeybee Inn – Walk on to the Honeybee Inn. Opposite its door, squeeze into the narrow alley and follow it to the chest at the end.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Music Disc: Stand UpCollectibleMissablePoint of no return
Location
Wall Market · Honeybee Inn – From the Armlet alley, go round to the back alley off the Honeybee Inn's northwest corner and talk to the woman there.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Wavering HeartQuest stepMissablePoint of no return
Location
Wall Market · Gym – Take the uphill road south toward the mansion; past the dress shop, enter the gym on the right (west) and talk to Andrea. Tifa follows a cross of four buttons whose order changes every round, and a tie loses.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Pull-ups, Amateur tier: Jay (Magic Up Materia)AchievementMissablePoint of no return
Location
Wall Market · Gym – Still in the gym, talk to Jay. This tier adds moments of fatigue where one button has to be mashed.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Pull-ups, Pro tier: Jules (Champion Belt)AchievementMissablePoint of no return
Location
Wall Market · Gym – Talk to Jules for the Pro match; he usually ends in the low forties. If Tifa falls even once, pause and restart.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Shop: Mythril Saber (Cloud)WeaponMissablePoint of no return
Location
Wall Market · Weapon store – Carry on uphill to the weapon store, on the east side of the road facing the Colosseum.
Why you can lose it
Lost for this run if you don't have it by the time the Shinra Building's 63F shop, the last place that sells it, closes in Chapter 16; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
A sword for Cloud with the Blade Burst ability, one of the 24 weapons for Weapons Expert, 3,000 gil. The Shinra Building's 63rd-floor shop sells it again in Chapter 16.
Music Disc: Fight On!CollectibleMissablePoint of no return
Location
Wall Market · Corneo Colosseum – Cross the road into the Colosseum and buy it at the souvenir shop in the entrance hall.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Colosseum bout: Barret vs. Wild AnimalsAchievementMissablePoint of no return
Location
Wall Market · Corneo Colosseum – Ride the lift down (the backstage room has the bench) and pick bouts from the Gatekeeper at the arena door. Ask him for Kyrie's Special Match too while you are here (Tomboy Bandit, below). Rounds run from Wererats up to a Lesser Drake.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Colosseum bout: Tifa vs. Wild AnimalsAchievementMissablePoint of no return
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper next; the rounds match Barret's.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Colosseum bout: Cloud vs. Shinra ThugsAchievementMissablePoint of no return
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper. Soldiers, gun turrets and Flametroopers lead up to a Sweeper with a Sentry Launcher.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Colosseum bout: Barret vs. Shinra ThugsAchievementMissablePoint of no return
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper; the rounds match Cloud's.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Colosseum bout: Tifa vs. Shinra ThugsAchievementMissablePoint of no return
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper; the rounds match Cloud's.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Colosseum bout: Three-Person Team vs. Shinra WarriorsAchievementMissablePoint of no return
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper. The last round pits you against two Venomantises and a Queen Grashtrike.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
A five-round bout for Cloud, Barret and Tifa together (rank 3, 300 gil), offered only in this chapter of a first run. The first clear gives Tarot Cards.
Colosseum bout: Two-Person Team vs. Team PaybackAchievementMissablePoint of no return
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper last. The final round is a Jury-Rigged Cutter with a Mark II Monodrive.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
The Power of MusicQuest stepMissablePoint of no return
Location
Wall Market · Jukebox yard – Walk back down to the jukebox yard by the hotel and play Good Night, Until Tomorrow, Stand Up and Fight On! on Betty's jukebox; each disc counts only once it has played there.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Music Disc: WutaiCollectibleMissablePoint of no return
Location
Wall Market · Urban Advancement District – Go back up past the Colosseum and follow the road south of it west into the Urban Advancement District; halfway along, talk to the man by the gramophone. The road ends at the wall that closes the hub, so turn back here.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Tomboy BanditHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Sector 5 Slums · Sector 5 church – The Special Match is a Beastmaster and a Hellhound: a Cure knocks out its purple flame and Ice its red one, and staying close keeps it from blasting your ranged fighters. With the win, ride a carriage to the Undercity Station and walk up Sanctuary Way to Kyrie at the church.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Kyrie hands over Johnny's wallet and Corneo's Vault Key once you win a Colosseum match for her. Pays the Corneo Vault Key, Johnny's Wallet and the Corneo Vault Note.
Discovery: Johnny's Stolen WalletQuest stepMissablePoint of no return
Location
Sector 5 Slums · Undercity Station – Walk back down Sanctuary Way to Johnny at the east end of the station area and hand it over. The trophy needs his Chapter 3 scene, Vagabond Johnny and The Party Never Stops (Sam's line) from Chapter 9, and the Chapter 9 rescue.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall; The Johnny Experience needs it in the same run as the earlier Johnny scenes. Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo vault 1: Prayer MateriaSpellMissablePoint of no return
Location
Sector 5 Slums · Steel Mountain – Head back toward the Center District and take its north exit; turn east at the first junction and north at the next, then beat the Lesser Drakes and keep east to a carriage post you can only depart from. The red vault just north of it opens with the Vault Key; the orb lies inside.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo vault 1: CircletItemMissablePoint of no return
Location
Sector 5 Slums · Steel Mountain – Open the chests around the vault; the Ruby Tiara for the quest is in one of them too.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo vault 1: 2 Moogle MedalsCollectibleMissablePoint of no return
Location
Sector 5 Slums · Steel Mountain – In another of the vault's chests. The breakable Corneo boxes here also drop good loot.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo vault 1: 3,000 GilConsumableMissablePoint of no return
Location
Sector 5 Slums · Steel Mountain – In another of the vault's chests, next to the medals.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo vault 1: 4 AdrenalineConsumableMissablePoint of no return
Location
Sector 5 Slums · Steel Mountain – Still in the vault, open the chest holding the Adrenaline.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo vault 1: 3 Molotov CocktailsConsumableMissablePoint of no return
Location
Sector 5 Slums · Steel Mountain – Another chest in the same vault holds the Molotov Cocktails.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo vault 1: 2 Maiden's KissesConsumableMissablePoint of no return
Location
Sector 5 Slums · Steel Mountain – The last of the vault's chests holds these; check that every chest is open before you leave.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Malicious GoonsQuest stepMissablePoint of no return
Location
Sector 5 Slums · Petal Lane – Madam M gave you the lead in Wall Market. Walk back through the Center District and up Petal Lane toward Aerith's house, to the round clearing where Rude was fought. The Tonberry has no weakness and several instant-kill moves: dodge its slow knife stab at the last moment and never attack from range.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo vault 2: Moogle MedalsCollectibleMissablePoint of no return
Location
Sector 6 Slums · Collapsed Expressway - Entrance – Ride a carriage to Collapsed Expressway - Entrance and head east inside; the vault is on the north side straight away. Take the tiara and smash every box.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Moogle Medals in Corneo's small Collapsed Expressway vault, next to the Diamond Tiara for the quest. They may come from the breakable boxes there rather than a chest.
Subterranean MenaceQuest stepMissablePoint of no return
Location
Sector 6 Slums · Underground Test Site, Lab B5 – Ride to Sector 6 Undercity - Evergreen Park, talk to Wymer, then go through the dome and fight your way down the test site to Lab B5. Hit the Behemoth's upper and lower body together to stagger it, leave the horn alone (it answers spells with a counter) and finish it before its last long cast. Hold L1 to ride back up, and report to Wymer.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Wymer wants the beast under Evergreen Park dealt with: a Type-0 Behemoth in the lab, which drops the Behemoth Horn for Secret Medicine. Pays Barret's Wrecking Ball.
Wrecking Ball (Barret, Subterranean Menace reward)WeaponMissablePoint of no return
Location
Sector 6 Slums · Evergreen Park – Wymer hands it over when you report.
Why you can lose it
Lost for this run if you don't have it by the time the Shinra Building's 63F shop, the last place that sells it, closes in Chapter 16; Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Barret's gun-arm with the Smackdown ability, one of the 24 weapons for Weapons Expert. The 63rd-floor shop sells it again in Chapter 16 if it is ever missed.
Secret MedicineQuest stepMissablePoint of no return
Location
Sector 5 Slums · Community center – Ride back to Sector 5 and give all three to the doctor outside the community center, south of Leaf House (he handed you the list earlier).
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Music Disc: Turks' ThemeCollectibleMissablePoint of no return
Location
Sector 6 Slums · S6-5 Road – Walk out of the Center District toward Wall Market along the S6-5 Road. In the loop halfway along, talk to the woman by the water.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Chakra Materia (Kotch, Corneo's mansion)SpellMissablePoint of no return
Location
Wall Market · Corneo's Mansion – In Wall Market, go up to the mansion and through the middle upstairs door to Corneo's office; the scenes there bring in Leslie. Before talking to him again, take the east door and stairs down from the office and free Kotch from the table in the room to the south.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Chest: Ether (sewers)ConsumableMissablePoint of no return
Location
Sewer System · Sector 6 sewers – Talk to Leslie to drop into the sewers and lead the way north: a Sahagin in the dry canal, a ladder up to the old Aqueduct 1 rest room (bench and vending machine), then east through the eight-sided rooms. Go south-east through the sigil gate that used to be locked, over the bridge and down the next ladder: the chest is in that small room's northwest corner.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Music Disc: The ChaseCollectibleMissablePoint of no return
Location
Sewer System · Aqueduct 4 – Buy it from the vending machine beside the bench.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Chest: 2 Hazardous MaterialsConsumableMissablePoint of no return
Location
Sewer System · Old Trunk Line – Talk to Leslie: a baby Abzu runs off with his key. Chase it east and then south, beat the Wererats, and open the chest on the right before the corner.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Chest: 2 Phoenix DownsConsumableMissablePoint of no return
Location
Sewer System · Old Trunk Line – Beat the three Sahagins in the next passage and climb the ladder. Where the thief ducks under the junk, cross the walkway south instead to the chest.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Poison Materia (sewers)SpellMissablePoint of no return
Location
Sewer System · Old Trunk Line – Follow the thief south past an Abzu Shoat into a chamber with two more Shoats and a Blugu; the orb sits in its southwest corner.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Chest: 2 Mega-PotionsConsumableMissablePoint of no return
Location
Sewer System · Old Trunk Line – Take the south door (two Shoats and a Sahagin), then the tunnel south to a room with two Scissorclaws and a Shoat; the chest is in that room.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Sewer System · Old Trunk Line – Cross the walkway east and climb down the ladder to the north; after the Sahagin, Scissorclaw and Blugus, the chest is in the northeast corner, short of the north door.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Chest: Protective BootsItemMissablePoint of no return
Location
Sewer System · Former Disposal Area – Through the north door, Cloud tries to cut the thief off and it escapes east. Go west instead to the chest hidden in the corner; the flooded red door to the south is Corneo's third vault, for later.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo vault 3: Enfeeblement RingItemMissablePoint of no return
Location
Sewer System · Former Disposal Area – Go through the north door and follow Leslie to his ladder, pull the switch to its right, then go back to the drained red vault by the Protective Boots. Two Sahagins and a Sahagin Prince wait inside (Fire; roll clear of its toad curse), and the chests hold this ring, an Elixir and the Emerald Tiara.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo vault 3: ElixirConsumableMissablePoint of no return
Location
Sewer System · Former Disposal Area – In the same vault, once the Sahagin Prince is down.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Chest: 3 Moogle MedalsCollectibleMissablePoint of no return
Location
Wall Market · Urban Advancement District – At the gate you climb out of, turn round and walk back down the path to the chest. The door behind it leads back into the sewers.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Corneo's Secret StashQuest stepMissablePoint of no return
Location
Sector 6 Slums · Evergreen Park – Damon gave you the job at the Station Way fork south of the station, and Kyrie's Vault Key opened the vaults. With all three tiaras, ride to Sector 6 Undercity - Evergreen Park and give them to Marle. Damon may only offer it if The Angel of the Slums was done in Chapter 8.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall. Chapter Select can replay it, but Divine Gratitude needs all 24 odd jobs in this run.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
Damon's hunt for the Guardian Angel turns into a tour of Corneo's three vaults. Handing the Ruby, Diamond and Emerald tiaras to Marle pays The Art of Swordplay Vol. III.
Battle Intel Report 12: The Stagger Effect Pt. 3AchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – Ride a carriage back to Sector 5 and talk to Chadley by the materia shop. If the bonus isn't there yet, build it with Tifa's chi moves and True Strike during any long stagger.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Battle Intel Report 17: Weapon AbilitiesAchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – The hub's new weapons (Steel Pincers, the Mythril Saber and Wrecking Ball) bring fresh abilities to learn; hand it in at the same stop.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Battle Intel Report 19: Monster Variants Pt. 2AchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – This chapter's odd-job foes, the Phantoms, the Tonberry and the Behemoth among them, finish the count; hand it in at the same stop.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Shop: HP Absorption (Chadley, second copy)SpellMissablePoint of no return
Location
Sector 5 Slums · Center District – Buy the first copy, then the second, from his shop.
Why you can lose it
Lost for this run if it isn't bought by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Battle Intel Report 15: Combat Simulation: LeviathanAchievementMissablePoint of no return
Location
Sector 5 Slums · Center District – Start it from Chadley's menu. Every attack it has is magic: raise Magic Defense (Sorcerer's Armlets help) and cast Manawall on the whole party before Tidal Wave.
Why you can lose it
Lost for this run if it isn't handed in by Chadley's last stop, beside the combat simulator on the Shinra Building's 63rd floor in Chapter 16; Chapter Select brings him back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Letter from the Guardian AngelItemMissablePoint of no return
Location
Wall Market · Urban Advancement District – Back in Wall Market, walk west along the road south of the Colosseum into the Urban Advancement District. The letter lies on the path before the wall; if it isn't there, an odd job is missing.
Why you can lose it
Lost for this run once you tell Barret yes at the Avalanche wall, which ends the chapter and closes Sectors 5 and 6; Chapter Select brings it back.
Point of no return
Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run.
A thank-you note that lies on the road only if every one of the 24 odd jobs this run allows is done. Picking it up gives Elemental Materia and Divine Gratitude.
A straight climb up the ruined Sector 7 plate with Tifa and Barret: grappling-gun ascents, Shinra patrols and a flying war machine, with a handful of chests on the way.
Chest: Mega-PotionConsumableMissablePoint of no return
Location
Collapsed Sector 7 Plate · Distillation towers (45M–65M) – From the bench, climb the ladder and beat the Byobapolis. At the top of the second ladder, leave the next ladder for later and walk round the other circular walkway, past two more Byobapolis, to the chest at its end.
Why you can lose it
Lost for this run once you grapple across from the rope coil at the end of The Climb: Tifa warns there is no way back down. Chapter Select brings it back.
Point of no return
Firing the grappling gun at the rope coil at the end of The Climb: the lower towers are left behind for the rest of the chapter.
Enemy skill: Algid Aura (Cerulean Drake)SkillMissablePoint of no return
Location
Collapsed Sector 7 Plate · Distillation towers (45M–65M) – Back from the Mega-Potion, climb the ladder you skipped: two Cerulean Drakes wait on the next platform. With Enemy Skill equipped on the character you are controlling, let one hit you with its aura until the screen shows "Learned". Another Cerulean Drake waits on the 145M highway later if you miss it here.
Why you can lose it
Lost for this run once you climb the stairs to the top of the dome structure: the Valkyrie fight and the end of Chapter 15 follow. The Cerulean Drakes stay on the plate. Chapter Select brings it back.
Point of no return
Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it.
Music Disc: Lurking in the DarknessCollectibleMissablePoint of no return
Location
Collapsed Sector 7 Plate · Central Tower, 1F – Buy the disc for 50 gil from the vending machine that stands beside the bench.
Why you can lose it
Lost for this run once you climb the stairs to the top of the dome structure: the Valkyrie fight and the end of Chapter 15 follow. The vending machine stays outside the Central Tower. Chapter Select brings it back.
Point of no return
Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it.
Chest: Gil (corner beside the Central Tower)ConsumableMissablePoint of no return
Location
Collapsed Sector 7 Plate · Central Tower – Before going into the tower, carry on to the right (southeast) of the building. Beat the Elite Helitrooper, which keeps to the air (shoot it down with Barret), and its two 3-C SOLDIER escorts, then smash the Shinra boxes and open the chest in the corner.
Why you can lose it
Lost for this run once you climb the stairs to the top of the dome structure: the Valkyrie fight and the end of Chapter 15 follow. The chest stays beside the Central Tower. Chapter Select brings it back.
Point of no return
Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it.
Chest: Hi-PotionConsumableMissablePoint of no return
Location
Collapsed Sector 7 Plate · Central Tower, 115M – From the bench, go into the tower and up the stairs until rubble blocks them, then grapple up through the middle of the floor. Beat the Slug-Rays and Shock-Rays (weak to Lightning) and grapple up again; on this 115M floor, after a second robot group, the chest is in the western corner.
Why you can lose it
Lost for this run once you climb the stairs to the top of the dome structure: the Valkyrie fight and the end of Chapter 15 follow. The chest stays in the Central Tower. Chapter Select brings it back.
Point of no return
Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it.
Chest: Enchanted RingItemMissablePoint of no return
Location
Collapsed Sector 7 Plate · Central Tower, 115M – From the Hi-Potion, cross to the western end of the floor and use the grapple point there. Go out the doorway, down the flights of stairs on the outside, then turn east back into the building to the chest; the grapple point opposite takes you back up to 115M.
Why you can lose it
Lost for this run once you climb the stairs to the top of the dome structure: the Valkyrie fight and the end of Chapter 15 follow. The chest stays in the Central Tower. Chapter Select brings it back.
Point of no return
Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it.
Chest: Turbo EtherConsumableMissablePoint of no return
Location
Collapsed Sector 7 Plate · Red structure – Back on 115M, take the stairs to the south up to 120M and follow the path out of the tower toward the red metal structure. Beat the Blast-Ray outside (weak to Lightning; hit it from range while its field is up), climb the ladder behind it, and walk round the back of the first circular walkway to the chest.
Why you can lose it
Lost for this run once you climb the stairs to the top of the dome structure: the Valkyrie fight and the end of Chapter 15 follow. The chest stays on the red structure. Chapter Select brings it back.
Point of no return
Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it.
Chest: Smelling SaltsConsumableMissablePoint of no return
Location
Collapsed Sector 7 Plate · Red structure – From the Turbo Ether, climb the next ladder and turn left (northwest) to a short ladder; the chest is at its top.
Why you can lose it
Lost for this run once you climb the stairs to the top of the dome structure: the Valkyrie fight and the end of Chapter 15 follow. The chest stays on the red structure. Chapter Select brings it back.
Point of no return
Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it.
Chest: Magician's BraceletArmorMissablePoint of no return
Location
Collapsed Sector 7 Plate · 145M highway – Past the beam, beat the two Byobapolis and the Cerulean Drake (a second chance at Algid Aura). Before following the objective marker, turn back to the scaffolding on the rooftop and grapple up to the chest.
Why you can lose it
Lost for this run once you climb the stairs to the top of the dome structure: the Valkyrie fight and the end of Chapter 15 follow. The chest stays on the 145M rooftop. Chapter Select brings it back.
Point of no return
Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it.
Chest: AntidoteConsumableMissablePoint of no return
Location
Collapsed Sector 7 Plate · Industrial Tank Control Wing (155M) – From the bench, go up the stairs beside it to the chest.
Why you can lose it
Lost for this run once you climb the stairs to the top of the dome structure: the Valkyrie fight and the end of Chapter 15 follow. The chest stays by the last bench. Chapter Select brings it back.
Point of no return
Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it.
Collapsed Sector 7 Plate · Industrial Tank Control Wing (155M) – Back down by the vending machine, step onto the broken rubble beside it and follow the narrow walkway round the dome. Where it reaches a staircase, go behind the stairs to the chest.
Why you can lose it
Lost for this run once you climb the stairs to the top of the dome structure: the Valkyrie fight and the end of Chapter 15 follow. The chest stays on the dome walkway. Chapter Select brings it back.
Point of no return
Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it.
Break into the Shinra Building through its garage, climb to the upper floors, and find a way into the labs at the top.
Chest: Turbo EtherConsumableMissablePoint of no return
Location
Shinra Building · Perimeter – Next to the perimeter bench and vending machine, at the north end of the lower walkway.
Why you can lose it
Lost for this run once Tifa swings into the lobby's security station and wins the keycard, which may already be the case on the walk in: the outside walkways are left behind. Chapter Select brings it back.
Point of no return
Tifa swinging across the last lamps into the lobby's security station to get the keycard: the garage and the lower lobby are left behind.
Chest: 2 Hi-PotionsConsumableMissablePoint of no return
Location
Shinra Building · Perimeter – From the bench, walk back south to the split and take the western path; the chest sits on it before the next stairs down.
Why you can lose it
Lost for this run once Tifa swings into the lobby's security station and wins the keycard, which may already be the case on the walk in: the outside walkways are left behind. Chapter Select brings it back.
Point of no return
Tifa swinging across the last lamps into the lobby's security station to get the keycard: the garage and the lower lobby are left behind.
Chest: Molotov CocktailConsumableMissablePoint of no return
Location
Shinra Building · Parking garage – Cross the bridge past the Hi-Potion chest and the scene drops the party into the garage, where every foe is weak to Fire (Fire with Magnify clears most fights). Clear each group and go through the gate it guarded; past the second gate, check the north side of that room (its northeast part) before the next roll-up door.
Why you can lose it
Lost for this run once Tifa swings into the lobby's security station and wins the keycard, which may already be the case on the walk in: the garage is left behind. Chapter Select brings it back.
Point of no return
Tifa swinging across the last lamps into the lobby's security station to get the keycard: the garage and the lower lobby are left behind.
Chest: 2 Mega-PotionsConsumableMissablePoint of no return
Location
Shinra Building · Parking garage – Duck under the roll-up door and win the last garage fight. Before the exit doors in the southeast corner, detour to the northeast corner for the chest.
Why you can lose it
Lost for this run once Tifa swings into the lobby's security station and wins the keycard, which may already be the case on the walk in: the garage is left behind. Chapter Select brings it back.
Point of no return
Tifa swinging across the last lamps into the lobby's security station to get the keycard: the garage and the lower lobby are left behind.
Moogle Medal: Shinra Building lobbyCollectibleMissablePoint of no return
Location
Shinra Building · 1F lobby – Leave the garage by the southeast doors and climb the stairs (or escalator) into the lobby. Before joining Tifa and Barret at the security station in the middle, go to the southwest corner: the chest stands by a planter.
Why you can lose it
Lost for this run once Tifa swings into the lobby's security station and wins the keycard, which may already be the case on the walk in: the medal stays in the lobby. Chapter Select brings it back.
Point of no return
Tifa swinging across the last lamps into the lobby's security station to get the keycard: the garage and the lower lobby are left behind.
Chest: 2,000 GilConsumableMissablePoint of no return
Location
Shinra Building · 1F lobby, lower level – Join the others at the station, go up to 2F and check the card reader on the north doors; Tifa then tries the hanging lamps and falls to the floor below. Head down the short corridor on the east side (northeast corner) to the chest.
Why you can lose it
Lost for this run once Tifa swings into the lobby's security station and wins the keycard, which may already be the case on the walk in: Tifa's lower area is left behind. Chapter Select brings it back.
Point of no return
Tifa swinging across the last lamps into the lobby's security station to get the keycard: the garage and the lower lobby are left behind.
Purple Pain (Tifa)WeaponMissablePoint of no return
Location
Shinra Building · 1F lobby, lower level – On the display dais with a car and a bike, climb the car and jump northeast onto the slab sculptures, then cross them west to a pillar with a ladder. Leave the ladder: go round north and west to a light frame and cross two frames to a ledge with a purple chest.
Why you can lose it
Lost for this run once Tifa swings into the lobby's security station and wins the keycard, which may already be the case on the walk in: no shop re-sells it. Chapter Select brings it back.
Point of no return
Tifa swinging across the last lamps into the lobby's security station to get the keycard: the garage and the lower lobby are left behind.
Shinra Building · 3F Exhibition Hall – With the keycard, go back upstairs. Before the doors that lead on, open the east door into the exhibition room; the chest is inside.
Why you can lose it
Lost for this run once you ride the escalator from the 62F archives up to 63F: it may already be out of reach once you leave 3F for the upper floors. Chapter Select brings it back.
Point of no return
Taking the escalator up from the 62F archives to 63F.
EKG Cannon (Barret, bought from Hart)WeaponMissablePoint of no return
Location
Shinra Building · 62F Corporate Archives – After the scenes in the mayor's office you are back in the 62F archives. Talk to Hart just outside the office and pay 10,000 gil.
Why you can lose it
Lost for this run once you ride the escalator from the 62F archives up to 63F: Hart stays behind on 62F. Chapter Select brings it back.
Point of no return
Taking the escalator up from the 62F archives to 63F.
Barret's last weapon, with the Point Blank ability; one of the 24 weapons for Weapons Expert. Hart hands it over after you pay him for a tip about your contact.
Music Disc: Scarlet's ThemeCollectibleMissablePoint of no return
Location
Shinra Building · 63F Recreational Facility, upper level – From the 62F archives, take the southeast stairs to the lower level, the north doors, and the escalator up. On 63F head south into the food court, then climb the stairs beyond its northeast or northwest door; the jukebox is in the southeast corner of the upper floor.
Why you can lose it
Lost for this run once you leave the 63rd floor for the escalators up to 64F: the jukebox stays on 63F. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Simulator: Cloud vs. SOLDIER TraineesAchievementMissablePoint of no return
Location
Shinra Building · 63F Combat Simulator – Back at the simulator console after Mayor Is Best. Rounds run from a Sahagin Prince to a Cutter, with half your HP and MP restored between them.
Why you can lose it
Lost for this run once you leave the 63rd floor for the escalators up to 64F: the simulator is not open to you again until Chapter 17 on Chapter Select. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Simulator: Barret vs. SOLDIER TraineesAchievementMissablePoint of no return
Location
Shinra Building · 63F Combat Simulator – Same console, same five rounds as Cloud's challenge, with Barret alone.
Why you can lose it
Lost for this run once you leave the 63rd floor for the escalators up to 64F: the simulator is not open to you again until Chapter 17 on Chapter Select. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Simulator: Tifa vs. SOLDIER TraineesAchievementMissablePoint of no return
Location
Shinra Building · 63F Combat Simulator – Same console, same five rounds, with Tifa alone.
Why you can lose it
Lost for this run once you leave the 63rd floor for the escalators up to 64F: the simulator is not open to you again until Chapter 17 on Chapter Select. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Simulator: Two-Person Team vs. High FlyersAchievementMissablePoint of no return
Location
Shinra Building · 63F Combat Simulator – Same console. Most of the rounds are flying or floating foes, ending with a Rust Drake, so bring magic or Barret's range.
Why you can lose it
Lost for this run once you leave the 63rd floor for the escalators up to 64F: the simulator is not open to you again until Chapter 17 on Chapter Select. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
Simulator: Three-Person Team vs. Team RagbagAchievementMissablePoint of no return
Location
Shinra Building · 63F Combat Simulator – Same console. The rounds bring back earlier foes, from an Abzu Shoat to a Sweeper Prototype with a Blast-Ray.
Why you can lose it
Lost for this run once you leave the 63rd floor for the escalators up to 64F: the simulator is not open to you again until Chapter 17 on Chapter Select. Chapter Select brings it back.
Point of no return
Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you.
HP Up Materia (64F air duct)SpellMissablePoint of no return
Location
Shinra Building · 64F air duct – Crawling toward the meeting, turn left at the second fork, the wrong way, to the orb, then go back and carry on. Take it on the way; the duct is crawled once.
Why you can lose it
Lost for this run when you ride the lift up from Hojo's 65F lab and the chapter ends: the duct is not revisited. Chapter Select brings it back.
Point of no return
Riding the lift up from the H0512 test room: the last fight and the end of the chapter follow.
Break out of Hojo's laboratory, find your scattered friends in the vast specimen facility beneath it by playing two pairs of heroes in turn, then climb to the top of the Shinra Building.
Reinforced Staff (Aerith)WeaponMissablePoint of no return
Location
Shinra Building, Hojo's Laboratory · 65F Specimen Enclosures, Aerith's room – As soon as Cloud can move, walk south in the room where he wakes up and open the purple chest. Talk to Aerith twice and look at the monitors by Tifa to move the story on.
Why you can lose it
Lost for this run once a scene drops Cloud into the Drum at the end of A Way Out, since the bridge back to the lab is cut; Chapter Select brings the chest back.
Point of no return
The scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab is cut from then on.
Chest: Enfeeblement RingItemMissablePoint of no return
Location
Shinra Building, Hojo's Laboratory · 65F Specimen Enclosures – Leave Aerith's room and walk east along the hallway to the chest in the first room on the north side. It may turn out to hold a Moogle Medal instead.
Why you can lose it
Lost for this run once a scene drops Cloud into the Drum at the end of A Way Out, since the bridge back to the lab is cut; Chapter Select brings it back.
Point of no return
The scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab is cut from then on.
Chest: Phoenix DownConsumableMissablePoint of no return
Location
Shinra Building, Hojo's Laboratory · 65F Specimen Enclosures – Carry on east past the Enfeeblement Ring room: the chest is in the second side room, on the south side of the hallway.
Why you can lose it
Lost for this run once a scene drops Cloud into the Drum at the end of A Way Out, since the bridge back to the lab is cut; Chapter Select brings it back.
Point of no return
The scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab is cut from then on.
Shinra Building, Hojo's Laboratory · 65F Specimen Enclosures – At the east end of the same hallway, the chest stands just before the door out.
Why you can lose it
Lost for this run once a scene drops Cloud into the Drum at the end of A Way Out, since the bridge back to the lab is cut; Chapter Select brings it back.
Point of no return
The scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab is cut from then on.
Poison Materia (Drum Level 2)SpellMissablePoint of no return
Location
The Drum · Level 1, Incubation – As Cloud, head north, pull the lever and cross the specimen pods, then go down the stairs and the rubble ramp beyond. Past the Monodrives, take the short fork to the north off the walkway: the orb lies at its end.
Why you can lose it
Lost for this run once Cloud walks through the doorway north of the Passage B safe room, which seals behind him; Chapter Select brings it back.
Point of no return
After Barret and the M.O.T.H. Unit fight, the doorway north of the safe room seals behind Cloud.
Chest: Phoenix Down (test pods)ConsumableMissablePoint of no return
Location
The Drum · Level 2, Passage B – Keep circling the level, duck under a pipe and beat two Unknown Entities, after which Red XIII joins as a helper. Climb the rubble and stairs to the platform where the game explains his gap jumps; before using one, hop across the pods to the north to the chest on its own perch.
Why you can lose it
Lost for this run once Cloud walks through the doorway north of the Passage B safe room, which seals behind him; Chapter Select brings it back.
Point of no return
After Barret and the M.O.T.H. Unit fight, the doorway north of the safe room seals behind Cloud.
Chest: 3,000 GilConsumableMissablePoint of no return
Location
The Drum · Level 4, Monitoring Area – Climb the stairs to the platform facing a gap, send Red XIII across the east wall and cross his pods after the scene. Once over, the chest is in the small room to the north.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Chest: Ether (3rd Ward pods)ConsumableMissablePoint of no return
Location
The Drum · Level 6, Passage F – As Tifa, pull the lever north of the 3rd Ward door to push pods out of the wall, cross them and open the chest on the far platform. Cross back to the PHS terminal and switch to Cloud.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Time Materia (central platform)SpellMissablePoint of no return
Location
The Drum · Level 4, Central Control Terminal – As Cloud, cross the pods Tifa's lever brought out and beat the Ray machines that ambush you. Pull the lever there, cross the new bridge southwest to the central platform and pick up the orb on its left edge.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Chest: Mega-Potion (3rd Ward cage room)ConsumableMissablePoint of no return
Location
The Drum · Level 6, 3rd Ward Nursery – Through the 3rd Ward door, pull the lever in the dead-end room to the east, beat the Unknown Entities outside (Ice with Magnify helps) and squeeze through the gap in the door. In the room of empty cages, go east then north and look behind a cage on the right for the chest.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Chest: 5,000 GilConsumableMissablePoint of no return
Location
The Drum · Level 6, 3rd Ward Nursery – In the next cage room Bloodhounds break loose; after them, crawl under the clutter at the north end and carry on to the door into a hallway. Turn southeast first to the chest in the corner.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Chest: Force BraceletArmorMissablePoint of no return
Location
The Drum · Level 6, 3rd Ward Feed Storage – Beat the Zenene up the hallway, pull the lever in the side room to the north and go back west. Take the first doorway north, climb to the balcony and cross the pipes until one gives way, then beat the two Zenenes below. Flip the switch to the northeast to raise the big door and open the caged chest beside it.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Chest: Mega-Potion (pipes)ConsumableMissablePoint of no return
Location
The Drum · Level 7, 3rd Ward Piping System – Back in the room where the pipe dropped you, climb the ladder to the balcony at the south end and walk the pipes northeast to the chest.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Chest: Ether (central chamber stairs)ConsumableMissablePoint of no return
Location
The Drum · Level 4, Passage E – Crouch under the door to the southwest and head southeast out into the huge central chamber. Go down two flights of stairs to the south: the chest is on the small platform at the bottom.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Chest: Mega-Potion (2nd Ward platform)ConsumableMissablePoint of no return
Location
The Drum · Level 4, Passage D – As Tifa, climb back up from the Ether, beat the three Sentry Launchers to the north, climb their ladder and pull the switch, then cross the pods to the PHS terminal and switch to Cloud. Pull switch 02 at the central platform, cross the bridge northeast and the pods to the northwest: the chest sits on the platform beyond, by a safe room.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
The Drum · Level 4, 2nd Ward Robotics Testing – Go through the 02 door, smash the boxes and keep on until you are shut in with two Zenenes. Leave by the southwest doorway, turn northwest into the hallway, then right (northeast) to the chest behind the crates and junk by the large gate.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Chest: Chain BangleArmorMissablePoint of no return
Location
The Drum · Level 5, 2nd Ward Control Deck – Walk back south to the room with the stairs and, before climbing them, open the chest in its southwest corner.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Chest: 2 Mega-Potions (4th Ward pipe)ConsumableMissablePoint of no return
Location
The Drum · Level 8, 4th Ward Drain 1 – As Cloud, go through the 04 door and up the stairs into the big pipe. Turn southeast first: the chest is on a platform at that end.
Why you can lose it
Lost for this run once you ride the elevator up out of the Drum at the end of the purple trail; Chapter Select brings it back.
Point of no return
Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return.
Yuffie's first chapter: sneak into the Sector 7 Slums, meet her Avalanche contacts, and take on the town's Fort Condor players, Happy Turtle flyers and Chadley's Ramuh battle before chasing Zhijie.
Chest: Hi-Potion x2 (Abandoned Warehouse, lower floor)ConsumableMissablePoint of no returnDLC: Episode Intermission
Location
Outskirts · Abandoned Warehouse – Throw the shuriken at the raised lift to bring it down and ride it up, then beat two Gorgers. Cross the planks west, leave the poster-marked shutter to the south for now, hit the switch to the north and climb down the ladder: the chest is in the corner of the lower floor.
Why you can lose it
The Outskirts may close behind you once Zhijie meets you in the slums: this chest is part of it, though the item is also sold. Chapter Select brings it back.
Point of no return
Walking east out of Scrap Boulevard to meet Zhijie: the Outskirts may not let you back once you are in the Sector 7 Slums.
HP Up Materia (Abandoned Warehouse, top of the second lift)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Outskirts · Abandoned Warehouse – From the chest, ride the lift on this lower floor up: the orb waits at the top.
Why you can lose it
The Outskirts may close behind you once Zhijie meets you in the slums: the warehouse is part of it, though the item is also sold. Chapter Select brings it back.
Point of no return
Walking east out of Scrap Boulevard to meet Zhijie: the Outskirts may not let you back once you are in the Sector 7 Slums.
Chest: Power Wristguards (outside the Moogle-poster shutter)ItemMissablePoint of no returnDLC: Episode Intermission
Location
Outskirts · Outside the warehouse – Climb back to the upper floor and leave the warehouse under the poster-marked shutter to the south. Head east: the chest is right beside you on the south side, next to a yellow bin.
Why you can lose it
The Outskirts may close behind you once Zhijie meets you in the slums: this chest is part of it, though the item is also sold. Chapter Select brings it back.
Point of no return
Walking east out of Scrap Boulevard to meet Zhijie: the Outskirts may not let you back once you are in the Sector 7 Slums.
Wind Materia (twin towers west of the wolf pit)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Outskirts · Wolf pit towers – After the wolves, leave the poster to the southeast for later and go west around the pit. Climb the ladder, cross the walkway and climb the second ladder: the orb is on top. Slide down the pole to get back.
Why you can lose it
The Outskirts may close behind you once Zhijie meets you in the slums: these towers are part of it. Chapter Select brings it back.
Point of no return
Walking east out of Scrap Boulevard to meet Zhijie: the Outskirts may not let you back once you are in the Sector 7 Slums.
Chest: 1,000 gil (tunnel dead end)ConsumableMissablePoint of no returnDLC: Episode Intermission
Location
Outskirts · Tunnel – Slip through the fence next to the poster into the tunnel and turn south at the first junction: the chest is at the end of that branch. Then come back and follow the tunnel west out of the building.
Why you can lose it
The Outskirts may close behind you once Zhijie meets you in the slums: the tunnel is part of it. Chapter Select brings it back.
Point of no return
Walking east out of Scrap Boulevard to meet Zhijie: the Outskirts may not let you back once you are in the Sector 7 Slums.
MP Up Materia (Scrap Boulevard cave)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Scrap Boulevard · Northern tunnel – Break the boxes north of the tunnel exit, cross the bridge and examine the door to enter Scrap Boulevard. Head east and take the northern tunnel: the orb is in an alcove on its north side.
Why you can lose it
The Outskirts may close behind you once Zhijie meets you in the slums: Scrap Boulevard is part of it, though the item is also sold. Chapter Select brings it back.
Point of no return
Walking east out of Scrap Boulevard to meet Zhijie: the Outskirts may not let you back once you are in the Sector 7 Slums.
Chest: Boomerang (clinic basement)WeaponMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Sector 7 Clinic – Go down the stairs from the bench and turn left at the bottom: it is in the pot in the corner.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the pot is in the clinic. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The Happy Turtle Ad Campaign: Newsletter 1 (children's park)Quest stepMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Children's park – From Old Snapper, head southeast to the children's park. In its southwest corner, get behind the stacked boxes: the flyer is on the wall.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the flyers can only be found in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The Happy Turtle Ad Campaign: Newsletter 2 (balloon by Wedge's house)Quest stepMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Near Wedge's house – Go east to the next junction, then south toward Wedge's house at the far southeast. Climb the crate to the right of the kids and throw the shuriken at the balloon; the flyer drops near them.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the flyers can only be found in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Chest: Fort Condor unit Riot Trooper Barracks (Defense)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Wedge's house – Just south of where Wedge is standing, open the chest in the southeast corner by a turtle poster.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the chest is in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The Happy Turtle Ad Campaign: Newsletter 4 (Culvert Street cat)Quest stepMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Cats' haven – Go back to the junction and north to the next, then west to Seventh Heaven; the Junk Shop is up the stairs at the back. West of it a cat dashes north through a crawl tunnel: follow it to a yard full of cats and talk to the all-brown one at the very back, behind barrels.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the flyers can only be found in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Chest: Hi-Potion x2 (cats' haven)ConsumableMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Cats' haven – The chest sits beside the flyer cat at the back of the cats' yard.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the yard is in the slums, though the item is also sold. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Warding Materia (Stamp story yard)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Stamp story yard – Leave the cats and go west past the Item Shop. Keep west on the lower path, through the makeshift scrap tunnel, to the children hearing the story: the orb is in the southeast corner of their yard.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the yard is in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The Happy Turtle Ad Campaign: Newsletter 3 (Stargazer Heights guard dog)Quest stepMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Stargazer Heights – Back out of the yard, take the upper western path to Stargazer Heights and go upstairs. Dash from crate to crate only while the dog sleeps; at the last one, step around the bucket and search the corner of the wall.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the flyers can only be found in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Marle (Stargazer Heights)NPCMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Stargazer Heights – She speaks up as soon as you take the third flyer upstairs; let her finish.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: she is only met in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Chakra Materia (Stargazer Heights roof)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Stargazer Heights roof – From the flyer, climb the ladder near the dog up to the roof.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the roof is in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Wymer (Pillar Plaza)NPCMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Pillar Plaza – Leave Stargazer Heights by the east side (south only leads back to Chadley) and head east into Pillar Plaza: he speaks to you as you pass.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: he is only met in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The Happy Turtle Ad Campaign: Newsletter 5 (Pillar Plaza notice board)Quest stepMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Pillar Plaza – Search the notice board next to Wymer, on the way to the station, and pull off the posters on top.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the flyers can only be found in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Chakra Materia (Talagger Factory)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Abandoned Talagger Factory · By the bench – It lies across from the bench. It may instead be inside breakable boxes in the southwest corner.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the factory is part of the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Chest: Fort Condor unit Monodrive (Ranged)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Northern warehouse – Clear the next room (two Terpsicolts and a Toxirat, with Sonon's Synergize tutorial), ignore the stairs to the east and take the path north to the next warehouse, the factory's northernmost room. Smash the wooden crates along its back wall, by the Stamp graffiti, to uncover the chest.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the factory is part of the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The Happy Turtle Ad Campaign: Newsletter 6 (after two Venomantis)Quest stepMissablePoint of no returnDLC: Episode Intermission
Location
Abandoned Talagger Factory · Eastern dead end – Leave the northern warehouse by its east exit and follow it round to another warehouse with two Terpsicolts. Heal up, then go through the gate to the east and beat the two Venomantis (Ice; they can put you to sleep). The flyer is on the wall afterwards.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the flyers can only be found in the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
First Strike Materia (Venomantis room)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Abandoned Talagger Factory · Eastern dead end – In the same room, break the Shinra boxes in the southwest corner.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the factory is part of the slums. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The Happy Turtle Ad Campaign: turn in the 6 flyers to Old Snapper (Magnify Materia)Quest stepMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Outside the clinic – Head back north out of the Venomantis room; at the junction, the southwest warehouse holds two Wererats and the last boxes. Leave the factory and walk back to Old Snapper near the clinic.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Old Snapper can't be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Chadley VR: Ramuh (Chadley's Research)AchievementMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Neighbourhood watch building – Walk west from Old Snapper to Chadley by the neighbourhood watch building and accept the Ramuh battle. Use Wind on him and keep moving, as many attacks stun; at about half health he calls Summon Sparks, then Judgment Bolt.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Chadley's VR battle can't be fought after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor Rank 1: KyrieAchievementMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Near Stargazer Heights – She waits in the northwest of the Residential Area, between Stargazer Heights and Seventh Heaven, and takes a few gil to play. Bring Defense units, the Riot Trooper Barracks among them.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the match can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor unit: Elite Security Officer (Vanguard; Kyrie reward)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Near Stargazer Heights – It comes with the win over Kyrie.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Kyrie can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Fort Condor unit Security Officer Barracks (Junk Shop)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Junk Shop – From Kyrie, walk east to Seventh Heaven and climb the stairs behind it to the Junk Shop. The stock changes as the story moves on and whenever a match starts, so if the unit isn't on sale yet, buy it the first time it is.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Junk Shop is in the slums, and its one-off stock is gone with it. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor Rank 1: JohnnyAchievementMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Northeast of the clinic – He hangs about in the street that runs east, just northeast of the clinic; he may instead stand in the middle of the Residential Area beside the rest icon. Mostly Ranged units do well against him.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the match can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor unit: Elite Riot Trooper (Defense; Johnny reward)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Northeast of the clinic – It comes with the win over Johnny.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Johnny can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor Rank 1: the Shinra Middle Manager, played lastAchievementMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Toward the station – Find him in the Residential Area's northeast corner, along the road toward the station. Play him after Kyrie and Johnny, with cheap units to keep pace and Vanguard units against his Ranged ones.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the match can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The last Rank 1 match, against a fast Ranged-heavy board. Beaten last, he hands over his Assassin Board I on top of 2 Condor Coins and a unit, and Rank 2 opens.
Fort Condor unit: Elite Grenadier (Ranged; Middle Manager reward)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Toward the station – It comes with the win over the Middle Manager.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: he can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor board: Assassin Board I (Rank 1, last opponent)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Toward the station – It comes with clearing Rank 1 on the Middle Manager. If someone else went last, Old Snapper sells it for 2 Condor Coins instead.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: neither the match nor Old Snapper's stock can be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Battalion Board I (Old Snapper, 2 Condor Coins)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Outside the clinic – Walk back to Old Snapper near the clinic and trade 2 Condor Coins for it.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Old Snapper can't be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Sorcerer Board II (Old Snapper, 2 Condor Coins)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Outside the clinic – Buy it from Old Snapper for 2 Condor Coins.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Old Snapper can't be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Fort Condor unit Shock Trooper (Old Snapper, 1 Condor Coin)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Outside the clinic – Buy it from Old Snapper for 1 Condor Coin; it has been on sale since you met him.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Old Snapper can't be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Fort Condor unit Sentry Ray (Old Snapper, 1 Condor Coin)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Outside the clinic – Buy it from Old Snapper for 1 Condor Coin. These four buys use the six coins from Rank 1.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Old Snapper can't be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor Rank 2: JessieAchievementMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Seventh Heaven – She sits outside Seventh Heaven once Rank 2 is open. The Assassin Board I and Elite units work well against her.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the match can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor unit: Grenadier Barracks (Ranged; Jessie reward)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Seventh Heaven – It comes with the win over Jessie.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Jessie can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Fort Condor unit Sentry Gun (Old Snapper, 2 Condor Coins)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Outside the clinic – After beating Jessie, walk back to Old Snapper near the clinic and spend 2 of her 3 Condor Coins on it before you play Roche.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Old Snapper can't be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor Rank 2: Roche, played lastAchievementMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Pillar Plaza – He hangs around Pillar Plaza by the factory entrance and the notice board, on the path to the station. Play him after Jessie; a Defense barracks early helps, and the Sentry Gun from Old Snapper handles his Helitroopers.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the match can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The second Rank 2 match, against Roche's fast, costly units. Beaten last, he hands over Jessie's Battalion Board II on top of 3 Condor Coins and a unit, and Rank 3 opens.
Fort Condor unit: Elite Helitrooper (Vanguard; Roche reward)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Pillar Plaza – It comes with the win over Roche.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Roche can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor board: Battalion Board II (Rank 2, last opponent)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Pillar Plaza – It comes with clearing Rank 2 on Roche. If Jessie went last, Old Snapper sells it for 3 Condor Coins instead.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: neither the match nor Old Snapper's stock can be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Fort Condor unit Elite Shock Trooper (Old Snapper, 2 Condor Coins)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Outside the clinic – Buy it from Old Snapper for 2 Condor Coins, using Roche's coins and the one left from Jessie.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Old Snapper can't be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Fort Condor unit Slug-Ray Facility (Old Snapper, 2 Condor Coins)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Outside the clinic – Buy it from Old Snapper for 2 Condor Coins.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Old Snapper can't be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor Rank 3: WedgeAchievementMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Wedge's house – He sits outside his house at the southeast end, among his cats. Bring the Battalion Board II and the Grenadier Barracks; a win on outposts at time-out also counts.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the match can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The Rank 3 match, against Wedge's balanced deck of costly units and Battalion Board III. The win pays Condor Coins, a unit and his board, and opens the Grandmaster match.
Fort Condor unit: Armored Shock Trooper (Defense; Wedge reward)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Wedge's house – It comes with the win over Wedge.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Wedge can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor board: Battalion Board III (Wedge reward)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Wedge's house – It comes with the win over Wedge.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Wedge can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Fort Condor Grandmaster: ChadleyAchievementMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Neighbourhood watch building – Once every other player is beaten, find Chadley at his usual spot west of the clinic. He attacks down the left lane: open there with the Armored Shock Trooper and Grenadier Barracks on Battalion Board III, then push the right lane now and then.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the match can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
The final Fort Condor match, against Chadley's very fast Grandmaster Board. It completes "Mastering Fort Condor", pays 10,000 gil, 4 Condor Coins and an AP Up Materia, and unlocks Game, Set, Master.
AP Up Materia (Fort Condor Grandmaster reward)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Neighbourhood watch building – It comes with the win over Chadley.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Grandmaster match can't be played after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Fort Condor unit Cutter (Old Snapper, 3 Condor Coins)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Outside the clinic – Buy it from Old Snapper for 3 Condor Coins as soon as you have them, after the Grandmaster at the latest. If you have coins to spare, buy his other stock now too and tick it off when the Hard run lists it.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: Old Snapper can't be reached after that. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
A Vanguard unit Old Snapper adds once Rank 2 is cleared. It is the last of his stock this run's coins cover; his Helicopter, Sledgeworm, Assassin Board II and Grandmaster Board wait for the Hard coins.
Chest: Kindred Cord (behind the breakable wall)ItemMissablePoint of no returnDLC: Episode Intermission
Location
Municipal Storage Area · Behind the breakable wall – Leave the warehouse by its other exit, breaking boxes on the way, and throw the shuriken at the cracked wall nearby. The chest is by the opening, back near the bench.
Why you can lose it
The Municipal Storage Area may close once you head back to the slums with Nayo: this chest is part of it. Chapter Select brings it back.
Point of no return
Walking back to the slums with Nayo after the IDs are handed over: the Municipal Storage Area may stay shut afterwards.
Chest: Indurate Staff (Train Graveyard entrance)WeaponMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Train Graveyard – Through the station, turn right into the Train Graveyard: the chest is on your right, in plain view.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): the Train Graveyard is part of it. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Chest: Fort Condor unit Sweeper (Ranged; Shipping Facility)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Shipping Facility, lower route – Follow the track into the Shipping Facility and down the east stairs past two Cripshays (Ice). Halt the carts with a throw at the switch and cross; leave the pole for now and go down the southern stairs, where the chest waits past a second Cripshay group.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): this chest is part of it. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Prayer Materia (Shipping Facility, after two Lesser Drakes)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Shipping Facility, north corner – Climb back and ride the pole to the Upper Level, then beat the Security Officer pair (Fire). Go north and, from the broken fence to the west, throw at the switch between carts to stop the belt; then climb down the ladder to the north, beat two Lesser Drakes (Wind) and take the orb in the corner.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): this corner is part of it. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Chest: Steel Reaper (Mid-Level, before the first wall-run)WeaponMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Mid-Level – Ride the pole up to the Mid-Level and follow the path south: the purple chest sits on your left just ahead of the first wall-run.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): this ledge is part of it. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Chest: Elixir (behind the switch Zhijie stood at)ConsumableMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Second conveyor – Cross the railings and beat the next soldiers. Before you stop the belt and cross, hop over the metal barricade and climb the stairs: the chest is behind the switch Zhijie used.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): this landing is part of it. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Chest: Fort Condor board Assassin Board III (Storage Depot)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Storage Depot, Ward 2 – Stop the belt, cross into the Storage Depot and go north, taking the railings right, up and left to the high platform. Hit switch #3, then the lower switch, to make a way down; climb the stairs, beat the Toxirats and take the northern path east to the chest.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): this chest is part of it. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Chest: Turbo Ether (Gorgers' platform, Storage Depot)ConsumableMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Storage Depot – Climb the south steps and beat the Wrath Hound (Ice), then throw at switch #2 twice to bring the railings across, and climb past two Wayward Wolves. Hit switch #1 on the ground below, ride the railings north and beat the Gorgers: the chest is on their platform.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): this platform is part of it. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Elemental Materia (switch #1 platform)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Storage Depot, Ward 1 – Go back to the wolves' platform, ride the railings south and hit switch #1 again. Halfway along the railings climb up instead, head west to the broken fence and hit the switch once more; the railings then carry you to the switch's platform and the orb.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): this platform is part of it. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Note from Zhijie (in the big Shinra box beside the cart)Key itemMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Waste Disposal Plant – Follow the path on from the fight to a ladder; before stepping onto the cart, smash the large Shinra box beside it.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): the box is part of it. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Magic Up Materia (Perimeter Wall, after the conveyor ride)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Perimeter Wall – Ride the cart, smashing boxes for items (the score itself pays nothing). Where the path splits after the ride, take the northern branch first: the orb is in a corner before a wall-run.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): this branch is part of it. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Lightning Materia (Main Pillar Maintenance storage room)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Undercity · Storage room – It lies in the same storage room as the bench.
Why you can lose it
The chase route may not open again once the Gigantipede fight starts, and parts of it may close sooner (drops, slides and a one-way cart): this room is part of it, though the item is also sold. Chapter Select brings it back.
Point of no return
Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen.
Shop: Fort Condor unit Missile Launcher (Junk Shop, 300 gil)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Junk Shop – Buy it at the Junk Shop when it is in stock.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Junk Shop is in the slums, and its one-off stock is gone with it. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Fort Condor unit M.O.T.H. Unit (Junk Shop, 500 gil)CollectibleMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Junk Shop – Buy it at the Junk Shop when it is in stock.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Junk Shop is in the slums, and its one-off stock is gone with it. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Wind Materia (Junk Shop, limit 1)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Junk Shop – Buy it at the Junk Shop when it is in stock.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Junk Shop is in the slums, and its one-off stock is gone with it. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: HP Absorption Materia (Junk Shop, limit 1)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Junk Shop – Buy it at the Junk Shop when it is in stock.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Junk Shop is in the slums, and its one-off stock is gone with it. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: MP Absorption Materia (Junk Shop, limit 1)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Junk Shop – Buy it at the Junk Shop when it is in stock.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Junk Shop is in the slums, and its one-off stock is gone with it. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Luck Up Materia (Junk Shop, limit 1)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Junk Shop – Buy it at the Junk Shop when it is in stock.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Junk Shop is in the slums, and its one-off stock is gone with it. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Shop: Elixir (Junk Shop, limit 1)ConsumableMissablePoint of no returnDLC: Episode Intermission
Location
Sector 7 Slums · Junk Shop – Buy it at the Junk Shop when it is in stock.
Why you can lose it
Lost for this run once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Junk Shop is in the slums, and its one-off stock is gone with it. Chapter Select brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run.
Yuffie and Sonon slip into the Shinra Building's weapons labs, climb from floor to floor after Shinra's ultimate materia, win the Shinra Box Buster vault's six prizes, and fight their way through Scarlet's trials.
Ninja Cannonball Materia (B15, tube opposite the console)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · B15 Compressor Facilities – With the power back on, turn round from the console: the materia sits in the tube straight across from it.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: B15 is below it. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Skill Master Materia (B15 side pod)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · B15 Compressor Facilities – From the console, follow the walkway round the edge of the room to the open pod on one side; Skill Master is in it. Its twin pod on the far side holds Steadfast Block.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: B15 is below it. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Steadfast Block Materia (B15 opposite side pod)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · B15 Compressor Facilities – Cross from the Skill Master pod to the open pod on the opposite side of the room, next to the lift that doesn't work yet.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: B15 is below it. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Chest: Ribbon (B14 east dead end)ItemMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · B14 Maintenance – Back at the console, drop onto the pipes running into the middle of the room and climb the generator's grid wall up to B14. Follow the floor east to the dead end in its bottom-right corner, where the chest sits among Shinra boxes.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the chest stays on B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Chest: Volant Armlet (Maintenance Facilities stair detour)ArmorMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · B14 Maintenance – From the Ribbon, head west through the door into the Maintenance Facilities corridor and turn left (south) at once up the short stairs to the chest.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the chest stays on B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
A Volant Armlet: one materia slot, but the materia in it grows at three times the usual rate, which makes it a good armlet for building AP before Hard.
Chest: Djinn Staff (corridor after the Magitrooper)WeaponMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · B14 Maintenance – After the Magitrooper, leave by the east exit: the purple weapon chest is in the next corridor.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the chest stays on B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Secret Vault: power B14 at the second console and open the vault (Shinra Box Buster)Quest stepMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · B14 Maintenance – From the Djinn Staff, keep east back into the big console room, now on its far side, and switch the power on at the console there. The door behind you opens: go in and use the terminal.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the vault is on B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Shinra Box Buster: Basic Training 5,000 (ATB Assist Materia)AchievementMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · Secret Vault – At the vault terminal, choose Basic Training and smash as many boxes as you can before time runs out. One run of 20,000 hands over all three Basic prizes at once.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the vault is on B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Shinra Box Buster: Basic Training 10,000 (ATB Boost Materia)AchievementMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · Secret Vault – Same terminal and course: retry Basic Training until the score passes 10,000.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the vault is on B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Shinra Box Buster: Basic Training 20,000 (ATB Stagger Materia)AchievementMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · Secret Vault – Same terminal: keep at Basic Training until you pass 20,000; SOLDIER Training then appears on the menu.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the vault is on B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Shinra Box Buster: SOLDIER Training 10,000 (Magnify Materia)AchievementMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · Secret Vault – Pick SOLDIER Training at the vault terminal. Its layout differs from Basic and the clock is far shorter.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the vault is on B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Shinra Box Buster: SOLDIER Training 30,000 (Gil Up Materia)AchievementMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · Secret Vault – Same terminal: retry SOLDIER Training until the score passes 30,000.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the vault is on B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Shinra Box Buster: SOLDIER Training 50,000 (EXP Up Materia)AchievementMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · Secret Vault – Same terminal: 50,000 means breaking every box on the SOLDIER course, the hidden cluster to the right of the start included. The tip above lists the tricks.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the vault is on B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Time Materia (left pipe, across the hook swings)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · B14 Maintenance – Leave the vault and stand facing the console: take the left-hand pipe and scale the grating, cross the hooks by swinging, and follow the next pipe to the platform with the materia. Slide down the pole to return to the console room.
Why you can lose it
May be out of reach for this run once you climb the right-hand pipe from the B14 console up to B13: the platform is reached from B14. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you.
Chest: Healing Carcanet (B13, raised platform before the second girder)ItemMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · B13 Materia Research Facility – After the scene at the top of the right-hand pipe, go to the platform's edge and throw your shuriken at the hanging girder to drop a bridge. Before crossing the second girder, follow the pipe on the left up to the chest on a raised platform.
Why you can lose it
May be out of reach for this run once the trial lift at the Testing Ground entrance takes you down to B20: the chest is on B13. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Riding the first trial lift down from the Weapons Testing Ground Entrance to B20: B13 may be closed behind you.
AP Up Materia (B13 research tube)SpellMissablePoint of no returnDLC: Episode Intermission
Location
Shinra Building · B13 Materia Research Facility – After the fight and the scene that follows, stay in the lab and check the tube machine Yuffie was thrown against: the materia is inside.
Why you can lose it
May be out of reach for this run once the trial lift at the Testing Ground entrance takes you down to B20: the lab is on B13. INTERmission's Chapter Select, open after the first clear, brings it back.
Point of no return
Riding the first trial lift down from the Weapons Testing Ground Entrance to B20: B13 may be closed behind you.
Run 2 begins: the first seven chapters again on Hard through Chapter Select, for the chapter clears, the Hard-only manuscripts and Tifa's second dress.
The Art of Swordplay Vol. VUpgradeMissablePoint of no returnNG+1
Location
Sector 7 Slums · Residential Area, back lot – Load Chapter 3 on Hard and play up to Problem Solving, when Wymer opens the odd jobs. Take Rat Problem from the item shop owner near Seventh Heaven and go to the same back lot as in run 1: on Hard the Doomrats come straight away, with no Wererat round first. They dodge and interrupt a lot, so use Ice with Elemental on a weapon; beat them for the manuscript, then report.
Why you can lose it
Lost for this Hard pass once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; replaying Chapter 3 on Hard from Chapter Select brings it back.
Point of no return
On this Hard pass, walking into Seventh Heaven after rescuing Johnny (the game first offers a return to town) closes the Chapter 3 hub
Way of the Fist Vol. IVUpgradeMissablePoint of no returnNG+1
Location
Sector 7 Slums · Scrap Boulevard – With Rat Problem reported, Wymer by Scrap Boulevard gives On the Prowl. Start in the boulevard's northwest corner and chase the Wrath Hound east through the cave to the fenced yard, as in run 1; Ice with Elemental on weapons helps, and both Bio and Stop land on it.
Why you can lose it
Lost for this Hard pass once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; replaying Chapter 3 on Hard from Chapter Select brings it back.
Point of no return
On this Hard pass, walking into Seventh Heaven after rescuing Johnny (the game first offers a return to town) closes the Chapter 3 hub
Hard Ch3: all six Odd Jobs, then Alone at Last: "Something... exotic?"Quest stepMissablePoint of no returnNG+1
Location
Sector 7 Slums · Stargazer Heights – Finish the other four odd jobs as in run 1: Lost Friends, Chadley's Report, Nuisance in the Factory and then Just Flew In from the Graveyard. A Discovery marker then shows at Stargazer Heights: speak with Marle, swap the filter in the upstairs sink, and answer Tifa with "Something... exotic?".
Why you can lose it
Lost for this Hard pass once you walk into Seventh Heaven after rescuing Johnny, which closes the Chapter 3 hub; replaying Chapter 3 on Hard from Chapter Select brings it back. Skipping it, or any of the six jobs, leaves Tifa in a different dress.
Point of no return
On this Hard pass, walking into Seventh Heaven after rescuing Johnny (the game first offers a return to town) closes the Chapter 3 hub
Dress set 2 starts here: all six odd jobs again, then Tifa's question at Stargazer Heights answered the exotic way. That answer sets her Chapter 9 outfit for this run.
Way of the Fist Vol. VIUpgradeMissablePoint of no returnNG+1
Location
Sector 4 Plate · Plate Ventilation Facilities interior – Load Chapter 6 on Hard and switch off all three sun lamps as in run 1 (Ice with Magnify for the bugs, Lightning for the turrets). Back at H01, ride the small west lift to the fan-room bench and start the one-minute maintenance routine again at the console past it: beat the Queen Grashtrike and the Sentry Ray in time, then hit the north terminal, which opens the door. The chest is where run 1's Chocobo & Moogle materia lay.
Why you can lose it
Lost for this Hard pass once you ride the H01 cargo lift on toward the chapter's end; replaying Chapter 6 on Hard from Chapter Select brings it back.
Point of no return
On this Hard pass, riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind
Chapters 8 and 9 again on Hard: the Sector 5 odd jobs for Aerith's manuscripts, Madam M's questline for the last two odd jobs, the Colosseum bouts on Hard, and the second set of dresses.
Telluric Scriptures Vol. VIUpgradeMissablePoint of no returnNG+1
Location
Sector 5 Slums · Specter St. – After Requests for the Mercenary, send Ms. Folia's five children home as in run 1, then go through the hideout into Specter St. for the Hedgehog Pie King and two Hedgehog Pies. Fire linked to Elemental on each armor absorbs the Pies' fire magic while Aerith casts Ice through Magnify.
Why you can lose it
Lost for this Hard pass once you walk up Petal Lane toward Aerith's house and Rude steps in: the fight is Kids on Patrol's, and the odd jobs end there. Another Chapter Select replay of Chapter 8 on Hard brings it back.
Point of no return
Hard Chapter 8: walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends for this pass (it may last until the prompt at her door)
Telluric Scriptures Vol. VIIUpgradeMissablePoint of no returnNG+1
Location
Sector 5 Slums · Lookout Point – Kids on Patrol opens the job: see Damon south of the community building and Mireille inside, then take the north exit to Lookout Point as in run 1. Let Aerith lead, with Arcane Ward and Thunder on the Chromogger's iron ball, and keep clear of its stunning mist.
Why you can lose it
Lost for this Hard pass once you walk up Petal Lane toward Aerith's house and Rude steps in: the fight is The Angel of the Slums', and the odd jobs end there. Another Chapter Select replay of Chapter 8 on Hard brings it back.
Point of no return
Hard Chapter 8: walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends for this pass (it may last until the prompt at her door)
Telluric Scriptures Vol. VUpgradeMissablePoint of no returnNG+1
Location
Sector 5 Slums · Scrapyard Back Alley – Back in the Center District, talk to the scared man just outside the north exit. On Hard, Twilight Valley holds two of the five Monodrives and the top of the Scrapyard Back Alley the other three; answer each barrier with magic or blade as it changes, Fire or Thunder being steadier than Aero.
Why you can lose it
Lost for this Hard pass once you walk up Petal Lane toward Aerith's house and Rude steps in: the fight is Weapons on a Rampage's, and the odd jobs end there. Another Chapter Select replay of Chapter 8 on Hard brings it back.
Point of no return
Hard Chapter 8: walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends for this pass (it may last until the prompt at her door)
Telluric Scriptures Vol. VIIIUpgradeMissablePoint of no returnNG+1
Location
Sector 5 Slums · Slums Public Cemetery – With Weapons on a Rampage reported, take the old man's job at the weapon shop and open the cemetery gate with the Graveyard Key from Moggie. Guard and counter the Venomantis in Punisher mode with Cloud while Aerith keeps Regen up.
Why you can lose it
Lost for this Hard pass once you walk up Petal Lane toward Aerith's house and Rude steps in: the fight is Paying Respects', and the odd jobs end there. Another Chapter Select replay of Chapter 8 on Hard brings it back.
Point of no return
Hard Chapter 8: walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends for this pass (it may last until the prompt at her door)
Hard Ch8: finish five Odd Jobs, skip A Verified HeroQuest stepMissablePoint of no returnNG+1
Location
Sector 5 Slums · Center District – Check the quest list on the map: The Mysterious Moogle Merchant, Kids on Patrol, Weapons on a Rampage, Paying Respects and The Angel of the Slums should all read complete. A Verified Hero should not be, so leave Sarah and the Whack-a-Box game alone.
Why you can lose it
Lost for this Hard pass once you walk up Petal Lane toward Aerith's house and Rude steps in: the odd-job count for Aerith's dress is fixed then. Another Chapter Select replay of Chapter 8 on Hard brings it back.
Point of no return
Hard Chapter 8: walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends for this pass (it may last until the prompt at her door)
Five finished odd jobs in this Chapter 8 clear set Aerith's long pink dress for Chapter 9 (three to five give it; six give the red one again). These five are the ones that lead to the four manuscripts.
Hard Ch9: questline choices for Madam M's lineQuest stepMissablePoint of no returnNG+1
Location
Wall Market – Load Chapter 9 on Hard from Chapter Select and follow Aerith through the Collapsed Expressway into Wall Market. Give Madam M's answer at each of the moments in the tip above, from Sam's question at the stables to the drink in the Colosseum.
Why you can lose it
Lost for this Hard pass once you say yes to Madam M's offer after the Colosseum: the questline is settled by then. Another Chapter Select replay of Chapter 9 on Hard brings it back.
Point of no return
Hard Chapter 9: accepting Madam M's offer to dress Aerith after the Colosseum: Aerith leaves the party, and Cloud can't leave Wall Market any more
The answers that steer this Chapter 9 clear onto Madam M's questline, which opens The Price of Thievery and Shears' Counterattack after the Colosseum. Run 1 took Sam's line, so these two jobs are new to the save.
Colosseum on Hard: Aerith vs. Wild AnimalsAchievementMissablePoint of no returnNG+1
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper right after Cloud's bout. It only exists while Aerith is in the party, between Hell House and Madam M's offer.
Why you can lose it
Lost for this Hard pass once you say yes to Madam M's offer after the Colosseum: Aerith leaves the party, and her bouts with her. Another Chapter Select replay of Chapter 9 on Hard brings it back.
Point of no return
Hard Chapter 9: accepting Madam M's offer to dress Aerith after the Colosseum: Aerith leaves the party, and Cloud can't leave Wall Market any more
Colosseum on Hard: Aerith vs. Shinra ThugsAchievementMissablePoint of no returnNG+1
Location
Wall Market · Corneo Colosseum – Pick it from the same Gatekeeper while Aerith is still with you. The last round pairs a Sweeper with a Sentry Launcher, so give her Lightning.
Why you can lose it
Lost for this Hard pass once you say yes to Madam M's offer after the Colosseum: Aerith leaves the party, and her bouts with her. Another Chapter Select replay of Chapter 9 on Hard brings it back.
Point of no return
Hard Chapter 9: accepting Madam M's offer to dress Aerith after the Colosseum: Aerith leaves the party, and Cloud can't leave Wall Market any more
Aerith's five-round solo bout against Shinra troopers and machines (rank 3, 300 gil), which only a Chapter 9 replay offers. Its first win gives Telluric Scriptures Vol. II.
Hard Ch9: Burning Thighs againQuest stepMissablePoint of no returnNG+1
Location
Wall Market · Gym – After Parting Ways, walk south from Madam M's past Chadley to the gym beside the Colosseum and talk to Jules. Beat Ronnie by pressing the four buttons in time with Cloud's squats; the order never changes, so follow his body when the prompts fade.
Why you can lose it
Lost for this Hard pass once you go back to Madam M's parlour with the odd jobs done and the rescue begins: the odd jobs end there. Another Chapter Select replay of Chapter 9 on Hard brings it back.
Point of no return
Hard Chapter 9: going back to Madam M's parlour, odd jobs finished, to check on Aerith: Johnny turns up and the rescue begins, ending the side-quest phase of this pass
The gym's squat contest against Ronnie, replayed because the second job of either questline needs it in the same clear. With Madam M's two jobs it also completes Cloud's Madam M dress.
The Price of ThieveryQuest stepMissablePoint of no returnNG+1
Location
Wall Market · S7-6 Road – Madam M gives the job after Parting Ways; Mireille stands at the wall along the S7-6 Road, east of Wall Market. From her, go south and then north-east through Evergreen Park toward the Collapsed Expressway, where Beck, Burke and Butch wait with a Grungy Bandit. All four are weak to Fire; report to Mireille when they fall.
Why you can lose it
Lost for this Hard pass once you go back to Madam M's parlour with the odd jobs done and the rescue begins: the odd jobs end there. Another Chapter Select replay of Chapter 9 on Hard brings it back.
Point of no return
Hard Chapter 9: going back to Madam M's parlour, odd jobs finished, to check on Aerith: Johnny turns up and the rescue begins, ending the side-quest phase of this pass
Madam M's first odd job, new to the save: track down the bandits posing as the Angel of the Slums. The rewards are the Real Calling Card and, on Hard, The Art of Swordplay Vol. VIII; it opens Shears' Counterattack.
The Art of Swordplay Vol. VIIIUpgradeMissablePoint of no returnNG+1
Location
Sector 6 Slums · Collapsed Expressway – It comes with the win over Beck's gang and the Grungy Bandit. Burn down the three with Fire and Magnify, then dodge the Grungy Bandit's heavy swings and hit him from behind until he staggers; steal his Champion Belt first if you want one.
Why you can lose it
Lost for this Hard pass once you go back to Madam M's parlour with the odd jobs done and the rescue begins: the fight is The Price of Thievery's. Another Chapter Select replay of Chapter 9 on Hard brings it back.
Point of no return
Hard Chapter 9: going back to Madam M's parlour, odd jobs finished, to check on Aerith: Johnny turns up and the rescue begins, ending the side-quest phase of this pass
Shears' CounterattackQuest stepMissablePoint of no returnNG+1
Location
Wall Market · Corneo Colosseum – Once The Price of Thievery and Burning Thighs are both finished, head back toward Madam M's, and the Colosseum Gatekeeper stops Cloud for one more match. Ride the lift down to the Special Match, with Lightning linked to Elemental on Cloud's weapon, Barrier and Regen. The job ends, and the trophy pops, when you report the win to Madam M.
Why you can lose it
Lost for this Hard pass once you go back to Madam M's parlour with the odd jobs done and the rescue begins: the odd jobs end there. Another Chapter Select replay of Chapter 9 on Hard brings it back.
Point of no return
Hard Chapter 9: going back to Madam M's parlour, odd jobs finished, to check on Aerith: Johnny turns up and the rescue begins, ending the side-quest phase of this pass
Madam M's second odd job: a Colosseum Special Match for Cloud alone against the Jury-Rigged Cutter. It is the 26th odd job and earns Best in the Business; the reward is an Arcane Scepter, plus The Art of Swordplay Vol. IX on Hard.
The Art of Swordplay Vol. IXUpgradeMissablePoint of no returnNG+1
Location
Wall Market · Corneo Colosseum – It comes with the win over the Jury-Rigged Cutter. The machine keeps sending itself Berserk, so block and counter in Punisher mode and save Triple Slash for its openings.
Why you can lose it
Lost for this Hard pass once you go back to Madam M's parlour with the odd jobs done and the rescue begins: the fight is Shears' Counterattack's. Another Chapter Select replay of Chapter 9 on Hard brings it back.
Point of no return
Hard Chapter 9: going back to Madam M's parlour, odd jobs finished, to check on Aerith: Johnny turns up and the rescue begins, ending the side-quest phase of this pass
The Art of Swordplay Vol. XUpgradeMissablePoint of no returnNG+1
Location
Wall Market · Corneo Colosseum – Ride the Colosseum lift down and ask the Gatekeeper for the Special Match against two Bombs. Fire linked to Elemental on Cloud's armor drinks most of their blasts; stagger one at a time in Punisher mode, then finish with Braver.
Why you can lose it
Lost for this Hard pass once you go back to Madam M's parlour with the odd jobs done and the rescue begins: the fight is A Dynamite Body's, and this pass's odd jobs end there. Another Chapter Select replay of Chapter 9 on Hard brings it back.
Point of no return
Optional second Hard Chapter 9: returning to the parlour once the odd jobs are done: the rescue begins and Wall Market closes for this pass
Chapters 10 to 14 again on Hard: six boss manuscripts, seven more from the last hub's odd-job fights, and five Colosseum bouts that only Chapter 14 offers.
Way of the Fist Vol. XUpgradeMissablePoint of no returnNG+1
Location
Sector 5 Slums · Slum Public Cemetery – Load Chapter 14 on Hard and walk from Aerith's house into the Center District, where Ms. Folia by the item shop gives the job (perhaps only if your latest Chapter 8 clear included Kids on Patrol). Take the north exit to the cemetery and talk to Oates. Ice with Elemental on armor cancels the Phantoms' ice spells but not Frozen Claw (3,000 or more), so keep moving; hit them with Fira and strip their Reflect with Breach.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall, which ends Chapter 14 and closes Sectors 5 and 6; another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
Sharpshooter's Companion Vol. XIUpgradeMissablePoint of no returnNG+1
Location
Sector 5 Slums · Nuts 'n' Bolts Hills – Take the Gysahl Greens from the stablehand at the north exit and walk on past the cemetery to the chocobo at Nuts 'n' Bolts Hills. Its Gravity and Black Hole only take a share of your HP, so they can't kill; with Fire linked to Elemental on armor its fire breath heals you, and Regen plus Barret's gun finishes it.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall, which ends Chapter 14 and closes Sectors 5 and 6; another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
Way of the Fist Vol. XIUpgradeMissablePoint of no returnNG+1
Location
Sector 6 Slums · Collapsed Expressway – Ride a carriage to Collapsed Expressway - Entrance and go to the chocobo at the south end of the Old Bypass. Cast Bio as the fight opens (Wind with Elemental on armor helps), break any Aeroga cast with a strong hit, and watch the clones, which grab a fighter and self-destruct.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall, which ends Chapter 14 and closes Sectors 5 and 6; another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
The Art of Swordplay Vol. XIHidden spoiler – activate to revealUpgradeMissablePoint of no returnNG+1Minor spoiler
Location
Wall Market · Corneo Colosseum – Ride a carriage to the Undercity Station, talk to Johnny at its east end and to Kyrie in the church up Sanctuary Way, then ride to Wall Market (Madam M waits outside her parlour with Malicious Goons) and ask the Colosseum Gatekeeper for the Special Match. Drop the Beastmaster first; Fire with Elemental on armor soaks the Hellhound's orange flames but not the purple ones, so poison it and cast Blizzara whenever it stands still.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall, which ends Chapter 14 and closes Sectors 5 and 6; another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
Colosseum on Hard: Barret vs. Wild AnimalsAchievementMissablePoint of no returnNG+1
Location
Wall Market · Corneo Colosseum – Still at the Gatekeeper after the Special Match, pick this bout; the bench in the backstage room by the arena door refills HP but not MP. The rounds run from Wererats up to a Lesser Drake.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall: the Colosseum offers this bout only in Chapter 14. Another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
Colosseum on Hard: Tifa vs. Wild AnimalsAchievementMissablePoint of no returnNG+1
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper next; the rounds match Barret's.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall: the Colosseum offers this bout only in Chapter 14. Another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
Colosseum on Hard: Barret vs. Shinra ThugsAchievementMissablePoint of no returnNG+1
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper. Soldiers, gun turrets and Flametroopers lead up to a Sweeper with a Sentry Launcher.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall: the Colosseum offers this bout only in Chapter 14. Another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
Colosseum on Hard: Tifa vs. Shinra ThugsAchievementMissablePoint of no returnNG+1
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper; the rounds match Barret's.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall: the Colosseum offers this bout only in Chapter 14. Another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
Colosseum on Hard: Three-Person Team vs. Shinra WarriorsAchievementMissablePoint of no returnNG+1
Location
Wall Market · Corneo Colosseum – Pick it from the Gatekeeper last. The final round is two Venomantises with a Queen Grashtrike.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall: the Colosseum offers this bout only in Chapter 14. Another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
Sharpshooter's Companion Vol. IXUpgradeMissablePoint of no returnNG+1
Location
Sector 5 Slums · Petal Lane – Ride back to the Undercity Station and walk up to Kyrie for the Vault Key, which the sewer vault needs later. Then go through the Center District and up Petal Lane toward Aerith's house, to the round clearing where Rude was fought. Two fighters with Subversion linked to Warding shrug off its instant kills and Protective Boots block its Stop; once it staggers, unload.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall, which ends Chapter 14 and closes Sectors 5 and 6; another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
Sharpshooter's Companion Vol. XUpgradeMissablePoint of no returnNG+1
Location
Sector 6 Slums · Underground Test Site, Lab B5 – Ride to Sector 6 Undercity - Evergreen Park, talk to Wymer and go down through the dome to Lab B5; the enemy groups on the way can be run past. Cast no attack spells while the Behemoth's horns are intact, wear down its upper and lower body evenly to stagger it, and keep away while it rampages.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall, which ends Chapter 14 and closes Sectors 5 and 6; another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
Way of the Fist Vol. XIIUpgradeMissablePoint of no returnNG+1
Location
Sewer System · Former Disposal Area – Ride to Wall Market, go through Corneo's mansion to Leslie and follow him into the sewers; rest in his break room, then chase the key thief down. After the Mischievous Shoat, pull the switch right of Leslie's ladder and go back to the drained red vault now, before following him on: Fira with Magnify for the Sahagins, then Stop the Prince once it is Pressured.
Why you can lose it
Lost for this Hard pass once you tell Barret yes at the Avalanche wall, which ends Chapter 14 and closes Sectors 5 and 6; another Chapter Select replay of Chapter 14 on Hard brings it back.
Point of no return
On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass.
The last four chapters again on Hard: the climb up the plate, the Shinra Building and its two combat simulators, the hardest optional fights in the game, and the final battles for the Hard trophy.
Simulator on Hard: Aerith vs. SOLDIER TraineesAchievementMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Load Chapter 17 on Hard; Lightning with Elemental on Cloud's armor turns the first Unknown Entities' spells into healing, and Chadley stops the party in the corridor after them. At the end of A Way Out take the right-hand path, not the tunnel ahead, to the simulator, with a bench and a vending machine selling Revival outside; for Aerith's bout, slot Subversion for the Phantom.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Aerith's five solo rounds, won again on Hard so that Top Secrets is sure to open. The Geometric Bracelet came with the first win after the credits, so a repeat pays a Grab Bag.
Simulator on Hard: Cloud vs. 3-C SOLDIER CandidatesAchievementMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – At the second simulator's console, pick the challenge with Cloud. Counterstance handles the foes that close in; Thundaga the ones that keep their distance.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
A Hard-only solo challenge for Cloud (rank 5, 500 gil): five rounds against an Unknown Entity with an Elite Shock Trooper, a Zenene, a Sledgeworm, an Armored Shock Trooper and a M.O.T.H. Unit.
The Art of Swordplay Vol. XIIIUpgradeMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Awarded at the console when Cloud wins his challenge above.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Simulator on Hard: Barret vs. 3-C SOLDIER CandidatesAchievementMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Same console, with Barret alone. A ranged weapon suits him against these fast foes: Maximum Fury on a full ATB gauge, or Thundaga from afar.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Sharpshooter's Companion Vol. XIIIUpgradeMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Awarded at the console when Barret wins his challenge above.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Simulator on Hard: Tifa vs. 3-C SOLDIER CandidatesAchievementMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Same console, with Tifa alone. Parry helps her slip past the Zenene; Starshower keeps her safe while the stagger bar builds, and True Strike cashes it in.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Way of the Fist Vol. XIIIUpgradeMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Awarded at the console when Tifa wins her challenge above.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Simulator on Hard: Aerith vs. 3-C SOLDIER CandidatesAchievementMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Same console, with Aerith alone. Open each round with Arcane Ward and bring most foes down with Thundaga.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Telluric Scriptures Vol. XIUpgradeMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Awarded at the console when Aerith wins her challenge above.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Simulator on Hard: Two-Person Team vs. Dynamic DuosAchievementMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Same console. Between them the pair need both Fire and Ice; Fire paired with Elemental on one armor, plus Healing and Revival on both, makes it steadier. Some foes soak up one element, so switch.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
A Hard-only challenge for any two characters (rank 5, 500 gil): five rounds of paired foes, from a Phantom and Ghost to a Sweeper with a Queen Grashtrike.
Refocus materia (Dynamic Duos reward)SpellMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Awarded at the console when the Dynamic Duos challenge above is won.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Simulator on Hard: Monsters of Legend (three-person team)AchievementMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Same console. Half your HP and MP come back between rounds; the trophy pops when the fifth-round Malboro falls.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Enemy skill: Bad BreathSkillMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – In the Malboro round above, keep Enemy Skill on the character you control and let the Malboro's Bad Breath hit them until the game shows the skill as learned, then win the round. It inflicts a pile of ailments, so have a second fighter ready to cure or revive.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
The fourth and last enemy skill, learned only from the Malboro. With Spirit Siphon, Self-Destruct and Algid Aura from the first run, it earns Master of Mimicry.
Refocus materia (Monsters of Legend reward)SpellMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Awarded at the console when the Monsters of Legend challenge is won.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Pride and Joy Prototype (Top Secrets, three-person team)BossMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Same console, once Top Secrets shows up in the list (the Chapter 16 note above says what it needs). In the last round stay behind its legs and keep hitting them; if it grabs a fighter, attack its hand until it lets go.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Shinra's prototype war machine, the last round of the Hard-only Top Secrets challenge (rank 7, 700 gil). It is weak to Lightning, and beating it earns Ultimate Weapon.
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Awarded at the console when Top Secrets is won.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
The standout accessory of the game, the first-clear prize of Top Secrets: its wearer starts every fight with a full limit gauge and refills it quickly. It makes the rest of Hard Chapters 17 and 18 far easier.
Weiss (The Immaculate One, three-person team)Hidden spoiler – activate to revealBossMissablePoint of no returnNG+1Minor spoiler
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Same console, once INTERmission is finished: pick The Immaculate One. It may also be open on lower difficulties, but a Hard win is the safe choice.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
The leader of Deepground, recreated by Chadley as a single-round fight (rank 7, 700 gil) for Cloud's party. Beating him earns Corrupter of the Immaculate, a trophy from INTERmission's list.
Götterdämmerung x2 (Weiss reward)ItemMissablePoint of no returnNG+1
Location
Shinra Building, Hojo's Laboratory · Second Combat Simulator (66F) – Awarded at the console when The Immaculate One is won.
Why you can lose it
Lost for this Hard pass once the walkway scene drops Cloud into the Drum, since the bridge back to the lab is cut. Another Chapter Select replay of Chapter 17 on Hard brings it back.
Point of no return
On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on.
Yuffie's episode again on Hard: the Rank 5 Fort Condor players, the rest of Old Snapper's stock, INTERmission's toughest simulator challenge and every boss for Yuffie's and Sonon's manuscripts.
Fort Condor Rank 5 (Hard): Johnny (Vol. III)AchievementMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Northeast of the clinic – From the clinic, find him in the street that leads east just northeast of it; he may stand in the middle of the Residential Area beside the rest icon instead. Open with your own Sorcerer Board II's spells on his headquarters.
Why you can lose it
Lost for this Hard pass once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Rank 5 match and its manuscripts can't be won after that. Another Chapter Select replay of Chapter 1 on Hard brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.
Fort Condor Rank 5 (Hard): Shinra Middle Manager (Vol. II)AchievementMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Toward the station – From Johnny, carry on to the northeast corner of the Residential Area, on the road to the station. The three spells don't quite flatten his headquarters, so have a fast Guard Dog ready to finish it.
Why you can lose it
Lost for this Hard pass once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Rank 5 match and its manuscripts can't be won after that. Another Chapter Select replay of Chapter 1 on Hard brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.
Fort Condor Rank 5 (Hard): Roche (Vol. V)AchievementMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Pillar Plaza – Walk on toward the station to Pillar Plaza, where he stands by the factory entrance and the notice board. The spells-then-Guard-Dog opening still works.
Why you can lose it
Lost for this Hard pass once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Rank 5 match and its manuscripts can't be won after that. Another Chapter Select replay of Chapter 1 on Hard brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.
Fort Condor Rank 5 (Hard): Jessie (Vol. IV)AchievementMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Seventh Heaven – Head back west to Seventh Heaven; she sits outside it. Sorcerer Board II builds ATB slowly, so push the front line with quick units while its spells charge.
Why you can lose it
Lost for this Hard pass once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Rank 5 match and its manuscripts can't be won after that. Another Chapter Select replay of Chapter 1 on Hard brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.
Fort Condor Rank 5 (Hard): Kyrie (Vol. I)AchievementMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Near Stargazer Heights – From Seventh Heaven, go northwest to her spot toward Stargazer Heights; she asks a few gil to play. Let her units walk past, send a Guard Dog down whichever side has no barracks, and pile units onto her headquarters.
Why you can lose it
Lost for this Hard pass once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Rank 5 match and its manuscripts can't be won after that. Another Chapter Select replay of Chapter 1 on Hard brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.
Fort Condor Rank 5 (Hard): Wedge (Vol. VI)AchievementMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Wedge's house – Cross to the southeast end of the slums, where he sits outside his house among the cats. Spend every spell on the headquarters and let your units shave off the rest.
Why you can lose it
Lost for this Hard pass once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Rank 5 match and its manuscripts can't be won after that. Another Chapter Select replay of Chapter 1 on Hard brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.
Wedge on a faster Battalion Board III with tougher towers. The win pays Vol. VI of both manuscripts and 3 Condor Coins, and opens Chadley's Rank 5 match.
Shop: Grandmaster Board (Old Snapper, 5 Condor Coins)CollectibleMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Outside the clinic – From Wedge, walk back to Old Snapper outside the clinic and spend 5 Condor Coins on it. If you bought it in run 1, tick it off here.
Why you can lose it
Lost for this pass once you agree to board the train at the Sector 7 Undercity Station: Old Snapper can't be reached after that. Another Chapter Select replay of Chapter 1 brings him back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.
Shop: Fort Condor unit Helicopter (Old Snapper, 3 Condor Coins)CollectibleMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Outside the clinic – At the same counter, buy it for 3 Condor Coins (or tick it off if run 1 already did).
Why you can lose it
Lost for this pass once you agree to board the train at the Sector 7 Undercity Station: Old Snapper can't be reached after that. Another Chapter Select replay of Chapter 1 brings him back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.
Shop: Fort Condor unit Sledgeworm (Old Snapper, 3 Condor Coins)CollectibleMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Outside the clinic – Buy it from Old Snapper for 3 Condor Coins.
Why you can lose it
Lost for this pass once you agree to board the train at the Sector 7 Undercity Station: Old Snapper can't be reached after that. Another Chapter Select replay of Chapter 1 brings him back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.
Shop: Assassin Board II (Old Snapper, 3 Condor Coins)CollectibleMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Outside the clinic – Buy it from Old Snapper for 3 Condor Coins; that empties his stock of units and boards.
Why you can lose it
Lost for this pass once you agree to board the train at the Sector 7 Undercity Station: Old Snapper can't be reached after that. Another Chapter Select replay of Chapter 1 brings him back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.
Fort Condor Rank 5 (Hard): Grandmaster Chadley (Vol. VII)AchievementMissablePoint of no returnDLC: Episode IntermissionNG+1
Location
Sector 7 Slums · Neighbourhood watch building – Walk west from Old Snapper to Chadley's spot by the neighbourhood watch building. On the Grandmaster Board, send Guard Dogs and Shock Troopers at one outpost while an Armored Shock Trooper and Blast-Rays hold the middle against his barracks; aim Aero and Thunder to catch two barracks at once, then Stop the headquarters when your units reach it.
Why you can lose it
Lost for this Hard pass once you agree to board the train at the Sector 7 Undercity Station, which ends Chapter 1: the Rank 5 match and its manuscripts can't be won after that. Another Chapter Select replay of Chapter 1 on Hard brings it back.
Point of no return
Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass.