| Chapter 1: The Destruction of Mako Reactor 1 | Sprint to Safety ends Chapter 1; Mako Reactor 1 is not visited again this run. | Chest: 2× Potion (station stairs), Chest: 2× Grenade (station upper floor), Chest: Ether (Reactor Grounds), Chest: 2× Potion (forklift yard), Chest: Phoenix Down (interior lift room), Chest: 2× Potion (past the lasers), Chest: Ether (before the Sweeper), Chest: Phoenix Down (reactor core ladder), Chest: Ether (Monodrive platform), Chest: 2× Potion (escape scaffolding) |
| Chapter 2: Fateful Encounters | Beating The Huntsman puts Cloud on the last train, and talking to Jessie at the train's far end ends Chapter 2; Sector 8 is not visited again in this run | Chest: 2× Potion (escape-route tunnel), Chest: Ether (Warehouse Zone), Chest: 50 Gil or 2× Potion (Arcade van), Chest: 3× Grenade (stairs by the rubble), Chest: 3× Potion (rooftop pipes), Chest: Hi-Potion (Aerith's alley), HP Up Materia (behind the white van), Deadly Dodge Materia (by the blue van), Power Wristguards (Loveless Street dead end), Chest: 2× Grenade (Fountain Plaza), Iron Bangle (rooftops), Chest: Ether (café, Residential Area), Chest: Hi-Potion (by the truck), Chest: 100 Gil (Last Train carriage) |
| Chapter 3: Home Sweet Slum | Walking into Seventh Heaven after rescuing Johnny (the game first asks whether to go back into town) closes the Chapter 3 hub for this run. | Music Disc: Tifa's Theme, Chest: Phoenix Down (Stargazer Heights roof), Chest: 2× Adrenaline (porch), Chest: 3× Grenade (brick-wall lot), Chest: 2× Hi-Potion (up the stairs near the DJ), Music Disc: Hip Hop de Chocobo, Music Disc: The Prelude, Chest: Ether (near Beginner's Hall), Chest: 2× Antidote (Scrap Boulevard fences), Ice Materia (Scrap Boulevard cave), Rat Problem, Lost Friends, Chadley's Report, Katie's tally reward: 5× Potion (10 kills), On the Prowl, Nuisance in the Factory, Music Disc: Barret's Theme, Chest: 2× Antidote (Talagger Factory fence), Fire Materia (Talagger Factory), Chest: 2× Sedative (Talagger Factory, northwest warehouse yard), Just Flew In from the Graveyard, Katie's tally reward: Revival Earrings (20 kills), Katie's tally reward: MP Up Materia (50 kills), Alone at Last: answer "Something... sporty?" |
| Chapter 4: Mad Dash | Beating Roche on the bike ends Motor Chase, and Jessie's verdict settles Biker Boy for this play of the chapter | Biker Boy: earn Jessie's praise on the bike ride |
| Chapter 4: Mad Dash | Telling Barret you're ready, up on the Sector 7 Undercity Station platform, ends Chapter 4 | Darts: top Wedge's record (7 darts or fewer), Chest: 2× Hi-Potion (Annex forklift), Revival Materia (Plate Edge) |
| Chapter 5: Dogged Pursuit | Riding the elevator in the Plate Maintenance Corridor ends Chapter 5; the Corkscrew Tunnel is not visited again. | Healing Materia (train), Chest: 2× Hi-Potion (Railway Control C2), Chest: Elixir (C4 store room), Star Pendant (C4 hallway), Chest: Ether (C4 store room), Chest: Antidote (Section D), Chest: 2× Hi-Potion (Section D corner), Chest: 3× Phoenix Down (E2), Leather Bracer (E3), Lightning Materia (Former Rail Yard), Music Disc: Stamp |
| Chapter 6: Light the Way | Riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind for this run | Chest: Hi-Potion (Section F walkway), Chest: 3× Potion (No. 1 Lighting Equipment), Chest: Hazardous Material (Section G), Chest: Remedy (Section G pylon), Chest: 2× Antidote (Section G north edge), Chest: Phoenix Down (Sun Lamp 1), Chest: Turbo Ether (cubby past the sentries), Moogle Medal (Sun Lamp 3 platform, west edge), MP Up Materia (lowered walkway, Sun Lamp 3), Elemental Materia (discovery: Collapsed Passageway), Moogle Medal (pushed box stack), Mesmeric Armlet (Sun Lamp 3 walkway), Music Disc: Electric de Chocobo, Chocobo & Moogle Materia (discovery: Inside the Ventilation Fan), Chest: Hi-Potion (fan control room) |
| Chapter 6: Light the Way | Chapter 6 ends when the party meets Biggs at the end of the Interplate Utility Access | Moogle Medal (Interplate Utility Access) |
| Chapter 7: A Trap Is Sprung | Heading out from the Gate Passageway rest area to the walkway outside the reactor starts the Airbuster fight; the chapter ends when it falls. | Chest: 3× Hi-Potion (pipe base), Chest: 2× Echo Mist (lower platform), Chest: Ether (light bridge), Bulletproof Vest (Left-Side Bridge), Lightning Materia (B7 Facilities), Chest: Ether (Armory), In Lockstep: open the Waste Recovery vault (four synchronized lever pulls), Magic Up Materia (Waste Recovery vault), Waste Storage spoils (keycard-dependent), Music Disc: Bombing Mission |
| Chapter 8: Budding Bodyguard | Climbing the shaky ladder at the end of the rooftops during Head for the Station: it gives way and drops Cloud and Aerith to the ground | Chest: Smelling Salts (church attic), Chest: Moogle Medal (rooftops), Chest: Ether (rooftop ladder) |
| Chapter 8: Budding Bodyguard | Walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends (it may last until the prompt at her door) | Chest: Talisman (church stairs), Chest: 500 Gil (Sector 5 station), Music Disc: Cait Sith's Theme, Chest: Caliginous Bracelet (Twilight Valley), Chest: Remedy (pipe bars, Twilight Valley), Discovery: The Gate Won't Open, Music Disc: Tango of Tears, Chest: Celeris (community building), Chest: Echo Mist (Center District), Chest: 200 Gil (Center District), Music Disc: Costa del Sol, Chest: Moogle Medal (Children's Secret Hideout), Chest: Mega-Potion (Specter St. shack), The Mysterious Moogle Merchant, Chest: Ether (inside Leaf House), Kids on Patrol, A Verified Hero, Whack-a-Box, Normal course: 10,000 points (Elixir), Whack-a-Box, Normal course: 20,000 points (Crescent Moon Charm), Whack-a-Box, Normal course: 30,000 points (Spectral Cogwheel), The Angel of the Slums, Weapons on a Rampage, Protective Boots (Weapons on a Rampage reward), Paying Respects, Studded Bracer (Paying Respects reward), Chest: Mythril Armlet (Station Way), Music Disc: Descendant of Shinobi, Chakra Materia (church back room) |
| Chapter 8: Budding Bodyguard | Confirming the prompt at Aerith's front door after Rude and the garden detour ends Chapter 8 | MP Up Materia (The Language of Flowers, Aerith's garden) |
| Chapter 9: The Town That Never Sleeps | Robot-arm puzzles in the Collapsed Expressway: once Aerith has left an arm by a ladder, she refuses to ride it again, so materia she could reach from it is gone for this run. | Binding Materia (first crate puzzle), Magnify Materia (dual robot arms) |
| Chapter 9: The Town That Never Sleeps | Accepting Madam M's offer to dress Aerith, once the Colosseum is won: Cloud can't leave Wall Market any more, and Aerith leaves the party, closing her Colosseum bout. | Moogle Medal (Collapsed Expressway, before the ladder), Chest: 2× Hi-Potion (expressway), Chest: 1,000 Gil (pipe off the fissure path), Chest: Mega-Potion (dead-end tunnel), Music Disc: Cosmo Canyon, Chest: Ether (shelter after the bandit ambush), Chest: Phoenix Down (Sam's chocobo shed), Star Pendant (S6-5 Road ruins), Colosseum bout: Aerith vs. Wild Animals (Legacy: Planet's Protection) |
| Chapter 9: The Town That Never Sleeps | Going back to Madam M's parlour, odd jobs finished, to see how Aerith is doing: Johnny turns up and the rescue begins, ending the chapter's side-quest phase. | Chest: Adrenaline (Wall Market inn), Music Disc: Under the Rotting Pizza, Chest: Celeris (stairs past the jukebox), Discovery: Vagabond Johnny (answer "Yeah."), Music Disc: Farm Boy, Barrier Materia (drunkards' alley), Headband (gym shower room), Music Disc: The Midgar Blues, Chest: 1,200 Gil (Corneo's mansion front), Chest: Ether (side of the mansion), Music Disc: Honeybee Inn, Chest: Elixir (up two flights of stairs by Chadley), The Party Never Stops (Sam's line), Burning Thighs, Squats Amateur vs Jay (Luck Up Materia), Squats Pro vs Jules (Champion Belt), A Dynamite Body (Sam's line) |
| Chapter 9: The Town That Never Sleeps | Leaving the practice round for the main dance with Andrea: it can't be retried without reloading, and the Inn closes behind it. | Chest: Sedative (Honeybee Inn, Johnny's father's room), Music Disc: Let the Battles Begin! -REMAKE-, Honeybee Inn dance: top rating (Andrea's Earrings) |
| Chapter 9: The Town That Never Sleeps | Confronting Don Corneo in his bedroom: he springs a trap and Chapter 9 ends. | Music Disc: Don of the Slums, Chest: Turbo Ether (Corneo's basement), Chest: Molotov Cocktail (lackeys' room), Fury Ring (under the foyer stairs), Otherworldly Crystal (behind the bookshelf) |
| Chapter 10: Rough Waters | Climbing the exit ladder after the pump and the Sahagin fights ends Chapter 10; the sewers are not walked again in this run. | Chest: Ether, Chest: 2 Hi-Potions, Chest: Potion (under the Aqueduct 1 canal), Music Disc: The Oppressed, Chest: 800 Gil, Poison Materia, Chest: 2 Orbs of Gravity, Warding Materia (Discovery: On the Other Side), Chest: Revival Earrings |
| Chapter 11: Haunted | Dropping down the short ladder east of the 1 Gil chest in Switchyard 2, which can't be climbed again from below. | Chest: 1 Gil |
| Chapter 11: Haunted | Dropping down the short ladder north-west of the turntable in Switchyard 1: it is too short to climb back, and the Maintenance Facility is left behind. | HP Up Materia, Chest: Gothic Bangle, Chest: 2 Mega-Potions, Chest: 3 Echo Mists, Chest: 1,000 Gil, Chest: Moogle Medal, Music Disc: Let the Battles Begin!, Chest: 3 Echo Mists, Chest: Hi-Potion |
| Chapter 11: Haunted | Eligor is defeated: the Bladed Staff can no longer be stolen this run. | Bladed Staff (Aerith): steal from Eligor |
| Chapter 11: Haunted | Walking on from Freight Storage after Eligor ends Chapter 11; the Train Graveyard is not revisited. | Chest: 2 Mega-Potions |
| Chapter 12: Fight for Survival | Continuing past the 14F bench to the top of the pillar starts the Reno and Rude fight; once they are beaten, the escape from the pillar ends Chapter 12 and the Sector 7 slums are gone. | Chest: 2 Orbs of Gravity, Chest: Ether, Chest: Elixir |
| Chapter 13: A Broken World | Dropping into the hole after Wedge's cat at the Seventh Heaven ruins: the chapter carries on underground, so Sector 5, the Collapsed Expressway and Evergreen Park are out of reach for the rest of Chapter 13. | Chest: Mythical Amulet, Chest: Mega-Potion, Chest: Heavy-Duty Bracer, Chest: Ether, Chest: Orb of Gravity |
| Chapter 13: A Broken World | Beating the Failed Experiment: the scenes after it take the party out of the lab, and Chapter 13 ends with Barret carrying Wedge to safety. | Chest: 2,000 Gil, Chest: 2 Mega-Potions, Chest: Healing Carcanet, Chest: Ether, Ice Materia, Chest: Turbo Ether, Warding Materia, Music Disc: Main Theme of FFVII |
| Chapter 14: In Search of Hope | Answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the party starts the climb, and Sectors 5 and 6 with every odd job, shop and minigame there are closed for the rest of the run. | Music Disc: On Our Way, Pedometer Materia, Whack-a-Box, Hard course: 10,000 points (Elixir), Whack-a-Box, Hard course: 20,000 points (Crescent Moon Charm), Whack-a-Box, Hard course: 30,000 points (Transference Module), Shop: Steel Pincers (Barret, Moogle Emporium), Shop: Enfeeblement Ring (Moogle Emporium), Enemy Skill: Spirit Siphon, Missing Children, Chocobo Search, Enemy Skill: Self-Destruct, Kyrie, Music Disc: Good Night, Until Tomorrow, Chest: Moogle Medal (Wall Market alley), Chest: Elixir (Wall Market alley by the item store), Chest: Sorcerer's Armlet, Music Disc: Stand Up, Wavering Heart, Pull-ups, Amateur tier: Jay (Magic Up Materia), Pull-ups, Pro tier: Jules (Champion Belt), Music Disc: Fight On!, Colosseum bout: Barret vs. Wild Animals, Colosseum bout: Tifa vs. Wild Animals, Colosseum bout: Cloud vs. Shinra Thugs, Colosseum bout: Barret vs. Shinra Thugs, Colosseum bout: Tifa vs. Shinra Thugs, Colosseum bout: Three-Person Team vs. Shinra Warriors, Colosseum bout: Two-Person Team vs. Team Payback, The Power of Music, Music Disc: Wutai, Tomboy Bandit, Discovery: Johnny's Stolen Wallet, Corneo vault 1: Prayer Materia, Corneo vault 1: Circlet, Corneo vault 1: 2 Moogle Medals, Corneo vault 1: 3,000 Gil, Corneo vault 1: 4 Adrenaline, Corneo vault 1: 3 Molotov Cocktails, Corneo vault 1: 2 Maiden's Kisses, Malicious Goons, Corneo vault 2: Moogle Medals, Subterranean Menace, Secret Medicine, Music Disc: Turks' Theme, Chakra Materia (Kotch, Corneo's mansion), Chest: Ether (sewers), Music Disc: The Chase, Chest: 2 Hazardous Materials, Chest: 2 Phoenix Downs, Poison Materia (sewers), Chest: 2 Mega-Potions, Chest: Ether, Chest: Protective Boots, Corneo vault 3: Enfeeblement Ring, Corneo vault 3: Elixir, Chest: 3 Moogle Medals, Corneo's Secret Stash, Letter from the Guardian Angel |
| Chapter 15: The Day Midgar Stood Still | Firing the grappling gun at the rope coil at the end of The Climb: the lower towers are left behind for the rest of the chapter. | Chest: Mega-Potion |
| Chapter 15: The Day Midgar Stood Still | Climbing the stairs behind the Remedy chest to the top of the dome structure: the two grapple points beyond lead into the Valkyrie fight, and Chapter 15 ends after it. | Enemy skill: Algid Aura (Cerulean Drake), Music Disc: Lurking in the Darkness, Chest: Gil (corner beside the Central Tower), Chest: Hi-Potion, Chest: Enchanted Ring, Chest: Turbo Ether, Chest: Smelling Salts, Chest: Magician's Bracelet, Chest: Antidote, Chest: Remedy |
| Chapter 16: The Belly of the Beast | Tifa swinging across the last lamps into the lobby's security station to get the keycard: the garage and the lower lobby are left behind. | Chest: Turbo Ether, Chest: 2 Hi-Potions, Chest: Molotov Cocktail, Chest: 2 Mega-Potions, Moogle Medal: Shinra Building lobby, Chest: 2,000 Gil, Purple Pain (Tifa) |
| Chapter 16: The Belly of the Beast | Taking the escalator up from the 62F archives to 63F. | Chest: Iron Maiden, EKG Cannon (Barret, bought from Hart), Chest: 3,000 Gil |
| Chapter 16: The Belly of the Beast | Leaving the 63F upper level for the escalators up to 64F: one scene plays as you head down, another at the escalators, and Chadley, the simulator and the 63F shop are behind you. | Battle Intel Report 01: Monster Bio Pt. 1, Battle Intel Report 02: Magic Elements Pt. 1, Shop: Wind Materia (2nd copy), Shop: Wind Materia (3rd copy), Battle Intel Report 03: The Stagger Effect Pt. 1, Shop: First Strike Materia (2nd copy), Sonic Strikers (Tifa), Battle Intel Report 04: The Stagger Effect Pt. 2, Battle Intel Report 06: Monster Bio Pt. 2, Shop: Steadfast Block (Chadley, second copy), Shop: Steadfast Block (Chadley, third copy), Battle Intel Report 07: Magic Elements Pt. 2, Battle Intel Report 08: The Manipulation Technique, Battle Intel Report 05: Combat Simulation: Shiva, Nail Bat (Cloud), Battle Intel Report 09: Monster Variants Pt. 1, Battle Intel Report 10: Combat Simulation: Fat Chocobo, Hardedge (Cloud, Wall Market weapon shop), Battle Intel Report 13: Refocus Analysis, Battle Intel Report 11: Monster Bio Pt. 3, Shop: Item Master (Chadley, second copy), Arcane Scepter (Aerith, A Dynamite Body reward), Feathered Gloves (Tifa), Mythril Rod (Aerith), Battle Intel Report 16: Monster Bio Pt. 4, Shop: Big Bertha (Barret), Battle Intel Report 14: The Stagger Effect Pt. 4, Shop: ATB Stagger (Chadley, extra copies), Shop: Mythril Saber (Cloud), Wrecking Ball (Barret, Subterranean Menace reward), Battle Intel Report 12: The Stagger Effect Pt. 3, Battle Intel Report 17: Weapon Abilities, Battle Intel Report 19: Monster Variants Pt. 2, Shop: HP Absorption (Chadley, second copy), Battle Intel Report 15: Combat Simulation: Leviathan, Music Disc: Scarlet's Theme, Simulator: Cloud vs. SOLDIER Trainees, Simulator: Barret vs. SOLDIER Trainees, Simulator: Tifa vs. SOLDIER Trainees, Simulator: Two-Person Team vs. High Flyers, Simulator: Three-Person Team vs. Team Ragbag |
| Chapter 16: The Belly of the Beast | Riding the lift up from the H0512 test room: the last fight and the end of the chapter follow. | HP Up Materia (64F air duct), Chest: 2 Antidotes, Chest: 2 Celeris, Chest: 2 Remedies |
| Chapter 17: Deliverance from Chaos | The scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab is cut from then on. | Reinforced Staff (Aerith), Chest: Enfeeblement Ring, Chest: Phoenix Down, Chest: Ether |
| Chapter 17: Deliverance from Chaos | After Barret and the M.O.T.H. Unit fight, the doorway north of the safe room seals behind Cloud. | Poison Materia (Drum Level 2), Chest: Phoenix Down (test pods) |
| Chapter 17: Deliverance from Chaos | Summoning the elevator at the end of the purple trail, after the Drum's last fight; the game warns there is no return. | Twin Stinger (Cloud), Chest: 3,000 Gil, Chest: Ether (3rd Ward pods), Time Materia (central platform), Chest: Mega-Potion (3rd Ward cage room), Chest: 5,000 Gil, Chest: Force Bracelet, Chest: Mega-Potion (pipes), Chest: Ether (central chamber stairs), Chest: Mega-Potion (2nd Ward platform), Chest: Astral Cuff, Chest: 2 Remedies, Chest: Chain Bangle, Chest: 2 Mega-Potions (4th Ward pipe) |
| INTERmission Chapter 1: Wutai's Finest | Walking east out of Scrap Boulevard to meet Zhijie: the Outskirts may not let you back once you are in the Sector 7 Slums. | Chest: Hi-Potion x2 (Abandoned Warehouse, lower floor), HP Up Materia (Abandoned Warehouse, top of the second lift), Chest: Power Wristguards (outside the Moogle-poster shutter), Wind Materia (twin towers west of the wolf pit), Chest: 1,000 gil (tunnel dead end), MP Up Materia (Scrap Boulevard cave) |
| INTERmission Chapter 1: Wutai's Finest | Walking back to the slums with Nayo after the IDs are handed over: the Municipal Storage Area may stay shut afterwards. | Chest: Kindred Cord (behind the breakable wall) |
| INTERmission Chapter 1: Wutai's Finest | Taking the left branch at the Main Pillar Maintenance fork into the Gigantipede fight: you are sent back to the slums afterwards, and the chase route may not reopen. | Chest: Indurate Staff (Train Graveyard entrance), Chest: Fort Condor unit Sweeper (Ranged; Shipping Facility), Prayer Materia (Shipping Facility, after two Lesser Drakes), Chest: Steel Reaper (Mid-Level, before the first wall-run), Chest: Elixir (behind the switch Zhijie stood at), Chest: Fort Condor board Assassin Board III (Storage Depot), Chest: Turbo Ether (Gorgers' platform, Storage Depot), Elemental Materia (switch #1 platform), Note from Zhijie (in the big Shinra box beside the cart), Magic Up Materia (Perimeter Wall, after the conveyor ride), Lightning Materia (Main Pillar Maintenance storage room) |
| INTERmission Chapter 1: Wutai's Finest | Agreeing to board the train with the Sector 7 Undercity Station attendant: Chapter 1 ends and the slums close for the rest of the run. | Chest: Boomerang (clinic basement), The Happy Turtle Ad Campaign: Newsletter 1 (children's park), The Happy Turtle Ad Campaign: Newsletter 2 (balloon by Wedge's house), Chest: Fort Condor unit Riot Trooper Barracks (Defense), The Happy Turtle Ad Campaign: Newsletter 4 (Culvert Street cat), Chest: Hi-Potion x2 (cats' haven), Warding Materia (Stamp story yard), The Happy Turtle Ad Campaign: Newsletter 3 (Stargazer Heights guard dog), Marle (Stargazer Heights), Chakra Materia (Stargazer Heights roof), Wymer (Pillar Plaza), The Happy Turtle Ad Campaign: Newsletter 5 (Pillar Plaza notice board), Chakra Materia (Talagger Factory), Chest: Fort Condor unit Monodrive (Ranged), The Happy Turtle Ad Campaign: Newsletter 6 (after two Venomantis), First Strike Materia (Venomantis room), The Happy Turtle Ad Campaign: turn in the 6 flyers to Old Snapper (Magnify Materia), Chadley VR: Ramuh (Chadley's Research), Fort Condor Rank 1: Kyrie, Fort Condor unit: Elite Security Officer (Vanguard; Kyrie reward), Shop: Fort Condor unit Security Officer Barracks (Junk Shop), Fort Condor Rank 1: Johnny, Fort Condor unit: Elite Riot Trooper (Defense; Johnny reward), Fort Condor Rank 1: the Shinra Middle Manager, played last, Fort Condor unit: Elite Grenadier (Ranged; Middle Manager reward), Fort Condor board: Assassin Board I (Rank 1, last opponent), Shop: Battalion Board I (Old Snapper, 2 Condor Coins), Shop: Sorcerer Board II (Old Snapper, 2 Condor Coins), Shop: Fort Condor unit Shock Trooper (Old Snapper, 1 Condor Coin), Shop: Fort Condor unit Sentry Ray (Old Snapper, 1 Condor Coin), Fort Condor Rank 2: Jessie, Fort Condor unit: Grenadier Barracks (Ranged; Jessie reward), Shop: Fort Condor unit Sentry Gun (Old Snapper, 2 Condor Coins), Fort Condor Rank 2: Roche, played last, Fort Condor unit: Elite Helitrooper (Vanguard; Roche reward), Fort Condor board: Battalion Board II (Rank 2, last opponent), Shop: Fort Condor unit Elite Shock Trooper (Old Snapper, 2 Condor Coins), Shop: Fort Condor unit Slug-Ray Facility (Old Snapper, 2 Condor Coins), Fort Condor Rank 3: Wedge, Fort Condor unit: Armored Shock Trooper (Defense; Wedge reward), Fort Condor board: Battalion Board III (Wedge reward), Fort Condor Grandmaster: Chadley, AP Up Materia (Fort Condor Grandmaster reward), Shop: Fort Condor unit Cutter (Old Snapper, 3 Condor Coins), Shop: Fort Condor unit Missile Launcher (Junk Shop, 300 gil), Shop: Fort Condor unit M.O.T.H. Unit (Junk Shop, 500 gil), Shop: Wind Materia (Junk Shop, limit 1), Shop: HP Absorption Materia (Junk Shop, limit 1), Shop: MP Absorption Materia (Junk Shop, limit 1), Shop: Luck Up Materia (Junk Shop, limit 1), Shop: Elixir (Junk Shop, limit 1) |
| INTERmission Chapter 2: Covert Ops | Climbing the right-hand pipe from the B14 console up to B13: the B15 and B14 floors, the Box Buster vault included, may be closed behind you. | Ninja Cannonball Materia (B15, tube opposite the console), Skill Master Materia (B15 side pod), Steadfast Block Materia (B15 opposite side pod), Chest: Ribbon (B14 east dead end), Chest: Volant Armlet (Maintenance Facilities stair detour), Chest: Djinn Staff (corridor after the Magitrooper), Secret Vault: power B14 at the second console and open the vault (Shinra Box Buster), Shinra Box Buster: Basic Training 5,000 (ATB Assist Materia), Shinra Box Buster: Basic Training 10,000 (ATB Boost Materia), Shinra Box Buster: Basic Training 20,000 (ATB Stagger Materia), Shinra Box Buster: SOLDIER Training 10,000 (Magnify Materia), Shinra Box Buster: SOLDIER Training 30,000 (Gil Up Materia), Shinra Box Buster: SOLDIER Training 50,000 (EXP Up Materia), Time Materia (left pipe, across the hook swings) |
| INTERmission Chapter 2: Covert Ops | Riding the first trial lift down from the Weapons Testing Ground Entrance to B20: B13 may be closed behind you. | Chest: Healing Carcanet (B13, raised platform before the second girder), AP Up Materia (B13 research tube) |
| Hard: Chapters 1–7 | On this Hard pass, walking into Seventh Heaven after rescuing Johnny (the game first offers a return to town) closes the Chapter 3 hub | The Art of Swordplay Vol. V, Way of the Fist Vol. IV, Hard Ch3: all six Odd Jobs, then Alone at Last: "Something... exotic?" |
| Hard: Chapters 1–7 | On this Hard pass, riding the H01 cargo lift south after the three sun lamps leaves Section H and the fan room behind | Way of the Fist Vol. VI |
| Hard: Chapters 8–9 | Hard Chapter 8: walking up Petal Lane from Leaf House toward Aerith's house after the odd jobs: Rude steps in and the Sector 5 hub ends for this pass (it may last until the prompt at her door) | Telluric Scriptures Vol. VI, Telluric Scriptures Vol. VII, Telluric Scriptures Vol. V, Telluric Scriptures Vol. VIII, Hard Ch8: finish five Odd Jobs, skip A Verified Hero |
| Hard: Chapters 8–9 | Hard Chapter 9: accepting Madam M's offer to dress Aerith after the Colosseum: Aerith leaves the party, and Cloud can't leave Wall Market any more | Hard Ch9: questline choices for Madam M's line, Colosseum on Hard: Aerith vs. Wild Animals, Colosseum on Hard: Aerith vs. Shinra Thugs |
| Hard: Chapters 8–9 | Hard Chapter 9: going back to Madam M's parlour, odd jobs finished, to check on Aerith: Johnny turns up and the rescue begins, ending the side-quest phase of this pass | Hard Ch9: Burning Thighs again, The Price of Thievery, The Art of Swordplay Vol. VIII, Shears' Counterattack, The Art of Swordplay Vol. IX |
| Hard: Chapters 8–9 | Optional second Hard Chapter 9: returning to the parlour once the odd jobs are done: the rescue begins and Wall Market closes for this pass | The Art of Swordplay Vol. X |
| Hard: Chapters 10–14 | On a Hard Chapter 14 pass, answering yes to Barret at the Avalanche graffiti wall where the Urban Advancement District ends: the climb starts, and the hub's odd jobs and Colosseum close for this pass. | Way of the Fist Vol. X, Sharpshooter's Companion Vol. XI, Way of the Fist Vol. XI, The Art of Swordplay Vol. XI, Colosseum on Hard: Barret vs. Wild Animals, Colosseum on Hard: Tifa vs. Wild Animals, Colosseum on Hard: Barret vs. Shinra Thugs, Colosseum on Hard: Tifa vs. Shinra Thugs, Colosseum on Hard: Three-Person Team vs. Shinra Warriors, Sharpshooter's Companion Vol. IX, Sharpshooter's Companion Vol. X, Way of the Fist Vol. XII |
| Hard: Chapters 15–18 | On the Hard pass, the scene on the walkway above the lab sends Cloud down to Drum Level 2; the bridge back to the lab and the second simulator is cut from then on. | Simulator on Hard: Aerith vs. SOLDIER Trainees, Simulator on Hard: Cloud vs. 3-C SOLDIER Candidates, The Art of Swordplay Vol. XIII, Simulator on Hard: Barret vs. 3-C SOLDIER Candidates, Sharpshooter's Companion Vol. XIII, Simulator on Hard: Tifa vs. 3-C SOLDIER Candidates, Way of the Fist Vol. XIII, Simulator on Hard: Aerith vs. 3-C SOLDIER Candidates, Telluric Scriptures Vol. XI, Simulator on Hard: Two-Person Team vs. Dynamic Duos, Refocus materia (Dynamic Duos reward), Simulator on Hard: Monsters of Legend (three-person team), Enemy skill: Bad Breath, Refocus materia (Monsters of Legend reward), Pride and Joy Prototype (Top Secrets, three-person team), Götterdämmerung, Weiss (The Immaculate One, three-person team), Götterdämmerung x2 (Weiss reward) |
| INTERmission on Hard | Agreeing to board the train with the Sector 7 Undercity Station attendant on Hard: Chapter 1 ends and the slums close for this pass. | Fort Condor Rank 5 (Hard): Johnny (Vol. III), Fort Condor Rank 5 (Hard): Shinra Middle Manager (Vol. II), Fort Condor Rank 5 (Hard): Roche (Vol. V), Fort Condor Rank 5 (Hard): Jessie (Vol. IV), Fort Condor Rank 5 (Hard): Kyrie (Vol. I), Fort Condor Rank 5 (Hard): Wedge (Vol. VI), Shop: Grandmaster Board (Old Snapper, 5 Condor Coins), Shop: Fort Condor unit Helicopter (Old Snapper, 3 Condor Coins), Shop: Fort Condor unit Sledgeworm (Old Snapper, 3 Condor Coins), Shop: Assassin Board II (Old Snapper, 3 Condor Coins), Fort Condor Rank 5 (Hard): Grandmaster Chadley (Vol. VII) |