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Pact with Rais

Rais's three jobs (two antennas, a collection round, a lost patrol) and the side quests they open: Spare Glasses, Tunnel Vision, Gas Mask Man, A Survivor's Guide to Zombieland, Incense Herbs, the start of The Prodigal Son, and Gassed Up.
A Survivor's Guide to Zombieland: Neil Fallon at the boat launchQuest stepMissablePoint of no return
Location
The Slums · Ferry Harbor – In the Ferry Harbor safe zone, talk to Neil Fallon by the bounty board at the boat launch. He left his satchel of notes behind in an internet café, and his camera is in the boot of a black car stuck on the Infamy Bridge.
Why you can lose it
Players report that once Neil Fallon's barge leaves the Ferry Harbor the quest can no longer be handed in, and the harbour is overrun after "The Pit". Finish all four steps before "The Pit".
Point of no return
Talking to Brecken on the Tower's ground floor after the Volatile nest: Siblings ends and The Pit begins in the same scene.
Summary
A side quest for the journalist Neil Fallon. It is the one side quest players report losing, so it is done now, well before "The Pit".
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A Survivor's Guide to Zombieland: the internet café satchelQuest stepMissablePoint of no return
Location
The Slums · HyperHouse internet café – From the Tower, go south-east to the HyperHouse internet café. Kill the infected at the entrance, pick the easy lock, and step back as the door opens: a Bomber is inside, and Runners follow the noise. Fallon's satchel is under one of the computer desks.
Why you can lose it
Players report that once Neil Fallon's barge leaves the Ferry Harbor the quest can no longer be handed in, and the harbour is overrun after "The Pit". Finish all four steps before "The Pit".
Point of no return
Talking to Brecken on the Tower's ground floor after the Volatile nest: Siblings ends and The Pit begins in the same scene.
Summary
A side quest for the journalist Neil Fallon. It is the one side quest players report losing, so it is done now, well before "The Pit".
Report an issue
A Survivor's Guide to Zombieland: the black car on Infamy Bridge, dive for the cameraQuest stepMissablePoint of no return
Location
The Slums · Infamy Bridge – Head east to the Infamy Bridge and work along it car roof to car roof, vaulting the infected. Fallon's black car hangs through a broken barrier at the edge. Opening its boot sets off the alarm and drops the car into the water: get clear of the noise, climb down, dive to the wreck on the bottom and take the camera from its boot.
Why you can lose it
Players report that once Neil Fallon's barge leaves the Ferry Harbor the quest can no longer be handed in, and the harbour is overrun after "The Pit". Finish all four steps before "The Pit".
Point of no return
Talking to Brecken on the Tower's ground floor after the Volatile nest: Siblings ends and The Pit begins in the same scene.
Summary
A side quest for the journalist Neil Fallon. It is the one side quest players report losing, so it is done now, well before "The Pit".
Report an issue
A Survivor's Guide to Zombieland: back to FallonQuest stepMissablePoint of no return
Location
The Slums · Ferry Harbor – Swim up from the bridge and go north back to the Ferry Harbor safe zone; give Neil Fallon the satchel and the camera.
Why you can lose it
Players report that once Neil Fallon's barge leaves the Ferry Harbor the quest can no longer be handed in, and the harbour is overrun after "The Pit". Finish all four steps before "The Pit".
Point of no return
Talking to Brecken on the Tower's ground floor after the Volatile nest: Siblings ends and The Pit begins in the same scene.
Summary
A side quest for the journalist Neil Fallon. It is the one side quest players report losing, so it is done now, well before "The Pit". Returning both items pays $2,000.
Report an issue

Last Slums sweep and The Pit

The Bolter nights before reporting to Brecken, the point of no return, then The Pit: the Courtyard defence, the Slums errands it leaves time for, the Garrison, Rais's arena and the escape.

The Museum

Tariq and his side quest Chasing Past (God's Hammer and Note #29 in the Dolma Street building), the museum's flooded way in and its storeroom, the fight through the museum to Tahir, and the climb to Troy.
Blueprint: God's HammerHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Old Town · Dolma Street basement, Umar's room – Once Umar is dead, step into the room he came out of, next to the workbench in the basement butchery: the blueprint is in there. Take it before you leave the building.
Why you can lose it
Only obtainable during Chasing Past: once you leave the Dolma Street building and the quest moves on, the apartment block can't be entered again, and the only fix is replaying the story from The Saviors.
Point of no return
Leaving the Dolma Street building once its basement is cleared and heading back to Tariq: the apartment block stays shut from then on.
Summary
A legendary blueprint that adds fire and electricity to hammers, axes and the pickaxe. It can only be taken while Chasing Past is under way.
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The Following: the farm's errands, the north-west and Bilal's race

Jasir's notice-board quests in loops from the farm (Seaside Town, Sabit, the north-west, the north), the central hive at night, Newcomer, and Bilal's one-try race.
Burning Rubber: win Bilal's first race on the first tryQuest stepMissablePoint of no returnDLC: The Following
Location
The Countryside · Bilal's gas station, then the race course – Drive to Bilal's gas station, read the race poster on the notice board, talk to Bilal and drive to the starting line. Reach every checkpoint before the timer ends, saving nitro for the straights and keeping off anything solid enough to stop or flip you; Virals sometimes knock the buggy off its line. Report back to Bilal afterwards.
Why you can lose it
The trophy goes only to a win on the first Burning Rubber run; if the 3:20 clock runs out on that attempt, it can no longer be earned.
Point of no return
Starting Bilal's first race in Burning Rubber: if its 3:20 timer runs out on this first run, the race trophy is lost.
Summary
Bilal wants to start a racing season, and the first time trial carries a trophy. Winning it also opens the other races around the map and earns a paint job.
Trophies
  • Achievement · SteamIt wasn't that hard, was it?
  • Achievement · XboxIt wasn't that hard, was it?
  • Bronze · PlayStationIt wasn't that hard, was it?
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About this guide

One playthrough on any difficulty. The base story, then The Bozak Horde, The Following and Hellraid; the world stays open after both endings, so leftovers can be swept up at the end. Only Hellraid's Steam achievement "Wake up!" needs Nightmare, switched for that mode alone. The five online trophies need other players.

Last verified: Nov 3, 2026 · Patch Definitive Edition (PS4/PS5, Xbox One/Series, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.