Saw CleaverWeapon
- Location
- Hunter's Dream · Messengers by the first headstone
- Summary
- One of three free trick weapons offered at your first visit. The other two can be bought later with the Saw Hunter Badge, so pick whichever you like.
0 of 366 items. 36 missables still open. 3 endings. About 180h to go.
Saved on this device only.Save to cloud
You first arrive here after lighting the clinic lamp or dying in the opening street. The Messengers in the garden hand out the starting weapons; everything else you see here unlocks as you play.
Several Hunter's Dream features stay asleep until you have 1 Insight, including the Doll and the second Messenger shop.
Most of the questlines start behind windows and doors here. Talk to every lit window you pass; several steps only open if you have spoken to the person early.
The Hunter Chief Emblem is the quickest way into the Grand Cathedral area and to Arianna. Bank Echoes for it after the Cleric Beast.
Entering Oedon Chapel after Gascoigne moves the world to Sunset. From here, survivors can be sent to a safe haven, and several NPC steps run on a clock that ends at Nightfall or at the Blood Moon.
Meeting Djura peacefully means reaching his tower from behind, which is easier later from the Hypogean Gaol side. Clear the streets now and return for him in section 9.
The Gaol lamp stops working once the Blood Moon rises, and Adella can no longer be sent anywhere. Visit now.
In this cycle she must be killed after the Blood Moon, when she drops a One Third of Umbilical Cord (section 15). Killing her now gives a rune instead.
Kill the Executioners at the Hemwick crossroads before you touch the monument. Sources warn that dying before you board can stop the carriage from returning.
Its boss room is at the far end of the Nightmare Frontier. This guide kills it in section 15, after Patches' talk on the second floor, because one source says he leaves once Amygdala dies.
This guide enters the DLC after the Upper Cathedral Ward and before the Nightmare of Mensis. Sources suggest level 65 or more at the very least, and 75 to 85 for a comfortable first visit.
This guide does The Old Hunters (sections 17 to 19) before this point, at about level 70 to 80. If you skipped it, nothing here locks it out.
Talking to Gehrman ends the cycle. Check every earlier section first, and make sure you hold the Living String and every badge. If you plan to use a save backup for the other endings, make it now.
Everything from cycle 1 that this list does not mention can be skipped or done again as you like. Bosses hit harder in NG+, so expect to spend some levels before the late areas.
Rituals are performed at the altar in the Hunter's Dream, and each new dungeon gets its own headstone. Chalice enemies do not get stronger in NG+, and your progress carries over between cycles.
The last ritual on this path needs the Living String from the Brain of Mensis (section 20) and Red Jelly (two on the Lecture Building's first floor).
Glyphs are community-posted and expire when unused; test before relying on one. In the glyph notes, F, R and C mean the Fetid, Rotted and Cursed rites, s/S means Sinister, and L1 to L4 are the layers. To join one, you may first need to have made a dungeon of the same root type yourself (sources disagree on the exact rule).
vy8hiwxx (s/S, L1 pre-boss); 868i2ga3 (F/R, L3 pre-boss); p3anuwen (s, L2 pre-lamp). 2xe8g93y (F/R, L1 pre-boss); kfwgav9g (F/R, L3 pre-boss). nynpssra (s, L1 pre-lamp); 2r8ghidm (s/S, L2 pre-boss). 8jv9v6bc (s, L1 pre-boss); qft7c6dw (F, L2). 8jv9v6bc (s, L1 pre-lamp); qft7c6dw (F, L1); qmu2iuhk (no rites, L1 pre-boss). 3zcvutw8 (F/R/C, L1 pre-boss); ux3zudz2 (F/R/C, L2 pre-boss); 42ne7bb8 (F/R/C, L1). aii8vj6a (F/R, L1 pre-boss); vxnwjixk (F/R/C, L1 pre-boss); 7h87j4h7 (F/R/C, L2). r4qs4gux (R, L1 pre-lamp). 9d6vhapi (no rites, L1 pre-boss); r4qs4gux (R, L3 pre-boss); cpmyucym (no rites). 94vijxbq (F/R/C, L1 pre-lamp); 9vb3tzza (no rites, L1 pre-boss); zziz2qbx (F/R/C, L3 pre-lamp). rg56w9w8 (F/R, L1 pre-lamp); pmiqq34b (F/R/C, L1); bnjb9aap (s/S, L2). 6aima33e (C, L1 pre-lamp); dm3dhxf5 (s/S, L1 pre-lamp); wikifcsa (F/R/C, L1 pre-boss). df235ysm (F/R, L1 pre-lamp); fp3kttda (F/R/C, L1 pre-lamp); 6aima33e (C, L2 pre-lamp). cx5uzizr (F/R/C, L1 pre-lamp); qtpuhk46 (F/R, L1 pre-boss); 7pn5jxn7 (F/R, L1 pre-boss). 9vb3tzza (no rites, L1 pre-lamp); 27fe7wh7 (F/R, L1 pre-lamp). h3up6y2d (s, L1 pre-lamp); c5sp2z9d (F/R/C, L3 pre-lamp). 2ufsqve2 (R, L1 pre-boss); u8pgdjay (no rites, L1 pre-boss); ypmbzdgd (s/S, L2 pre-lamp). gz9mmj7y (F/R, L1 pre-lamp); x7jri97t (no rites, L2 pre-lamp); c5sp2z9d (F/R/C, L3 main area). rvx9wya7 (F/R/C, L1 pre-lamp); c5sp2z9d (F/R/C, L1 pre-boss); 4jgecv28 (F/R, L4). kkqmduet (s, L1 pre-boss); 97zvbb6v (F, L1 pre-boss). 2ufsqve2 (R, L1 pre-lamp); ypmbzdgd (s/S, L1 pre-lamp); kkqmduet (s, L2). rie8jhve (F/R/C, L1 pre-lamp); 8a94id9u (F/R/C, L1 pre-boss); c5sp2z9d (F/R/C, L2 pre-boss). ydknsnh4 (no rites, L1 pre-boss); nca4y2cr (F, L1 pre-boss); byfne74r (L3). ydknsnh4 (no rites, L1 pre-lamp); 6fj9uwsu (R, L2); nca4y2cr (F, L1). huy83p9r (F/R/C, L1 pre-lamp); jmph3q6e (s/S, L1); ji7y3vu8 (R, L1 pre-boss). 5xe4d3ny (F/R, L1 pre-lamp); u97try9e (R, L3). pqmc4sms (no rites, L1 pre-lamp); 7zvhn7dw (s/S, L1 pre-lamp); ny6sbrxm (s, L1 pre-boss). Hunter's Essence and Old Hunter's Essence count only the normal weapons. These 52 forms are here for a true 100%.
Glyphs are community-posted and expire when unused; test before relying on one. In the glyph notes, F, R and C mean the Fetid, Rotted and Cursed rites, s/S means Sinister, and L1 to L4 are the layers.
462yygcg (L1); 2m2fxwm2 (L1 side area before boss); vxdtbx8a (L1). 68nqfbsq (F, L1 side area before boss); n2jx4duu (F, L3 side area after boss gate); ydit83ur (F, L3). ydit83ur (F, L1 bonus room); rtddmazf (F, L2); n2jx4duu (F, L3/L1, sources disagree on layer). 86en47tc (no rites, L1 pre-lamp side area). vy8hiwxx (s/S, L1 pre-lamp); 3zuzathw (Sinister, L2 bonus area after gate); sd5tputs (L1 bonus area before boss). 8cu74x96 (F/R, L2 pre-lamp; the same glyph also has Lost Saw Spear L1 and Lost Saw Cleaver L4); 2fvj36xy (no rites, L1 pre-lamp). 8cu74x96 (F/R, L4 pre-boss side area); sd5tputs (Sinister, L3 pre-boss); k52km3m3 (L1 side dungeon). 8cu74x96 (F/R, L1 pre-lamp); jch62fmh (F/R, L2); gwedu9m7 (L3 side area before boss). 2qignhi5 (s/S, L1 pre-lamp); jj3p3537 (F/R, L2 pre-lamp); qft7c6dw (F, L3). 7h87j4h7 (F/R/C, L1 pre-boss); xy8abwm9 (no rites, L2); rm9skkef (no rites, L2 pre-lamp). xy8abwm9 (no rites, L1 bonus room before lamp); 7h87j4h7 (F/R/C, L2 pre-lamp); rih2kkuw (R). rm9skkef (no rites, L1 pre-lamp); brkepzqq (F/R, L1 bonus area past lever gate); bjs2rx72 (L1 pre-area). rm9skkef (no rites, L1 pre-boss); 42ne7bb8 (L2 pre-boss); 7h87j4h7 (F/R/C, L3 pre-lamp). xmmfy2mk (R, L1 first door on the left after the Chamber of the Seal; good for low levels); 2336ttcm (no rites, L1 pre-lamp); 2mqkc4cv (F/R, L1). evuke3qg (F, L2); 9d6vhapi (no rites, L1 pre-lamp); r4qs4gux (R, L2 pre-lamp). cpmyucym (no rites, L1 pre-lamp); xt9jt7xm (R, L1); 2mqkc4cv (F/R, L3). 2336ttcm (no rites, L1 2nd bonus room before boss); r4qs4gux (R, L2/L3, layer differs between pages); 2mqkc4cv (F/R, L1 pre-boss). sz73v83s (no rites, L2); 9pvd8hw6 (no rites, L2 pre-lamp); zziz2qbx (F/R/C, L1 pre-boss). wic63yn8 (no rites; FX weapon page says L3, Ihyll Root page says L2); yuwuijne (F/R/C, L3 pre-lamp); rv86s442 (F/R/C, L1 pre-boss). wic63yn8 (no rites, L2 pre-lamp); yrim6m23 (F/R, L1 pre-boss); 2ac8vumx (F/R, L2). 9pvd8hw6 (no rites, L1 pre-boss); dm3dhxf5 (s/S, L1 before first boss room); y8tqin2h (F, L2 pre-boss; closed glyph, so use "Search by Chalice Glyph"). pwmf22gu (F/R/C, L1 pre-lamp; BW also calls it a classic Ihyll farming glyph); rra4n2eq (F/R, L1 pre-boss); 5543imxn (R, L4). 7r2q7gs5 (F/R, L3); xeqqu3t7 (F/R/C, L1 pre-lamp; also has a Blood Rock on L2). 5f7nv9uy (F/R, L1 pre-boss); kg2gu4ht (s/S, L2); v77hfp2e (Sinister, L1 pre-boss side area). kkqmduet (s/None, L1 pre-lamp); uae9r5av (F/R, L2); 6rxwxu3e (L3 on the weapon page; the root page lists this glyph for a Blood Rock). wkzxrvfz (L1 before lamp); bf589ptf (L1 pre-boss). 4i5efewz (F/R/C, L1 first bonus area). fqsntdsi (F, L1 bonus area before boss); 9fzgw3ec (no rites, L2 side area); 6ig4ifre (s/None, L2 pre-lamp). gc2nhw6u (no rites, L1 pre-lamp); 9fzgw3ec (no rites, L3); 6ig4ifre (s/None, L3). xktcvpjm (F/R/C, L1 first bonus room); 6ig4ifre (L3, weapon page only). | Trophy | Grade | How | Section |
|---|---|---|---|
| Bloodborne | Platinum | Every other base-game trophy | 25 |
| Yharnam Sunrise | Gold | Accept Gehrman's offer | 24 |
| Honoring Wishes | Gold | Refuse Gehrman and defeat him | 21 |
| Childhood's Beginning | Gold | Defeat the Moon Presence | 25 |
| Yharnam, Pthumerian Queen | Gold | Defeat Queen Yharnam in the Great Pthumeru Ihyll chalice | 26 |
| Hunter's Essence | Gold | Own all 26 base-game weapons | 22 |
| Hunter's Craft | Gold | Own the 9 special hunter tools | 20 |
| Weapon Master | Silver | Upgrade a weapon to +10 | 20 |
| Blood Gem Master | Silver | Get a top-grade blood gem (Chalice Dungeons, depth 4 or deeper) | 26 |
| Rune Master | Silver | Get an extremely precious Caryll Rune | 4 |
| Cainhurst | Silver | Reach Forsaken Castle Cainhurst | 12 |
| The Choir | Silver | Enter the Upper Cathedral Ward | 16 |
| The Source of the Dream | Silver | Find the Abandoned Old Workshop | 6 |
| Nightmare Lecture Building | Silver | Reach the Lecture Building | 13 |
| Rune Contact | Bronze | Get any Caryll Rune | 4 |
| Blood Gem Contact | Bronze | Get any blood gem | 2 |
| Chalice of Pthumeru | Bronze | Get the Pthumeru Chalice | 5 |
| Chalice of Ailing Loran | Bronze | Get the Ailing Loran Chalice | 13 |
| Chalice of Isz | Bronze | Get the Great Isz Chalice | 16 |
| Cleric Beast | Bronze | Defeat the Cleric Beast | 2 |
| Father Gascoigne | Bronze | Defeat Father Gascoigne | 3 |
| Blood-starved Beast | Bronze | Defeat the Blood-starved Beast | 5 |
| Vicar Amelia | Bronze | Defeat Vicar Amelia | 7 |
| The Witch of Hemwick | Bronze | Defeat the Witch of Hemwick | 8 |
| Shadow of Yharnam | Bronze | Defeat the Shadow of Yharnam | 10 |
| Darkbeast Paarl | Bronze | Defeat Darkbeast Paarl | 9 |
| Rom, the Vacuous Spider | Bronze | Defeat Rom | 14 |
| The One Reborn | Bronze | Defeat The One Reborn | 15 |
| Amygdala | Bronze | Defeat Amygdala | 13 |
| Micolash, Host of the Nightmare | Bronze | Defeat Micolash | 20 |
| Mergo's Wet Nurse | Bronze | Defeat Mergo's Wet Nurse | 20 |
| Martyr Logarius | Bronze | Defeat Martyr Logarius | 12 |
| Celestial Emissary | Bronze | Defeat the Celestial Emissary | 16 |
| Ebrietas, Daughter of the Cosmos | Bronze | Defeat Ebrietas | 16 |
| Old Hunter's Essence | Gold | Own all 16 Old Hunters weapons | 19 |
| Ludwig, the Holy Blade | Bronze | Defeat Ludwig | 17 |
| Living Failures | Bronze | Defeat the Living Failures | 18 |
| Lady Maria of the Astral Clocktower | Bronze | Defeat Lady Maria | 18 |
| Laurence, the First Vicar | Bronze | Defeat Laurence | 18 |
| Orphan of Kos | Silver | Defeat the Orphan of Kos | 19 |
The three endings exclude each other, so the platinum takes three playthroughs. Backing up your save before Gehrman (cloud or USB) and restoring it lets one playthrough cover all three.