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Batman: Arkham City: Batman: Arkham City 100% Completion Guide

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Prologue: Catwoman's heist and the Courthouse

From Catwoman's opening heist and Bruce Wayne's arrest to the Steel Mill's door: Ace Chemicals, Two-Face's Courthouse, the Church bell tower, and the side missions that open in the first hours of free roam.

The game opens with a short Catwoman episode, then hands you Bruce Wayne in handcuffs. Once the Batsuit lands on Ace Chemicals you have the Batarang, Batclaw, Explosive Gel, Cryptographic Sequencer, Remote Controlled Batarang, Smoke Pellet and Grapnel Gun; AR Training adds the Grapnel Boost before this section ends. After the Church, the story points you at the Steel Mill, but you stop at its door and open five side missions first. Left for later on purpose: the Riddler's secrets (two easy Bowery trophies open the next section, and the real sweep waits until after the Steel Mill), four of Bane's six TITAN containers, the watcher's other three sightings, and the rest of Zsasz's calls and the street assaults, which come at random. This section holds the Catch trophy's first chance (PlayStation and Xbox only).

Start on Normal or Hard

New Game Plus, the second run this guide needs, only unlocks when the first run is finished on Normal or Hard. A run on Easy has to be played again. The difficulty can't be changed once the game has started, and New Game Plus keeps it, so Normal is the comfortable choice.

Catwoman Episode 1: beat Two-Face's thugs and crack his safeQuest stepDLC: Catwoman
Location
Park Row · Two-Face's vault room – Plays as soon as a new game starts. Six unarmed thugs guard the vault: attack, and counter when the warning shows over a thug's head; then walk up to the safe and open it. Nothing is hidden in this room, and you never come back to it.
Summary
The game's first playable scene: Catwoman raids Two-Face's vault, which doubles as the combat tutorial.
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Bruce Wayne Held Hostage: escape the interrogation and save Jack RyderQuest step
Location
Park Row · TYGER processing – Rock the chair with the left stick until it tips over, then counter the guard who comes in. Walk into lane A, the one with only two men in it; past the gate inmates jump the fence, so counter them one by one, knock away the one beating Jack Ryder, and help Ryder up.
Summary
Bruce Wayne wakes up a TYGER prisoner and is thrown into Arkham City. Breaking free and saving a fellow prisoner teaches the counter.
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Penguin's men (handcuffed brawl)Boss
Location
Park Row · Prologue courtyard – Right after Ryder: counter the Penguin's punch when he swings, and his men pile in. Keep countering until one counter snaps the cuffs, then fight normally until the whole gang is down. XP from this fight doesn't count, so mistakes cost nothing.
Summary
The Penguin and his gang corner Bruce in the courtyard. The first real group fight, started with your hands still cuffed.
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Climb to higher ground and contact AlfredQuest step
Location
Park Row · Prologue courtyard rooftops – Leave the Penguin where he is. Climb the crate next to the fight, take the ladder to the balcony, jump across to the ledge ahead and keep climbing, using a second ladder. Step onto the roof on your left at the top and Alfred answers.
Summary
Bruce climbs out of the courtyard to call Alfred, who sends the Batsuit.
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Climb Ace Chemicals and put on the BatsuitQuest step
Location
Park Row · Ace Chemicals – From the roof, face Ace Chemicals and jump to its ledge. Shimmy right, climb, take two ladders, crouch through the low gaps, drop to hang from a ledge and shimmy on, then jump to the far platform and take the last ladder to the roof. Open the package; a short Cryptographic Sequencer tutorial on the TYGER radio follows.
Summary
Alfred's drop lands on the Ace Chemicals roof: the Batsuit and the starting gadgets. Putting it on earns I'm Batman.
Trophies
  • Achievement · SteamI'm Batman
  • Achievement · XboxI'm Batman
  • Bronze · PlayStationI'm Batman
Report an issue
Reach the Solomon Wayne CourthouseQuest step
Location
Park Row · Solomon Wayne Courthouse – The Courthouse is north of Ace Chemicals; its marker is the big Bat-signal out front. Glide from the roof and drop onto the inmates on the way and at the front steps, then go in by the front door. Or glide from a taller building onto the balcony above the entrance and find a door there.
Summary
The decoded radio says Two-Face holds Catwoman in the Courthouse. The city is open from here on.
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Courthouse: rescue Catwoman from Two-FaceQuest step
Location
Park Row · Solomon Wayne Courthouse – The side doors downstairs are blocked, so climb the half-burned staircase ahead of the entrance to the windows over the court. Then go right and up the ladder, take out the armed inmate on the balcony from behind, ride the wire over the court and drop onto the crowd below. Beat the inmates who stay to fight; the cutscenes do the rest.
Summary
Batman breaks up Two-Face's trial of Catwoman. Freeing her earns Acid Bath.
Trophies
  • Achievement · SteamAcid Bath
  • Achievement · XboxAcid Bath
  • Bronze · PlayStationAcid Bath
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Scan the bullet evidence in the CourthouseQuest step
Location
Park Row · Solomon Wayne Courthouse – Still in the court, switch on the scanner and hold on the bullet hole in the window behind you, then on the mark where the bullet hit the floor. To leave by the front, grapnel up to an upper window and go out over the balcony (expect a fight at the doors); the door in the corner of the room leads to the rear exit instead.
Summary
A sniper's shot opens the hunt for its shooter. Two scans give its line of fire.
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A hooded figure on the roof across the street

Once you are outside, a hooded figure may be standing on the rooftop straight across from the Courthouse's front entrance. Don't go near him yet: he vanishes when you get close, and on PlayStation and Xbox he is your first chance at the Catch trophy, which needs a throw from a distance. This section comes back to him at its end.

Ernest Ray and Dave, political prisoners in a Park Row alleyHidden spoiler – activate to revealNPCMinor spoiler
Location
Park Row · Alley by the Mad Hatter's building – Out of the Courthouse, search the alleys around the building that holds the Mad Hatter's hideout (its door faces the Stacked Dice Casino roof). Two prisoners hide there; talk to them.
Summary
Two political prisoners who survive by keeping out of everyone's way; Ernest was the foreman who built Arkham City's walls. They are only on the streets early in the story, so meet them now.
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Cold Call Killer: answer the first ringing payphoneQuest step
Location
Park Row · Payphones around the city – From now on a payphone can ring anywhere, at random. When the game says a ringing phone is nearby, land, find it with Detective Mode (orange sound rings show on it) and answer. Park Row has payphones outside the Courthouse and outside the Church; if none rings yet, tick this when one does.
Summary
Victor Zsasz calls Batman on a payphone to announce his game. Answering earns Ring Ring on PlayStation and Xbox.
PC (Steam)
No achievement for this on PC; the call still starts the side mission.
Trophies
  • Achievement · XboxRing Ring
  • Bronze · PlayStationRing Ring
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Church: save the medical volunteersQuest step
Location
Park Row · Church/Medical Center – Follow the bullet's line north-east to the Church and beat the thugs at its front door. Inside, counter Harley's leap, then drop a Smoke Pellet when prompted and grapnel to the gargoyle. Take the four gunmen one at a time from the gargoyles (a glide takedown, a wall takedown, then a double takedown); a spotted guard means a dead hostage and a checkpoint retry.
Summary
Harley Quinn's gang holds the Church's medical team hostage. Taking down all four gunmen unseen earns Savior.
Trophies
  • Achievement · SteamSavior
  • Achievement · XboxSavior
  • Bronze · PlayStationSavior
Report an issue
Aaron CashNPC
Location
Park Row · Church/Medical Center – Among the freed staff once the last gunman drops. Talk to him (Dr. Adam Hamasaki and Dr. Anne Bishop are here too): he says Harley took something up the bell tower and carried one of the doctors off to the Steel Mill.
Summary
The guard who leads the Church's medical team, back from Arkham Asylum. He points Batman at the bell tower.
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Bell tower: scan the sniper rifle and escape the bombQuest step
Location
Park Row · Church bell tower – Back toward the Church entrance, take the door on the left in the north part of the hall and go up the stairs. The staircase is broken, so grapnel from ledge to ledge to the ladder into the bell room and scan the rifle. When the countdown starts, run at a window and leap through it.
Summary
The shot came from the bell tower, and the rifle up there is a trap. Its scan gives Batman a radio signal to follow.
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Follow Joker's signal to the Steel MillQuest step
Location
Industrial District · Sionis Steel Mill – Head south-east (you can't fly over the walled centre of the city) and take the bridge onto the island; the Joker's Funland neon tells you you're there. Work south to the tall tower with coloured lights and listen to Alfred about the chimney, then leave the chimney for the next section.
Summary
The radio signal leads to the Sionis Steel Mill on the Industrial District's island. Reach it, but don't go in yet.
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AR Training Basic 1 (tower near the district entrance)Quest step
Location
Industrial District · Tower near the district entrance – Back toward the bridge you came in by: a tower near the Industrial District's entrance carries a red Bat sign. Five rings, with only light steering. Stand on the red Bat-symbol to start; brushing anything or missing a ring fails the run, and you go back to the start point to retry.
Summary
The first of eight gliding courses from Alfred. Its marker appears on entering the Industrial District.
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AR Training Basic 3 (crane)Quest step
Location
Industrial District · Crane – On top of another crane in the district (the map marker shows which). Dive right after the first ring, level out after the third, pass the fourth under the tower, then the fifth.
Summary
The third basic course: five rings, diving and levelling out.
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AR Training Basic 4 (tower)Quest step
Location
Industrial District · Tower – On top of one of the district's towers; grapnel up. Dive after the first ring, level out after the second without clipping the obstacle, dive again through the third and fourth, and land through the fifth on a small platform.
Summary
The last basic course. Finishing it sends Alfred's Grapnel Boost prototype.
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Grapnel Boost: pick up the drop on top of the drawbridgeKey item
Location
Industrial District · Drawbridge – It isn't given automatically: a drop zone appears on the map after Basic 4. Go to the top of the drawbridge on the Industrial District waterfront and collect it.
Summary
A Grapnel Gun upgrade that flings Batman upward off a grapnel pull. It makes travel and Zsasz's timed calls far easier.
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Advanced AR Training 1 (central Industrial District neon-sign tower)Quest step
Location
Industrial District · Neon-sign tower – A tower with a neon sign at the heart of the Industrial District; the course starts on its top. Start as high as you can: dive after the first ring through the next two, then level out quickly into the small tunnel, since the last ring is a long way off.
Summary
The first advanced course, and the hardest of the eight.
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Advanced AR Training 3 (Industrial District crane)Quest step
Location
Industrial District · Crane – On top of one of the Industrial District's cranes (the map marker shows which). Dive after the first ring while bending slightly right, then pull out early enough to make the narrow pass and the last ring.
Summary
A three-ring advanced course ending in a narrow pass.
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Cold Call Killer: keep answering timed payphones and tracing Zsasz (ongoing)Quest step
Location
Industrial District · Payphones around the city – When a phone rings again, answer it, then race to the next payphone marked on the map before the timer runs out (late means a checkpoint retry); the Grapnel Boost helps. At that phone, keep the cursor on Zsasz's moving signal while he talks. Tick this after the first traced call.
Summary
Each later call gives Batman a time limit to reach another payphone, then a trace on Zsasz's signal. Calls keep coming through the story; answer each as it rings.
Report an issue
Fragile Alliance: answer the distress flare, meet Bane at Krank Co. ToysQuest step
Location
Amusement Mile · Krank Co. Toys – From the Industrial District, take the bridge over to Amusement Mile, where the "Distress Flare" marker has waited since free roam began. Its streets are flooded, so travel by grapnel and glide; beat the inmates at the Krank Co. Toys entrance, follow the only corridor inside and talk to Bane. Six container markers go on the map, but only two can be reached now.
Summary
A distress flare in Amusement Mile leads to Bane, who wants Batman's help destroying TITAN stock. Answering it earns Distress Flare on PlayStation and Xbox.
PC (Steam)
No achievement for this on PC; the side mission starts all the same.
Trophies
  • Achievement · XboxDistress Flare
  • Bronze · PlayStationDistress Flare
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Fragile Alliance: TITAN container, fenced yard in the southQuest step
Location
Industrial District · Fenced yard – Cross back to the Industrial District and head to its southern part: the container's marker is in a fenced yard guarded by a few unarmed inmates. Beat them, spray Explosive Gel on the container and detonate it.
Summary
One of Bane's six TITAN containers, open from the first meeting.
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Fragile Alliance: TITAN container, Subway Terminal lowest levelQuest step
Location
The Bowery · Subway Terminal – Follow its marker to the Subway Terminal in the Bowery and drop to the lowest level. The guards there carry guns: strike from above and knock the weapons away, then gel and detonate the container.
Summary
The second container that can be reached this early. The other four wait for the story.
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Advanced AR Training 2 (gargoyle on the bank building)Quest step
Location
The Bowery · Gotham Bank building – While you're in the Bowery, find the Gotham Bank building and perch on the gargoyle with the course marker. Dive after the first ring and level out just in time to pass under a roof through the second, then make one short left turn to the last ring.
Summary
The seventh of the eight AR courses on this route; only the Park Row course is left after it.
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Advanced AR Training 4 (tall Park Row building)Quest step
Location
Park Row · Tall Park Row building – From the Bowery, head back into Park Row: the course starts on the ledge of one of its tallest buildings (follow the marker). Dive through the second ring, level out, and turn round after a short run without clipping the buildings; keep enough height through the third ring and the rest. AR Knight pops at the finish.
Summary
The last of the eight AR courses on this route, over the district where the game began. Finishing all eight earns AR Knight.
Trophies
  • Achievement · SteamAR Knight
  • Achievement · XboxAR Knight
  • Silver · PlayStationAR Knight
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Acts of Violence: save Jack Ryder and talk to himQuest step
Location
Park Row · Perimeter wall, far west corner – A blue hexagon on the map marks the assault, near the far west corner of Park Row by the perimeter wall. Drop on the gang beating a prisoner, beat the rest, then talk to him: it is Jack Ryder. The other assaults turn up at random from now on.
Summary
The first of 16 assaults on political prisoners. Saving the reporter from the prologue starts the side mission.
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Catch: throw a Remote Controlled Batarang at the watcherAchievementMissablePoint of no return
Location
Park Row · Rooftop across from the Courthouse – Go back to the Courthouse front and look at the rooftop straight across the street. Before you go near him, throw a Remote Controlled Batarang and steer it into him from a distance: he catches it and the trophy pops. Up close he vanishes, and this chance is gone.
Why you can lose it
Only possible during the watcher's first four sightings: once the fourth is done without a catch, the trophy is lost on this save until New Game Plus.
Point of no return
Meeting the hooded watcher for the fourth time (the water-tower roof west of the GCPD) and scanning his symbol without having hit him with a Remote Controlled Batarang.
Summary
Only the hooded watcher catches a Remote Controlled Batarang. Doing it at any of his first four sightings earns Catch.
Trophies
  • Achievement · XboxCatch
  • Bronze · PlayStationCatch
Report an issue
Watcher in the Wings: first sighting, rooftop across from the Courthouse; scan the symbolQuest step
Location
Park Row · Rooftop across from the Courthouse – Now land beside the watcher on the rooftop opposite the Courthouse's front entrance. He speaks and vanishes in smoke, leaving a symbol where he stood: scan it in Detective Mode. His next three sightings appear as the story goes on.
Summary
A hooded stranger has been watching Batman. Meeting him starts Watcher in the Wings.
Report an issue
Pay Your RespectsAchievement
Location
Park Row · Crime Alley – Go to the Monarch Theatre (on the map, under the word "Building" in the Ace Chemicals Building label). Climb the chain-link fence to the right of its entrance, follow Crime Alley and turn left to two chalk outlines with a rose. Clear any enemies nearby, use the rose, then leave the controls alone until the trophy pops, which can take a few minutes.
Summary
A quiet moment at the spot where Bruce Wayne's parents died. Waiting out the scene earns the trophy.
Trophies
  • Achievement · SteamPay Your Respects
  • Achievement · XboxPay Your Respects
  • Bronze · PlayStationPay Your Respects
Report an issue

Tracking the Joker: the Steel Mill

Two Bowery rooftop trophies on the way, then the first Steel Mill visit (Dr. Stacy Baker, the Remote Electrical Charge, Mister Hammer, the Joker's office), and Catwoman's second episode with her first 12 trophies and Poison Ivy's lair.

Batman has his starting gear and the Grapnel Boost from AR Training. On the way from Park Row to the Steel Mill he takes two easy Riddler trophies in the Bowery; then the chimney is the only way into the Mill, and the visit hands him the Remote Electrical Charge. After the Joker's office the story switches to Catwoman: she fetches her Bolas and Caltrops and tours all four districts for 12 of her trophies before Poison Ivy's lair. Left for later: the rest of the Steel Mill's secrets (two trophies past the Loading Bay's motor door, in the Freight Elevator shaft, need the Remote Electrical Charge and a Municipal Codes console; the full sweep comes on the second visit), the Riddler trophy in the cage behind the Church (Batman needs the Line Launcher for it), and Catwoman's trophies that wait on Batman or a side mission. Nothing in this section is missable.

Riddler trophy #12: archway on the helipad roofCollectible
Location
The Bowery · Helipad building roof – From Crime Alley in Park Row, head south into the Bowery to the large rectangular building with a round helipad on its roof (on the map, just south-east of the 'The Bowery' label). Gunmen hold the roof: take them out, or stay at a distance. From the helipad, turn and look back along the roof: the trophy sits on top of a small archway; pull it in with the Batclaw.
Summary
One of the Riddler's 400 challenges for Batman. The first Riddler trophy Batman picks up brings the Riddler's first call and opens the Riddles tab.
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Riddler trophy #3: pillar north of the Museum roofCollectible
Location
The Bowery · Museum roof – Glide to the Museum (the building with the big glass domes on its roof) and land on top. Look north toward the monorail tracks: the trophy stands on top of one of the small iron pillars there. Grapple across to it and pick it up.
Summary
One of the Riddler's 400 challenges for Batman.
Report an issue
Enter the Steel Mill by the main chimneyQuest step
Location
Steel Mill · Main chimney and Waste Exchange – Make for the Industrial District (cross by the bridge rather than over the water); the Joker's Funland neon tells you that you have arrived. Go to the tall tower lit in many colours near the Mill, then grapple to the top of the skull-covered main chimney and drop in. In the Waste Exchange glide to the far ledge, slide under the low pipe, Batclaw the valve to cool the hot railing, hang from the ledge and shimmy left, then spray Explosive Gel on the cracked floor at the dead end and drop through.
Summary
The Joker's radio signal leads to the Sionis Steel Mill, and the chimney is the only way in on this visit. The trophy for it unlocks when Batman crawls up into the Loading Bay a little further on.
Trophies
  • Achievement · SteamChimney Sweep
  • Achievement · XboxChimney Sweep
  • Bronze · PlayStationChimney Sweep
Report an issue
Riddler trophy #1: valve cover at the Waste Exchange end of the Loading Bay tunnelsCollectible
Location
Steel Mill · Tunnels under the Loading Bay – You land in the low tunnel linking the Waste Exchange with the Loading Bay. Before crawling on, search this end of the tunnel, by the way you dropped in, for a round valve cover in the wall: tear it off with the Batclaw and take the trophy behind it. If you miss it, the same spot can be reached from the Loading Bay tunnels on the later visit.
Summary
One of the Riddler's 400 challenges for Batman, and the only Steel Mill secret on this visit's path.
Report an issue
Smelting Chamber: free Dr. Stacy BakerQuest step
Location
Steel Mill · Loading Bay, Assembly Line and Smelting Chamber – Crawl on under the Loading Bay: Batarang the switch on the right to stop the steam, run past the two flame jets when they die down, then throw three quick Batarangs at the valves at the end of the side passage to shut off the last steam pipe. Come up through the floor grates and beat the thugs in the Loading Bay. Take the north-west door (the Death Ride sign) to the Assembly Line: hit the switch, crawl through the hatch, take the three gunmen silently and dive through their window. In the Smelting Chamber beyond, pick the guards off from the gargoyles one at a time, the last one in the room with the doctor, then free her.
Summary
A doctor the Joker's gang holds hostage in the Smelting Chamber. The room is a silent takedown puzzle: if the guards catch on to Batman, she dies.
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Remote Electrical ChargeKey item
Location
Steel Mill · Smelting Chamber – Given in the cutscene after you free Dr. Baker in the Smelting Chamber; nothing else to do.
Summary
Batman's new gadget: a jolt that drives electric motors and generators (motor-run shutter doors open with it) and stuns enemies in a fight. Many Riddler secrets from here on need it.
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Mister Hammer, Loading BayBoss
Location
Steel Mill · Loading Bay – From the Smelting Chamber, fire the Remote Electrical Charge at the motor above the locked shutter on the east side, and again at the second shutter, back into the Assembly Line. Grapple into the air vent, beat the four thugs in the next room and head back north to the Loading Bay. Charge the generator in the middle of the room until the big hook has smashed the office door and torn it out, then grapple up: Mister Hammer knocks Batman back down. Clear the thugs first while dodging his slams, then stun him with a quickfire Remote Electrical Charge and beat him down.
Summary
The first boss: the Joker's one-armed, hammer-swinging enforcer, one of the Abramovici twins, backed by ordinary thugs.
Trophies
  • Achievement · SteamOne-Armed Bandit
  • Achievement · XboxOne-Armed Bandit
  • Bronze · PlayStationOne-Armed Bandit
Report an issue
Joker's office: Batman is poisonedHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Steel Mill · Joker's office, above the Loading Bay – Once Mister Hammer and his thugs are down, grapple up to the opening where the office door was and watch the cutscene. When Batman's story picks up again after Catwoman's episode, he is outside the Mill by the waterfront.
Summary
The end of Batman's first Steel Mill visit. The Joker's ambush in his office sets up the search for a cure, and the story then switches to Catwoman.
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Catwoman Episode 2: clear the thugs at her Park Row apartment and gear upQuest stepDLC: Catwoman
Location
Park Row · Catwoman's apartment – Follow the marker to her apartment near the Solomon Wayne Courthouse: a run-down building with cat pictures on its front and a cage over it. Drop on the thugs outside with a ceiling takedown and beat the rest, then climb to the roof, drop into the caged yard and fight the second group. Go in through the wall with the cat pictures.
Summary
Catwoman's second episode starts with a trip home for her gear. She moves by whip climbs and ceiling crawls; she cannot glide, blow walls or hack.
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Catwoman trophy #2: cage over the alley below her apartmentCollectibleDLC: Catwoman
Location
Park Row · Alley below Catwoman's apartment – Climb back out of the cage over her apartment and look down into the small square alley on its south side. Drop in: a little cage hangs above the alley's way out. Stand under it, Pounce to Ceiling, crawl to its grate and open it.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
Report an issue
Catwoman trophy #3: rooftop under the perimeter-wall billboardCollectibleDLC: Catwoman
Location
Park Row · Water-tower rooftop by the Perimeter Wall – The target is a billboard warning that the walls are monitored, on a building with a water tower near the Perimeter Wall; the trophy lies at its foot. From her apartment, cross to the building on its right, leap onto the broken stretch of overpass by the wall and follow it east, then climb onto that roof.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
Report an issue
Catwoman trophy #4: pressure-plate cage behind the ChurchCollectibleDLC: Catwoman
Location
Park Row · Alley behind the Church/Medical Center – Go to the alley at the back of the Church (on the map, the 'e' of 'Medical'): a tall steel cage with four pressure plates stands there. Step on the first, green plate, Pounce to Ceiling and crawl to the far end, climb onto the ledge to the next floor, then Pounce to Ceiling again: the trophy is on the top floor's ceiling. The plate also opens the green Riddler trophy's cage beside it; this guide takes that one with Batman later, though Catwoman can grab it now too.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
Report an issue
Catwoman trophy #5: roof of the building with the slanted Gotham signCollectibleDLC: Catwoman
Location
The Bowery · Gotham sign building roof – A slanted orange neon 'Gotham' sign hangs off a tall building in the Bowery's far east corner, and the trophy is on its roof, against a wall between two half-round planters. Cross into the Bowery, find the sign and whip-climb to the top.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
Report an issue
Catwoman trophy #1: underpass with the question marks under the helipad buildingCollectibleDLC: Catwoman
Location
The Bowery · Underpass below the helipad building – Go to the big rectangular helipad building where Batman took the archway trophy at the start of this section, and drop to the underpass beneath it: three glowing green question marks are painted on each wall. Pounce to Ceiling and crawl along; the trophy hangs above one of the sets of marks.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
Report an issue
Catwoman trophy #4: balcony at the south end of the glass tunnelCollectibleDLC: Catwoman
Location
The Bowery · Jezebel Center, south end – Head to the southern dead end of the long glass tunnel of the Jezebel Center. Climb the wall to the lone balcony up there (from the balcony to its north-west, leap to the southernmost one and pull yourself up); the trophy is on it.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
Report an issue
Catwoman trophy #3: Museum roof between the domesCollectibleDLC: Catwoman
Location
The Bowery · Museum roof – The Museum roof has a big lit glass dome at its centre and a smaller square dome just north of it; the trophy is wedged in the gap between the two. Climb up and follow the big dome round until you find it.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
Report an issue
Catwoman trophy #1: under the waterfront walkway by the lone craneCollectibleDLC: Catwoman
Location
Industrial District · Waterfront walkway by the lone crane – This trophy hangs under a walkway over the water in the Industrial District's far north-west corner, where a lone crane stands. Make for that crane, climb the fence there and go up the metal stairs onto the walkway, then walk it past the crane to where it dead-ends at the Perimeter Wall. From the railing at the end, crouch to drop into a ceiling crawl and move along underneath to the trophy; don't fall into the water.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
Report an issue
Catwoman trophy #3: Super Dodgems roofCollectibleDLC: Catwoman
Location
Industrial District · Super Dodgems building – Climb onto the roof of the Super Dodgems building, the one full of broken bumper cars. Armed guards stand up there: Thief Vision shows them; take them down quietly. The trophy hangs under the chain-link roof: Pounce to Ceiling to reach it.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
Report an issue
Catwoman trophy #4: seal cage on the Steel Mill roofCollectibleDLC: Catwoman
Location
Industrial District · Steel Mill roof – Look for a long chain-link cage on the Steel Mill roof with a wooden cut-out of a seal balancing a ball at each side; it runs from the foot of the big skull chimney Batman went down to a square metal radio tower. Get onto the roof, enter the cage at its north end and Pounce to Ceiling: the trophy is up there.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
Report an issue
Catwoman trophy #2: under the broken overpassCollectibleDLC: Catwoman
Location
Amusement Mile · Broken overpass – In Amusement Mile, get onto the broken stretch of overpass and drop off its right side to the lower ledge below it (the low ground south-east of the spot). Pounce to Ceiling and climb along the overpass's underside to the trophy.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
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Catwoman trophy #1: under the bridge to Ivy's lairCollectibleDLC: Catwoman
Location
Amusement Mile · Bridge to Poison Ivy's lair – Follow the episode marker to Poison Ivy's lair, the overgrown old hotel in the far north-east corner near the GCPD Building. Deal with the three armed guards at the approach. The gate is choked with plants, so go down under the stairs at the south-east end of the bridge, Pounce to its underside and crawl along: the trophy is on that crawl.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
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Catwoman Episode 2: get into Poison Ivy's lair and survive the three wavesQuest stepDLC: Catwoman
Location
Amusement Mile · Poison Ivy's lair – Carry on along the underside of the bridge and climb back up through the grate at the far end to the entrance. Inside, beat each wave of possessed thugs; when poison gas rises from the floor, Pounce to Ceiling and crawl up to the next floor before the next wave. A cutscene ends the episode.
Summary
The end of Catwoman's second episode: three waves of thugs under Ivy's control, with no boss fight. Batman's story resumes afterwards.
Trophies
  • Achievement · SteamArkham City Sirens
  • Achievement · XboxArkham City Sirens
  • Silver · PlayStationArkham City Sirens
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Finding the Cure: the Industrial District

Free roam before the cure hunt: a sweep of the Industrial District around the Steel Mill for every Riddler trophy, TYGER camera and Joker balloon the current gadgets reach, and the first four upgrades.

Catwoman's episode is over and Batman is back outside the Sionis Steel Mill. The story objective is now Finding the Cure, but nothing forces the pace: the city is open, so this stretch roams the Industrial District for 17 Riddler trophies, nine TYGER cameras and seven clusters of Joker balloons before heading on. You have the starting kit (Batarang, Batclaw, Explosive Gel, Remote Controlled Batarang, Cryptographic Sequencer, grapnel), the Grapnel Boost from AR Training and the Remote Electrical Charge from the Steel Mill. Spend level-up points on the four upgrades below as they come. Left for later on purpose: the district's riddles (they wait for the Enigma Conundrum), its TYGER relay hub, the trophy inside the Death Ride building, Zsasz's hideout and every spot that needs a gadget you don't have yet. Joker's Funland and the Ferris wheel follow in the next section.

Riddler trophy #6: Steel Mill east edge overhangCollectible
Location
Industrial District · Sionis Steel Mill, east edge – Batman starts this stretch outside the mill by the waterfront. Go to the mill's east edge and drop carefully from ledge to ledge until you land on a wider balcony just above the water; turn round and the trophy sits on a small overhang that juts out there.
Summary
The first Riddler trophy of this sweep, one of 37 in the Industrial District.
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Riddler trophy #14: Steel Mill roof, south chimneyCollectible
Location
Industrial District · Sionis Steel Mill roof – Get onto the Steel Mill roof and walk to the big chimney at its south end, where Detective Mode marks a weak wall in front of it: blow it with Explosive Gel and go through. From beside the trophy cage, fly a Remote Controlled Batarang back out of the hole you made and into the glowing question mark; the cage stays open for only a few seconds, so take the trophy at once.
Summary
A Riddler trophy behind a weak wall on the Steel Mill roof, opened by hitting a question mark with a remote-steered Batarang.
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Joker balloon (set 1, 1 of 3): nutcracker beside the Steel Mill chimneyCollectible
Location
Industrial District · Sionis Steel Mill roof – Step back out to the doorway of that room and face into it. Up and to your left, a nutcracker statue next to the chimney is holding a cluster of balloons: burst them with a Batarang.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every third cluster you pop here completes one Riddler challenge.
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Riddler trophy #30: submerged cage in the south bayCollectible
Location
Industrial District · South bay – A large cage sits half sunk in the bay at the district's south corner, with the trophy on a pressure plate at its bottom; you can see it from the edge of the Steel Mill roof. Launch from the roof on the side north-east of the cage and dive bomb for speed, then level out low over the water and glide straight in to land on the plate. Grapple back out with the trophy.
Summary
A Riddler trophy inside a half-sunk cage, reached by a low glide over the water.
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Joker balloon (set 1, 2 of 3): nutcracker in the road west of the bayCollectible
Location
Industrial District · Road west of the bay – A nutcracker planted mid-road wears this cluster on its hat. You see it from the balcony on the cage's west side: grapple out of the cage and up there, climb over the railing and look up.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every third cluster you pop here completes one Riddler challenge.
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Riddler trophy #7: locomotive south of the Steel MillCollectible
Location
Industrial District · Rail line near the nutcracker – Across from that nutcracker, a short way down the road, a small train engine stands by the mouth of a little tunnel. Fire the Remote Electrical Charge into its motor and it rolls a short way north; climb onto its roof where it stops, blow the weak ceiling above with Explosive Gel, then pull the trophy down with the Batclaw.
Summary
A Riddler trophy above a small engine that only the Remote Electrical Charge can move.
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Upgrade: Special Combo BoostUpgrade
Location
Industrial District · WayneTech menu – Level-ups come from fights and Riddler secrets; each one gives a point. Open the WayneTech tab in the menu and buy Special Combo Boost from the combat upgrades as soon as you have a point; no exact level is tied to it.
Summary
Lets Batman use his special combo takedowns from a x5 combo instead of x8. Every WayneTech upgrade counts toward the 100%.
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TYGER camera (set 1, 1 of 3): compound west of the nutcrackerCollectible
Location
Industrial District · Compound west of the nutcracker – This camera is fixed just above the stairs that run down from the middle of a second-floor walkway, in the compound west of the nutcracker. Head back to the nutcracker, go into that compound and get up to the walkway, by grapnel or on foot; one Batarang breaks the camera.
Summary
One of the Industrial District's 12 TYGER cameras. Every third camera you break here completes one Riddler challenge.
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TYGER camera (set 1, 2 of 3): clown-mouth conveyor buildingCollectible
Location
Industrial District · Clown-mouth conveyor building – A conveyor ride vanishing into a flaming clown's mouth, behind iron gates, marks a building in the district's far south-west. The camera is up high, right of those gates.
Summary
One of the Industrial District's 12 TYGER cameras. Every third camera you break here completes one Riddler challenge.
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Riddler trophy #15: clown-mouth conveyor ceilingCollectible
Location
Industrial District · Clown-mouth conveyor building – Run at the iron gate, which is only partly raised, and slide under it. Inside, look up: the trophy hangs from the ceiling above the conveyor, so pull it down with the Batclaw.
Summary
A Riddler trophy hanging over the conveyor ride, out of reach without the Batclaw.
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Riddler trophy #29: question-mark wheel on the roof behind the Death Ride archCollectible
Location
Industrial District · Roof behind the Death Ride archway – Leave the conveyor building, walk north up the street and turn left under the archway that reads Death Ride. The building ahead hides a trophy for a later gadget, so grapple onto its roof instead, to a pressure plate and a cage. Stand on the plate and note which of the eight question marks lights first; once they have all lit, spun and stopped, hit that same one with a Batarang.
Summary
A Riddler trophy behind a memory puzzle: keep your eye on one spinning question mark.
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Joker balloon (set 1, 3 of 3): crane by the big hole in the streetCollectible
Location
Industrial District · Crane by the big hole – The balloons are tied to the top of a crane's boom, beside a large hole in the road. Look for it from the north-east edge of the same roof, down below.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every third cluster you pop here completes one Riddler challenge, and this one completes a set.
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Riddler trophy #34: three plates behind the chain-link wallCollectible
Location
Industrial District · Chain-link wall north of the crane – Straight north of the crane, a long concrete wall with chain-link on top runs next to a building with pipes along its walls. Climb the wall and go in under the chain-link to a cage and three pressure plates. Stand on one and use the dodge move to hop to the next, and on to the third, never landing on the floor; the jump covers more ground than it looks.
Summary
A Riddler trophy in a cage that opens when three plates are pressed without touching the floor.
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Riddler trophy #27: running plates on the piped-wall roofCollectible
Location
Industrial District · Roof of the piped-wall building – Next door, the piped-wall building has a cage on its roof: grapple up. Five plates there light one after another toward the cage, then reset: wait at the plate farthest from the cage for the reset, then run onto each plate as it lights, and the cage opens if you keep pace.
Summary
A Riddler trophy in a cage opened by sprinting along plates as they light.
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TYGER camera (set 1, 3 of 3): archway blocked by the armoured truckCollectible
Location
Industrial District · Archway with the armoured truck – Drop back to the street by the crane and the hole, and cross the road from trophy #34's chain-link wall. A big square armoured truck blocks an archway there; the camera is on the truck's right, beside some flashing coloured lights.
Summary
One of the Industrial District's 12 TYGER cameras. Every third camera you break here completes one Riddler challenge, and this one completes a set.
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Riddler trophy #21: weak wall by the barrel fireCollectible
Location
Industrial District · Low wall by the armoured truck – A weak wall beside a fire barrel hides this trophy, just over the low concrete wall to the right of that camera. Gel the wall, detonate and step through.
Summary
A Riddler trophy sealed in behind a wall Explosive Gel can bring down.
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Upgrade: Batclaw DisarmUpgrade
Location
Industrial District · WayneTech menu – Buy it at your next level-up: WayneTech tab, gadget upgrades. Any point from here on will do.
Summary
Lets the Batclaw pull a gun out of a thug's hands from a distance, handy against gunmen mixed into a brawl. Every WayneTech upgrade counts toward the 100%.
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Riddler trophy #23: Steel Mill girder, behind the wooden panelCollectible
Location
Industrial District · Sionis Steel Mill, west wall – Soft wood paneling on the Steel Mill's lower levels, just south across the street, hides this one. Leave the barrel-fire room over the low wall, cross over and grapple to a girder fixed low on the mill; a small roof rises from it, and at its top Detective Mode shows the panel. Kick it in (or gel it) for the trophy.
Summary
A Riddler trophy behind a breakable panel on a low level of the Steel Mill.
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Joker balloon (set 2, 1 of 3): speaker stack beside Super DodgemsCollectible
Location
Industrial District · Next to Super Dodgems – A speaker stack on the next building north, beside the Super Dodgems building and its wrecked bumper cars, carries this cluster. It is in view across the gap from the roof you are on.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every third cluster you pop here completes one Riddler challenge.
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TYGER camera (set 2, 1 of 3): iron gate in the archwayCollectible
Location
Industrial District · Iron gate east of Super Dodgems – An iron gate set in an archway cuts across the road just east of those balloons. Drop to the street: this camera sits on the gate's north face, on the pillar nearest the waterway.
Summary
One of the Industrial District's 12 TYGER cameras. Every third camera you break here completes one Riddler challenge.
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Riddler trophy #13: inside the TYGER relay tower (Tricorner Naval sign)Collectible
Location
Industrial District · TYGER CCTV relay tower – Walk a little way north up the street; on your left, Detective Mode shows a wooden panel high in the wall of the TYGER CCTV relay tower. From a high point east of the tower, glide or dive bomb through it (Gel any part left standing): inside are a cage, six plates on the floor and one on the wall. Go back up, glide in again and hit the wall plate, then kick straight back off it into a glide so you never touch a floor plate, and land clear of them to open the cage.
Summary
A Riddler trophy inside the relay tower, behind a glide-only wall-plate puzzle.
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Joker balloon (set 2, 2 of 3): Tricorner Naval sign on the relay towerCollectible
Location
Industrial District · TYGER CCTV relay tower – The orange Tricorner Naval neon sign at the summit of the relay tower holds this cluster. Grapple all the way up the tower to reach it.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every third cluster you pop here completes one Riddler challenge.
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TYGER camera (set 2, 2 of 3): archway of the compound by Super DodgemsCollectible
Location
Industrial District · Compound south of the relay tower – The camera crowns the archway out of a small compound near the Super Dodgems building, close to a speaker stack. That compound lies behind the relay tower, so stepping off the tower's south side lands you in it.
Summary
One of the Industrial District's 12 TYGER cameras. Every third camera you break here completes one Riddler challenge.
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Riddler trophy #31: three chasing plates behind a concrete wallCollectible
Location
Industrial District · North of the relay-tower compound – Go out through that archway and cross the street north to the next building. Grapple up its concrete wall and drop down the far side to a cage and three plates that light in turn, moving away from the cage: start on the plate nearest the cage and run along with the light.
Summary
A Riddler trophy in a cage opened by keeping up with three plates as they light.
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Upgrade: Combat Armor v1.0Upgrade
Location
Industrial District · WayneTech menu – Buy it at your next level-up: WayneTech tab, Batsuit upgrades. Any point from here on will do.
Summary
The first of four melee armour tiers: each one cuts the damage Batman takes from fists and clubs by about a quarter. Every WayneTech upgrade counts toward the 100%.
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Riddler trophy #24: bridge between the chimneysCollectible
Location
Industrial District · Chimney bridge, next building over – From trophy #31's plates, grapple onto the building right beside them and look up to the right: a small bridge links two tall chimneys, with the cage on it. Two plates face east on those chimneys and a third is on another chimney a little to the left; glide into all three without landing, kicking off each plate back into a glide and using the grapnel and Grapnel Boost on a chimney top to climb again between them.
Summary
A Riddler trophy on a bridge between two chimneys, opened by gliding into three wall plates without touching down. It needs the Grapnel Boost.
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TYGER camera (set 2, 3 of 3): bay doors under the green beer signCollectible
Location
Industrial District · North waterfront – Look for a green neon beer sign over a row of bay doors on the waterfront: the camera is on the wall at the centre of those doors. Glide down to the water's edge and turn round to see it.
Summary
One of the Industrial District's 12 TYGER cameras. Every third camera you break here completes one Riddler challenge, and this one completes a set.
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Riddler trophy #9: rolling cage inside Gotham HardwareCollectible
Location
Industrial District · Gotham Hardware – Climb the fence by the green beer sign; Detective Mode shows a weak wall below the Gotham Hardware sign, so blow it with Explosive Gel and go in. Charge the right-hand electromagnet with the Remote Electrical Charge to slide the other one left, charge that moved magnet to draw the cage to it, then quickly charge the right one again so the magnet carries the cage back right before letting go. Once the cage drops into the lit hole at the bottom, break it open.
Summary
A Riddler trophy inside a rolling cage that two electromagnets have to steer into a hole.
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Riddler trophy #1: hook of the waterfront craneCollectible
Location
Industrial District · Waterfront crane by Gotham Hardware – Leave the shop and grapple to the top of the nearby crane on the water's edge. Charge the motor up there to lower the hook into the water by the green marker, wait until it has stopped, then charge the motor again with the opposite charge to haul it up. The trophy now hangs on the hook: pull it off with the Batclaw.
Summary
A Riddler trophy fished out of the water with the crane next to Gotham Hardware.
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Joker balloon (set 2, 3 of 3): top of the waterfront craneCollectible
Location
Industrial District · Waterfront crane by Gotham Hardware – The small balcony at the crane's very top, where its luffing wires are anchored, holds this cluster. Look straight up from where you stand on the crane.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every third cluster you pop here completes one Riddler challenge, and this one completes a set.
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TYGER camera (set 3, 1 of 3): main entrance on the waterfront roadCollectible
Location
Industrial District · Main district entrance – Back down on the street, follow the waterfront road east to the district's main entrance, which an armoured truck blocks. The camera is on a building just to the right of the entrance.
Summary
One of the Industrial District's 12 TYGER cameras. Every third camera you break here completes one Riddler challenge.
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TYGER camera (set 3, 2 of 3): building beside the blocked archwayCollectible
Location
Industrial District · Waterfront road, further east – A blocked archway across the road further east is the marker: the camera is on the building just to its right. Carry on east along the road to find it.
Summary
One of the Industrial District's 12 TYGER cameras. Every third camera you break here completes one Riddler challenge.
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TYGER camera (set 3, 3 of 3): road north past the archwayCollectible
Location
Industrial District · Road north of the blocked archway – The road running north from the blocked archway has this camera on a building wall at its start, on the left. Get over the armoured truck that plugs the archway and turn left up that road: it is right beside you.
Summary
One of the Industrial District's 12 TYGER cameras. Every third camera you break here completes one Riddler challenge, and this one completes a set.
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Joker balloon (set 3, 1 of 3): metal chimney on the camera's roofCollectible
Location
Industrial District · Road north of the blocked archway – Grapple onto the roof of that same building: the balloons are tied to one of its small metal chimneys. The other two of this set wait in the next section.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every third cluster you pop here completes one Riddler challenge.
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Riddler trophy #2: tower with the snaking pipeCollectible
Location
Industrial District · Tower with the long pipe (north-east) – Drop back to the street and cross to the little tower trailing a long, winding pipe. Walk round to its north face, where Detective Mode shows a wooden wall; get up somewhere higher, glide straight into the wall to smash it, and the trophy is on the floor inside. Breaking it also opens the tower for one of Catwoman's trophies later.
Summary
A Riddler trophy shut inside a small tower behind a wooden wall you break by gliding into it.
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Upgrade: Ballistic Armor v1.0Upgrade
Location
Industrial District · WayneTech menu – Buy it at your next level-up: WayneTech tab, Batsuit upgrades. If points are short, it can wait; the next section's Shock Wave Attack matters more, because later Riddler trophies need it.
Summary
The first of four gunfire armour tiers: each one takes another quarter off the damage Batman takes from bullets. Every WayneTech upgrade counts toward the 100%.
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Finding the Cure: the Industrial District and Amusement Mile

The last open-air stretch of the Industrial District (Joker's Funland, the Ferris wheel, the Sionis Industries gates), the first Shot in the Dark victim, then Amusement Mile's crane, Krank Co. Toys and the outside of the GCPD Building.

This stretch carries on from the small tower with the snaking pipe in the north-east of the Industrial District. You finish the district's outdoor secrets (its last balloons and cameras included) around Joker's Funland and the Ferris wheel, meet the hooded watcher a second time, answer an S.O.S. call in Amusement Mile, and then sweep the Mile's south-east: a crane in the water, the Krank Co. Toys roof and the outside of the GCPD Building. You have the starting gadgets plus the Grapnel Boost and the Remote Electrical Charge, and you should buy the Shock Wave Attack upgrade on the way. Keep answering any payphone that rings. Left for later: the district's riddles and relay hubs, every secret that needs a gadget the story hands out later, and the inside of the GCPD Building, which the story opens three sections later.

TYGER camera (set 4, 1 of 3): last building by the water, east of the craneCollectible
Location
Industrial District · East waterfront – Drop out of the snaking-pipe tower and head east along the water, past the crane. The camera is on the last building before the water's edge: one Batarang breaks it.
Summary
One of the Industrial District's 12 TYGER cameras. Every three you smash count as one Riddler challenge.
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Joker balloon (set 3, 2 of 3): nutcracker's head by the Joker's Funland signCollectible
Location
Industrial District · Joker's Funland sign – Standing at that camera, look right: just to the right of the green neon Joker's Funland sign, a giant nutcracker statue has balloons tied to its head. Pop them with a Batarang.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every three clusters you pop count as one Riddler challenge.
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Riddler trophy #25: weak hut on the lower roof facing the waterCollectible
Location
Industrial District · East waterfront rooftops – Grapple up onto the camera's building and walk south along its roof. Once you are past the second little chimney, drop to the lower roof on the water side: a small square hut there has a structural weakness. Blow it open with Explosive Gel and the trophy is inside.
Summary
One of the Industrial District's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Joker balloon (set 3, 3 of 3): fence by two dumpsters, below the hut roofCollectible
Location
Industrial District · East waterfront rooftops – From the hut, face the water and step to the right-hand edge of the roof. Look down: the balloons sit on a fence next to a pair of dumpsters. Batarang them from up here.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every three clusters you pop count as one Riddler challenge. This cluster completes the third set.
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Riddler trophy #26: timed cage under a rooftop frame, one roof southCollectible
Location
Industrial District · East waterfront rooftops – Grapple to the next roof south. An open-sided frame stands on it with the trophy cage fixed to its ceiling and a pressure plate on top. Stand on the plate (about six seconds on the clock), run off the edge to the ledge below, turn back toward the frame and Batclaw the trophy down.
Summary
One of the Industrial District's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Joker balloon (set 4, 1 of 3): pipe on the roof beside the Ferris wheelCollectible
Location
Industrial District · Ferris wheel building – Still on that roof, walk to its south side and look over to the next building, which carries the Ferris wheel. The balloons hang from a thick pipe jutting out of the roof near the wheel: Batarang them.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every three clusters you pop count as one Riddler challenge.
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Riddler trophy #3: three question marks behind timed iron gatesCollectible
Location
Industrial District · Street below the Ferris wheel – Don't climb the Ferris wheel yet: drop to the street below its building, where a trophy cage and a pressure plate sit on the ground. The plate swings two iron gates ahead open for about eight seconds. Step on it, steer a Remote Controlled Batarang through the gates and right into the far question mark (boost it), throw a plain Batarang at the one straight ahead, then send a second remote Batarang through the closing gates and left into the last one.
Summary
One of the Industrial District's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddler trophy #10: behind three wooden panels by an iron-bar fenceCollectible
Location
Industrial District · Street below the Ferris wheel – From the gates, jog north-west down the street to the building behind you and follow its wall round to the left, over a low metal barrier, toward an iron-bar fence. Three soft wooden panels block a room there: punch through them (Explosive Gel works too) to reach the trophy.
Summary
One of the Industrial District's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Joker balloon (set 4, 2 of 3): nutcracker at the south-west Funland entranceCollectible
Location
Industrial District · Joker's Funland, south-west entrance – A second entrance to Joker's Funland lies just south-west of the panel room, and a nutcracker to its right wears this cluster on its head. Step out of the room and you can see it through the iron-bar fence on your right; Batarang the balloons.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every three clusters you pop count as one Riddler challenge.
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TYGER camera (set 4, 2 of 3): right pillar of the south-west Funland entranceCollectible
Location
Industrial District · Joker's Funland, south-west entrance – Go to that entrance and climb over the armoured truck parked across it. Once over, turn round: the camera is on the right-hand pillar of the entrance.
Summary
One of the Industrial District's 12 TYGER cameras. Every three you smash count as one Riddler challenge.
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Joker balloon (set 4, 3 of 3): nutcracker by the Sionis Industries gatesCollectible
Location
Industrial District · Sionis Industries gates – Follow the road south, deeper into Funland, toward the gates of Sionis Industries. A nutcracker near the gates holds the balloons in its hands.
Summary
One of the Industrial District's 12 clusters of Joker balloons. Every three clusters you pop count as one Riddler challenge. This is the district's last cluster, completing the fourth set.
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TYGER camera (set 4, 3 of 3): beside the nutcracker at the Sionis Industries gatesCollectible
Location
Industrial District · Sionis Industries gates – The camera is mounted immediately right of the balloon-holding nutcracker. Break it with a Batarang.
Summary
One of the Industrial District's 12 TYGER cameras. Every three you smash count as one Riddler challenge. This is the district's last camera, completing the fourth.
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Riddler trophy #4: end of the minefield crawl by the Sionis Industries gatesCollectible
Location
Industrial District · Sionis Industries gates – With your back to the gates, climb the low concrete wall on your left. Behind it is a fenced maze full of mines; only one path is clear. Crouch and turn right at once, then left, straight on and left again, right straight away, and left at the far end to the trophy. Leave the same way; a mine hurts but does not kill.
Summary
One of the Industrial District's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddler trophy #33: seven-lamp plate puzzle in the alley below the minefieldCollectible
Location
Industrial District · Alley below the minefield – Out of the maze, face away from its entrance and drop off the ledge to the lower alley on your right. Two plates and seven lamps guard the cage: the left plate lights three lamps, the right one five, and going past seven carries the extra over. Step left, left, right, left to light all seven.
Summary
One of the Industrial District's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Watcher in the Wings: the second sighting, on top of the Ferris wheelQuest step
Location
Industrial District · Ferris wheel – Grapple up the Ferris wheel, north of the Steel Mill, to its highest car: the hooded figure stands there and speaks, then vanishes in smoke. Hop to the next car (or the roof beside it) and scan the symbol he leaves in Detective Mode. If Catch is still unticked (PS4/Xbox One), steer a Remote Controlled Batarang into him from a distance before you land: up close he vanishes.
Summary
The hooded watcher shows himself again once the first Steel Mill visit is over. Scanning the symbol he leaves moves the side mission on.
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Riddler trophy #11: ceiling of the second-highest Ferris wheel carCollectible
Location
Industrial District · Ferris wheel – This one is fixed to the ceiling of the second-highest car on the Ferris wheel's water side. From the top car, drop two cars down on that side, turn round to face it and Batclaw the trophy free.
Summary
One of the Industrial District's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddler trophy #19: rolling-cage magnet puzzle beside the Sionis Industries bridgeCollectible
Location
Industrial District · Bridge to Sionis Industries – Drop off the Ferris wheel to the south onto a low landing beside the Sionis Industries bridge, on its left-hand side. A caged trophy rolls between two industrial motors: shoot the Remote Electrical Charge at them to pull or push the cage until it reaches the far end and breaks open.
Summary
One of the Industrial District's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Shot in the Dark: answer the S.O.S. broadcast and trace the first shot to its shell casingQuest step
Location
Amusement Mile · GCR radio tower – After the first Steel Mill visit an S.O.S. Broadcast Source marker shows on the map in Amusement Mile, near the bridge from the Industrial District. Glide to the leaning radio tower with the GCR neon signs and talk to the prisoner on its upper level; he is shot mid-sentence. Scan the bullet lodged in a small chimney, follow its path south back into the Industrial District, and scan the shell casing on the floor of a fenced rooftop area in the district's north.
Summary
Starts the side mission about a hidden sniper killing political prisoners. Two more victims turn up later in the story.
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Shock Wave AttackUpgrade
Location
Amusement Mile · Upgrade menu – Picking up all these secrets levels Batman up quickly: spend a point on it in the upgrade menu at your next level-up. It is listed among the Batsuit moves in some versions and under Combat in others.
Summary
Lets Batman release a shock wave on landing from a dive bomb, knocking nearby unarmoured enemies over. A few Riddler trophies later in the game need it.
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Riddler trophy #15: on the hook of the crane in the waterCollectible
Location
Amusement Mile · Crane in the water – The trophy dangles from a crane hook under the water at the south-east end of Amusement Mile, where the crane stands in the flood. Cross from the Industrial District and grapple to the crane's top: an industrial motor there lowers the hook when hit with the Remote Electrical Charge, and a second charge the other way hauls it up with the trophy. Batclaw it off the hook.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #7: three plates in fenced boxes west of the craneCollectible
Location
Amusement Mile · Crane in the water – From the crane, look down to the west: the cage and three pressure plates sit in separate fenced boxes. Touch down on every plate while keeping clear of the floor and the fences, Grapnel Boosting out of the box after each one. Letting go of the glide right above a plate is easier than a dive bomb.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #36: question-mark sequence on the crane's east sideCollectible
Location
Amusement Mile · Crane in the water – This cage opens to a sequence test: stand on the plate under the little roof behind it and five question marks on the wall ahead flash one after another, three rounds in all; Batarang each in the order it lit. Reach it from the crane by dropping off its east side. Counting the marks from the left, the rounds are 1-3-5-2-4, 4-3-1-5-2 and 3-5-2-1-4.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #29: remote Batarang through the shuttered vent on the Krank Co. Toys roofCollectible
Location
Amusement Mile · Krank Co. Toys roof – Two question marks sit inside a larger cage on the Krank Co. Toys roof, beside the trophy cage, and the way to them is a horizontal vent on the trophy cage's right whose four shutters snap open and shut. Grapple up and time a Remote Controlled Batarang through the shutters into the first target, straight ahead. A tunnel then opens to the left inside the vent: send a second Batarang that way, braking as you go, into the other.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #22: open cage past six plates, east end of the Krank Co. Toys roofCollectible
Location
Amusement Mile · Krank Co. Toys roof – Walk to the east end of the same roof: a large cage holds six pressure plates and a trophy cage that is already open, but touching a plate shuts it. Grapnel Boost off a high point (the GCPD roof, to the north, works) and glide or dive bomb into the cage over the plates, landing by the trophy.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #23: chair behind the reception desk inside Krank Co. ToysCollectible
Location
Amusement Mile · Krank Co. Toys, central room – Go inside Krank Co. Toys by the entrance you used to meet Bane and walk into the central room where he was. On the right as you come in, the trophy sits on a chair behind the reception desk: Batclaw it.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
TYGER camera (set 1, 1 of 3): GCPD outer first floor, by the motor-driven doorCollectible
Location
Amusement Mile · GCPD Building, outer first floor – A door run by an industrial motor on the GCPD Building's outer first floor has this camera on the wall beside it. Grapple over from Krank Co. Toys and Batarang it.
Summary
One of Amusement Mile's 12 TYGER cameras. Every three you smash count as one Riddler challenge.
Report an issue
Riddler trophy #34: weak wall down the ramp by the GCPD front doorsCollectible
Location
Amusement Mile · GCPD Building, outer ground floor – Charge the motor beside the camera with the Remote Electrical Charge to lift the door, then slide under it to the GCPD's front doors. Don't go in yet: the story brings you inside three sections later. Instead go down the ramp you came in by, Gel the structural weakness there and take the trophy.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #28: crawlspace behind a weak wall on the GCPD outer second floorCollectible
Location
Amusement Mile · GCPD Building, outer second floor – Leave the front-door area and grapple up to the outer second floor, where two walls show a structural weakness. Gel either one, crawl through the gap and follow it to the trophy lying under a staircase.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #21: upside down in an alcove at the back of the GCPDCollectible
Location
Amusement Mile · GCPD Building, back – A doorway-shaped alcove at the back of the GCPD Building holds this trophy, hanging upside down. Reach it from the water: grapple round behind the building, drop onto the platform in the water and walk back toward the wall until you see it, then Batclaw it.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #5: GCPD underground car park, through the wooden panel on the north sideCollectible
Location
Amusement Mile · GCPD underground car park – The car park's entrance is low on the GCPD's north side, by the water, sealed by a soft wooden panel; it is easiest to spot from the buildings just north. Glide off one of them through the panel and the trophy is inside on the right. Breaking in also opens a spot Catwoman needs later.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #32: cage below the 'TH' of the orange 'Gotham' signCollectible
Location
Amusement Mile · Orange neon 'Gotham' sign, north of the GCPD – Head north from the GCPD to the next building, the one with the orange neon 'Gotham' sign. Below the 'TH' a ledge holds the cage, and under its fencing a pressure plate is set into the wall. From the GCPD roof, glide or dive bomb into that plate, kick off the wall at once and grapple up through the hatch it opened before it shuts.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #25: plate and cage on the roof north-east of the 'Gotham' signCollectible
Location
Amusement Mile · Rooftop north-east of the 'Gotham' sign – Another cage waits one roof further north-east of the 'Gotham' sign building, with a pressure plate beside it. Keep your weight on the plate the whole time and Batclaw the trophy out.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue

Finding the Cure: Amusement Mile and Park Row

A Riddler sweep with no story steps: the rest of Amusement Mile's open-air trophies, cameras and the first balloons, from the building facing Ivy's lair down the freeway overpass to the highway closure, then west into Park Row for the streets around the Church, the Courthouse and the political-prisoner camp.

The story still points you at the cure, but this stretch is all Riddler. You carry the Batarang, Batclaw, Explosive Gel, Remote Controlled Batarang, Grapnel Gun with the Grapnel Boost, and the Remote Electrical Charge (and the Shock Wave Attack if you bought it last stretch). Amusement Mile comes first: one building by Ivy's lair, the freeway overpass with its road junction, Gotham Casino, Gotham City Olympus and the radio-tower roofs, then the highway closure by the Industrial District. After that you follow the overpass west into Park Row. Left for later: Amusement Mile's other balloon clusters (they only turn up as the story moves on), the GCPD interior trophies and everything that needs the Freeze Blast, Line Launcher or Disruptor, every riddle (they start with the Enigma Conundrum), the TYGER relay hubs, and the rest of Park Row's streets, which the next stretch covers.

Riddler trophy #1: walled-up room behind a billboard, facing Ivy's lairCollectible
Location
Amusement Mile · Building opposite Poison Ivy's lair – From the GCPD rooftops make for the north-east corner of the map, where Ivy's lair stands. On top of the building facing it is a small room tucked behind a billboard: Detective Mode shows its wall is weak, so spray Explosive Gel on it, detonate, and walk in for the trophy.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
TYGER camera (set 1, 2 of 3): overpass, facing the building by Ivy's lairCollectible
Location
Amusement Mile · Broken freeway overpass near Ivy's lair – This camera is on the side wall of the building you just left, a little under its first level, so it shows only once you look back. Glide onto the broken stretch of overpass in front of Ivy's lair and turn round.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
TYGER camera (set 1, 3 of 3): building at the end of the broken overpassCollectible
Location
Amusement Mile · Broken freeway overpass near Ivy's lair – Walk south along that broken piece of overpass. Close to where it ends, look to your left: the camera hangs on the wall of the building beside the road.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
Riddler trophy #3: L-shaped platform under the overpass junctionCollectible
Location
Amusement Mile · Freeway overpass junction – Jump the gap to the next piece of overpass and walk to the road junction. Drop off the left edge onto an L-shaped platform by the water with a cage and a plate. Stand on the plate and face west: three ? targets sit across the water, two of them behind pillars. Steer Remote Controlled Batarangs into all three; the first hit starts a timer of about 7 seconds, so take the middle one first and boost every throw (time slows while you steer).
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
TYGER camera (set 2, 1 of 3): overpass toward the GCPDCollectible
Location
Amusement Mile · Freeway overpass – On the overpass road toward the GCPD Building, the last building on the left before the GCPD has this camera on its wall. Grapnel back up to the overpass and walk a short way along to it.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
TYGER camera (set 2, 2 of 3): left of the Gotham Casino signCollectible
Location
Amusement Mile · Gotham Casino – Go back to the junction and vault the central divider to the far side of the road, toward the building carrying the Gotham Casino sign. The camera is just to the left of that sign.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
TYGER camera (set 2, 3 of 3): far end of Gotham CasinoCollectible
Location
Amusement Mile · Gotham Casino – Keep to the right-hand side of the overpass and head south along it. Where the Gotham Casino building ends, the camera is on its wall.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
TYGER camera (set 3, 1 of 3): beside the 'You Are Under Close Surveillance' billboardCollectible
Location
Amusement Mile · Freeway overpass, west road – Back at the junction, take the road that runs west. On the building across from you, look for the billboard reading 'You Are Under Close Surveillance': the camera is to its right.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
Joker balloon (set 1, 1 of 3): west road, by the surveillance billboardCollectible
Location
Amusement Mile · Freeway overpass, west road – Carry on west along the same road. The balloons float on your right, only a few steps past the camera by the billboard.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
Report an issue
TYGER camera (set 3, 2 of 3): west end of the overpass before Park RowCollectible
Location
Amusement Mile · Freeway overpass, west end – Follow the road to the western end of this piece of overpass, where it heads into Park Row. A group of thugs hangs about here; deal with them, then find the camera on the building to your right.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
Riddler trophy #31: three rooftop plates in front of Gotham CasinoCollectible
Location
Amusement Mile · In front of Gotham Casino – Leave the overpass and grapnel onto the building that stands in front of Gotham Casino. Its cage opens once you have landed on three plates on the surrounding roofs without touching the ground or anything else in between. Begin on the plate atop the tallest roof, south-west of the cage, glide north-east to the plate north of it, then turn and glide south to the last one.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #10: sliding into the rotating box on Gotham CasinoCollectible
Location
Amusement Mile · Gotham Casino, upper level – Grapnel onto the part of Gotham Casino just east of and above the last trophy. A long fenced box holds a trophy on a turning mount, and you can only grab it while it is flipped down into the box. Watch the cycle (about 5 seconds after it resets), then sprint and slide through the box so you pass the trophy just as it turns in.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
TYGER camera (set 3, 3 of 3): under the balcony over the frozen poolCollectible
Location
Amusement Mile · Gotham Casino, ground floor – Drop down to the casino's ground floor and fight off the crowd of thugs waiting there. From the frozen-over pool, look up under the second-floor balcony for the camera.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
Riddler trophy #17: shack with a wooden wall, north side of Gotham CasinoCollectible
Location
Amusement Mile · Gotham Casino, north side – Turn away from the pool and cross to the casino's far north side. A small shack there has one wall of soft wood paneling: smash through it with strikes (Explosive Gel also works) and the trophy is inside.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Joker balloon (set 1, 2 of 3): above 'Gotham' on the Gotham City Olympus signCollectible
Location
Amusement Mile · Gotham City Olympus – The Gotham City Olympus sign has a cluster floating just over its word 'Gotham'. It is in view from the big road junction on the overpass: head back there and look up.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
Report an issue
Riddler trophy #4: wooden panel on the Gotham City Olympus frontCollectible
Location
Amusement Mile · Gotham City Olympus – With Detective Mode on, the front of Gotham City Olympus shows a patch of soft wood paneling. Grapnel to the balcony beneath the neon sign, break the panel (strikes or Explosive Gel) and take the trophy behind it.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Joker balloon (set 1, 3 of 3): broken girder right of Gotham City OlympusCollectible
Location
Amusement Mile · Gotham City Olympus – Look to the right of Gotham City Olympus: a raised, snapped-off girder sticks out there, and the balloons are tied to its end.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
Report an issue
Open a door for Catwoman while you are here

Drop off the overpass under that girder to a small room on a low roof by the water. Break its barrier now, with strikes or with Explosive Gel. Batman can't use what is inside, but one of Catwoman's trophies is in there, and she can only get in once Batman has opened it.

Riddler trophy #12: colour-changing plate behind Gotham City OlympusCollectible
Location
Amusement Mile · Roof behind Gotham City Olympus – Grapnel onto the building behind Gotham City Olympus and go to its north end. A cage sits beside a plate whose colour keeps changing: wait until it shows green, then step on it to open the cage.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #20: rolling ball and electromagnet by the GCR buildingCollectible
Location
Amusement Mile · Roof behind Gotham City Olympus, south side – Cross to the south end of the same roof, next to the GCR radio building. You find a plate, an electromagnet and a ball with the trophy inside. Stand on the plate and fire the Remote Electrical Charge at the magnet to draw the ball past the first grate; then step off and fire again to pull it to the far end. If it rolls back, try leaving the plate the moment the ball reaches the far right. Smash the ball open for the trophy.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #27: lower balcony of the Gotham FM radio towerCollectible
Location
Amusement Mile · Gotham FM building (GCR radio tower) – Grapnel up to the Gotham FM building, the roof where the S.O.S. caller was shot. Its leaning radio tower has two levels you can grapnel to: take the lower one and walk round to the side of the letter 'C', where the trophy sits.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Joker balloon (set 2, 1 of 3): lamp post by the highway closureCollectible
Location
Amusement Mile · Highway closure to the Industrial District – Get back on the overpass and head south. Just short of the highway closure that shuts the road into the Industrial District, the balloons sit on top of a street lamp on the Amusement Mile side.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
Report an issue
TYGER camera (set 4, 1 of 3): building wall facing the lamp-post balloonsCollectible
Location
Amusement Mile · Highway closure to the Industrial District – Turn round from the lamp post. The camera is on the wall of the building now on your left.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
TYGER camera (set 4, 2 of 3): far-left beam of the highway closureCollectible
Location
Amusement Mile · Highway closure to the Industrial District – The highway closure's far-left metal beam carries this camera. Turn back toward the closure and walk right up to it.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
Joker balloon (set 2, 2 of 3): far end of the elevated roadwayCollectible
Location
Amusement Mile · Elevated roadway at the highway closure – These balloons float at the far end of the elevated roadway over the closure, on the left-hand side. Grapnel up onto the roadway to reach them.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
Report an issue
TYGER camera (set 4, 3 of 3): far-right beam of the highway closureCollectible
Location
Amusement Mile · Highway closure to the Industrial District – This is the twin of the last camera, on the closure's far-right metal beam, and you spot it from below. From the balloons at the roadway's end, drop onto the overpass underneath, then face back toward the closure and look to the far right.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Amusement Mile completes one of its Riddler challenges.
Report an issue
Riddler trophy #6: three-light cage left of the highway closureCollectible
Location
Amusement Mile · Roof left of the highway closure – Stand at the closure facing north and grapnel to the building just on your left. Its cage is ringed by three unlit lights, one for each of three plates. Plate one waits on the roof to the north, on top of a steel box (the box opposite carries a water tower; ignore the row of three plates nearby, those belong to the next trophy). From it, turn back toward the cage, glide into plate two, set in a billboard under the cage, push off from it into plate three on the facing wall behind you, then grapnel straight up: you have about 7 seconds to take the trophy.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #26: three plates in a row, north of the light cageCollectible
Location
Amusement Mile · Rooftops north of the highway closure – Carry on north past the plates you just used to a second cage with three plates laid out in a line in front of it. Just walk over all three and it opens.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #11: six ? targets, gel below and Batarangs aboveCollectible
Location
Amusement Mile · Building side by the overpass, north of the rooftop plates – Follow the rooftops north until the overpass is in front of you, then turn round. On the side of the buildings you crossed, to the right, are three ? targets up high and three more near the ground, with the cage at street level. Drop down and put Explosive Gel on each low target without setting it off. Grapnel to the roof facing the high row, get all three in view, detonate the gel, and at once quick-fire three Batarangs at the upper targets.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue

That is every Amusement Mile secret this stretch allows. Go west along the freeway overpass into Park Row; the Church, the Medical Center with the bell tower, is on the district's east side, and the next secrets start from its roof.

Riddler trophy #5: TYGER power station, south of the ChurchCollectible
Location
Park Row · TYGER power station – Cross the freeway overpass into Park Row and head for the Church roof, then go south to a TYGER power station against the perimeter wall. A fuse box keeps its floor live: shoot the box with the Remote Electrical Charge, walk in from the north-east side, and blow the weak wall on your left with Explosive Gel to reach the trophy.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
TYGER camera (set 1, 1 of 3): perimeter-wall column below the power stationCollectible
Location
Park Row · Perimeter wall by the TYGER power station – Drop off the west end of the power station's roof to the street. The camera is fixed to one of the columns of the perimeter wall.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Park Row completes one of its Riddler challenges.
Report an issue
Riddler trophy #14: racing back from the ? on The Black CanaryCollectible
Location
Park Row · The Black Canary – Hop the iron fence toward the green neon signs of The Black Canary to find a cage below them. Detective Mode traces a wire from it up the club's walls to a ? target. Climb up near it, hit it with a Batarang, then hurry back: the cage stays open for about 9 seconds, so drop and Dive Bomb down to it.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
TYGER camera (set 1, 2 of 3): T-junction north of The Black CanaryCollectible
Location
Park Row · Road north of The Black Canary – The road north from here ends in a T-junction, where this camera is on a building corner to the right. Grapnel back over the iron fence and walk up it, keeping the Church on your right.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Park Row completes one of its Riddler challenges.
Report an issue
TYGER camera (set 1, 3 of 3): past the 'We Want You!' barricadeCollectible
Location
Park Row · Road west toward the Courthouse – Turn west along the road until a makeshift barricade covered in 'We Want You!' signs blocks it. Grapnel over; the camera is on the building straight away on your left, next to a blue neon Lounge sign.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Park Row completes one of its Riddler challenges.
Report an issue
TYGER camera (set 2, 1 of 3): wall to the right of the CourthouseCollectible
Location
Park Row · Solomon Wayne Courthouse – Keep going along the same road to the Solomon Wayne Courthouse. The camera is on the building wall immediately to the Courthouse's right.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Park Row completes one of its Riddler challenges.
Report an issue
Riddler trophy #17: wall-plate bounce in the alley right of the CourthouseCollectible
Location
Park Row · Alley east of the Solomon Wayne Courthouse – Walk down the alley on the Courthouse's right and climb over the chain-link fence: the cage and a floor plate are on your right, with a plate set into each of the two walls beside the cage. Hit all three without touching the ground or anything else. Start on the roof north of the cage (a Grapnel Boost gives extra height), glide into the plate on the south wall, kick off into the one on the north wall, kick off again and drop onto the floor plate (a Dive Bomb lands it most easily).
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #31: Dive Bomb through the steel doorsCollectible
Location
Park Row · Alley east of the Courthouse – From the last cage walk east down the alley. The trophy waits inside a fenced pen topped by three green arrows. Grapnel onto the roof over the arrows: steel doors close the top. The plate that opens them is on the rooftop east of the doors, and they stay open about 5 seconds. Step on it, glide off at once and Dive Bomb through the gap; you crash through a soft wood floor (if not, Explosive Gel or the Shock Wave breaks it) to the trophy, and taking it opens the way out.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #3: lone ? target by a rooftop cageCollectible
Location
Park Row · Rooftops south of the Courthouse alley – Grapnel up to the roofs just south of the steel-door pen to find another cage. Switch on Detective Mode and look north from it for a single ? target a little way off (it may instead lie to the west), then knock it out with a Batarang and the cage opens.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
TYGER camera (set 2, 2 of 3): street east of the rooftop cageCollectible
Location
Park Row · Street east of trophy #3 – Drop down to the street on the east side of that rooftop. The camera is on the building wall on your left.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Park Row completes one of its Riddler challenges.
Report an issue
TYGER camera (set 2, 3 of 3): by the barricades of the prisoner campCollectible
Location
Park Row · Political-prisoner camp barricades – Barricades guarding a political-prisoner camp close the road where it ends to the north. Walk up to them and check the building on the right-hand side: its wall holds the camera.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Park Row completes one of its Riddler challenges.
Report an issue
TYGER camera (set 3, 1 of 3): back-left corner of the prisoner campCollectible
Location
Park Row · Political-prisoner camp – This one hides in the far left-hand corner of the political-prisoner camp, as seen from the barricade. Get over the barricade into the camp and look across to that corner.
Summary
A TYGER security camera, broken with one Batarang. Every third camera smashed in Park Row completes one of its Riddler challenges.
Report an issue
Riddler trophy #18: behind the north shack's paneling in the prisoner campCollectible
Location
Park Row · Political-prisoner camp – Inside the camp two shacks have walls of soft wood paneling. Pick the shack further north: the trophy sits behind its wood, so smash through with strikes or Explosive Gel.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue

Finding the Cure: Park Row and the Bowery

A Riddler sweep in two halves: Park Row's west and south, from the political-prisoner camp to the TYGER Confiscated Goods Vault, then the Bowery's monorail, Museum rooftops and the Jezebel Center below them.

The story objective is still Finding the Cure, and this stretch is all collecting. It picks up on the roofs over the political-prisoner camp, works through Park Row's western and southern streets (its last five TYGER cameras included), then drops south into the Bowery for the monorail stairs, the Museum's roof and side alleys and the lower halls of the Jezebel Center. You have the Batarang, Batclaw, Explosive Gel, Remote Controlled Batarang, the Grapnel Gun with Grapnel Boost, the Remote Electrical Charge and the Shock Wave upgrade, and nothing below needs more. Left for later: every riddle (they start with the Enigma Conundrum), both areas' TYGER relay hubs, the high wooden panel above Bowery trophy #6 and the plate puzzle beyond the Jezebel Center's electrified fence (both need the Line Launcher), and the Bowery's Arkham City Processing Center, which stays sealed until late in the story.

Riddler trophy #24: three gelled ? targets on the roof above the prisoner campCollectible
Location
Park Row · Political-prisoner camp rooftop – From the camera in the political-prisoner camp's back-left corner, grapple onto the roof of the building above it, where a cage stands near three ? targets. Batarangs will not do here: coat each target with Explosive Gel, walk back to the cage and blow all three charges at once.
Summary
One of Park Row's 36 Riddler trophies. Its three targets have to go off together.
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Riddler trophy #25: five ? targets that light in turnCollectible
Location
Park Row · Rooftops east of the prisoner camp – Head east over the rooftops from trophy #24 and drop down to a cage with five ? targets in a row on the wall beside it. They light one at a time in a fixed order (first, fourth, third, fifth, second); hit each with a Batarang while it glows. A miss does not undo targets already hit, so rapid quick-fire throws are fine.
Summary
One of Park Row's 36 Riddler trophies. A Batarang timing puzzle.
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Riddler trophy #9: motor door inside the iron-bar enclosure by the CourthouseCollectible
Location
Park Row · Solomon Wayne Courthouse – Go back to the front doors of the Solomon Wayne Courthouse. On the left as you face them is an iron-bar pen holding a Catwoman trophy (Batman cannot take it); blow the weak wall at the enclosure's back with Explosive Gel and step in. To the right of the Catwoman trophy, shoot the industrial motor with the Remote Electrical Charge to raise its door and collect the Riddler trophy from the small room behind.
Summary
One of Park Row's 36 Riddler trophies. Opening this enclosure also clears the way to one of Catwoman's Park Row trophies.
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Riddler trophy #16: four wired ? targets by the perimeter wallCollectible
Location
Park Row · Rooftop west of the Courthouse – Leave the enclosure and grapple onto the building on its west side. On top, near the perimeter wall, a cage has a ? target in front of it; Detective Mode traces wires to two more targets to its left and a third to its right, and the first hit starts a four-second timer. Gel the three outer targets, stand facing the middle one, detonate, then Batarang the middle target straight away.
Summary
One of Park Row's 36 Riddler trophies. All four targets must be switched off within a few seconds.
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TYGER camera (set 3, 2 of 3): opposite Harvey Dent's campaign officeCollectible
Location
Park Row · Harvey Dent's campaign office – Drop from that roof into the streets at Park Row's western edge. The camera is across the road from Harvey Dent's campaign office; one Batarang breaks it.
Summary
One of Park Row's 12 TYGER surveillance cameras. Every third camera you break completes one Riddler challenge.
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Riddler trophy #20: slide gap past the burning barrelCollectible
Location
Park Row · Alley by Harvey Dent's campaign office – A fire barrel burns in a side alley off this road, and the trophy is just past it. Looking east from the camera, the alley opens on the camera's left; get over the chain-link fence across it and head for the flames. A second fence, on your left there, is low enough to slide under at a run, and the trophy waits beyond it.
Summary
One of Park Row's 36 Riddler trophies. Reached by a slide under a fence.
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Riddler trophy #27: pressure plate and Batclaw on the roof aboveCollectible
Location
Park Row · Rooftop above trophy #20 – Grapple onto the roof directly over trophy #20 to find a cage and a pressure plate. Stay on the plate (stepping off shuts the cage again) and pull the trophy across with the Batclaw.
Summary
One of Park Row's 36 Riddler trophies. The cage only stays open while you stand on its plate.
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Riddler trophy #34: Remote Controlled Batarang through the rooftop ventsCollectible
Location
Park Row · Rooftop east of trophy #27 – Cross to the next rooftop east: a cage beside a run of vents, with a green ? target fenced off behind chain-link. From the roof just east of it, facing the vent mouth, throw a Remote Controlled Batarang into the vents, steer it through (there is a sharp right turn) into the target, then hop across and take the trophy.
Summary
One of Park Row's 36 Riddler trophies. Its target is locked away where only a steered Batarang can reach.
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Riddler trophy #6: boarded-up rooftop hut near the perimeter wallCollectible
Location
Park Row · Rooftop hut toward the perimeter wall – Work south over the rooftops toward the perimeter wall until you reach a small hut standing on its own on a roof. Detective Mode shows soft wood paneling across its doorway; break it (Explosive Gel does the job) and take the trophy inside.
Summary
One of Park Row's 36 Riddler trophies. Hidden behind a wooden panel.
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Riddler trophy #36: cage with five flickering ? targetsCollectible
Location
Park Row · Rooftops south of trophy #6 – Carry on south to a cage with five ? targets behind it switching on and off. A single Batarang into any target while it is lit opens the cage; aim for one at an end, where the timing is kindest; the first from the right is a safe pick.
Summary
One of Park Row's 36 Riddler trophies. One well-timed Batarang opens it.
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Riddler trophy #29: steel doors below the painted gargoyleCollectible
Location
Park Row · Rooftop right of trophy #36 – To the right of trophy #36, go down the metal stairs and look over the ledge at a pair of steel doors below. Grapple to the gargoyle the Riddler has painted above them, which swings the doors open, then drop straight down through the gap before they close. Taking the trophy opens the way back out.
Summary
One of Park Row's 36 Riddler trophies. The doors only open while Batman hangs from the gargoyle above them.
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TYGER camera (set 3, 3 of 3): just east of Finnigan'sCollectible
Location
Park Row · Finnigan's and the Monarch Theatre – This one is on the building next door to Finnigan's restaurant, on its east side. Drop to the street where Finnigan's and the Monarch Theatre stand and look along from the restaurant.
Summary
One of Park Row's 12 TYGER surveillance cameras. Every third camera you break completes one Riddler challenge.
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Riddler trophy #15: through the wooden panel over the street barricadeCollectible
Location
Park Row · Barricade under the Gotham Hardware sign – Cross back past the car and walk west to the end of the street, where a barricade closes the road. High in the wall on your left, under the Gotham Hardware sign, Detective Mode shows soft wood paneling; Grapnel Boost up (or glide in from the roof to the north) and fly into it to burst through, then drop to the trophy on the ground behind the bars.
Summary
One of Park Row's 36 Riddler trophies. Smashing its panel also opens one of Catwoman's Park Row trophies.
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Riddler trophy #35: motor door round the barricade enclosureCollectible
Location
Park Row · Barricade under the Gotham Hardware sign – Go round the enclosure of trophy #15 to its far side, over the fence. A door there is worked by an industrial motor: hit the motor with the Remote Electrical Charge and go in for the trophy.
Summary
One of Park Row's 36 Riddler trophies. Behind a motor-driven door.
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Riddler trophy #32: rolling ball pushed by three magnetsCollectible
Location
Park Row · Rooftop above trophy #35 – Grapple onto the building right above trophy #35 for a ball-cage puzzle with three electromagnets. Charge the lowest magnet, next to the ball, with the Remote Electrical Charge and then quickly the one above it, so the ball rolls into the side channel; charge the third magnet, by the exit hole, to bring the ball out, and break it open for the trophy.
Summary
One of Park Row's 36 Riddler trophies. A rolling-cage puzzle driven by electromagnets.
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TYGER camera (set 4, 2 of 3): beside the flashing Ace Chemicals signCollectible
Location
Park Row · Street below trophy #32 – A flashing Ace Chemicals sign in the street under trophy #32 has this camera beside it; drop down to street level to break it.
Summary
One of Park Row's 12 TYGER surveillance cameras. Every third camera you break completes one Riddler challenge.
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TYGER camera (set 4, 3 of 3): liquor store wallCollectible
Location
Park Row · Liquor store – Park Row's last camera is on a liquor store's wall, across the street from the Ace Chemicals sign. Grapple from roof to roof over the buildings between to get there.
Summary
One of Park Row's 12 TYGER surveillance cameras. Every third camera you break completes one Riddler challenge. This is Park Row's twelfth and last camera.
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Riddler trophy #21: strength test on the Confiscated Goods Vault roofCollectible
Location
Park Row · TYGER Confiscated Goods Vault – Make for the roof of the TYGER Confiscated Goods Vault at the far west of the map: a pressure plate and a cage. From high up (the top of the Bank of Gotham works), Grapnel Boost, glide and Dive Bomb onto the plate, then use Shock Wave the instant you land; if only some of the arrows light, the impact was too weak, so climb higher and repeat. Once the ? target lights, Batarang it from the plate and open the cage.
Summary
One of Park Row's 36 Riddler trophies. Its plate only counts a very hard landing.
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TYGER camera (set 1, 1 of 3): by the barred Jezebel Center entranceCollectible
Location
The Bowery · Jezebel Center entrance – From the Vault, drop south into the Bowery's streets. The first camera is near the Jezebel Center's barred entrance.
Summary
One of the Bowery's 12 TYGER surveillance cameras. Every third camera you break completes one Riddler challenge.
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Riddler trophy #34: cage that slams shut up closeCollectible
Location
The Bowery · Rooftop by the Jezebel Center entrance – This cage is rigged to slam shut when Batman crowds it. It stands on the rooftop next to the first Bowery camera, by the barred Jezebel Center entrance: grapple up, halt roughly a metre short of it and let the Batclaw do the reaching.
Summary
One of the Bowery's 39 Riddler trophies. Its cage closes whenever Batman gets near.
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Riddler trophy #26: two-second vent slideCollectible
Location
The Bowery · Higher rooftop south of trophy #34 – Grapple to the higher roof to the south, where a pressure plate opens a vent with the trophy at its far end. The grate stays up for about two seconds, so step on the plate, sprint at once and slide into the vent.
Summary
One of the Bowery's 39 Riddler trophies. A pressure plate opens its vent for only a moment.
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TYGER camera (set 1, 3 of 3): on the Monorail signCollectible
Location
The Bowery · Monorail stairs – The Monorail sign at the top of the metal stairs carries this camera, just short of the landing. Step off that building to the south and head up the stairs to the monorail.
Summary
One of the Bowery's 12 TYGER surveillance cameras. Every third camera you break completes one Riddler challenge.
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Riddler trophy #2: on the back of the horse statueCollectible
Location
The Bowery · Horse statue by the Museum's north entrance – A large horse statue ringed by barricades stands near the Museum's north entrance, and the trophy rides on its back. Get down from the monorail platform, walk west along the concourse to it and Batclaw the trophy off.
Summary
One of the Bowery's 39 Riddler trophies. Taken from a distance with the Batclaw.
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TYGER camera (set 2, 1 of 3): facing an Iceberg Lounge entranceCollectible
Location
The Bowery · Iceberg Lounge entrance – Past the barricades on the far side of the horse statue, the camera looks across at one of the Iceberg Lounge's entrances.
Summary
One of the Bowery's 12 TYGER surveillance cameras. Every third camera you break completes one Riddler challenge.
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Riddler trophy #25: motor door down the alleyCollectible
Location
The Bowery · Alley by the Iceberg Lounge entrance – Take the alley to the left of that camera and climb over its chain-link fence. A door there runs on an industrial motor: hit the motor with the Remote Electrical Charge, then crouch under the raised door to reach the trophy.
Summary
One of the Bowery's 39 Riddler trophies. Behind a motor-driven door.
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Riddler trophy #33: crawlspace behind the TYGER checkpointCollectible
Location
The Bowery · TYGER checkpoint in the perimeter wall – Grapple onto the roof of the building over trophy #25: a TYGER security checkpoint with a sentry turret is built into the perimeter wall, and the trophy sits behind it. Leave the turret alone, turn round to the small room at your back, gel its weak wall, then drop through the floor grate inside and crawl along until you come out next to the trophy.
Summary
One of the Bowery's 39 Riddler trophies. Reached through a floor grate behind a weak wall.
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Riddler trophy #1: three gelled ? targets set off in orderCollectible
Location
The Bowery · Rooftop west of the TYGER checkpoint – Hop to the next roof west: a cage, a pressure plate and, over a low fence, three ? targets. Gel every target before anything else; next, step onto the plate (it shuts a fence and lights the middle target), zoom in so only the lit target's charge is highlighted, and detonate it. Do the same for the left target and then the right as each lights.
Summary
One of the Bowery's 39 Riddler trophies. Each charge has to go off on its own, in the right order.
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Riddler trophy #17: two ? targets behind closing barsCollectible
Location
The Bowery · Alley on the Museum's west side – Head south down the alley along the Museum's west side to a pressure plate, a cage and two ? targets. Stand on the plate and Batarang the first target; bars then close over the second, but one bar is missing at the far right, so fly a Remote Controlled Batarang through that gap into it. Later, with the Line Launcher, you could instead tightrope into the barred cage and hit both by hand.
Summary
One of the Bowery's 39 Riddler trophies. The second target is shut behind bars once the first is hit.
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Riddler trophy #21: Museum roof, against the perimeter wallCollectible
Location
The Bowery · Museum rooftops – The perimeter wall closes off the Museum's rooftops at their southern end, and the trophy rests in the narrow space between that wall and one of the glass domes. Get up on the Museum and cross its roofs south as far as they go.
Summary
One of the Bowery's 39 Riddler trophies. Lying in the open on the Museum's roof.
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TYGER camera (set 2, 2 of 3): left of the Museum's east alleyCollectible
Location
The Bowery · Concourse east of the Museum – This camera watches the alley's mouth from its left side, so you see it from the concourse. Climb the chain-link fence out of the alley, then turn round.
Summary
One of the Bowery's 12 TYGER surveillance cameras. Every third camera you break completes one Riddler challenge.
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TYGER camera (set 2, 3 of 3): far side of the balcony to the eastCollectible
Location
The Bowery · Concourse east of the Museum – Its partner is straight across the balcony, on the far (east) side: turn from the last camera to face it.
Summary
One of the Bowery's 12 TYGER surveillance cameras. Every third camera you break completes one Riddler challenge.
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Riddler trophy #6: weak wall beneath the Museum entranceCollectible
Location
The Bowery · Jezebel Center, below the Museum entrance – Drop into the Jezebel Center below and walk north to the lowest level under the Museum's main entrance. Break the boarded wall there (Explosive Gel works) and take the trophy from the small room behind. A second panel higher up hides a different trophy that needs the Line Launcher: leave it for now.
Summary
One of the Bowery's 39 Riddler trophies. In a small room on the Jezebel Center's lowest level.
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TYGER camera (set 3, 1 of 3): Jezebel Center hall past the fenceCollectible
Location
The Bowery · Jezebel Center – Carry on north along the Jezebel Center hallway and climb the chain-link fence that blocks it. A little way past it, the camera is on your left.
Summary
One of the Bowery's 12 TYGER surveillance cameras. Every third camera you break completes one Riddler challenge.
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Riddler trophy #11: behind a glass-roof pillarCollectible
Location
The Bowery · Jezebel Center – Next to that camera, climb the chain-link fence on its left and follow the hall on the lowest level. The trophy is hidden behind the second of the pillars holding up the glass roof.
Summary
One of the Bowery's 39 Riddler trophies. Tucked out of sight on the Jezebel Center's lowest level.
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Riddler trophy #10: over the electrified fenceCollectible
Location
The Bowery · Jezebel Center – Facing trophy #11, look west through a chain-link barricade to spot this one. Grapple up to the concourse, run along and drop down on the far side (the plates and cage there belong to a later Line Launcher puzzle); then Grapnel Boost off the floor above, Dive Bomb and pull up into a glide to clear the electrified fence at the back. Crates beside the fence let you climb back out.
Summary
One of the Bowery's 39 Riddler trophies. Reached by gliding over a live fence.
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Finding the Cure: the Bowery and the Church

The last Bowery secrets of the first sweep through the Jezebel Center, its rooftops and the monorail, then the story picks up again at the GCPD Building (Penguin's radio, the predator room, the Municipal Codes and the way out) and the Riddler's first challenge in the Park Row Church.

This stretch finishes the Bowery sweep started in the last section: the Jezebel Center's eastern halls, the rooftops and alleys towards the Arkham City Processing Center, and the broken monorail. You have the starting gadgets plus the Grapnel Boost and the Remote Electrical Charge. Then the story resumes at the GCPD Building, where the Cryptographic Sequencer picks up the Municipal Codes, and leaving it starts Enigma Conundrum at the Church. Riddles start here: from the Church on, the guide routes them as you pass them. Left for later: the Bowery secrets that need the Line Launcher, the Freeze Blast or the Disruptor's Mine Detonator (the trophy behind the mined iron gate and the one in the steam pen among them), the inside of the Processing Center (opened late in the story), the GCPD morgue behind the steam, and the TYGER relay hubs.

Riddler trophy #19: Italian restaurant doorCollectible
Location
The Bowery · Jezebel Center – Go back into the Jezebel Center's main hall, where the last camera of the previous stretch hangs. Coming from the west, find the Italian restaurant whose door is worked by an industrial motor above it: hit the motor with the Remote Electrical Charge and slide under the door at once, before it drops. The trophy is in the small room behind.
Summary
One of the Bowery's 39 Riddler trophies, shut in a restaurant behind a motor-driven door.
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TYGER camera (set 3, 2 of 3): horse-statue pillar outside the Jezebel Center's east entranceCollectible
Location
The Bowery · Jezebel Center – Skip the next hall east: an iron gate there has proximity mines behind it, and its trophy waits for a later gadget. Instead grapnel up out of the glass arcade onto the roofs, follow it east and drop to the street at the Jezebel Center's second (east) entrance. A horse statue stands on a pillar across from that doorway, beyond a monorail support; Batarang the camera on the pillar.
Summary
One of the Bowery's 12 TYGER cameras; every three destroyed complete one Riddler challenge.
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TYGER camera (set 3, 3 of 3): the gun thugs' junction beyond the minesCollectible
Location
The Bowery · Jezebel Center – Gun-toting thugs hold a junction in the next stretch of the Jezebel Center, south of the horse statue. Climb over the gates on that side to reach it (this stretch lies beyond the mined hall), deal with the thugs and check the junction's corners for the camera. Keep clear of the minefield behind the iron gate: proximity mines blow when Batman comes close.
Summary
One of the Bowery's 12 TYGER cameras; this one completes a set of three.
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Riddler trophy #7: vent U-turn on the rooftopCollectible
Location
The Bowery · Rooftop west of the Jezebel Center's east exit – Grapnel out of the Jezebel Center onto the building above it to the west. The cage is wired to a ? behind a fence, reached only through vents: from the roof west of the cage, fly the Remote Controlled Batarang slowly into the vent mouth beside the cage, turn it round in the little chain-link pen where it comes out, and send it into the other, parallel vent, which bends sharply left to the ?.
Summary
A Bowery Riddler trophy opened by steering a Batarang through two vents.
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Riddler trophy #38: wall-plate bounce over the concourseCollectible
Location
The Bowery · Concourse below the vent-puzzle roof – The cage sits on the concourse west of the vent roof, with plates on the floor beside it, on the wall above it and on the opposite wall, the side of the building you are on. Glide off that roof (the water tower is the best start) into the plate above the cage, kick off it and glide to the plate on the other wall, kick off again and land on the floor plate.
Summary
A Bowery Riddler trophy that takes three pressure plates in one flight, without touching anything else.
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Riddler trophy #30: weak wall on the concourseCollectible
Location
The Bowery · Concourse below the vent-puzzle roof – From the plate cage, walk south along the concourse. A weak wall shows up in Detective Mode on your right: Explosive Gel it and take the trophy from the room behind.
Summary
A Bowery Riddler trophy in a small room behind a weak wall.
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Riddler trophy #22: ball maze with a pressure plateCollectible
Location
The Bowery · Roof west of the concourse – Grapnel onto the roof of the building to the west of the concourse. The maze has a pressure plate and two electromagnets: standing on or stepping off the plate shifts its grates, and a Remote Electrical Charge shot into a magnet pulls the ball that way. Work it round the maze, switching the plate as the grates block it, until it drops out of the exit with the trophy.
Summary
A Bowery Riddler trophy hidden inside a ball you roll out of a rooftop maze.
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Riddler trophy #23: three plates in the south-east cornerCollectible
Location
The Bowery · South-east corner of the Bowery – Make for the far south-east corner of the Bowery. The cage has two plates near it and a third on a higher roof to its south-west, and you may not touch the ground or anything else between them. Start on the roof plate, glide down to the nearer low one (a Dive Bomb helps), then Grapnel Boost up off it and glide onto the last.
Summary
A Bowery Riddler trophy that needs three pressure plates hit in one flight.
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TYGER camera (set 4, 2 of 3): above the Processing Center doorsCollectible
Location
The Bowery · Arkham City Processing Center – Make your way to the Arkham City Processing Center on the Bowery's east side and stand before its main doors. They stay sealed until late in the story, but the camera is on the wall right above them.
Summary
One of the Bowery's 12 TYGER cameras.
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Riddler trophy #13: Processing Center balconyCollectible
Location
The Bowery · Arkham City Processing Center – This one is stuck high on the Processing Center's front wall, out of reach by hand. Its marker is the TYGER security console on the upper balcony over the entrance: grapnel up there, look straight up above the console and pull the trophy loose with the Batclaw.
Summary
A Bowery Riddler trophy stuck high on a wall.
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Riddler trophy #20: paneling above the thugs' fortificationCollectible
Location
The Bowery · Alley with a thug fortification – Grapnel over the building west of the fenced steam pen (a chain-link pen by a burst pipe, north of the Processing Center) and drop into the next alley, where thugs have built a small barricade. Grapnel onto the big vent ducts above it; Detective Mode shows soft wood paneling on a wall close by. Grapnel Boost into the air and glide straight through the panels to the trophy.
Summary
A Bowery Riddler trophy behind high wooden panels. Breaking them also opens the way to one of Catwoman's trophies above.
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Riddler trophy #36: weak wall in a rooftop roomCollectible
Location
The Bowery · Roof north-west of the fortification alley – On the roof of the building just north-west of the barricade alley stands a small room with a weak wall. Grapnel up, blow the wall with Explosive Gel and step in for the trophy.
Summary
A Bowery Riddler trophy in a little room on a roof.
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Riddler trophy #5: two ?s round a cornerCollectible
Location
The Bowery · Street south of the rooftop room – Head south and drop into the street, then hop a low concrete wall to find the cage; Detective Mode traces a cable from it to a ? on each side. Coat the ? to the north (your left as you arrive) with Explosive Gel, walk round the corner to the ? to the east, then detonate the gel and Batarang that second ? before the three-second timer runs out.
Summary
A Bowery Riddler trophy whose cage opens when two ?s are hit within a few seconds of each other.
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TYGER camera (set 4, 3 of 3): left of the Bank of GothamCollectible
Location
The Bowery · Bank of Gotham – Stand on the low concrete wall by that cage and look up to the west. The camera is on the wall of the building beside the Bank of Gotham, on the bank's left; Batarang it.
Summary
The last of the Bowery's 12 TYGER cameras, completing the fourth set.
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Riddler trophy #35: lone monorail carCollectible
Location
The Bowery · Broken monorail track – From the same cage, use Detective Mode to look high up at the monorail to the south: where the broken track ends, a single car sits with soft wood paneling in its door. Grapnel Boost from a nearby vantage point and glide straight into the panels, then pull yourself in (grapnel if you fall short) and take the trophy.
Summary
A Bowery Riddler trophy inside a stranded monorail car.
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Riddler trophy #27: six ?s under the bridgeCollectible
Location
The Bowery · Monorail track under the large bridge – Grapnel onto the monorail track and follow it west until it passes under the big bridge. The cage hangs from the underside with three ?s on each side of the track. Face one trio and quick-fire three Batarangs, spin round and quick-fire the other trio straight away, then Batclaw the trophy down from the opened cage.
Summary
A Bowery Riddler trophy that needs six ?s hit in about two seconds.
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Track Freeze to the GCPD and decode Penguin's radioQuest step
Location
Amusement Mile · GCPD Building – The GCPD Building is on the east side of the city, in Amusement Mile; the temperature readout also leads there. Armed guards hold the front: pick them off one at a time from above, the two on the upper balconies first, then fire the Remote Electrical Charge at the shutter's motor and slide under the gap. Take the encryption key from a dead guard's radio and tune the Sequencer until the broadcast decodes; Batman then goes inside.
Summary
The cold trail for the cure leads to the police building in Amusement Mile, now held by Penguin's men. Their radio tells you who has Freeze.
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GCPD: take down Penguin's men and interrogate the lastHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Amusement Mile · GCPD Building – Inside, head east until two guards come into view at the morgue doors, and grapnel to the upper ledge before they spot you. Pull the vent grate off and crawl through to the balcony over the main room. Each takedown alerts the others, so strike and move away (inverted takedowns from the perches, gel on weak walls, the floor grates); after the fourth, the fifth gives up: interrogate him.
Summary
A predator room of five armed guards who report every takedown to each other. The one left standing tells you where Freeze is held.
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Cryptographic Sequencer: Municipal CodesUpgrade
Location
Amusement Mile · GCPD Building – Walk back towards the door you came in by and Penguin seals the building. After a word with Alfred, the municipal codes load into the Sequencer.
Summary
Gotham's municipal codes for the Cryptographic Sequencer, which let it open the city's municipal security consoles. Several Riddler secrets need them.
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Riddler trophy #37: GCPD holding cell left of the entranceCollectible
Location
Amusement Mile · GCPD Building – Before leaving, look into the holding cell to the left of the entrance: the trophy is behind the glass, and a small gap shows above the top right corner of the door. Go east towards the morgue until the steam pipes stop you, fly the Remote Controlled Batarang past the steam to the arcing wires near the ceiling to charge it, then steer it back west along the main corridor, north at the fork and in through the gap into the fuse box at the back of the cell.
Summary
An Amusement Mile Riddler trophy locked in a GCPD cell, opened with a charged Batarang.
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Riddler trophy #16: GCPD cell east of the entrance hallCollectible
Location
Amusement Mile · GCPD Building – From the entrance, walk east down the hall to the municipal security console on the wall. Hack it with the Sequencer to open the cell next to it, then Explosive Gel the weak wall inside and take the trophy from behind it.
Summary
An Amusement Mile Riddler trophy behind a municipal console and a weak wall.
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Escape the locked GCPDQuest step
Location
Amusement Mile · GCPD Building – Back at the sealed exit, Detective Mode shows a grate in the floor: crawl through it to the locked room to the north and hack its door panel with the Sequencer. Return through the grate to the main corridor and the exit opens; outside, fire the Remote Electrical Charge at the shutter motor again and slide under.
Summary
Penguin's lock-in, undone with the new municipal codes.
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Enigma Conundrum: missing medical team, scan the organQuest step
Location
Park Row · Church/Medical Center – Leaving the GCPD puts a marker on the Church in Park Row. On the way out Penguin blows the middle of the freeway overpass between Amusement Mile and Park Row, so glide or grapnel over the gap. Beat the thugs at the Church door, use the Remote Electrical Charge to get into the main hall, listen to the Riddler on the big screen, then walk to the far end and scan the pipe organ in Detective Mode.
Summary
The Riddler's side mission starts: the Church's medical team has vanished, and his first riddle is answered in the hall. Solving it earns IQ Test.
Trophies
  • Achievement · SteamIQ Test
  • Achievement · XboxIQ Test
  • Bronze · PlayStationIQ Test
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Riddle #7: Aaron Cash's ID and family photoCollectible
Location
Park Row · Church/Medical Center – Aaron Cash's ID tag and a framed family photo lie on a lamp-lit table in the Church, at the back of the little alcove at the west end beside the bell-tower entrance. Zoom in on them and scan.
Summary
One of Park Row's 14 riddles, solved with a Detective Mode scan. The route takes riddles from the start of Enigma Conundrum on, so this is its first.
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Riddler trophy #4: Church paneling by the gargoyleCollectible
Location
Park Row · Church/Medical Center – Soft wood paneling high in the Church wall hides this trophy. It is on your left when you perch on the inside gargoyle above the front entrance, facing back into the hall: grapnel up there, confirm it with Detective Mode, then glide off and angle straight into the panels.
Summary
A Park Row Riddler trophy behind wooden panels high in the Church.
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Riddler trophy #26: Church confessionalCollectible
Location
Park Row · Church/Medical Center – Cross the hall to the Church's south-eastern corner and go past a red Medical Center banner into the sickbay area, near where Jack Ryder is. One side of an old confessional there is soft wood paneling: break it (Explosive Gel does it if a strike won't) and take the trophy.
Summary
A Park Row Riddler trophy hidden in an old confessional.
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Riddler trophy #12: Church bell towerCollectible
Location
Park Row · Church/Medical Center – Go through the bell-tower doors and grapnel up one level, to the floor beneath the old bell chamber. Turn round to face the way you came and look up: the trophy is fixed under the floor of the level above, so Batclaw it down.
Summary
A Park Row Riddler trophy stuck under a floor of the bell tower.
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Calendar Man and the Disruptors

Enigma Conundrum's informant and first hostages, Calendar Man in the Courthouse basement, the Sequencer amplifiers, then Penguin's jammed Museum and the three disruptors, ending in the Subway Terminal.

The story points you at the Museum, but first the Riddler's game opens up: an informant outside the Church, a hostage in the Courthouse and the first two Riddler hostage rooms, with Calendar Man and two riddles in the Courthouse on the way. Then Penguin jams the Museum's console and you take down his three disruptors, the last one deep in the Subway. You have the starting kit plus the Grapnel Boost, the Remote Electrical Charge and the GCPD's municipal codes. Start spending upgrade points on the two Cryptographic Sequencer amplifiers now: the next stretch needs them. Left for later in the Subway: the Joker teeth (none are out yet), the three cages behind the half-open door in the north tunnel, the trophy in the barred room on the Station's upper floor (section 12), and every spot that needs the Line Launcher or the Freeze Blast.

Enigma Conundrum: informant, free Eddie Burlow, frequency and Enigma answerQuest step
Location
Park Row · Solomon Wayne Courthouse – Riddler thugs jump you as you leave the Church: one glows green, so drop the rest first and interrogate him last (he marks secrets on your map). At the Solomon Wayne Courthouse, beat the thugs in the main hall where Catwoman was held and untie Eddie Burlow. Tune the Cryptographic Sequencer to 275 / 325, then open the Enigma tab and spell SECRET.
Summary
The Riddler's second step: a hostage held in the Courthouse. Freeing him hands you the Enigma Machine and the first coded riddle.
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Cryptographic Sequencer Range AmplifierUpgrade
Location
Park Row · WayneTech upgrade menu – Buy it with your next upgrade point, among the gadget upgrades in the WayneTech menu. It has no unlock condition, so it is on offer as soon as you have the point.
Summary
A gadget upgrade that lets the Sequencer reach security consoles from much farther away. Several Riddler cages, starting in the Museum, can't be opened without it.
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Riddle #9: Two-Face's pistols and the judge's gavelCollectible
Location
Park Row · Solomon Wayne Courthouse – Still in the Courthouse's main hall, walk up to the glass security booth Two-Face used. On its desk the gavel lies beside two handguns: zoom in on them and scan.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #30: Courthouse basement doorwayCollectible
Location
Park Row · Solomon Wayne Courthouse – Cross to the north end of the building and take the stairs down to the basement. A few steps down, turn round: the trophy is lodged above the doorway you just walked through. Batclaw it.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddle #12: Calendar ManCollectible
Location
Park Row · Solomon Wayne Courthouse basement – Calendar Man himself is the answer: he sits on his bed in the second of the solitary cells, in the basement's second room. Walk on through and scan him.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #2: Courthouse cell beside Calendar ManCollectible
Location
Park Row · Solomon Wayne Courthouse basement – The cell next to Calendar Man's holds a trophy; Detective Mode traces its door to a fuse box. Go back up and right to the north exit, where sparks jump between two steel girders: fly a Remote Controlled Batarang through them, then steer it down the basement stairs, along to the cells and into the fuse box, and walk in.
Summary
One of the Riddler's 400 challenges for Batman.
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Calendar Man's twelve holidays

Calendar Man tells a different story on each of twelve holidays, judged by your console's or PC's clock: New Year's Day (1 January), Valentine's Day (14 February), St. Patrick's Day (17 March), April Fools' Day (1 April), Mother's Day, Father's Day, Independence Day (4 July), St. Roch's Day (16 August), Labor Day, Halloween (31 October), Thanksgiving and Christmas (25 December). Mother's Day, Father's Day, Labor Day and Thanksgiving fall on different days each year: use the US date for the year your clock is set to, and keep all twelve visits in that one year. Before each visit, check that the day is circled on the calendar beside his cell. With a recent year set, players found nothing circled and the moving holidays ignored; setting the year to 2011 or 2016 fixed it. You can wait for the real dates, or change the system date between visits: talk to him, leave the Courthouse so the game saves, close the game completely, change the date, then start it again and go back down. Scan him for his riddle (above) before the twelfth story: after it he is no longer in the cell.

Storyteller: 12 holiday visits to Calendar ManAchievement
Location
Park Row · Solomon Wayne Courthouse basement – At Calendar Man's cell in the Courthouse basement, the second of the solitary cells. On each holiday (see the tip above) go down, talk to him and let his story run until he sits back on his bed; the wall calendar marks the day as done.
Summary
A trophy for hearing all twelve of Calendar Man's holiday stories. Visits add up across sessions, so tick this off whenever the twelfth one is done.
PlayStation 4, Xbox One
Change the date in the console's system settings. Quit the game fully before every change, and take the console offline so the clock doesn't correct itself.
PC (Steam)
Change the Windows date with the game closed or minimised, after leaving the Courthouse so the visit is saved.
Trophies
  • Achievement · SteamStoryteller
  • Achievement · XboxStoryteller
  • Bronze · PlayStationStoryteller
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Cryptographic Sequencer Power AmplifierUpgrade
Location
Park Row · WayneTech upgrade menu – Spend your next upgrade point on it, in the WayneTech menu's gadget upgrades next to the Range Amplifier. Nothing has to be unlocked first.
Summary
A gadget upgrade that strengthens the Sequencer so tougher security systems can be cracked. Later Riddler consoles need it.
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Enigma Conundrum: hostage room 1, Adam HamasakiQuest step
Location
Park Row · The Black Canary – Follow the new marker to The Black Canary, just west of the Church: press on the wall between its two neon signs where a green question mark is painted, and go in. Batarang the ? above the inner door; in the room beyond, Batarang the ? switches to light safe tiles for 20 seconds, hopping from one ? tile to the next until you reach the lift. Hit the ? on the wall to raise it, then glide across to the hostage.
Summary
The first of the Riddler's trap rooms: an electrified floor with a hostage above it. Rescuing medic Adam Hamasaki earns Conundrum.
Trophies
  • Achievement · SteamConundrum
  • Achievement · XboxConundrum
  • Bronze · PlayStationConundrum
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Enigma Conundrum: hostage room 2, William NorthQuest step
Location
Amusement Mile · Riddler hostage room 2 – Tune the Sequencer to 625 / 925 (the Riddler answers only once 80 challenges are done, which this route passed long ago) and spell DARKNESS in the Enigma tab. Follow the new marker into Amusement Mile, drop to the lower street level (no need to clear the roofs) and break the wall with the green ? to get in. Drop to the lower ledge and step on the plate on your left, then watch in Detective Mode where the hostage really ends up, Batarang the ? beneath that spot and jump across to free him.
Summary
The second trap room, a rigged shell game. Saving William North earns Mastermind; the next hostage waits for 160 solved challenges.
Trophies
  • Achievement · SteamMastermind
  • Achievement · XboxMastermind
  • Bronze · PlayStationMastermind
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Critical StrikesUpgrade
Location
Amusement Mile · WayneTech upgrade menu – Suggested buy point only: take it with the next upgrade point you have, from the WayneTech menu's combat upgrades. It has no unlock condition.
Summary
A combat upgrade: a strike timed just as the last move ends lands harder and adds two to the combo. It speeds up special combo moves.
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Museum: first hack blocked by Penguin's jammersHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Museum · Museum entrance and Trophy Room – Glide to the Museum in the Bowery (glass domes on its roof), beat the thugs at the front gate and hack the door panel with the Sequencer. Inside, two knife thugs appear for the first time: dodge their slashes rather than counter, then put them down. A laser barrier blocks the way on, so jump through the small window right of the entrance and try the console there: it fails, and the disruptor sites go on your map.
Summary
The story's way into the Museum, where Penguin holds Mr. Freeze. His jammers block the console, so the disruptors have to go first.
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Disable disruptor 1 (Museum north balcony)Quest step
Location
The Bowery · Museum, north balcony – Leave through the window and out of the Museum. The first disruptor sits on a balcony on the Museum's north side; its guards try to grab rifles from a weapon locker there, so stop anyone who runs for it. Then tear the wiring out of all three of the disruptor's screens.
Summary
One of Penguin's three communications disruptors that jam the Museum's console.
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Disable disruptor 2 (rooftop by the Gotham Bank)Quest step
Location
The Bowery · Rooftop by the Gotham Bank – The second one stands on a rooftop near the Gotham Bank building; perch on the Bank's ledge to size it up. Every guard has a gun and a transmitter that warns the others, so pick them off one at a time (a glide kick, a quick finish) and grapnel back to a high perch after each. Rip out its three screens; a radio call then places the last disruptor underground.
Summary
The second outdoor disruptor, held by armed guards who raise the alarm when one of them drops.
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Riddler trophy #17: under the stone floorCollectible
Location
Subway · Subway Station – The Subway entrance is east of the Museum, under the broken glass dome of the Jezebel Center: land on the dome, slip past or drop the armed guards by the stairs and go down. In the room at the Station's west end, pull off the vent cover and crawl through to a stone room; gel its weak floor and drop through to the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddle #3: Vicki Vale billboardCollectible
Location
Subway · Subway Station – Scan the Vicki Vale billboard: it hangs in the east corner of this lower floor.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #2: below the train carCollectible
Location
Subway · Subway Tunnels – Head east into the Tunnels: a short run and slide, then a barricade blocks the passage. Break the weak wall beside it (Detective Mode shows it; it may take Explosive Gel rather than a punch). Once through, turn back west along the lower tunnel on top of a stranded train car and drop off its far end: the trophy is on the ground right below.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddle #2: perspective ? in a train carCollectible
Location
Subway · Subway Tunnels – The answer is inside the train car you just climbed down from, at its back end. Grapnel back on top, drop off the east side this time and go in. In Detective Mode, a question mark painted on one wall shows in the window opposite, which has a dot painted on it: move until the dot and the reflection line up, then scan.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Fragile Alliance: TITAN container by the Grundy muralQuest step
Location
Subway · Subway Tunnels, Solomon Grundy mural – Keep going east through the Tunnels to a few thugs gathered under a huge painting of Solomon Grundy, guarding a TITAN container. Beat them, spray Explosive Gel on the container and blow it.
Summary
One of the six TITAN containers Bane wants destroyed in the Fragile Alliance side mission.
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Riddle #4: Solomon Grundy wall paintingCollectible
Location
Subway · Subway Tunnels, Solomon Grundy mural – From the container, turn to the big Solomon Grundy painting on the tunnel wall and scan it.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #8: three ?s in the trainCollectible
Location
Subway · Subway Tunnels, north tunnel – Before the motor-driven gate at the end of this tunnel, look north, climb the rubble and gel the weak wall into the lower level of the north tunnel. Pass the half-open door with three cages inside (later) and walk west to a cage on the tracks with a pressure plate. Stand on it, fly a Remote Controlled Batarang into the farthest of the three ?s in the train car ahead (that starts an 8-second timer), a second one into the middle ?, and quick-throw a Batarang at the nearest.
Summary
One of the Riddler's 400 challenges for Batman.
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Subway Terminal: disable the last disruptorQuest step
Location
Subway · Subway Terminal – Back at the motor-driven gate, overload its motor with the Remote Electrical Charge and slide under. The vent ahead brings you out by the Terminal's main room: five armed guards hold it, and each takedown puts the rest on alert, so work from the vantage points and floor grates and pick off stragglers first. With the room clear, tear out the disruptor's three screens.
Summary
Penguin's last disruptor, guarded by five armed men in the Subway Terminal. Wrecking it clears the Museum console and earns Communication Breakdown.
Trophies
  • Achievement · SteamCommunication Breakdown
  • Achievement · XboxCommunication Breakdown
  • Bronze · PlayStationCommunication Breakdown
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Riddler trophy #19: isolated platform consoleCollectible
Location
Subway · Subway Terminal, upper floor – Grapnel onto the westernmost gargoyle and drop onto the isolated platform below it (from the floor, a hole lets you Batclaw up instead). In the small room there, hack the Riddler console with the Sequencer to open the cage.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddle #5: "Visit Santa Prisca" posterCollectible
Location
Subway · Subway Terminal, ground floor – Step out of the car and cross to the lower level's north-west corner. On the north wall, a poster advertises trips to Santa Prisca: scan it.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #4: fuse box through the meshCollectible
Location
Subway · Subway Terminal – A fuse box opens the way to this one, which waits on the floor above. Back out of the crawlspace and look straight up in Detective Mode: the box shows faintly through a gap in the fencing overhead. Shoot the Remote Electrical Charge through that gap at it, then climb the stairs on your left to the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #9: paneled side roomCollectible
Location
Subway · Subway Terminal, upper floor – A line of soft wood paneling along the wall in the upper floor's south-east corner leads to this one. Break through it into the side room and take the stairs down to the trophy; the floor grates nearby are another way in.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #10: north side-tunnel doorCollectible
Location
Subway · Subway Terminal, north side tunnel – On the lower level, go through the door at the Terminal's north end into a side tunnel. On your right is a half-raised gate with a motor above it: hit the motor with the Remote Electrical Charge and slide under to the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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The Museum: rescuing the officers

With Penguin's last disruptor down, a stop at Identity Theft's first crime scene, then back into the Museum: the Trophy Room and Officer Elvis Jones, the Unnamed Hallway, and the Gladiator Pit's waves and Titan, with every Riddler secret these rooms allow now.

Penguin's jammers are gone, so the Trophy Room console finally takes a hack. This stretch covers the first half of the Museum: the Trophy Room, the Unnamed Hallway and the Gladiator Pit, plus the first Identity Theft crime scene on the walk back from the Subway. You have the Batarang, Batclaw, Explosive Gel, Cryptographic Sequencer (with the Municipal codes and the Range Amplifier), Remote Controlled Batarang, Grapnel Boost and Remote Electrical Charge, which covers 9 Riddler trophies, 2 riddles and 5 penguins here. Left for later: the trophy through the Unnamed Hallway window (needs the Line Launcher), and the trophy and penguin past the sentry turret behind the vent above the Scarface display (need the Disruptor's Firearm Jammer). Buy the Blade Dodge Takedown before you head back: knife thugs guard the Museum.

Identity Theft: first victim, blood trail to the witnessQuest step
Location
The Bowery · Alley east of the Museum and the Subway entrance – Climbing out of the Subway after the last disruptor, check the map for a new crime-scene marker in an alley just east of the Museum and the Subway stairs. Drop to the body by a burning barrel and use the Evidence Scanner on the head, then on the blood. Follow the trail in Detective Mode north over a fence (inmate groups on the way), then south over a second fence to a cowering political prisoner in the district's south-east corner, and talk to him.
Summary
Starts the Identity Theft side mission: a murdered prisoner and a blood trail that ends at a frightened witness. The case picks up again after the Museum.
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Blade Dodge TakedownUpgrade
Location
Museum · Upgrade menu (Combat) – Open the upgrade menu, go to the Combat moves and spend a point on it before heading back into the Museum. To pull it off, hold the counter button as a blade comes at you and let go between swipes; three clean dodges end in the takedown.
Summary
A combat move that knocks out a knife or bottle wielder in one go after you dodge his swipes. It is offered only once you have been inside the Museum, and it counts toward the 100%.
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Riddler trophy #1: three ?s by the entranceCollectible
Location
Museum · Trophy Room – Back at the Museum, beat the new group guarding the entrance (watch for knives) and go in. Just inside the doors, the wall on your left has a breakable patch: punch through it (or blow it with Explosive Gel) and step into the small room behind. Quick-fire three Batarangs at the three ?s on the wall in fast succession to open the cage.
Summary
One of the Riddler's 400 challenges for Batman.
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Penguin: console room behind the glass windowCollectible
Location
Museum · Trophy Room – Across from trophy 1's room, hop through the small window on the right of the entrance into the room with the security console that Penguin jammed earlier. The ceramic penguin stands in the back corner: break it with a Batarang.
Summary
One of the Museum's 12 penguin statues; every three smashed complete one Riddler challenge.
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Riddler trophy #6: behind the T-Rex wallCollectible
Location
Museum · Trophy Room – In the console room, hack the console with the Cryptographic Sequencer: it works now and opens the way on. As you step into the main hall a mechanical T-Rex lunges at you (it is harmless); turn left to a cracked section of wall, blow it with Explosive Gel and climb the crates behind it: the trophy is on top of one.
Summary
One of the Riddler's 400 challenges for Batman.
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Museum Trophy Room: free Officer Elvis JonesQuest step
Location
Museum · Trophy Room – Below you in the main hall, the group holding the officer waits; grappling to a ledge above them first lets you open with a drop attack. Dodge the knife swipes, and only stun-then-beat-down the armoured thug, since plain hits on him break your combo.
Summary
In the big hall past the console, Penguin's men are beating an undercover officer. Knife thugs and a body-armoured thug make it a harder brawl than it looks.
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Officer Elvis JonesNPC
Location
Museum · Trophy Room – Once the thugs are down, walk over to the officer they were beating and talk to him. He tells Batman the rest of his squad has been dragged deeper into the Museum, and their positions go onto your map.
Summary
An undercover GCPD officer who infiltrated Penguin's gang with his squad. He stays in the Trophy Room and turns up again later with something for Batman.
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Riddle #7: Scarface the ventriloquist dummyCollectible
Location
Museum · Trophy Room – Drop to the ground floor and head to the hall's north-west corner, where a glass case holds the Scarface puppet. Press the red button on the case to set him moving, step back and scan him in Detective Mode.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Riddler trophy #16: behind the lasersCollectible
Location
Museum · Trophy Room – Go down the stairs by the Trophy Room's exit door. Run and slide under the big, partly raised security gate, then stop before you go under the next one: Detective Mode shows laser beams barring the way. Hack the Municipal Security Console beside the trophy from where you stand, then walk into the room and take it.
Summary
One of the Riddler's 400 challenges for Batman. It needs the Range Amplifier for the Cryptographic Sequencer.
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Riddler trophy #5: hallway motor doorCollectible
Location
Museum · Unnamed Hallway – Take the corridor west out of the Trophy Room to the crossroads with the painted sign. Before dealing with the grate on the right, go left down the hall to a gate worked by a motor: hit the motor with the Remote Electrical Charge and pick up the trophy in the small room behind.
Summary
One of the Riddler's 400 challenges for Batman. Opening this door also clears the way to one of Catwoman's trophies for her later visit.
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Riddle #1: Penguin's family portraitCollectible
Location
Museum · Unnamed Hallway – Back at the crossroads, steer a Remote Controlled Batarang through the gap above the grate and down into the switch beyond to open the way. At the far end of that hall hangs a painting of Penguin and his family: scan it.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Officer BestHidden spoiler – activate to revealNPCMinor spoiler
Location
Museum · Gladiator Pit – Walk on from the portrait into the round arena. In the scene that follows, Best stumbles onto a balcony above the pit calling for help, and Penguin shoots him with his umbrella before Batman can reach him. Nothing to do but watch.
Summary
Another of the undercover officers. You see him only for a moment as you reach the Gladiator Pit.
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Titan, Gladiator PitBoss
Location
Museum · Gladiator Pit – After the scene, fight the first wave on the arena floor, countering often and dodging or knocking away the objects some inmates throw. When the Titan arrives, sidestep his charge, hit him with an Ultra Stun (stun three times quickly) and beat him down to climb on his back; ride him into the thugs until he throws you, then repeat until he falls.
Summary
Penguin's arena fight: a long wave of inmates, then a Titan-dosed brute with more thugs. Winning it gives the Gladiator trophy.
Trophies
  • Achievement · SteamGladiator
  • Achievement · XboxGladiator
  • Bronze · PlayStationGladiator
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Riddler trophy #7: under the Gladiator Pit liftCollectible
Location
Museum · Gladiator Pit – In the pit's south corner, Detective Mode shows a gate-override panel behind the electrified fence: fly a Remote Controlled Batarang through the small arcing gap to hit it, which opens the leftmost gate. Inside, hack the Municipal Security Console on your left to open the lift's gate, send the lift up by hitting its motor with the Remote Electrical Charge, and gel the weak wall it was covering: the trophy is behind.
Summary
One of the Riddler's 400 challenges for Batman. The first steps are also the story's way out of the pit.
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Riddler trophy #12: valve cover upstairsCollectible
Location
Museum · Gladiator Pit – Call the lift back down with the Remote Electrical Charge, step in and send it up again. When it stops, gel the weak ceiling above you and climb through to the Gladiator Pit's upper floor. Round the corner from the lift is a valve cover on the west wall: pull it off with the Batclaw, then Batclaw the trophy behind it.
Summary
One of the Riddler's 400 challenges for Batman.
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Penguin: hanging cage, from Cobblepot's balconyCollectible
Location
Museum · Gladiator Pit – Follow the upper floor on and blow the weak wall in your way with Explosive Gel. Walk out onto the balcony where Penguin stood as you entered the pit and look out to your left: a penguin sits inside a hanging cage. Steer a Remote Controlled Batarang into it.
Summary
One of the Museum's 12 penguin statues.
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Penguin: down the stairs behind the electrified fenceCollectible
Location
Museum · Gladiator Pit – From that balcony, take the stairs down on your left; the penguin is behind the electrified fencing at the bottom. If a plain Batarang can't reach it, fly a Remote Controlled Batarang through the arcing gap in the fence and turn it back onto the statue.
Summary
One of the Museum's 12 penguin statues.
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Riddler trophy #10: half-submerged, Gladiator PitCollectible
Location
Museum · Gladiator Pit – Back on the ground floor by the lift, walk on down the hall past the water-filled tanks to the iron bars at its end: a fuse box sits in the right-hand corner beyond them, and there is a small gap to the right of the bars. From the middle of the pit, fly a Remote Controlled Batarang through an arcing fence to charge it, turn it round and steer it back through the leftmost gate, down that hall, through the gap and into the fuse box. The centre gate lifts partway: slide under it to the trophy lying half in the water.
Summary
One of the Riddler's 400 challenges for Batman, and the trickiest Batarang flight in the Museum.
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Riddler trophy #17: behind the last gateCollectible
Location
Museum · Gladiator Pit – In the flooded room of trophy 10, turn right and jump through the glass window in the wall. The hall beyond leads round behind the last security gate, where the trophy waits in the open: walk up and take it, no need to open the gate.
Summary
One of the Riddler's 400 challenges for Batman.
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The Museum: Penguin

The second half of the Museum: the frozen officers in the Torture Chamber, the Armory's goggled gunmen, Mr. Freeze in the War Room and the Disruptor from his suit, then Penguin, Solomon Grundy and the assassin's trail that ends with the Line Launcher, taking every Riddler secret these rooms allow on the way.

This stretch starts where the last one stopped, on the Gladiator Pit floor, and goes on through the Torture Chamber, the Armory and the War Room to the Iceberg Lounge. The Torture Chamber's floor is thin ice for now, so its two ice-level secrets are taken on the first pass, while walking on it is still possible. You have the Batarang, Batclaw, Explosive Gel, Cryptographic Sequencer (Municipal codes, Range and Power Amplifiers), Remote Controlled Batarang, Grapnel Boost and Remote Electrical Charge; the Disruptor comes from Freeze's suit and the Line Launcher at the end. That covers 6 Riddler trophies, 4 riddles and 4 penguins here. Left for later: the Museum's other secrets need the Line Launcher, the Freeze Blast, the Firearm Jammer, the Mine Detonator or the Iceberg Lounge after Penguin, and a later section comes back for all of them.

Riddler trophy #21: valve cover by the iceCollectible
Location
Museum · Torture Chamber – From the Gladiator Pit floor, charge the lift's motor with the Remote Electrical Charge, ride up, climb through the ceiling you blew open and take the upper floor's west door into the Torture Chamber; gel the wall of ice there to start the scene, then crouch-walk over the thin ice and thaw the first frozen officer. Low on the east wall right behind him is a valve cover: step back down onto the ice, tear the cover away with the Batclaw and use it again to pull the trophy out.
Summary
One of the Riddler's 400 challenges for Batman. Take it now: once the Museum mission ends the ice melts and this wall is only reachable by raft.
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Riddle #5: perspective ? in the Torture ChamberCollectible
Location
Museum · Torture Chamber – The ?'s curve is painted on the far west wall, and its dot on the pillar ringed with anchor points out in the water; the two only join up seen from the far east end of the ice. Crouch-walk west far enough to pick them out in Detective Mode (on a narrow neck of ice Tiny bites a chunk away beside you, just a scare), then back up east, line them up and scan.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Torture Chamber: free the three frozen officersQuest step
Location
Museum · Torture Chamber – A raft platform hangs above the water north of the room's middle. Batclaw it down by tapping the button, haul it to the ice edge and board it, then grapple from anchor point to anchor point to the frozen officer on the north-west side. The last one is on the north-east landing: thawing him completes the rescue.
Summary
Penguin has frozen three undercover officers with a stolen ice gun. The first is already free; the other two are out on the water and need the raft.
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Officer Jon ForresterNPC
Location
Museum · Torture Chamber – He is the first officer you broke out of the ice, the one Penguin froze with a shot as he ran across the room in the opening scene. Nothing more to do: thawing him is the meeting.
Summary
An undercover GCPD officer from Penguin's crew. He points Batman to the other two frozen men, then leaves to rejoin Officer Jones.
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Penguin: on the rowboat exhibitCollectible
Location
Museum · Torture Chamber – A wooden rowboat on display in the Torture Chamber's north halls has a penguin perched on it. The halls start at the ladder near the last officer you freed: climb it, walk on north and Batarang the statue.
Summary
One of the Museum's 12 penguin statues; this sixth one completes the second penguin challenge.
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Riddler trophy #13: ? wheel by the rowboatCollectible
Location
Museum · Torture Chamber – Facing away from the rowboat you see a motor-driven door. Charge the motor with the Remote Electrical Charge and duck under as the door rises: a wheel of ?s turns inside, lighting one at a time, and a quick-fired Batarang that lands on a lit one opens the cage (keep throwing until one connects).
Summary
One of the Riddler's 400 challenges for Batman.
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Ballistic Armor v2.0Upgrade
Location
Museum · WayneTech upgrade menu – Suggested buy point only: if you have an upgrade point, take it now from the Batsuit upgrades in the WayneTech menu, since every guard in the next room carries a gun. It follows Ballistic Armor v1.0; otherwise buy it whenever a point comes in.
Summary
The second of four gunfire armour tiers, taking another quarter off bullet damage. Every WayneTech upgrade counts toward the 100%.
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Armory: clear the goggled gunmen, free Officer MillerQuest step
Location
Museum · Armory – The halls end at the Armory door, which brings you in on the upper floor. Perches are risky here, so work from the floor grates on the lowest level and pick off lone guards, starting with the one beside Freeze's suit and the one below; move away from each body, as their transmitters alert the rest. If a guard takes a hostage, drop on him from behind while he faces away.
Summary
A predator room: armed guards in thermal goggles hold three more officers hostage. Their goggles spot Batman on a gargoyle, and a guard who panics may hold a gun to a hostage.
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Sgt. Tom Miller, Officers Michaels and SanchezNPC
Location
Museum · Armory – With the room clear, head up to the Armory's top level where the three hostages stand and talk to Miller. He tells Batman two more officers are still in Penguin's hands, and has his men arm themselves and hold the room.
Summary
The leader of the undercover team and the last two of his men. Miller later carries a part of Freeze's suit to him.
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Riddler trophy #15: Armory north-east gateCollectible
Location
Museum · Armory – A gated storeroom in the lower level's far north-east corner holds this trophy. The Municipal Security Console that opens it is just left of the gate: hack it with the Sequencer and walk in.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddle #6: three skeletons with grenadesCollectible
Location
Museum · Armory – The glass case in the lower level's north-west corner holds three skeletons, grenades held up before their faces. Scan the trio.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #9: under the bridge by the mammothCollectible
Location
Museum · Armory – A Riddler console and its trophy cage are fixed beneath the bridge in the west corner, high above the mammoth. Hack the console from the floor below, then Batclaw the trophy down.
Summary
One of the Riddler's 400 challenges for Batman. It needs the Range Amplifier for the Cryptographic Sequencer.
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Penguin: table at the War Room's first cornerCollectible
Location
Museum · War Room – Leave the Armory, take the ladder down and raft back to the middle of the ice, then cross it south and grapple up to the south balcony. Up the stairs a laser gate drops: hack the console on its left, beat the jeering thugs (stun the armoured one before beating him down) and take the south door. In the War Room, follow the hall to its first corner: the penguin is on the table at your right.
Summary
One of the Museum's 12 penguin statues; this ninth one completes the third penguin challenge.
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Riddle #3: Joker's stuffed hyenas (Bud and Lou)Collectible
Location
Museum · War Room – Two hat-wearing stuffed hyenas sit in a display just left of the half-shut security gate at the top of the hall's steps. Scan them before you slide under the gate.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Abramovici twin (sickle), War RoomHidden spoiler – activate to revealBossMinor spoiler
Location
Museum · War Room – Run and slide under the half-shut gate, then press the button at the big glass display to see Mr. Freeze inside. Gel the weak wall to the right of his display and set it off. Dodge the twin's swings and leaping slams while you clear the thugs, then stun him with the Remote Electrical Charge and beat him down.
Summary
The one-armed brother of Mister Hammer, now Penguin's lieutenant, with a sickle in place of his twin. He bursts out of a wall with a group of thugs.
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Fragile Alliance: TITAN container past SickleQuest step
Location
Museum · War Room – The container waits at the far end of the passage the twin broke open, beyond the consoles behind Freeze's display. Gel it and set the charge off.
Summary
Another of Bane's TITAN containers, stored at the back of the War Room.
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Riddle #4: Abramovici brothers posterCollectible
Location
Museum · War Room – Turn to the wall left of the container: the poster there shows the twins, each missing an arm, side by side. Scan it.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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War Room: free Mr. FreezeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Museum · War Room – Walk back down the hall to the back of Freeze's display. Of the consoles there, hack the one on the left with the Cryptographic Sequencer to start the scene with him.
Summary
Penguin keeps Mr. Freeze locked in a tropical display, stripped of his armour. Freeing him reveals that the chip that shuts down Penguin's stolen ice gun is in Freeze's suit.
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Disruptor (Freeze's suit, Armory)Key item
Location
Museum · Armory – Freeze's suit stands in a capsule in the north-west of the Armory's upper level. To get back, cross the Torture Chamber north again (by raft along the anchor points wherever the ice has melted) and climb the ladder to the halls. Talk to the officer by the capsule and the scene hands over the chip.
Summary
Freeze's override chip, which Batman uses as the Disruptor. For now it only jams Penguin's Freeze Gun; upgrades later let it jam guns and set off mines.
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Penguin with the Freeze Gun, Iceberg LoungeHidden spoiler – activate to revealBossMinor spoiler
Location
Museum · Iceberg Lounge – Back in the Torture Chamber, take a raft west across the thawed water. Tiny seizes the raft on the way: mash the prompted button to fight him off, then grapple up to the west balcony and follow the corridor to the Iceberg Lounge door. Inside, work round the room through the side corridors, staying out of sight of the balconies, to the catwalk that leads to Penguin; aim the Disruptor at him and hold it until his gun shuts down, then close in and hit him.
Summary
Penguin fires Freeze's gun down at Batman from the Iceberg Lounge's windows. The Disruptor turns it off.
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Solomon GrundyHidden spoiler – activate to revealBossMinor spoiler
Location
Museum · Iceberg Lounge – The floor gives way after the scene and you land in the arena below. Keep to the outer edge and dodge his ball-and-chain sweeps and leaps; quick-fire Explosive Gel onto each of the three orange floor generators and blow it, then beat him down while he kneels. Phase two is the same with harder swings and small creatures to swat (mash to break his grab at its end); in phase three he stays put, so jump his shock waves and gel each generator only while it glows orange.
Summary
Penguin's near-unkillable brute, waiting in the arena under the Iceberg Lounge and kept alive by three generators in its floor. Beating him earns Wrecking Ball.
Trophies
  • Achievement · SteamWrecking Ball
  • Achievement · XboxWrecking Ball
  • Silver · PlayStationWrecking Ball
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Disruptor: Firearm JammerUpgrade
Location
Museum · WayneTech upgrade menu – It appears in the WayneTech menu's gadget upgrades once the Museum mission is over. Spend the next upgrade point you have on it before anything else.
Summary
An upgrade that lets the Disruptor jam an enemy's gun or a sentry turret from a distance. Some Riddler trophies need it, so buy it first.
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Special Combo Bat SwarmUpgrade
Location
Museum · WayneTech upgrade menu – Suggested buy point only: the Iceberg Lounge fights give plenty of experience, so take it with your next point after the Firearm Jammer, from the combat upgrades in the WayneTech menu.
Summary
A special combo move: from a x8 combo it calls bats down on every enemy close by. The Perfect Freeflow 2.0 trophy needs it bought.
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Follow the assassin's blood trailHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Bowery · Trophy Room to the rooftops west of Ace Chemicals – Scan the big pool of blood on the Trophy Room floor with the Evidence Scanner (you can't leave until you do); Freeze can be spoken to here if you wish. In Detective Mode, follow the small stains out of the Museum's front doors and north over the rooftops, beating the inmate groups (some with knives) on the way, to where the trail stops on a rooftop just west of Ace Chemicals; the waypoint marks the same spot.
Requires
Summary
A League of Assassins ninja ambushed Batman after the Penguin fight and left a trail of blood. It is the way to Ra's al Ghul, whose blood the cure needs.
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Chase the assassin and plant the trackerHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Park Row · Rooftops west of Ace Chemicals – Scan the bandages where the trail ends; she strikes and runs east across the roofs. Glide, climb and leap after her without falling behind, since losing her restarts the chase. When she turns to fight, wait for the counter warning over her head and counter to plant the tracker.
Summary
A rooftop chase: keep up with the assassin, then counter her attack to slip a tracker onto her.
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Line Launcher (from Robin)Key item
Location
Park Row · Rooftops west of Ace Chemicals – Robin hands it over at the end of that scene; it is in your gadgets as soon as you have control again.
Summary
Fires a cable between two walls for Batman to ride across gaps, and opens many Riddler secrets left behind until now.
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Identity Theft: second victimQuest step
Location
Park Row · Alley west of the Church – Still in Park Row, make for the alleys west of the Church (clear any inmates there) and hop the fence westward to where the body is propped against a wall. It may instead lie north of the Monarch Theatre. With the Evidence Scanner, scan the scalpel lying beside him first, then his bandaged head.
Summary
The second body in the Identity Theft murders. No marker points to it, and the evidence here leads somewhere unsettling.
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Wonder City and the League of Assassins

The assassin's tracker leads under the Industrial District: through the Subway's Maintenance Access and the Terminal into Wonder City, where Fiona Wilson is rescued, the Mechanical Guardians reveal a hidden door, and the Demon Trials end in a fight with Ra's al Ghul, with every Subway and Wonder City secret on the way.

This stretch begins in the Park Row alley of the second Identity Theft victim, where the last one ended. The tracker planted on the assassin is still live: follow its signal to the big hole in the Industrial District street, the Subway's second entrance, and from there through flooded service tunnels and the Subway Terminal into Wonder City, the abandoned showpiece buried under the walled-off centre of the prison. You have the Batarang, Batclaw, Explosive Gel, Cryptographic Sequencer (with the Municipal codes and both amplifiers), Remote Controlled Batarang, Grapnel Boost, Remote Electrical Charge, Disruptor and Line Launcher: enough for 4 Subway trophies, a riddle and 7 sets of teeth, then 13 Wonder City trophies, 4 riddles and 9 demon seals. Left for later: the rest of the Subway's teeth (on the walk back up, next section) and Wonder City's secrets that need a freezing gadget, a mine-clearing Disruptor mode, the TYGER codes or the climb up Wonder Tower itself, all taken when the story brings you back here near the end.

Riddler trophy #6: fuse box behind the gate at the tunnel endCollectible
Location
Subway · Maintenance Access – Track the signal to the big hole in the western Industrial District street, by the crane where trophy #5 lay; four gunmen guard it, so drop on them two at a time or just dive straight into the hole (some maps file this hole under Amusement Mile; the tracker points to it either way). From the landing spot, sparks jump between iron bars on your left, and far down the tunnel a trophy waits behind a gate next to a fuse box. Fly a Remote Controlled Batarang through the sparks to charge it, steer it through the gap in the gate into the fuse box, then walk in for the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Joker teeth: before the first gap in the tunnelCollectible
Location
Subway · Maintenance Access – On the way up the tunnel to trophy #6 the floor breaks off into a gap you have to jump. A set of wind-up teeth chatters about in front of it: Batarang them (they never stray far).
Summary
One of the Subway's 12 sets of Joker teeth; every three smashed complete one Riddler challenge.
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Joker teeth: before the next gap, heading westCollectible
Location
Subway · Maintenance Access – Walk back along the tunnel and turn west (left) at the junction. Three of Joker's men, one in body armour, wait on the floor below a ledge: drop on one, and stun the armoured one with a cape swipe before you hit him. Further west, a second set of teeth skitters at the lip of the next gap.
Summary
One of the Subway's 12 sets of Joker teeth; every three smashed complete one Riddler challenge.
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Riddler trophy #25: lone ledge across the gapCollectible
Location
Subway · Maintenance Access – Stay up on the ledge where teeth #2 were: across the gap a trophy sits by itself on a ledge. Fire the Line Launcher at the wall beyond it and ride over to pick it up.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddle #1: Killer Croc's lair (the bed and collar)Collectible
Location
Subway · Hidden room under trophy #25's ledge – On trophy #25's ledge, turn round and switch on Detective Mode: the floor right in front of you is weak. Blow it with Explosive Gel and drop into the hidden den below, then scan the bed with the big collar lying on it.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Joker teeth: just past the first low gateCollectible
Location
Subway · Maintenance Access – Carry on along the tunnel to an iron gate stuck half open and crouch under it. The third set of teeth is scuttling about straight ahead on the far side.
Summary
One of the Subway's 12 sets of Joker teeth; every three smashed complete one Riddler challenge.
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Riddler trophy #5: second line over the flooded chasmCollectible
Location
Subway · Maintenance Access – The tunnel ends at a deep, flooded drop. Fire the Line Launcher at the far wall and hold aim on the ride to slow time; where the line passes under a Catwoman trophy, fire a second line to the right and land on the trophy's ledge. The way on is the opposite branch: ride back over and turn left (west) on the line this time.
Summary
One of the Riddler's 400 challenges for Batman.
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Joker teeth: past the second low gate, by the wooden floorCollectible
Location
Subway · Maintenance Access – From the west ledge, head south and duck under another half-raised gate. Just before the patch of soft wooden floor that hangs over a room full of thugs, the fourth set of teeth is waiting.
Summary
One of the Subway's 12 sets of Joker teeth; every three smashed complete one Riddler challenge.
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Joker teeth: the brawl room below the wooden floorCollectible
Location
Subway · Subway Terminal – Crash down through the wooden floor onto the gang (the prompt gives a takedown; Explosive Gel works too). It is a big fight with knives and guns in it, and unarmed thugs run for two weapon crates, so floor anyone heading for one. With the room quiet, Batarang the teeth scuttling around the same room.
Summary
One of the Subway's 12 sets of Joker teeth; every three smashed complete one Riddler challenge.
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Subway Maintenance Access to the Subway TerminalQuest step
Location
Subway · Subway Terminal – In the brawl room, use the Cryptographic Sequencer on the console beside the fire extinguisher and the NO ENTRY sign. The two large doors slide open onto the hall of stranded train cars where you took down Penguin's last disruptor.
Summary
The assassin's trail runs through the Subway's service tunnels into the Terminal. Opening its big doors is the way on toward Wonder City.
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Line Launcher TightropeUpgrade
Location
Subway · Upgrade menu – Hacking the Terminal console adds it to the gadget upgrades in the WayneTech menu. Buy it with your next point; once on a line, press the jump button to stand on the cable.
Summary
A Line Launcher upgrade: flip up onto the cable and walk along it, a perch for drop attacks and the way to a few Riddler trophies later on.
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Joker teeth: stairs past the wrecked disruptorCollectible
Location
Subway · Subway Terminal – In the train-car hall, the tracker points through a door on your right, but first jog past the smashed disruptor to the foot of the stairs that climb to the upper floor: the sixth set of teeth is there.
Summary
One of the Subway's 12 sets of Joker teeth; every three smashed complete one Riddler challenge.
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Riddler trophy #20: cage above the water gapCollectible
Location
Subway · Subway Terminal – Back at the door on the right, go through and follow the corridor left, then right, to a gap over water. Before you cross, look up and to the left above the water: a cage and a Riddler console hang on the wall. Hack the console from the wooden platform (the Range Amplifier reaches it), then pull the trophy out with the Batclaw.
Summary
One of the Riddler's 400 challenges for Batman.
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Joker teeth: ledge by the exit doors over the waterCollectible
Location
Subway · Subway Terminal – These teeth scuttle about in front of the exit doors, on the high ledge beyond the water. Cross on the Line Launcher, grapple up to the ledge and break them with a Batarang.
Summary
One of the Subway's 12 sets of Joker teeth; every three smashed complete one Riddler challenge.
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Riddler trophy #1: room up on the left of the first hallCollectible
Location
Wonder City · Collapsed Streets 1 – Through the exit doors you enter the Collapsed Streets, and a few steps in Batman doubles over. Once you can move, walk a short way down the hall and look up to the left: grapple into the open room there and pick the trophy off its floor.
Summary
One of the Riddler's 400 challenges for Batman.
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Further on, the hall ends at a flooded chasm, and an armed gang with an armoured thug stands on a platform across it. The story's Line Launcher ride carries you to them: slow down on the line and turn toward their room to open with a surprise hit. Disarm the gunmen first, stun the armoured one before hitting him, and throw thugs off the edge when you can. Clearing this fight first means nobody shoots at you while you aim for the trophies round the chasm.

Riddler trophy #21: caged room, taken through its windowCollectible
Location
Wonder City · Collapsed Streets 1 – Back in the hall, smash the window straight ahead into a small room; its cage locks while you stand inside. Detective Mode shows a weak window in that room: gel it, step out and blow it. From the hall's west edge, Line Launch toward the far west wall, slow down and fire a second line right onto the small platform (not down into the gang's pit), then Batclaw the trophy through the blown window.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #11: lone ledge south across the gapCollectible
Location
Wonder City · Collapsed Streets 1 – Stay on the platform you pulled trophy #21 from and look south over the gap: another trophy sits alone on a ledge. Batclaw it from here (a Line Launcher ride with a mid-line turn lands on that ledge too).
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #2: ceiling of the room above the gang'sCollectible
Location
Wonder City · Collapsed Streets 1 – This trophy is fixed to the ceiling of the room directly above the gang's room. From the same platform, a grapple hole opens up and to the right of that room's wall: pull yourself through, walk in and Batclaw the trophy overhead.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #16: boost up through the wooden panelCollectible
Location
Wonder City · Collapsed Streets 1 – Above the hall side of trophy #21's window, a soft wooden panel in the ceiling hides this one (Detective Mode shows it), and only a Grapnel Boost from below breaks it. Set up the run from the room's far west end, where Dr. Arcadian's Elixir of Life is painted on steel doors: Line Launch there, turn back and glide east, dropping low toward the water. Near the far side, grapple onto the top ledge and boost; Batman bursts up through the panel, and the Batclaw brings the trophy down.
Summary
One of the Riddler's 400 challenges for Batman.
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Wonder Tower Foundations: rescue Fiona WilsonQuest step
Location
Wonder City · Wonder Tower Foundations – Take the north door off the gang's platform into the Foundations. Pick off the man with the antenna on his back first, with an inverted takedown from the gargoyles on the left; if the guard by the nurse grabs her, drop him unseen (Remote Controlled Batarang or a silent takedown), because being spotted gets her killed. With every gunman down, go to her on the upper balcony.
Summary
A Predator room where Joker's gunmen hold a kidnapped nurse. One of them carries a radio jammer that blinds Detective Mode until he is down.
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Dr. Fiona WilsonNPC
Location
Wonder City · Wonder Tower Foundations – Talk to her on the Foundations' upper balcony once the gunmen are out: Batman carries her to a safe corner, and she has no memory of how she got there.
Summary
A nurse interning at Gotham General, drugged and carried into the prison by Joker's gang in the hope she could cure him. She is still in the Foundations when the story brings Batman back.
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Fragile Alliance: TITAN container on the second floorQuest step
Location
Wonder City · Wonder Tower Foundations – From Fiona's balcony, drop to the Foundations' second floor and search its southern part for the container. Spray Explosive Gel on it and set it off.
Summary
Another of Bane's TITAN containers for the Fragile Alliance side mission. After this one, a single container is still out there.
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Freeflow FocusUpgrade
Location
Wonder City · Upgrade menu – Suggested buy point only: take it with your next upgrade point, from the WayneTech menu's combat upgrades. It has no unlock condition.
Summary
A combat upgrade: keep a combo going to twelve hits without a special move and Batman speeds up and hits much harder until you use one. Handy for the knife-quick assassins just ahead.
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Riddler trophy #3: weak wall between the Tea Hut and the ice-cream shopCollectible
Location
Wonder City · Wonder Tower Foundations – The Tea Hut and the Ice Cream Candy shop, in the far east corner of the second floor, have a weak wall between their fronts. Grapple back up, pick it out in Detective Mode, gel it and take the trophy inside.
Summary
One of the Riddler's 400 challenges for Batman.
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Demon seal: under the north-west stairsCollectible
Location
Wonder City · Wonder Tower Foundations – On the ground floor, go to the north-west corner and look under the stairs. Fire the Batclaw at the seal and tap to rip it off the wall.
Summary
One of Wonder City's 12 demon seals; every three torn down complete one Riddler challenge. A seal is a horned stone head with a ring in its mouth.
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Demon seal: over the dead elevator, third floorCollectible
Location
Wonder City · Wonder Tower Foundations – Grapple to the third floor and go round to the south side of the tower itself. Above the doorway of the elevator, which has no power yet, hangs the third seal.
Summary
One of Wonder City's 12 demon seals; every three torn down complete one Riddler challenge.
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Demon seal: over the door past the assassins' ambushCollectible
Location
Wonder City · Gates into Wonder Avenue – Leave the ground floor by the door under the Wonder City banner, following the tracker north. A Remote Electrical Charge into the motor jutting from the floor raises the first gate; walk past the hanged thugs and charge the second gate's motor; three assassins pounce, so dodge and vault them as you would knife thugs. With them down, the seal is right ahead above the next door.
Summary
One of Wonder City's 12 demon seals; every three torn down complete one Riddler challenge.
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Open Wonder AvenueQuest step
Location
Wonder City · Gates into Wonder Avenue – The third gate's motor hides under a weak patch of floor (Detective Mode shows it). Blow the patch with Explosive Gel, charge the motor with the Remote Electrical Charge, and step through into Wonder Avenue.
Summary
The third gate opens onto Wonder Avenue itself, the heart of the buried city.
Trophies
  • Achievement · SteamLost And Found
  • Achievement · XboxLost And Found
  • Bronze · PlayStationLost And Found
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Riddle #4: the Gotham City Times shutdown signCollectible
Location
Wonder City · Wonder Avenue – A free-standing Gotham City Times board announcing that Wonder City has been shut down waits down the avenue's first street on the right. It stands on your right as you walk in: scan it.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Riddler trophy #9: three plates linked by Line LauncherCollectible
Location
Wonder City · Wonder Avenue – From the sign, grapple to the ledge further down the street and jump over to a chain-link ledge; the building on your left holds a cage and a pressure plate. Stand on that plate, Line Launch to the second plate facing the way you came in and let go over it, then fire west across the avenue to the third. Touch nothing else on the way, and the cage opens.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #14: slide under the wall by Billingham ButchersCollectible
Location
Wonder City · Wonder Avenue – Head north along the main street until a short scene plays at a big locked gate, and hold off on scanning anything there. The building on Billingham Butchers' right has a low gap under its brick wall: take a run at it and slide through for the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #5: in a pram by a lamp postCollectible
Location
Wonder City · Wonder Avenue – A pram parked by a street lamp holds this trophy. From the Temple door, face south and take the alley on your right, past the Furniture Store, to where it widens; the pram stands there.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #24: wooden panel opposite a ? (north-west corner)Collectible
Location
Wonder City · Wonder Avenue – From the pram, follow the alley to the avenue's north-west corner. A soft wooden panel faces a ? symbol on the wall; punch through it (or gel it) for the trophy, and leave the ? alone for now: it belongs to the next trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Scan the seven Mechanical Guardians and open the secret entranceQuest step
Location
Wonder City · Wonder Avenue – Hold the scan button on the guardian by the big gate, then on two more to the south (assassins attack after the third), on the display opposite the third, in two upper rooms in the west reached by grapple (a second ambush waits in the latter), and on a rooftop in the middle of the east side; Detective Mode shows each one. The video points to the wall left of the big gate: work the panel under the CANCELLED sign, counter the assassin who leaps out, and Batman turns her sword into the key.
Summary
The assassin vanished through a hidden door, and the animatronic Mechanical Guardians recorded where. Scanning all seven rebuilds the footage.
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Riddler trophy #19: Secret Corridor cage and the north-west ?Collectible
Location
Wonder City · Secret Corridor – Go through the secret entrance and head west, but before turning right, gel the weak wall ahead: behind it is a cage wired to the ? from trophy #24's corner. Fly a Remote Controlled Batarang back out of the passage, curve it south-west past the street lamp and then round to the north into the ? (or gel the ? itself and set it off from the cage), then collect the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Chamber of the Demon: the Demon TrialsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Wonder City · Chamber of the Demon – Follow the corridor north, then east to a ladder, and climb through a manhole into the Chamber of the Demon; Batman can only shuffle forward to the big gate, where you are led downstairs. Drink from the chalice, then follow the blue trail in the sandstorm with dive-bombs and pull-ups, landing on (or grappling to) each crystal platform, beating the assassins on some of them and diving into each vortex. After the last vortex, climb the stairs back to the gate and talk.
Summary
The League of Assassins' hidden home under Wonder City, where Ra's al Ghul puts Batman through the Demon Trials before he will meet him.
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Fighting Ra's al Ghul

Ra's opens with sword dashes while waves of assassins attack: dodge him, counter the rest. When he grows giant behind a turning ring of assassins, keep moving, dodge the throwing stars and flying swords, and quick-fire the Remote Electrical Charge through the gaps in the ring so it hits him, not the ring. When his health is gone he rushes in: mash counter, and later finish with a beat down. The pattern repeats with more assassins bursting from the ground and more obstacles in the ring.

Ra's al GhulHidden spoiler – activate to revealBossMinor spoiler
Location
Wonder City · Chamber of the Demon – Once you refuse his offer at the gate, the fight starts on its own. In the final phase, back in the Chamber of the Demon, he holds a hostage: the game unlocks a new Batarang throw on the spot (next item) to hit him from behind.
Summary
The head of the League of Assassins, fought in a dream-like sandstorm and then in the Chamber of the Demon. Batman needs a sample of his blood.
Trophies
  • Achievement · SteamSandstorm
  • Achievement · XboxSandstorm
  • Silver · PlayStationSandstorm
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Reverse BatarangHidden spoiler – activate to revealKey itemMinor spoiler
Location
Wonder City · Chamber of the Demon – In the fight's last phase, face Ra's, aim the Remote Controlled Batarang and hold the throw until he is locked on. Let go: the Batarang circles round and hits him from behind.
Summary
A Remote Controlled Batarang mode that loops round its target and strikes from behind, leaving him dazed and looking the wrong way. It is the only way to end the Ra's al Ghul fight, and you keep it.
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Sonic BatarangUpgrade
Location
Wonder City · Upgrade menu – Suggested buy point only: take it with the next upgrade point you have, from the WayneTech menu's gadget upgrades. It has no unlock condition.
Summary
A gadget upgrade: a Batarang that sends out a shrill alarm, drawing any thug who wears a heartbeat monitor to investigate. It leads to the Sonic Shock Batarang.
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Demon seal: left-hand door outside the Lazarus PitHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Wonder City · Chamber of the Demon – After the fight you walk out of the Lazarus Pit room into the Chamber of the Demon. Two seals are set on the doors ahead of you: Batclaw down the first.
Summary
One of Wonder City's 12 demon seals; every three torn down complete one Riddler challenge.
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Demon seal: right beside it, outside the Lazarus PitHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Wonder City · Chamber of the Demon – The second seal is on the same doors, next to the one you just pulled down.
Summary
One of Wonder City's 12 demon seals; every three torn down complete one Riddler challenge.
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Riddle #6: the twin statues at the Lazarus Pit doorsHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Wonder City · Chamber of the Demon – Turn back to face the Lazarus Pit doors and step back until both statues of Ra's al Ghul beside them fit on screen together. Scan them.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Demon seal: facing the main room's entranceCollectible
Location
Wonder City · Chamber of the Demon – Go through the doors with the two seals into the Chamber of the Demon's main room. The ninth seal is on the far side, straight across from where you come in.
Summary
One of Wonder City's 12 demon seals; every three torn down complete one Riddler challenge.
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Riddle #5: the Solomon Grundy wanted posterCollectible
Location
Wonder City · Chamber of the Demon – From seal #9, turn left and walk down the street. Beside the blocked doors, on their left, a knocked-over wanted poster of Solomon Grundy leans: scan it.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Riddler trophy #15: room behind the dead-end doorsCollectible
Location
Wonder City · Chamber of the Demon – Walk to the other end of the same street, where doors close off a dead end. Fire the Remote Electrical Charge into the motor in the floor by them, go in and take the trophy from the middle of the room; an assassin may jump you on the way out.
Summary
One of the Riddler's 400 challenges for Batman.
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Mr. Freeze and Vicki Vale

Out of Wonder City through the Subway, Quincy Sharp's interrogation, the Mine Detonator and the third Riddler hostage, then Mr. Freeze at the GCPD Building, the Freeze Blast, Vicki Vale's crash, The Tea Party, Deadshot's second victim and a Bowery sweep with the new gadgets.

This stretch starts in the Chamber of the Demon, in the room at the end of the street that the Remote Electrical Charge opened, where the last section ended, and walks back out to the surface through the Subway, picking up the last five Joker teeth on the way. Up top you question Quincy Sharp, collect a Disruptor attachment from the undercover police in the Museum, free the Riddler's third hostage in the Industrial District and face Mr. Freeze in the GCPD Building, who gives you the Freeze Blast. You now carry the starting gadgets plus the Grapnel Boost, Remote Electrical Charge, Municipal Codes, both Sequencer amplifiers, the Disruptor, the Line Launcher and the Reverse Batarang. After Vicki Vale's rescue come two side-mission stops in Park Row and the Bowery secrets that needed the Line Launcher, the Freeze Blast or the Mine Detonator. Left for later: the Bowery's Processing Center (it opens late in the story), the TYGER relay hubs, and the search for Nora Fries in the Industrial District.

Killer Croc behind the bars of the Maintenance AccessNPC
Location
Subway · Subway Maintenance Access, east end – Retrace the way you came in: the sewer, Wonder Avenue, the Foundations, the Collapsed Streets (a Line Launcher ride with a mid-air turn crosses the chasm) and the door into the Subway Terminal, which armed Joker thugs hold now. Before going west, double back into the Maintenance Access tunnels, whose way out to the Industrial District is barred now, and go to their easternmost end. A button sits beyond the bars there: thread a Remote Controlled Batarang through the little gap between them and hit it; Croc smashes out of the wall, talks, and sinks back out of sight.
Summary
An optional cameo: a hidden button brings Killer Croc out of the wall for a brief exchange. It is the only chance to meet him, so do it now if you want it.
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Joker teeth: Terminal west exitCollectible
Location
Subway · Subway Terminal – Back in the Subway Terminal's main room, deal with the gunmen if you like (vantage points up high, floor grates down low) or slip past. The teeth chatter by the room's west exit; one Batarang breaks them.
Summary
One of the Subway's 12 Joker teeth. Smashing three counts as one Riddler challenge toward Batman's 400.
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Joker teeth: on the next train carCollectible
Location
Subway · Subway Tunnels – A locked door just past the west exit opens to a Remote Electrical Charge. In the Tunnels beyond, inmates with riot shields appear for the first time: stun one with the cape, then vault onto him. These teeth ride on the roof of the second train car, past a hole in the tunnel wall: grapnel up onto the first car and walk through the hole to them.
Summary
One of the Subway's 12 Joker teeth. Smashing three counts as one Riddler challenge toward Batman's 400.
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Joker teeth: below the drop into the StationCollectible
Location
Subway · Subway Tunnels – Keep heading west along the car roofs, ducking and hopping from car to car, until the tunnel ends in a drop into the Subway Station. Look down before jumping: these teeth sit on the floor at the bottom.
Summary
One of the Subway's 12 Joker teeth. Smashing three counts as one Riddler challenge toward Batman's 400.
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Joker teeth: Station lower level, west endCollectible
Location
Subway · Subway Station – From the bottom of the drop, a vent in the tunnel's south wall leads out above a gang of Joker's new recruits on the Station's lower level. Open with a drop attack on the armored thug and save the shield carriers for last. The teeth are at the room's western end.
Summary
One of the Subway's 12 Joker teeth. Smashing three counts as one Riddler challenge toward Batman's 400.
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Joker teeth: the office with the dead Penguin thugCollectible
Location
Subway · Subway Station – A dead Penguin thug slumped in a chair keeps these teeth company, in a small office on the Station's upper floor. The stairs up stay shut until you hack a Municipal console on the lower level (one is in the room's north part).
Summary
One of the Subway's 12 Joker teeth. Smashing three counts as one Riddler challenge toward Batman's 400.
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Riddler trophy #7: barred room upstairsCollectible
Location
Subway · Subway Station, upper floor – The barred room in the upper floor's south-east corner, facing that office, holds this trophy. Hack the Municipal console to the right of the bars to lift them.
Summary
One of the Subway's 26 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Back through the Subway to the surfaceQuest step
Location
Subway · Subway Station, Bowery exit – From the barred room, head for the Station's exit to the surface. Near the top, Hugo Strange comes on the radio: he has had Mayor Quincy Sharp arrested, so the GCPD has to wait while you reach Sharp first.
Summary
The long way back from Wonder City ends at the Subway's Bowery exit, where a radio broadcast changes Batman's plans.
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Interrogate Quincy SharpHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Bowery · East of the Subway exit – Armed inmates are roughing Sharp up a short way east of the Subway exit. Strike from a rooftop, keep on the move against the guns, and lean on the Disruptor's gun jam or a Smoke Pellet if needed. When the gang is down, walk up to Sharp and use the interact prompt: Batman gets his answers the hard way and flings him.
Summary
Mayor Sharp is being roughed up by inmates just outside the Subway. Questioning him tells Batman more about Hugo Strange's plans.
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Watcher in the Wings: the third sighting, in the BoweryQuest step
Location
The Bowery · Rooftop across from Sharp's landing spot – As Sharp goes flying, look up at the rooftop facing you: the hooded figure is there. Grapnel across and scan the symbol he leaves in Detective Mode once he has vanished in smoke. If Catch is still unticked (PS4/Xbox One), this is the third of your four chances: steer a Remote Controlled Batarang into him from where you stand, before you go close, because he disappears if you approach.
Summary
The hooded watcher appears again, this time just after Sharp's interrogation. Scanning his symbol moves the side mission on.
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Catch: settle it before the watcher's next appearance

PS4 and Xbox One only. From here on the hooded watcher can turn up for the fourth time, on a water-tower roof west of the GCPD Building, and that sighting locks the Catch trophy on this save. If Catch is still unticked, keep a Remote Controlled Batarang ready and hit him before landing near any rooftop he stands on.

Remote Hideaway: Officer Jones in the Iceberg LoungeQuest step
Location
Museum · Museum north wall, Iceberg Lounge – Officer Jones and his colleagues hide behind a door in the Museum's north wall, which a gang of inmates is trying to break down (the map marker reads 'Undercover Cops with Gadget Upgrades'). Ignore the front doors; beat the gang, keeping them away from any shields lying on the ground, then knock. Batman ends up in the Iceberg Lounge: talk to Jones.
Summary
A side mission: the undercover police holed up in the Museum have a gadget upgrade for Batman. It has no trophy of its own, but the gadget counts toward the 100%.
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Disruptor: Mine DetonatorKey item
Location
Museum · Iceberg Lounge – Officer Jones hands it over as soon as you speak to him; Remote Hideaway is then complete. Leave the Lounge the way you came in.
Summary
A Disruptor upgrade that sets off proximity mines from a distance. It opens a few Riddler secrets (one in the Bowery comes up in this section), a Predator challenge map, and it counts toward Fully Loaded and the 100%.
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Enigma Conundrum: hostage room 3, the doctorQuest step
Location
Industrial District · Riddler hostage room 3 – If the Enigma tab has not given you its next puzzle yet, tune the Sequencer to 860 / 120 and spell PENNY in the Enigma Machine (it needs 160 solved challenges, well behind you on this route). The room is in the eastern Industrial District, at the lowest street level: a green ? on the wall of an alley by some dumpsters, which you break to get in. Inside, a Line Launcher ride crosses the water; charge the magnets overhead to shift the plate that splits the waterfall, so a Batarang reaches the right ? and a Remote Controlled Batarang slips under the grate to the left one. Ride the Line Launcher down the blade corridor and fire a fresh line into the right-hand branch at the junction. In the last room, work the three magnets with the Remote Electrical Charge (pulling and pushing) until the steel pallet lands on the pressure plate, and free the doctor. She passes on 606 / 120 for later.
Summary
The Riddler's third trap room, a water-and-magnet puzzle. Freeing the doctor earns Puzzler; the Riddler then waits for 240 solved challenges.
Trophies
  • Achievement · SteamPuzzler
  • Achievement · XboxPuzzler
  • Bronze · PlayStationPuzzler
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Mr. Freeze, GCPD BuildingHidden spoiler – activate to revealBossMinor spoiler
Location
Amusement Mile · GCPD Building – Freeze waits in the GCPD's main hall. Outside, a mixed gang blocks the way: take the armored thug out first from above and leave the shield carriers (cape stun, then vault on them) for the end. Charge the gate motor, slide under the half-raised gate and go in by the door on your right. In the fight each takedown works only once, because he adapts: you need five on Normal and eight on Hard. Mix them up: a Disruptor jam on his gun followed by a beat-down, a sneak takedown from behind, an ambush from a floor grate, the big red button in the lowest floor's west room while he stands in water, a charge into a generator as he walks by. Vantage points are out of play and his homing ice shots can find you in the grates, so shelter in a side room when they come.
Summary
Freeze will not hand over the cure until Batman agrees to find his wife, and the talk turns into a fight in which every trick works only once.
Trophies
  • Achievement · SteamHide And Seek
  • Achievement · XboxHide And Seek
  • Silver · PlayStationHide And Seek
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Freeze BlastHidden spoiler – activate to revealKey itemMinor spoiler
Location
Amusement Mile · GCPD Building – Beating Freeze plays a cutscene in which Harley Quinn makes off with the cure. Freeze gives Batman the Freeze Blast in its place.
Summary
Freeze's own gadget: a grenade that turns water into ice rafts, seals steam vents and freezes thugs in place. It is the last gadget Batman's Riddler secrets need, and it counts toward Fully Loaded.
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Heart of Ice: Freeze asks you to find NoraHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Amusement Mile · GCPD Building – Nothing to do but listen: Heart of Ice appears in the side-mission list as soon as Freeze hands over the gadget.
Summary
A side mission begins straight after the fight: Freeze wants his wife Nora found. The search itself comes later, in the Industrial District.
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Freeze Proximity MineUpgrade
Location
Amusement Mile · WayneTech upgrade menu – Look for it among the gadget upgrades in the WayneTech menu now that you hold the Freeze Blast, and spend a point on it. If it is already marked as owned, it came with the gadget: tick it.
Summary
A Freeze Blast upgrade: a mine that freezes the first thug to walk near it. It counts toward the 100%.
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Riddler trophy #30: pressure plates above the GCPD front hallwayCollectible
Location
Amusement Mile · GCPD Building – Above the hallway leading to the GCPD's front exit, a cage and three pressure plates sit on the upper balconies; grapnel up from the corridor. Link the plates in one go without stepping on anything else, using Line Launcher rides: brake and let go over each plate, and for the leg to or from the plate beside the cage, fire a second line at the turn. Starting from that plate works; so does finishing on it.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddler trophy #8: the GCPD morgueCollectible
Location
Amusement Mile · GCPD Building – Ice now walls off the front entrance, so leave by the south-east door of the main hall into the corridor towards the Morgue, which you passed by on your first visit. Steam bursting from two pipes blocks it: freeze each pipe shut with the Freeze Blast. Turn into the room on your left beyond them, the Morgue, where the trophy lies on one of the tables.
Summary
One of Amusement Mile's 37 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Rescue Vicki Vale from the crash siteQuest step
Location
Amusement Mile · Crash site on the freeway – Back in the corridor, crouch under the gate the steam was guarding and take the stairs to the building's other exit; the helicopter is shot down as you step out. The wreck lies on the freeway west of the GCPD, under four Joker snipers. Grapnel to the GCPD roof instead of falling into the water and glide west. Pick off the pair south-east of the wreck by landing behind them for silent takedowns (a dive attack gives you away), then the pair standing together on a roof to the north-west with one double takedown. Then go down to the wreck and speak to Vicki.
Summary
Joker's snipers shoot down Vicki Vale's news helicopter as Batman leaves the GCPD, and four of them watch the wreck.
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Gadget AttackAchievement
Location
Amusement Mile · Any group fight – Any brawl with a group of thugs will do. Over the course of that one fight (separate combos are fine), quickfire each of the five: Batarang, Batclaw, Explosive Gel, Remote Electrical Charge and Freeze Blast. Gel is the awkward one, so throw it as soon as your combo meter is running, then evade out of the crowd to get the rest off; the WayneTech menu lists the quickfire buttons. It also completes the physical challenge for three quickfire gadgets in one fight.
Summary
A trophy for using all five of Batman's quickfire gadgets in one fight. The Freeze Blast was the last one missing.
Trophies
  • Achievement · SteamGadget Attack
  • Achievement · XboxGadget Attack
  • Bronze · PlayStationGadget Attack
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Sonic Shock BatarangUpgrade
Location
Amusement Mile · WayneTech upgrade menu – Suggested buy point only: buy it among the gadget upgrades in the WayneTech menu when you have a point to spare. It needs the Sonic Batarang first.
Summary
An upgrade to the Sonic Batarang: once it lands, you can set off a charge that knocks out a nearby thug wearing a heartbeat monitor. It counts toward the 100%.
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The Tea Party: take the 'cure', beat the Mad HatterHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Park Row · Rooftop 'Cure drop off point' – Once Vicki is safe, someone posing as Alfred phones about a finished cure, and a 'Cure drop off point' marker appears on a Park Row rooftop. Armed inmates guard it: take them by surprise, using Smoke Pellets against the guns, then pick up the cure. It is a trap: tap the prompt to break free in the cutscene, then fight on the clock platform, switching to the Hatter whenever he appears; the special takedown on him ends it. Leave by the door back into Park Row.
Summary
A side mission that opens once Vicki Vale is safe: a call about the cure leads Batman into a trap set by the Mad Hatter. Beating him earns Stop the Clock.
Trophies
  • Achievement · SteamStop the Clock
  • Achievement · XboxStop the Clock
  • Bronze · PlayStationStop the Clock
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Shot in the Dark: the second victim and the casino-roof tripodQuest step
Location
Park Row · Broken freeway overpass – Deadshot's second victim lies on the broken section of freeway overpass over the Political Prisoner Camp in northern Park Row; soon after you leave the Hatter's building, a gunshot and Oracle's call mark the rough area. Evidence-scan the bullet in the wall and trace its path south-east, through a punctured water tower, to the Gotham Casino. Beat the inmates on the casino roof and scan the tripod in its south-west corner. If the call never comes, glide around Amusement Mile until it does.
Summary
Deadshot claims another victim soon after The Tea Party. Two scans on and around the body point to his next hideout.
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Riddle #11: Jezebel Center signCollectible
Location
The Bowery · Jezebel Center – Make your way into the Bowery to the Jezebel Center's big front gates. Zoom in on the Jezebel Center sign mounted above them and scan it.
Summary
One of the Bowery's 11 riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
Report an issue
Riddler trophy #18: barred alcove north of the horse statueCollectible
Location
The Bowery · Museum north entrance – Iron bars on the perimeter wall just north of the horse statue, at the Museum's north entrance, shut this trophy in. The right-hand panel of the Municipal console beside them lifts them once hacked.
Summary
One of the Bowery's 39 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #9: Line Launcher pressure platesCollectible
Location
The Bowery · Jezebel Center – Three pressure plates surround a cage on the Jezebel Center's lower level, just west of the Museum's north entrance; hop the balustrade to get down there. All three must be hit without touching the floor or anything else: begin on the plate south-west of the cage, Line Launch east, brake and drop onto the second plate, then turn and do the same to reach the last one, north-west of the cage.
Summary
One of the Bowery's 39 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #29: monorail car on Platform 2Collectible
Location
The Bowery · Monorail station – This trophy sits inside a monorail car parked at Platform 2 of the monorail station, its doors held shut by a Municipal console on the platform. Go up the stairs, hack the console and step in.
Summary
One of the Bowery's 39 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddle #2: Bruce Wayne wanted postersCollectible
Location
The Bowery · Museum, outer wall – The posters line the Museum's outer wall just past its first corner east of the north entrance, before the wall bends south. Walk back to that entrance, follow the wall east and scan the posters offering a reward for Bruce Wayne.
Summary
One of the Bowery's 11 riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddle #5: hat shop signCollectible
Location
The Bowery · Hat shop – Look over the bridge east of the posters (behind you as you face them) for a neon 'Live Nudes' sign: the hat shop is the storefront to its right. Scan the shop's sign.
Summary
One of the Bowery's 11 riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #14: high paneling below the MuseumCollectible
Location
The Bowery · Jezebel Center – Soft wood paneling set high in the wall beneath the Museum, above the little room of an earlier trophy, hides this one; Detective Mode outlines it. Drop from the hat shop into the Jezebel Center, get up on the roof of the Subway entrance east of the panel and fire the Line Launcher at it: the ride carries you straight through.
Summary
One of the Bowery's 39 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #4: mined gate in the Jezebel CenterCollectible
Location
The Bowery · Jezebel Center – Proximity mines fill a fenced patch behind an iron gate in the hall east of the Jezebel Center's main hall, and Detective Mode shows a weak wall beside them. Climb onto the gate but stay on top of it, set off the two mines nearest the wall with the Disruptor's Mine Detonator, glide onto the cleared ground, Explosive Gel the wall and collect the trophy from the room behind.
Summary
One of the Bowery's 39 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddle #6: TYGER Inmate Analysis Unit gateCollectible
Location
The Bowery · Jezebel Center – Carry on east to the far end of the Jezebel Center, where the gateway of the TYGER Inmate Analysis Unit stands. Scan the gate; it counts whether it is shut or half open.
Summary
One of the Bowery's 11 riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
Report an issue
Riddler trophy #39: roof of the orange Gotham sign buildingCollectible
Location
The Bowery · Building with the orange Gotham sign – The tall building north of the TYGER gate wears a slanted orange neon 'Gotham' sign; the hooded watcher stood on its roof earlier. Grapnel up: the cage and its Riddler console are on the roof's west side. Hack the console to open the cage.
Summary
One of the Bowery's 39 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #31: 'Lethal Force' billboard roofCollectible
Location
The Bowery · Rooftop with the 'Lethal Force Is Authorized' billboard – One roof east, beneath a 'Lethal Force Is Authorized' billboard, bars seal a small room with the trophy in it. Hack the Riddler console next to it and the bars lift.
Summary
One of the Bowery's 39 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddle #1: Wonder TowerCollectible
Location
The Bowery · Wonder Tower (seen from the rooftops) – Wonder Tower, the tallest thing in the city, is the answer, and this roof gives a clear view of it. Zoom until its upper section fits the frame and scan; step sideways and try again if the scan will not register. Any spot with a clear view works just as well.
Summary
One of the Bowery's 11 riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
Report an issue
Riddle #10: Quincy Sharp's opening plaqueCollectible
Location
The Bowery · Arkham City Processing Center – Quincy Sharp's plaque for the opening of Arkham City hangs at the south (right-hand) end of the balcony over the Processing Center's entrance. Grapnel onto the balcony, zoom in on it and scan.
Summary
One of the Bowery's 11 riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
Report an issue
Riddler trophy #28: steam pen north of the Processing CenterCollectible
Location
The Bowery · Alley north of the Processing Center – A burst pipe sprays steam across the opening of a chain-link pen holding this trophy, off the alley that runs north from the Processing Center (turn right partway along). Approach from the west side, plug the pipe with the Freeze Blast, then take a run-up and slide in.
Summary
One of the Bowery's 39 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddle #7: Quincy Sharp campaign billboardCollectible
Location
The Bowery · Near the east end of the monorail – Sharp's election billboard stands on top of a building close to the monorail's eastern end. Grapnel up beside it and scan.
Summary
One of the Bowery's 11 riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
Report an issue
Riddle #4: Magic & Props shop signCollectible
Location
The Bowery · Street entrance next to the Jezebel Center – The Magic & Props shop faces the Bowery's street-side entrance, beside one of the Jezebel Center's entrances. Scan the shop's sign.
Summary
One of the Bowery's 11 riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
Report an issue
Riddle #3: Sal Maroni's Italian restaurantCollectible
Location
The Bowery · Walkway by the Bank of Gotham – Sal Maroni's Italian restaurant fronts the raised walkway by the Bank of Gotham, a little south of a green neon Beer sign. From the magic shop grapnel up to that walkway (the bank is to the west), walk south past the sign and scan the restaurant.
Summary
One of the Bowery's 11 riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
Report an issue

Before the Steel Mill: Park Row and Amusement Mile

A Riddler sweep with the new gadgets: Park Row's riddles and its Freeze Blast, Disruptor and Line Launcher trophies, Identity Theft's last crime scene and the killer's hideout, then Amusement Mile from Gotham Casino to the GCPD.

The story waits at the Steel Mill, and this stretch is a long collecting detour before it. It starts at Sal Maroni's restaurant in the Bowery, where the last stretch ended, and heads north into Park Row: Ace Chemicals, the Monarch Theatre, the streets around the Courthouse, the Confiscated Goods Vault, the prisoner camp and the Church. Identity Theft's third body and the killer's hideout fit into that walk. Then you cross the water to Amusement Mile and work from Gotham Casino up to the perimeter wall and back down to the GCPD. Your kit is now complete enough for nearly everything here: Batarang, Batclaw, Explosive Gel, the Cryptographic Sequencer with both amplifiers, Remote Controlled Batarang, Grapnel Boost, Remote Electrical Charge, the Disruptor with its Firearm Jammer and Mine Detonator, the Line Launcher with Tightrope, the Reverse Batarang and the Freeze Blast. Left for later: Park Row's electrified TYGER checkpoint and the TYGER relay hubs of both districts (they need equipment from late in the story), and Amusement Mile's Krank Co. Toys and drawbridge secrets, which a later section covers.

Riddle #14: Ace Chemicals neon signCollectible
Location
Park Row · Ace Chemicals – Leave the Bowery northward for Ace Chemicals, the chemical works whose roof you climbed for the Batsuit at the start. Its big lit sign is the answer, but it is too high to scan from underneath: perch on a roof facing it (the one to its west works well), zoom in and scan.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
Report an issue
Identity Theft: third victim, bleach trail, the inmateQuest step
Location
Park Row · Alley by Ace Chemicals – No marker shows this body: drop into the alley along the south wall of Ace Chemicals and find it there (it may instead lie in the small courtyard off the building's north-east corner). Use the Evidence Scanner on the bleach by the body, then on the bandaged head. In Detective Mode, follow the bleach west, then north-west and north over several fences, beating an inmate group on the way and passing Jack Ryder; it ends at an inmate scrubbing his hands at a gutter. Interrogate him: the hideout goes on the map, east of the Courthouse.
Summary
The third murder in the Identity Theft case. A bleach trail leads to the inmate who dumped the body, and he tells Batman where the killer hides.
Report an issue
Special Combo Multi Ground TakedownUpgrade
Location
Park Row · WayneTech upgrade menu – Suggested buy point only: spend your next upgrade point on it in the WayneTech menu's combat upgrades. It works from a x8 combo (sooner with Special Combo Boost) and fails when nobody is down.
Summary
A special combo move: Batman leaps up and throws a spread of Batarangs that knocks out every thug lying on the ground at once. It is one of the three specials the Perfect Freeflow 2.0 challenge wants.
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Riddler trophy #22: steam-blocked cage behind Ace ChemicalsCollectible
Location
Park Row · Ace Chemicals, north side – Head back to Ace Chemicals and round to its north face, then turn into the alley facing Finnigan's restaurant. A chain-link cage there has a jet of steam across its opening. Shoot the pipe with the Freeze Blast to plug it, take a run-up and slide in under the cage to the trophy.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddle #8: "The Terror" film posterCollectible
Location
Park Row · Monarch Theatre – Finnigan's shares its street with the Monarch Theatre. Stand before the theatre and look up at the wall on its left: the big poster for the film The Terror is the answer. Scan it.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddle #11: Crime Alley signCollectible
Location
Park Row · Crime Alley – Crime Alley's street sign is just past the theatre: go round the theatre's right-hand side, vault the chain-link fence and scan the sign.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddle #5: Strange Minds signCollectible
Location
Park Row · Road between the Monarch Theatre and the Courthouse – The Strange Minds sign hangs from a shop on the road that links the theatre to the Solomon Wayne Courthouse. Walk north from the theatre; the sign is on your left beside the barricades in mid-street. Scan it.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddle #3: perspective ? south of the CourthouseCollectible
Location
Park Row · Solomon Wayne Courthouse, flagpole – At the Courthouse, grapnel to the flagpole that juts out level above the main doors, high on the front. Switch on Detective Mode and face south down the street: the curve of a question mark is painted on a steel arch and its dot on the road further on. From the pole they line up almost at once; scan them together.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddle #6: Harvey Dent's campaign officeCollectible
Location
Park Row · Road west of the Courthouse – Harvey Dent's election office faces the road running west from the Courthouse, on your right as you leave. Drop from the flagpole, walk that way and scan the building.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #1: TYGER checkpoint past the sentry turretCollectible
Location
Park Row · TYGER checkpoint, west perimeter wall – Further west along that road, a TYGER checkpoint is cut into the perimeter wall, its passage covered by an automatic sentry gun. Jam the gun with the Disruptor's Firearm Jammer and stroll past it to the trophy at the back.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddle #2: Alice in Wonderland book in the Mad Hatter's lairCollectible
Location
Park Row · Mad Hatter's building – Head to the building where you fought The Tea Party and go in through its door. The Mad Hatter now sits there weeping over his flattened hat; on the table by his feet lies a copy of Alice in Wonderland. Zoom in on the book and scan it.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #13: console room on the Stacked Dice Casino roofCollectible
Location
Park Row · Stacked Dice Casino roof – On the right-hand side of the Stacked Dice Casino's roof, just outside the Hatter's door, iron bars close off a small room with a Riddler console beside it. Grapnel up, hack the console with the Cryptographic Sequencer and step inside for the trophy.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddle #13: Baudelaire flower shopCollectible
Location
Park Row · Street south of the Stacked Dice Casino – Poison Ivy's Baudelaire flower shop is on the street along the casino's south side. Cross the roof to that edge, drop down and turn round to scan the shop.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddle #10: TYGER Confiscated Goods Vault gateCollectible
Location
Park Row · TYGER Confiscated Goods Vault – The gated entrance of TYGER's Confiscated Goods Vault is a short walk west of the flower shop along the same street. Scan the gate.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #28: mined enclosure south of the VaultCollectible
Location
Park Row · Enclosure south of the Confiscated Goods Vault – Two Riddler proximity mines guard a chain-link pen a little way south of the Vault gate, behind the low stone wall to the left of the road's barricades. Climb the wall, set off both mines from a distance with the Disruptor's Mine Detonator, then walk in for the trophy.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddler trophy #11: steam-blocked cage by The Stacked signCollectible
Location
Park Row · Road between the Courthouse and the Church – An orange neon sign reading 'The Stacked' hangs near a barricade on the road from the Courthouse east to the Church. Return to the Courthouse and follow that road; in the alley left of the sign, steam blows across a chain-link cage. Plug the pipe with the Freeze Blast, crouch and go in for the trophy.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddle #1: Catwoman's apartmentCollectible
Location
Park Row · Catwoman's apartment – Cross the rooftops to Catwoman's apartment. From a roof nearby, scan the cats sitting on her windowsill, or the room behind the window.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Identity Theft: Hush's hideoutHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Park Row · Hideout east of the Courthouse – The hideout marker sits in the alleys behind the Courthouse's east side, in the same block as Catwoman's apartment. Find the door, go in and turn left to a tape recorder; play it. After the scene a shutter traps Batman: hack the panel in the room with the Cryptographic Sequencer and leave through the gate it opens.
Summary
The end of Identity Theft: in the killer's apartment Batman learns he is Hush, a surgeon who has rebuilt his face as Bruce Wayne's. Escaping his trap finishes the side mission.
Trophies
  • Achievement · SteamSerial Killer
  • Achievement · XboxSerial Killer
  • Silver · PlayStationSerial Killer
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Riddler trophy #10: prisoner-camp checkpoint behind a sentry turretCollectible
Location
Park Row · Political prisoner camp, north end – Go into the political prisoner camp and cross to its far north end, where a TYGER checkpoint holds a sentry gun. Jam it with the Disruptor (if the Disruptor has no charge yet after the mines, give it a moment to refill), then blow the weak wall to the turret's right with Explosive Gel and take the trophy behind it.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
Report an issue
Riddler trophy #8: frozen in the bay by the prisoner campCollectible
Location
Park Row · Waterfront east of the prisoner camp – This trophy is frozen into the water that divides Park Row from Amusement Mile, beside the perimeter wall and between two anchor points; reach it over the rooftops east of the camp. A Freeze Blast aimed straight at the trophy builds an ice raft over it: glide down onto the ice and take it, and if the raft forms off target, Batclaw the anchor points to drag it into place.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddle #4: Catastrophic Subsidence signCollectible
Location
Park Row · Prisoner camp front entrance – Grapnel back to the camp's front entrance. The road from there into Amusement Mile is blocked by an iron-gated barrier, and a fence on it carries a warning sign about catastrophic subsidence. Zoom in and scan the sign.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #19: console cage on the Church's lower roofCollectible
Location
Park Row · Church, lower roof – Head for the Church and grapnel onto the lower section of its roof. A Riddler console stands next to a trophy cage there: hack it with the Cryptographic Sequencer (the word it wants is ANALYTICAL) and the cage opens.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddler trophy #33: line-launch over the red plates behind the ChurchCollectible
Location
Park Row · Alley behind the Church/Medical Center – Drop off the back of the Church into the alley behind it (on the map, by the 'e' of 'Medical'), where a tall steel cage frame holds this trophy and one of Catwoman's. Step into the frame onto the green pressure plate and fire the Line Launcher at the grate across the room, so the line carries Batman clear of the three red plates. Once he lands, turn round, Batclaw up to the ledge above and walk on to the open cage.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddle #4: perspective ? behind the TYGER billboard by Gotham CasinoCollectible
Location
Amusement Mile · TYGER billboard roof near Gotham Casino – This question mark's dot has to be uncovered first. Glide east over the water into Amusement Mile and land on the building near Gotham Casino crowned by a TYGER billboard; Detective Mode shows the curve on the billboard's back. Over the water, a building with a water tower has a single motor on it: a Remote Electrical Charge drops a steel door there that carries the dot. Back behind the billboard, step away from the curve and angle the camera down until the halves join, then scan.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #2: electromagnet ball cage north of the TYGER billboardCollectible
Location
Amusement Mile · Roof north of the TYGER billboard – On the next roof north of the billboard, a trophy ball sits on a track worked by an electromagnet that you can only hit from underneath. Drop below the chain-link platform, fire the Line Launcher out over the water and, before the end of the ride, switch to Tightrope so Batman stands on the line. Shock the magnet above with the Remote Electrical Charge to send the ball up into the hole, then climb back up and break it open. A Freeze Blast raft under the magnet works as a platform too.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Joker balloon (set 2, 3 of 3): smokestack before the perimeter wallCollectible
Location
Amusement Mile · Rooftops north of the TYGER billboard – Keep going north over the same row of roofs. On the last building before the perimeter wall, the balloons are tied to the top of a smokestack.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
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Riddler trophy #24: paneled passage off Gotham Casino's frontCollectible
Location
Amusement Mile · Gotham Casino front – A pressure plate in the passage just left of Vicki Vale, who now stands at the front of Gotham Casino, lifts the bars at that passage's far end. Stand on it and fire the Line Launcher down the passage: the ride smashes through two wooden panels and drops you by the trophy.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddle #1: the Flying Graysons circus posterCollectible
Location
Amusement Mile · Gotham Casino front – A Big Gotham Circus poster for a show that never went ahead, with Nightwing on the bill, is pasted high on the wall south of Vicki Vale's spot in front of Gotham Casino. Walk back to her and scan it.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Joker balloon (set 3, 1 of 3): hanging dice on the Gotham Casino signCollectible
Location
Amusement Mile · Gotham Casino sign – Turn to the casino and look right up to its sign. Dice dangle from it, and one of them has the balloons attached.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
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Joker balloon (set 3, 2 of 3): girder off the northmost overpass pieceCollectible
Location
Amusement Mile · Northmost broken overpass piece – North of the casino, get onto the last broken section of overpass before the wall. A snapped girder sticks out of its east side with the balloons on it.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
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Riddler trophy #9: flooded TYGER checkpoint under the northmost overpassCollectible
Location
Amusement Mile · Flooded TYGER checkpoint, north perimeter wall – Walk on to the northern end of that overpass piece and look down: a flooded TYGER checkpoint opens in the perimeter wall below, with a sentry gun inside. Make a Freeze Blast raft in the water short of the opening and glide onto it, jam the turret with the Disruptor, then Batclaw the anchor points to pull the raft in to the trophy's ledge.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddle #8: Poison Ivy's lairCollectible
Location
Amusement Mile · Building opposite Poison Ivy's lair – Grapnel over to the building facing Poison Ivy's lair and climb onto the TYGER billboard near its edge. Look down at the bottom right-hand corner of her building: a biohazard containment tank stands in the water there; scan it. If it will not take, scan the roots bursting out of her lair instead.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddler trophy #18: gelled ? targets by the pink neon dolphinCollectible
Location
Amusement Mile · Building with the pink neon dolphin – Head south from Ivy's lair toward the GCPD. Before you reach it, a building on your left shows a pink neon dolphin; a trophy cage and a pressure plate are on its roof, and the plate lights three question marks low over the water behind a chain-link fence. Freeze Blast a raft by them, glide on and Batclaw along the anchor points to gel each one. Grapnel back to the plate, stand on it and only then set off the gel.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Riddle #7: the Bat-Signal on the GCPD roofCollectible
Location
Amusement Mile · GCPD Building roof – Carry on to the GCPD Building and climb to its roof. The great searchlight up there, the Bat-Signal, is the answer: scan it.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
Report an issue
Joker balloon (set 3, 3 of 3): loudspeaker at the GCPD's south endCollectible
Location
Amusement Mile · GCPD complex, south end – From the GCPD roof, look toward the south end of the complex: the balloons hang on a loudspeaker rig there. Batarang them from where you stand.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
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Riddler trophy #13: locked room at the GCPD's south endCollectible
Location
Amusement Mile · GCPD complex, south end – Below the loudspeaker balloons, a trophy sits in a small lounge room of the police car park, locked by a Municipal security console behind a chain-link wall. Grapnel onto the lower roof just west of the GCPD and hack the console from there; the Range Amplifier lets the Sequencer reach it through the fence. Then walk round into the room.
Summary
One of the Riddler's 400 challenges for Batman: a green question-mark trophy.
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Joker balloon (set 4, 1 of 3): pipe by a balcony south of the GCPDCollectible
Location
Amusement Mile · Building south of the GCPD – Standing outside that room, look up at the building to the GCPD's south. The balloons hang off a steel pipe close to one of its balconies.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
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Riddle #5: Gordon's reserved space in the GCPD car parkCollectible
Location
Amusement Mile · GCPD underground car park – Commissioner Gordon's reserved bay is in the GCPD's underground car park, across a flooded stretch. Drop under the building at its north end by the water and go in, Line Launcher over the flood and scan the bay.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Riddle #6: Arkham Island from the GCPD roofCollectible
Location
Amusement Mile · GCPD Building roof, east edge – Arkham Island, home of the Asylum, sits north-east of the GCPD over the water. Climb back to the roof, walk to its east edge, zoom in on the island and scan it.
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Before the Steel Mill: the Industrial District and Amusement Mile

From the GCPD roof: Amusement Mile's last open secrets, Zsasz's hideout and the Industrial District's gadget-locked spots, the end of Heart of Ice and Watcher in the Wings, the fourth Riddler hostage, and the Subway's steam trap.

This stretch begins on the GCPD roof, where the last section left you, and clears everything the Freeze Blast and the Mine Detonator have opened in Amusement Mile and the Industrial District while the Steel Mill mission waits. Three side missions finish here (Cold Call Killer, Heart of Ice and Watcher in the Wings), the fourth Riddler hostage is freed beside the Subway hole, and the section ends underground in the Subway Terminal. You carry the Batarang, Batclaw, Explosive Gel, the Cryptographic Sequencer with its Range Amplifier, the Remote Controlled Batarang, the Grapnel Boost, the Remote Electrical Charge, the Line Launcher with Tightrope, the Disruptor with its Mine Detonator, and the Freeze Blast: enough for every secret listed here. Left for later: the riddle at the main door of Storage Warehouse 5B (it needs Mr. Freeze and Nora there), and three TYGER-locked spots (the trophy behind the electrified gate in the north-west perimeter wall and both relay hubs), which wait for the TYGER access the story hands out later.

Riddler trophy #33: behind bars under the water towerCollectible
Location
Amusement Mile · Water-tower roof west of the GCPD – West of the GCPD compound, the neighbouring roof carries a water tower: grapnel over from the GCPD roof. The trophy sits behind iron bars beneath the tower, and the Riddler console beside them lifts the bars once the Sequencer hacks it. If the hooded figure already stands on this roof and Catch is still unticked (PS4/Xbox One), steer a Remote Controlled Batarang into him before you land.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Riddler trophy #14: frozen behind bars under the roof north of Krank Co. ToysCollectible
Location
Amusement Mile · Long roof north of Krank Co. Toys – Iron bars under a long waterside roof on Krank Co. Toys' north side keep this frozen trophy in. Drop onto that roof, go to its edge and freeze a raft on the water below; glide down and pull the raft in under the roof along the anchor points with the Batclaw until the bars stop it. From the raft, use the Range Amplifier to hack the Riddler console just past the bars on your right, then drag the raft through to the trophy.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Riddle #3: Zeus with his thunderbolt on Gotham City OlympusCollectible
Location
Amusement Mile · Gotham City Olympus – Gotham City Olympus faces the overpass, and above its sign stands a statue of Zeus gripping a blue neon thunderbolt. Land out front, zoom in on the statue and scan it.
Summary
One of Amusement Mile's 9 riddles, solved by scanning the answer in Detective Mode.
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Joker balloon (set 4, 2 of 3): GCR radio tower, second levelCollectible
Location
Amusement Mile · GCR radio building – Head for the GCR radio building near the bridge to the Industrial District and grapnel up its tower. The balloons are tied on at the tower's second level: one Batarang pops them.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
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Riddle #9: Scarecrow's mask on the drawbridgeCollectible
Location
Amusement Mile · Drawbridge – Sniper thugs hold the drawbridge to the Industrial District: deal with them or stay out of their sights, and climb above them to the very top of the bridge. A crow is picking at the scraps of Scarecrow's mask up there; scan them.
Summary
One of Amusement Mile's 9 riddles, solved by scanning the answer in Detective Mode.
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Riddler trophy #35: under the drawbridgeCollectible
Location
Amusement Mile · Drawbridge – The underside of the drawbridge has a trophy stuck to it. Get below by dropping from the bridge's west side onto the barge underneath, freeze the water beneath the span, glide across to the ice and Batclaw the trophy down from overhead.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #19: minefield pen behind the building west of the drawbridgeCollectible
Location
Amusement Mile · Building west of the drawbridge – Grapnel to the building west of the drawbridge and go round to its back, by the perimeter wall, where a chain-link pen is full of Riddler proximity mines. The Disruptor needs a long recharge after each mine, so blow only two: counting the pen as a five-by-five grid, the ones at 2,2 and 3,5. That clears a lane (its first turn is to the right, through the first gap) to the trophy and back out.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Joker balloon (set 4, 3 of 3): loudspeaker on the perimeter wallCollectible
Location
Amusement Mile · Perimeter wall by the minefield pen – Stepping out of the pen, look north: Amusement Mile's last balloons hang on a loudspeaker fixed to the perimeter wall. Throw a Batarang.
Summary
A cluster of Joker balloons, popped with one Batarang. Every third cluster in Amusement Mile completes one of its Riddler challenges.
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Glide Boost AttackUpgrade
Location
Amusement Mile · Upgrade menu (WayneTech) – Suggested buy point only: take it with the next upgrade point you have, among the Batsuit moves in the WayneTech menu. In use: lock on with a glide kick from a fast glide, then hold the dive-bomb button until the bat icon fills before you hit.
Summary
A high-speed glide kick that knocks out the target and any thug standing right behind him. It counts toward the 100%, and one of Batman's physical challenges needs it.
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Cold Call Killer: finish the trace and take down Zsasz in his hideoutQuest step
Location
Industrial District · Zsasz's hideout – Every one of Zsasz's remaining calls can come through now. The side-mission list shows which payphones are still unused: glide past them until one rings (if none does, step into a building and out again, or reload), then beat the timer and hold the cursor on his signal. After six to eight such traces the meter fills and his hideout, by the Industrial District waterfront, goes on the map. Clear the inmates at the door, go down the stairs, Batclaw the vent grate on the right and grapnel in; cross the flooding rooms while the water is high, get round behind Zsasz and smash through the glass for the takedown when he stops beside it. If he sees you, he kills the hostage and you restart.
Summary
Victor Zsasz's last calls lead Batman to his hideout, where he holds a hostage. Taking him down there ends the side mission and earns Dial Z For Murder.
Trophies
  • Achievement · SteamDial Z For Murder
  • Achievement · XboxDial Z For Murder
  • Silver · PlayStationDial Z For Murder
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Riddle #9: the Broker's business cardsCollectible
Location
Industrial District · Zsasz's hideout – The Broker's business cards are strewn over a table in the room where you took Zsasz down (he ends up caged there). Scan them.
Summary
One of the Industrial District's 9 riddles, solved by scanning the answer in Detective Mode.
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Riddler trophy #8: fuse box down the hideout ventCollectible
Location
Industrial District · Zsasz's hideout – A fuse box inside the vent you crawled through powers the cage just outside that vent, in this room. Press the button on the Sionis Industries panel above the Broker's cards and electricity arcs over the water; once the water level drops, charge a Remote Controlled Batarang in the arcs, fly it back into the vent and down its left-hand shaft into the fuse box, and the cage opens.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Riddler trophy #16: round the corner from the floating bridgeCollectible
Location
Industrial District · Zsasz's hideout – This trophy hangs round a corner past the floating bridge below trophy #8's cage. Drop to that bridge (it bobs up and down with the water level), freeze a floe well off to its right and jump across; from the ice, peer round the corner and Batclaw the trophy off the left-hand wall.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Riddler trophy #12: console over the brick wall opposite Zsasz's hideoutCollectible
Location
Industrial District · Across the street from Zsasz's hideout – The cage stands across the street from Zsasz's hideout, behind a low brick wall: coming out of the hideout, it is to your right. Vault the wall and hack the Riddler console fixed to the wall on the far side; the cage opens.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Riddle #8: Gotham Globe front pages on Bill's Hotdogs standCollectible
Location
Industrial District · Across the street from Zsasz's hideout – Bill's Hotdogs stand, across the street from the brick wall, has torn Gotham Globe front pages stuck to its side. Hop back over the wall and scan them.
Summary
One of the Industrial District's 9 riddles, solved by scanning the answer in Detective Mode.
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Riddle #4: line up the big question mark on the west wallCollectible
Location
Industrial District · West waterfront and perimeter wall – The viewpoint is a tall smokestack east along the waterfront, the one just past the building with pipes running into it: its top carries the question mark's dot. The curve is painted on the perimeter wall to the west and only shows in Detective Mode. Climb the smokestack, face west, sit the dot under the curve and scan.
Summary
One of the Industrial District's 9 riddles, solved by scanning the answer in Detective Mode.
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Riddler trophy #17: dive-bomb plate in the alley by the south-west wallCollectible
Location
Industrial District · Alley by the south-west perimeter wall – Go back to the painted question mark and follow the perimeter wall south-west from it. Past the crane, in the alley behind the first building, a pressure plate faces a cage; the plate only reacts to a hard landing. Set a map waypoint on it, Grapnel Boost off one of the tall smokestacks east of it, hold your altitude, then dive-bomb onto the plate and Shock Wave the moment you land. Stay on the plate and hit the ? above with a Batarang; expect a few tries.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Riddler trophy #36: powered-down console in the Titan-container compoundCollectible
Location
Industrial District · Compound by the south-west perimeter wall – Carry on south along the wall and drop into the compound that held this district's Titan container. A weak wall on one building hides the cage and a dead Riddler console (Detective Mode shows it): blow it with Explosive Gel. Power comes from the garage to its left: hit the door's motor with the Remote Electrical Charge, slip in, stand on the plate and hack the console from there with the Range Amplifier, then charge the motor again to get out.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #22: TYGER checkpoint with the electrified floorCollectible
Location
Industrial District · TYGER checkpoint, far south-west perimeter wall – At the district's south-west tip, a TYGER checkpoint is cut into the perimeter wall and its floor is electrified. Line Launch over the tiles to the trophy. For an easy way back, fly a Remote Controlled Batarang into the red button on the wall to switch the floor off.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddle #7: Black Mask's wanted postersCollectible
Location
Industrial District · South-east waterfront by the Steel Mill – Black Mask's wanted posters line a low brick wall on the far south-east waterfront next to the Steel Mill, just past a nutcracker statue. Head there and scan them.
Summary
One of the Industrial District's 9 riddles, solved by scanning the answer in Detective Mode.
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Riddler trophy #37: opening under the surveillance billboard in the south wallCollectible
Location
Industrial District · South perimeter wall – Grapnel onto the Steel Mill roof and walk out to its east end over the water. Far off to the south-west, an opening in the perimeter wall sits right under a 'You Are Under Close Surveillance' billboard. From the highest point of the roof nearby, Grapnel Boost, glide toward it and alternate dive-bombing with pulling up to hold your height until you land inside; the trophy is just within.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddle #5: Zsasz's victim slumped at a payphoneCollectible
Location
Industrial District · North side of the Steel Mill – Return to the Steel Mill and walk the rail line that passes under the building through to its north side. As soon as you are out, a dead thug hangs over a payphone: scan the body.
Summary
One of the Industrial District's 9 riddles, solved by scanning the answer in Detective Mode.
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Riddler trophy #35: console in the fenced yard behind a brick wallCollectible
Location
Industrial District · Fenced yard north of the Steel Mill – Close by the payphone, toward the barrel-fire wall you blew open for trophy #21, a fenced yard sits behind a low brick wall. Hop the wall; the Riddler console at the back of the yard opens the cage when hacked.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Riddle #3: Otis Flannegan Pest Control billboardCollectible
Location
Industrial District · Intersection north of the archway – The next junction north has an Otis Flannegan Pest Control billboard on a wall. From the yard, cross over the archway and the street beyond it; the billboard faces you at the intersection. Scan it.
Summary
One of the Industrial District's 9 riddles, solved by scanning the answer in Detective Mode.
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Riddler trophy #28: frozen behind the valve cover on the Steel Mill wallCollectible
Location
Industrial District · Waterway beside the Steel Mill – Across the waterway east of the billboard, a valve cover on the Steel Mill's lower wall hides a frozen trophy; Detective Mode picks out the cover with an anchor point below it. Rip it off with the Batclaw and the trophy drops into the water. Freeze a raft from the west bank, then use the anchor points to reach it.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Riddle #6: Falcone Shipping logo on the bargeCollectible
Location
Industrial District · Barge off the north waterfront – A barge lies off the north waterfront, its small deck cabin painted with the Falcone Shipping logo. Head north to the water, glide down onto the deck and scan the logo on the cabin wall.
Summary
One of the Industrial District's 9 riddles, solved by scanning the answer in Detective Mode.
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Riddler trophy #32: upper ledge inside the lower-wharf warehouseCollectible
Location
Industrial District · Waterfront warehouses, lower wharf – Work south-east round the waterfront to the back of the warehouses and drop to the lower wharf, where a green neon arrow points into one of them. Inside, turn right and Line Launch at the far fence, firing a second line to take the corner; as you leave the tunnel, switch to Tightrope to stop on the line. Turn round and grapnel up to the ledge above, where the trophy is. A pressure plate past it opens a shorter way out.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #18: steam vents and mines north of the Ferris wheelCollectible
Location
Industrial District · Building north of the Ferris wheel – In the streets just north of the Ferris wheel, one building has steam vents inside, each with a Riddler proximity mine beyond it. Work through them in pairs: freeze a vent shut, detonate the mine past it with the Disruptor's Mine Detonator, then repeat for the second vent and mine. The trophy waits at the far end.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Riddle #1: Falcone Warehousing billboard on the Ferris-wheel buildingCollectible
Location
Industrial District · Ferris-wheel building, east wall – Staying at street level, walk round the Ferris-wheel building (the wheel stands on its roof) to its east wall, which carries a Falcone Warehousing & Shipping billboard: scan it.
Summary
One of the Industrial District's 9 riddles, solved by scanning the answer in Detective Mode.
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Special Combo Disarm and DestroyUpgrade
Location
Industrial District · Upgrade menu (WayneTech) – Suggested buy point only: spend an upgrade point on it among the combat moves in the WayneTech menu before the warehouse brawl below. In a fight, it can be used once your combo reaches x8.
Summary
A special combo that ruins one armed thug's weapon for good, so nobody else can pick it up. It counts toward the 100% and is one of the three special combos Perfect Freeflow 2.0 needs.
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Heart of Ice: break into Storage Warehouse 5B and find NoraHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Industrial District · Storage Warehouse 5B – Go to the north-east waterfront where the two cranes stand. A guard turns you away at the door of the building on your left, so glide out to the Falcone Shipping barge instead and look back in Detective Mode: a weak wall sits above the water. Freeze Blast a raft, Batclaw along the anchor points to the wall, blow it with Explosive Gel and pull yourself in; the door there leads into Storage Warehouse 5B, where you grapnel into a vent. It drops you into a big fight (knives, shields, an armoured thug and a weapons locker to keep them from); win it and Batman finds Nora.
Summary
Mr. Freeze's wife, Nora, is hidden in a waterfront warehouse. Breaking in by the water and clearing the gang inside finds her.
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Heart of Ice: tell Mr. Freeze about NoraHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Amusement Mile · GCPD Building – Return to the GCPD Building. The front is still frozen solid, so glide and Batclaw to the back entrance over the water on the building's east face. Inside, seal the steam with the Freeze Blast again and talk to Mr. Freeze in the main room.
Summary
Reporting back to Mr. Freeze at the GCPD ends Heart of Ice and earns Bargaining Chip.
Trophies
  • Achievement · SteamBargaining Chip
  • Achievement · XboxBargaining Chip
  • Bronze · PlayStationBargaining Chip
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Last chance for Catch (PS4 and Xbox One)

Leaving the GCPD, you meet the hooded watcher for the fourth time, on the water-tower roof just west of the compound where trophy #33 was. If Catch is still unticked, hit him with a Remote Controlled Batarang from a distance before you go near: he vanishes when you get close, and once his fourth symbol is scanned, Catch is gone on this save (a New Game Plus run gives another try). PC has no Catch achievement, so there is nothing to lose there.

Watcher in the Wings: fourth sighting, water-tower roof west of the GCPDQuest step
Location
Amusement Mile · Water-tower roof west of the GCPD – Out of the GCPD's east entrance, go round to the compound's front gate; the building facing it on the west is the water-tower roof from trophy #33. With Detective Mode on, the hooded figure shows up there, under the tower by the Riddler console. Throw first if Catch is still open, then land beside him; once he has spoken and vanished, scan the symbol he leaves.
Summary
The hooded watcher's fourth appearance. Scanning the symbol he leaves completes the set of four that leads to him.
PC (Steam)
No Catch achievement on PC; the sighting still counts for the side mission.
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Watcher in the Wings: align the symbols, meet the watcher at the ChurchHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Park Row · Church/Medical Center – The fourth symbol opens the side mission's puzzle on the water-tower roof: turn and scale the combined emblem until it sits over all four sighting spots, and a fifth point lights up at the Church/Medical Center in Park Row. Glide there and look for the large symbol on the Church's outside wall at its south-east corner (it may instead be in the small graveyard behind). Scan it and the watcher comes down to meet Batman.
Summary
Lining up the four symbols points to the watcher's last spot, where he reveals himself as Azrael and leaves Batman with a warning. Ends the side mission and earns Mystery Stalker.
Trophies
  • Achievement · SteamMystery Stalker
  • Achievement · XboxMystery Stalker
  • Bronze · PlayStationMystery Stalker
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Enigma Conundrum: hostage room 4Quest step
Location
Industrial District · Hostage room by the Subway hole – With 240 challenges done, tune the Sequencer to the doctor's frequency (606 / 120) if you have not yet, and answer the new Enigma Machine riddle in Batman's computer with SHADOW. The room's marker is in the Industrial District's west part, next to the street hole down to the Subway: drop to the lowest level and press the green ? on the wall. Inside, dodge the sweeping blades the whole way: hack the panel by the door you came in (CONUNDRUM) for a timed safe path, Batarang the next ?, climb and run to the orange safe plate, Line Launch across, gel the wall on the left, charge the magnet overhead to shift the steel plate, and fly a Remote Controlled Batarang up through the hole into the ?. On the plate in the next room, Line Launch and turn through the opening on your right: Batman snatches the hostage on the way and they crash out of a window. His hint (frequency 115 / 780) only answers once 320 challenges are done.
Summary
The fourth of the Riddler's death-trap rooms, opened once 240 of Batman's Riddler challenges are done. Freeing its hostage earns Intellectual.
Trophies
  • Achievement · SteamIntellectual
  • Achievement · XboxIntellectual
  • Bronze · PlayStationIntellectual
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Riddler trophy #11: under the Maintenance Access bridgeCollectible
Location
Subway · Maintenance Access – Drop into the Maintenance Access through that street hole beside the crane (it may instead be counted as part of Amusement Mile) and follow the tunnels down until you land on a bridge. Climb onto its rail, Freeze Blast the water below and drop to the ice: the trophy is on the wall beneath the bridge. Batclaw it.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
Report an issue
Riddler trophy #16: steam trap room (1 of 3)Collectible
Location
Subway · Maintenance Access, steam trap room – Grapnel back up to the bridge and walk into the next tunnel. Straight away a weak wall is on your left: gel it and crawl under the half-shut steel door behind into a room with three cages and a pressure plate. Stand on the plate and Batarang the ? that lights up on the door; steam vents then fire in sets, so Freeze Blast each one shut, and step off the plate to the back once the first two sets are sealed, as the last set blasts the plate itself. With every vent frozen, take this trophy.
Summary
One of three Subway trophies caged in the same steam trap; sealing every vent opens all three cages at once.
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Riddler trophy #21: steam trap room (2 of 3)Collectible
Location
Subway · Maintenance Access, steam trap room – Same room, once the vents are frozen: the second of the three open cages.
Summary
One of three Subway trophies caged in the same steam trap; sealing every vent opens all three cages at once.
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Riddler trophy #26: steam trap room (3 of 3)Collectible
Location
Subway · Maintenance Access, steam trap room – The third cage in the same room. Taking all three opens the room's exit.
Summary
One of three Subway trophies caged in the same steam trap; sealing every vent opens all three cages at once.
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Riddler trophy #15: frozen under the boardwalkCollectible
Location
Subway · Subway Terminal – This one is frozen in the flooded end of the Terminal's hall toward the Wonder City entrance, in the water below the wooden walkway. Leave the trap room, drop into the Terminal and follow that hall until the walkway runs over water; freeze a raft beneath you, drop onto it and take the trophy.
Summary
One of the Riddler's challenges for Batman: a green question-mark trophy, collected once and kept for both runs.
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Into the Steel Mill again

The last secrets of the Subway and the Museum, the Freeze-and-Nora riddle by the docks, then back into the Steel Mill through its south door: Cooling Tunnels B and D, with Bane's final TITAN container and every Riddler secret along the flooded channels.

This stretch starts down in the Subway Terminal, by the flooded hall that leads toward Wonder City. It clears the Subway Tunnels' electric trap room, walks the Museum one last time from the Trophy Room to the Iceberg Lounge, scans a riddle at Storage Warehouse 5B, and only then answers the Steel Mill objective: in by the south door, through Cooling Tunnels B and D to the Smelting Chamber door. You now carry every gadget these secrets ask for: the Line Launcher with its Tightrope, the Disruptor with the Firearm Jammer and Mine Detonator, the Freeze Blast, the Remote Electrical Charge and the Sequencer's Municipal codes. Left for later: the Catwoman trophy you will see behind the Unnamed Hallway window is for Catwoman's own visit, and the Steel Mill's rooms beyond the Cooling Tunnels (Smelting Chamber, Assembly Line, Loading Bay) have their own section.

Riddler trophy #13: electric trap room (1 of 3)Collectible
Location
Subway · Subway Tunnels – Leave the Terminal for the Subway Tunnels. Straight after you enter, turn right and climb over the fallen girders, then crouch under the half-lowered steel door into a room with three trophy cages. Hack the Riddler console there, and before the speech ends fire the Line Launcher across the room and step up onto the line with Tightrope: every floor tile is about to go live.
Summary
One of the Riddler's 400 challenges for Batman. The trap room holds three cages, so one run of the puzzle gives trophies 13, 18 and 23.
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Riddler trophy #18: electric trap room (2 of 3)Collectible
Location
Subway · Subway Tunnels – Stay balanced on the line until the charged floor burns itself out and the exit opens again. Then drop down and open the cages one by one, starting with this one.
Summary
One of the Riddler's 400 challenges for Batman.
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Ultra StunUpgrade
Location
Subway · WayneTech upgrade menu – Suggested buy point only: with an upgrade point to spare before the Museum's War Room brawl, look for it among the combat upgrades in the WayneTech menu. If no entry by that name is on sale, the move may simply be part of Batman's standard set.
Summary
A combat stun move; Perfect Freeflow 2.0 counts it among the 13 Batman moves its combo must use. Listed as one of the WayneTech upgrades the 100% needs, though that is still to be confirmed in game.
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Riddler trophy #20: past the turret behind the Scarface ventCollectible
Location
Museum · Trophy Room – Climb out of the Subway into the Bowery and go back into the Museum by its east doors. Down on the Trophy Room's main floor, a vent cover sits high in the north-west corner above the Scarface display. Crawl through to a hall whose far end a TYGER sentry turret guards; jam the turret with the Disruptor and walk up to the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Penguin (set 4, 1 of 3): display case facing the Scarface ventCollectible
Location
Museum · Trophy Room – Back in the Trophy Room after the vent crawl, check the glass case opposite the vent's mouth (on your right as you come out): a penguin stands on it. Batarang it.
Summary
One of the Museum's 12 penguin statues; every three broken count as one Riddler challenge.
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Riddler trophy #2: behind the Unnamed Hallway windowCollectible
Location
Museum · Unnamed Hallway – The trophy sits behind glass in the Unnamed Hallway, best reached from the top of the second archway in the right-hand branch. Take the right turn at the junction, grapple onto that second arch and turn round: the window is behind you, with a trophy and one of Catwoman's inside. Fire the Line Launcher at it to crash through the glass into the room.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #3: high ledge in the Torture ChamberCollectible
Location
Museum · Torture Chamber – Cross the Gladiator Pit into the Torture Chamber and zip with the Line Launcher to its north balcony. Grapple to the top of the scaffold tower there and launch a line south across the room; before you pass the middle, fire a second line east, toward the side you came in by. It drops you on a high ledge in the room's north-east corner, where the trophy waits.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #8: frozen in the water by the Iceberg Lounge doorsCollectible
Location
Museum · Torture Chamber – A trophy is frozen into the water below the railing on the Torture Chamber's west side, by the Iceberg Lounge doors. Zip over there with the Line Launcher and look down over the railing on the left. Freeze Blast the water for a floe, drop to it and haul yourself over with the Batclaw on the anchor points.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #22: steaming vent in the War Room's back roomCollectible
Location
Museum · War Room – The War Room lies through the Torture Chamber's south exit, and its main hall has a thug group to beat first. The trophy is in the back room off to the right, behind a vent blowing steam right by the doorway: seal the vent with a Freeze Blast and crawl in.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #18: Freeze's treasure chestCollectible
Location
Museum · War Room – Back in the War Room's main hall, Freeze's old tropical display stands open now that the Museum mission is over: the trophy lies in the fake treasure chest inside it.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #14: steam corridor in the ArmoryCollectible
Location
Museum · Armory – In the Armory, the mammoth's hall, a corridor in the far north-west ends at a steaming vent with the trophy behind it. Any way there works: the weak wall, a vent, or on foot round the side. Freeze the vent shut and take the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Penguin (set 4, 2 of 3): table beside the officersCollectible
Location
Museum · Iceberg Lounge – The officers have barricaded the Iceberg Lounge's main doors, so leave the Museum and walk round to its north entrance. Inside the Lounge, the table to the left of the officers holds two penguins; Batarang the first.
Requires
Summary
One of the Museum's 12 penguin statues; every three broken count as one Riddler challenge.
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Penguin (set 4, 3 of 3): same table, second statueCollectible
Location
Museum · Iceberg Lounge – The other penguin on that same table. Break it with a second Batarang.
Summary
One of the Museum's 12 penguin statues; every three broken count as one Riddler challenge. This last one completes the Museum's penguins.
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Riddle #2: the officer holding Penguin's umbrella gunCollectible
Location
Museum · Iceberg Lounge – Penguin's umbrella gun has ended up with one of the rescued officers standing round the middle of the Lounge. Scan the officer holding it.
Requires
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Riddle #8: Penguin's top hatsCollectible
Location
Museum · Iceberg Lounge – Penguin's top hats are piled on a table just inside the side room on the Lounge's lower floor, to the right of the doorway. Scan them.
Requires
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
Report an issue
Riddler trophy #23: mined gate in the Lounge's side roomCollectible
Location
Museum · Iceberg Lounge – At the far end of the same side room, a gate stands half raised with two Riddler proximity mines under it. Set both off with the Disruptor's Mine Detonator, then slide beneath the gate and pick up the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
Report an issue
Riddle #2: Mr. Freeze and Nora togetherHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Industrial District · Storage Warehouse 5B – Head to Storage Warehouse 5B on the Industrial District's north-east waterfront, by the two cranes, where Heart of Ice ended. Its main door, shut to you before, now opens: inside, Mr. Freeze stands beside Nora's chamber. Scan the pair. If Freeze is missing, Heart of Ice is not finished.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
Report an issue
Combat Armor v4.0Upgrade
Location
Industrial District · WayneTech upgrade menu – Suggested buy point only: before the Steel Mill's tunnel brawls, put your next upgrade point into it under the Batsuit upgrades of the WayneTech menu. It follows Combat Armor v3.0.
Summary
The fourth and last tier of melee armor; each tier makes fists and blades hurt less. Every WayneTech upgrade counts toward the 100%.
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Getting back to the Steel Mill

The chimney is too hot to use now, so the way in is a ground-level door on the mill's south side. Keep off the main road: two snipers watch it from the drawbridge. Swing far east over the water (or ride the cranes) before turning south, and take the tower snipers one at a time with silent takedowns, the higher tower first on the south side. Then thin out the armed patrols and drop the two thugs at the door.

Harley head (set 1, 1 of 3): facing the south doorCollectible
Location
Steel Mill · Cooling Tunnel B – Go through the south door into Cooling Tunnel B and deal with the three thugs talking in the corridor (a good place to try freezing one with the Freeze Blast). A Harley Quinn animatronic head stands straight ahead of the doorway. Listen to her if you like, then hit the heart with the Remote Electrical Charge to destroy it.
Summary
One of the Steel Mill's 12 Harley Quinn heads; every three destroyed count as one Riddler challenge.
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Fragile Alliance: TITAN container inside the Steel Mill's south door (Cooling Tunnel B)Quest step
Location
Steel Mill · Sionis Steel Mill, Cooling Tunnel B – From the first Harley head, turn left: the container stands just round that corner with nobody guarding it. Spray Explosive Gel on it and set it off.
Summary
Bane's sixth and final TITAN container. With it gone, his side mission only needs its finale at Krank Co. Toys.
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Riddler trophy #10: weak wall on the ledge above the containerCollectible
Location
Steel Mill · Cooling Tunnel B – The trophy is walled up on the ledge to the right of the wrecked container. Grapple up, find the weak spot in the wall with Detective Mode and blow it open with Explosive Gel.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #5: cage across the watercourseCollectible
Location
Steel Mill · Cooling Tunnel B – A trophy cage and its Riddler console sit on the far bank of the watercourse just ahead, below the railing. Drop down to the water's edge; hack the console from this side and Batclaw the trophy across, or zip over with the Line Launcher and hack it up close.
Summary
One of the Riddler's 400 challenges for Batman.
Report an issue
Riddler trophy #24: vent behind the raised barsCollectible
Location
Steel Mill · Cooling Tunnel B – Make Freeze Blast floes and pull them along the rings with the Batclaw, steering clear of the big drills, until a ledge leads to a vent; crawl through. On the far side, face north-east: a ? hangs over the water. Hit it with a Batarang to lift the bars above it, Line Launch up there, rip the vent cover off with the Batclaw and crawl to the trophy at the end.
Summary
One of the Riddler's 400 challenges for Batman.
Report an issue
Riddle #7: the Boyle Cryogenics advertCollectible
Location
Steel Mill · Cooling Tunnel B – Back out of the vent, glide through the glass window at the thugs below and win the fight, keeping them off the gun locker (an armored thug is among them). On the wall to your left hangs a Boyle Cryogenics advert; scan it.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Harley head (set 1, 2 of 3): beside the Cooling Tunnel D doorsCollectible
Location
Steel Mill · Cooling Tunnel B – After the fight, go to the doors that lead on into Cooling Tunnel D. The Harley head stands to their right; shoot its heart with the Remote Electrical Charge.
Summary
One of the Steel Mill's 12 Harley Quinn heads; every three destroyed count as one Riddler challenge.
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Harley head (set 1, 3 of 3): corner by the boiling pitCollectible
Location
Steel Mill · Cooling Tunnel D – In Cooling Tunnel D's first room, two of Joker's men are torturing one of Two-Face's thugs over a pit of boiling water; drop them (if you free the prisoner, he swings at you once your back is turned). The Harley head stands in the corner to the left of the pit; blast its heart with the Remote Electrical Charge.
Summary
One of the Steel Mill's 12 Harley Quinn heads; every three destroyed count as one Riddler challenge.
Report an issue
Riddle #6: the ? seen while hanging off the opened ledgeCollectible
Location
Steel Mill · Cooling Tunnel D – Across the room from that head, Detective Mode shows the top of a ? painted on the wall below a balcony. Blow the weak wall here with Explosive Gel, then crouch and lower yourself over the edge until Batman hangs above the water. The dot of the ? is painted close to your hands: line it up with the top and scan.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Riddler trophy #14: ledge above the first floeCollectible
Location
Steel Mill · Cooling Tunnel D – This trophy is on a ledge high on the left above the watercourse. Climb back up, freeze a floe on the far side of the channel below, jump down to it and grapple straight up to that ledge.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #9: behind the ceiling fenceCollectible
Location
Steel Mill · Cooling Tunnel D – This one is caught behind a fence in the channel's ceiling, past the first low wall, with drills waiting at the channel's end. Ride a new floe east with the current, ducking under that wall; once the floe has slid beyond the fence, Batclaw the trophy at once, before the ice reaches the drills.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #4: vent past the arcing wiresCollectible
Location
Steel Mill · Cooling Tunnel D – Follow the story path on: Line Launch to the far ledge, freeze shut the two steaming pipes, then fly a Remote Controlled Batarang through the arcing electricity and back into the fuse box to open the second half. Note where that electricity arcs. Make a floe under the bridge and ride it; just after you pass beneath the arcs, a vent grate shows high in the right-hand wall. Tear it off with the Batclaw and grapple inside for the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #19: fuse box behind the first room's valve coverCollectible
Location
Steel Mill · Cooling Tunnel D – The Municipal console at the end of the watercourse (grapple up to it) does two jobs: it drops the drawbridge and unlocks a door back to the tunnel's first room. Go through to that room and Batclaw the valve cover off its pipe. Then send a Remote Controlled Batarang back down the channel, charge it in the arcing wires, return it through the open pipe and turn right into the fuse box: the bars lift off the trophy. Boosting down the channel and braking inside the pipe buys you time.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #23: under the mine cartCollectible
Location
Steel Mill · Cooling Tunnel D – A mine cart just right of the far end of the lowered drawbridge has a trophy pinned beneath it. Fire the Remote Electrical Charge at the electromagnet further along the track on the left; it drags the cart away.
Summary
One of the Riddler's 400 challenges for Batman.
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Harley head (set 2, 1 of 3): beside the blast furnaceCollectible
Location
Steel Mill · Cooling Tunnel D – Near the mine cart, a Harley head leans against the wall on the right of the blast furnace. Shoot its heart with the Remote Electrical Charge.
Summary
One of the Steel Mill's 12 Harley Quinn heads; every three destroyed count as one Riddler challenge.
Report an issue
Riddle #5: Harley's bloody sledgehammerCollectible
Location
Steel Mill · Cooling Tunnel D – To the right of that head lies Harley's wooden sledgehammer, stained with blood. Scan it. (Any of the Steel Mill's Harley heads with its hammer works, broken or not.)
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
Report an issue
Steel Mill south entrance: Cooling Tunnels B and DQuest step
Location
Steel Mill · Cooling Tunnel D – The tunnels themselves are already behind you. Past the drawbridge, turn right: Dr. Stacy Baker takes Batman for one of Joker's thugs and swings at him. Once the two have talked, the door beyond opens onto the Smelting Chamber.
Summary
The story's way back into the Steel Mill: from the south door through both flooded Cooling Tunnels to the Smelting Chamber.
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The Steel Mill's secrets

The heart of the second Steel Mill visit: the guarded Smelting Chamber, Assembly Line and Loading Bay, Harley Quinn tied up with a tip about Mr. Freeze's gear, and the Riddler's secrets in every room down to the Freight Elevator.

This stretch picks up at the door from Cooling Tunnel D into the Smelting Chamber, past the lowered bridge and the blast furnace. Batman carries everything the Mill's secrets ask for here: the Remote Electrical Charge, the Disruptor with its Mine Detonator, the Line Launcher and the Freeze Blast. The walk takes the rooms in the story's order and folds each room's guards into it, ending at the door to the Boiler Room. Riddler trophy #1, in the tunnels under the Loading Bay, was picked up on the first visit. Left for later: the Boiler Room and the Manager's Office (later in this visit), the riddle about the Abramovici twins in the Assembly Line, and Catwoman's five Steel Mill trophies (both after the ending). Nothing here is missable.

Smelting Chamber: guards wearing mines

Seven armed men hold the Smelting Chamber, and Detective Mode shows some of them wearing proximity mines, so creeping up behind those ones fails. Hit them from above, from floor grates or with inverted takedowns, and take the mine carriers first: once alerted, they drop fresh mines along their routes. The Disruptor's Mine Detonator sets mines off when a guard walks near one, but it has only a couple of charges per area; otherwise steer round them.

Harley head (set 2, 2 of 3): side office left of the Smelting Chamber's doorsCollectible
Location
Steel Mill · Smelting Chamber – A small side office to the left of the chamber's entry doors hides an animatronic Harley in a corner. Once the last guard falls, go back to those doors and step in; a shot of the Remote Electrical Charge to her heart wrecks her (let her recorded taunts play first if you want to hear them).
Summary
One of the 12 animatronic Harley Quinns planted around the Steel Mill. Every three destroyed count as one Riddler challenge.
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Riddler trophy #13: ledge above the conveyor behind the side officeCollectible
Location
Steel Mill · Smelting Chamber – This trophy rests on a high ledge over a conveyor belt that runs behind the side office. Rip away the vent cover at the office's far end with the Batclaw, crawl out onto the belt and grapple up to the ledge.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Harley head (set 2, 3 of 3): burning barrel in the north-east cornerCollectible
Location
Steel Mill · Smelting Chamber – Down on the chamber's lowest floor, a fire burns in a barrel in the far north-east corner, and this Harley stands beside it.
Summary
One of the 12 animatronic Harley Quinns planted around the Steel Mill. Every three destroyed count as one Riddler challenge.
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Riddler trophy #8: under the girders above the lava channelCollectible
Location
Steel Mill · Smelting Chamber – Molten metal runs through a channel in the middle of the floor, under a squat metal frame, and the trophy sits inside that frame. Back away for a run-up, sprint at the frame and slide under its girders: Batman scoops up the trophy on the way through. A missed slide can simply be repeated.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddler trophy #18: valve cover on the south wall, second floorCollectible
Location
Steel Mill · Smelting Chamber – A valve cover sits high in the wall at the south end of the chamber's second floor. Climb up there, rip the cover away with the Batclaw and use the Batclaw again to pull out the trophy hidden behind it.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddle #4: Harley's Gotham University diplomaCollectible
Location
Steel Mill · Smelting Chamber – Harley's framed university diploma hangs among a wall of Joker photographs in the top-floor office in the chamber's south-east corner. Climb up there and scan it (catching the photos in the same scan does no harm).
Summary
One of the Riddler's riddles, solved with a Detective Mode scan; it counts toward Batman's 400 challenges.
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Harley head (set 3, 1 of 3): office inside the Assembly Line's main doorsCollectible
Location
Steel Mill · Assembly Line – The Assembly Line's main doors (ignore the shutter driven by an industrial motor) open into an office with a Harley in its corner. Crouch as you go in: a sniper covers the floor below, and mines litter it.
Summary
One of the 12 animatronic Harley Quinns planted around the Steel Mill. Every three destroyed count as one Riddler challenge.
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Riddler trophy #3: weak wall above the Joker's Funland neonCollectible
Location
Steel Mill · Assembly Line – A weak wall over the Joker's Funland neon sign, reached from a high ledge on the room's north side, hides this one. Grapple to that ledge from the office doorway, go on past the service hatch and blow the wall (Detective Mode marks it) with Explosive Gel.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddler trophy #22: crawlspace under the office, past a steam ventCollectible
Location
Steel Mill · Assembly Line – Deal with the sniper (from behind, or jam his rifle with the Disruptor) and get down to the main floor. A shot of the Remote Electrical Charge at the electromagnet by the north wall drags the small electric carts over to it. The trophy lies in the crawlspace beneath the office you came in through, behind a vent jetting steam: freeze the vent solid with a Freeze Blast and crawl in.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddler trophy #17: under the walkway, up through a floor grateCollectible
Location
Steel Mill · Assembly Line – The next trophy waits at the end of a tunnel under the small walkway, behind a vent cover the moved carts no longer block. The cover is on the lower level, between the two stairways up to the walkway, on the far side of the floor from the electromagnet. Batclaw it off, crawl to the tunnel's end and climb up through the floor grate; the trophy is in the corner.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Hot and Cold: un-gag HarleyQuest step
Location
Steel Mill · Assembly Line – Harley Quinn is tied up and gagged toward the back of the Assembly Line, on the high ledge at its north end; grapple up to her from the main floor. Peel the tape off and she lets slip that the Joker has Mr. Freeze's equipment locked away deeper in the Mill. She can't be untied, so leave her where she is.
Summary
Starts Hot and Cold, one of the 12 side missions the 100% needs. Its reward is a gadget the Joker took from Mr. Freeze, collected further on in this visit.
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Harley head (set 3, 2 of 3): barred room at the end of the conveyor crawlCollectible
Location
Steel Mill · Assembly Line – Next to Harley's ledge, a conveyor belt runs through to a barred room. Crawl along it, and before you step off the belt at the far end, look right for the head.
Summary
One of the 12 animatronic Harley Quinns planted around the Steel Mill. Every three destroyed count as one Riddler challenge.
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Riddler trophy #11: stalled lift on the way into the Loading BayCollectible
Location
Steel Mill · Loading Bay – Past the barred room, the north door leads toward the Loading Bay. A broken-down lift with the trophy inside stands just round the first corner, on the right. Crack its Municipal Security Console with the Cryptographic Sequencer to open the doors; leaving them open also gives Catwoman a way to one of her trophies later.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Smelting Chamber, Assembly Line and Loading Bay: clear Joker's menQuest step
Location
Steel Mill · Loading Bay – Two snipers watch the Loading Bay's main room from the Joker's old office up on the balcony, with three gunmen on the floor. From beside the stairs a little to the east, grapple to the ledge right under the office and take both snipers with one ledge takedown; then clear the three below from above (the Disruptor can jam their guns first).
Summary
The story's three fights on the way through the Mill toward the Joker. This one, in the Loading Bay, is the last of them.
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Harley head (set 3, 3 of 3): stairs in the north-east corner by the burning windowsCollectible
Location
Steel Mill · Loading Bay – A few steps rise in the main room's far north-east corner to a spot by fire-lit windows, where this Harley stands.
Summary
One of the 12 animatronic Harley Quinns planted around the Steel Mill. Every three destroyed count as one Riddler challenge.
Report an issue
Riddler trophy #6: steaming vent in the tunnels under the floor gratesCollectible
Location
Steel Mill · Crawl tunnels under the Loading Bay – A jet of steam guards this trophy, up a short shaft off the crawl tunnels beneath the Loading Bay. Get down through the grates in the middle of the floor (first-person view helps in the tunnels) and follow the tunnel downward; just before the next crawlspace the steaming vent is on the right. A Freeze Blast seals it, and you can climb up.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
Report an issue
Riddler trophy #16: behind the fan in the south wallCollectible
Location
Steel Mill · Loading Bay – The big fan in the main room's south wall hides this trophy, and the freight hook hanging over the room is what breaks it. Climb back up, stand by the electromagnet near the middle and hit it with the Remote Electrical Charge, flipping between the two charges to rock the hook away from the Manager's Office and into the fan. Grapple through the gap; the trophy is at its mouth.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddler trophy #21: pressure plate across the lavaCollectible
Location
Steel Mill · Ventilation System – A cage on the far side of a lava pit in the Ventilation System opens from a pressure plate beside it. Follow the tunnel past the fan to the lower level of the vents, then fire the Line Launcher across the lava and end the ride on the plate; the cage swings open.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Heat Signature ConcealUpgrade
Location
Steel Mill · WayneTech upgrade menu – Suggested buy point only: spend your next upgrade point on it under the Batsuit upgrades in the WayneTech menu. Nothing has to be unlocked first.
Summary
A Batsuit upgrade that hides Batman from enemies with thermal vision, provided he stays completely still while they scan; grappling to or from a perch during a scan still gets him spotted.
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Riddler trophy #2: valve cover inside the Freight Elevator roomCollectible
Location
Steel Mill · Freight Elevator – The Freight Elevator room lies behind a door in the Loading Bay's far south-east corner that an industrial motor holds shut. Back in the main room, give the motor a jolt of the Remote Electrical Charge and step in; the trophy is behind a valve cover on the left-hand wall, which the Batclaw rips away.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddler trophy #7: inside the lift car hanging in the shaftCollectible
Location
Steel Mill · Freight Elevator – The Municipal Security Console nearby opens both lift shafts once cracked with the Cryptographic Sequencer. Jump into the right-hand shaft and land on the ledge partway down. On your left is a car with thugs aboard: hit the motor on its roof with the Remote Electrical Charge to send it up, then slip through the gap to the bottom. From the shaft floor, look up at the car you left alone and grapple up into it for the trophy (not onto the ledge to the engine room).
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Riddler trophy #12: through the weak floor at the bottom of the shaftCollectible
Location
Steel Mill · Freight Elevator – Back on the shaft floor, a cracked section of floor (Detective Mode shows it) hides a small space below. Blow it with Explosive Gel, drop in and walk north to the trophy.
Summary
One of the Steel Mill's 24 Riddler trophies, each one a Riddler challenge toward Batman's 400.
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Harley head (set 4, 1 of 3): beside the door to the Boiler RoomCollectible
Location
Steel Mill · Freight Elevator (upper level) – Two thugs guard a higher ledge above the shaft floor, by the door that leads on to the Boiler Room, and this Harley is next to that door. Climb out of the hole, grapple up behind the pair and drop both with one takedown from the rear.
Summary
One of the 12 animatronic Harley Quinns planted around the Steel Mill. Every three destroyed count as one Riddler challenge.
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Protocol 10 and Wonder Tower

The Steel Mill's last rooms and the Joker's lair, Catwoman's vault job, the hunt for the TYGER Master Control Program, Bane's and the Riddler's next steps in Amusement Mile, then the Bowery's final secrets, the Processing Center and the underground road to Wonder Tower.

This stretch picks up in the Steel Mill's Freight Elevator room, at the doors into the Boiler Room. Batman has every story gadget so far, Freeze Blast, Line Launcher and Disruptor (with its Mine Detonator) included; the Freeze Cluster is in the Boiler Room and the TYGER Master Control Program comes after Catwoman's episode, and with it the TYGER consoles and relay hubs finally open. Every Batman Riddler secret on this walk is taken as you pass it. Left for later: the relay hubs of Park Row, Amusement Mile and the Industrial District, with the TYGER checkpoint trophies near them, wait for the post-game sweep; Collapsed Streets 1 and the tower's own secrets come with the climb in the next section.

Harley head (set 4, 2 of 3): Boiler Room entry hallCollectible
Location
Steel Mill · Boiler Room – Go through the Freight Elevator room's exit doors and on into the Boiler Room, where a large crowd of Joker's thugs waits; a few Explosive Gel traps laid in the hall before you step in thin them out. When the room is quiet, turn back toward the hall you came in by: the head sits at its far end behind a stack of boxes. Hit the heart with the Remote Electrical Charge.
Summary
One of the Steel Mill's 12 Harley Quinn heads; every three destroyed complete one Riddler challenge.
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Riddler trophy #15: Boiler Room penguin shooting galleryCollectible
Location
Steel Mill · Boiler Room – In the Boiler Room itself, find the little fairground range with moving penguin targets. Knock every penguin down with Batarangs (quick-fire throws are enough); a trophy then appears on the range's line, out of reach, so pull it in with the Batclaw.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddle #2: the Joker's box of belongingsCollectible
Location
Steel Mill · Boiler Room – Standing at the shooting range, the side room on your right has a 'Death Ride' sign over its arch. Step under the arch and look left: a box of the Joker's odds and ends sits there. Scan it.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Riddler trophy #20: behind the weak wall past the Joker's boxCollectible
Location
Steel Mill · Boiler Room – Stay beside the Joker's box and switch on Detective Mode: the wall straight in front of you is marked as weak. Blow it open with Explosive Gel and take the trophy behind it.
Summary
One of the Riddler's 400 challenges for Batman.
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Hot and Cold: the misting crate of Mr. Freeze's techQuest step
Location
Steel Mill · Boiler Room – Walk on into the 'Death Ride' room and turn left: a small crate leaking cold mist holds the gear. Take it. If it is not there, check the north end of the Boiler Room's main hall instead.
Summary
The end of Hot and Cold: the crate of Mr. Freeze's gear the Joker hid in the Boiler Room. Opening it finishes the side mission.
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Freeze ClusterKey item
Location
Steel Mill · Boiler Room – It comes out of the misting crate as soon as you take the gear; nothing more to do. Getting back out: at the Freight Elevator shaft, stand under the car with thugs on it, send it up with the Remote Electrical Charge on its motor and grapple to the ledge above.
Summary
A grenade version of the Freeze Blast that freezes several thugs at once where it lands. Some combat challenges and predator medals ask for it.
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Riddle #1: Harley's Arkham outfit and pregnancy testHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Steel Mill · Manager's Office – Back in the Loading Bay, grapple up into the Manager's Office, the Joker's old room where the two snipers stood. In its far-left corner Harley's Arkham Asylum uniform is on show, with a pregnancy test on the floor next to it. Scan the test.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Joker, Joker's Fun HouseHidden spoiler – activate to revealBossMinor spoiler
Location
Steel Mill · Joker's Fun House – Leave the Manager's Office by its west door; the room beyond starts the fight. Counter the Joker until he drops, then work through the crowd, watching the gunmen and the flashing red lights that warn of a rail car coming down a track. Stun the brute with the Remote Electrical Charge before beating him down, and Super Stun the Titan after one of its charges; the Joker himself goes down last, handled like a knife thug.
Summary
The Joker calls Batman out for a fistfight, then lets his gang join in on a pair of railway tracks. Thugs come first, then an Abramovici brute and a Titan.
Trophies
  • Achievement · SteamGhost Train
  • Achievement · XboxGhost Train
  • Silver · PlayStationGhost Train
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Catwoman Episode 3: fight the TYGER trio at the manhole and reach the vaultQuest stepDLC: Catwoman
Location
Park Row · TYGER Confiscated Goods Vault – Head for the objective marker: three TYGER guards stand over a manhole, one plain, one with a riot shield and one armoured. Drop on the shield guard from above first, since Catwoman struggles most with shields, then finish the other two. Go down the manhole and run straight on, past the Collapsed Corridor, then take the door on the left at the vault.
Summary
Catwoman's third episode: a break-in at TYGER's Confiscated Goods Vault to get her stolen loot back. It begins as soon as the Joker fight's closing scene ends.
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Catwoman Episode 3: pickpocket the three key cards unseen and open the vaultQuest stepDLC: Catwoman
Location
Park Row · TYGER Confiscated Goods Vault – Climb to the ceiling as soon as you are inside and crawl along it. The guards with a card show it glowing green: drop behind each one unseen and lift the card the way you would start a silent takedown. With all three cards, go back to the computer in the security room and open the vault.
Summary
A stealth puzzle: three TYGER guards carry the key cards, and being seen or attacking anyone sets off a lockdown.
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Catwoman Episode 3: clear the vault guards, take the loot, win the fightQuest stepDLC: Catwoman
Location
Park Row · TYGER Confiscated Goods Vault – Take out the guards around the opened vault silently, from the ceiling and the floor grates. Walk into the vault, smash Poison Ivy's plant and pick up the briefcases. TYGER guards rush in: use her special takedown on the riot-shield guard first, then beat the rest, the armoured one included.
Summary
The payoff: Catwoman's briefcases are in the open vault. Taking them earns Pick Pocket and starts one last brawl.
Trophies
  • Achievement · SteamPick Pocket
  • Achievement · XboxPick Pocket
  • Silver · PlayStationPick Pocket
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Catwoman Episode 3: choose to go back for Batman (the other exit rewinds)Hidden spoiler – activate to revealQuest stepDLC: CatwomanMajor spoiler
Location
Park Row · TYGER Confiscated Goods Vault – With the briefcases in hand, walk to the vault's way out. Take the left-hand route back down the manhole: she drops the cases, runs back through the sewer as it caves in behind her and climbs the ladder; a scene shows her pulling Batman out. The right-hand exit, escaping with the loot, plays a short alternate ending with the credits and then returns you to this choice, so nothing is lost if you want to watch it.
Summary
Catwoman must choose between the loot and Batman, who is buried in the wrecked Steel Mill. Only going back for him lets the story continue.
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Arkham City under Protocol 10

From here until the ending, TYGER helicopters fire on Batman whenever their searchlights catch him (keep moving and break line of sight), the inmates stop fighting him in the streets, and the Solomon Wayne Courthouse can only be entered by its back door. Shot in the Dark, Acts of Violence, Identity Theft and Cold Call Killer cannot be pushed on until after the credits; every other side mission can.

Protocol 10: scan TYGER helicopters for the Master Control ProgramHidden spoiler – activate to revealQuest stepMajor spoiler
Location
Industrial District · Outside the Steel Mill – Leave the wrecked Steel Mill and climb to a high roof or tower so helicopters pass close by. Hold the scan button on each one until its bar fills; when the scans keep failing, move on, because not every helicopter flies over the Industrial District. Keep going until the right one is found.
Summary
To reach Wonder Tower Batman needs TYGER's access codes, and one of the patrolling helicopters carries them. Which one is random, so this can take a few minutes or much longer.
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TYGER Master Control ProgramHidden spoiler – activate to revealKey itemMinor spoiler
Location
Industrial District · TYGER helicopter skid – Stay near the helicopter you have just identified and fire the Grapnel Gun at it: Batman catches a skid. Press the prompt to take the transmitter, then let go whenever you like.
Summary
TYGER's access program, loaded into the Cryptographic Sequencer: from now on TYGER security consoles and the CCTV relay hubs can be hacked. It is the last gadget the story hands out.
Trophies
  • Achievement · SteamFully Loaded
  • Achievement · XboxFully Loaded
  • Bronze · PlayStationFully Loaded
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Fragile Alliance: fight beside Bane, destroy his hoardHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Amusement Mile · Krank Co. Toys – Fly to Krank Co. Toys in Amusement Mile; armed inmates now hold the entrance, so drop at least one silently. Inside, talk to Bane in the main room: TYGER guards burst in and he fights on your side (stay out of reach of his swings). After the scene that follows, go into his store room, gel the containers (two charges, one on the middle container on each side, cover them all) and detonate.
Summary
The end of Fragile Alliance: with every TITAN container across the city destroyed, Bane is waiting in Krank Co. Toys. Finishing it earns Broken Toys.
Trophies
  • Achievement · SteamBroken Toys
  • Achievement · XboxBroken Toys
  • Silver · PlayStationBroken Toys
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Enigma Conundrum: hostage room 5, Anne BishopQuest step
Location
Amusement Mile · Riddler hostage room 5 – With 320 challenges done (this route is past that), tune the Sequencer to the frequency hostage 4 gave you (115 / 780) if you have not yet, then open the Enigma Machine in the Riddler tab and spell MIRROR. The marker leads north of the GCPD Building to a water tower: break the wall with the green ? and go in. Work through the rooms in order: slides under crushers (the Remote Electrical Charge lifts one), fast Batarang throws at the lit ?s, an electromagnet that fires pallets through a wall, a Remote Controlled Batarang plus a Batarang for the two ?s, Line Launcher rides with mid-air turns, a BAMBOOZLING hack, a floor magnet and a grapple, and a final Line Launcher ride to her platform.
Summary
The fifth trap room, a gadget obstacle course. Saving Anne Bishop earns Brainteaser and starts Oracle's search for the Riddler's own hideout.
Trophies
  • Achievement · SteamBrainteaser
  • Achievement · XboxBrainteaser
  • Silver · PlayStationBrainteaser
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TYGER relay hub: rooftop south of Ace ChemicalsCollectible
Location
The Bowery · Rooftop south of Ace Chemicals – Glide over to the Bowery and land on the building just south of the Ace Chemicals building. The relay hub is a hackable panel on that roof: crack it with the Cryptographic Sequencer.
Summary
One of the Riddler's 400 challenges for Batman. Hacking the hub also marks every TYGER camera in the Bowery on the map.
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Riddler trophy #15: south TYGER checkpointCollectible
Location
The Bowery · TYGER checkpoint, south perimeter wall – Head to the Bowery's south end, where a TYGER checkpoint gate is set into the perimeter wall. Walk up to it from the north and hack the TYGER console on the wall to its left. The gate lifts only partway: crouch underneath and Batclaw the trophy off the ceiling inside.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddle #9: the ? on the Processing Center balconiesCollectible
Location
The Bowery · Arkham City Processing Center – At the Processing Center on the Bowery's side of Wonder Tower's wall, take out the two snipers on the entrance balcony from behind and hack its TYGER console. Charge the next door open with the Remote Electrical Charge; in Detective Mode the curve of a ? shows on a window you passed. Further along the balcony, hack the console behind the barred gate, then find the dot on the concrete sill under a fenced window in the next room; line the two up and scan.
Summary
One of the Riddler's 400 challenges for Batman: solved by lining up a painted question mark.
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Riddler trophy #8: hatch over the flooded roomCollectible
Location
The Bowery · Arkham City Processing Center – Drop down to the walkway above the half-flooded room below. Freeze Blast the water in the middle to make a raft and land on it, then face the south wall: rip its hatch open with the Batclaw and pull the trophy out with a second shot.
Summary
One of the Riddler's 400 challenges for Batman.
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Arkham City Processing Center: free the political prisonersHidden spoiler – activate to revealQuest stepMajor spoiler
Location
The Bowery · Arkham City Processing Center – Open the next shutter with the Remote Electrical Charge and push on to the room where the guards hold the prisoners. Hop over each stun-stick guard to turn him before striking (or stun him three times to make him drop it). A bigger mixed brawl follows, with gunmen, blades, a shield and armour: keep the guns and stun sticks in check and save the shield and armoured guards for last, then talk to the prisoners.
Summary
TYGER guards are executing political prisoners inside. This is the first fight against guards with stun sticks, which hurt to hit head-on.
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Riddle #8: the dead TYGER guard on the operating tableCollectible
Location
The Bowery · Arkham City Processing Center – A dead TYGER guard lies strapped to a surgical table in the side room on the left of the huddled prisoners (as you face them). Step in and scan the body.
Summary
One of the Riddler's 400 challenges for Batman: solved by scanning the answer.
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Riddler trophy #24: high weak wall above a side roomCollectible
Location
The Bowery · Arkham City Processing Center – Back in the prisoners' room, look high on the south-east wall: there is a ledge above one of the side rooms. Grapple up to it, blow the weak wall with Explosive Gel and take the trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #32: the TYGER liftCollectible
Location
The Bowery · Arkham City Processing Center – On the far side of the room from the prisoners, a TYGER console works a lift. Hack it, step into the opened car and Batclaw the trophy from its ceiling.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #16: behind the one-way mirrorCollectible
Location
The Bowery · Arkham City Processing Center – The last side room, to the prisoners' right, has a mirror showing Batman's reflection. Smash through it (a jump at it is enough) and Batclaw the trophy on the hidden room's ceiling.
Summary
One of the Riddler's 400 challenges for Batman, and the Bowery's last.
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Riddler trophy #18: isolated ledge seen from the wall gapCollectible
Location
Wonder City · Collapsed Streets 2 – This trophy is on a lone ledge across the water from a ruined building. Get there through the hatch in the Processing Center floor (beside the big screen): the sewer drops you into Collapsed Streets 2, and a hole in the floor takes you down into the building. From the gap in its east wall, Batclaw the trophy across (only a precise angle locks on).
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #8: under the metal overhangCollectible
Location
Wonder City · Collapsed Streets 2 – From the same room, look over the water to the ledge you will Line Launch to. Under it a metal overhang hides a trophy: Freeze Blast the water close to that wall, glide onto the ice and Batclaw the trophy from below.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #23: frozen trophy on a cableCollectible
Location
Wonder City · Collapsed Streets 2 – Line Launch over to the lone ledge of trophy #18 (fire at the south wall, then turn toward it mid-ride) and look back at the wall gap you came from. Left of it a frozen trophy hangs on a cable: cut it with a Batarang, Freeze Blast a raft where it drops and glide down to grab it.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #13: caged on the south wallCollectible
Location
Wonder City · Collapsed Streets 2 – The cage is on the south wall across the water, and its Riddler console sits higher up, behind chain-link. Grapple back up to the ledge, hack that console through the fence, then Batclaw the freed trophy.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #4: under the exit room floorCollectible
Location
Wonder City · Collapsed Streets 2 – Edge along the wall (or ride the Line Launcher) to the last room of Collapsed Streets 2. Batarang the ? on its ceiling to open a cage below, then gel the weak patch of floor at your feet and drop through to the cage. The opening below is also the way on to the Foundations.
Summary
One of the Riddler's 400 challenges for Batman.
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Wonder Tower Foundations: clear the TYGER guardsQuest step
Location
Wonder City · Wonder Tower Foundations – Through the door below the exit room you reach the Foundations, the hall at the foot of Wonder Tower's lift. Split the guards up and drop them one by one, steering clear of the mines (Detective Mode shows them).
Summary
A predator room against eight armed TYGER guards and their proximity mines. TYGER guards never panic, so the last one fights as hard as the first.
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Riddler trophy #17: TYGER console by the tower liftCollectible
Location
Wonder City · Wonder Tower Foundations – With the room clear, stand at the entrance to Wonder Tower's lift and look south for a TYGER console. Hack it to free the trophy beside it.
Summary
One of the Riddler's 400 challenges for Batman.
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Riddler trophy #10: past the mine in the Secret CorridorCollectible
Location
Wonder City · Secret Corridor – Before riding the lift, cross Wonder Avenue to the Secret Corridor's entrance and follow it down until iron bars block the way, a Riddler proximity mine at their foot. Set the mine off with the Disruptor's Mine Detonator, then slide under the bars to the trophy. Then head back up Wonder Avenue toward Collapsed Streets 1.
Summary
One of the Riddler's 400 challenges for Batman.
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The ending and Catwoman's last episode

Three last Collapsed Streets 1 trophies, the Wonder Tower climb with its seals, riddles and trophies, the Monarch Theatre and the end of Batman's story, then Catwoman's final episode in the Museum.

This stretch picks up in Wonder City at the Secret Corridor, with the Wonder Tower Foundations already cleared of TYGER guards. Batman now has every story gadget the 100% needs, including the Line Launcher, Freeze Blast, Disruptor Mine Detonator, Freeze Cluster and the TYGER Master Control Program, so every Wonder City secret on this route can be taken as you pass. The section covers the last three Collapsed Streets 1 trophies, the tower's three demon seals, two riddles and two trophies, the end of Batman's story, and Catwoman's final episode with her five Museum trophies. Left for later: Catwoman's other unclaimed trophies, the last TYGER relay hubs and the remaining Riddler secrets belong to the post-game sweep, once you can switch characters.

Riddler trophy #7: frozen in the water below Collapsed Streets 1Collectible
Location
Wonder City · Collapsed Streets 1 – Leave the tower elevator for later and walk back along Wonder Avenue from the Secret Corridor. This trophy is locked in the ice of the water under the building you reach by grappling up from the Foundations into Collapsed Streets 1. From that building's edge, freeze a floe beside it, drop down and grab it (pull it in with the Batclaw if the floe ends up short).
Summary
One of Wonder City's 25 Riddler trophies, part of Batman's 400 Riddler challenges.
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Riddler trophy #12: stairwell behind the TYGER doorCollectible
Location
Wonder City · Collapsed Streets 1 – It clings to the ceiling of a stairwell behind a sealed TYGER door on the west ledge. Grapple there from the floe, hack the console beside the door, and about halfway down the stairs Batclaw it from above your head.
Summary
One of Wonder City's 25 Riddler trophies, part of Batman's 400 Riddler challenges.
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Riddler trophy #6: above the main Wonder City entranceCollectible
Location
Wonder City · Collapsed Streets 1 – This one waits on the floor above the main Wonder City entrance, at the far south end of Collapsed Streets 1, where steam from two floor pipes blocks the way up. Line Launch over, freeze both pipes shut from below with Freeze Blasts, then grapple up to it.
Summary
One of Wonder City's 25 Riddler trophies, part of Batman's 400 Riddler challenges.
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Demon seal: Wonder Tower elevator shaftCollectible
Location
Wonder City · Wonder Tower – Back in the Foundations, the tower elevator is midway along the upper balconies: hack the TYGER console right of its doors, then the panel inside the car. When the ride halts with guards waiting outside, grapple out through the roof hatch, creep forward over them, glide down behind and beat the squad on the terrace: gunmen first (a Smoke Pellet or the Freeze Cluster helps), stun sticks next, the armoured one last. With the terrace clear, climb back onto the car roof and Batclaw the seal on the shaft's north wall.
Summary
One of Wonder City's 12 demon seals: Batman tears it down with the Batclaw, and every three count as one Riddler challenge.
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Demon seal: above the elevator on the tower terraceCollectible
Location
Wonder City · Wonder Tower – Drop back down to the terrace, face the elevator entrance and Batclaw the seal fixed above it.
Summary
One of Wonder City's 12 demon seals: Batman tears it down with the Batclaw, and every three count as one Riddler challenge.
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Riddle #2: the picture of Gotham City on the terraceCollectible
Location
Wonder City · Wonder Tower – On the same terrace, walk to the railing on its south side and scan the plaque showing a view of Gotham City.
Summary
One of Wonder City's 6 riddles: scan the answer to solve it. Part of Batman's 400 Riddler challenges.
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Riddler trophy #20: behind an iron gate on the outer ledgeCollectible
Location
Wonder City · Wonder Tower – An iron gate on a small ledge beside the terrace hides this trophy, and the way there is the long way round. Hack the console in the terrace's west corner, drop to the ledge below and shimmy right; ignore the spot where the climb heads upward and keep hanging on round the whole tower until you reach the gate.
Summary
One of Wonder City's 25 Riddler trophies, part of Batman's 400 Riddler challenges.
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Demon seal: inside the tower partway up the climbCollectible
Location
Wonder City · Wonder Tower – Climb the outside of the tower by its ledges, extension arms and grapnel points (if a TYGER helicopter fires a missile, back off so it hits the wall). Higher up, a ladder takes you indoors for a moment; once over the gap into the cage, look back up above where you landed and Batclaw the seal there.
Summary
One of Wonder City's 12 demon seals: Batman tears it down with the Batclaw, and every three count as one Riddler challenge.
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Riddler trophy #25: on the roof of the climb's cageCollectible
Location
Wonder City · Wonder Tower – The trophy lies on the cage's roof, in view from the seal. Walk on out of the cage's far end, turn round and grapple up on top of it.
Summary
One of Wonder City's 25 Riddler trophies, part of Batman's 400 Riddler challenges.
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Riddle #1: the question mark on the tower's north faceCollectible
Location
Wonder City · Wonder Tower – The ? is painted on the tower's north face below a steel beam that sticks out over the void, and it only lines up in mid-air. Drop from the cage roof onto that beam, walk to its tip and look back in Detective Mode for the curve, with its dot lower down; glide off towards it and scan as they meet. A quick grapple back to the beam allows another try; gliding north from the next floor up and turning back also works.
Summary
One of Wonder City's 6 riddles: scan the answer to solve it. Part of Batman's 400 Riddler challenges.
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Climb Wonder Tower and clear the Security Control CenterHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Wonder City · Wonder Tower: Security Control Center – Climb to the floor with a second elevator, hack its panel and grapple to the ledge above into the Security Control Center; a corridor leads to a vent whose level branch ends in a floor grate inside and whose lower branch ends on an outer balcony. Take down every guard, keeping out of sight of Strange in the central room (he calls the guards on you), then hack his office door from the upper balconies.
Summary
The top of Wonder Tower: a stealth fight in the Security Control Center with Hugo Strange watching from his office, then his door. Unlocks Freefall.
Trophies
  • Achievement · SteamFreefall
  • Achievement · XboxFreefall
  • Bronze · PlayStationFreefall
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Monarch Theatre: take out the snipersHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Park Row · Monarch Theatre – Follow the tracker to the theatre beside Ace Chemicals. About ten snipers watch it from the roofs around and two more stand at its door: pick off the rooftop ones one at a time from above, starting south of the entrance and over the door itself, and keep each out of the others' view. Save the door pair for last: drop on one and hit the other before he can shoot.
Summary
After the tower, the trail leads to the Monarch Theatre in Park Row, guarded by snipers on every roof around it and at its door.
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The final fight

Freeze Blast him whenever you can and dodge his rolling charge so he hits the explosives in the room's corners; when he is frozen, grab the sword lodged in him and slash. After the floor gives way, beat the clay thugs he sends out until he shows himself, then freeze him again. The Freeze Cluster also works.

Clayface, Monarch TheatreHidden spoiler – activate to revealBossMajor spoiler
Location
Park Row · Monarch Theatre – Go in through the theatre's main door; the fight starts after a long cutscene. It has three phases: two on the stage, with a sword finish each time he is frozen, and a last one among clay thugs once the floor collapses.
Summary
The final boss of Batman's story, fought on the theatre stage and then over the pit beneath it. He takes damage mainly from the Freeze Blast.
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Ending: the cure and Joker's deathHidden spoiler – activate to revealEndingMajor spoiler
Location
Park Row · Monarch Theatre – When Clayface freezes solid for the last time, run to him and take the cure. The closing scenes and credits follow; then the save carries on with Catwoman's last episode.
Summary
The end of Batman's story: the cure is taken back and the Joker's story ends. Unlocks Exit Stage Right and, on Normal or Hard, New Game Plus.
Trophies
  • Achievement · SteamExit Stage Right
  • Achievement · XboxExit Stage Right
  • Silver · PlayStationExit Stage Right
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Catwoman Episode 4: beat Two-Face's ambush at her apartmentQuest stepDLC: Catwoman
Location
Park Row · Catwoman's apartment – After the credits you take control of Catwoman back at her Park Row apartment near the Solomon Wayne Courthouse, where Episode 2 began. A bomb goes off as she walks in and four of Two-Face's thugs attack: beat them all.
Summary
Catwoman's final episode: she heads home to pack up and finds Two-Face has struck first.
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Catwoman Episode 4: clear the Museum entrance and fight through to the ArmoryQuest stepDLC: Catwoman
Location
The Bowery · Museum – Cross into the Bowery to the Museum (the building with glass domes on its roof). Two-Face's men guard the front entrance: beat them, then fight on inside, through the Trophy Room, the Unnamed Hallway and the Torture Chamber towards the Armory. Her five Museum trophies lie along this path.
Summary
Two-Face has carried her loot off to the Museum; she has to fight her way in to reach him.
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Catwoman trophy #1: motor-gated room off the Unnamed HallwayCollectibleDLC: Catwoman
Location
Museum · Unnamed Hallway – It sits above the ceiling of the small motor-gated room off the Unnamed Hallway, which Batman's Remote Electrical Charge opened when he took his own trophy there. Take the hallway's first left past the Trophy Room, go in, Pounce to Ceiling and climb through the hatch.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
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Catwoman trophy #2: cage under the Torture Chamber ledgeCollectibleDLC: Catwoman
Location
Museum · Torture Chamber – A large cage tucked under the Torture Chamber's southern ledge, over the water, holds this one, and the way in is from below. Pounce to Ceiling at the ledge's lip to swing underneath, crawl north-east to the hatch and climb up into the cage.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
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Catwoman trophy #3: under the Torture Chamber walkwayCollectibleDLC: Catwoman
Location
Museum · Torture Chamber – The walkway overhead doubles as a crawl route west across the room, with this trophy partway along its underside. Pounce to Ceiling onto it from the cage and keep going until you reach it.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
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Armory trophies before Two-Face

Take both Armory trophies before you go after Two-Face. Beating him ends the episode and hands the game back to Batman, so anything left here means a return trip as Catwoman after the story.

Catwoman trophy #5: under the Armory's east overhangCollectibleDLC: Catwoman
Location
Museum · Armory – This one hangs under the balcony on the east side of the Armory's upper floor. Keep right as you come onto the top floor, clear of Two-Face's men, and past the corner Pounce to Ceiling onto the overhang and crawl along it.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
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Catwoman trophy #4: on Mr. Freeze's suit case in the ArmoryCollectibleDLC: Catwoman
Location
Museum · Armory – Mr. Freeze's empty suit case, the glass display on the west side of the upper floor, has this trophy lying on its top.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick these up; Batman gets a shock.
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Two-Face (Catwoman, Museum Armory)BossDLC: Catwoman
Location
Museum · Armory – Two-Face waits in the Armory with five bodyguards. Go straight for him: fallen guards keep being replaced until he drops. (It may instead play as a stealth fight in which he takes four takedowns.) The episode ends with a short scene, and control returns to Batman in free roam.
Summary
Catwoman's last fight: Two-Face and his bodyguards in the Armory. Beating him finishes the Catwoman episodes.
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Post-game: Batman's physical challenges

Batman's 40 physical challenges, the part of his 400 Riddler challenges that has no spot on the map, grouped by where each is easiest: the Museum entrances and any big brawl, the Subway Terminal, the Bowery rooftops, and the Industrial District's gunmen and smokestacks.

The story is over, and Batman is back on the Bowery rooftop where Catwoman's last episode hands control back to him. Physical challenges are Riddler challenges met by pulling off a move or a gadget trick, not by finding something: 40 of Batman's 400. Their list is the last part of the Riddler tab, and many tick on their own during the story, so look there first and tick here whatever is already done. They are grouped by the best place to do them, starting at the Museum a short glide away, and every gadget they need is in the kit by now (the upgrades too, if you bought those listed along the route).

Stay on the run-1 save

Do these before starting New Game Plus, or switch back to the run-1 save for them: counter prompts still show there, and New Game Plus takes them away. A challenge done on either save stays done on both. When a gang is used up, save and quit to the main menu and load again to bring thugs back.

Physical challenge #14: knock out two thugs at once with a Glide Boost AttackCollectible
Location
The Bowery · Museum main entrance – Glide to the Museum's main doors, where a gang crouches in the street, and alert them. Grapple away to the tall building south-east of the entrance, beyond the Jezebel Center roof, and wait until two of them walk side by side. Glide-kick toward the pair and hold Crouch until the bat icon over the target fills and turns red: the landing flattens both.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Glide Boost Attack upgrade; a tick on either save counts on both.
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Physical challenge #12: counter three thrown objectsCollectible
Location
The Bowery · Museum main entrance – Drop into the Museum street fight: green crates stand by the Iceberg Lounge door, and two more crates and a fire extinguisher by the main doors. Break the bats and shields of at least two thugs with a short combo so they reach for the crates, then press Counter on each throw (gunfire doesn't count). If the throwers run out, save and quit from inside the Church in Park Row; quitting at a Museum door leaves this gang gone.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new; do it on the run-1 save, since it needs the counter prompt.
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Physical challenge #13: Batarang an explosive while a thug holds itCollectible
Location
The Bowery · Museum main entrance – The fire extinguisher by the Museum's main doors returns each time the gang does. Wait for a thug to pick it up, then burst it in his hands with a quickfire (or aimed) Batarang before he can throw it.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs only the Batarang; a tick on either save counts on both.
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The next seventeen work in any fight, and several often tick in the same one. Keep using the Museum crowd, or take on the gangs outside the Solomon Wayne Courthouse or the Church in Park Row; quit and reload when you run out of thugs.

Physical challenge #6: reach a x20 comboCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Pick a large gang: the Museum crowd, or the Courthouse or Church gangs in Park Row. Ignore finishers and keep the hit counter climbing; a Cape Stun followed by a Beat Down adds hits fast.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new, and is probably done already; best on the run-1 save, where counter prompts keep a long chain alive.
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Physical challenge #7: use three quickfire gadgets in one fightCollectible
Location
The Bowery · Outside the Museum (or any big gang) – In one fight with a few thugs still up, fire three different gadgets through their quickfire shortcuts rather than aiming them. The Batarang, the Batclaw and the Remote Electrical Charge are the easiest set; the Freeze Blast counts too.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new; it came with the Gadget Attack trophy; a tick on either save counts on both.
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Physical challenge #8: earn a x5 variation bonus in one fightCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Inside a single fight, change moves constantly instead of trading plain strikes and counters. Open with an aerial attack, then work in a Cape Stun, a Beat Down, a ground takedown, evades and a quickfire gadget until the variation bonus shows x5.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new, and often comes with Gadget Attack; a tick on either save counts on both.
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Physical challenge #9: bounce an aerial attack off a stunned thug three timesCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Cape Stun a thug and double-tap Evade so Batman vaults at him. While he's in the air, push the stick toward another thug and press Strike: the slam lands on that one instead. Three redirected slams, over any number of fights, complete it.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new; a tick on either save counts on both.
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Physical challenge #10: trip thugs with a slide three timesCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Run flat out at a thug and press Crouch just short of him to slide through his legs. One unlucky thug can take all three trips.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new; a tick on either save counts on both.
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Physical challenge #11: finish five thugs with a Beat DownCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Cape Stun a thug and keep hammering Strike until the flurry ends in a takedown. It goes smoothest on the last thug of a gang, when nobody can interrupt; five such finishes complete it.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new; a tick on either save counts on both.
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Physical challenge #15: hit thugs with ten combo BatarangsCollectible
Location
The Bowery · Outside the Museum (or any big gang) – With at least one hit on the combo meter, throw Batarangs through the quickfire shortcut, not aimed. Ten such throws finish it, spread over as many fights as you like.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs only the Batarang; a tick on either save counts on both.
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Physical challenge #16: perform five Batclaw SlamsCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Against two or three thugs, yank one toward you with the quickfire Batclaw and strike as he arrives to slam him into the ground. Repeat until five slams are logged.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Batclaw Slam move, which is listed as an upgrade: buy it first if the upgrade menu still offers it; a tick on either save counts on both.
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Physical challenge #17: use the quickfire Remote Electrical Charge five times in a comboCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Land one hit to start a combo, then zap thugs five times with the Remote Electrical Charge's quickfire shortcut. The same thug can take every charge, as long as the combo holds.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Remote Electrical Charge; a tick on either save counts on both.
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Physical challenge #18: use quickfire Explosive Gel five times in a comboCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Of the quickfire challenges this one is the fussiest. With a combo running, lay gel through its quickfire shortcut, then set it off before the combo breaks and make sure the blast catches a thug; five blasts that hit someone are needed.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs only the Explosive Gel; a tick on either save counts on both.
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Physical challenge #19: use the quickfire Freeze Blast five times in a comboCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Get a combo going, then fire the Freeze Blast's quickfire shortcut into the gang five times; a single thug can soak up all five.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Freeze Blast; a tick on either save counts on both.
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Physical challenge #21: end three fights with a combo BatarangCollectible
Location
The Bowery · Outside the Museum (or any big gang) – When one thug is left standing (or you face a lone one), pelt him with quickfire Batarangs until the slow-motion final takedown plays. If he only falls, let him get up and throw again; three fights ended this way complete it.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs only the Batarang; a tick on either save counts on both.
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Physical challenge #23: zap armed thugs into hitting their friends three timesCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Choose a gang where some thugs carry weapons such as stun batons, and draw them close together. Hit an armed one with the Remote Electrical Charge (quickfire in a fight, or a shot from above) so his involuntary swing lands on a neighbour; three such hits count.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Remote Electrical Charge; a tick on either save counts on both.
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Physical challenge #26: freeze a thug, then knock him down with a BatarangCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Ice any thug with the Freeze Blast, then hit him with a Batarang straight away, before anything else touches him. Quickfire versions of both gadgets are fine.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Freeze Blast; a tick on either save counts on both.
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Physical challenge #35: Batclaw-disarm three weaponsCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Aim the Batclaw at a thug holding a weapon and use the disarm to rip it out of his grip; shields don't count. One armed thug can be disarmed all three times, as long as you don't follow up with slams.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Batclaw Disarm upgrade; a tick on either save counts on both.
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Physical challenge #20: blind a gang with a Smoke Pellet until they hit each otherCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Draw a big gang into a tight bunch (a cramped room is better than a street), select the Smoke Pellet on the gadget wheel and drop it among them. Blinded thugs swing at random, and the challenge ticks when one connects with another, which may take a few pellets.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs only the Smoke Pellet; a tick on either save counts on both.
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Physical challenge #25: freeze three or more thugs with one Freeze ClusterCollectible
Location
The Bowery · Outside the Museum (or any big gang) – Perch on a ledge above a gang and draw them underneath with a thrown Batarang or a Remote Electrical Charge shot. Once at least three are bunched below you, throw a Freeze Cluster at their feet; spaces where they can't scatter make it easier.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Freeze Cluster grenade; a tick on either save counts on both.
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Physical challenge #37: switch off a backpack jammer with the Remote Electrical ChargeCollectible
Location
Subway · Subway Terminal – From the Museum, take the Subway stairs under the Jezebel Center dome just east of it, and follow the Station and the Tunnels to the big Terminal room. One of its thugs always wears a backpack jammer: from a hidden perch, shoot him with the Remote Electrical Charge to kill the jammer for a while.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Remote Electrical Charge; a tick on either save counts on both.
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Physical challenge #39: Inverted Takedown from a gargoyleCollectible
Location
Subway · Subway Terminal – Stay in the Terminal: grapple up to a gargoyle and wait until a thug walks underneath. Hang upside down and take him with the inverted takedown. If the room is empty, the Museum Armory and the Wonder Tower Foundations have gargoyles too.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new, and is often done during the story; a tick on either save counts on both.
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Physical challenge #4: five Line Launcher rides in a row without landingCollectible
Location
The Bowery · Bowery rooftops – Climb back up the Subway stairs and grapple onto the Bowery's tall buildings (Park Row's work as well). Fire the Line Launcher, and before each ride hits a wall launch a fresh line from it, slowing down to turn; five lines without touching the ground finish it.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Line Launcher; a tick on either save counts on both.
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Physical challenge #31: catch your own Remote Controlled BatarangCollectible
Location
The Bowery · Bowery rooftops – From a high Bowery rooftop, throw a Remote Controlled Batarang and steer it back round to Batman, who snatches it out of the air wherever it meets him. The in-flight turnaround saves flying a wide loop.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs only the Remote Controlled Batarang; a tick on either save counts on both.
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The rest are done in the Industrial District, the island in the south-east reached by a bridge. After the story its towers and rooftops hold gunmen standing in plain view, its gangs include armoured thugs, and its smokestacks are the best launch points for the glide challenges.

Physical challenge #27: Grapnel Boost TakedownCollectible
Location
Industrial District · Rooftop and tower gunmen – Glide to the Industrial District and find a gunman on a tower who isn't about to wander off. From below, fire the grapnel at the ledge right under his feet and trigger the Grapnel Boost: Batman launches straight into a takedown. A roof-edge guard in Park Row, drawn to the ledge, works the same way.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Grapnel Boost; a tick on either save counts on both.
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Physical challenge #22: zap a gunman so his shots startle a friendCollectible
Location
Industrial District · Rooftop and tower gunmen – Find two gunmen close together who haven't seen you. Hit one with the Remote Electrical Charge: the shock sets his gun firing, which alarms the other.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Remote Electrical Charge; a tick on either save counts on both.
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Physical challenge #33: freeze a gunman, then take him downCollectible
Location
Industrial District · Rooftop and tower gunmen – Pick a gunman who hasn't noticed you, encase him with the Freeze Blast, then walk up to the ice and use the takedown prompt for an Ice Smash.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Freeze Blast; a tick on either save counts on both.
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Physical challenge #36: jam a gun with the Disruptor, then let him try to shootCollectible
Location
Industrial District · Rooftop and tower gunmen – From cover, aim the Disruptor at a gunman and hold it until the jam bar fills. Then show yourself in front of him: his gun refuses to fire, and that ticks the challenge.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Disruptor and its Firearm Jammer upgrade; a tick on either save counts on both.
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Physical challenge #34: smoke a gunman, then take him downCollectible
Location
Industrial District · Rooftop and tower gunmen – Let a gunman spot you: as he opens fire, the Smoke Pellet prompt comes up, so drop one at his side. While he's lost in the smoke, slip round behind him for a silent takedown.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs only the Smoke Pellet; a tick on either save counts on both.
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Physical challenge #38: knock out a thug with a Sonic BatarangCollectible
Location
Industrial District · Rooftop and tower gunmen – Select the Sonic Batarang and throw it onto the floor or a wall beside a thug's path, not at the thug himself. Detonate it once he's next to it, and the blast knocks him out.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Sonic Batarang and Sonic Shock Batarang upgrades; a tick on either save counts on both.
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Physical challenge #28: knock down a thug with a Reverse BatarangCollectible
Location
Industrial District · Rooftop and tower gunmen – Select the Remote Controlled Batarang, target an unaware thug below you and keep the throw held until the lock-on completes, then release: the Batarang swings round behind him and knocks him over. A thug who has seen you won't go down.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Reverse Batarang; a tick on either save counts on both.
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Physical challenge #32: send a thug flying with a boosted Remote BatarangCollectible
Location
Industrial District · Rooftop and tower gunmen – Throw a Remote Controlled Batarang at an unaware thug across the rooftops and hold its boost from the moment it leaves your hand; the full-speed hit bowls him over.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs only the Remote Controlled Batarang; a tick on either save counts on both.
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Physical challenge #29: kick three thugs over from the Line LauncherCollectible
Location
Industrial District · Rooftop and tower gunmen – Stand level with an unaware thug some way off and fire the Line Launcher at him; Batman's boots knock him flat as he rides past. Thugs already fighting you usually dodge, so pick quiet ones for all three kicks.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Line Launcher; a tick on either save counts on both.
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Physical challenge #30: Line Launcher TakedownCollectible
Location
Industrial District · Rooftop and tower gunmen – Aim the Line Launcher at an unaware thug far enough away for the takedown prompt to show, and press it: Batman lets go of the line over the thug and drops onto him.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Line Launcher; a tick on either save counts on both.
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Physical challenge #40: five Knockout SmashesCollectible
Location
Industrial District · Rooftop and tower gunmen – Sneak up behind an unaware thug (crouch if you need to) and start a silent takedown, then press Strike while Batman holds him to end it with a Knockout Smash. Five of them complete it.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new; a tick on either save counts on both.
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Physical challenge #24: blast an armoured thug into his gang with the Remote Electrical ChargeCollectible
Location
Industrial District · Armoured thug's gang – Find one of the district's armoured thugs (the heavy kind only a Beat Down hurts) with his gang and start the fight. Once they bunch up, hit him with the Remote Electrical Charge: he's thrown backwards, and it counts when he crashes into another thug.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs the Remote Electrical Charge and an armoured thug, which run 1's post-game puts in the Industrial District (New Game Plus has them everywhere); a tick on either save counts on both.
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Physical challenge #3: dive straight down for more than 50 mCollectible
Location
Industrial District · Smokestacks by the north-west waterfront – Head for the tall smokestacks in the district's north-west corner, by the water. Grapnel Boost off the top of one and drop into a Dive Bomb as soon as you are above the nearby roofs; it counts on landing. The Church or the Bank of Gotham roof is tall enough too.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new (the Grapnel Boost gets you high); a tick on either save counts on both.
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Physical challenge #1: glide 150 m without a break or the Grapnel BoostCollectible
Location
Industrial District · Smokestacks by the north-west waterfront – From the top of a smokestack, step off and glide out over the water, where there is nothing to bump into. Do not Grapnel Boost at all: when you sink, dip into a dive and pull out of it to climb again, and stay clear of buildings.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new; a tick on either save counts on both.
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Physical challenge #5: glide 30 m less than 5 m above the waterCollectible
Location
Industrial District · Smokestacks by the north-west waterfront – Leave the same smokestack and glide out over the water, then Dive Bomb toward it. Pull up just above the surface and skim it as low and as long as you can; with no height readout, it takes some tries.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new, but expect several attempts; a tick on either save counts on both.
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Physical challenge #2: glide 250 m without a breakCollectible
Location
Industrial District · Smokestacks by the north-west waterfront – Grapnel Boost off a smokestack, then glide on across Amusement Mile, boosting off rooftops along the way to keep your height. Any wall or ledge you hit ends the glide.
Summary
One of the 40 physical challenges in Batman's 400 Riddler challenges. Needs nothing new (Grapnel Boosts are allowed this time); a tick on either save counts on both.
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Post-game: the Riddler sweep, Catwoman's secrets and the last side missions

With the story over, Batman takes his last TYGER-console secrets and the relay hubs, Catwoman clears her remaining trophies, jewels and physical challenges, Batman stops the last assaults and opens the Riddler's hideout, and Shot in the Dark closes the section.

This stretch picks up at the Industrial District smokestacks where Batman's physical challenges ended. Batman now carries every gadget, including the TYGER Master Control Program that opens TYGER consoles. The order: Batman's remaining secrets first (a long glide off Wonder Tower on PS4 and Xbox One, two TYGER checkpoints, three relay hubs, the last riddle in the Steel Mill and the Subway gate); then a swap to Catwoman for her 18 remaining trophies, her stolen jewels and her five physical challenges; then Batman again for the remaining assaults on political prisoners and the Riddler's hideout, which opens only once all 400 of his Riddler challenges are done. Shot in the Dark's last three steps come after the hideout: what makes Deadshot's third victim appear is unclear (some players meet it just roaming Park Row after the story, others only after the hideout), and taking it last keeps it open either way. After the story, a pair of cats on a rooftop marks a spot where you can swap between Batman and Catwoman (one in the Bowery, one in Park Row, one in the Industrial District); this plan needs only two swaps. If you hear an assault while travelling as Batman, stop it on the spot: every one counts.

Gotham Base Jumper: a one-minute glide off Wonder TowerAchievement
Location
Wonder City · Wonder Tower – From the smokestacks, glide back east across the city to the Arkham City Processing Center on the Bowery's east side and drop through its floor hatch into Wonder City. At Wonder Tower Foundations, hack the elevator's two TYGER consoles again, ride up and climb the outside of the tower as the story did, as high as it goes. Leap off toward the Church and keep gliding without landing or grappling: each time you reach the edge of the restricted zone the game turns Batman round at the same height, so just keep going until the minute is up.
Summary
A PS4 and Xbox One trophy for jumping from the tallest building in the city and staying airborne for a whole minute. Steam has no achievement for it.
Trophies
  • Achievement · XboxGotham Base Jumper
  • Bronze · PlayStationGotham Base Jumper
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Riddler trophy #23: electrified TYGER checkpoint west of the CourthouseCollectible
Location
Park Row · Perimeter wall west of the Solomon Wayne Courthouse – The target is a TYGER checkpoint set into the perimeter wall just west of the Solomon Wayne Courthouse, its doorway live with current. Wherever the glide ends, head for the iron-bar enclosure left of the Courthouse doors (the one Batman blew open for Catwoman), go past it and turn left round the building behind it. A Cryptographic Sequencer hack on the TYGER console inside shuts the current off and lifts the gate; the trophy waits at the far end.
Summary
One of the Riddler's 400 challenges for Batman. The TYGER console behind it only answers once Batman has the Master Control Program.
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TYGER relay hub: Park Row rooftop by the blue neon Bar and Lounge signsCollectible
Location
Park Row · Rooftop by the blue neon Bar and Lounge signs – Check the world map: the hub is on the building just north of the letter 'A' in the 'Park Row' label. Land on its roof, find the blue neon Bar and Lounge signs, and the hub console stands in front of them; hack it with the Cryptographic Sequencer.
Summary
One of the Riddler's 400 challenges for Batman: one of four TYGER relay hubs. Hacking it also marks the district's TYGER cameras on the map.
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TYGER relay hub: lobster-sign rooftop north-west of the GCPD BuildingCollectible
Location
Amusement Mile · Lobster-sign rooftop north-west of the GCPD – Head into Amusement Mile toward the GCPD Building. On the rooftop just north-west of it, under a big lobster sign, is the next hub console: land beside it and hack it.
Summary
One of the Riddler's 400 challenges for Batman: one of four TYGER relay hubs. Hacking it also marks the district's TYGER cameras on the map.
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TYGER relay hub: top of the Tricorner Naval tower, between its two signsCollectible
Location
Industrial District · Tricorner Naval building (TYGER relay tower) – Cross into the Industrial District and pick out the tall tower wearing orange neon Tricorner Naval signs. Grapnel all the way to its top; the last hub console waits between the two signs. Hack it.
Summary
One of the Riddler's 400 challenges for Batman: one of four TYGER relay hubs. Hacking it also marks the district's TYGER cameras on the map.
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Riddler trophy #20: electrified TYGER checkpoint north-west of Tricorner NavalCollectible
Location
Industrial District · Perimeter wall north-west of the Tricorner Naval building – From the top of the Tricorner Naval tower, glide north-west to the perimeter wall and its TYGER checkpoint, whose gate is electrified. Approach from the east side, hack the console behind the bars to cut the current, then walk in and pick up the trophy at the back.
Summary
One of the Riddler's 400 challenges for Batman. Another gate run by a TYGER console.
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Riddle #3: the Abramovici twins, below the Assembly Line ventCollectible
Location
Steel Mill · Assembly Line – Enter the Steel Mill through the hole blown in its roof near the end of the story, which skips the Cooling Tunnels. In the Assembly Line, go to the office under the Sionis Industries sign: across from the doorway to the Smelting Chamber an open vent sits up on the wall. Grapnel into it, crawl to the end, drop to the level below and turn round to scan the Abramovici twins. (The other way in is from the Smelting Chamber, through two doors opened with the Remote Electrical Charge.)
Summary
One of the Riddler's 400 challenges for Batman, and the only riddle that waits for the post-game: the twins are not there to scan before.
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Riddler trophy #22: open train car in the north tunnelCollectible
Location
Subway · Subway Station lower floor and the north tunnel – Fly back to the Bowery and take the Subway stairs under the Jezebel Center's glass dome, east of the Museum. On the Subway Station's lower floor, beside the big gates into the tunnels, hack the TYGER security console; when the gates open, take the left (north) tunnel and walk into the open train car, where the trophy lies on the floor. That should be the last of Batman's 400.
Summary
One of the Riddler's 400 challenges for Batman. The Subway stays shut from Protocol 10 until the story is over, so this one is post-game only.
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Swap to Catwoman at the cats on the Bowery rooftopQuest stepDLC: Catwoman
Location
The Bowery · Rooftop with the two cats – Climb back up from the Subway Station and return to the Bowery rooftop where her fourth episode ended, with the two cats by the edge. Switch to Catwoman there. The other two swap spots are in Park Row and the Industrial District.
Summary
After the story, a pair of cats on a rooftop marks a spot where Batman and Catwoman can trade places. The first swap to Catwoman also starts her last mission, recovering her stolen loot.
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Hunt for loot carriers as you go

Her new mission is to win back her loot from Two-Face's men. Keep Thief Vision on in the Bowery and Park Row, his only turf now: a thug carrying a piece flashes orange with a diamond over his head. Knock him out any way you like, even mid-fight. The fights are also the place for three of her physical challenges below.

Catwoman trophy #2: chain-link enclosure between Ace Chemicals and the Processing CenterCollectibleDLC: Catwoman
Location
The Bowery · Rooftops between Ace Chemicals and the Processing Center – Her trophy sits in a chain-link enclosure on the rooftops between Ace Chemicals and the Arkham City Processing Center, close to the cats. Batman already smashed the wooden panels that blocked it, so walk in where they were, Pounce to Ceiling onto the steel frame and crawl through the service hatch to the trophy.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman physical challenge 3: claw climb with eight clean leapsCollectibleDLC: Catwoman
Location
The Bowery · Bank of Gotham – Pick a tall wall, such as the Bank of Gotham here in the Bowery (a smokestack in the Industrial District works too), and start a Claw Climb. Every leap must land on time: Perfect and Good both count, a single Too Late spoils the run. Eight in a row in one climb completes it.
Summary
One of Catwoman's five physical challenges, part of her 40 Riddler secrets.
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Catwoman physical challenge 1: stun enemies with Caltrops three timesCollectibleDLC: Catwoman
Location
The Bowery · Any brawl with Two-Face's men – In the next brawl with Two-Face's thugs, scatter Caltrops (the quick-fire throw works) and let thugs trip over them. Three stuns complete it; they add up across fights.
Summary
One of Catwoman's five physical challenges, part of her 40 Riddler secrets.
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Catwoman physical challenge 4: three Pounce AttacksCollectibleDLC: Catwoman
Location
The Bowery · Any group of Two-Face's men – Perch on a ledge above a thug but a little off to the side: right overhead the prompt reads Drop Attack, which does not count. When it reads Pounce Attack, take it. Three are needed, in any number of fights.
Summary
One of Catwoman's five physical challenges, part of her 40 Riddler secrets.
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Catwoman physical challenge 5: Quickfire Whip three times in combatCollectibleDLC: Catwoman
Location
The Bowery · Any brawl with Two-Face's men – During any fight, use the Quickfire Whip three times; no combo is needed and the same thug can take all three.
Summary
One of Catwoman's five physical challenges, part of her 40 Riddler secrets.
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Catwoman trophy #5: iron-bar enclosure under the Gotham Hardware signCollectibleDLC: Catwoman
Location
Park Row · Street west of the Monarch Theatre – Move on into Park Row and follow the street that runs west from the Monarch Theatre (below the 'Park Row' map label) to a barricade across the road. On its left is an iron-bar enclosure under a Gotham Hardware sign; come at it from the north, climb up through the opening below the sign where Batman smashed the wooden panel, and Pounce to Ceiling to reach the trophy.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #1: iron-bar enclosure west of the CourthouseCollectibleDLC: Catwoman
Location
Park Row · Solomon Wayne Courthouse – Go on to the Solomon Wayne Courthouse; facing its doors, the enclosure Batman visited for the checkpoint is on the left. Hop the fence beside it and walk round to the enclosure's back, through the hole Batman blew in the weak wall, then Pounce to Ceiling: the trophy is on the cage roof.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman upgrade: Special Combo WhiplashUpgradeDLC: Catwoman
Location
Park Row · Catwoman's upgrade menu – Open Catwoman's upgrade menu and buy Special Combo Whiplash as soon as she has the points; the jewel fights earn them. Her move list in the menu shows how to trigger it.
Summary
One of two Catwoman combo moves that physical challenge 2 needs. Her upgrades do not count toward Batman's Fully Loaded.
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Catwoman physical challenge 2: Whiplash and Whip Trip in one comboCollectibleDLC: Catwoman
Location
Park Row · Inmates by the Solomon Wayne Courthouse – Pick a big group, such as the inmates hanging round the Courthouse. Build the combo up, fire one special move, keep the combo alive and build it up again, then fire the other before the counter drops.
Summary
One of Catwoman's five physical challenges, part of her 40 Riddler secrets.
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Catwoman's Jewels: every marked loot carrierQuest stepDLC: Catwoman
Location
Park Row · The Bowery and Park Row streets – Keep sweeping the Bowery and Park Row in Thief Vision and knock out every thug with a diamond over his head until the loot counter is full; carriers never show up in Amusement Mile or the Industrial District. If you run out of marked thugs, save, quit to the main menu and load again to respawn them.
Summary
Her last mission: take back all of her stolen loot from Two-Face's men. Completing it unlocks Family Jewels.
Trophies
  • Achievement · SteamFamily Jewels
  • Achievement · XboxFamily Jewels
  • Silver · PlayStationFamily Jewels
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Catwoman trophy #4: far end of the GCPD car parkCollectibleDLC: Catwoman
Location
Amusement Mile · GCPD underground car park – Head for Amusement Mile and the GCPD Building. The car park under its ground floor opens on the low north side by the water, where Batman glided through the wooden panel; go in, Pounce to Ceiling and crawl over the water to the far end, where the trophy sits on a barrel.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #5: Bane's storage room in Krank Co. ToysCollectibleDLC: Catwoman
Location
Amusement Mile · Krank Co. Toys – Go to the Krank Co. Toys building and inside to the room where Bane kept the TITAN containers, open now that Fragile Alliance is finished. Pounce to Ceiling to grab the trophy.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #3: small rooftop room right of Gotham City OlympusCollectibleDLC: Catwoman
Location
Amusement Mile · Gotham City Olympus – Make for Gotham City Olympus. Down to its right, below the snapped-off girder that held a set of Joker balloons, a small room sits on a low roof near the water; Batman broke its barrier in section 5, so walk in and take the trophy.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #5: crawlspace under Storage Warehouse 5BCollectibleDLC: Catwoman
Location
Industrial District · Storage Warehouse 5B – Cross into the Industrial District and enter Storage Warehouse 5B on the waterfront by its front door. In the big main room where Heart of Ice ended, drop through the floor grate, follow the shaft to its far exit and down into a small room; Pounce to Ceiling for the trophy.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #2: pressure plates inside the pipe towerCollectibleDLC: Catwoman
Location
Industrial District · Tower with the long pipe, east of Storage Warehouse 5B – Leave by the warehouse's front doors and cross the street east to the small tower with a pipe winding up it. Batman broke the wooden wall on its north face, so jump up into it: three pressure plates lie under a trophy cage on the ceiling. Stand on one, Pounce to Ceiling, crawl over and drop onto the next, and repeat; touching the floor resets them.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #1: Ventilation System, past the broken fanCollectibleDLC: Catwoman
Location
Steel Mill · Ventilation System – Enter the Steel Mill through the hole in its roof and drop into the Loading Bay. Jump up into the round hole in its south wall, where the freight hook smashed the fan, and head south, then west to a drop. Pounce to Ceiling over the molten metal and crawl west to the room with a dead pressure plate; the trophy is through a gap in the chain-link.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #2: inside the hacked elevatorCollectibleDLC: Catwoman
Location
Steel Mill · Passage between the Loading Bay and the Assembly Line – The elevator Batman hacked open earlier, in the passage that joins the Loading Bay to the Assembly Line, now holds this trophy. Head back through the Loading Bay toward the Assembly Line and step into it.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #3: behind the bars above the Sionis officeCollectibleDLC: Catwoman
Location
Steel Mill · Assembly Line, Sionis Industries office – An iron fence shuts this trophy in above the Sionis Industries office in the Assembly Line. Inside the office, by the Smelting Chamber door, a ledge sits high on the north side: leap up to it, open the grate there, crawl along the ceiling to a second grate and drop through next to the trophy.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #4: under a Smelting Chamber balconyCollectibleDLC: Catwoman
Location
Steel Mill · Smelting Chamber – Next door, a trophy clings to the underside of a balcony near the Smelting Chamber's top-floor office. Clear out the gunmen first, then go to the bottom floor below it and Pounce to Ceiling.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #5: under the Cooling Tunnel D bridgeCollectibleDLC: Catwoman
Location
Steel Mill · Cooling Tunnel D – Carry on into Cooling Tunnel D and round to the steel bridge over the water channel. At the bridge's edge, lower yourself off the side and ceiling-crawl underneath to the trophy.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #4: under the Maintenance Access bridgeCollectibleDLC: Catwoman
Location
Subway · Subway Maintenance Access – Leave the Steel Mill and go down the Subway Maintenance Access hole in the Industrial District's street. Drop onto the bridge further down the tunnel, step onto its railing and hold crouch to lower yourself (without crouch she just jumps off), then crawl under the bridge to the trophy.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #5: on the Maintenance Access ceiling crawlCollectibleDLC: Catwoman
Location
Subway · Subway Maintenance Access – Keep going down the Maintenance Access until the only way on is a ceiling crawl; the trophy hangs on that path, so you pass right by it.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #3: above the motor door into the tunnelsCollectibleDLC: Catwoman
Location
Subway · Subway Terminal, door to the Subway Tunnels – Catwoman can't open the electric-motor door between the Subway Terminal's main room and the tunnels, but she can cross over it on the ceiling, and the trophy hangs right there above it. Slip past the Terminal's gunmen to reach it.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #2: hidden room above the top tunnelCollectibleDLC: Catwoman
Location
Subway · Subway Tunnels – A secret room sits above the topmost tunnel, reached by a service hatch short of an open train car. From the motor door, drop down, scramble north over the fallen girders into that top tunnel and turn left along it; Pounce to Ceiling before the train car and climb through the hatch.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
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Catwoman trophy #1: on a table in the Subway Station officeCollectibleDLC: Catwoman
Location
Subway · Subway Station upper floor – Head on through the tunnels to the Subway Station and up to its upper floor. In the main admissions office, the last of her trophies sits on a table.
Summary
One of Catwoman's 40 Riddler secrets (35 pink trophies and 5 physical challenges). Only she can pick it up; Batman gets a shock.
Trophies
  • Achievement · SteamSphinx' Riddle
  • Achievement · XboxSphinx' Riddle
  • Bronze · PlayStationSphinx' Riddle
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Where the 16 assaults on political prisoners happen
DistrictSpots
Park Rowthe alley just north of Crime Alley; the alley just north of 'Park' in the map label; by the Crime Alley sign, toward the Wayne memorial; the alley just west of Ace Chemicals; south of the Church, by the building of the first Riddler hostage room; north-east of Catwoman's apartment and the swap point
The Bowerynorth of the Iceberg Lounge's back door; the alley along the Museum's west side; the square north of the Subway entrance; the small alley just north of the Processing Center's entrance; the south side of the Museum's front entrance
Industrial Districtthe alleys just east and just west of Zsasz's hideout; the alley east of 'District' in the map label and the one east-north-east of it; the square with the Subway hole, just north-west of it
Acts of Violence: stop the remaining assaultsQuest step
Location
Park Row · Assault spots in Park Row, the Bowery and the Industrial District – Up the Subway Station stairs, swap back to Batman at the cats on the Bowery rooftop. Then tour the spots in the table above and listen for the cue: a live assault also shows a hexagon on the map. Beat the attackers and the prisoner counts. Spots that are close together only spawn one at a time, so when nothing appears, quit to the main menu and load again to reset the area, then go round once more.
Summary
Political prisoners keep getting beaten up at fixed spots around the city; stopping all 16 assaults (Jack Ryder's at the start counts as the first) finishes the side mission and earns Aggravated Assault.
Trophies
  • Achievement · SteamAggravated Assault
  • Achievement · XboxAggravated Assault
  • Bronze · PlayStationAggravated Assault
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Enigma Conundrum: the Riddler's hideoutQuest step
Location
The Bowery · Hideout north of the Museum – Once Oracle calls with the location, go to the Museum's north entrance (the way into the Iceberg Lounge), head west and drop to the lower level. Climb a pole west of the marker, dive, then pull up at the last moment to glide over the electrified fence, and take the door on its north side. Inside, grapnel to the balcony, pull the vent grate and crawl to the end; below, the hostages walk set routes wearing helmets that beam a detection circle, so trail close behind one at a time, turning off where the path allows, until a takedown prompt shows you are under the Riddler.
Summary
The end of Enigma Conundrum: with all 400 of Batman's Riddler challenges done, Oracle tracks the Riddler to his hideout, where the last hostages walk under his watch.
Trophies
  • Achievement · SteamGenius
  • Achievement · XboxGenius
  • Silver · PlayStationGenius
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When Deadshot's third victim turns up

The third crime scene appears only after the story, with no fixed trigger: some players hear the shot just by roaming Park Row, others only once the Riddler's hideout is done. It comes last here so it is open either way; if Oracle has not called yet, glide over Park Row until the shot rings out.

Shot in the Dark: third victim and the sniper's nestQuest step
Location
Park Row · West Park Row, by the perimeter wall – From the hideout, head west across the Bowery into Park Row. The crime scene is in the district's far west: inmates crowd round a body behind a wrecked car by the perimeter wall, close to a TYGER checkpoint. Once they are down, the Evidence Scanner chain runs from the bullet in the low fence, east on foot to a ricochet mark on a wall, and up to a rooftop where a patch of melted snow shows where he lay.
Summary
The third of Deadshot's killings, solved with the Evidence Scanner. The evidence here narrows his base down to three substations.
PC (Steam)
Forensic Expert has no Steam achievement; the step is still part of the side mission and the 100%.
Trophies
  • Achievement · XboxForensic Expert
  • Bronze · PlayStationForensic Expert
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Shot in the Dark: Deadshot's substation and his PDAQuest step
Location
Amusement Mile · Substation 12A, north-east Amusement Mile – Skip the Museum roof and the wrecked Industrial District building: his base is substation 12A in Amusement Mile, a building ringed by water in the north-east. Take out the armed guards, then in Detective Mode tear off its maintenance hatches; the one at the back of a small room up the stairs hides his weapons and a PDA, which the Cryptographic Sequencer cracks open.
Summary
Of the three substations Oracle names, only one is Deadshot's base. His PDA there names his next target.
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Shot in the Dark: save Jack Ryder, take down DeadshotQuest step
Location
The Bowery · Jack Ryder's marker, the Bowery – A countdown of a few minutes starts toward Jack Ryder's marker in the Bowery (usually three minutes, shorter or longer by difficulty). Grapnel and glide straight there and dive in close to trigger the rescue. In the fight that follows one bullet kills Batman, so only move to the next cover while Deadshot faces away, slip into the crawlspace under his platform and take him down from below.
Summary
The finale of Shot in the Dark: a race to save Jack Ryder, then Deadshot himself.
Trophies
  • Achievement · SteamContract Terminated
  • Achievement · XboxContract Terminated
  • Silver · PlayStationContract Terminated
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Harley Quinn's Revenge

The Harley Quinn's Revenge story: Robin's search of the Shipyard, Batman's trail through the Industrial District and the Steel Mill two days earlier, and the bomb run and final fight, with all 30 Harley balloons and the DLC's ten trophies.

With run 1's story and post-game done, go back to the main menu. Harley Quinn's Revenge is a short campaign of its own (one to three hours), set after the main story's ending and started from the menu, not from your story save. It does not count toward the in-game 100% (the Perfect Knight – Day 2 total leaves it out), but its ten trophies are on the full list, so every item in this section is required. Who you play changes three times: Robin in Episode 1, Batman in Episode 2 (two days earlier), Robin again in Episode 3 until he frees Batman, then Batman for the finale. The DLC is linear, so a balloon you walk past is usually out of reach for the rest of that run; balloons you break stay broken in any replay, and Party's Over comes with the 30th.

Robin's four trophies: plan them from the first fight

Robin is played only in Episodes 1 and 3, and four trophies are his alone. Frequent Flyer: Zip Kick five different thugs. Battering Ram: Shield Bash five different thugs. A Few New Tricks: in a single fight, use all five quick-fire gadgets (Shuriken, Shield Bash, Zip Kick, Snap Flash, Explosive Gel), not necessarily in one combo. Snap To It: in one run of the DLC, hit four kinds of target with a Snap Flash: a thug with no weapon, a thug with a gun, a piece of scenery that knocks a thug over, and a Titan. The items below say where each one fits; all four must be done before Robin frees Batman.

Start Harley Quinn's Revenge from the main menuQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Main menu – At the title screen, pick Harley Quinn's Revenge from the main menu instead of the story. It opens with Robin already fighting Harley's gang in the Shipyard.
Summary
The DLC runs as a separate campaign, chosen from the main menu rather than continued from your story save.
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Episode 1 (Robin): fight out of the Dry DockQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Dry Dock – Playing as Robin, beat the opening group. The room has one door: open it, then grapple up into the vent on its left, crawl to the far end, drop out and press the switch right of the shutters.
Summary
Robin's opening brawl with Harley's thugs, then the way out of the Dry Dock.
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Harley balloon #1: above the shutter doorway out of the Dry DockCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Dry Dock – This balloon hangs off the outside wall of the Dry Dock, above the doorway the switch opens. Step through, then look up on your left and hit it with a Shuriken.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Access Corridor A: the first three thugsQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Access Corridor A – Through the shutters, turn right, go down the stairs and take the door on the right at the bottom. Three thugs stand near the corridor's end: before you finish each one, land a Zip Kick and a Shield Bash on him, so three of the five that each trophy needs are already done.
Summary
The corridor below the Dry Dock and its first three thugs, the first chance to work on Frequent Flyer and Battering Ram.
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Harley balloon #2: ceiling above the steel doors at the corridor's east endCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Access Corridor A – Walk to the dead end at the far east of the corridor, where steel doors close it off, and look straight up: the balloon is on the ceiling.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #3: above the doorway into the flooded roomCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Access Corridor A – Detective Mode shows a weak wall on the way to the Pump Room: blow it with Explosive Gel and follow the passage into the room cut in two by water. Turn back to face the doorway you came through; the balloon is high up on its left, close to the ceiling.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Frequent Flyer: Zip Kick five different thugsAchievementMissablePoint of no returnDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Access Corridor A – Zip Kick to a ring on the far wall to cross the flooded part, then take the vent on the left to a group of four thugs and drop on one of them from it. Zip Kick two of the others that you haven't kicked yet. Short of five here, any later Robin fight still counts, up to the end of Episode 3.
Why you can lose it
Only Robin can earn it, and he is not played again in this run once he frees Batman at the end of Episode 3. A replay of the DLC gives another chance.
Point of no return
Robin uses the shrine's control panel to free Batman. Robin isn't played again in this run, so Frequent Flyer, Battering Ram, A Few New Tricks and Snap To It, if still open here, need a replay of the DLC.
Summary
A Robin trophy for hitting five different thugs with the Zip Kick.
Trophies
  • Achievement · SteamFrequent Flyer
  • Achievement · XboxFrequent Flyer
  • Bronze · PlayStationFrequent Flyer
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Battering Ram: Shield Bash five different thugsAchievementMissablePoint of no returnDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Access Corridor A – In the same fight with the four thugs, Shield Bash two you haven't bashed before. As with Frequent Flyer, Robin's later fights still count if you come up short.
Why you can lose it
Only Robin can earn it, and he is not played again in this run once he frees Batman at the end of Episode 3. A replay of the DLC gives another chance.
Point of no return
Robin uses the shrine's control panel to free Batman. Robin isn't played again in this run, so Frequent Flyer, Battering Ram, A Few New Tricks and Snap To It, if still open here, need a replay of the DLC.
Summary
A Robin trophy for bashing five different thugs with his shield.
Trophies
  • Achievement · SteamBattering Ram
  • Achievement · XboxBattering Ram
  • Bronze · PlayStationBattering Ram
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Pump Room: past the auto-gun to the sniperQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Pump Room – After that fight, grapple into the open vent on your left and drop out at its end. Hold the Bullet Shield up and keep to the left past the automatic gun, raise it again to walk through the steam pipe's blast, then advance on the sniper behind the shield and bash him.
Summary
Robin's Bullet Shield carries him past a mounted gun and a steam pipe to the Pump Room's sniper.
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Harley balloon #4: tied to a chair near the sniperCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Pump Room – Once the sniper is down, a chair stands out in the open on your right, with the balloon tied to it.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #5: bars beside the door at the top of the stairsCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Pump Room – Up the stairs from the sniper, a group of thugs is cutting into a door. Snap Flash one of them before the brawl (Snap To It's unarmed thug, 1 of 4), then beat the group. The balloon is on the iron bars to the left of that door, which stays sealed.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #6: behind the weak wall at the south corridor's dead endCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Pump Room – Go back down the stairs; the big door on the left opens as you walk up to it. The corridor beyond ends at a weak wall, with the Warehouse door on your right: blow the wall with Explosive Gel and leave the door for now. Inside, the balloon is on your left, beyond a pool of rubbish-strewn water.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it. If you go through the Warehouse door first, it waits for Batman's visit in Episode 2.
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A Few New Tricks: all five quick-fire gadgets in one fightAchievementMissablePoint of no returnDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Warehouse – Back at the dead end, take the door on the right into the Warehouse, where a big group (a machete thug, a stun-rod thug and armoured thugs among them) fights you on the floor. During that one fight, quick-fire a Shuriken, a Shield Bash, a Zip Kick, a Snap Flash and Explosive Gel. When the fight ends, a bonus line reading "5x gadget variation" confirms it; if not, the big fight at the end of Episode 3 is the last chance.
Why you can lose it
Only Robin can earn it, and he is not played again in this run once he frees Batman at the end of Episode 3. A replay of the DLC gives another chance.
Point of no return
Robin uses the shrine's control panel to free Batman. Robin isn't played again in this run, so Frequent Flyer, Battering Ram, A Few New Tricks and Snap To It, if still open here, need a replay of the DLC.
Summary
A Robin trophy: in one fight, use each of his five quick-fire gadgets at least once; they don't have to be in the same combo.
Trophies
  • Achievement · SteamA Few New Tricks
  • Achievement · XboxA Few New Tricks
  • Bronze · PlayStationA Few New Tricks
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Warehouse: find Batman's beltQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Warehouse – When the last Warehouse thug is down, walk over to the belt on the floor. A cutscene plays and Episode 1 ends.
Summary
Robin finds Batman's utility belt lying in the Warehouse, which ends Episode 1.
Trophies
  • Achievement · SteamLost Property
  • Achievement · XboxLost Property
  • Bronze · PlayStationLost Property
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Episode 2: Batman, two days earlier

The story jumps back two days and gives you Batman outside the Industrial District. Balloons #7 to #18 are all outdoors: sweep them before you hack the Shipyard's door, and treat that door as their deadline in this run.

Episode 2 (Batman): talk to Gordon at the police blockadeQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: GCPD blockade – Episode 2 opens at the GCPD blockade in front of the Industrial District, now playing as Batman. Talk to Commissioner Gordon there to start the hunt.
Summary
Commissioner Gordon tells Batman that Harley is holding GCPD officers hostage.
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Harley balloon #7: archway in front of the GCPD blockadeCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: GCPD blockade – As soon as the talk with Gordon ends, look up at the archway just ahead of the blockade.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #8: nutcracker at the far east compound's entry archCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: far east compound – The balloon is in the hands of a nutcracker at the far east compound's entry arch. Head through the Industrial District to that compound, then face back toward the arch you came in by: of the two nutcrackers flanking it, it's the left one.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #9: top of the smokestack on a wrecked rooftopCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: east waterfront – South of that compound along the waterfront, short of the Ferris wheel, stands a wrecked rooftop with a huge smokestack and two gun thugs on patrol. The balloon is fixed to the very top of the stack.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #10: top of the Ferris wheelCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: Ferris wheel – The Ferris wheel is just beyond: grapple to the top of the wheel, where the balloon waits.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #11: loudspeaker on the Sionis Industries roofCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: Sionis Industries roof – A roof carrying a Sionis Industries sign lies due west of the wheel, patrolled by three gun thugs. The balloon is tied to the loudspeaker at the roof's centre: glide over to it.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #12: sniper tower by the perimeter wallCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: west end of the rooftops – Past the tall smokestacks, the row of roofs runs west to a last building by the perimeter wall, where a sniper's tower stands. The balloon hangs on that tower.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #13: nutcracker's hat past a compound archCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: street below the sniper tower – The street below the tower leads east past another compound; the nutcracker standing just beyond its arch wears the balloon on its hat.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #14: leaning nutcracker in the south-west compoundCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: south-west compound – Against the west perimeter wall, in the district's south-west corner, a compound is held by thugs. Clear them, then look for the broken nutcracker leaning on one of the compound's walls: the balloon is stuck to its smashed chest.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #15: near a dumpster at the Steel Mill's south entranceCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Steel Mill: south entrance compound – The Steel Mill's south entrance sits inside a walled compound. Start at the mill door and follow the walls round to the east until you reach a dumpster; the balloon is beside it.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #16: raised nutcracker's hand on the Steel Mill roofCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Steel Mill: roof, west side – Two nutcrackers on the west side of the Steel Mill roof reach toward each other. Grapple up there: the balloon is in the outstretched hand of the higher one.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #17: top of the tower beside the great chimneyCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Steel Mill: roof, by the chimney – The massive chimney stands further east along the roof, with the tallest tower right beside it. The balloon is at that tower's tip: grapple straight up.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #18: overturned barrel in the rail tunnel through the Steel MillCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Steel Mill: rail tunnel – A small railway tunnel runs right through the mill at ground level. Drop down and walk into it; the balloon is on an overturned barrel about halfway along.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #19: baby's cradle in the manager's officeCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Steel Mill: manager's office – The old manager's office is reached by the rooftop door. Back up top, go in and take the office stairs down: a baby's cradle on your left has the balloon.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #20: spotlight beside the hanging officerCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Steel Mill: above the Loading Bay – From the office's edge, before dropping in, look over the Loading Bay: the balloon is on a spotlight to the right of the GCPD officer hanging there. Hit it with a Batarang from up here.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it. It can still be hit after the fight below, but not once the officer is free.
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Steel Mill: free the hanging officerQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Steel Mill: Loading Bay – Drop into the Loading Bay and beat the thugs; gun crates line the room, so if you hear a gun being cocked, go for that thug at once and make him drop it. Then climb the stairs to the officer, press the switch on his right and talk to him when he comes round.
Summary
The first officer Batman rescues; he says the other hostages were taken somewhere else.
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Follow the blood trail and interrogate a thugQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: below the Steel Mill bridge – Grapple back up from the middle of the Loading Bay, leave the mill onto the bridge and beat the group below it on the right, then check the radio there in Detective Mode and scan a blood mark. The trail runs over the entrance arch (two guards behind it), past a van and up over a tunnel blocked by two burning cars. It ends at a gated compound: crouch through the gate, take out two thugs and interrogate the third.
Summary
A police radio below the Steel Mill's bridge starts a crime scene, and its blood trail leads to a thug who can point Batman to Harley's base.
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Get the three Shipyard access codesQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Industrial District: rooftops and streets – First clear the three rooftop snipers whose lasers cover the area: one on a platform reached along the beam over a broken red pipe, one on a building to the north-east, one on a tower to the north. Then interrogate the three thugs who glow white in Detective Mode: one below, where the lasers were aimed; one at street level to the east (don't knock him out while you beat his friends); and one in a gun group to the south-west.
Summary
Harley's base is shut behind a modified security console that needs three codes, each carried by one of her thugs.
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Hack into the ShipyardQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: security door – Return south to the Shipyard's security door and work the modified console with the Cryptographic Sequencer. The gate opens and the trophy unlocks.
Summary
With all three codes, the modified console at the Shipyard's door gives way and Batman gets into Harley's base.
Trophies
  • Achievement · SteamBreaking and Entering
  • Achievement · XboxBreaking and Entering
  • Bronze · PlayStationBreaking and Entering
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Harley balloon #21: Harley mannequin inside the Shipyard entranceCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: entrance – Go through the gate and in by the only door. The balloon is right there, on a Harley mannequin just to your right as you step in.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
Report an issue
Harley balloon #22: stair railing in the Pump Room's west roomCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Pump Room – Beat the thugs inside, then take the door left of the stairs. In that room, blow the wall facing the door you came in by with Explosive Gel, and Line Launcher across the south corridor's pools, steering round the corner to the right. In the room to the west, the balloon is on the railing at the top of the stairs you climb.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Harley balloon #23: cut-off upper level above the Warehouse stairsCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Warehouse – In the Warehouse, the staircase breaks off part-way up. Climb to the break and look up at the stranded level above: the balloon floats near its ceiling.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
Report an issue
Harley balloon #24: above the Warehouse exit doorsCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Warehouse – This room is a predator fight: go into the vent on the stairs' second landing, take the three snipers on the walkways from behind, then the guards on the lower walkway and the last thug on the floor. Leave the officer tied up. From his post in the middle of the room, face due west at ground level: the balloon is up and to the right of the exit doors.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it. Take it before you untie the officer: freeing him ends Episode 2.
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Harley balloon #25: open locker in the Warehouse's north-east cornerCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Warehouse – Still at ground level, look below the walkway in this floor's far north-east corner: the balloon is on a locker standing open there.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it. Take it before you untie the officer: freeing him ends Episode 2.
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Warehouse: free the officerHidden spoiler – activate to revealQuest stepDLC: Harley Quinns RevengeMinor spoiler
Location
Harley Quinn's Revenge · Shipyard: Warehouse – With balloons #24 and #25 gone, untie the officer in the middle of the Warehouse. The cutscene ends Episode 2 and hands control back to Robin.
Summary
Freeing the officer ends Episode 2 with a cutscene that leaves Batman Harley's prisoner.
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Episode 3: Robin's last stretch

Robin picks up in the Warehouse. This is his last time at the controls: Frequent Flyer, Battering Ram, A Few New Tricks and Snap To It must all be done before he frees Batman.

Harley balloon #26: crates by the steam vent inside the shrine doorCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Shrine Room – Playing as Robin again, leave the Warehouse by the door with the shrine sign. Just inside, steam from a vent blocks the way; the balloon sits on the crates beside it.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
Report an issue
Shrine Room: find BatmanHidden spoiler – activate to revealQuest stepDLC: Harley Quinns RevengeMinor spoiler
Location
Harley Quinn's Revenge · Shipyard: Shrine Room – Hold the Bullet Shield up to walk through the steam, then beat the thugs guarding the inner door. In the main room, examine the panel to the left of the altar.
Summary
Robin finds Batman sealed in an air-tight bubble held by a giant scrap-metal statue; only Harley's key opens it.
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Harley balloon #27: ceiling of the Shrine RoomCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Shrine Room – Stand in the middle of the main room and look straight up: the balloon is stuck high in the ceiling at its centre.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Access Corridor B: the two gun thugs and the floor grateQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Access Corridor B – Leave by the door on the right side of the shrine; you arrive behind two gun thugs. Stick a Snap Flash on one and set it off (the game prompts it; Snap To It's gun thug, 2 of 4), then deal with the other. Open the floor grate by the door, crawl through and climb out on the far side.
Summary
The way from the shrine to Harley's hideout in the Dry Dock. The gun thugs at its start are Snap To It's armed target.
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Harley balloon #28: barrel at the dead end behind youCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Access Corridor B – In the next stretch, a sniper at the far end of the corridor pins you down. Hold off on him: the balloon is on a barrel at the dead end behind you, so turn round first.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
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Snap To It: drop this sniper with a crane hook

This sniper is Snap To It's environmental target: he has to be knocked over by a Snap Flash on a crane hook. If he goes down any other way, or your Snap Flashes run out, reload the last checkpoint before playing on. Locks for this run: Snap Flash the crane hook, and Snap To It (a replay of the DLC brings both back).

Snap Flash a crane hook into the Corridor B sniperQuest stepMissablePoint of no returnDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Access Corridor B – The trick is in a side room next to the sniper, whose open window looks onto a conveyor carrying crane hooks from right to left; reach it through the open vent right of the box barricade in front of you. Plant a Snap Flash on a passing hook and detonate it once the hook has carried it behind the sniper.
Why you can lose it
If the sniper falls any other way, or the Snap Flashes run out, this target is lost for the run once you play on (a checkpoint reload before then retries it). A replay of the DLC recovers it.
Point of no return
The Access Corridor B sniper going down. If a crane-hook Snap Flash didn't do it, reload the last checkpoint before moving on; past this point, Snap To It needs a replay of the DLC.
Summary
Snap To It's environmental object (3 of 4): a Snap Flash planted on a moving crane hook knocks the sniper over.
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Harley balloon #29: on a disposal bin past the open steel doorsCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Access Corridor B – Beat the thugs who rush you through the door on the right and carry on. The corridor's last stretch starts at a pair of open steel doors; the balloon is perched on a disposal bin just to their left.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it.
Report an issue
Harley Quinn (Robin, in the Dry Dock)BossDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Dry Dock – Go down the stairs, grapple onto the roof on the left and up to the sniper's platform, and take him out first. Using the posts on the walls as perches, pick off the patrolling thugs until two are left: those two are replaced every time you drop them, so hit Harley whenever she's on her own and retreat to the posts when she calls for help. Once she's down, finish the last two (they stay down now) and Robin takes her key.
Summary
Robin's fight with Harley, her gun thugs and a sniper around the hostages in the Dry Dock. Beating her wins the key to Batman's bubble.
Trophies
  • Achievement · SteamHow's It Hanging?
  • Achievement · XboxHow's It Hanging?
  • Silver · PlayStationHow's It Hanging?
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Harley balloon #30: rubbish by the tidal grate in the Dry DockCollectibleDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Dry Dock – The last balloon floats on rubbish in the water before a large tidal grate, in the Dry Dock's far south-west corner. Once Harley is down, head there and pop it.
Summary
One of the DLC's 30 Harley balloons, needed for Party's Over. A Batarang or Shuriken pops it, and so does touching it. It is the last one, reachable only after the Harley fight; Party's Over unlocks once all 30 are gone, counting any broken in earlier runs.
Trophies
  • Achievement · SteamParty's Over
  • Achievement · XboxParty's Over
  • Silver · PlayStationParty's Over
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Freeing Batman ends Robin's part

Robin is not played again in this run after he uses the shrine's control panel. Locks for this run: Frequent Flyer, Battering Ram, A Few New Tricks and Snap To It. Finish any of them in the big shrine fight below; a replay of the DLC brings back whatever is still open.

Snap To It: Snap Flash the TitanAchievementMissablePoint of no returnDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Shrine Room – Take Harley's key back to the shrine: a large crowd of thugs attacks, and a Titan joins them. Get close, plant a Snap Flash on the Titan and set it off; with the other three targets done this run, the trophy unlocks. This fight is also the last chance for any missing Zip Kicks, Shield Bashes or the five-gadget fight.
Why you can lose it
Needs all four targets in one run: gone if the Corridor B sniper fell any way but the crane hook, and Robin's part ends when he frees Batman. A replay of the DLC recovers it.
Point of no return
Robin uses the shrine's control panel to free Batman. Robin isn't played again in this run, so Frequent Flyer, Battering Ram, A Few New Tricks and Snap To It, if still open here, need a replay of the DLC.
Summary
A Robin trophy: four kinds of Snap Flash target (a thug with no weapon, a thug with a gun, a piece of scenery and a Titan), all in one run of the DLC. The Titan, the DLC's only one, comes last.
Trophies
  • Achievement · SteamSnap To It
  • Achievement · XboxSnap To It
  • Bronze · PlayStationSnap To It
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Shrine Room: beat the waves and free BatmanHidden spoiler – activate to revealQuest stepDLC: Harley Quinns RevengeMinor spoiler
Location
Harley Quinn's Revenge · Shipyard: Shrine Room – Survive the waves: stun the Titan whenever you get the chance, and lean on Shield Bashes against the armoured, shielded and stun-rod thugs. When the last one drops, use the control panel to let Batman out.
Summary
Robin's last fight, wave after wave with the Titan among them; freeing Batman hands the finale to him.
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Bomb Squad: three bombs against the clock

Disarming the first bomb starts a countdown for the other two. Bomb Squad needs the third disarmed with 2:00 or more still on it (three minutes used at most), so read the next three items before you touch the first bomb, and drop any thugs on the way with quick takedowns. If the clock runs low before the third bomb, reload the last checkpoint: that resets it. Locks for this run: Bomb Squad, once the third bomb is disarmed too late (a replay of the DLC brings it back).

Finale (Batman): disarm the shrine bombQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Shrine Room – Now playing as Batman, go straight to the bomb in the shrine, hack its control panel with the Cryptographic Sequencer and disarm it. Batman picks up the bombs' signal and the countdown starts.
Summary
The first of Harley's three bombs, right in the shrine. Disarming it starts the clock for the other two.
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Disarm the bomb in the Warehouse raftersQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Warehouse – Turn round and take the left-hand door toward the Warehouse, knocking the thugs out fast and Freeze Blasting the steam pipe in your way. In the main room, grapple up and take out the sniper on the upper level to your right (or slip past him in a Smoke Pellet's cloud). The bomb is on the platform across from him at the north end: Freeze Blast both steam vents in front of it, then hack and disarm it.
Summary
The second bomb, on a platform high in the Warehouse behind two steam vents.
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Disarm the Pump Room bombQuest stepDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Pump Room – Drop down, go through the door to the Pump Room, beat the thugs inside and pass through the electronic door. Turn right and grapple onto the platform hanging from a crane hook at the south end, then hit its industrial motor with the Remote Electrical Charge (several shots) until the platform reaches the far wall. Blow that weak wall with Explosive Gel, then hack and disarm the bomb behind it.
Summary
The third and last bomb, behind a weak wall that only a moving platform reaches.
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Bomb Squad: all three bombs with 2:00 to spareAchievementMissablePoint of no returnDLC: Harley Quinns Revenge
Location
Harley Quinn's Revenge · Shipyard: Pump Room – The trophy unlocks as the Pump Room bomb is disarmed, if the clock still shows 2:00 or more. Running short before then, reload the last checkpoint to reset the clock and redo the run.
Why you can lose it
Disarming the third bomb with less than 2:00 left loses it for this run (a checkpoint reload before then resets the clock). A replay of the DLC to the finale recovers it.
Point of no return
Disarming the third bomb, in the Pump Room. With less than 2:00 left on the clock, Bomb Squad is gone for this run; only a replay of the DLC up to the finale brings it back.
Summary
Disarm the second and third bombs within three minutes of the first, which means 2:00 or more still on the clock.
Trophies
  • Achievement · SteamBomb Squad
  • Achievement · XboxBomb Squad
  • Bronze · PlayStationBomb Squad
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Harley Quinn and her robots (Batman, the finale)Hidden spoiler – activate to revealBossDLC: Harley Quinns RevengeMinor spoiler
Location
Harley Quinn's Revenge · Shipyard: Shrine Room – Go back to the shrine to face Harley. Her robots give no counter warning, so watch for a raised arm; when her laser sight tracks you, dodge away at the last moment so the grenade lands among the robots. With every robot down, grapple to the statue's hands and counter Harley's attack to end it.
Summary
The last fight: Harley throws robots at Batman and fires grenades. Beating them ends the DLC.
Trophies
  • Achievement · SteamThe Last Laugh
  • Achievement · XboxThe Last Laugh
  • Silver · PlayStationThe Last Laugh
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Riddler's Revenge: Batman

Batman's challenge maps from the main menu: the 24 ranked maps, the three combat trophies that go with them (Flawless Freeflow Fighter 2.0, 50x Combo, Perfect Freeflow 2.0), the optional DLC maps, then the 12 campaigns, which together give the 180 medals the in-game 100% counts.

Harley Quinn's Revenge ends back at the main menu, and Riddler's Revenge is played from there too: pick it, then Batman. These maps are not optional extras for a full clear. Batman's 72 medals on the 24 ranked maps and his 108 on the 12 campaigns are part of the in-game 100% that Perfect Knight - Day 2 asks for (New Game Plus, the next run, is the other missing piece). Medals on the DLC maps, and every medal won as Catwoman, Robin or Nightwing, don't count toward it.

Every base map and campaign was opened by Batman's Riddler trophies in Park Row and Amusement Mile, all collected in run 1, so the whole list is open. Batman plays with the kit run 1 gave him, and four predator medals need specific pieces of it: the Batclaw Disarm and Shock Wave Attack upgrades, the Mine Detonator and the Freeze Cluster. The order below starts with the six Combat maps, where the first two trophies are easiest, then their Extreme versions, the six Predator maps and theirs, the optional DLC maps, and finally the campaigns, which replay the same maps three at a time. Catwoman's, Robin's and Nightwing's challenges come after New Game Plus.

Scoring on Combat maps

Each Combat map is four rounds against a points target, and the medals come at three totals. Points multiply with the combo, so keep it alive by vaulting over thugs and moving the fight around; mix in every quickfire gadget for variation points and close each round with a ground takedown. A round with no hits taken pays a 500 bonus, and a round fought as one unbroken combo pays 1,000. Armored thugs, Mr. Sickle and Mister Hammer are point banks: stun them and keep beating them down between counters for as long as the combo holds. Disarm stun batons, knives and shields early so dropped weapons don't pile up for later rounds.

Flawless Freeflow Fighter 2.0: a whole Combat map without a hitAchievement
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Batman → Ranked Maps → Blind Justice, the first Combat map. Clear all four rounds without being hit once; the combo may drop between moves, only damage counts. Round 4's ten thugs are where most runs fail, so restart the map at the first hit rather than playing on.
Summary
A trophy for finishing any Combat map, as any character, without taking damage. The first map, with the fewest and weakest thugs, is the place for it.
Trophies
  • Achievement · SteamFlawless Freeflow Fighter 2.0
  • Achievement · XboxFlawless Freeflow Fighter 2.0
  • Bronze · PlayStationFlawless Freeflow Fighter 2.0
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Batman combat: Blind Justice, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Blind Justice. Medals at 6,000, 12,000 and 24,000 points. Only plain Two-Face thugs, in rounds of 3, 5, 8 and 10, so gold comes from a long combo with gadgets mixed in, plus the no-hit bonus each clean round pays. One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in the Solomon Wayne Courthouse. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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50x Combo: one combo of 50 hitsAchievement
Location
Riddler's Revenge · Ranked maps – Play it on the next map, Survival of the Fittest: its last round has 20 thugs, enough bodies to keep one combo running past 50. Counter every attack and vault over thugs to get out of a crowd, so the chain never stops.
Summary
A PS4 and Xbox One trophy for a 50-hit freeflow combo in any mode, as any character. Steam has no achievement for it; tick it at once if a story fight already gave it.
Trophies
  • Achievement · Xbox50x Combo
  • Bronze · PlayStation50x Combo
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Batman combat: Survival of the Fittest, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Survival of the Fittest. Medals at 8,000, 16,000 and 32,000. A knife thug arrives in round 2 and a broken bottle in round 3, so this is the map to learn Blade Dodge Takedowns, which pay far more than a normal knockout; round 4 is 20 thugs. One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in the Cyrus Pinkney Institute museum arena. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman combat: Rooftop Rumble, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Rooftop Rumble. Medals at 8,000, 16,000 and 32,000. Armored thugs join rounds 2 and 4 (two in the last): stun one as the round opens and keep hitting it between counters, re-stunning whenever an evade breaks the rhythm. One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in a rooftop near the Courthouse. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman combat: Hell's Gate, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Hell's Gate. Medals at 8,000, 16,000 and 32,000. Sword-wielding assassins make up round 1 and return in rounds 3 and 4 (six in the last). Their blade counter has its own timing, different from a knife's; put them down quickly with combat finishers until it clicks. Often rated the hardest of the six base Combat maps. One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in the streets of Wonder City. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman combat: Funhouse Brawl, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Funhouse Brawl. Higher targets here: 15,000, 30,000 and 60,000. Mr. Sickle walks in with round 4's 20 thugs; beat him down inside one long combo and stretch it as far as it goes, which banks most of the gold total in one go. One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in the Joker's Fun House. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman combat: Prison Riot, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Prison Riot. Medals at 8,000, 16,000 and 32,000. TYGER guards mix in with the thugs, carrying a shock baton, shields, knives and armor by round 4. Build the combo fast and break the baton first, then the rest is an ordinary brawl. One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in the big-screen room of the Wonder City base. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman combat: Blind Justice (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Blind Justice (Extreme). Medals at 8,000, 16,000 and 32,000. Same rounds as the normal map plus knives and armored thugs (two in round 4); the extra enemies mean longer fights and more points, so Extreme maps are often no harder to gold. One of Batman's Amusement Mile Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in the Solomon Wayne Courthouse. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman combat: Survival of the Fittest (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Survival of the Fittest (Extreme). Medals at 15,000, 30,000 and 60,000. A Titan comes in rounds 2 and 4: stun it, climb on, and ride it through the crowd for a burst of knockouts. An armored thug joins rounds 1 and 3. One of Batman's Amusement Mile Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in the Cyrus Pinkney Institute museum arena. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
Trophies
  • Achievement · SteamBronze Revenge
  • Achievement · XboxBronze Revenge
  • Bronze · PlayStationBronze Revenge
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Batman combat: Rooftop Rumble (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Rooftop Rumble (Extreme). Medals at 10,000, 20,000 and 40,000. Round 2 adds three assassins; round 4 brings Mr. Sickle with two armored thugs, so a weak start can still be rescued by a long beat-down on him at the end. One of Batman's Amusement Mile Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in a rooftop near the Courthouse. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman combat: Hell's Gate (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Hell's Gate (Extreme). Medals at 12,000, 24,000 and 48,000. Assassins appear in three of the four rounds, now alongside shields and shock batons: deal with the batons as soon as a combo allows, then work on the sword counters. One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in the streets of Wonder City. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman combat: Funhouse Brawl (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Funhouse Brawl (Extreme). Medals at 15,000, 30,000 and 60,000. Mister Hammer and a Titan come in round 2, two Titans and Mr. Sickle in round 4. Spend the combo on the one-armed brother first and the Titans after: a Titan ride that clips the brother wastes his worth in points. One of Batman's Amusement Mile Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in the Joker's Fun House. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman combat: Prison Riot (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Prison Riot (Extreme). Medals at 12,000, 24,000 and 48,000. Two shock-baton TYGERs are there from the first second and assassins join rounds 2 and 4. Batman can disarm a baton outright, so take both out of play before the room fills. One of Batman's Amusement Mile Riddler trophies opened it during run 1.
Summary
A Combat ranked map for Batman, set in the big-screen room of the Wonder City base. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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How Predator maps work

Each Predator map has armed enemies and three named objectives; each objective met is one medal, and every enemy still has to go down to finish. The clock doesn't matter, so take your time. Enemies react differently from attempt to attempt: take an objective whenever the chance shows up, in any order. Several objectives are easiest at the very start, before anyone is alerted.

Batman predator: Meltdown Mayhem, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Meltdown Mayhem: 5 gunmen. Medals: Smoke Detector (drop a Smoke Pellet and take down a thug while he panics in the cloud), Mind Your Head (knock a thug off his feet with a Batarang and ground-takedown him before he gets up) and Shock Tactics (zap a gunman with the REC so his gun fires wild and scares another thug). One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the Sionis Steel Mill. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman predator: Police Brutality, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Police Brutality: 5 gunmen. Medals: Blast Zone (blow a weak wall into a thug with Explosive Gel; set it up first thing, while they still walk set paths), Knockout Smash (switch a silent takedown to the instant knockout smash) and Window Pain (take a thug down through a glass window). One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the old GCPD building. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman predator: Natural Selection, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Natural Selection: 6 gunmen. Medals: Weapon Jam (Disruptor a thug's gun, let him try to fire, then take him down), Aerial Assault (glide-kick a thug and knock him out where he lands) and Friends Fly Free (hang from a ledge and pull two thugs over it at once: the pair on the bridge at the start is the chance). One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the natural history museum. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman predator: End of the Line, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → End of the Line: 6 gunmen. Medals: Kick-Off (ride the Line Launcher into a thug and kick him off an edge; easiest before the alarm), Scare Tactics (appear out of nowhere next to a thug who is already terrified) and Freeze Frame (Freeze Blast a thug and take him down while he is iced). One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the Subway terminal. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
Trophies
  • Achievement · SteamSilver Revenge
  • Achievement · XboxSilver Revenge
  • Bronze · PlayStationSilver Revenge
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Batman predator: Lost City, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Lost City: 7 TYGER gunmen. Medals: Grate Moves (a takedown from under a floor grate), Fall Guy (Batclaw a guard off a walkway, then finish him) and Breaking and Entering (burst through a soft wooden wall panel onto a guard). One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the foundations of Wonder Tower. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman predator: Top of the World, 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Top of the World: 7 TYGER gunmen. Medals: Fire Hazard (burst a fire extinguisher with a Batarang, then silently drop a guard caught in its cloud), Confiscated Weapon (Batclaw Disarm a guard, then take him down) and Mined Your Step (set off a Mine Detonator charge as a guard steps on it). The gargoyles around the outside of the building let Batman circle it unseen and pick his moment to go in. One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the security centre of Wonder Tower. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman predator: Meltdown Mayhem (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Meltdown Mayhem (Extreme): 6 gunmen, an armored thug and a sniper. Medals: Armor Piercing (the armored thug must be the first down: an inverted takedown from the gargoyle over him does it), Bringing Down the Roof (gel a weak ceiling and drop it on a thug) and Venting Anger (a takedown through a vent cover). One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the Sionis Steel Mill. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman predator: Police Brutality (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Police Brutality (Extreme): 6 gunmen and a jammer. Medals: Don't Touch That Dial (the jammer must be the last man standing, so plan on playing without Detective Mode), Feet First (a reverse ledge takedown on a thug standing right below your ledge) and Smash and Grab (an inverted takedown through the glass ceiling: the gunman below and to the right of the starting perch is the ready-made chance). One of Batman's Amusement Mile Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the old GCPD building. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman predator: Natural Selection (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Natural Selection (Extreme): 5 gunmen, an armored thug and an armored sniper. Medals: Boom Box (stun a thug with Explosive Gel while he takes a gun from the weapons crate), Chaos Theory (hang from a perch over a thug in thermal goggles and take him with an inverted takedown) and Deep Impact (catch two or more thugs in one Shock Wave Attack). Any order works; the Shock Wave is usually the hardest to set up, so leave room for it. One of Batman's Park Row Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the natural history museum. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman predator: End of the Line (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → End of the Line (Extreme): 5 armored thugs, 2 armored snipers and an armored jammer. Medals: Perpetual Motion (REC an armored thug over an edge), What Goes Up (knock a thug back down as he reaches the top of a ladder) and Don't Touch That Dial (the jammer goes down last). Batman's REC makes this the gentlest Extreme map: most of the armored men can simply be blasted off the trains and ledges. One of Batman's Amusement Mile Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the Subway terminal. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman predator: Lost City (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Lost City (Extreme): 5 gunmen and 3 armored guards. Medals: Bullet Proof (down everyone without taking any damage), Switch Hitter (Line Launcher-kick one guard, fire a fresh line from the first and kick a second; go for it at the start) and High-Speed Impact (a boosted Remote Controlled Batarang that knocks a guard over an edge). The floor grates and the twisting lower corridors are the safest places to hide and to lure guards. One of Batman's Amusement Mile Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the foundations of Wonder Tower. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
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Batman predator: Top of the World (Extreme), 3 medalsAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Top of the World (Extreme): 6 gunmen, an armored guard and a jammer. Medals: Fists of Fury (finish a guard with a beat-down), Human Cannonball (REC the armored guard into another guard) and Cold War (freeze three or more guards at once with the Freeze Cluster). Work round the outside gargoyles counter-clockwise to the guard alone on the balcony and drop him with a Sonic Batarang, then draw a group of three out with thrown Batarangs and freeze them together. One of Batman's Amusement Mile Riddler trophies opened it during run 1.
Summary
A Predator ranked map for Batman, set in the security centre of Wonder Tower. Its 3 medals count toward Bronze, Silver and Gold Revenge and toward the in-game 100%.
Trophies
  • Achievement · SteamGold Revenge
  • Achievement · XboxGold Revenge
  • Silver · PlayStationGold Revenge
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Perfect Freeflow 2.0: every combat move in one unbroken comboAchievement
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Iceberg Lounge VIP Room (part of the Challenge Map Pack, included in every edition this guide covers): its thugs never run out, so there is time to fit everything into one combo. The 13: strike, cape stun, evade, counter, aerial attack, Batclaw slam, ultra stun (triple cape stun), beat-down, ground takedown, and the four special moves (combat takedown, Bat Swarm, Disarm and Destroy, Multi Ground Takedown). Pick one fixed order and repeat it each attempt; with endless thugs the ground takedown is the hardest to fit in, so wait for a gap. Round 3 of Survival of the Fittest (Extreme) is the usual second choice.
Summary
A trophy for one unbroken combo, without taking damage, that uses all 13 of Batman's combat moves. It needs three bought special combos: Disarm and Destroy, Bat Swarm and Multi Ground Takedown.
Trophies
  • Achievement · SteamPerfect Freeflow 2.0
  • Achievement · XboxPerfect Freeflow 2.0
  • Bronze · PlayStationPerfect Freeflow 2.0
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Batman combat, endless, DLC map: Iceberg Lounge VIP Room, 3 medalsAchievementDLC: Challenge Map Pack
Location
Riddler's Revenge · Ranked maps – Ranked Maps → Iceberg Lounge VIP Room. Thugs keep coming until Batman goes down; medals at 10,000, 50,000 and 100,000 points. If the Perfect Freeflow attempts above ran long, the medals may already be in.
Summary
An optional Combat, endless map from a DLC pack. Its medals count toward no trophy and not toward the in-game 100%.
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Batman combat, endless, DLC map: The Joker's Carnival, 3 medalsAchievementDLC: Challenge Map Pack
Location
Riddler's Revenge · Ranked maps – Ranked Maps → The Joker's Carnival. An endless fight against a clock: points scored at each level buy extra time. Medals at 100,000, 500,000 and 1,000,000, so gold needs a long, clean run.
Summary
An optional Combat, endless map from a DLC pack. Its medals count toward no trophy and not toward the in-game 100%.
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Batman predator, DLC map: The Batcave, 3 medalsAchievementDLC: Challenge Map Pack
Location
Riddler's Revenge · Ranked maps – Ranked Maps → The Batcave: six TYGER guards. The map's menu lists Batman's three objectives; each one met is a medal.
Summary
An optional Predator map from a DLC pack. Its medals count toward no trophy and not toward the in-game 100%.
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Batman combat, DLC map: Freight Train, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – It is not settled whether Batman can pick this Robin Bundle Pack map; if it is in his Ranked Maps list, it is a side-on fight along a moving train with medals at 8,000, 16,000 and 32,000. Mister Hammer and Black Mask arrive in round 4; after them, wreck the control box to finish.
Summary
An optional Combat map from a DLC pack. Its medals count toward no trophy and not toward the in-game 100%.
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Batman predator, DLC map: Black Mask, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – Also a Robin Bundle Pack map Batman may or may not be able to pick. If it is in his list: six gunmen in a meat factory, and Batman's medals are Sonic Boom, Choke Slam and Line Drive.
Summary
An optional Predator map from a DLC pack. Its medals count toward no trophy and not toward the in-game 100%.
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Batman combat, DLC map: Wayne Manor Armory, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – A Nightwing Bundle Pack map, again possibly closed to Batman. If it is in his list: only TYGER guards, who arm themselves from the weapon racks, and medals at 15,000, 30,000 and 60,000. Blade-dodge counters carry the score; failing those, keep pounding the armored guards inside one long combo.
Summary
An optional Combat map from a DLC pack. Its medals count toward no trophy and not toward the in-game 100%.
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Batman predator, DLC map: Wayne Manor Main Hall, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – The second Nightwing Bundle Pack map, with the same doubt about Batman. If it is in his list: six gunmen, and the map's menu shows Batman's three objectives.
Summary
An optional Predator map from a DLC pack. Its medals count toward no trophy and not toward the in-game 100%.
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How campaigns work

A campaign is three of the ranked maps played back to back, 3 medals each. It comes with a set of modifiers, and every one must be placed on one of its maps by the end, so put the harsh ones on the maps you are strongest at and Free Medal on the predator map whose third objective worries you most. A failed map can be retried three times; after that the whole campaign starts again. The first map can be restarted at no cost, which makes it a good home for the hardest modifiers. The splits suggested below are one way that works for Batman, not the only one.

Campaign modifiers
ModifierOn a Combat mapOn a Predator map
Time LimitA countdown; knockouts add timeA countdown; knockouts add time
Protective AuraOne enemy at a time can't be hurt; the aura moves onSame
Replenishing HealthHealth slowly refillsSame
Decreased HealthBatman starts with less healthSame
One Hand TiedNo counter warnings over enemiesNo silent takedowns from behind
Takedown ProjectileA quickfire Batarang knocks a thug out in one hitSame
Danger ZonesGun racks are live for the thugsSome vantage points are booby-trapped
Scattered WeaponsThugs pick up and throw objectsThe map starts sown with proximity mines
Gadget MalfunctionNo gadgets at allDetective Mode is scrambled
Increased AggressionEnemies hit harder, move faster and take moreSame
Super PoweredStrikes go through shields, armor and stun batonsFaster movement while crouched
Free MedalOne medal awarded on a map where the objectives weren't all metSame
Batman campaign: Search and Destroy, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Riddler's Revenge → Batman → Campaigns → Search and Destroy (opened by a Park Row Riddler trophy). Modifiers: Time Limit, Protective Aura and Replenishing Health. A split that works: Protective Aura on Meltdown Mayhem, Time Limit and Replenishing Health on Blind Justice, and Police Brutality played clean.
Summary
A Batman campaign of three maps played in a row: Meltdown Mayhem, Blind Justice and Police Brutality. Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
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Batman campaign: Street Justice, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → Street Justice (opened by a Park Row Riddler trophy). Modifiers: Decreased Health, One Hand Tied and Takedown Projectile. Rooftop Rumble can go first with none; put One Hand Tied and Takedown Projectile on Natural Selection (one-hit Batarangs make up for losing takedowns from behind) and Decreased Health on Survival of the Fittest.
Summary
A Batman campaign of three maps played in a row: Rooftop Rumble, Natural Selection and Survival of the Fittest. Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
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Batman campaign: Offensive Maneuvers, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → Offensive Maneuvers (opened by a Park Row Riddler trophy). Modifiers: Danger Zones, Scattered Weapons, Replenishing Health and Free Medal. Suggested: Scattered Weapons and Replenishing Health on Funhouse Brawl, Free Medal on End of the Line, Danger Zones on Hell's Gate.
Summary
A Batman campaign of three maps played in a row: Funhouse Brawl, End of the Line and Hell's Gate. Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
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Batman campaign: City Invader, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → City Invader (opened by a Park Row Riddler trophy). Modifiers: Gadget Malfunction, Increased Aggression, Decreased Health and Super Powered. Top of the World can go first with no modifier; give Prison Riot Gadget Malfunction, Increased Aggression and Super Powered, and Lost City Decreased Health.
Summary
A Batman campaign of three maps played in a row: Top of the World, Prison Riot and Lost City. Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
Trophies
  • Achievement · SteamCampaign Bronze
  • Achievement · XboxCampaign Bronze
  • Bronze · PlayStationCampaign Bronze
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Batman campaign: Midnight Assault, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → Midnight Assault (open once run 1's Riddler sweep is done, like the rest). Modifiers: Increased Aggression, Scattered Weapons, Danger Zones, Free Medal and Replenishing Health. Suggested: Free Medal on Natural Selection (Extreme), whose Shock Wave medal is the fussiest; Danger Zones, Replenishing Health and Scattered Weapons on Hell's Gate (Extreme); Increased Aggression on Meltdown Mayhem (Extreme).
Summary
A Batman campaign of three maps played in a row: Natural Selection (Extreme), Hell's Gate (Extreme) and Meltdown Mayhem (Extreme). Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
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Batman campaign: Hostile Takeover, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → Hostile Takeover (opened by an Amusement Mile Riddler trophy). Modifiers: Time Limit, Decreased Health, Protective Aura, One Hand Tied and Super Powered. Suggested: Decreased Health, Protective Aura and Super Powered on Prison Riot (Extreme), One Hand Tied on Police Brutality (Extreme), Time Limit on Funhouse Brawl (Extreme).
Summary
A Batman campaign of three maps played in a row: Prison Riot (Extreme), Police Brutality (Extreme) and Funhouse Brawl (Extreme). Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
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Batman campaign: Double Jeopardy, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → Double Jeopardy (opened by an Amusement Mile Riddler trophy). Modifiers: Gadget Malfunction, Increased Aggression, Protective Aura, Scattered Weapons, Takedown Projectile and Free Medal. Suggested: Takedown Projectile and Free Medal on Lost City (Extreme), Protective Aura and Scattered Weapons on Rooftop Rumble (Extreme), and Gadget Malfunction with Increased Aggression on End of the Line (Extreme), where the REC still does the heavy lifting.
Summary
A Batman campaign of three maps played in a row: Lost City (Extreme), Rooftop Rumble (Extreme) and End of the Line (Extreme). Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
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Batman campaign: Ruthless Vengeance, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → Ruthless Vengeance (opened by an Amusement Mile Riddler trophy). Modifiers: Gadget Malfunction, Time Limit, Decreased Health, Danger Zones, One Hand Tied and Super Powered. Suggested: Gadget Malfunction, Time Limit and Decreased Health on Survival of the Fittest (Extreme); nothing on Top of the World (Extreme); Danger Zones, One Hand Tied and Super Powered on Blind Justice (Extreme).
Summary
A Batman campaign of three maps played in a row: Survival of the Fittest (Extreme), Top of the World (Extreme) and Blind Justice (Extreme). Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
Trophies
  • Achievement · SteamCampaign Silver
  • Achievement · XboxCampaign Silver
  • Bronze · PlayStationCampaign Silver
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Batman campaign: Combat Expert, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → Combat Expert (opened by a Park Row Riddler trophy). Three Combat maps. Modifiers: Time Limit, Increased Aggression, Danger Zones and Replenishing Health. Suggested: Increased Aggression, Danger Zones and Replenishing Health on Survival of the Fittest, Time Limit on Funhouse Brawl, Prison Riot clean.
Summary
A Batman campaign of three maps played in a row: Survival of the Fittest, Funhouse Brawl and Prison Riot. Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
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Batman campaign: Predator Expert, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → Predator Expert (opened by a Park Row Riddler trophy). Three Predator maps. Modifiers: Gadget Malfunction, Scattered Weapons, One Hand Tied and Takedown Projectile. Suggested: Gadget Malfunction and Scattered Weapons on Meltdown Mayhem, One Hand Tied and Takedown Projectile on Lost City, and Top of the World with none.
Summary
A Batman campaign of three maps played in a row: Meltdown Mayhem, Lost City and Top of the World. Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
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Batman campaign: Combat Master, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → Combat Master (opened by an Amusement Mile Riddler trophy). Three Extreme Combat maps and six modifiers: Decreased Health, Scattered Weapons, One Hand Tied, Gadget Malfunction, Protective Aura and Super Powered. Suggested: One Hand Tied on Blind Justice (Extreme), Scattered Weapons and Decreased Health on Rooftop Rumble (Extreme), and Gadget Malfunction, Protective Aura and Super Powered on Hell's Gate (Extreme).
Summary
A Batman campaign of three maps played in a row: Blind Justice (Extreme), Rooftop Rumble (Extreme) and Hell's Gate (Extreme). Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
Report an issue
Batman campaign: Predator Master, 9 medalsAchievement
Location
Riddler's Revenge · Campaigns – Campaigns → Predator Master (opened by an Amusement Mile Riddler trophy). Three Extreme Predator maps and six modifiers: Time Limit, Increased Aggression, Danger Zones, Protective Aura, Scattered Weapons and Free Medal. Suggested: Time Limit and Increased Aggression on Police Brutality (Extreme); Free Medal, Scattered Weapons and Protective Aura on Natural Selection (Extreme); Danger Zones on End of the Line (Extreme). This is the last of Batman's 180 medals; Perfect Knight - Day 2 still waits on New Game Plus.
Summary
A Batman campaign of three maps played in a row: Police Brutality (Extreme), Natural Selection (Extreme) and End of the Line (Extreme). Its 9 medals count toward Campaign Bronze, Silver and Gold and toward the in-game 100%.
Trophies
  • Achievement · SteamCampaign Gold
  • Achievement · XboxCampaign Gold
  • Silver · PlayStationCampaign Gold
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Run 2 (New Game Plus): the first night

New Game Plus on the run-1 save: the story again from Catwoman's first heist to the GCPD Building, every side mission it opens started again, and six of the Riddler's eight stages done back to back.

Run 2 is New Game Plus, played on the same save that finished run 1. The in-game 100% counts the story and all twelve side missions a second time, but nothing else: gadgets, WayneTech upgrades, XP and Batman's 400 Riddler secrets (physical challenges included) all carry over, so every gadget is in Batman's kit from the first minute and there is nothing to pick up. Catwoman's secrets aren't needed again either. This section runs from the opening Catwoman episode to the Riddler's sixth stage, which the carried-over Riddler count lets you clear in one sitting right after the GCPD Building. Left for the next section on purpose: the Steel Mill's TITAN container (taken when the story sends Batman back into the Mill, where its door is sure to be open) and with it Bane's finale, the watcher's later sightings, the rest of Zsasz's calls and the street assaults.

What New Game Plus changes

No counter warnings appear over enemies. Thugs hit harder, take more punishment and move faster, and the tougher types (riot shields, armour) turn up from the very start instead of later in the story. A few fights change too: Mr. Freeze needs nine different takedowns, the run to save Jack Ryder from Deadshot is shorter, and dying against the final boss restarts that whole fight. The items below say where each of these bites.

Start New Game Plus from the beaten run-1 saveQuest stepNG+1
Location
Park Row · Main menu – Load the save that saw run 1's credits and start New Game Plus from the main menu; a run 1 played on Easy doesn't unlock it. Run 1 stays on the save, so anything left there can still be finished later. Whether New Game Plus keeps run 1's difficulty or uses one fixed setting is reported both ways; no trophy depends on it.
Summary
Run 2 opens only once run 1's story is finished on Normal or Hard. Its own ending earns Twice Nightly.
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Catwoman Episode 1Quest stepDLC: CatwomanNG+1
Location
Park Row · Two-Face's vault room – Plays straight away, as in run 1: beat the six thugs around the vault, then open the safe. There are no counter warnings on New Game Plus, so watch each enemy's wind-up and press counter as the swing starts; evade when unsure.
Summary
The game opens with Catwoman's raid on Two-Face's vault again, now without counter warnings.
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Bruce Wayne Held HostageQuest stepNG+1
Location
Park Row · TYGER processing to Ace Chemicals – Same route as run 1: tip the chair, take lane A and help Jack Ryder up, survive the Penguin's gang in the courtyard until a counter snaps the cuffs, then climb to Alfred's signal and on up Ace Chemicals to the Batsuit. The cuffed brawl is the hardest part without counter warnings: watch for the Penguin's first swing.
Summary
Bruce's arrest, the processing yard, the Penguin's handcuffed brawl and the climb to the Batsuit on Ace Chemicals, all played again.
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Rescue CatwomanQuest stepNG+1
Location
Park Row · Solomon Wayne Courthouse – From Ace Chemicals, glide north to the Courthouse (the Bat-signal out front) and go in. Climb the burned staircase to the windows, cross the wire over the court and drop on the crowd; once she is free, scan the bullet hole in the window and the impact mark on the floor before you leave.
Summary
Two-Face's trial of Catwoman in the Courthouse, then the sniper's shot that sets Batman on the Joker's trail.
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NG+ fallback: Catch (PS4/Xbox One; only if run 1 missed it)Quest stepMissablePoint of no returnNG+1
Location
Park Row · Rooftop across from the Courthouse – Leaving the Courthouse by the front, the hooded figure stands on the roof straight across the street. Stay back: steer a Remote Controlled Batarang into him from a distance and he catches it. Approach first and he vanishes; his next three sightings (the Ferris wheel, the Bowery after Quincy Sharp, west of the GCPD) are further chances.
Why you can lose it
Only the watcher's first four sightings allow it: once the fourth symbol on this save is scanned without a catch, the chance is gone for good. Skip this if Catch already unlocked in run 1.
Point of no return
On New Game Plus, meeting the hooded watcher for the fourth time (the water-tower roof west of the GCPD) and scanning his symbol without having hit him with a Remote Controlled Batarang.
Summary
Catch carries over once earned, so this matters only if run 1's four watcher sightings went by without a catch. New Game Plus brings the watcher back for another four.
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Watcher in the Wings: first sighting, rooftop across from the CourthouseQuest stepNG+1
Location
Park Row · Rooftop across from the Courthouse – Now land on that roof opposite the Courthouse doors. He speaks, then disappears in smoke and leaves a symbol where he stood; scan it in Detective Mode.
Summary
The hooded stranger's first appearance, which restarts Watcher in the Wings on this save.
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Cold Call Killer: answer the first ringing phonesQuest stepNG+1
Location
Park Row · Payphones around the city – From here on a payphone can ring anywhere at random; when the game mentions one, land and find it by the orange sound rings in Detective Mode (there are payphones outside the Courthouse and the Church). Answer it, and answer the next one too. Tick this at the second call, whenever it comes.
Summary
Victor Zsasz's phone game starts over. His first call is a greeting; the second starts the timed traces.
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Track Down Joker at the ChurchQuest stepNG+1
Location
Park Row · Church/Medical Center – Follow the bullet's line north-east to the Church. Inside, take Harley's four gunmen one by one from the gargoyles without being seen, then climb the bell tower, scan the rifle and dive out of a window before the bomb goes. Track the signal south-east over the bridge to the Industrial District and stop at the Steel Mill's door for now.
Summary
The Church hostage room, the trapped bell tower and the Joker's radio signal, which leads to the Steel Mill.
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AR Training Basic 1-4Quest stepNG+1
Location
Industrial District · Towers and cranes of the Industrial District – The four markers are where run 1 had them: the tower by the district entrance, the large crane, a second crane and a last tower. Start each on its red Bat-symbol and clear the rings without touching anything. If a drop zone then shows on top of the drawbridge, collect the Grapnel Boost there as in run 1.
Summary
Alfred's four basic gliding courses, back on the side-mission list now the Industrial District is reached.
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Fragile Alliance: meet Bane at Krank Co. ToysQuest stepNG+1
Location
Amusement Mile · Krank Co. Toys – Cross the bridge from the Industrial District into flooded Amusement Mile and grapnel your way to Krank Co. Toys. Clear the inmates at its entrance, take the single corridor inside and talk to Bane.
Summary
Bane's distress flare again: he wants his six TITAN containers destroyed. Two of them can be reached right away.
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Fragile Alliance: Industrial District TITAN containerQuest stepNG+1
Location
Industrial District · Fenced yard – Back over the bridge, make for the fenced yard in the south of the Industrial District. Beat the unarmed inmates guarding it, then spray Explosive Gel on the container and set it off.
Summary
The first of Bane's six containers on this run.
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Advanced AR Training 1-4Quest stepNG+1
Location
Industrial District · Courses in the Industrial District, Park Row and the Bowery – Two start in the Industrial District: the neon-sign tower in its middle (begin as high as you can, it ends in a tight tunnel) and another crane. Next comes the gargoyle on the Gotham Bank building in the Bowery; stay in the Bowery for Bane's container (the next item) before the last course, on the ledge of one of Park Row's tallest buildings.
Summary
The four harder courses that open once the basic set is done. The first of them is the toughest of all eight.
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Fragile Alliance: Bowery TITAN containerQuest stepNG+1
Location
The Bowery · Subway Terminal – Straight after the Gotham Bank gargoyle course, follow the container marker into the Bowery's Subway Terminal and drop to its lowest level. Its guards are armed: strike from above and knock the guns away, then gel the container and blow it.
Summary
The second container that opens straight away.
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Acts of Violence: save Jack Ryder, west Park RowQuest stepNG+1
Location
Park Row · Perimeter wall, far west corner – From the last AR course's ledge in Park Row, a blue hexagon marks the assault by the perimeter wall in the district's far west corner. Drop on the gang, beat them all, then talk to Ryder. Note where later assaults happen: it saves a search at the end.
Summary
Saving Jack Ryder from a gang starts the street-assault side mission again. The other 15 assaults pop up at random as the run goes on.
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The Steel MillQuest stepNG+1
Location
Steel Mill · Main chimney to Joker's office – Back in the Industrial District, grapnel to the top of the skull-covered chimney and drop in, as in run 1. Crawl under the Loading Bay, go through the Assembly Line to free Dr. Stacy Baker in the Smelting Chamber, then return to the Loading Bay: stun Mister Hammer with the Remote Electrical Charge and beat him down. Grapple into the office for the scene.
Summary
Into the Joker's hideout by the chimney, the doctor in the Smelting Chamber, Mister Hammer, and the Joker's office.
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Catwoman Episode 2Quest stepDLC: CatwomanNG+1
Location
Park Row · Catwoman's apartment and Poison Ivy's lair – Same path as run 1: clear the thugs at her apartment near the Courthouse and go in, then cross into Amusement Mile and fight through the three waves in Ivy's lair, climbing away from the gas between them. Her collectibles can be ignored on this run.
Summary
Catwoman's second episode follows the Steel Mill: her apartment, then Poison Ivy's lair.
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Watcher in the Wings: Ferris Wheel, Industrial DistrictQuest stepNG+1
Location
Industrial District · Ferris wheel – The Ferris wheel stands just north of the Steel Mill. Grapple to its top car, where the figure talks and vanishes, then scan the symbol on the next car or the roof beside it. Catch still missing? Throw the Remote Controlled Batarang from range before landing.
Summary
The watcher's second sighting, back on Batman outside the Mill.
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A Shot in the Dark: Gotham FM rooftop victim and casingQuest stepNG+1
Location
Amusement Mile · Gotham FM / GCR radio tower – Across the bridge in Amusement Mile, the S.O.S. Broadcast Source marker sits on the leaning radio tower with the GCR neon. Talk to the man on its upper level until he is shot, scan the bullet in the small chimney, and follow its line south to the shell casing on a fenced roof in the north of the Industrial District.
Summary
A political prisoner's S.O.S. call ends with a sniper's bullet: Deadshot's trail starts again.
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Finding the Cure (GCPD Building leg)Quest stepNG+1
Location
Amusement Mile · GCPD Building – The cold readings lead to the GCPD Building on Amusement Mile's east side. Pick off the gunmen at the front from above, overload the shutter motor and slide under, and decode the radio key. Inside, take down the room's guards from the vents and grates and question the last, then crawl through the floor grate to hack the locked room and get out.
Summary
Batman follows Mr. Freeze's trail to the GCPD Building, which Penguin's men hold.
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The Riddler's stages come all at once

Run 1's Riddler count carries over, so each stage's threshold is already met: as soon as a hostage is freed, the next riddle answers. The six stages below can be done in one go. A failed shell game in the second room ends in a retry screen, not a lost hostage.

Enigma Conundrum: Church organ riddleQuest stepNG+1
Location
Park Row · Church/Medical Center – On the way out of the GCPD, a marker appears on the Church in Park Row. Beat the thugs at the door, use the Remote Electrical Charge to get into the hall, hear the Riddler out, and scan the pipe organ at the far end in Detective Mode.
Summary
Leaving the GCPD Building points Batman back at the Church, where the Riddler's game restarts.
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Enigma Conundrum: Courthouse hostage, Enigma MachineQuest stepNG+1
Location
Park Row · Solomon Wayne Courthouse – From the Church, go back to the Solomon Wayne Courthouse and beat the thugs in the main hall. Untie Eddie Burlow, tune the Cryptographic Sequencer to 275 / 325, and spell SECRET in the Enigma tab.
Summary
The first hostage, held in the Courthouse, hands over the Enigma Machine.
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Enigma Conundrum: Park Row hostage room (west of the Church)Quest stepNG+1
Location
Park Row · The Black Canary – Just west of the Church, press the painted green ? on the wall between The Black Canary's two neon signs. Batarang the ? over the inner door, then the ? switches for 20 seconds of safe tiles each, hopping across the electrified floor to the lift; hit the wall ? to raise it and glide to the hostage.
Summary
The Riddler's first trap room, behind The Black Canary.
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Enigma Conundrum: Amusement Mile hostage room (shell game)Quest stepNG+1
Location
Amusement Mile · Riddler hostage room 2 – Tune the Sequencer to 625 / 925 and spell DARKNESS. In Amusement Mile, drop to the lower street level and break the green ? wall. Step on the plate on the lower ledge, follow in Detective Mode where the hostage really goes, then Batarang the ? under that spot and jump across.
Summary
The rigged shell game, open at once on this run.
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Enigma Conundrum: Industrial District hostage room (saw traps)Quest stepNG+1
Location
Industrial District · Riddler hostage room 3 – Tune to 860 / 120 and spell PENNY. The room is in the eastern Industrial District at street level, behind a green ? in an alley by some dumpsters. Line Launch over the water, charge the overhead magnets to move the waterfall, Batarang the right ? and slip a Remote Controlled Batarang to the left one; ride the blade corridor taking the right-hand branch, then steer the steel pallet onto the plate with the magnets.
Summary
The doctor's room: water, magnets and a blade corridor, all with gadgets you already carry.
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Enigma Conundrum: second Industrial District hostage roomQuest stepNG+1
Location
Industrial District · Hostage room by the Subway hole – Tune to the doctor's 606 / 120 and spell SHADOW. Head to the district's west side beside the street hole into the Subway and press the green ? at the lowest level. Hack the door panel for a safe path, Batarang the next ?, Line Launch across, gel the left wall, shift the steel plate with the magnet and fly a Remote Controlled Batarang into the last ?; from the plate beyond, Line Launch through the opening on the right to grab him.
Summary
The fourth hostage, rescued mid-air.
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Run 2 (New Game Plus): to the end

The rest of New Game Plus: the Riddler's capture, the Museum, Wonder City, Mr. Freeze's tougher fight, the second Steel Mill visit and the finale, then the side missions that wait for the post-game, and a last check of the in-game 100%.

This section picks up outside the Riddler's fourth hostage room in the Industrial District and plays New Game Plus to the credits, then finishes the side missions that only close after the ending. Every gadget is still in hand, so side-mission steps that needed later gear in run 1 are done as soon as the story opens them. Bane's last container is taken when the story goes back into the Steel Mill, which is why his finale comes after that visit. The section ends with Perfect Knight - Day 2, the check that both runs and everything shared between them add up to the in-game 100%.

Enigma Conundrum: second Amusement Mile hostage roomQuest stepNG+1
Location
Amusement Mile · Riddler hostage room 5 – Tune the Sequencer to 115 / 780, the code the fourth hostage gave, and spell MIRROR. The marker is north of the GCPD Building by a water tower; break the green ? wall. Each room wants one gadget: slides under crushers, quick Batarangs at lit ?s, magnet-fired pallets, a Remote Controlled Batarang, Line Launcher turns, a hack (BAMBOOZLING) and a last Line Launcher ride to her.
Summary
Anne Bishop's room, a string of small gadget puzzles one after another.
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Enigma Conundrum: take down Riddler in his Bowery hideoutQuest stepNG+1
Location
The Bowery · Hideout north of the Museum – Below the Museum's north entrance (the way into the Iceberg Lounge), climb a pole west of the marker, dive and pull up late to clear the electrified fence, and take the door on its north side. From the balcony vent, shadow the walking hostages so their helmet beams never rest on Batman until the takedown prompt shows under the Riddler.
Summary
Oracle traces the Riddler as you leave the last room; catching him ends Enigma Conundrum on this run.
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Disable the DisruptorsQuest stepNG+1
Location
Subway · Museum front to the Subway Terminal – From the hideout, go round to the Museum's front and hack its door: its console fails and three disruptors go on the map. Strip the screens off the two above ground (on the Museum's north balcony, then a rooftop by the Gotham Bank; stop anyone running for the rifle locker). Then take the Subway stairs east of the Museum and head east through the Tunnels, where Bane's container (the next item) waits under the Solomon Grundy mural. Past it, overload the motor on the gate, slide under and take the vent to the Terminal's main room: five armed guards hold it and each takedown alerts the rest, so strike from the perches and grates and keep moving. With the room clear, rip out the last disruptor's three screens.
Summary
Penguin's three jammers keep the Museum's console dead: two in the open, one in the Subway Terminal.
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Fragile Alliance: Subway TITAN containerQuest stepNG+1
Location
Subway · Subway Tunnels, Solomon Grundy mural – In the Tunnels between the stairs east of the Museum and the Terminal gate, thugs guard the container under a huge painting of Solomon Grundy: beat them, gel it, blow it.
Summary
The container under the Bowery, in the Tunnels on the way to the story's last disruptor.
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Identity Theft: Bowery body by the barrel fireQuest stepNG+1
Location
The Bowery · Alley east of the Museum and the Subway entrance – Up the Subway stairs, a new crime-scene marker sits in the alley just east of the Museum and the station entrance, a body beside a burning barrel. Scan the head, then the blood, and follow the trail in Detective Mode north over a fence and back south over another to a frightened prisoner in the district's south-east; talk to him.
Summary
A body with its face cut away: the first victim of a killer who wants to look like someone else.
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The MuseumHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Museum · Trophy Room to the Iceberg Lounge – Back at the Museum's front, the door hack now works. The story leads through the Trophy Room, the Gladiator Pit (a Titan fight), the Torture Chamber's frozen officers and the Armory's gunmen to the War Room: gel the weak wall by Freeze's display and beat the sickle-wielding Abramovici twin, whose passage holds Bane's container (the next item). Then hack the left-hand console at Freeze's display to free him. The story takes you to his suit in the Armory and down to the Iceberg Lounge: the Penguin with Freeze's gun, Solomon Grundy, then the Penguin himself. It ends with Batman back in the Trophy Room.
Summary
Through the Penguin's Museum to the War Room, then freeing Mr. Freeze and beating the Penguin, as in run 1.
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Fragile Alliance: Museum War Room TITAN containerQuest stepNG+1
Location
Museum · War Room – The container stands at the far end of the passage the Abramovici twin opened behind Freeze's display in the War Room; gel it and set it off.
Summary
The Museum's container, behind one of Penguin's bodyguards.
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Identity Theft: Park Row alley victimQuest stepNG+1
Location
Park Row · Alley west of the Church – The Museum hands straight on to the assassin: scan the blood in the Trophy Room, follow it over the rooftops to just west of Ace Chemicals and chase her, countering to plant the tracker. Then, still in Park Row, search the alleys west of the Church, hopping a fence westward, for the body against a wall (it may lie north of the Monarch Theatre instead); scan the scalpel, then the head.
Summary
The killer's second victim, found without a map marker once the assassin chase is over.
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Wonder CityHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Wonder City · Maintenance Access to the Chamber of the Demon – The tracker leads under the city: through the Subway Station and the Maintenance Access (hack the console by the NO ENTRY sign), then by Line Launcher on into Wonder City. In the Foundations, take the antenna gunman first and keep the nurse's guard from seeing you; once Fiona Wilson is safe, the Foundations' second floor holds Bane's container (the next item). Then open the three gates into Wonder Avenue, scan the seven Mechanical Guardians for the hidden entrance, and climb into the Chamber of the Demon. Drink, follow the blue trail through the trials, then refuse Ra's al Ghul and beat him; a Reverse Batarang to his back ends the phase where he holds a hostage.
Summary
The tracker's trail under the city, then Wonder Avenue's gates, the Mechanical Guardians and the Demon Trials lead to Ra's al Ghul.
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Fragile Alliance: Wonder Tower Foundations TITAN containerQuest stepNG+1
Location
Wonder City · Wonder Tower Foundations – From Fiona's balcony in the Foundations, drop to the second floor and find the container in its southern part; gel it and set it off.
Summary
One of Bane's containers, in the hall at the foot of Wonder Tower.
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Watcher in the Wings: rooftop by Quincy SharpHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
The Bowery · Rooftop across from Sharp's landing spot – Back up through the Subway, Hugo Strange calls about Sharp; armed inmates are beating him just east of the station exit. Beat them, interrogate him, and look up at the rooftop he lands facing: the watcher is there. A Remote Controlled Batarang from range first if Catch is open, then grapnel over and scan the symbol.
Summary
The watcher's third sighting, right after the story's interrogation of Quincy Sharp.
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Remote Hideaway: Officer Jones in the MuseumQuest stepNG+1
Location
Museum · Museum north wall, Iceberg Lounge – The 'Undercover Cops with Gadget Upgrades' marker is at the Museum's north wall, where inmates are trying to force a door. Beat them (keep them away from any dropped shields), knock, and talk to Officer Jones in the Iceberg Lounge.
Summary
Undercover officers hiding in the Museum ask for help again; Officer Jones hands over the Mine Detonator.
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Mr. Freeze at the GCPD Building (NG+: nine takedowns, Detective Mode jam)Hidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Amusement Mile · GCPD Building – At the GCPD, drop the armoured thug outside first, save the shield carriers for last, charge the gate motor and slide in by the door on your right. Inside, keep Detective Mode to split-second glances, or he jams it for the rest of the fight. He ices over each spot you use, so when a move lands (a drop from a railing, say), rush him to the next spot of the same kind and repeat it before it is frozen; floor grates, motors, wires, sneak takedowns and gel all count.
Summary
The hardest fight New Game Plus changes: Freeze needs nine different takedowns, and he shuts down each trick soon after you use it.
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Heart of Ice: Freeze asks for NoraHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Amusement Mile · GCPD Building – Nothing to do but watch: the side mission is added as soon as the fight's closing scene ends.
Summary
Once beaten, Freeze asks Batman to find his wife Nora, which restarts Heart of Ice.
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Rescue Vicki ValeQuest stepNG+1
Location
Amusement Mile · Crash site on the freeway – Leave by the building's other exit; the wreck is on the freeway west of the GCPD with four snipers round it. Grapnel up to the GCPD roof rather than into the water, take the south-east pair one at a time from behind and the north-west pair with a double takedown, then talk to Vicki at the wreck.
Summary
Vicki Vale's helicopter comes down under the Joker's snipers as Batman leaves the GCPD.
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The Tea PartyHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Park Row · Rooftop 'Cure drop off point' – After Vicki, a 'Cure drop off point' marker shows on a Park Row rooftop. Beat its armed guards (Smoke Pellets help against the guns) and pick up the cure, break free in the scene, then survive the clock-platform waves, switching to the Hatter whenever he shows up.
Summary
A fake call about the cure lures Batman into the Mad Hatter's trap again.
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Identity Theft: Ace Chemicals victim and Hush's hideoutHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Park Row · Alley by Ace Chemicals, hideout east of the Courthouse – No marker: the body lies in the alley along Ace Chemicals' south wall (or the small courtyard off its north-east corner). Scan the bleach and the head, follow the bleach west and north past Jack Ryder to an inmate washing his hands, and interrogate him. The hideout is in the alleys east of the Courthouse, near Catwoman's apartment: play the tape recorder, then hack the panel to escape the trap.
Summary
The third body leads to the killer's hideout, where Batman finally sees who he is dealing with.
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A Shot in the Dark: overpass victim, north Park RowQuest stepNG+1
Location
Park Row · Broken freeway overpass – A shot and Oracle's call put a rough area on the map: the body is on the broken overpass above the Political Prisoner Camp in northern Park Row. Scan the bullet in the wall, follow its path south-east through a holed water tower to the Gotham Casino roof, beat the inmates there and scan the tripod in the south-west corner. No call yet? Glide around Amusement Mile until it comes.
Summary
Deadshot's second victim, announced by a gunshot while Batman is in Park Row.
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Heart of Ice: find Nora, Industrial District waterfrontHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Industrial District · Storage Warehouse 5B – At the north-east waterfront between the two cranes, the warehouse door turns you away. Glide to the Falcone Shipping barge, look back for the weak wall above the water, Freeze Blast a raft and Batclaw along the anchor points, gel the wall and pull yourself in. Win the fight beyond the vent to reach Nora.
Summary
Nora is held in a guarded warehouse on the Industrial District's waterfront.
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Heart of Ice: report to FreezeHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Amusement Mile · GCPD Building – The GCPD's front is frozen shut, so glide round to the back entrance over the water on its east face. Inside, freeze the steam again and talk to Freeze in the main room.
Summary
Telling Freeze where Nora is ends Heart of Ice on this run.
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Last chance for the Catch fallback (PS4 and Xbox One)

Only if Catch is still missing from run 1. Out of the GCPD, the watcher's fourth sighting is on the water-tower roof just west of the compound. Hit him with a Remote Controlled Batarang from a distance before going near: once his fourth symbol on this save is scanned, Catch can no longer be earned here. PC has no Catch achievement.

Watcher in the Wings: west of the GCPD BuildingQuest stepNG+1
Location
Amusement Mile · Water-tower roof west of the GCPD – From the GCPD's east entrance, go round to the compound's front gate: the roof on the building facing it from the west, under the water tower by the Riddler console, is where he stands. Throw first if you still need Catch, then land and scan the symbol he leaves.
Summary
The watcher's fourth sighting, which completes the set of symbols.
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Watcher in the Wings: symbol puzzle and the watcher at the ChurchHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Park Row · Church/Medical Center – On the same roof, turn and scale the combined emblem until it covers all four sighting spots; a fifth point lights on the Church in Park Row. Glide there and scan the big symbol on the outer wall at the south-east corner (or in the little graveyard behind); he drops down to meet Batman.
Summary
Lining up the four symbols points to the Church, where the watcher finally comes down to talk.
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Cold Call Killer: trace to 80%, take down ZsaszQuest stepNG+1
Location
Industrial District · Zsasz's hideout – Every remaining call is available by now. Check the side-mission map for the payphones not yet used and glide past them until one rings (if none does, go indoors and out, or reload); beat each timer and keep the cursor on his signal. After six to eight traces the hideout on the Industrial District waterfront appears: Batclaw the vent on the right inside, cross the flooding rooms while the water is high, and take him through the glass from behind. This can wait until after the ending if the calls are slow.
Summary
Enough traced calls reveal Zsasz's hideout; a takedown through the glass ends Cold Call Killer.
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Fragile Alliance: Steel Mill TITAN containerQuest stepNG+1
Location
Steel Mill · Sionis Steel Mill, Cooling Tunnel B – After Vicki Vale the story points back at the Steel Mill, and the way in is the ground-level door in its south wall, into Cooling Tunnel B. Just inside, round the corner on your left, the container stands unguarded: gel it and set it off.
Summary
Bane's sixth and last container on this run, just inside the Steel Mill's south door.
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Hot and Cold: Harley's tip, Freeze tech crateQuest stepNG+1
Location
Steel Mill · Assembly Line and Boiler Room – Through the Cooling Tunnels and the Smelting Chamber, Harley is gagged on the high ledge at the north end of the Assembly Line: grapnel up and pull the tape off. Once the Loading Bay is cleared, take the Freight Elevator down to the Boiler Room and beat the crowd there. The misting crate is in the 'Death Ride' side room on the left, or at the north end of the main hall.
Summary
Harley, tied up in the Mill, gives away where the Joker hid Mr. Freeze's gear.
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Return to the Steel MillHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Steel Mill · Cooling Tunnels to Joker's Fun House – Past the crate, follow the story on through the Mill to the Manager's Office and out of its west door into the Fun House. Counter the Joker until he falls back, then clear the crowd (watch the red lights for rail cars), charge-stun the brute, stun the Titan after a charge, and finish the Joker last. Without counter warnings, keep to dodges when in doubt.
Summary
The second Steel Mill visit, from the south door to the Joker's fight in his Fun House.
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Catwoman Episode 3Hidden spoiler – activate to revealQuest stepDLC: CatwomanNG+1Major spoiler
Location
Park Row · TYGER Confiscated Goods Vault – As in run 1: beat the three TYGER guards at the manhole (shield first), lift the three key cards unseen, clear the vault and take the cases, then choose the left-hand way back to go for Batman.
Summary
Catwoman's vault raid, played as the story hands over to her after the Steel Mill.
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Fragile Alliance: report to Bane at Krank Co. ToysHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Amusement Mile · Krank Co. Toys – Back on Batman outside the Mill, fly to Krank Co. Toys. Armed men now hold the door, so drop at least one silently. Talk to Bane, fight the TYGER guards alongside him (stay out of his reach), then gel the containers in his store room (two charges, one on each side's middle container) and set them off.
Summary
With all six containers gone, Bane gets his meeting; it does not end the way he says.
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Protocol 10Hidden spoiler – activate to revealQuest stepNG+1Major spoiler
Location
Industrial District · Industrial District to Wonder Tower Foundations – Climb high and scan passing TYGER helicopters until one carries the Master Control Program (not all fly over the Industrial District, so move if scans fail). Use it at the Arkham City Processing Center on the Bowery's east side, free the prisoners in the brawl inside, go down through the floor hatch, and clear the Foundations' TYGER guards, steering round their mines.
Summary
Hugo Strange's plan starts: Batman needs a way into Wonder Tower.
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Wonder TowerHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Wonder City · Wonder Tower: Security Control Center – Hack the Foundations lift and ride it up, climb on to the floor with a second elevator, hack that one too and grapple into the Security Control Center. Take down every guard without Strange in the middle room spotting you, then hack his office door from the upper balconies.
Summary
The climb to Hugo Strange at the top of his tower.
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Monarch Theatre: defeat ClayfaceHidden spoiler – activate to revealQuest stepNG+1Major spoiler
Location
Park Row · Monarch Theatre – At the theatre beside Ace Chemicals, pick off the rooftop snipers one at a time, then the pair at the door. Inside, a death sends you back to the start of the whole fight: play safe, dodge whenever unsure, stand near the corners that explode so his rolls carry him into them, and save your health for the last phase among his clay minions; don't overdo the freeze grenades.
Summary
The last boss of New Game Plus. Beating him finishes run 2 and earns Twice Nightly.
Trophies
  • Achievement · SteamTwice Nightly
  • Achievement · XboxTwice Nightly
  • Silver · PlayStationTwice Nightly
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Catwoman Episode 4 (optional)Quest stepDLC: CatwomanNG+1
Location
Park Row · Catwoman's apartment to the Museum Armory – After the credits: beat Two-Face's ambush in her apartment, fight through the Museum to the Armory and take Two-Face down. Her loot can be skipped.
Summary
Catwoman's last episode, offered again after the credits. Nothing in the 100% needs it.
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A Shot in the Dark: building 12A, save Ryder in 2 minutes, take down DeadshotQuest stepNG+1
Location
Park Row · West Park Row to substation 12A and the Bowery – Back as Batman, a gunshot in Park Row marks the scene by the perimeter wall in the far west, near a TYGER checkpoint; scan from the bullet in the low fence to the ricochet and the sniper's roof. His base is substation 12A, the water-ringed building in north-east Amusement Mile: tear off the hatch at the back of the small room up the stairs and crack the PDA. The countdown to Ryder in the Bowery is two minutes this time; then crawl under Deadshot's platform for the takedown.
Summary
Deadshot's last victim, his hidden base, and a shorter race to save Jack Ryder than in run 1.
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Acts of Violence: all 16 assaults stoppedQuest stepNG+1
Location
Park Row · Assault spots in Park Row, the Bowery and the Industrial District – Tour the 16 fixed spots run 1 used (Park Row, the Bowery, the Industrial District), listening for the cue and the hexagon on the map. Spots close together spawn one at a time, so when nothing shows, quit to the main menu and reload, then go round again.
Summary
The last of the sixteen street assaults on this run; after the ending every spot can spawn.
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Perfect Knight - Day 2: check the in-game completion reads 100%AchievementNG+1
Location
Park Row · Anywhere – If it hasn't popped, check the save against what it counts: run 1's story and all twelve side missions; New Game Plus's story and the same twelve again (each mission's percentage in the side-mission list should read 100% on both runs); all 400 of Batman's Riddler secrets, the 40 physical challenges included; every gadget and WayneTech upgrade; and all 180 Batman medals in Riddler's Revenge. Catwoman, Harley Quinn's Revenge and the other characters' medals don't count.
Summary
The in-game 100%, built from both runs on one save. It unlocks on whatever required piece is finished last.
Trophies
  • Achievement · SteamPerfect Knight - Day 2
  • Achievement · XboxPerfect Knight - Day 2
  • Gold · PlayStationPerfect Knight - Day 2
  • Platinum · PlayStationPlatinum
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Riddler's Revenge: Catwoman

Catwoman's side of the challenge mode: 24 ranked Combat and Predator maps (Feline Revenge) and 12 campaigns (Campaign Kitty), with seven optional bonus maps.

New Game Plus is done; back on the main menu, pick Riddler's Revenge and switch the character to Catwoman. She plays the same 12 Combat maps, 12 Predator maps and 12 campaigns as Batman (section 22), all already open: Batman's Riddler trophies in run 1 unlocked them. Her medals don't count toward the in-game 100% (that only tallies Batman's); they matter for her two trophies alone, which pop by themselves: Feline Revenge for all 72 ranked-map medals and Campaign Kitty for all 108 campaign medals. The order below is the Combat maps, the Predator maps, then the campaigns, so you learn her moves on single maps before chaining three. Seven bonus maps from other packs are listed with their kind as optional: no trophy needs them.

Fighting as Catwoman

Whip Trip and Whiplash are where her points come from: build the combo on whip stuns, then cash it in on one of those two whenever a crowd bunches up. Weapons are her weak spot, since she can't snap a knife, baton or shield, and whatever drops lies around into later rounds; whip or trip it out of a thug's grip before he swings. Titans can't be ridden either, so treat one as an armored thug (stun, then beat down). Round it off with a ground takedown at each round's end and her quickfire gadgets for variety: 13 variations, two fewer than Batman's.

Catwoman combat: Blind Justice, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Blind Justice. Medals at 6,000 / 12,000 / 24,000 points. In the Solomon Wayne Courthouse; four waves of unarmed Two-Face thugs (3, 5, 8, then 10), the gentlest map for learning when to cash in Whip Trip.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Survival of the Fittest, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Survival of the Fittest. Medals at 8,000 / 16,000 / 32,000 points. In the Museum's arena; a knife thug turns up in round 2 and a bottle in round 3, then 20 thugs at once in round 4. Practise the blade-dodge timing on the knife, and save the whip specials for the big last wave.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Rooftop Rumble, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Rooftop Rumble. Medals at 8,000 / 16,000 / 32,000 points. On a rooftop by the Courthouse; one armored thug in round 2 and two in round 4. Whip-stun each one and beat it down between counters, re-stunning before the stun wears off: they are the score bank here.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Hell's Gate, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Hell's Gate. Medals at 8,000 / 16,000 / 32,000 points. In Wonder City's streets; sword assassins fill round 1, return in round 3 and come six strong in round 4. Learn their sword counter (its timing differs from a knife's); the toughest of the six normal maps.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Funhouse Brawl, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Funhouse Brawl. Medals at 15,000 / 30,000 / 60,000 points. In Joker's Fun House; Mr. Sickle arrives in round 4. One long, unbroken beat-down on him, countering the others in between, earns most of the gold score.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Prison Riot, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Prison Riot. Medals at 8,000 / 16,000 / 32,000 points. In the TYGER base's big-screen room; TYGER guards bring shock batons, a shield and armor. She can't take a baton away for good, so keep track of who holds one and trip or finish him first.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Blind Justice (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Blind Justice (Extreme). Medals at 8,000 / 16,000 / 32,000 points. The Courthouse again with a knife thug from round 1 and armored thugs from round 2 (two in the last round). More thugs means a longer fight and more points, so this is no harder than the normal map.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Survival of the Fittest (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Survival of the Fittest (Extreme). Medals at 15,000 / 30,000 / 60,000 points. Armored thugs in rounds 1 and 3 and a Titan in rounds 2 and 4. With no Titan ride for her, stun the Titan and keep beating it while you counter the crowd.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Rooftop Rumble (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Rooftop Rumble (Extreme). Medals at 10,000 / 20,000 / 40,000 points. Three assassins join round 2 and Mr. Sickle round 4; a long beat-down on him makes up any shortfall at the end.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Hell's Gate (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Hell's Gate (Extreme). Medals at 12,000 / 24,000 / 48,000 points. Assassins in rounds 1, 3 and 4, plus shield and shock-baton thugs from round 2; a dropped baton stays on the floor, so watch who picks it up.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Funhouse Brawl (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Funhouse Brawl (Extreme). Medals at 15,000 / 30,000 / 60,000 points. Mister Hammer and a Titan in round 2, two Titans and Mr. Sickle in round 4. Go for the one-armed brothers first, then stun-and-beat the Titans.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat: Prison Riot (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Prison Riot (Extreme). Medals at 12,000 / 24,000 / 48,000 points. Two shock-baton guards from the first second and assassins in rounds 2 and 4. Expect the batons to change hands all fight, and stay mobile.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman combat, DLC map: Freight Train, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Freight Train (Robin pack). Medals at 8,000 / 16,000 / 32,000 points on a side-on train; Mister Hammer and Black Mask show up in round 4. If the map is greyed out for Catwoman, skip it: it may be open to Robin only.
Summary
An optional bonus map for Catwoman: no trophy needs its medals and they don't count toward the in-game 100%.
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Catwoman combat, DLC map: Wayne Manor Armory, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Wayne Manor Armory (Nightwing pack). Medals at 15,000 / 30,000 / 60,000 points against TYGER guards who arm themselves from racks; with no way to destroy weapons, she leans on blade dodges. If Catwoman can't pick it, skip it: it may be open to Nightwing only.
Summary
An optional bonus map for Catwoman: no trophy needs its medals and they don't count toward the in-game 100%.
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Catwoman combat, DLC map: The Joker's Carnival, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → The Joker's Carnival (Challenge Map Pack). An endless fight against a clock: medals at 100,000 / 500,000 / 1,000,000 points, and banking points level by level adds time.
Summary
An optional bonus map for Catwoman: no trophy needs its medals and they don't count toward the in-game 100%.
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Catwoman combat, DLC map: Iceberg Lounge VIP Room, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Iceberg Lounge VIP Room (Challenge Map Pack). Thugs keep coming until you go down; medals at 10,000 / 50,000 / 100,000 points.
Summary
An optional bonus map for Catwoman: no trophy needs its medals and they don't count toward the in-game 100%.
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Hunting as Catwoman

Thief Vision is her detective mode, and a thug with a jammer backpack scrambles it until he is down. Her stealth tools are the ceiling climb (pounce up to mesh ceilings and walkway undersides), floor grates, perches to pounce from, the whip, the Bolas and the Caltrops. Time doesn't matter: the medals are the three named takedowns, and every thug must still be downed to end the map. Leave the noisy goals, a punch or a whip trip, for the last thug or two.

Catwoman predator: Meltdown Mayhem, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Meltdown Mayhem; in the Sionis Steel Mill, 5 gunmen. Medals: Whipped Up (hanging under a walkway, take down a thug standing on it above you), Silence is Golden (a silent takedown from behind, without the knockout smash), Break Your Fall (drop onto a thug from above, then knock him out on the floor). Thief Vision shows who is on the walkway over you before you strike.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: Police Brutality, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Police Brutality; in the old GCPD building, 5 gunmen. Medals: Whip Into Shape (trip a thug with the whip, then a ground takedown), Scare Tactics (surprise a thug, from round a corner or out of a grate, so he panics), Hit and Run (punch an armed thug). The last thug left is already jumpy, which makes him the easy pick for both the scare and the punch.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: Natural Selection, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Natural Selection; in the natural history museum, 6 gunmen. Medals: Cat Nap (from a ceiling, take down a thug passing underneath), Grate Moves (a takedown from inside a floor grate), Have a Nice Trip (follow a thug, sprint and slide into him, then finish him on the floor).
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: End of the Line, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → End of the Line; in the Subway terminal, 6 gunmen. Medals: Bola'd Over (knock a thug down with the Bolas, then a ground takedown), Over the Ledge (hang from a balcony edge and pull a passing thug over it), Breaking and Entering (a takedown through a weak wooden wall). The Bolas alert the room, so use them on one of the last thugs.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: Lost City, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Lost City; in the Wonder Tower foundations, 7 TYGER gunmen. Medals: Caltrop Trip (scatter Caltrops on a patrol route, then take down the guard who trips), Round the Bend (hug a corner at the foot of a stair and take down the guard who comes round it), Pouncer (pounce from a perch, then finish him on the floor). Pouncer works well as the opening move.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: Top of the World, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Top of the World; in the Wonder Tower security centre, 7 TYGER gunmen. Medals: Gun Thief (snatch a gun with an aimed whip), Have a Nice Trip (slide into a guard, then finish him on the floor), Feet First (from a ledge right above a guard, a reverse ledge takedown). A guard who goes to the hostage stops under a walkway, the easiest Feet First set-up; the gargoyles round the outside let you circle the room unseen.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: Meltdown Mayhem (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Meltdown Mayhem (Extreme); 6 gunmen, an armored thug and a sniper. Medals: Lone Gunman (from a ceiling, take down the sniper standing above you), Grate Moves (a takedown from a floor grate), Window Pain (a takedown through a glass window). Get Lone Gunman first, before anyone is alerted and the sniper starts moving.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: Police Brutality (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Police Brutality (Extreme); 6 gunmen and a jammer thug. Medals: Gun Thief (whip a gun away; a quickfire whip does it), Knockout Smash (start a silent takedown and smash him out at once), Bullet Proof (down every thug without taking any damage). Bullet Proof makes this her first really hard map: take the jammer thug first so Thief Vision works, pick off only thugs who are alone, and keep Knockout Smash and Gun Thief for the final two.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: Natural Selection (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Natural Selection (Extreme); 5 gunmen, an armored thug and an armored sniper. Medals: Cat Fight (whip-stun an armed or armored thug and beat him down), Breaking and Entering (a takedown through a weak wooden wall), Pouncer (pounce from a perch, then finish him on the floor). For Cat Fight, wait until the others wander off from the sniper's bridge, then beat him down there.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: End of the Line (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → End of the Line (Extreme); 3 gunmen, a sniper, 2 armored thugs, an armored sniper and an armored jammer. Medals: Whip Into Shape (whip-trip a thug, then a ground takedown), Friends Fly Free (hang from a ledge and pull two thugs over it at once), Grate Moves (a takedown from a floor grate). Her hardest Predator map. Right away, crawl unseen to the grates at the map's far right-hand end and wait in them: the armored jammer's patrol brings him there alone for Grate Moves, and the crawlspace ahead gets you away. For Friends Fly Free, hang off one of the two bridges between the upper balconies and wait for a pair.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: Lost City (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Lost City (Extreme); 5 TYGER gunmen and 3 armored guards. Medals: Whipped Up (from under a walkway, take down a guard standing above you), Knockout Smash (start a silent takedown and smash him out at once), Three Strikes (punch three different guards). The floor grates and lower corridors are the safe spots; keep three guards for the end and punch each one for Three Strikes while he is alone.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
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Catwoman predator: Top of the World (Extreme), 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Top of the World (Extreme); 6 TYGER gunmen, an armored guard and an armored jammer. Medals: Cat Fight (beat down an armed or armored guard), Caltrop Trip (Caltrops, then a takedown on the guard who trips), Don't Touch That Dial (leave the jammer guard for last). Leaving the jammer last means no Thief Vision for the whole map, so staying alive is the hard part: travel by floor grates, vents and gargoyles, and do all three goals on the last guards.
Summary
One of Catwoman's 24 ranked maps; its medals count toward Feline Revenge, not toward the in-game 100%.
Trophies
  • Achievement · SteamFeline Revenge
  • Achievement · XboxFeline Revenge
  • Bronze · PlayStationFeline Revenge
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Catwoman predator, DLC map: Black Mask, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Black Mask (Robin pack); 6 gunmen in a Sionis Industries meat factory. Medals: Gun Thief (whip a gun away), Cat Fight (beat down an armed thug), Grate Moves (a takedown from a floor grate). If the map is greyed out for Catwoman, skip it: it may be open to Robin only.
Summary
An optional bonus map for Catwoman: no trophy needs its medals and they don't count toward the in-game 100%.
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Catwoman predator, DLC map: Wayne Manor Main Hall, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → Wayne Manor Main Hall (Nightwing pack); 6 gunmen. Medals: Cat Nap (from a ceiling, take down a thug below), Pouncer (pounce from a perch, then finish him on the floor), Skull Cracker (sneak up on two thugs together and take both down at once). If Catwoman can't pick it, skip it: it may be open to Nightwing only.
Summary
An optional bonus map for Catwoman: no trophy needs its medals and they don't count toward the in-game 100%.
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Catwoman predator, DLC map: The Batcave, 3 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Ranked maps – Main menu → Riddler's Revenge → Catwoman → ranked maps → The Batcave (Challenge Map Pack); 6 TYGER guards. Medals: Caltrop Trip (Caltrops, then a takedown on the guard who trips), Whipped Up (from under a walkway, take down a guard above you), Hit and Run (punch an armed guard).
Summary
An optional bonus map for Catwoman: no trophy needs its medals and they don't count toward the in-game 100%.
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How campaigns work

A campaign is three of the maps above played back to back, 3 medals each. It hands you a set of modifiers, and each one must be placed on one of the three maps before you finish. Fail three times and the whole campaign starts over; failing the first map is free to retry, so it is the place for the harshest modifiers. For Catwoman's Predator maps: One Hand Tied blocks silent takedowns from behind (so it can't go on a map needing Silence is Golden or Knockout Smash), Gadget Malfunction scrambles Thief Vision, Danger Zones rigs the perches, Scattered Weapons plants proximity mines, and Free Medal hands over a medal at the end when an objective was missed, so give it to the map whose goals trouble you most. The splits below are suggestions; any split that uses every modifier works.

Catwoman campaign: Search and Destroy, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Search and Destroy. Maps in order: Meltdown Mayhem, Blind Justice, Police Brutality. A modifier split that suits her: Protective Aura on Meltdown Mayhem; Time Limit and Replenishing Health on Blind Justice; nothing on Police Brutality.
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: Street Justice, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Street Justice. Maps in order: Rooftop Rumble, Natural Selection, Survival of the Fittest. A modifier split that suits her: nothing on Rooftop Rumble; One Hand Tied and Takedown Projectile on Natural Selection; Decreased Health on Survival of the Fittest. None of her Natural Selection goals needs a takedown from behind, so One Hand Tied costs nothing there.
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: Offensive Maneuvers, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Offensive Maneuvers. Maps in order: Funhouse Brawl, End of the Line, Hell's Gate. A modifier split that suits her: Scattered Weapons and Replenishing Health on Funhouse Brawl; Free Medal on End of the Line; Danger Zones on Hell's Gate.
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: City Invader, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → City Invader. Maps in order: Top of the World, Prison Riot, Lost City. A modifier split that suits her: nothing on Top of the World; Gadget Malfunction, Increased Aggression and Super Powered on Prison Riot; Decreased Health on Lost City.
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: Midnight Assault, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Midnight Assault. Maps in order: Natural Selection (Extreme), Hell's Gate (Extreme), Meltdown Mayhem (Extreme). A modifier split that suits her: Free Medal on Natural Selection (Extreme); Danger Zones, Replenishing Health and Scattered Weapons on Hell's Gate (Extreme); Increased Aggression on Meltdown Mayhem (Extreme).
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: Hostile Takeover, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Hostile Takeover. Maps in order: Prison Riot (Extreme), Police Brutality (Extreme), Funhouse Brawl (Extreme). A modifier split that suits her: One Hand Tied, Protective Aura and Super Powered on Prison Riot (Extreme); Decreased Health on Police Brutality (Extreme); Time Limit on Funhouse Brawl (Extreme). One Hand Tied stays off Police Brutality (Extreme) because its Knockout Smash starts as a silent takedown; Decreased Health hardly matters there, since Bullet Proof means taking no hits anyway.
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: Double Jeopardy, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Double Jeopardy. Maps in order: Lost City (Extreme), Rooftop Rumble (Extreme), End of the Line (Extreme). A modifier split that suits her: nothing on Lost City (Extreme); Gadget Malfunction, Protective Aura and Increased Aggression on Rooftop Rumble (Extreme); Takedown Projectile, Scattered Weapons and Free Medal on End of the Line (Extreme). Free Medal goes on End of the Line (Extreme), her hardest Predator map.
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: Ruthless Vengeance, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Ruthless Vengeance. Maps in order: Survival of the Fittest (Extreme), Top of the World (Extreme), Blind Justice (Extreme). A modifier split that suits her: Gadget Malfunction, Time Limit and Decreased Health on Survival of the Fittest (Extreme); nothing on Top of the World (Extreme); Danger Zones, One Hand Tied and Super Powered on Blind Justice (Extreme).
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: Combat Expert, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Combat Expert. Maps in order: Survival of the Fittest, Funhouse Brawl, Prison Riot. A modifier split that suits her: Increased Aggression, Danger Zones and Replenishing Health on Survival of the Fittest; Time Limit on Funhouse Brawl; nothing on Prison Riot. All three are Combat maps, her strong side.
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: Predator Expert, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Predator Expert. Maps in order: Meltdown Mayhem, Lost City, Top of the World. A modifier split that suits her: Gadget Malfunction and Scattered Weapons on Meltdown Mayhem; One Hand Tied and Takedown Projectile on Lost City; nothing on Top of the World. One Hand Tied must stay off Meltdown Mayhem, where Silence is Golden needs a takedown from behind.
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: Combat Master, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Combat Master. Maps in order: Blind Justice (Extreme), Rooftop Rumble (Extreme), Hell's Gate (Extreme). A modifier split that suits her: One Hand Tied on Blind Justice (Extreme); Scattered Weapons and Decreased Health on Rooftop Rumble (Extreme); Gadget Malfunction, Protective Aura and Super Powered on Hell's Gate (Extreme).
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
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Catwoman campaign: Predator Master, 9 medalsAchievementDLC: Catwoman
Location
Riddler's Revenge · Campaigns – Main menu → Riddler's Revenge → Catwoman → campaigns → Predator Master. Maps in order: Police Brutality (Extreme), Natural Selection (Extreme), End of the Line (Extreme). A modifier split that suits her: Protective Aura on Police Brutality (Extreme); Increased Aggression and Scattered Weapons on Natural Selection (Extreme); Time Limit, Danger Zones and Free Medal on End of the Line (Extreme). Three Extreme Predator maps in a row, including her two hardest. Her End of the Line (Extreme) goals need no perch, so Danger Zones' rigged perches don't get in the way.
Summary
One of Catwoman's 12 campaigns: three maps in one sitting. Its 9 medals count toward Campaign Kitty, not toward the in-game 100%.
Trophies
  • Achievement · SteamCampaign Kitty
  • Achievement · XboxCampaign Kitty
  • Bronze · PlayStationCampaign Kitty
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Riddler's Revenge: Robin

Robin's 26 ranked maps and 13 campaigns for Robin Revenge and Campaign Wonder, then five bonus maps that count for nothing but their medals.

Robin's turn in Riddler's Revenge, started from the main menu once Catwoman's medals are in. He comes with the Robin Bundle Pack, which every Game of the Year and Return to Arkham copy includes, and every base map and campaign is already open, since Batman's Riddler sweep in run 1 unlocked them. Robin's medals are his alone: they add nothing to Batman's in-game 100% or to another character's trophies. Robin Revenge pops with his 78th ranked medal (the 24 base maps plus his pack's Freight Train and Black Mask), Campaign Wonder with his 114th campaign medal (the 12 base campaigns plus the Black Mask Campaign). Finish all of Robin before moving on to Nightwing: each hero plays differently.

Robin in a fight

Robin is the hardest of the four to score with: his ground takedowns are slow and his strikes leave him open. His best variation tools are the Zip Kick, Shurikens and Shield Bash; a Snap Flash pays too, if no one is mid-swing at you. Vault over thugs to keep the combo going, beat on stunned armored thugs between counters (Robin can ride Titans as well), and close each round with a ground takedown. A round with no hits taken adds a bonus, an unbroken combo a bigger one. Still missing Frequent Flyer or Battering Ram from Harley Quinn's Revenge? Those are reported to unlock on Robin's combat maps here too; if they don't, replay the DLC for them.

Robin combat: Blind Justice, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Blind Justice from his ranked maps. Medals at 6,000 / 12,000 / 24,000 points. Four rounds of unarmed Two-Face thugs, 3 to 10 at a time, at the Solomon Wayne Courthouse: the gentlest place to learn Robin's timing.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Survival of the Fittest, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Survival of the Fittest from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. Blades appear from round 2 and the last round sends 20 thugs; a dodge-and-takedown on a knife carrier is worth a lot of points.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Rooftop Rumble, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Rooftop Rumble from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. Armored thugs come in rounds 2 and 4: keep one stunned and pound on it between counters.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Hell's Gate, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Hell's Gate from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. Assassins open the fight and return in rounds 3 and 4, six of them at the end; their sword swing has its own dodge timing, unlike a knife's.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Funhouse Brawl, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Funhouse Brawl from his ranked maps. Medals at 15,000 / 30,000 / 60,000 points. Mr. Sickle joins the final round: one long, unbroken beat-down on him earns most of the score.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Prison Riot, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Prison Riot from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. TYGER guards bring shields, armor and a stun baton: keep track of the guard holding it and floor him early with a gadget or a finisher.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Blind Justice (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Blind Justice (Extreme) from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. Knives and up to two armored thugs join the courthouse crowd; more enemies simply means more points.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Survival of the Fittest (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Survival of the Fittest (Extreme) from his ranked maps. Medals at 15,000 / 30,000 / 60,000 points. A Titan arrives in rounds 2 and 4 (ride it into the crowd) and an armored thug in rounds 1 and 3.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Rooftop Rumble (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Rooftop Rumble (Extreme) from his ranked maps. Medals at 10,000 / 20,000 / 40,000 points. Three assassins show up in round 2; Mr. Sickle in round 4 lets you catch up on score late.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Hell's Gate (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Hell's Gate (Extreme) from his ranked maps. Medals at 12,000 / 24,000 / 48,000 points. Assassins in three of the four rounds, with shields and stun batons mixed in.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Funhouse Brawl (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Funhouse Brawl (Extreme) from his ranked maps. Medals at 15,000 / 30,000 / 60,000 points. Mister Hammer and a Titan come in round 2, two Titans and Mr. Sickle in round 4: work over the brothers first, since a Titan charge into them wastes their points.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat: Prison Riot (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Prison Riot (Extreme) from his ranked maps. Medals at 12,000 / 24,000 / 48,000 points. Two stun-baton guards start the fight and assassins join in rounds 2 and 4; a dropped baton stays on the floor for the next thug to grab.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin combat, DLC map: Freight Train, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Freight Train from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. Robin's pack map, fought side-on along a moving train: thugs are easy to lose track of, but only a few can reach you at once, so no-hit rounds come easier. Build what score you can before round 4, when Mister Hammer and Black Mask show up, then wreck the control box to end it.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Combat map: the medals are score thresholds.
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Robin's predator maps

Time doesn't count here: only the three objectives do, and every enemy still has to go down to end the map. Several objectives are easiest before the guards are alerted, so set those up first. Robin's predator objectives are among the hardest in the mode.

Robin predator: Meltdown Mayhem, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Meltdown Mayhem from his ranked maps. Five gunmen in the Sionis Steel Mill. Medals: Shield Bash (flatten a gunman with the Shield Bash, then finish him), Over the Ledge (hang from a ledge and drag a passing gunman over it) and What Goes Up (as a gunman tops a ladder, knock him back down it).
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: Police Brutality, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Police Brutality from his ranked maps. Five gunmen in the old GCPD building. Medals: Bullet Shield (let the shield soak a gunman's shots, then Shield Bash him and finish him), Feet First (a reverse ledge takedown on a gunman directly below your ledge) and Smash Landing (crash through a glass ceiling onto a gunman). Go for Smash Landing first, before anyone is alerted.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: Natural Selection, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Natural Selection from his ranked maps. Six gunmen in the natural history museum. Medals: Zip Kick (floor a gunman with the Zip Kick, then take him out), Blast Zone (blow a weak wall into a gunman) and Knock Knock (throw a Wing Ding at the scenery to draw a gunman, then take him down silently). Do Blast Zone at the start: two gunmen on the lower floor walk their rounds past weak walls.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: End of the Line, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start End of the Line from his ranked maps. Six gunmen in the Subway terminal. Medals: Shield Smash (Shield Bash a gunman off a ledge), High Speed Impact (send a gunman over an edge with a boosted Remote Shuriken) and Grate Moves (a takedown from inside a floor grate).
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: Lost City, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Lost City from his ranked maps. Seven armed TYGER guards in Wonder Tower's foundations. Medals: Snap Flashed (drop a guard with a Snap Flash, then take him out), Fire Hazard (burst a fire extinguisher with a Shuriken and silently take down a guard caught in the cloud) and Aerial Assault (glide-kick a guard, then knock him out on the ground).
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: Top of the World, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Top of the World from his ranked maps. Six armed TYGER guards in Wonder Tower's security centre. Medals: Zip Kick Off (Zip Kick a guard off a walkway), Over the Ledge (hang from a ledge and drag a guard over it) and Round the Bend (wait in corner cover and take down a guard as he comes round). The gargoyles on the outside let you circle the building unseen.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: Meltdown Mayhem (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Meltdown Mayhem (Extreme) from his ranked maps. Six gunmen, a sniper and an armored thug. Medals: Zip Kick Off (Zip Kick a thug off a walkway), Have a Nice Trip (sweep a thug off his feet with a slide and finish him on the floor) and Friends Fly Free (drag two thugs over a ledge in a single grab). Friends Fly Free is the tough one: draw the pack to the far side from the sniper, then take the sniper down so they all come back to check on him, and be on the ledge to catch two as they arrive.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: Police Brutality (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Police Brutality (Extreme) from his ranked maps. Six gunmen and a jammer. Medals: Shield Bash (floor a gunman with the shield, then finish him), Two for Two (gel two weak walls and blow them together on two gunmen) and Smoke Detector (take down a gunman while he panics inside a Smoke Pellet cloud). Start with Two for Two before you're seen: glide into the building facing the start and gel the weak wall behind the gunman who stands still, then slip into the room to your left and gel a second wall just before the patroller walks past it, and set off both. Take out the jammer next.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: Natural Selection (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Natural Selection (Extreme) from his ranked maps. Five gunmen, an armored thug and an armored sniper. Medals: Snap Flashed (a Snap Flash knocks a thug over; finish him off), Smoke Detector (take down a thug panicking in a Smoke Pellet cloud) and Crowd Control (one gelled weak wall that floors three thugs). For Crowd Control, start on the lower floor: gel the weak wall that splits the two halls by the mammoth while the first gunman's back is turned, silently drop the second one in front of it, then hide in the nearby vent and blow the wall once three or more come to look. Patrols vary, so expect retries.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: End of the Line (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start End of the Line (Extreme) from his ranked maps. Five armored thugs, two armored snipers and an armored jammer. Medals: Triple Snap Flashed (one Snap Flash that knocks down three), Fists of Fury (a beat-down takedown) and Over the Ledge (hang from a ledge and drag a thug over it). Drop the jammer from a floor grate first, then beat down the lone sniper on the balcony for Fists of Fury. Head for the far-right end, with its wooden panelling and floor grates: tag one thug with a Snap Flash and lure the group, with Shurikens, into the narrow stairway behind the panelling, then set it off. Leave the panelling intact; it keeps that corner safe.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: Lost City (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Lost City (Extreme) from his ranked maps. Five armed TYGER guards and three armored ones. Medals: a Shield Bash objective (knock a guard off a ledge with it; it may instead ask you to floor a guard with it and finish him), Snap Flash Trap (stick a Snap Flash on a downed guard and use it to floor another) and Grate Moves (a takedown from inside a floor grate). For the trap, knock a guard down with a Shuriken or a super cape stun, plant the Snap Flash on him, ground-takedown him and set it off when the others come to look; it doesn't always register, so be ready to retry. The floor grates and lower corridors are the safe spots.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator: Top of the World (Extreme), 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Top of the World (Extreme) from his ranked maps. Six armed TYGER guards, an armored one and an armored jammer. Medals: Bullet Shield (soak a guard's shots on the shield, then Shield Bash and finish him), Round the Bend (a takedown from corner cover) and Fire Hazard (burst a fire extinguisher with a Shuriken and silently drop a guard in the cloud). The outside gargoyles are the way round.
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
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Robin predator, DLC map: Black Mask, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Black Mask from his ranked maps. Robin's pack predator map: six gunmen in a meat factory. Medals: Shield Bash (floor a gunman with the shield, then finish him), Zip Kick Off (Zip Kick a gunman off a walkway) and Window Pain (take a gunman down through a glass window).
Summary
One of the 26 ranked maps whose 78 medals make up Robin Revenge. Predator map: each medal is a set takedown objective.
Trophies
  • Achievement · SteamRobin Revenge
  • Achievement · XboxRobin Revenge
  • Bronze · PlayStationRobin Revenge
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Bonus maps

The next five maps give medals and nothing else: no trophy and no completion percentage. Wayne Manor Armory and Wayne Manor Main Hall come with the Nightwing Bundle Pack; if Robin's list doesn't offer them, they belong to Nightwing alone and there is nothing to do here.

Robin combat, DLC map: Wayne Manor Armory, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Wayne Manor Armory from his ranked maps. Medals at 15,000 / 30,000 / 60,000 points. Only TYGER guards, who arm themselves from the weapon racks: blade-dodge counters carry this map.
Summary
A bonus map for Robin: its medals count toward no trophy and not toward the in-game 100%. Combat map: the medals are score thresholds.
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Robin predator, DLC map: Wayne Manor Main Hall, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Wayne Manor Main Hall from his ranked maps. Six gunmen in the manor's main hall. Medals: Zip Kick (floor a gunman with the Zip Kick, then take him out), Shield Smash (Shield Bash a gunman off a ledge) and Smoke Detector (take down a gunman panicking in a Smoke Pellet cloud).
Summary
A bonus map for Robin: its medals count toward no trophy and not toward the in-game 100%. Predator map: each medal is a set takedown objective.
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Robin combat, DLC map: The Joker's Carnival, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start The Joker's Carnival from his ranked maps. Medals at 100,000 / 500,000 / 1,000,000 points. Endless and against the clock: points banked as the waves go by add time.
Summary
A bonus map for Robin: its medals count toward no trophy and not toward the in-game 100%. Combat map: the medals are score thresholds.
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Robin combat, DLC map: Iceberg Lounge VIP Room, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start Iceberg Lounge VIP Room from his ranked maps. Medals at 10,000 / 50,000 / 100,000 points. Endless: thugs keep coming until you go down.
Summary
A bonus map for Robin: its medals count toward no trophy and not toward the in-game 100%. Combat map: the medals are score thresholds.
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Robin predator, DLC map: The Batcave, 3 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Robin and start The Batcave from his ranked maps. Six TYGER guards. Medals: Snap Flashed (drop a guard with a Snap Flash, then take him out), Venting Anger (a takedown through a vent cover) and Blast Zone (blow a weak wall into a guard).
Summary
A bonus map for Robin: its medals count toward no trophy and not toward the in-game 100%. Predator map: each medal is a set takedown objective.
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How campaigns work

A campaign strings its maps together in one sitting, and every listed modifier must be used once across them. You get three retries; run out and the whole campaign starts over, though the first map can be restarted freely, so it is the place for the harshest modifiers. Put the punishing ones on maps Robin handles well, and Free Medal on the predator map whose third objective is hardest for him. The splits below are one workable plan, not the only one.

Campaign modifiers
ModifierWhat it does
Time Limita countdown runs; every enemy you drop buys more time
Protective Auraone enemy at a time can't be hurt; the shield hops from enemy to enemy
Replenishing Healthyour health slowly refills
Decreased Healthyou begin with less health
One Hand Tiedcombat: no counter warnings over attackers; predator: no silent takedowns from behind
Takedown Projectileyour main thrown gadget, quickfired, knocks an enemy out in one hit
Danger Zonescombat: gun racks are live for the thugs; predator: vantage points are rigged
Scattered Weaponscombat: thugs pick up and throw objects; predator: proximity mines are already laid
Gadget Malfunctioncombat: gadgets are off; predator: detective vision is scrambled
Increased Aggressionenemies hit harder, move faster and take more punishment
Super Poweredcombat: punches go through shields, armor and stun batons; predator: faster crouch-walk
Free Medala map that ends short of all three objectives still hands over one more medal
Robin campaign: Search and Destroy, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Search and Destroy from his campaigns. It runs Meltdown Mayhem (predator), Blind Justice (combat), Police Brutality (predator), 3 medals each. Modifiers to spend: Time Limit, Protective Aura, Replenishing Health. Protective Aura on Meltdown Mayhem, the other two on Blind Justice.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Street Justice, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Street Justice from his campaigns. It runs Rooftop Rumble (combat), Natural Selection (predator), Survival of the Fittest (combat), 3 medals each. Modifiers to spend: Decreased Health, One Hand Tied, Takedown Projectile. For Robin, Decreased Health on Rooftop Rumble, Takedown Projectile on Natural Selection and One Hand Tied on Survival of the Fittest.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Offensive Maneuvers, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Offensive Maneuvers from his campaigns. It runs Funhouse Brawl (combat), End of the Line (predator), Hell's Gate (combat), 3 medals each. Modifiers to spend: Danger Zones, Scattered Weapons, Replenishing Health, Free Medal. Scattered Weapons and Replenishing Health on Funhouse Brawl, Free Medal on End of the Line, Danger Zones on Hell's Gate.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: City Invader, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start City Invader from his campaigns. It runs Top of the World (predator), Prison Riot (combat), Lost City (predator), 3 medals each. Modifiers to spend: Gadget Malfunction, Increased Aggression, Decreased Health, Super Powered. Nothing on Top of the World; Gadget Malfunction, Increased Aggression and Super Powered on Prison Riot; Decreased Health on Lost City.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Midnight Assault, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Midnight Assault from his campaigns. It runs Natural Selection (Extreme, predator), Hell's Gate (Extreme, combat), Meltdown Mayhem (Extreme, predator), 3 medals each. Modifiers to spend: Increased Aggression, Scattered Weapons, Danger Zones, Free Medal, Replenishing Health. Free Medal on Natural Selection; Danger Zones, Replenishing Health and Scattered Weapons on Hell's Gate; Increased Aggression on Meltdown Mayhem.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Hostile Takeover, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Hostile Takeover from his campaigns. It runs Prison Riot (Extreme, combat), Police Brutality (Extreme, predator), Funhouse Brawl (Extreme, combat), 3 medals each. Modifiers to spend: Time Limit, Decreased Health, Protective Aura, One Hand Tied, Super Powered. For Robin, One Hand Tied, Protective Aura and Super Powered on Prison Riot, Decreased Health on Police Brutality, Time Limit on Funhouse Brawl.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Double Jeopardy, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Double Jeopardy from his campaigns. It runs Lost City (Extreme, predator), Rooftop Rumble (Extreme, combat), End of the Line (Extreme, predator), 3 medals each. Modifiers to spend: Gadget Malfunction, Increased Aggression, Protective Aura, Scattered Weapons, Takedown Projectile, Free Medal. For Robin, nothing on Lost City; Gadget Malfunction, Protective Aura and Increased Aggression on Rooftop Rumble; Takedown Projectile, Scattered Weapons and Free Medal on End of the Line.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Ruthless Vengeance, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Ruthless Vengeance from his campaigns. It runs Survival of the Fittest (Extreme, combat), Top of the World (Extreme, predator), Blind Justice (Extreme, combat), 3 medals each. Modifiers to spend: Gadget Malfunction, Time Limit, Decreased Health, Danger Zones, One Hand Tied, Super Powered. Gadget Malfunction, Time Limit and Decreased Health on Survival of the Fittest; nothing on Top of the World; Danger Zones, One Hand Tied and Super Powered on Blind Justice.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Combat Expert, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Combat Expert from his campaigns. It runs Survival of the Fittest, Funhouse Brawl, Prison Riot (all combat), 3 medals each. Modifiers to spend: Time Limit, Increased Aggression, Danger Zones, Replenishing Health. Increased Aggression, Danger Zones and Replenishing Health on Survival of the Fittest, Time Limit on Funhouse Brawl, nothing on Prison Riot.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Predator Expert, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Predator Expert from his campaigns. It runs Meltdown Mayhem, Lost City, Top of the World (all predator), 3 medals each. Modifiers to spend: Gadget Malfunction, Scattered Weapons, One Hand Tied, Takedown Projectile. For Robin, Gadget Malfunction and One Hand Tied on Meltdown Mayhem, Takedown Projectile and Scattered Weapons on Lost City, nothing on Top of the World.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Combat Master, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Combat Master from his campaigns. It runs the Extreme versions of Blind Justice, Rooftop Rumble and Hell's Gate (all combat), 3 medals each. Modifiers to spend: Decreased Health, Scattered Weapons, One Hand Tied, Gadget Malfunction, Protective Aura, Super Powered. One Hand Tied on Blind Justice; Scattered Weapons and Decreased Health on Rooftop Rumble; Gadget Malfunction, Protective Aura and Super Powered on Hell's Gate.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Predator Master, 9 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Predator Master from his campaigns. It runs the Extreme versions of Police Brutality, Natural Selection and End of the Line (all predator), 3 medals each. Modifiers to spend: Time Limit, Increased Aggression, Danger Zones, Protective Aura, Scattered Weapons, Free Medal. For Robin, Protective Aura on Police Brutality; Increased Aggression and Scattered Weapons on Natural Selection; Time Limit, Danger Zones and Free Medal on End of the Line.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. Three maps back to back.
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Robin campaign: Black Mask Campaign, 6 medalsAchievementDLC: Robin Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Robin and start Black Mask Campaign from his campaigns. It runs Black Mask (predator), then Freight Train (combat), 3 medals each. Modifiers to spend: Decreased Health, One Hand Tied, Gadget Malfunction, Super Powered. One Hand Tied on Black Mask, the other three on Freight Train.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Wonder. A two-map pack campaign.
Trophies
  • Achievement · SteamCampaign Wonder
  • Achievement · XboxCampaign Wonder
  • Bronze · PlayStationCampaign Wonder
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Riddler's Revenge: Nightwing

Nightwing's 26 ranked maps and 13 campaigns for Nightwing Revenge and Campaign Nightwing, then five bonus maps that count for nothing but their medals.

Nightwing's turn in Riddler's Revenge, started from the main menu once Robin is finished. He comes with the Nightwing Bundle Pack, which every Game of the Year and Return to Arkham copy includes, and every base map and campaign is already open, since Batman's Riddler sweep in run 1 unlocked them. His medals are his alone: they add nothing to Batman's in-game 100% or to another character's trophies. Nightwing Revenge pops with his 78th ranked medal (the 24 base maps plus his pack's Wayne Manor Armory and Wayne Manor Main Hall), Campaign Nightwing with his 114th campaign medal (the 12 base campaigns plus the Wayne Manor Campaign). Expect the toughest stretch of the mode: his Extreme predator maps, and the campaigns built on them, are the hardest of all four heroes.

Nightwing in a fight

Go straight for the big targets: armored thugs, Titans and the Sickle and Hammer brothers drop quickly under the quickest strikes of the four heroes, and his combo builds just as fast. Spend it on Group Attack when a crowd closes in. His gadgets are weak in a fight, the Electrical Blast aside: it dazes whoever stands near him for a moment. Throw the Escrima Stick once as a round opens, for its variation, and not again: it usually knocks the combo back to one.

Nightwing combat: Blind Justice, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Blind Justice from his ranked maps. Medals at 6,000 / 12,000 / 24,000 points. Four rounds of unarmed Two-Face thugs, 3 to 10 at a time, at the Solomon Wayne Courthouse: the easiest map to go the whole fight without a hit.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Survival of the Fittest, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Survival of the Fittest from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. Blades appear from round 2 and the last round sends 20 thugs; a dodge-and-takedown on a knife carrier is worth a lot of points.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Rooftop Rumble, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Rooftop Rumble from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. Armored thugs come in rounds 2 and 4: keep one stunned and pound on it between counters rather than finishing it at once.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Hell's Gate, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Hell's Gate from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. Assassins open the fight and return in rounds 3 and 4, six of them at the end; their sword swing has its own dodge timing, unlike a knife's.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Funhouse Brawl, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Funhouse Brawl from his ranked maps. Medals at 15,000 / 30,000 / 60,000 points. Mr. Sickle joins the final round, and Nightwing's speed makes one long beat-down on him the bulk of the score.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Prison Riot, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Prison Riot from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. TYGER guards bring shields, armor and a stun baton: keep track of the guard holding it and floor him early with a gadget or a finisher.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Blind Justice (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Blind Justice (Extreme) from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. Knives and up to two armored thugs join the courthouse crowd; more enemies simply means more points.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Survival of the Fittest (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Survival of the Fittest (Extreme) from his ranked maps. Medals at 15,000 / 30,000 / 60,000 points. A Titan arrives in rounds 2 and 4 (ride it into the crowd) and an armored thug in rounds 1 and 3.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Rooftop Rumble (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Rooftop Rumble (Extreme) from his ranked maps. Medals at 10,000 / 20,000 / 40,000 points. Three assassins show up in round 2; Mr. Sickle in round 4 lets you catch up on score late.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Hell's Gate (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Hell's Gate (Extreme) from his ranked maps. Medals at 12,000 / 24,000 / 48,000 points. Assassins in three of the four rounds, with shields and stun batons mixed in.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Funhouse Brawl (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Funhouse Brawl (Extreme) from his ranked maps. Medals at 15,000 / 30,000 / 60,000 points. Mister Hammer and a Titan come in round 2, two Titans and Mr. Sickle in round 4: work over the brothers first, since a Titan charge into them wastes their points.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat: Prison Riot (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Prison Riot (Extreme) from his ranked maps. Medals at 12,000 / 24,000 / 48,000 points. Two stun-baton guards start the fight and assassins join in rounds 2 and 4; a dropped baton stays on the floor for the next thug to grab.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing combat, DLC map: Wayne Manor Armory, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Wayne Manor Armory from his ranked maps. Medals at 15,000 / 30,000 / 60,000 points. Nightwing's pack map: only TYGER guards, 19 plus three armored ones by the last round, and they arm themselves from the weapon racks. Blade-dodge counters carry it; failing that, keep an armored guard stunned and the combo running as long as you can.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Combat map: the medals are score thresholds.
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Nightwing's predator maps

Time doesn't count here: only the three objectives do, and every enemy still has to go down to end the map. Nightwing's kit is strong: the Disruptor jams guns, and a wrist dart to the head drops a gunman in one shot. His Extreme maps are still the hardest predator set in the game, so expect many attempts, and set up the trickiest objective first while the guards are calm.

Nightwing predator: Meltdown Mayhem, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Meltdown Mayhem from his ranked maps. Five gunmen in the Sionis Steel Mill. Medals: Bullseye (stun a gunman with a wrist dart to the body, then ground-takedown him), Fall Guy (Batclaw a gunman off a walkway, then take him down) and Fists of Fury (a beat-down takedown).
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: Police Brutality, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Police Brutality from his ranked maps. Five gunmen in the old GCPD building. Medals: Pound the Beat (floor a gunman with the Electrical Blast, then finish him), Grate Moves (a takedown from inside a floor grate) and Mind Your Head (knock a gunman down with a Wing Ding, then ground-takedown him).
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: Natural Selection, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Natural Selection from his ranked maps. Six gunmen in the natural history museum. Medals: Stick Up (floor a gunman with a thrown Escrima Stick, then take him out), Line Drive (kick a gunman while riding the Line Launcher) and Break Your Fall (drop onto a gunman from above, then knock him out on the ground).
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: End of the Line, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start End of the Line from his ranked maps. Six gunmen in the Subway terminal. Medals: Head Shot (a wrist dart to a gunman's head, which takes him out at once), Weapon Jam (jam a gunman's weapon with the Disruptor, let him try to fire, then take him down) and Knockout Smash (turn a silent takedown into an instant knockout smash).
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: Lost City, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Lost City from his ranked maps. Seven armed TYGER guards in Wonder Tower's foundations. Medals: Stick Up (floor a guard with a thrown Escrima Stick, then take him out), Kick-Off (Line Launcher kick a guard off an edge and knock him out) and Over the Ledge (hang from a ledge and drag a guard over it).
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: Top of the World, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Top of the World from his ranked maps. Six armed TYGER guards in Wonder Tower's security centre. Medals: Bowled Over (creep up behind a guard and Electrical Blast him off a walkway), Fall Guy (Batclaw a guard off a walkway, then take him down) and Grate Moves (a takedown from inside a floor grate). The gargoyles on the outside let you circle the building unseen.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: Meltdown Mayhem (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Meltdown Mayhem (Extreme) from his ranked maps. Five gunmen, a sniper and an armored thug. Medals: Triple Ricochet (one Escrima Stick throw that floors three thugs), Rope-a-Dope (a drop attack from a Line Launcher wire) and Three Strikes (punch three different gunmen). For Triple Ricochet, draw a group to a knocked-out thug, then lock the stick onto three of them; armored thugs don't count.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: Police Brutality (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Police Brutality (Extreme) from his ranked maps. Six gunmen and a jammer. Medals: Triple Header (catch three or more thugs in one Electrical Blast), Chain Reaction (two thugs in a single Line Launcher kick) and Confiscated Weapon (Batclaw a gun away, then take the thug down). Open by dropping the patroller on your right through the glass ceiling, grapple straight back up and wait on the railing above: the rest come out of the room behind you in a bunch, ready for an Electrical Blast dive. Chain Reaction can follow while they are still bunched, but usually needs them drawn to another downed thug.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: Natural Selection (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Natural Selection (Extreme) from his ranked maps. Five gunmen, an armored thug and an armored sniper. Medals: Head Shot (a wrist dart to a thug's head for an instant takedown), Weapon Jam (jam a gun with the Disruptor, let the thug try to fire, then take him down) and Triple Ricochet (one Escrima Stick throw that floors three thugs). From the gargoyles, dart the armored sniper in the head, then stay perched where you can see the gunmen who come to check and floor three with one throw (plain gunmen only).
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: End of the Line (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start End of the Line (Extreme) from his ranked maps. Five armored thugs, two armored snipers and an armored jammer. Medals: Triple Header (catch three or more thugs in one Electrical Blast), Switch Hitter (kick one thug from the Line Launcher, fire it again from that same line and kick a second) and Fall Guy (Batclaw a thug off a walkway, then take him down). A strong candidate for the hardest predator map in the game. From the gargoyles, jam both snipers with the Disruptor (and dart the jammer's head if you're quick), then drop to the walkway and chain two Line Launcher kicks: one into the sniper there, the next into an armored thug crossing the bridge.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: Lost City (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Lost City (Extreme) from his ranked maps. Six armed TYGER guards and two armored ones. Medals: Bowled Over (creep up behind a guard and Electrical Blast him off a walkway), Confiscated Weapon (Batclaw a gun away, then take the guard down) and Bullet Proof (take down every enemy without taking damage). Bowled Over is the make-or-break one, so get it right away: leap from the gargoyles and blast a guard off his walkway before anyone is alerted. The rest can be done by careful stealth.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator: Top of the World (Extreme), 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Top of the World (Extreme) from his ranked maps. Five armed TYGER guards, two armored ones and an armored jammer. Medals: Triple Head Shot (three wrist-dart head shots, each a one-hit takedown), Feet First (a reverse ledge takedown on a guard directly below your ledge) and Mined Your Step (set off a mine with the Mine Detonator as a guard walks over it). Do Triple Head Shot first, since one miss spoils it: circle on the gargoyles until the guards with thermal vision step outside, where they stand still and line up. Feet First is the fiddly one here.
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
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Nightwing predator, DLC map: Wayne Manor Main Hall, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Wayne Manor Main Hall from his ranked maps. Nightwing's pack predator map: six gunmen. Medals: Stick Up (floor a gunman with a thrown Escrima Stick, then take him out), Fall Guy (Batclaw a gunman off a walkway, then take him down) and Knock Knock (throw a Wing Ding at the scenery to draw a gunman, then take him down silently).
Summary
One of the 26 ranked maps whose 78 medals make up Nightwing Revenge. Predator map: each medal is a set takedown objective.
Trophies
  • Achievement · SteamNightwing Revenge
  • Achievement · XboxNightwing Revenge
  • Bronze · PlayStationNightwing Revenge
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Bonus maps

The next five maps give medals and nothing else: no trophy and no completion percentage. Freight Train and Black Mask come with the Robin Bundle Pack; if Nightwing's list doesn't offer them, they belong to Robin alone and there is nothing to do here.

Nightwing combat, DLC map: Freight Train, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Freight Train from his ranked maps. Medals at 8,000 / 16,000 / 32,000 points. Fought side-on along a moving train, with Mister Hammer and Black Mask in round 4; wreck the control box to end it.
Summary
A bonus map for Nightwing: its medals count toward no trophy and not toward the in-game 100%. Combat map: the medals are score thresholds.
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Nightwing predator, DLC map: Black Mask, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Black Mask from his ranked maps. Six gunmen in a meat factory. Medals: Head Shot (a wrist dart to a gunman's head for an instant takedown), Get Over Here (Batclaw a gunman through a window) and Bowled Over (creep up behind a gunman and Electrical Blast him off a walkway).
Summary
A bonus map for Nightwing: its medals count toward no trophy and not toward the in-game 100%. Predator map: each medal is a set takedown objective.
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Nightwing combat, DLC map: The Joker's Carnival, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start The Joker's Carnival from his ranked maps. Medals at 100,000 / 500,000 / 1,000,000 points. Endless and against the clock: points banked as the waves go by add time.
Summary
A bonus map for Nightwing: its medals count toward no trophy and not toward the in-game 100%. Combat map: the medals are score thresholds.
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Nightwing combat, DLC map: Iceberg Lounge VIP Room, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start Iceberg Lounge VIP Room from his ranked maps. Medals at 10,000 / 50,000 / 100,000 points. Endless: thugs keep coming until you go down.
Summary
A bonus map for Nightwing: its medals count toward no trophy and not toward the in-game 100%. Combat map: the medals are score thresholds.
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Nightwing predator, DLC map: The Batcave, 3 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Ranked maps – In Riddler's Revenge (main menu), pick Nightwing and start The Batcave from his ranked maps. Six TYGER guards. Medals: Pound the Beat (floor a guard with the Electrical Blast, then finish him), Confiscated Weapon (Batclaw a gun away, then take the guard down) and Clothes Line (a takedown while riding the Line Launcher).
Summary
A bonus map for Nightwing: its medals count toward no trophy and not toward the in-game 100%. Predator map: each medal is a set takedown objective.
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How campaigns work

A campaign strings its maps together in one sitting, and every listed modifier must be used once across them. You get three retries; run out and the whole campaign starts over, though the first map can be restarted freely, so it is the place for the harshest modifiers. Put the punishing ones on maps Nightwing handles well, and Free Medal on the predator map whose third objective is hardest for him. The splits below are one workable plan, not the only one.

Campaign modifiers
ModifierWhat it does
Time Limita countdown runs; every enemy you drop buys more time
Protective Auraone enemy at a time can't be hurt; the shield hops from enemy to enemy
Replenishing Healthyour health slowly refills
Decreased Healthyou begin with less health
One Hand Tiedcombat: no counter warnings over attackers; predator: no silent takedowns from behind
Takedown Projectileyour main thrown gadget, quickfired, knocks an enemy out in one hit
Danger Zonescombat: gun racks are live for the thugs; predator: vantage points are rigged
Scattered Weaponscombat: thugs pick up and throw objects; predator: proximity mines are already laid
Gadget Malfunctioncombat: gadgets are off; predator: detective vision is scrambled
Increased Aggressionenemies hit harder, move faster and take more punishment
Super Poweredcombat: punches go through shields, armor and stun batons; predator: faster crouch-walk
Free Medala map that ends short of all three objectives still hands over one more medal
Nightwing campaign: Search and Destroy, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Search and Destroy from his campaigns. It runs Meltdown Mayhem (predator), Blind Justice (combat), Police Brutality (predator), 3 medals each. Modifiers to spend: Time Limit, Protective Aura, Replenishing Health. Protective Aura on Meltdown Mayhem, the other two on Blind Justice.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Street Justice, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Street Justice from his campaigns. It runs Rooftop Rumble (combat), Natural Selection (predator), Survival of the Fittest (combat), 3 medals each. Modifiers to spend: Decreased Health, One Hand Tied, Takedown Projectile. Nothing on Rooftop Rumble, One Hand Tied and Takedown Projectile on Natural Selection, Decreased Health on Survival of the Fittest.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Offensive Maneuvers, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Offensive Maneuvers from his campaigns. It runs Funhouse Brawl (combat), End of the Line (predator), Hell's Gate (combat), 3 medals each. Modifiers to spend: Danger Zones, Scattered Weapons, Replenishing Health, Free Medal. Scattered Weapons and Replenishing Health on Funhouse Brawl, Free Medal on End of the Line, Danger Zones on Hell's Gate.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: City Invader, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start City Invader from his campaigns. It runs Top of the World (predator), Prison Riot (combat), Lost City (predator), 3 medals each. Modifiers to spend: Gadget Malfunction, Increased Aggression, Decreased Health, Super Powered. For Nightwing, nothing on Top of the World; Gadget Malfunction, Decreased Health and Super Powered on Prison Riot; Increased Aggression on Lost City.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Midnight Assault, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Midnight Assault from his campaigns. It runs Natural Selection (Extreme, predator), Hell's Gate (Extreme, combat), Meltdown Mayhem (Extreme, predator), 3 medals each. Modifiers to spend: Increased Aggression, Scattered Weapons, Danger Zones, Free Medal, Replenishing Health. For Nightwing, Increased Aggression on Natural Selection; Danger Zones, Replenishing Health and Scattered Weapons on Hell's Gate; Free Medal on Meltdown Mayhem.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Hostile Takeover, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Hostile Takeover from his campaigns. It runs Prison Riot (Extreme, combat), Police Brutality (Extreme, predator), Funhouse Brawl (Extreme, combat), 3 medals each. Modifiers to spend: Time Limit, Decreased Health, Protective Aura, One Hand Tied, Super Powered. Decreased Health, Protective Aura and Super Powered on Prison Riot, One Hand Tied on Police Brutality, Time Limit on Funhouse Brawl.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Double Jeopardy, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Double Jeopardy from his campaigns. It runs Lost City (Extreme, predator), Rooftop Rumble (Extreme, combat), End of the Line (Extreme, predator), 3 medals each. Modifiers to spend: Gadget Malfunction, Increased Aggression, Protective Aura, Scattered Weapons, Takedown Projectile, Free Medal. For Nightwing, nothing on Lost City; Gadget Malfunction, Protective Aura and Increased Aggression on Rooftop Rumble; Takedown Projectile, Scattered Weapons and Free Medal on End of the Line.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Ruthless Vengeance, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Ruthless Vengeance from his campaigns. It runs Survival of the Fittest (Extreme, combat), Top of the World (Extreme, predator), Blind Justice (Extreme, combat), 3 medals each. Modifiers to spend: Gadget Malfunction, Time Limit, Decreased Health, Danger Zones, One Hand Tied, Super Powered. Gadget Malfunction, Time Limit and Decreased Health on Survival of the Fittest; nothing on Top of the World; Danger Zones, One Hand Tied and Super Powered on Blind Justice.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Combat Expert, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Combat Expert from his campaigns. It runs Survival of the Fittest, Funhouse Brawl, Prison Riot (all combat), 3 medals each. Modifiers to spend: Time Limit, Increased Aggression, Danger Zones, Replenishing Health. Increased Aggression, Danger Zones and Replenishing Health on Survival of the Fittest, Time Limit on Funhouse Brawl, nothing on Prison Riot.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Predator Expert, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Predator Expert from his campaigns. It runs Meltdown Mayhem, Lost City, Top of the World (all predator), 3 medals each. Modifiers to spend: Gadget Malfunction, Scattered Weapons, One Hand Tied, Takedown Projectile. Gadget Malfunction and Scattered Weapons on Meltdown Mayhem, One Hand Tied and Takedown Projectile on Lost City, nothing on Top of the World.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Combat Master, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Combat Master from his campaigns. It runs the Extreme versions of Blind Justice, Rooftop Rumble and Hell's Gate (all combat), 3 medals each. Modifiers to spend: Decreased Health, Scattered Weapons, One Hand Tied, Gadget Malfunction, Protective Aura, Super Powered. One Hand Tied on Blind Justice; Scattered Weapons and Decreased Health on Rooftop Rumble; Gadget Malfunction, Protective Aura and Super Powered on Hell's Gate.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Predator Master, 9 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Predator Master from his campaigns. It runs the Extreme versions of Police Brutality, Natural Selection and End of the Line (all predator), 3 medals each. Modifiers to spend: Time Limit, Increased Aggression, Danger Zones, Protective Aura, Scattered Weapons, Free Medal. For Nightwing, Protective Aura on Police Brutality; Increased Aggression and Scattered Weapons on Natural Selection; Time Limit, Danger Zones and Free Medal on End of the Line.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. Three maps back to back.
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Nightwing campaign: Wayne Manor Campaign, 6 medalsAchievementDLC: Nightwing Bundle
Location
Riddler's Revenge · Campaigns – In Riddler's Revenge (main menu), pick Nightwing and start Wayne Manor Campaign from his campaigns. It runs Wayne Manor Armory (combat), then Wayne Manor Main Hall (predator), 3 medals each. Modifiers to spend: Protective Aura, Danger Zones, Scattered Weapons, Takedown Projectile. Danger Zones and Scattered Weapons on the Armory, Protective Aura and Takedown Projectile on the Main Hall.
Summary
One of the 13 campaigns whose 114 medals make up Campaign Nightwing. A two-map pack campaign.
Trophies
  • Achievement · SteamCampaign Nightwing
  • Achievement · XboxCampaign Nightwing
  • Bronze · PlayStationCampaign Nightwing
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Trophy and achievement table

Every trophy and achievement with the item that earns it on this route, and how the lists differ between platforms.

There are 71 PlayStation trophies (70 Xbox One achievements, 64 on Steam). Only one can be lost on a save: Catch, on PS4 and Xbox One, at the hooded watcher's fourth sighting (the warning comes before it, and New Game Plus has a fallback). In Harley Quinn's Revenge, five trophies hang on three moments within one run of the DLC (the Corridor B sniper, freeing Batman and the third bomb); a missed one only means replaying the DLC. Counting trophies, such as the medal and collection ones, are listed on the item that completes the count. Rows whose item names a late story moment are hidden until you reveal them.

All 71 PlayStation trophies (70 on Xbox One, 64 on Steam), with the item that earns each on this route
TrophyPlayStation gradePackOn Xbox One / SteamSectionItem
PlatinumPlatinumBase gameno / no24. Run 2 (New Game Plus): to the endPerfect Knight - Day 2: check the in-game completion reads 100%
I'm BatmanBronzeBase gameyes / yes1. Prologue: Catwoman's heist and the CourthouseClimb Ace Chemicals and put on the Batsuit
Acid BathBronzeBase gameyes / yes1. Prologue: Catwoman's heist and the CourthouseCourthouse: rescue Catwoman from Two-Face
SaviorBronzeBase gameyes / yes1. Prologue: Catwoman's heist and the CourthouseChurch: save the medical volunteers
Chimney SweepBronzeBase gameyes / yes2. Tracking the Joker: the Steel MillEnter the Steel Mill by the main chimney
One-Armed BanditBronzeBase gameyes / yes2. Tracking the Joker: the Steel MillMister Hammer, Loading Bay
Communication BreakdownBronzeBase gameyes / yes8. Calendar Man and the DisruptorsSubway Terminal: disable the last disruptor
GladiatorBronzeBase gameyes / yes9. The Museum: rescuing the officersTitan, Gladiator Pit
Wrecking BallSilverBase gameyes / yes10. The Museum: PenguinSolomon Grundy
Lost And FoundBronzeBase gameyes / yes11. Wonder City and the League of AssassinsOpen Wonder Avenue
SandstormSilverBase gameyes / yes11. Wonder City and the League of AssassinsRa's al Ghul
Hide And SeekSilverBase gameyes / yes12. Mr. Freeze and Vicki ValeMr. Freeze, GCPD Building
Ghost TrainSilverBase gameyes / yes17. Protocol 10 and Wonder TowerJoker, Joker's Fun House
FreefallBronzeBase gameyes / yes18. The ending and Catwoman's last episodeClimb Wonder Tower and clear the Security Control Center
Exit Stage RightSilverBase gameyes / yes18. The ending and Catwoman's last episodeEnding: the cure and Joker's death
Forensic ExpertBronzeBase gameyes / no20. Post-game: the Riddler sweep, Catwoman's secrets and the last side missionsShot in the Dark: third victim and the sniper's nest
Contract TerminatedSilverBase gameyes / yes20. Post-game: the Riddler sweep, Catwoman's secrets and the last side missionsShot in the Dark: save Jack Ryder, take down Deadshot
Serial KillerSilverBase gameyes / yes13. Before the Steel Mill: Park Row and Amusement MileIdentity Theft: Hush's hideout
Mystery StalkerBronzeBase gameyes / yes14. Before the Steel Mill: the Industrial District and Amusement MileWatcher in the Wings: align the symbols, meet the watcher at the Church
Distress FlareBronzeBase gameyes / no1. Prologue: Catwoman's heist and the CourthouseFragile Alliance: answer the distress flare, meet Bane at Krank Co. Toys
Broken ToysSilverBase gameyes / yes17. Protocol 10 and Wonder TowerFragile Alliance: fight beside Bane, destroy his hoard
Ring RingBronzeBase gameyes / no1. Prologue: Catwoman's heist and the CourthouseCold Call Killer: answer the first ringing payphone
Dial Z For MurderSilverBase gameyes / yes14. Before the Steel Mill: the Industrial District and Amusement MileCold Call Killer: finish the trace and take down Zsasz in his hideout
Stop the ClockBronzeBase gameyes / yes12. Mr. Freeze and Vicki ValeThe Tea Party: take the 'cure', beat the Mad Hatter
Bargaining ChipBronzeBase gameyes / yes14. Before the Steel Mill: the Industrial District and Amusement MileHeart of Ice: tell Mr. Freeze about Nora
AR KnightSilverBase gameyes / yes1. Prologue: Catwoman's heist and the CourthouseAdvanced AR Training 4 (tall Park Row building)
Fully LoadedBronzeBase gameyes / yes17. Protocol 10 and Wonder TowerTYGER Master Control Program
Aggravated AssaultBronzeBase gameyes / yes20. Post-game: the Riddler sweep, Catwoman's secrets and the last side missionsActs of Violence: stop the remaining assaults
IQ TestBronzeBase gameyes / yes7. Finding the Cure: the Bowery and the ChurchEnigma Conundrum: missing medical team, scan the organ
ConundrumBronzeBase gameyes / yes8. Calendar Man and the DisruptorsEnigma Conundrum: hostage room 1, Adam Hamasaki
MastermindBronzeBase gameyes / yes8. Calendar Man and the DisruptorsEnigma Conundrum: hostage room 2, William North
PuzzlerBronzeBase gameyes / yes12. Mr. Freeze and Vicki ValeEnigma Conundrum: hostage room 3, the doctor
IntellectualBronzeBase gameyes / yes14. Before the Steel Mill: the Industrial District and Amusement MileEnigma Conundrum: hostage room 4
BrainteaserSilverBase gameyes / yes17. Protocol 10 and Wonder TowerEnigma Conundrum: hostage room 5, Anne Bishop
GeniusSilverBase gameyes / yes20. Post-game: the Riddler sweep, Catwoman's secrets and the last side missionsEnigma Conundrum: the Riddler's hideout
Bronze RevengeBronzeBase gameyes / yes22. Riddler's Revenge: BatmanBatman combat: Survival of the Fittest (Extreme), 3 medals
Silver RevengeBronzeBase gameyes / yes22. Riddler's Revenge: BatmanBatman predator: End of the Line, 3 medals
Gold RevengeSilverBase gameyes / yes22. Riddler's Revenge: BatmanBatman predator: Top of the World (Extreme), 3 medals
Campaign BronzeBronzeBase gameyes / yes22. Riddler's Revenge: BatmanBatman campaign: City Invader, 9 medals
Campaign SilverBronzeBase gameyes / yes22. Riddler's Revenge: BatmanBatman campaign: Ruthless Vengeance, 9 medals
Campaign GoldSilverBase gameyes / yes22. Riddler's Revenge: BatmanBatman campaign: Predator Master, 9 medals
Flawless Freeflow Fighter 2.0BronzeBase gameyes / yes22. Riddler's Revenge: BatmanFlawless Freeflow Fighter 2.0: a whole Combat map without a hit
Twice NightlySilverBase gameyes / yes24. Run 2 (New Game Plus): to the endMonarch Theatre: defeat Clayface
Gotham Base JumperBronzeBase gameyes / no20. Post-game: the Riddler sweep, Catwoman's secrets and the last side missionsGotham Base Jumper: a one-minute glide off Wonder Tower
Pay Your RespectsBronzeBase gameyes / yes1. Prologue: Catwoman's heist and the CourthousePay Your Respects
StorytellerBronzeBase gameyes / yes8. Calendar Man and the DisruptorsStoryteller: 12 holiday visits to Calendar Man
CatchBronzeBase gameyes / no1. Prologue: Catwoman's heist and the CourthouseCatch: throw a Remote Controlled Batarang at the watcher
50x ComboBronzeBase gameyes / no22. Riddler's Revenge: Batman50x Combo: one combo of 50 hits
Perfect Freeflow 2.0BronzeBase gameyes / yes22. Riddler's Revenge: BatmanPerfect Freeflow 2.0: every combat move in one unbroken combo
Gadget AttackBronzeBase gameyes / yes12. Mr. Freeze and Vicki ValeGadget Attack
Perfect Knight - Day 2GoldBase gameyes / yes24. Run 2 (New Game Plus): to the endPerfect Knight - Day 2: check the in-game completion reads 100%
Arkham City SirensSilverCatwoman Packyes / yes2. Tracking the Joker: the Steel MillCatwoman Episode 2: get into Poison Ivy's lair and survive the three waves
Pick PocketSilverCatwoman Packyes / yes17. Protocol 10 and Wonder TowerCatwoman Episode 3: clear the vault guards, take the loot, win the fight
Family JewelsSilverCatwoman Packyes / yes20. Post-game: the Riddler sweep, Catwoman's secrets and the last side missionsCatwoman's Jewels: every marked loot carrier
Sphinx' RiddleBronzeCatwoman Packyes / yes20. Post-game: the Riddler sweep, Catwoman's secrets and the last side missionsCatwoman trophy #1: on a table in the Subway Station office
Feline RevengeBronzeCatwoman Packyes / yes25. Riddler's Revenge: CatwomanCatwoman predator: Top of the World (Extreme), 3 medals
Campaign KittyBronzeCatwoman Packyes / yes25. Riddler's Revenge: CatwomanCatwoman campaign: Predator Master, 9 medals
Robin RevengeBronzeRobin Bundle Packyes / yes26. Riddler's Revenge: RobinRobin predator, DLC map: Black Mask, 3 medals
Campaign WonderBronzeRobin Bundle Packyes / yes26. Riddler's Revenge: RobinRobin campaign: Black Mask Campaign, 6 medals
Nightwing RevengeBronzeNightwing Bundle Packyes / yes27. Riddler's Revenge: NightwingNightwing predator, DLC map: Wayne Manor Main Hall, 3 medals
Campaign NightwingBronzeNightwing Bundle Packyes / yes27. Riddler's Revenge: NightwingNightwing campaign: Wayne Manor Campaign, 6 medals
Lost PropertyBronzeHarley Quinn's Revengeyes / yes21. Harley Quinn's RevengeWarehouse: find Batman's belt
Breaking and EnteringBronzeHarley Quinn's Revengeyes / yes21. Harley Quinn's RevengeHack into the Shipyard
How's It Hanging?SilverHarley Quinn's Revengeyes / yes21. Harley Quinn's RevengeHarley Quinn (Robin, in the Dry Dock)
The Last LaughSilverHarley Quinn's Revengeyes / yes21. Harley Quinn's RevengeHarley Quinn and her robots (Batman, the finale)
Frequent FlyerBronzeHarley Quinn's Revengeyes / yes21. Harley Quinn's RevengeFrequent Flyer: Zip Kick five different thugs
Battering RamBronzeHarley Quinn's Revengeyes / yes21. Harley Quinn's RevengeBattering Ram: Shield Bash five different thugs
Snap To ItBronzeHarley Quinn's Revengeyes / yes21. Harley Quinn's RevengeSnap To It: Snap Flash the Titan
Bomb SquadBronzeHarley Quinn's Revengeyes / yes21. Harley Quinn's RevengeBomb Squad: all three bombs with 2:00 to spare
A Few New TricksBronzeHarley Quinn's Revengeyes / yes21. Harley Quinn's RevengeA Few New Tricks: all five quick-fire gadgets in one fight
Party's OverSilverHarley Quinn's Revengeyes / yes21. Harley Quinn's RevengeHarley balloon #30: rubbish by the tidal grate in the Dry Dock
How the lists differ by platform
PlatformListNotes
PlayStation 4 (Return to Arkham)71 trophies: 1 platinum, 1 gold, 21 silver, 48 bronzeBase game 51 (with the platinum), Catwoman Pack 6, Robin and Nightwing Bundle Packs 2 each, Harley Quinn's Revenge 10. The platinum needs only the base-game trophies.
Xbox One (Return to Arkham)70 achievements, 1,500 GamerscoreThe PlayStation list without the platinum. This count is still to be confirmed against the console list.
Steam (Game of the Year Edition)64 achievementsNo platinum, and six base-game entries are console-only: Forensic Expert, Distress Flare, Ring Ring, Gotham Base Jumper, Catch and 50x Combo. The tasks behind them are still in this guide.
PlayStation 3 and Xbox 360 (2011)71 trophies / 70 achievementsThe same names and grades as Return to Arkham, sold with the packs as separate downloads; this guide follows Return to Arkham and the Game of the Year Edition.
About this table

Grades come from the PlayStation 4 list; the Xbox One and Steam columns follow the platform lists. Each trophy's task, place and timing are in its item in the sections above.

About this guide

Two playthroughs. Run 1 on Normal or Hard (Easy does not unlock New Game Plus) does the story, Catwoman's episodes, every side mission, all 440 Riddler secrets, every upgrade, Harley Quinn's Revenge and Batman's Riddler's Revenge medals. Run 2 is New Game Plus, where the counter prompts are gone and the side missions must be finished again. Catwoman, Robin and Nightwing's challenge medals come last.

Last verified: Nov 3, 2026 · Patch Return to Arkham (PS4/Xbox One) and Game of the Year Edition (PC), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.